Showing Posts For Azreell.1568:

I took a 3 month break. Nothing changed?

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Posted by: Azreell.1568

Azreell.1568

I’m waiting… for april.

And in April you will be waiting for May and in May you will be waiting for June and in June you will be waiting for July and the list goes on an on.

I’m still waiting for all those promises in 2013 that never came to pass.

The problem is GW2 is that’s pretty much all we do these days – wait for things that never come and keep buying into every lie that Anet feeds us.

Quite frankly I’m of the opinion – I may be done waiting VERY soon. The game simply isn’t delivering on anything it promised and there are a lot of other viable options for gaming these days and coming out in the near future.

I don’t think any person of sound reason would wait over 2 years for anything to happen in GW2 that would change the end-game content of this game. There are plenty of games on the horizon that will take even more people from GW2 unless there’s de facto something expansion-quality-wise coming out in April.

We shall see soon enough.

Big patch around the same time as ESO is released. (I’m not a fan of eso but a ton are).

It’s my opinion and I’m sure a lot would agree they have one last chance to impress us come April before most simply give up and move to other games.

Azreell – Mesmer
Loyalty To None

I took a 3 month break. Nothing changed?

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Posted by: Azreell.1568

Azreell.1568

I’m waiting… for april.

And in April you will be waiting for May and in May you will be waiting for June and in June you will be waiting for July and the list goes on an on.

I’m still waiting for all those promises in 2013 that never came to pass.

The problem is GW2 is that’s pretty much all we do these days – wait for things that never come and keep buying into every lie that Anet feeds us.

Quite frankly I’m of the opinion – I may be done waiting VERY soon. The game simply isn’t delivering on anything it promised and there are a lot of other viable options for gaming these days and coming out in the near future.

Azreell – Mesmer
Loyalty To None

What would GW2 be like with trinity?

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Posted by: Azreell.1568

Azreell.1568

One word:

Better.

Azreell – Mesmer
Loyalty To None

GW2 lacks tangible reward

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Posted by: Azreell.1568

Azreell.1568

World vs World or PvP.

Both are challenging, fun and rewarding (not in the material sense).

WvW will suck your wallet dry of gold and give you absolutely nothing in return. It was fun until I could no longer meet my repair bills.

Buy gems , convert to gold.

The cash grab model in this game is becoming more and more apparent.

I don’t support cash shops. I don’t do pay-2-win garbage.

Then you are playing the wrong game because gw2 is evolving into that particular model.

Azreell – Mesmer
Loyalty To None

GW2 lacks tangible reward

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

World vs World or PvP.

Both are challenging, fun and rewarding (not in the material sense).

WvW will suck your wallet dry of gold and give you absolutely nothing in return. It was fun until I could no longer meet my repair bills.

Buy gems , convert to gold.

The cash grab model in this game is becoming more and more apparent.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

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Posted by: Azreell.1568

Azreell.1568

The problem is that Anet hasn’t stated anywhere that they understand what the real problem is and they’ve demonstrated the same thing in the past multiple times.

They have, they’ve stated that changing to Ferocity was a necessary first step.

I don’t see how it is but whatever. Where have they said they understand that core combat mechanics whats going to change instead of tweaks to gear sets as a band aid fix?

First step? The game is over a year old and quite frankly this first step is nothing more then to slow down the players abilities to kill content.

When you don’t have a trinity (which I feel is far superior to what we have currently in gw2) you need to design encounters which require more then simply dps to beat.

Anet has failed miserably on this as pretty much all content in gw2 is mindless dps spam or mindless dps zergs.

It is my opinion this change will do a great deal of harm to this games health and player base. When you release gear grinds such as ascended which some people spend real money on to acquire and create via the gem store and tp – if you change said items it angers many people.

It also removes any and all faith and trust in Anet and a lot of people will not buy any gems in the future due to this nerf.

I am guessing that this patch will have a direct impact on Gem purchases and conversion to gold. I forsee a LARGE drop since they pretty much tossed trusting them out the window.

Azreell – Mesmer
Loyalty To None

I took a 3 month break. Nothing changed?

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Posted by: Azreell.1568

Azreell.1568

Nothing at all has changed – which is a VERY large problem.

Azreell – Mesmer
Loyalty To None

GW2 lacks tangible reward

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Posted by: Azreell.1568

Azreell.1568

GW2 since release has suffered from a problem with risk and time investment vs reward.

That is one of the reasons players do leave this game – like it or not a lot of people enjoy progression and rewards.

This game offers neither.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

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Posted by: Azreell.1568

Azreell.1568

So a question to those of you who are asking for a gear change (celestial not withstanding). What exactly are you going to change into? If Zerker gear was highest DPS before, and as I understand it, it will still be highest DPS, what specifically do you want to change into?

This is a serious question. I’m having a hard time understanding the reasoning behind this request.

Some people crafted Ascended Assassin gear for ultimate min-max. After the patch Berserker will probably be the best in all cases.

This is the entire problem with this game.

The only ideal that matters is DPS.

With the berserker gear nerf – that situation hasn’t changed it actually has become worse.

Berserker gear will not be pretty much mandatory with most groups because of a generalized nerf across the board in overall players dps.

I’m not sure how Anet thinks this will promote any other type of player. People are used to killing things at a certain speed being this game is over a year old now. Reducing that speed will simply enforce and cement the berserker only thought process because now many people will be trying to make up for the dps they lost and will be less likely to want anything that isn’t the highest dps option from other group members.

This is a problem when you designed a game where only dps maters and healing or support aren’t viable nor rewarded options.

Welcome to 2014 – Where berserker went from wanted to mandatory.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

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Posted by: Azreell.1568

Azreell.1568

After all that ascended-grinding of doom in the most grindy game ever

Lol. Clearly, you’ve never played some of the other MMORPG’s. You know… games where it takes ages to reach max-level. Where you can’t switch traits and stuff anymore, or even stats. Where you need potions and other consumables for some of the harder content. Where you maybe even need consumables to be able to use some of your skills.

GW2 the most grindy game ever? Lol. Just lol.

I’ll rephrase.

GW2 the most grindy game ever based on receiving little to no rewards for your grind.

Back on topic – They basically went about this change the absolute worst way they could have. It really never ceases to amaze me how poorly and with such little thought the dev team implements such wide drastic changes to solve a singular problem and how they still miss the mark.

Azreell – Mesmer
Loyalty To None

Weapon Availability Broadening?

in Profession Balance

Posted by: Azreell.1568

Azreell.1568

Not to burst your bubble – But they say the exact same thing every live stream.

I’m still waiting for the release of the “something huge is coming out” from last years stream.

Azreell – Mesmer
Loyalty To None

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Azreell.1568

Azreell.1568

ANET thanks for making us take a month or more to craft an ascended celestrial set then take it from us Way to Go!!!! gather all that crap to make this set charged the stupid stones then you come and say nope its worthless now. THANKS!!!!!! Guess we can buy more gems now huh.

This is the entire reason Anet will never get another penny from me.

I no longer feel comfortable nor have any trust in their design team.

The entire problem was stated as a zerker balance issue.

But, the set hardest hit by this was the jack of all trades set celestial with zerker seemingly loosing much less.

For those of us that bought into the whole crafting ascended armor sets I feel bad. I myself was a big fan of celestial due to it being viable for my class choice and allowing me the closest ability to change specs with only having to change gear minimally.

So after this dev speak I realized I basically wasted a month farming for a set which next patch will be useless and not viable.

I have never seen such poor design decisions from a development team as I have since I started playing this game.

I have lost all faith in this game and its development staff.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

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Posted by: Azreell.1568

Azreell.1568

The thing with celestial is this: The large amount of crit dmg in the itemization was there on purpose.

It was the only thing making Celestial gear viable due to the rest of the points being spread so thinly across all the other stats.

The unfortunate part is this change will pretty much spell the end of celestial gear viability.

Amazing how poor Anet is at balance. They said the problem was zerker yet the jack of all trades set gets the axe harder then any other set in game including zerker.

Azreell – Mesmer
Loyalty To None

Zerker nerfed, allow us to swap asc gear

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Posted by: Azreell.1568

Azreell.1568

The problem WAS NEVER THE GEAR – the problem has always been the mindless content design.

If you make content which requires absolutely no support or healing to kill and designed in a fashion that the faster you kill it the better off you are – is it truly any wonder why zerk gear and or crit dmg is so widely desired?

I have been gaming since UO/EQ1 and this will go down in history as probably the worst bandaid fix I have ever seen in a game.

Instead of creating challenging content – they simply reduce our dmg to make fights take longer which is pathetic and a sad example of what they think is a challenge.

The game has been moving in a poor direction for a long time now. I think the living story era left a bad taste in many players mouths. Add into the fact the poor balance direction and bandaid fix after bandaid fix – Anet really should start thinking outside the box because many people no longer have any faith in what Anet says or posts and are loosing interest in the game as a whole.

Azreell – Mesmer
Loyalty To None

[WvW]Balancing the PU Mesmer

in Profession Balance

Posted by: Azreell.1568

Azreell.1568

You would appreciate if I didn’t give my opinion because it’s not the same as yours?

It’s the way you said it. “They can’t chase. So run. Problem solved!” is a very trollish way of trying to throw the other person’s topic away. Specially when you use false arguments. Can we please try not to derail this thread?

If you have a whole camp of veterans with you, then you should have no trouble killing them in the first place. Even PU builds won’t be able to down you and the NPCs simultaneously.

One at a time? Usually starting with the player defending since they can somehow burst a 3k toughness 20k health player like it was nothing. I have no clue how they do this, but I’ve seen this being done and they were running scepter/torch and something/pistol (probably sword).

If they’re not running the condi build with torch, then they’re hardly impossible to kill. I run a zerker PU build for WvW roaming and it’s not even nearly as survivable as the full condi specs that take staff and scepter/torch. They don’t need a nerf.

You should see other variations out there. And don’t you think that build is OP?

Condi PU Mesmers are the ones that are so difficult to take down, not all PU Mesmers, which is why I disagree with the idea of nerfing the trait. Some builds, such as zerker builds, that run PU are still very glassy. They don’t deserve to be hit just because of a single build that’s useless everywhere but WvW roaming.

So what do you think should be done to balance them?

almost all PU builds are condition builds that need you to kill these illusions. Much like you they are a Condi bunker spec. This is the current meta of the game for the most part. The build us no more trollish then a pistol bleed thief or any of the other crazy Condi bunker builds all of the low risk high reward. Its not the PU meaner that is the problem its the passive Condi bunker build meta that is the problem and singleing out one class is not going to fix that.

Passive play isn’t the problem either.

People who can’t handling loosing 1v1 duels are.

You confuse button mashing with skill. They are two totally different things. Pressing more buttons doesn’t require more skill it simply requires you to press more buttons – so this passive play argument is nothing more then rhetoric.

This spec is not viable in 95% of the game due to giving up so much to be what it is – so I can hardly justify anyone calling it op or unbalanced.

Azreell – Mesmer
Loyalty To None

(edited by Azreell.1568)

Ranger sword binds to target

in Ranger

Posted by: Azreell.1568

Azreell.1568

Poster number one is a PvE player that wants extra survivability.

Poster number two is a PvP player that uses it to stick to the target and keeping him permanently crippled.

More like: Poster number one is a PvE player that can’t turn auto attacks off, can’t use sword #3 and can’t switch weapons when needed.

Sword is the best weapon ranger has as it is and it does not need even a little change.

If I didn’t even had to think I’d roll a warrior.

It takes no more skill to tap 1 twice then it does to keep keep auto attack on. So don’t flatter yourself and please come down from the pedestal you are sitting on.

It’s simply an annoying feature that should have been changed eons ago.

Azreell – Mesmer
Loyalty To None

Balancing classes for conditions

in Profession Balance

Posted by: Azreell.1568

Azreell.1568

Yet the majority of players still go power. (and complain about conditions)

I don’t think the majority of the people complaining are “going power” I just think people are pointing out that going conditions is much more effective then going power. Just about every class can put together a competitive power build in PvP but not every class can put together a competitive condition build.

I want more access to stability on my necro but I don’t have it.

Get what I am saying here?

No class has access to everything – well maybe warriors but that’s it.

Azreell – Mesmer
Loyalty To None

[PvX][Necromancer] Signet of Vampirism

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Posted by: Azreell.1568

Azreell.1568

Actually removing the icd of the passive could make bunker necros impossble to kill, if you keep those numbers ofc. And Anet fears an unkillable Necro so i doubt they will do it.

Not unkillable but more attrition based which is what i thought they were going for.

Also, getting hit for 3k+ and having lifesteal heal us for 35 is pretty much a joke.

Lifesteals need to be totally reworked for the necro because as they stand now – they are still useless.

Azreell – Mesmer
Loyalty To None

Real PvE issue is not zerks..

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Posted by: Azreell.1568

Azreell.1568

wouldn t be good to have BOTH ranged and melee combat in the game?

It would be but they need to increase a punishment for being a ranged. Right now there’s none because bosses often stick to their closest attackers. Unless you prefer a system similar to the one that is present in other mmos, where dps (here ranged players) are being carried by tanks (here melee players) except that tanks have to take care of themselves by themselves instead of relying on healers.

Its boring just because the game makes it boring and pointless.

How does it make a game pointless? If people have fun that it’s not pointless because that’s the ultimate reason for games to exist.

What about for example giving a permanent null field to bosses with 200 range and deleting the range trigger disabling certain attacks? Stacking wouldn t give those fancy boons anymore…

You wouldn’t only get rid of stacking but also melee combat which would only dumb down this game even further (if that’s even possible).

I suggest removing you rethink your position.

In fairness in other games you are correct – Melee has at a higher risk then ranged in terms of dps.

In gw2 – Melee has more utility and survivability in melee range then a ranged player t ranged does.

First off the dodge mechanic pretty much removes 90% of the risk being involved in melee. Second add stability, aegis, regens, retals, reflects and the list goes on and on and it ends up being melee is at less of a risk then ranged. I can melee in this game and pretty much fall asleep it’s so easy.

Ranged combat in this game is a joke and quite frankly needs to be buffed substantially across the board in PvE. The difference in dps output is far to wide a gap and there is evidence it needs to be as great especially with my above comment.

The entire argument about melee being “harder” to play or “at more risk” has been proven in countless other posts to be false.

Azreell – Mesmer
Loyalty To None

[WvW]Balancing the PU Mesmer

in Profession Balance

Posted by: Azreell.1568

Azreell.1568

I find this truly amazing….

GW2 suffers from a total lack of diversity in terms of classes and specs and each and every time a different play style or build comes out which strays from the norm all of you cry nerf.

Quite frankly I think GW2 needs more builds with the same ideology of this. We want more diversity and this spec is a prime example of what can be done. The spec is designed to fight 1v1s and it gives up all other viability to do such. In my opinion that’s a fair trade off and a good example of balance.

But, let’s truly look at why people want this spec nerfed:

1)It’s dominating in the WvW setting. It kills zergs, can solo take any asset in the wvw game. It’s AoE and Single target are the highest in game against the zerg.

2)Tpvp it’s an unstoppable force. It can hold points while taking on groups of people. It’s burst is so high it always places tops on the end game charts. It can bunker and be zerker at the same time !

3)PvE – It outputs more burst damage and has higher survivability then the current dungeon or fractal meta classes.

Of couse a class like this should be nerfed.

But wait a second here….. I don’t recall the PU mesmer being able to do any of these things let alone all of them at the same time. Although there are quite a few classes in game who imo come pretty close.

The bottom line is this call for a nerf is ridiculous. The spec is good at two things. Trolling and 1v1’s and that’s were it ends.

The problem is obviously far too many bruised egos due to loosing duels.

As I have said prior – don’t duel if you can’t handle the results.

Azreell – Mesmer
Loyalty To None

[WvW]Balancing the PU Mesmer

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Posted by: Azreell.1568

Azreell.1568

This build is built solely for trolling and 1v1s.

Beyond that the build is useless in all other aspects of the game.

What amazes me is that it is even being brought up at all by players in this forum. It is IMPOSSIBLE to balance a game around 1v1s and would unbalance the game even further if they tried.

Balance for all games center around group play. No matter what game or what patch there will always be certain specs or classes which fundamentally do better then others in small settings or 1v1s.

If you are not new to mmorpgs then most of this you already know.

My suggestion for balance is this:

If you can’t handle or aren’t mature enough to handle loosing 1v1s to a duelist based class perhaps you shouldn’t be dueling.

Azreell – Mesmer
Loyalty To None

PU Mesmer

in Mesmer

Posted by: Azreell.1568

Azreell.1568

Just to clarify – This build is basically a solo join 1v1 build.

It is absolute trash in Tpvp or any organized setting.

So why are people complaining about it? Is it that upsetting to loose to it while dueling? The game has been nor will be every balanced for 1v1 play.

Every game from the beginning of mmorpgs to current day have particular classes that are good at 1v1 and some are far better at group or large zerg play.

If the spec was amazing 1v1, in group play and in zerg play then I could understand people wanting it nerfed.

The problem is it is basically a duel spec and nothing more or less.

The spec also has some pretty easy hard counters to it.

My suggestion for those complaining – don’t go to duel servers if you can’t handle loosing to classes/specs built solely for dueling.

Azreell – Mesmer
Loyalty To None

Ranged weapons seem to suck in this game

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Putting yourself in melee range increases your risk, so you get more effective in exchange.

You would be correct in most games.

Except in GW2 your above statement is not even close to correct.

Between dodges and melee weapon skills and builds – melee is at no greater risk then range in 99.9% of all situations.

Melee has access to more survivability traits and skill then ranged. So there is absolutely no greater risk for them.

Keep in mind we are speaking from a pve perspective.

Viable ranged combat does not exist in this game.

GW2 is nothing more then wack a mole melee fest in pve.

Sad but true.

Azreell – Mesmer
Loyalty To None

SB/GS new meta

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Posted by: Azreell.1568

Azreell.1568

This build is the new meta?!? rofl! come fight me on my trap ranger and ill show you how terrible greatsword still is =D Please stop using longbows and greatswords….they are useless weapons and you silly rangers thinking they can actually help you are just lieing to yourselves. Anet looks at you silly ones and sees that your still running them and thinks oh they must be ok but their not….stop lieing to yourselves guys.

lol you still play trapper? i use my sword/horn + axe/torch wvw roaming build and did beat down a trapper + spirit ranger pretty easy in spvp ( my first 3 matches ever yestarday. havent died a single time )

You clearly haven’t fought me yet =D

4,293 hours on ranger 4,326 across all characters. All I ever run is trapper all other builds like this one are just crippling ranger they all still suck. Longbow is still horrible dps. Greatsword can’t hit the broadside of a barn. Spirit Ranger is alright but its the most lazy build I have ever witnessed next to signet warriors….Tired of rangers getting on here and lieing and trying to make the greatsword and longbow into somthing their not….they need fixed, bad. Stop trying to make them work on a build its just down right disappointing

Gratz?

Azreell – Mesmer
Loyalty To None

Ranger vs Engineer

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Posted by: Azreell.1568

Azreell.1568

Go warrior or mesmer and stop playing inferior classes.

Imho, it’s better to play inferior class which is fun for you, than become an inferior player which is bored to death, just sayin’….

While what you said is a noble ideal indeed.

After playing mmorpgs for so long – I have learned each game has certain classes which it favors from start to end.

It’s obvious which classes anet has chosen.

The end result for a ton of player’s is why work twice has hard for less results.

Azreell – Mesmer
Loyalty To None

First Impressions-Necr Heal Poll

in Necromancer

Posted by: Azreell.1568

Azreell.1568

I purchased it and used it for the entire day.

I regretted every single moment of using it.

It’s a terribly designed skill with almost no real world use value.

Quite frankly I petitioned for a refund of skill points.

Azreell – Mesmer
Loyalty To None

Ranger vs Engineer

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Posted by: Azreell.1568

Azreell.1568

Go warrior or mesmer and stop playing inferior classes.

Azreell – Mesmer
Loyalty To None

Necro Patch Notes - 12-10-13

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Posted by: Azreell.1568

Azreell.1568

It’s simply amazing how clueless Anet has become in terms of class balance.

I truly believe they want every one to roll warriors.

I’ve give up hope on the class I have played since release. They haven’t gotten it right yet history would prove it an exercise in futility to think they will ever get it right.

Add into the fact now with the new release of ascended gear and it being soulbound – they are pretty much forcing most player’s to pick one character and stick with it as the time investment it far to great to gear multiple character’s now.

Before this I would just go to another toon and wait it out. But, I really don’t think I’ll be coming back to my necro at this point and it’s a shame.

Grind wars has now become something just to pass time until something better comes out.

Azreell – Mesmer
Loyalty To None

Guild wars 2 IS alt friendly

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Posted by: Azreell.1568

Azreell.1568

One of the orginal selling points of GW2 was how alt friendly it was.

Since release this has been slowly changing.

Like it or not – GW2’s player base is made up of mostly casual player’s. This game does not offer enough depth or “power” gear progression to keep ‘hardcore" player’s happy.

So, my question would be then why release a system which is sole grind based (something this game said it wasn’t based on) and make’s it pretty much impossible and not enjoyable for most player’s to try and gear up more then one character?

Add into the fact the rewards are terrible and you are basically grinding so you can bring multiple characters to a fractal.

GrindWars has always had a TERRIBLE reward system as Season 1 WvW has proven but this is even going too far.

Most players will now be forced to chose a sole character to equip – which the end result of that will be less enjoyment for many and less people playing overall.

Azreell – Mesmer
Loyalty To None

Ascended Armor Set (Light) + Flamekissed

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Just a tip..

Playing the tp means you are profiting other players.

Aside being unethical (imho but its a long debate), its NOT a viable solution for players.

If all players started to flip the TP, we would just obtain a 30% loss for everyone.

In the current situation you just have few players profiting at other players cost (+ 30% loss totaly on other players).

that is why i hate TP so much.
The damage is way worse than the benefit for the Whole community…but few players at least are rich without Killing a mob….

Its also the ONLY form of FORCED pvp in this game.

Please step down from the cloud you are talking from and join the other player’s.

The TP is just another auction house found in pretty much every other game. It’s simply another form of entertainment for some. The mistake in your logic is thinking anyone owes anything to the community.

The last time I checked I as well as many others purchased the game for our own “personal” enjoyment.

If I wanted to help a community I would join a missionary.

As far as being unethical – who are you to say what is or isn’t ethical for someone.

The problem we have here is another entitlement person who feels we should redistribute the wealth in a video game.

When does it end…….

P.S. Gratz on your armor friend.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

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Posted by: Azreell.1568

Azreell.1568

My point was and is, the “screw the small groups/roamers, basically anyone that doesn’t wanna ball up and play scoreboard/ppt” mentality is the reason why SF will not/does not get many transfers.

There are servers with Very High pops that even in bronze and silver get transfers. But on SF you have this mentality that gets published on these forums like: “our way or the highway”.

At the end of the day I only brought it up because you are more likely to get small guilds transfer down from higher tiers than you are to get 1 big oceanic guild. But when you say things like “we are getting rid of the solo people” it makes people think that all you do is zerg and to be on SF you have to zerg, etc.

Which is a bad way to entice people.

Well if we had somethign other than an 1800 gem cost for transfer, which is the same as the #1 rank, perhaps it would be different. 22$ per player to go play on a bronze tier server with a lack of coverage simply makes it a bad investment, especially when looking at the others with the same price. Its pointless to try and attract the solo player when we’re trying to build competent teams. I would rather fail then get a ton of people that just tell us to kitten off like the pugs do atm. When I want to play solo, I go here: http://www.lichess.org – you know, a game that is meant to be played solo…

Your statement is exactly SF’s problem.

Not everyone wants to join the zerg nor is the zerg only tactic a viable way to win as this season has proven to you.

WvW is won by zergs, smaller teams and solo roamers.

You need them all to win – not just one.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

My point was and is, the “screw the small groups/roamers, basically anyone that doesn’t wanna ball up and play scoreboard/ppt” mentality is the reason why SF will not/does not get many transfers.

There are servers with Very High pops that even in bronze and silver get transfers. But on SF you have this mentality that gets published on these forums like: “our way or the highway”.

At the end of the day I only brought it up because you are more likely to get small guilds transfer down from higher tiers than you are to get 1 big oceanic guild. But when you say things like “we are getting rid of the solo people” it makes people think that all you do is zerg and to be on SF you have to zerg, etc.

Which is a bad way to entice people.

Exactly.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

they aren’t trying to be solo heroes. We’re losing the solo heroes slowly but surely on SF, which is a great thing, we just need to fix our biggest problem now (coverage) so people can truly see the progress that has been done.

Perception isn’t reality. SF has always zerged people, but each week there are actually more small role players (your: solo heroes).

You have to remember balling up in a tanky support build is much easier than stepping out in a small group and getting things done.

You need both to be successful, stop trying to model your server after Tier 1 and instead model it after the more successful Upper Bronze/Lower Silver servers and you might have something.

Trying to get everyone to run PVT/clerics/etc and spam 1 will only make them resent the playstyle. The main thing I personally think SF needs is to use the existing guilds more effectively. You have more players than HoD, but for whatever reason you aren’t getting them into WvW or if you are they aren’t being used (coordinated) effectively.

  • It’s not “harder”, its a timegate created by Anet so you can’t switch gear. So you should go with the absolute best gear available for teamplay first, then do w/e. All who have alts get kittened as usual.
  • Most people play MMOs for the PvE since even TF2 offers better PvP than GW2.
  • The supply system makes solo heroes a thorn in your side, nothing else. Only 1 party is to blame for bad game design though and it is not the players. If it weren’t for that, smaller groups would indeed be worth it.
  • There is a 24 hour clock. Judging our population when we have the most online is idiocy. Most of the latino community plays during the same time slot as our primetime which skews your perception (We both all “empty” in Bronze compared to BG or JQ standards)
  • Most of the existing guilds on SF refuse to listen. Basically, CoSA, ICE and StaR try to use some kind of strategy and are willing to set up to work with others, but the others just are wildcards, completely randomized play and if we ask them something, they wont do it. Luckily, they are rather small, all except one, so if we do get mergers, they would get tossed aside rather quickly.

Quite frankly DH has just as many wildcards.

It’s my opinion you guys are just too stuck on the zergs and always have been. You need to embrace the smaller / solo aspect more.

1 guy alone flipping camps and being annoying can make a HUGE impact on the map.

I don’t know how many times during our tower takes and so on – I took a camp in that bl only to cause you to send your mini zerg to try and take it back because I know you will as to split up your force.

It’s not always necessary to send 5-10 people to take 1 camp back especially when we are sieging you.

Things like that are what you need to work on imo.

So all that was you trying to feel important because you solo cap camps?
If we care enough to send people take it back right away, you’re more than likely helping us by giving us a free RI where we know we wont be attacked from, giving us time to check everything else. If people go to the camp while being sieged, we either have a big group nearby or its simply impossible to defend so people move away.

Why get so angry/annoyed.?

This has nothing to do with “me feeling important” This has everything to do with SF’s zerg only mentality and that is the primary reason you are loosing.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

they aren’t trying to be solo heroes. We’re losing the solo heroes slowly but surely on SF, which is a great thing, we just need to fix our biggest problem now (coverage) so people can truly see the progress that has been done.

Perception isn’t reality. SF has always zerged people, but each week there are actually more small role players (your: solo heroes).

You have to remember balling up in a tanky support build is much easier than stepping out in a small group and getting things done.

You need both to be successful, stop trying to model your server after Tier 1 and instead model it after the more successful Upper Bronze/Lower Silver servers and you might have something.

Trying to get everyone to run PVT/clerics/etc and spam 1 will only make them resent the playstyle. The main thing I personally think SF needs is to use the existing guilds more effectively. You have more players than HoD, but for whatever reason you aren’t getting them into WvW or if you are they aren’t being used (coordinated) effectively.

  • It’s not “harder”, its a timegate created by Anet so you can’t switch gear. So you should go with the absolute best gear available for teamplay first, then do w/e. All who have alts get kittened as usual.
  • Most people play MMOs for the PvE since even TF2 offers better PvP than GW2.
  • The supply system makes solo heroes a thorn in your side, nothing else. Only 1 party is to blame for bad game design though and it is not the players. If it weren’t for that, smaller groups would indeed be worth it.
  • There is a 24 hour clock. Judging our population when we have the most online is idiocy. Most of the latino community plays during the same time slot as our primetime which skews your perception (We both all “empty” in Bronze compared to BG or JQ standards)
  • Most of the existing guilds on SF refuse to listen. Basically, CoSA, ICE and StaR try to use some kind of strategy and are willing to set up to work with others, but the others just are wildcards, completely randomized play and if we ask them something, they wont do it. Luckily, they are rather small, all except one, so if we do get mergers, they would get tossed aside rather quickly.

Quite frankly DH has just as many wildcards.

It’s my opinion you guys are just too stuck on the zergs and always have been. You need to embrace the smaller / solo aspect more.

1 guy alone flipping camps and being annoying can make a HUGE impact on the map.

I don’t know how many times during our tower takes and so on – I took a camp in that bl only to cause you to send your mini zerg to try and take it back because I know you will as to split up your force.

It’s not always necessary to send 5-10 people to take 1 camp back especially when we are sieging you.

Things like that are what you need to work on imo.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

Star’s ball is very good. BS had multiple skirmishes last night and we had difficulty killing any Star unless we separated them from their ball. The SF pugs tagging along were easy lootbags though.

SF’s strength was never in smaller battles/skirmishes.

Their mentality is very zerg based and they fight accordingly

Unless they greatly outnumber their opponent – they really aren’t even a thought anymore.

StaR rarely has more than 20 players on at a time and they rarely trigger orange swords. However, if you fight them 5v5 you will probably win because they are using team builds, they aren’t trying to be solo heroes. We’re losing the solo heroes slowly but surely on SF, which is a great thing, we just need to fix our biggest problem now (coverage) so people can truly see the progress that has been done.

WvW is dynamic.

You need solo heroes as much as team player’s.

I agree. Solo heroes are the ones ganking yaks and taking camps all day and that makes a huge difference.

Indeed. That’s pretty much all I’ve done on my mesmer this week.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

Star’s ball is very good. BS had multiple skirmishes last night and we had difficulty killing any Star unless we separated them from their ball. The SF pugs tagging along were easy lootbags though.

SF’s strength was never in smaller battles/skirmishes.

Their mentality is very zerg based and they fight accordingly

Unless they greatly outnumber their opponent – they really aren’t even a thought anymore.

StaR rarely has more than 20 players on at a time and they rarely trigger orange swords. However, if you fight them 5v5 you will probably win because they are using team builds, they aren’t trying to be solo heroes. We’re losing the solo heroes slowly but surely on SF, which is a great thing, we just need to fix our biggest problem now (coverage) so people can truly see the progress that has been done.

WvW is dynamic.

You need solo heroes as much as team player’s.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

Why do you ANBU guys seem so angry? In a few more days no of this will matter the people who fought each week should be proud and I hope they are having fun. When people get the rewards most pve players who started playing will be happy and stay and get better or feel it was a waste and never come back.

All servers say the same thing they win its all skill they lose its insert reason here.

What gives you the impression we’re angry lol? I’m really disappointed in SF for being pretty sore losers, and that’s really annoying considering the amount of effort we put into this. If that annoyance comes across as anger, sorry.

I don’t see why you think there are sore losers. We only accept our fate as it is. If it were something new for us, then maybe we’d be a bit mad, but the truth is, most of us fully expected to lose this one.

We failed on the recruitment side and versus night cappers, we are at the mercy of the third server slowing them down, it has nothing to do with WvW when we dont even have enough WvW players 75% of the time.

If accepting our fate comes off as being “sore losers” then so be it. It’s not like I dislike DH since the hackers left, I even keep telling Anet to merge our servers! It should really come off as being desperate for coverage more than anything else; we are.

I’m not sure I subscribe to that ideal.

Winning and loosing impact people differently.

When people loose hope or take a few hard losses it’s rare to them motivated again. Yet – the opposite side who may be winning see’s an influx of new blood consistently.

I don’t think you need a server merge – I think you possibly should look for someone who can rally your folks together. Your side is simply demoralized – not underpopulated.

BIG difference.

Azreell – Mesmer
Loyalty To None

Week 7 - SF/DH/ET - Thread The Second

in Match-ups

Posted by: Azreell.1568

Azreell.1568

Star’s ball is very good. BS had multiple skirmishes last night and we had difficulty killing any Star unless we separated them from their ball. The SF pugs tagging along were easy lootbags though.

SF’s strength was never in smaller battles/skirmishes.

Their mentality is very zerg based and they fight accordingly

Unless they greatly outnumber their opponent – they really aren’t even a thought anymore.

Azreell – Mesmer
Loyalty To None

Please for the love of god

in Ranger

Posted by: Azreell.1568

Azreell.1568

Pets have been and will always be the mechanic that holds the ranger back from ever being a solid class.

A year later and Anet still can’t get them right.

In saying that one would assume what we have is all we will get.

I truly don’t know why anyone bothers to complain anymore as it’s a waste of time.

Azreell – Mesmer
Loyalty To None

Petition for Pet Removal *Option*

in Ranger

Posted by: Azreell.1568

Azreell.1568

The first step in making the ranger a viable class would be to remove the pets (doubtful) or make pets an option like it is on the necromancer.

I originally rolled the ranger because I like Archer classes and the pets seemed like a neat addition.

Little did I know that my pets would become nothing more then a liability.

The Teq. encounter is a prime example of how useless our pets truly are.

The proposed “leaked” buffs look great on paper. But, giving pets a hps bonus will still get pets one shot because Anet apparenlty likes 1 shot mechanics and it’s obvious pet AI will never be what it should. So once again pets would still be in exactly the same place as they were before.

Honest truth – the ranger in this game will always fall short due to the pets and I don’t for see a viable solution in sight to solve the problem beyond as I said making pets optional – which I don’t see happening either.

Azreell – Mesmer
Loyalty To None

More Liadri Praise

in Queen's Jubilee

Posted by: Azreell.1568

Azreell.1568

This has to be the absolute worst boss fight and mechanics I have seen in my many years of gaming.

It’s a gimmick fight with far to many 1 shots to be enjoyable.

It’s not difficult – it’s simply annoying and very bug ridden and lacks any enjoyment what so ever.

I’m not sure when developers will get it thru their heads that most gamers do not like 1 shot mechanics – and you don’t need them to make a fight challenging.

The other fights had far more strategy and enjoyable mechanics. Liadri is nothing more then throwing yourself at the boss enough times to get lucky with timing.

Simply trash in terms of content.

Azreell – Mesmer
Loyalty To None

This is not a Esport

in Necromancer

Posted by: Azreell.1568

Azreell.1568

Anet has to start understanding what it’s players’ overall want instead of what a few top Tpvp players say we want.

Tpvp will always be a VERY VERY vocal minority of the overall player base.

The question is – will Anet be smart enough to understand that.

Balance based on them will never work out.

Azreell – Mesmer
Loyalty To None

sPvP forum to dictate the future of Necros

in Necromancer

Posted by: Azreell.1568

Azreell.1568

Tpvp is such a small small aspect of this game.

I truly hope our balance does not continue to be based on this or Anet risks loosing a substantial base of it’s players.

Azreell – Mesmer
Loyalty To None

Necromancer PvE fix

in Necromancer

Posted by: Azreell.1568

Azreell.1568

Not sure why there is always such a large debate over this.

ALL classes are viable in PvE.

The only difference is the time it takes to complete an instance and even then at worst what are you talking? 30second to a minute or two max for total completion?

That might even be going over board.

When I do a CoF 1 – If i do it in 6 minutes or I do it in 7 minutes or even 8 minutes. I don’t care and I truly don’t understand the games population being so fixated on this.

When you look at longer dungeons the time difference is much larger. 10-15minute dungeon takes an hour for pug groups.

<shrug> I’ve never run into that issue playing the non trinity classes.

Then again I run with friends mostly so we ar ea bit more organized.

Also – I’ve been in pugs with my mesmer then took longer then with my necro – it’s just the nature of pugs so hard to use them as a baseline.
Azreell – Mesmer
Loyalty To None

Looking for Deathshroud/Spectral build

in Necromancer

Posted by: Azreell.1568

Azreell.1568

Yea I was thinking maybe mixing Berserkers/Valkyrie and going 30/0/0/10/30 because I heard the more hp you have the more DS you’ll have.

Straight zerk is more dps then trying to use hps to extend ds. Also , with this type of build you will have great DS up time anyway.

Azreell – Mesmer
Loyalty To None

Bye Bye Jumping Off Hills :/

in Necromancer

Posted by: Azreell.1568

Azreell.1568

You know there is another way to do this right?

Just saying……

Azreell – Mesmer
Loyalty To None

Necromancer PvE fix

in Necromancer

Posted by: Azreell.1568

Azreell.1568

Not sure why there is always such a large debate over this.

ALL classes are viable in PvE.

The only difference is the time it takes to complete an instance and even then at worst what are you talking? 30second to a minute or two max for total completion?

That might even be going over board.

When I do a CoF 1 – If i do it in 6 minutes or I do it in 7 minutes or even 8 minutes. I don’t care and I truly don’t understand the games population being so fixated on this.

Azreell – Mesmer
Loyalty To None

What are rangers really?

in Ranger

Posted by: Azreell.1568

Azreell.1568

A liability to your group after this patch.

Nothing more – nothing less…….

Azreell – Mesmer
Loyalty To None

Do somthing about leavers!!!!!!

in PvP

Posted by: Azreell.1568

Azreell.1568

zone ur vids are cool .. but why do u have to post em all the time lol

and lol at that “we hear you loud and clear”

and to the topic … if u dc/leave b4 the match end u should get a penalty like not being able to get into a tournament for 30mins or something like that. Yes is not fair that if u dc at the end and when u reconnect is over and u loose ranking and u get a debuff but well its better than punish all the people even if doesnt look fair rather not punish any1 at all.

Are you trying to get less people to que on purpose?

Azreell – Mesmer
Loyalty To None

State of the Game - suggestions/questions

in Ranger

Posted by: Azreell.1568

Azreell.1568

What did they hope to accomplish by an across the board decrease in overall ranger dps from a pve perspective based on pvp performance.

Azreell – Mesmer
Loyalty To None