He’s not saying it’s underused, he’s saying its use can be improved a little.
The Steal mechanic is underused by many players due to the lack of control over the results.
Lemme rephrase that: “I don’t think it’s underused, but I think it can be improved, therefore I agree with the suggestion”
I call bs.
If you were full glasscannon, he should have dropped in one combo.
If you were tanky, you wouldn’t have dropped in one Eviscerate.
Sure…. like every Thief in WvW doesn’t use steal as a gap closer. How about just remove steal if it’s underused then? Thieves don’t need another gap closer.
Thieves can use Steal for all sorts of things, depending on the enemy they’re facing.
If I’m fighting a Ranger, heck yeah I’ll steal some free Regeneration.
He’s not saying it’s underused, he’s saying its use can be improved a little.
Id also like to point out how this is a nerf intented for Decap Engineers, a terribly gimmicky build in an equally gimmicky gamemode. A build that has no place in pve or wvw.
Yet the nerf applies everywhere. WvW and PvE. And so, once again, we’re getting another nerf across the board because of spvp. I am starting to hate pvp so kittening much, but not as much as i hate this utterly stuborn and asinine “balancing”.
It was an overpowered trait no matter how you look at it. It doesn’t mean anything that one specific build utilized it the most.
The nerf is well-deserved, whether it’s PvP, WvW, or PvE.
You mean sword 2.
First of all, what method were you using before the wardrobe system was announced? If you’re just keeping a ton of sets in your inventory, then you can still do that after the wardrobe. The wardrobe feature won’t change anything for the worse.
Second of all, I’m pretty sure you just have to use a charge once for every item to unlock it in your wardrobe. Then you can transmute its appearance whenever you want.
AFAIK, the might duration rune combo is getting nerfed, but now you can get the same result from 6x fighter runes instead.
The swapping of stacking sigils is pretty lame and I have no sympathy for you.
The crit damage nerf will essentially buff your condition damage build, so I don’t see what’s wrong there. It’s a nerf to all professions, not just Engineer. And, yes, it’s very likely that they’ll make a stat combo with Ferocity as main stat.
Well, yeah, they’ve given us a way to fix the survivability problems everyone’s been complaining about. I don’t get it, do you want them to buff the Elementalist’s survivability for all builds?
Yes because the biggest problem with eles is that they are too weak baseline and need traits to become decent which pidgeonholes them to bunker or glass with no form of survivability.
This post summarizes it perfectly.
https://forum-en.gw2archive.eu/forum/professions/balance/Elementalist-survival-PvE/page/2#post3807363Edit: if baseline ele is buffed some traits might need to be nerfed but that is perfectly fine.
As far as I know, Elementalists have a lot of defensive skills. The only problem with their survivability is their low base HP.
I might as well add that these defensive skills have ridiculously high CDs as well.
Because they’re very strong. If Obsidian Flesh was on a 30 sec CD, it’d be ridiculous.
You guys are making some really good points, thanks.
Do you guys think this should be a higher priority than other changes? Why?
What other priority are you looking at?
I know for sure that, Dueling should definitely be higher than Living Story.
…In your opinion.
Well, yeah, they’ve given us a way to fix the survivability problems everyone’s been complaining about. I don’t get it, do you want them to buff the Elementalist’s survivability for all builds?
Yes because the biggest problem with eles is that they are too weak baseline and need traits to become decent which pidgeonholes them to bunker or glass with no form of survivability.
This post summarizes it perfectly.
https://forum-en.gw2archive.eu/forum/professions/balance/Elementalist-survival-PvE/page/2#post3807363Edit: if baseline ele is buffed some traits might need to be nerfed but that is perfectly fine.
As far as I know, Elementalists have a lot of defensive skills. The only problem with their survivability is their low base HP.
Just thought I’d make a thread to say I’m really excited about the Wardrobe! Most people on the forums prefer to whine and rage all the time, unfortunately.
What ANet needs is to see that some of us appreciate their work.
Because the crit damage changes are only affecting Rangers.
Don’t feed the trolls, people
Agreed. With its current state, the way to deal damage is PISTOLWHIPPISTOLWHIPPISTOLWHIPPISTOLWHIPPISTOLWHIP, but with this change you’ll actually have to use your other skills to ensure that it hits the target.
Burst damage is used so you can prevent the enemy from reacting in time, so I don’t see why Consume Conditions (clearly good against condition damage, not burst) should counter that.
So, because turrets are supposedly weak right now, they should just leave them the way they are?
That’s the whole point of changes like that. Trying to improve the game. They’re trying to make the turrets better so that we’ll fins a use for them.
It’s a possibility for the new weapon possibilities they’re planning to introduce.
Though I’m not sure if it fits aesthetically. I mean, Thieves/Assassins typically use daggers, not swords.
I guess it depends on the skills.
Well, yeah, they’ve given us a way to fix the survivability problems everyone’s been complaining about. I don’t get it, do you want them to buff the Elementalist’s survivability for all builds?
Hey, may I ask a question?
If you want to maximize damage, wouldn’t D/D be more suitable than D/F? Though Focus is better for survivability, Dagger OH has Fire Grab, Churning Earth and the same amount of Fire fields blast finishers.
Short answer: no.
Long answer: don’t use d/d unless you’re going yolo-mode.
That doesn’t answer my question in the slightest.
The extra burst of x/d is pretty negligible compared to the main contributions from the d/x. In addition, the fire field from x/f lasts a whole lot longer, and that can be very important for blasts/might stacking.
The flame wall lasts 2 more seconds and is on a 20 second cooldown, whereas the Ring of Fire is on a 15 second cooldown. I’d say that’s not very important when it comes to might stacking.
I’m talking about D/D and D/F specifically here, isn’t it true that dagger OH contributes a lot more to damage than focus? I agree that focus has a lot more utility and is probably more useful overall, but I’m asking about damage, not utility.
Or you could now get an Elementalist and laugh at the thief desperately trying to crit you.
Would that be possible with the new Stone Heart trait?
Since we have pretty strong condition cleanse and now we can be defensive against power builds, maybe it could work?
Not to mention that you can just use the grenade kit with Grenadier to do more damage, at the same range and while moving.
I’ve roamed as Thief, Elementalist, Mesmer and Necromancer before. (Mainly thief)
I generally don’t like Warrior much, but I decided to level one anyway so I can try roaming in WvW.
After watching a few videos, I was really impressed by this one:
https://www.youtube.com/watch?v=poU1wg3wU2U&list=UU8ZmqnTXsfelr8zWpHJexVQ
It seems very, very broken, imo. Makes me wanna try it.
If you’ve roamed before as Warrior, what’s the build you would recommend? (preferably not a condition-damage spec)
Hey, may I ask a question?
If you want to maximize damage, wouldn’t D/D be more suitable than D/F? Though Focus is better for survivability, Dagger OH has Fire Grab, Churning Earth and the same amount of Fire fields blast finishers.
People keep trying to impose their definition of fun on others.
sigh
Your definition of fun is minimizing gaming time, intentionally skipping most of the game’s content, avoiding combat (a core mechanic of the game) and rushing to get rewards for the work you didn’t do?
Sorry, then.
The DP build will get significantly buffed if they decide to implement a stat combo with Ferocity as main stat, though.
will not happened
Uh, why not?
The DP build will get significantly buffed if they decide to implement a stat combo with Ferocity as main stat, though.
Really? I doubt ANet intended us to get full stacks with a weapon, switch it and enjoy the full benefits of 2 sigils at once in the first place.
People find a spec to complain about every few weeks. How is this any different?
Seems to me someone found a new way to play in PvP, people have no idea how to deal with it so they just run ahead and whine on the forums.
It’s so weird, though, how every time that happens, it’s the design’s fault and your approach to dealing with it is absolutely logical and flawless.
Elitism. People follow the meta so blindly, they even enforce it on everyone when it doesn’t really matter.
If it was some organized, record-breaking speedrun you were going for, it would be perfectly logical that your team would require you to use the most effective Elite. However, I really doubt that using HoB was that tragic in your situation. And furthermore, kicking you immediately is absolutely unacceptable. They could have just asked you to change it, if they just really wanted you to use something else to feed their moronic sense of elitism.
Most people skip the mobs in a dungeon because they just want to get done with it as quickly as possible and get their rewards.
Personally, when I do dungeons with my guild, we go through the dungeon normally. It’s a lot more fun that way.
If people don’t like having fun in a game, then it’s their loss. I couldn’t care less.
As a casual PvPer, I loved the idea of being able to get levels through Tomes of Knowledge for my characters.
Now that they removed glory, I feel a bit disappointed.
Is ANet planning to replace it somehow, or was it just a small compensation for the removal of glory?
Also, what do you think about that PvP-PvE connection?
Ele dps is awful bad…
Having to rely on traits totally removing your defense is not how a dps profession works…A full zerk 0/20/0/20/30 mesmer outdamage by much a full zerker 0/20/0/20/30 ele.
If you don t go deep in the fire line coupled with air line you are just one of the lowest dps in game…..
The skills are underpowered, but traits pushes them a lot.
Also its more about burst than dps since cooldowns are really long.
P.S. a single meteor shower every 3 minutes is not what i call dps.
A class which doesn’t have to sacrifice defense to gain damage is a broken class.
Is it so outrageous that you have to spec into the DAMAGE trait lines to get DAMAGE?
I don’t think Mesmer can out-damage an Ele if they both run glasscannon builds, unless reflections are involved.
Most of Ele’s DPS comes from Lightning Hammer (autoattack) and FGS (Skills 3# and 4#), as far as I know. And those are not on a long cooldown.
There’s a reason the “meta team composition” right now has 1-2 eles.
Meteor Shower’s cooldown is 30 seconds and the duration is 7 seconds. So… what?
It’s probably the easiest boss in AC. I’d like to see you DPS Colossus Rumblus fast enough, before Grast gets down and you turn into pancakes.
And, yes, I’ll have to agree that using these common exploits, the difficulty drops significantly. Though the Spider is not that hard to solo and you could probably do the burrows differently.
I’d say everyone already answered the question, but as a sidenote:
I would definitely place the Elementalist in top tier in DPS, especially because of their might stacking and FGS. (And Meteor Storm, mainly in WvW)
you dont seem to understand that the thief must be close to the black powder to gain stealth. so you know where he is even if you can’t see him wich means you know where to throw your aoe. i can’t make it clearer than this. you can still kill him even in stealth.
Wait, you mean there are thieves foolish enough to stay near a single black powder? You must be fighting some seriously stupid thieves then.
He’s saying that, to gain long stealth with D/P, you have to HS into the Black Powder multiple times. Therefore, if you use your AoE on the Black Powder, he will most likely get hit by it while trying to stealth.
Just reread the first post, noticed what he was referring to. I had to triple check it, because the way it was worded (no offense TC) was bad. My head heard trying to uncover what he wrote, like I was reading my 4 year old cousin’s sentences. But yeah, AoE the Black Powder if that’s what he’s doing.
Still foolish IMO since you could easily just use Shadow Refuge to start the stealth, Blinding Powder when the Refuge’s AoE ends, drop a Smokescreen and HS through that thus saving Initiative, Steal if you have Hidden Thief (and no Mug), and then save the BP -> HS spam for last. If he has the decrease in deception skills cooldown trait, his out of stealth time should be as minimal as the revealed timer. Whoever the thieves he’s been seeing are inefficient if they’re just trying to stealth troll in keeps/towers.
Enemies can still see the Black Powder if you use it while stealthed, so using Shadow Refuge first doesn’t change anything.
It gives you a large head start. You go to stealth, you run a bit away, then you start all the stealth spamming. They’ll be spending a while trying to find you.
If you’re gonna do the stealth spamming away from the enemies, there’s no point anyway.
Anyone else feeling pretty sad about the ending?
We have defeated Scarlet (which also makes me sad, personally) and all we have left is ruins and casualties. (and a new threat)
Though it’s impressive that the Living Story made me develop feelings, no matter what feelings they are, I wish I felt a bit better about the outcome (or felt that my contribution actually helped save some people).
P.S. The soundtrack playing in LA now is a very fitting addition, good job on that.
Why 25 in dueling and not 15 in illusions?
you dont seem to understand that the thief must be close to the black powder to gain stealth. so you know where he is even if you can’t see him wich means you know where to throw your aoe. i can’t make it clearer than this. you can still kill him even in stealth.
Wait, you mean there are thieves foolish enough to stay near a single black powder? You must be fighting some seriously stupid thieves then.
He’s saying that, to gain long stealth with D/P, you have to HS into the Black Powder multiple times. Therefore, if you use your AoE on the Black Powder, he will most likely get hit by it while trying to stealth.
Just reread the first post, noticed what he was referring to. I had to triple check it, because the way it was worded (no offense TC) was bad. My head heard trying to uncover what he wrote, like I was reading my 4 year old cousin’s sentences. But yeah, AoE the Black Powder if that’s what he’s doing.
Still foolish IMO since you could easily just use Shadow Refuge to start the stealth, Blinding Powder when the Refuge’s AoE ends, drop a Smokescreen and HS through that thus saving Initiative, Steal if you have Hidden Thief (and no Mug), and then save the BP -> HS spam for last. If he has the decrease in deception skills cooldown trait, his out of stealth time should be as minimal as the revealed timer. Whoever the thieves he’s been seeing are inefficient if they’re just trying to stealth troll in keeps/towers.
Enemies can still see the Black Powder if you use it while stealthed, so using Shadow Refuge first doesn’t change anything.
There are players willing to “carry” you and guide you through dungeons, but you’re unlikely to stumble upon them using the LFG tool.
I suggest joining a friendly guild with people that can help you with dungeons.
Also, you can usually find a low-level group for AC story. It’s an easy dungeon and many people are farming it at low levels.
you dont seem to understand that the thief must be close to the black powder to gain stealth. so you know where he is even if you can’t see him wich means you know where to throw your aoe. i can’t make it clearer than this. you can still kill him even in stealth.
Wait, you mean there are thieves foolish enough to stay near a single black powder? You must be fighting some seriously stupid thieves then.
He’s saying that, to gain long stealth with D/P, you have to HS into the Black Powder multiple times. Therefore, if you use your AoE on the Black Powder, he will most likely get hit by it while trying to stealth.
Why?
Even if perma-stealth is feasible, it’s only if you heavily trait around the concept and use specific utilities as well.
Plus, I don’t see why perma-stealthing is actually useful in any way.
if you are telling me stacking in corner is explot, consider full cleric party, facetanking everything without any scratch, an exploit too. ;p
Gearing up specifically to survive and sacrificing damage is different from gearing for full damage and surviving because the boss can’t fight effectively.
The best example is the Mai Trin fight. You can’t stack to beat her, or gain the advantage in any way.
Can stack on her just fine. And you gain the advantage of not having to kite into the lightning fields.
So you’re telling me you can lure her to a corner, have her sit still and still continue DPSing her while taking all her attacks, lightning fields and cannonballs without the need to dodge?
Watch Sanderinoa’s videos on Youtube, you’ll definitely feel inspired.
https://www.youtube.com/user/sanderinoa
I agree that we need some improvements in the enemy design and I think ANet is realizing it and starting to fix it.
The main problem is, like you said, that Zerker is (almost) always the best solution for everything. People have found ways to fight any enemy safely, or just skip it entirely.
The nerf of the Berserker’s stats is most likely the first step to solving this issue.
Also, if you notice, there HAVE been bosses that are a counter to this problem. The best example is the Mai Trin fight. You can’t stack to beat her, or gain the advantage in any way. You basically have to fight her like intended. The only exception is stealthing through the cannon phase, but oh well.
What’s REALLY annoying is hearing people say “this dungeon’s easy/this fight is boring” when they’re just casually using stacking and skipping tactics.
And I’m just sitting here with the Ascended Dagger I got from WvW.
Anyone knows if ANet is actually against making conditions more viable in PvE? Are they working on it/considering it, or just don’t think it’s a problem?
I’ve heard a few people make suggestions about it, like making some of the mobs more vulnerable to conditions and resistant to normal damage.
Personally, I think a bit more diversity in “viable” builds would be nice. The “zerker ping gear” trend in PUGs is kittening me off, really.
It’s hard to discuss about stats right before a core element of power builds is about to be nerfed/changed.