For people who were trying to defend Nerco Life Force. Do you know that you can build your Life Force for free by hitting some specific structures in Khylo?
" did you know you can stay in combat by dropping from ledges, attacking certain objects in kyhlo and by hitting npcs, doors and many other methods of staying in combat while swapping weapons to gain more adrenaline?"
Srsly…. stop your crap.
Okay? Now, go do that on Legacy of Foefire or Forest of Niflhel. Without leaps.
Nice try though, casual.
Wow…you just used casual as an insult…
12 YEAR OLD DETECTED.
If you want to buff Greatsword damage, you need to nerf its mobility.
If warrior mobility is somehow fine, then Greatsword needs a large damage nerf.
Surprised Combustive Shot was not heavily nerfed. That thing ruins much of pvp.
Warrior mobility is still too high.
So 100% of warriors will carry a longbow now?
This assumes that the Skill Bar is showing 100% of all changes, which I highly doubt will be the case.
Really? Judging by Anet’s history, previews are everything.
Armour >>>>>>>>>>>>> outfits.
It being buggy means it DOES feel like GW2.
Just make it always cast the targeted version.
Did they post a timetable for when they are discussing each profession?
There are no competitive ones.
someone placed 4 million buy orders. I believe they later reduced their order to 3 million, but it still has the same effect: on the top-demanded list.
What is your point?
this is my point:
So what’s going on here?
he wanted to know why chaos of lyssa recipe’s price went up, so I answered it for him.
Nabuko: it doesn’t require a bot. A normal person making TP bids by hand could easily make 2 million buy orders in a few hours. 1 bid for 250 units in 2 seconds = 30 bids per minute = 1800 bids per hour x 250 = 450k buy orders per hour. then there’s that latency bug that lets you click quickly place maybe 4 buy orders at once, which would raise it to 1.8 million buy orders per hour. check the Buy listings Volume (not the average): they started placing buy orders at 5:30 and got to 2 million at 10:30. the 2 million to 4 million looks like it happened suddenly within an hour, so that part was probably a bot (or they tethered their computer to their phone’s internet for so they could place 20 buy orders each time because phones have much higher ping)
But that did not cause it at all. His situation is different to the bots boosting items that most of the playerbase have forgotten about.
someone placed 4 million buy orders. I believe they later reduced their order to 3 million, but it still has the same effect: on the top-demanded list.
What is your point?
Does that show ever actually get funny?
And penguin goes on trolling about kiel…
How is HS still a problem? it’s already been nerfed. Do you want it to go back to the pre-buff days of 200 hp/s?
When we had no sustain?There are numbers above 200 but lower than what it is at now, you know…
Yes and those numbers make the skill even worse than the other warrior heals. Which are really bad.
How about we leave HS alone? It isn’t the issue.
Only the most biased think HS is fine.
How is HS still a problem? it’s already been nerfed. Do you want it to go back to the pre-buff days of 200 hp/s?
When we had no sustain?
There are numbers above 200 but lower than what it is at now, you know…
Half the professions cannot remove boons.
Adrenaline is a massive bonus.
Warriors are the kings of condition removal thanks to Cleansing Ire.
The devs were completely reaching when they created these fake weaknesses for warriors.
If someone with glowing blue lights for eyes showed up at my door, they ain’t getting in. I don’t care what they say.
But as an ingame item, sure. Why not.
“Let me in or I will melt your door with my glowing blue eyes.”
I think some of the sentiments expressed on the livestream are being misinterpreted – that’s probably on us. So, let’s clear things up! With each profession, we discussed where players felt they were strong, where they were weak, where they SHOULD be strong, and where they SHOULD be weak. We also presented what we feel the strengths/weaknesses of each profession was, and sort of our long-term high-level goals for balancing.
So, here’s a few notes on warrior:
Warrior:
Of the heavy classes, the Warrior is able to balance sustainability and damage. They bring high sustained damage and opponent control.
- Strengths:
- Sturdy body
- Able to apply physical or condition damage
- Sustained melee AoE DPS
- Melee crowd control
- Weaknesses:
- Little ability to deal with enemy boons
- Reliant on adrenaline to use many abilities
- Can become overwhelmed by conditions if their defenses expire
The point about warrior low/high mobility was actually community feedback that we were relaying, in that you would like to see the warrior have less access to mobility skills – not more. We don’t think warrior should have more mobility.
Our list of long-term balance goals is something we created independently of forum feedback, and honestly, we’re pretty happy with how closely your thoughts and our ideas coincided. Sorry for any confusion.
-Josh
Those weaknesses are not really true…
Just wanted to say thank you for being so constructive in this thread guys. We’re watching threads like this one, and we really find peaceful debates to be highly useful for us when gathering balance perception data.
We know food is an issue that definitely gets people passionate, so thank you for staying calm while voicing your opinions! I can’t make any promises on fixes, but I can say we’re debating this issue internally just like you guys are, and we use your points/counterpoints as reference in our discussions.
Thanks for being awesome!
Please do not remove food entirely from wvw. Just balance it.
I love all the Sovereign skins, personally. I just wish the detail work on the mace and staff were a bit bigger, but overall not a bad complaint to have. I got the dagger and staff last time around and nabbed the shield this time for my warrior. They scream Indiana Jones/archaeology/south america to me, which is a breath of fresh air.
If I may, OP… why buy so many when you don’t like them? They cost quite the pretty piece of gold to get o.o That’s a big investment for something you don’t like.
ETA: To actually address the topic at hand, haha: I’m not a real fan of this idea unless the gauntlet is never coming back. Newbies might think an overpriced skin on the TP is the only way to get it, only to find they could get it with relative ease if they finish their meta and throw down less gold. Especially if LS updates are sticking around for longer in future seasons.
I did not buy them. Last year you could get them from the gauntlet bags. Your ‘eta’ is also quite strange…
They’re not to my taste, but I do appreciate the Meso-american “style” they use.
I do agree that they should be tradable though. I’m a big believer in having a completely free market.
Health care cannot exist in a free market.
Oh, they are asking what strengths and weaknesses SHOULD BE…
Elementalist strengths:
- ability to easily apply and remove chill and burning without traits.
- ability to do high ranged and AoE damage if traited.
- ability to tank if traited earth and geared for it.
- high mobility when using melee weapons
- viable condition build around burning, chill and bleeds.
Weaknesses:
- direct damage melee attacks (thieves take this WAY too far…)
- immobilise.
- poison.
- difficulty of use.
Elementalist weaknesses are:
- extremely long cooldowns which often seem arbitrary.
- lowest toughness and health with no innate defenses.
- poor trait options (locked into Arcane and Water most of the time).
- CHILL kills attunement swapping.
- no viable condition build.
Strengths are:
- great DPS in areas you can afford to go glass.
- versatile in spvp thanks to overpowered Celestial amult and Strength runes.
(edited by Axialbloom.8109)
No single profession should be the best at everything? Do warriors know that?
Combat is more decisive and intense now. Power builds gained many options in rune sets, making possible to make more bruiser builds as well as full on glass cannons. I see far more diversity in the builds people use compared to pre-patch where I could accurately guess what people were using and never be surprised.
Overall I think things are in a good spot, its not like release where burst damage was absurd, or how its been since power/burst builds were nerfed and everything was conditions/bunkers for like the past 6+ months.
Power builds have Strength runes and…?
Most of these are hideous looking, so I would like to sell them to masochists.
I have 8 leftover from last year’s gauntlet.
Do you have an elementalist buddy who can conjure your ranger a Lightning Hammer?
Projected profit does not include the 5% listing fee, just the 10% sales fee.
You need to manually deduct the displayed listing fee from the projected profit to see what actual profit you will be making on the entire sale, if any.1s = Sell Price
5c = Listing Fee
10c = Sales Fee
90c = Displayed Projected Profit
85c = Actual Profit on the sale (profit as long as vending nets less than 85c)If it vends for 99c and you sell it to a 1s buy order, you actually lose 15c on the sale and should have instead sold to a vendor (or salvaged, but that’s a different discussion).
Yes, it is very silly and poorly designed. :\
This is why many of my characters didn’t vote for Evon!
(Maybe…)
Vengeance for Ascalon!
Well said.
That sounds bad.
Seems the only change was to bring back dagger/dagger elementalists in PvP, and that was due to the implementation of the overpowered Strength runes and Celestial amulet.
Has there been anything else? Maybe profession change related?
I think you will find that Ele are bound by the same cool downs as every other class. So no we don’t proc them more often because they still have an internal cool down and the last time i checked that wasn’t removed for ele.
As I said before, the ICD on sigils is 9 seconds. The cooldown for a normal weapon swap is 10 seconds.
9 < 10.
Is there something inherently complicated about this, or something that I’m not clarifying?
Ele also have to spend 6 trait points in Arcane to get attunement swap down to 10 seconds like everyone else. Even if we had 0 cool down on attunement swap, the fact that sigils have an ICD means it doesnt matter how often we could swap they would still only proc when they come off cool down.
Also. Lets not forget that Ele has 2 Sigil slots Vs 4 like everyone else (except Engineer)
To quote the Wikipedia page for attunements:
“Attunements activate instantly and can be activated mid-cast. When one is activated, the previous attunement recharges for 13 seconds, while other attunements which are ready to use will recharge for 1.625 seconds. "
1.625 < 9 < 10.
Put the bong down, son.
April 15th 2014 Feature Patch: Celestial equipment stats increased by 6%.
They ADDED something to it where the took AWAY magic find from it when everyone had the chance to change it. So stop, just stop. Honestly it sounds like you are just angry that YOU decided to make celestial ascended armor instead of picking something that is more useful.
When they removed the magic find from Celestial (and added nothing in return) they gave NO OPTION to change it.
Also you saying ‘instead of something more useful’ is you basically saying no one should use Celestial. And you see Celestial as now being horrible as the player’s fault as well, I suppose?
looked for other thread, could not find it. please link
You are supposed to ignore him.
Penguin is not being serious…
I dont think ele needs a lot at this point, mainly minor stuff. If anything, Ranger needs a second CDI.
Eles still need a massive trait overhaul, cooldown reductions and some baseline survivability. Also a change to useless abilities like Impale.
(edited by Axialbloom.8109)
You made a typo: instead of saying last, you said mag would be first.
All Ele condition builds are inferior to power builds.
Looking at the prices, this theory doesn’t match with reality. Which was to be expected.
Really? Because from what I see supply spiked 10 times on this item and demand doubled down (talking about situation before/after patch). Or did you have another item in mind?
The price dropped like a rock, instead of climbing. So perhaps you were talking about a different item?
Dont mix up sell listings with supply. I am pretty sure, even before the patch when no listings were on the TP, there was plenty of supply that people were holding on to.
We also have no info on how much recipes per day dropped and sold before and after the patch.
The point is that the price plummeted. So the belief that the price would go up temporarily was wrong.
you gambled and you lost…doesn’t mean it’s not worth it
Actually, that is EXACTLY what it means.
I don’t feel bad either. This is the flip side of speculation. You can mitigate the risk by having experience about game trends and when patches go live (see Vol’s post), but you also never know. ANet could decide something was urgent enough to hotfix it over a weekend, which has happened before.
Anyway, now that the chances have increased, I’m going to start farming for the recipe for my own use. Or, if I don’t have any luck, I’m sure that by the end of the event prices will be down to 20g or less, and I can just buy one.
Not sure it will ever get that low.
1. Surely my Harvard Economics Prof would disagree. Pretty sure he would say an increase in “drop rate” or aka production efficiency is a shock to the supply curve and causing it to shift downwards.
Yes but this is a virtual economy. Unlike a real one, we’re not actually trading goods, and most importantly we’re not doing so with any graspable form of value token.
In other words, a giant portion of our economy is driven by some form of valueless hype, comparable only to (if even that) tech bubbles and startup hype.
It doesn’t quite adhere to the same mechanics.
- Increase precursor drop chance.
- List this in patch notes.
- Everyone goes: OMG OMG OMG NEED PRECURSAH NAO!
- Price skyrockets as per-customer supply just dropped by 90% or so.
Sure, long-term the price would come down, if the supply is increased so much that the playerbase saturates and everyone “just has” a Legendary. Sure. But that’s exactly what the dev said. :P
That is not what would happen at all. People would wait for the price of precursors to fall due to the increased supply, then buy them. No one would scramble to buy the steadily dropping precursors…
Right, because everything we know about human nature is wrong. I want to make some comparison to first-month sales numbers of a new generation Xbox or Iphone, but… there just really isn’t any point to it. Anyone who would make the statement above just isn’t going to understand what I’m talking about.
That is because you are completely wrong. Look what just happened with the Chaos of Lyssa recipe. Your real life comparison is also totally flawed, and has absolutely no relevance. Early sales of a real item does not even begin to compare to generated droprates in a game.
1. Surely my Harvard Economics Prof would disagree. Pretty sure he would say an increase in “drop rate” or aka production efficiency is a shock to the supply curve and causing it to shift downwards.
Yes but this is a virtual economy. Unlike a real one, we’re not actually trading goods, and most importantly we’re not doing so with any graspable form of value token.
In other words, a giant portion of our economy is driven by some form of valueless hype, comparable only to (if even that) tech bubbles and startup hype.
It doesn’t quite adhere to the same mechanics.
- Increase precursor drop chance.
- List this in patch notes.
- Everyone goes: OMG OMG OMG NEED PRECURSAH NAO!
- Price skyrockets as per-customer supply just dropped by 90% or so.
Sure, long-term the price would come down, if the supply is increased so much that the playerbase saturates and everyone “just has” a Legendary. Sure. But that’s exactly what the dev said. :P
That is not what would happen at all. People would wait for the price of precursors to fall due to the increased supply, then buy them. No one would scramble to buy the steadily dropping precursors…
Server: Tarnished Coast.
Came in 2nd, got the 2nd place chest as it should be. Stayed on TC from start to finish (never transferred).
What?
You need 4 to 5 zerkers on boom boom. More ppl will cause the health turret to have too much hp. You can kill the turret incredibly fast with 4 to 5 ppl.
As you can with 15 if everyone breaks off to attack it. I’ve done it dozens of times at this point with 10+. The only thing better about a small groups is usually if you’re doing that everyone knows what they are doing and there are no lazy slackers scaling things up while not pulling their weight.
Not really. The turret actually scales in level as well, plus you will condition cap with more than 5.
Honestly, I am waiting for a Balthazar themed back piece. Most of my character’s armors are based around fire themed dyes so purple, white, and green do not go very well with them.
Uhh…