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Again, ANet built up too much hype...

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Posted by: Azreell.1568

Azreell.1568

In fairness these are great changes.

But, they came far to late.

Think about it – We get this patch which is nothing more then fixes we should have received last year then Most assume no new content at all until after the wvw season which is two months long.

So from now until at least June 2014 would be the next time we see any type of content.

Odd how that time line worked out to be right about the time Wild star is released.

Azreell – Mesmer
Loyalty To None

Positive changes.

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Posted by: Azreell.1568

Azreell.1568

I would say this…..

My expectations of this game are so low at this point that the “feature” patch actually looks amazing even though it has absolutely no content and most of the items included in it are things that should have been done last year.

Azreell – Mesmer
Loyalty To None

Upcoming celestial armor changes...

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Posted by: Azreell.1568

Azreell.1568

It is one of two paths, either Anet make small changes over-time to tweak the game mechanics or people have to be silent from now on and stop asking for balances since it is impossible for the company to re-create everything and relese at once.

No offense but most people ask companies for innovation yet they punish them for any mistake. People, simliarly, ask them for changes and starting coming with complaints before the release of the patch.

If anyone want evolved builds, they gotta have patience and watch the updates instead of judging a build the whole combat system or even the whole game based on a single update.

This proposed change to stats was designed to curve the dps zerk meta – yet it effected a hybrid set much worse then the set it was originally designed to target.

That is a poor design approach no matter how you look at it.

Also, This patch does not move us in a direction of evolved builds at all. Did you actually read anything that has been posted so far?

The only thing that would move us closer to evolved builds is the redesigning of all current content and mob AI and for Anet to stop making every new encounter they put out a dps check.

None of those things I see happening anytime soon.

Anet made a DPS game. Plain and simple. No matter how you slice it the games primary and only stat that matters in a pve perspective is zerk/dps. Look at the last living story update if you disbelieve – both knights and scarlet were glorified DPS checks.

Let’s call this patch what it is. A global nerf to player dps. In saying that, How does this nerf promote more varied builds? Here is a hint – it does not and actually does the exact opposite.

Content will take longer to kill – there is not enough healing in this game even after the patch to offset that so the old rule of kill it before it kills you will still apply.

So the zerk meta will go from desired to required after this “feature” patch.

Celes was collateral damage and I Just hope Anet is smart enough to offer a one time stat change for all those people with ascended versions.

Azreell – Mesmer
Loyalty To None

Ouch

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Posted by: Azreell.1568

Azreell.1568

This has got to hurt right?

Just when I thought NA society was at it’s lowest point in our existence, Some kid posts this and reduces it even further.

Azreell – Mesmer
Loyalty To None

Feedback/Questions: Social Play Improvement: Blog up

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Posted by: Azreell.1568

Azreell.1568

As raised in another topic and for privacy reasons, the date that a guild leader should see is not the last time a player logged in the game, but rather the last time a player represented the guild. For guild leaders, it’s more accurate and for us players, it’s more correct privacy-wise.

The only inconvient for you, staff of GW2 is that you have to stock that information in the player/guild relation space rather than in the player space.

For reference, here’s the original now-locked topic: https://forum-en.gw2archive.eu/forum/game/gw2/Social-Play-Improvements-and-privacy/3815623

The simple solution…don’t join a guild then. You know very well you just want to create a ruckus and that you really don’t care…..you just want a reason to complain.

I’m the king of complaints when it comes to Anet’s screw ups but this – Even I can’t complain about.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

At first I was like, “wow, feature pack, it’s gonna rock!”, but now I’ve realised that this game’s doomed. 2 years and almsot no new permanent content.

God, forgive ANet for their mistakes…

GW3 is the only thing that may actually save this game!:)

while this isnt really on topic, i agree, they make a lot of changes to the game, but so far they havent expanded the game much.
Game expanding changes would probably be
Fractals
Guild Missions/progression
9 new skills
40 new traits
1 new zone.

which isnt really much at the end of the day. Guild missions is not something i can participate in, which is fine, but it still seems like it is in its infancy. Fractals i think was probably the best thing. the new skills is fairly small amount of change, the new zone while visually impressive is not as well designed content wise as other zones.(generally feels like not much to do there) and the traits havent happened yet so i cant comment on them too much.

Really i like Gw2 in general, but i just dont have much interesting to do anymore.

I agree with everything you said.

Azreell – Mesmer
Loyalty To None

Solution to the GW2 Trinity Design flaw

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Posted by: Azreell.1568

Azreell.1568

The trinity system got as many flaws as the current GW2 one and people got bored from both. It is more about updating combat and boss mechanics to reward other builds and introduce diverity.

Unless they completely overhaul the AI system in this game which I don’t see anytime soon – we have what we have.

Anet’s direction is plain as day and I’m very curious why you don’t see it.

The last Living Story content for example. The Knights encounter as well as scarlet – were nothing more then ultra DPS checks with at best rudimentary entry level raid mechanics.

Many have said this time and time again – The game is designed with one ideal from the ground up – and that is dps.

In saying that – Diversity is going to be very tough to pull off when they keep releasing content like the above.

Azreell – Mesmer
Loyalty To None

"Social Play Improvements" and privacy

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Posted by: Azreell.1568

Azreell.1568

This “feature patch”, so far, looks like a joke.

I hope they have ‘expansion-like’ content ready for us in the summer.

I just read your sig.

I now understand your discontent lol.

Azreell – Mesmer
Loyalty To None

"Social Play Improvements" and privacy

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Posted by: Azreell.1568

Azreell.1568

My god….

I suggest you worry more about your cell phone and the NSA then your last log in date.

The priorities people have <boggle>.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

The illusion of ‘’some threads are negative, people dislike the game’’ is, well, as stated an illusion. WoW have had that for 10 years.

Not saying, feedback shouldn’t be adressed but forums are usually negative since it is the place where people complain.

Exactly. Most of the negativity in a forum can usually be traced back to around 20-30 people.

That’s 20-30 people out of how many that play the game?

I’m in a referall dependant business and let me tell you….a disgruntled customer will tell 20 others that they hate you, while a pleased customer will tell no one.

Ncsofts 4th quarter financial statement says it’s more then 20-30 people.

They had a loss of 25% in IN GAME sales for that quarter.

Go look it up.

GW2 will die like how WoW died 10 years ago.

GW2 is not dying atm but it is losing paying customers. It will continue to be the niche game that is is – abit less people If anet doesn’t start moving in a direction people want.

This patch “might” be a good starting step – but we will see.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

The illusion of ‘’some threads are negative, people dislike the game’’ is, well, as stated an illusion. WoW have had that for 10 years.

Not saying, feedback shouldn’t be adressed but forums are usually negative since it is the place where people complain.

Exactly. Most of the negativity in a forum can usually be traced back to around 20-30 people.

That’s 20-30 people out of how many that play the game?

I’m in a referall dependant business and let me tell you….a disgruntled customer will tell 20 others that they hate you, while a pleased customer will tell no one.

Ncsofts 4th quarter financial statement says it’s more then 20-30 people.

They had a loss of 25% in IN GAME sales for that quarter.

Go look it up.

There are no subs to measure so the only way to measure this game’s success is via the gem shop. Quite frankly the only player’s that matter are those spending money – like it or not this is a business first and foremost.

So a decline in their sales is simply viewed as a decline in their paying customer base – which for all intents and purchases means less paying customers.

Azreell – Mesmer
Loyalty To None

(edited by Azreell.1568)

please stop working on the wardrobe....now

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Posted by: Azreell.1568

Azreell.1568

The interesting thing about all this is the total lack of evolution this game has had since launch has diluted most of the player bases brains into thinking this is the best thing since sliced bread.

Also, And keep in mind I am not against this at all – it’s another cash sink for the player base.

As long as Anet has a lot more "features’ and “content” coming VERY soon I will support the cash cow that this is.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

The evolution of NA society.

Where profit for a company becomes a bad thing.

Sighs…..

Capitalist system says profit for a company should be obtained by offering you the best services at the cheapest prices. No consumer is supposed to celebrate the profit of a company unless they feel the company is offering them a satisfying deal. Many people arent satisfied with this deal when they actually look closely at it.

Then free market kicks in and you have other options for value aka play another title.

The opinion is people want this for free – which is unrealistic but something that is continually hammered into people with all this liberal media.

Nothing is free.

GW2 requires a profit to stay running.

unlock per transmutation stone isnt free. It actually probably would lead to an increase in transmutation stones spent, because like they said, 2000 armor pieces or something. When this change hits, im still going to be hoarding my transmutation stones, i will use some on transmuting legendary looks. If it was unlocks i would spend a lot or all of them and want more, i would also start hunting gears i may only use sometimes.

Unlock is a better system for a fashion system. It gives people reasons to buy lots and lots of clothes, instead of just one.

Its not about free, its about having a more logical and appealing system that reinforces in game goals, and playing the game more.

i believe they will make more money of an unlock system than a rental system, because i believe a rental system is not the way people prefer to deal with fashion.

Rental systems are always more profitable over the course of time vs purchase/unlock systems.

Also, You may not prefer this – quite frankly your preference nor mine will have any impact.

Anet is using this system and we will have to see how it plays out.

Azreell – Mesmer
Loyalty To None

Suggestion to balance Conditions

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Posted by: Azreell.1568

Azreell.1568

I play multiple styles, but I noticed that if I try to remove conditions from myself and allies, conditions that I’ve removed are immediately placed back as if nothing happened. I want condition removal to be just a little more effective. Gives me and my friends a small breathing room from the spam. From both PvE enemies and players alike.

How is that any different then Direct Damage?

Thus why your idea is flawed.

Generally speaking Direct damage applies pressure far faster and more severe then conditions can due to the fact conditions “tick” and direct damage is instant.

Horrible idea.

Most players familiar with game mechanics would prefer 10 stacks of anything ticking on them vs 10 people swinging hammers or swords on them.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

The evolution of NA society.

Where profit for a company becomes a bad thing.

Sighs…..

Capitalist system says profit for a company should be obtained by offering you the best services at the cheapest prices. No consumer is supposed to celebrate the profit of a company unless they feel the company is offering them a satisfying deal. Many people arent satisfied with this deal when they actually look closely at it.

Then free market kicks in and you have other options for value aka play another title.

The opinion is people want this for free – which is unrealistic but something that is continually hammered into people with all this liberal media.

Nothing is free.

GW2 requires a profit to stay running.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

I really can’t believe all the people that want the wardrobe to be free. Really so you get the skin once and can use it when ever you want free of charge? How do you think this game is paid for? You do not pay monthly, you do not have to pay for the April 15th patch. Really I think you just want a game you log into, gets updated when ever you want but then you also get every single thing in the game. Just for the heads up the people that do the updating would like to get paid for the work they do.

Just do some thinking before screaming greedy company.

The evolution of NA society.

Where profit for a company becomes a bad thing.

Sighs…..

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

What this does is two fold.

It will increase profit for Anet (not a bad thing).

It will give players the ability (cost allowing) to access more cosmetics.

Azreell – Mesmer
Loyalty To None

Suggestion to balance Conditions

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Posted by: Azreell.1568

Azreell.1568

No, no, no. You are still open for Direct Damage, the small 1 or 2 second invulnerabilty is for conditions only.

I was being sarcastic.

Your idea has absolutely no merit.

You do realize if multiple people using direct damage attack you – You will die far quicker then multiple people applying conditions on you.

So then why would you request immunity from conditions?

What I see here is you want a personal defense against conditions while leaving direct damage alone because that apparently is your play style.

Poorly thought out idea.

Azreell – Mesmer
Loyalty To None

Suggestion to balance Conditions

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Posted by: Azreell.1568

Azreell.1568

Conditions are really good in this game. So good in fact that sometimes removing them can a real pain, especially if you are being attacked by multiple enemies that apply and keep stacking them on top of you. The thing is that despite the fact that you remove the conditions, you are still open to more conditions that are being spammed on top of you like a machinegun.

My suggestion to balance this overwhelming situation is that after you remove some conditions or all conditions applied to you by your enemies, the remover receives a small window of invulnerability so protect them from the condi shower, something like 2 seconds only. This way, players being attacked get a small window to be safe, and forces attacking players to time their Condi Application instead of relentlessly spamming them on top of the victim.

Basically the invulnerability prevents others conditions to be added on the player and prevents remaining conditions from stacking for 2 seconds. If the time is too long, I’m fine with even 1 3/4 of a second, but no more than 3. Hope this helps.

I’ll bite.

Can we then have a “small window” of invulnerability from direct damage spam after it gets applied as well?

Some people <boggle>……..

Azreell – Mesmer
Loyalty To None

Feature Patch = Gem Store 2.0?

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Azreell.1568

Why do people continue to think GW2 is free?

Like it or not the game requires a profit and people to spend money in the gem shop to function.

If the above stops the game gets shut down.

So obviously systems that are released also have mechanics which would create revenue for the company – if not there would be no more GW2.

Azreell – Mesmer
Loyalty To None

Feedback/Questions: The Wardrobe System

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Posted by: Azreell.1568

Azreell.1568

The misconception people have is that GW2 is free once you buy the box.

The reality is this game requires profit to continue to function.

For those that screamed and cried and defended the B2P model – this is what you should expect with new features. It will cost you something to use them – which is understandable for the pricing model this game uses.

I said it before. Sub games are superior to F2P or B2P games. You pay per use for something that would be included in other games with a sub.

In the end – Micro transaction games for the average player end up costing more.

Azreell – Mesmer
Loyalty To None

Interesting community reactions

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Posted by: Azreell.1568

Azreell.1568

Basically, Anet has put the consumer aka the player base in a very un comfortable position with this title.

A lot of things were promised and many of such promises never came to fruition.

Also, Many players are frustrated with the direction of this game for the past year.

Anet has basically made the player base paranoid and very reluctant to trust anything they do

In fairness I think they are finally starting to realize that changes are needed and required to keep this game a float. So we will see how this all pans out come the feature patch.

I am hopeful – but very skeptical.

Azreell – Mesmer
Loyalty To None

Celestial after the patch

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Posted by: Azreell.1568

Azreell.1568

I can say this:

Changing functionality of a GRINDY equipment already obtained by players is total disrespect towards players and totally unprofessional.

This is after all an MMO, and things like that happen all the times in MMOs. Just look at all the raid-centric MMOs out there, where people grind the whole year to finally have the best stuff .. and than .. BAMM .. new expansion .. new level cap .. green stuff is suddenly nearly as good as what you raided for the last year.

Big difference here is that many people used the gem shop to craft this gear.

Also, What you just stated in a progressive grind – Something everyone on these forums defended tooth and nail that GW2 wasn’t about.

The problem as I said though is celes is changing fundamentally – Not just a nerf in stats. So those who used Rl money to craft this gear no longer have what they originally purchased.

That’s a very large problem.

Azreell – Mesmer
Loyalty To None

So I tried Wildstar and I missed playing GW2

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Posted by: Azreell.1568

Azreell.1568

I dont like Wildstar at all,in fact that game has everything i hate about MMO games…ugly cartoonish animation,terrible skill casting animations,weird looking ugly race’s ,futuristic setting.Besides all of this it doesnt offer anything new.I don t know why whould any1 play that game,i wont touch it even if it goes Free To Play,better play EQ next.And i agree that GW2 is far more superior then WildStar.Only problem that GW2 have is lack of permanent content,lack of exploring this beautifull world.Rest of the reasons people are complaining makes no sense and are just simple raging on the forum.

The fact that when you log in today the game is almost identical to how it was released over a year ago is raging?

We have different definitions of rage apparently.

People are upset because they want the game to do well – Not to fail.

“Rage” posts on the forums are good because it means at least people are still playing. The forums going quiet are the next step and that’s something you don’t want because that means people are quitting.

Your problem is, that you’re choosing to ignore the changes. That, or your memory is kitten poor, because there are PLENTY there.
Rage posts are obnoxious, unreasonable drivel that rarely improve the product.

You truly don’t want me to link the permanent changes to this game vs any other game on the market in a years time – do you?

The bottom line is GW2 failed in the content department.

If it hadn’t the forum would not be filled with posts such as this.

Do it. Then I can point out everything you willingly left out because you’re desperate to prove yourself.

You do realize you are arguing with me about what permanent changes gw2 made to this game since launch right?

And you also realize you want me to compare all permanent changes in gw2 since launch to any AAA title I want and see who comes out on top .

I am just making sure to clarify this before making you look like a fool.

P.S. I will use Anets own patch notes so nothing will be left out.

Azreell – Mesmer
Loyalty To None

So I tried Wildstar and I missed playing GW2

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Posted by: Azreell.1568

Azreell.1568

I dont like Wildstar at all,in fact that game has everything i hate about MMO games…ugly cartoonish animation,terrible skill casting animations,weird looking ugly race’s ,futuristic setting.Besides all of this it doesnt offer anything new.I don t know why whould any1 play that game,i wont touch it even if it goes Free To Play,better play EQ next.And i agree that GW2 is far more superior then WildStar.Only problem that GW2 have is lack of permanent content,lack of exploring this beautifull world.Rest of the reasons people are complaining makes no sense and are just simple raging on the forum.

The fact that when you log in today the game is almost identical to how it was released over a year ago is raging?

We have different definitions of rage apparently.

People are upset because they want the game to do well – Not to fail.

“Rage” posts on the forums are good because it means at least people are still playing. The forums going quiet are the next step and that’s something you don’t want because that means people are quitting.

Your problem is, that you’re choosing to ignore the changes. That, or your memory is kitten poor, because there are PLENTY there.
Rage posts are obnoxious, unreasonable drivel that rarely improve the product.

You truly don’t want me to link the permanent changes to this game vs any other game on the market in a years time – do you?

The bottom line is GW2 failed in the content department.

If it hadn’t the forum would not be filled with posts such as this.

Azreell – Mesmer
Loyalty To None

[VOTE] Is Guild Wars 2 heading a good way?

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Posted by: Azreell.1568

Azreell.1568

Too many WoW fanbois. I don’t blame Anet for ignoring the forums.
PS. GW2 is dead, don’t worry. Now, go cry in WoW forums instead of here, because you are wasting both your and our time.

People use an example of success from – Em I dunno something that succeeded.

How is that unreasonable or fanboi’ish???

Also, Millions upon millions of players log in every day and play that game.

In saying that who is the minority and who is the majority?

It’s not unrealistic to think that Anet might be interested now in using time proven systems from other games and implementing them here.

Because what works there won’t work here. Medicine that cures the flu won’t cure cancer.

Except your analogy isn’t correct.

Both games can get the flu the only difference is one has a vaccine to fight against it one does not.

GW2 currently is trying to be different just to be different. That’s lovely and all but if different isn’t fun then you have a problem.

They should be more interested in making a fun game instead of a different game and I think they would be in a much better place.

They are trying to reinvent the wheel not realizing – why fix something if it isn’t broke?

So far their test theory has failed – If it had succeeded the game would be rivaling others in terms of player retention, player bases and profits.

The game has so much potential but continues to fall to mediocrity chasing an ideal which is counter productive.

Azreell – Mesmer
Loyalty To None

[VOTE] Is Guild Wars 2 heading a good way?

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Posted by: Azreell.1568

Azreell.1568

The simple answer would be the game has to actually be moving to say yes or no.

As it stands right now the game has changed little since release. For example a player who left the game before the LS and came back now would basically see almost no changes to the game in over a year.

Now, This is what I am thinking. With all the new releases coming out – GW2 has to change with the times. It will evolve so that it will not loose players to all the new games coming out.

GW2 was released with absolutely nothing to compete against. Wow attracts a different player base tbh. So while some may view it as competition – quite frankly GW2 isn’t even on Blizzards radar.

So now with these new games coming out GW2 for the first time will have direct competition for players. It will cause GW2 to adapt and evolve – which is exactly what this game has needed for a very long time.

We will just have to see how it plays out.

I don’t really see anything until EQNext. The biggest names on a release radar which isn’t far into the future are Destiny, Wildstar, ESO and The Division. 2 of them are TPS/FPSs and aren’t even really MMOs, Wildstar is a homage to pre-Cata WoW with some extra stuff (I heard Warplots are still bugged and they can’t make it work though), do none of those are really directly competing with GW2.

ESO is a very close competitor, and I’m interested I how that plays (Anet timing their feature release for basically ESO’s release and also slapping a WvW season with very attractive rewards on top of it has me thinking Anet might be playing aggressively). But they’re still fundamentally different: ESO has a trinity, it’s a sub, etc etc.

Actually I truly think Wildstar will be GW2’s biggest competitor. It’s A LOT closer to GW2 then most of these forum jokers are making people believe.

The only similarity it has to wow is that it caters to both casuals and hard cores alike and has content for both.

The combat system in that game takes GW2 and improves upon it. The content design is what I keep wishing Anet would get closer to making and the game mechanics are simply fun.

It’s different enough to be new and familiar enough to allow for enjoyable game play.

Quite frankly Carbine pulled a Blizzard. They apparently have taken all the best of the current crop of mmorpgs and put them into one title.

That is exactly what blizzard north did when they originally released Wow and we all know how that worked out.

What WS did was basically make every skill into a TAoE of some sort. There’s a lot of problems with that, a massive one being precision control is going to be a headache. Your basically putting a second step into targeting specific mobs and then not giving an intuitive way to achieve that.

Putting into an example. What if I want to pull the enemy team’s healer to me as a tank so my burst DD can nuke him? I can’t because the other team’s all crowding around him.

I don’t see a problem with that as positional encounter’s could be used offensively and defensively.

It’s an evolutionary step between GW2 and the trinity and a very good one imo.

It took all the things I love about GW2 combat and evolved them as well as taking all the ideas off a trinity system and evolved them as well.

It’s a bit of a hybrid sure – and I’m not saying it’s perfect atm by any stretch but the game play from my experience is so much more fluid and thought provoking then what we have currently in GW2.

GW2 should and could take some lessons form what they guys are doing there with content design. The games as I said are A LOT more similar then what people are leading onto so some of the things that would improve GW2 would be very easy to translate over here.

Azreell – Mesmer
Loyalty To None

So I tried Wildstar and I missed playing GW2

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Posted by: Azreell.1568

Azreell.1568

I dont like Wildstar at all,in fact that game has everything i hate about MMO games…ugly cartoonish animation,terrible skill casting animations,weird looking ugly race’s ,futuristic setting.Besides all of this it doesnt offer anything new.I don t know why whould any1 play that game,i wont touch it even if it goes Free To Play,better play EQ next.And i agree that GW2 is far more superior then WildStar.Only problem that GW2 have is lack of permanent content,lack of exploring this beautifull world.Rest of the reasons people are complaining makes no sense and are just simple raging on the forum.

The fact that when you log in today the game is almost identical to how it was released over a year ago is raging?

We have different definitions of rage apparently.

People are upset because they want the game to do well – Not to fail.

“Rage” posts on the forums are good because it means at least people are still playing. The forums going quiet are the next step and that’s something you don’t want because that means people are quitting.

Azreell – Mesmer
Loyalty To None

Upcoming blog: Removing Restrictions.

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Posted by: Azreell.1568

Azreell.1568

Someone mentioned this before.

Nothing will ever be good enough now that this thread started.

Azreell – Mesmer
Loyalty To None

[VOTE] Is Guild Wars 2 heading a good way?

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Posted by: Azreell.1568

Azreell.1568

So I just came back after 6 month rage quit break (The stalemate that Guild Wars 2 was in made me mad) and I see that we’re still in a stalemate.

Welp, this game had a lot of potential, guess I have to hope in Everquest Next to deliver.

The problem is so many posters on this forum want to keep reinventing the wheel and fail to realize it was never broken.

Azreell – Mesmer
Loyalty To None

[VOTE] Is Guild Wars 2 heading a good way?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Too many WoW fanbois. I don’t blame Anet for ignoring the forums.
PS. GW2 is dead, don’t worry. Now, go cry in WoW forums instead of here, because you are wasting both your and our time.

People use an example of success from – Em I dunno something that succeeded.

How is that unreasonable or fanboi’ish???

Also, Millions upon millions of players log in every day and play that game.

In saying that who is the minority and who is the majority?

It’s not unrealistic to think that Anet might be interested now in using time proven systems from other games and implementing them here.

Azreell – Mesmer
Loyalty To None

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

GW2 is just a casual grindy game with no proper endgame or challanges.

Pretty much. You forgot to mention the cash shop though, where you can buy skins that should’ve been obtainable in game, and cosplay in the LA chat room with your friends.

WoW is a hard-core grindy game with forceable endgame, no combat, no exploration and mounts etc. to purchase even-though it is pay to play.

Wow is less grindy then GW2 currently.

In Wow I gear a character in fully tiered current raid gear in less then half the time it would take me to craft one ascended set. Wow as it stands right now is the most casual friendly game on the market.

Wow has more exploration then GW2 but also is no different. After you go through all the zones there is no reason to do it again on another character unless you want to. All games suffer from that. The only difference is currently GW2 makes you do it multiple times – Wow does not.

You can purchase mounts if you desire in Wow or get them in game. How is that different then our Gem Shop where you can purchase gold to purchase skins on the TP, or use said gold to buy mats to make gear such as ascended?

It’s obvious you dislike Wow and it’s mechanics, but realize this you are truly in the minority. As it stands Wow’s player base still is larger then all other current AAA mmorpgs combined.

You may not like the game but at least get the facts straight.

GW2 is a decent game , but quite frankly as much as I may like the game it will not have the lifespan wow has had if it keeps on it’s current path.

A lot can be said about the above comment…..

1. GW2’s grinding is for 1 set of gear while WoW releases new ones all the time basically, not to mention the fact that they are required for the next content unlike GW.

2. My mount comment was in response to the TP one, you are just qouting sentences out of context.

3. WoW has no exploration than GW2, just because the world is huge doesn’t mean you can do anything.

4. I don’t dislike a game that I played since vanilla until Wotlk. I lost interest when the original warcraft story was over however none can say WoW wasn’t great and it still is however, my years there were enough more or less and it was time to go on. No there will never be a game as successful as WoW however, meaning GW2 is a failure because of that, is also a misconception.

There isn’t any compitive game in the market atm and WoW have been there for too long. People who like that style will play it, and people who doesn’t may play this. There is no point of arguing about how trash GW2 because WoW is too great cause there is as many flaws in GW2 as in WoW.

1)GW2 you were forced to log in during a 2 week period or miss the content forever. That seems a lot more strict in terms of whats “required” for content

2)Your mount sentence was quoted exactly as you implied it. Do not use statements if you don’t want them quoted back in exactly the context you posted them in.

3)Wow has just as much exploration as GW2. If standing on top of and clicking F is your definition of exploration Webster’s would like a word with you.

4)You continually bash Wow and try to use it to enforce a positive light on GW2. Both games have merits and both games are flawed. But, as it stands right now Wow offers for more to both casuals and hard core players then GW2.

You obviously have a misconception about my remarks on these forums. I simply tell it like it is in hopes then Anet get’s it’s head out of its you know what and does something with this game.

The game is loosing players whether you like to admit it or not. I myself enjoy the game but am also realistic about what it offers and what it doesn’t.

People have to be honest and realize that Anet has to do something and do it soon to keep people interested because when I logged on today the game was almost identical to when I log on the game a year ago.

That is a VERY large problem.

Azreell – Mesmer
Loyalty To None

[VOTE] Is Guild Wars 2 heading a good way?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The simple answer would be the game has to actually be moving to say yes or no.

As it stands right now the game has changed little since release. For example a player who left the game before the LS and came back now would basically see almost no changes to the game in over a year.

Now, This is what I am thinking. With all the new releases coming out – GW2 has to change with the times. It will evolve so that it will not loose players to all the new games coming out.

GW2 was released with absolutely nothing to compete against. Wow attracts a different player base tbh. So while some may view it as competition – quite frankly GW2 isn’t even on Blizzards radar.

So now with these new games coming out GW2 for the first time will have direct competition for players. It will cause GW2 to adapt and evolve – which is exactly what this game has needed for a very long time.

We will just have to see how it plays out.

I don’t really see anything until EQNext. The biggest names on a release radar which isn’t far into the future are Destiny, Wildstar, ESO and The Division. 2 of them are TPS/FPSs and aren’t even really MMOs, Wildstar is a homage to pre-Cata WoW with some extra stuff (I heard Warplots are still bugged and they can’t make it work though), do none of those are really directly competing with GW2.

ESO is a very close competitor, and I’m interested I how that plays (Anet timing their feature release for basically ESO’s release and also slapping a WvW season with very attractive rewards on top of it has me thinking Anet might be playing aggressively). But they’re still fundamentally different: ESO has a trinity, it’s a sub, etc etc.

Actually I truly think Wildstar will be GW2’s biggest competitor. It’s A LOT closer to GW2 then most of these forum jokers are making people believe.

The only similarity it has to wow is that it caters to both casuals and hard cores alike and has content for both.

The combat system in that game takes GW2 and improves upon it. The content design is what I keep wishing Anet would get closer to making and the game mechanics are simply fun.

It’s different enough to be new and familiar enough to allow for enjoyable game play.

Quite frankly Carbine pulled a Blizzard. They apparently have taken all the best of the current crop of mmorpgs and put them into one title.

That is exactly what blizzard north did when they originally released Wow and we all know how that worked out.

Azreell – Mesmer
Loyalty To None

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

I played Wildstar quite a bit.

It’s combat system is basically GW2.0 with a trinity and MUCH MUCH more indepth.

Honestly, The objective feeling I personally got is that Wildstar is what I wished GW2 was.

Azreell – Mesmer
Loyalty To None

So I tried Wildstar and I missed playing GW2

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

GW2 is just a casual grindy game with no proper endgame or challanges.

Pretty much. You forgot to mention the cash shop though, where you can buy skins that should’ve been obtainable in game, and cosplay in the LA chat room with your friends.

WoW is a hard-core grindy game with forceable endgame, no combat, no exploration and mounts etc. to purchase even-though it is pay to play.

Wow is less grindy then GW2 currently.

In Wow I gear a character in fully tiered current raid gear in less then half the time it would take me to craft one ascended set. Wow as it stands right now is the most casual friendly game on the market.

Wow has more exploration then GW2 but also is no different. After you go through all the zones there is no reason to do it again on another character unless you want to. All games suffer from that. The only difference is currently GW2 makes you do it multiple times – Wow does not.

You can purchase mounts if you desire in Wow or get them in game. How is that different then our Gem Shop where you can purchase gold to purchase skins on the TP, or use said gold to buy mats to make gear such as ascended?

It’s obvious you dislike Wow and it’s mechanics, but realize this you are truly in the minority. As it stands Wow’s player base still is larger then all other current AAA mmorpgs combined.

You may not like the game but at least get the facts straight.

GW2 is a decent game , but quite frankly as much as I may like the game it will not have the lifespan wow has had if it keeps on it’s current path.

A lot can be said about the above comment…..

Azreell – Mesmer
Loyalty To None

[VOTE] Is Guild Wars 2 heading a good way?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The simple answer would be the game has to actually be moving to say yes or no.

As it stands right now the game has changed little since release. For example a player who left the game before the LS and came back now would basically see almost no changes to the game in over a year.

Now, This is what I am thinking. With all the new releases coming out – GW2 has to change with the times. It will evolve so that it will not loose players to all the new games coming out.

GW2 was released with absolutely nothing to compete against. Wow attracts a different player base tbh. So while some may view it as competition – quite frankly GW2 isn’t even on Blizzards radar.

So now with these new games coming out GW2 for the first time will have direct competition for players. It will cause GW2 to adapt and evolve – which is exactly what this game has needed for a very long time.

We will just have to see how it plays out.

Azreell – Mesmer
Loyalty To None

Shoe-horned into Defensive Playstyle

in Ranger

Posted by: Azreell.1568

Azreell.1568

In fairness guys – It’s been a year.

Did you really expect anything else.

The definition of insanity in doing the same action over and over and expecting different results.

That above statement pretty much sums up my feelings on the ranger class and Anet’s balance team.

Azreell – Mesmer
Loyalty To None

Will berserker gear become refundable?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

No. Why? It’s still the highest straight DPS gear in the game. Also, Zerker hasn’t been meta for months. Condi damage stuff has been.

PvE wise – Zerker is the meta.

Azreell – Mesmer
Loyalty To None

Slowly.... slipping toward the holy trinity

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The snore fest that is GW2’s current combat mechanics of pew pew as hard as you can and chain rez the downed is obviously getting old for many people from what I have seen in current server pops. The game is only based of DPS currently and that unfortunately leaves a very large % of possibly players out.

Totally disagree.

It isn’t so much a fault with the combat mechanics as the encounter mechanics not requiring the depth of the current combat system, or the encounter mechanics not being enforced so they can simply be brute-forced.

For example, The Lover’s in AC is the perfect example.

The main mechanic being you need to keep them away from each other, if this mechanic was enforced properly, you’d need control (both hard and soft) as well as damage, not to mention awareness of your team-mates.

Players will always find the path of least resistance.

That is the developers fault for designing a one dimensional game.

People brute force because that is the rule set Anet keeps giving us. Once again look at the LS knights encounter for proof.

I applaud Anet for taking the chance and moving things a bit closer to a much more proven system.

Well, that particular fight has been in since the beginning. I remember first doing it at level 30, when we done it ‘as intended’, so to speak.

Besides, it was more an example of how the flaw isn’t with the combat system, but the encounter design not utilising the combat system.

As for moving towards a proven system, I’d rather not go back to the times where you’re locked into one role for all content. I’d much prefer if they built the roles into the encounters. Much more diversity that way.

How has the Living Story aka LS Knight encounter been in since the beginning? That was the most recent encounter introduced to GW2.

Also, We have yet to see any diversity in terms of roles in this game. In the end all GW2 did is trade one trinity for another.

I hate to break it to you but how Different in Tank, Healer, DPS vs the Zerk Meta trinity?

Here is a hint – it’s not.

This patch will not change the meta. It will make the zerk meta go from desired to required. When you do a global player dps nerf – people are used to killing things at a certain speed. Content will now take longer to kill. In saying that – Do you think people will not be more willing for off specs? No, They won’t – they will require zerk gear to try and make up for what they lost.

Azreell – Mesmer
Loyalty To None

(edited by Azreell.1568)

Why Do We Hate Rangers?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

People are playing rangers exactly like other games.

That is the true problem. Honestly , Even look at the ranger description and you realize it’s almost false advertisement.

Melee has far to much advantage in terms of DPS over ranged in this game. The risk of being in melee in GW2 is FAR FAR FAR FAR lower then in any other game on the market yet the penalty in dps ranged receives is MUCH MUCH MUCH more then I have seen in most games as well.

A ranger atm is just another melee class and that’s a large portion of where the problem lies.

People are playing it as something it was advertised to be but not designed to be.

Azreell – Mesmer
Loyalty To None

Slowly.... slipping toward the holy trinity

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The snore fest that is GW2’s current combat mechanics of pew pew as hard as you can and chain rez the downed is obviously getting old for many people from what I have seen in current server pops. The game is only based of DPS currently and that unfortunately leaves a very large % of possibly players out.

Totally disagree.

It isn’t so much a fault with the combat mechanics as the encounter mechanics not requiring the depth of the current combat system, or the encounter mechanics not being enforced so they can simply be brute-forced.

For example, The Lover’s in AC is the perfect example.

The main mechanic being you need to keep them away from each other, if this mechanic was enforced properly, you’d need control (both hard and soft) as well as damage, not to mention awareness of your team-mates.

Players will always find the path of least resistance.

That is the developers fault for designing a one dimensional game.

People brute force because that is the rule set Anet keeps giving us. Once again look at the LS knights encounter for proof.

I applaud Anet for taking the chance and moving things a bit closer to a much more proven system.

Azreell – Mesmer
Loyalty To None

Slowly.... slipping toward the holy trinity

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The problem is that GW2 had the trinity but it was more of a make your own but mmorpg players have showed them self to lack imagination so there needs to be a bit of hand holding for them. Meh i guess Anet though to highly of there player base but still lots of room for imagination on builds and how one should fill the rolls they want its not as bad as the “you are a tank you are a support you are a dps and that it enjoy the game no thinking required.”

Well – Look at is another way.

In current GW2 with the setup of no trinity at all. How many options of specs do classes really have? 1 maybe 2 for pve? Atm its zerk meta or go home. Anything beyond that is a waste of time. We will use the last LS as an example. – Anet designs one big fat DPS check. In groups you yourself were in – would you have preferred most people in mix match soldiers and clerics with bear bow rangers everywhere and a few AH guards? No, Of course not because you wouldn’t have been able to kill them in the allotted time. As it stands Anet forces people into the role of max dps.

Add more aspects of the trinity and you open up far more possibilities of specs, mechanics and content which can be designed.

What GW2 has proven thus far is a DPS only doesn’t work.

Azreell – Mesmer
Loyalty To None

Nerfing Warrior regen...why Anet!? WHY!?

in Warrior

Posted by: Azreell.1568

Azreell.1568

I’m not a big supporter of “Nerfing” I’d rather other classes have incremental boosts to achieve balance but since that’s not how Anet operates then this is the best coarse of action.

I have a lvl 80 Warrior that has sat unused for months because of how easy and boring the game play is. You can literally use you face on the key board and succeed.

And that is why the nerf is happening.

The class is probably the easiest most broken class I have ever seen in any mmorpg to date and I have been playing games since UO/EQ1.

Azreell – Mesmer
Loyalty To None

Slowly.... slipping toward the holy trinity

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The best thing in the wold that could happen to GW2 is if it did move a lil closer to the trinity.

The snore fest that is GW2’s current combat mechanics of pew pew as hard as you can and chain rez the downed is obviously getting old for many people from what I have seen in current server pops. The game is only based of DPS currently and that unfortunately leaves a very large % of possibly players out.

Like it or not the game is loosing people – they have to make changes to see what will keep players playing and what may bring players back.

Azreell – Mesmer
Loyalty To None

Will berserker gear become refundable?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Everyone who bought berserker equipment did so becuase it offered the damage, it will still do so. Why would you want to use another equipment then?

Celestial equipment on the other hand will change roles completly since it will sink in a bottomless pit of low DPS.

I made a ascended Celestial set far prior to this announcement.

I also used the gem shop to make it as well as countless hours farming.

This set will no longer function the way it was originally designed.

My issue now is I have stopped completely supporting the gem shop until I hear what Anet plans to do for those of us who used rl money to craft the ascended versions of this gear.

At the very least a 1 time ability to change to a different gear set would suffice.

If not , I am pretty much done with ever buying anything from the gem shop.

Azreell – Mesmer
Loyalty To None

Nerfing Warrior regen...why Anet!? WHY!?

in Warrior

Posted by: Azreell.1568

Azreell.1568

Sorta ranting…

So I’m reading the new stuff coming up for April’s patch release…hoping and praying to all that is sacred that this patch is an April’s Fool joke…why nerf Warrior regen…and at the same time…I love playing a thief and all, but why buff them with more survivability….a decent thief with a decent Mesmer is darn near unstoppable in WvW…so much stealths and backstabs demolishes people as is…a roaming thief – if they know what they are doing can escape almost any situation with stealth and a shortbow…just saying…

Not saying to nerf the thiefs, but making them stronger via increased survivability is not cool…

what are your opinions on this?

My only opinion is that it took them long enough.

The warrior class sacrifices far to little and has access to far too much.

A heavy armor class should not be one of the fastest classes in game, with some of the best cc and closers and also having some of the highest passive healing regen while also being in the top tier in pve.

And you honestly question why things are getting nerfed OP?

The warrior class is considered at the bottom of the barrel in terms of learning curve and simply had access to far to much power to be left alone due to how simplistic the class is to play.

Let the tears flow – as they are long overdue.

Azreell – Mesmer
Loyalty To None

Zerker build has ruined this game !

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The problem is the content design and lack of any type of trinity.

The problem is not the gear set.

When you design a game based solely on dps – what did you really think would happen? The highest dps set would become the most used/desired and required.

No one should be surprised.

The game wasn’t never design base on solely on dps, The gamer’s made it that way after they discover how OP the zerker build was that going for something else was making it harder and every 1 know how the majority love taking the easy path over the challenge one

I am not sure how you can defend or say the game wasn’t designed as solely dps based.

Look at the last LS encounter if you think otherwise.

Look at most PvE content if you need further affirmation.

Most encounters in this game are DPS checks.

I will agree players will always gravitate to the easier path. But, when you don’t give them another path to go to at all – then the decisions become even easier.

I don’t per say have an issue with this because I am well aware of what it is. Sure, I wish it was different but at the end of the day unless they change mob ai, redesign all the content in the game and all the newly released content is not dps checks – then sure I would love to agree with you.

Though I don’t agree with the OP, in that statement he speaks the truth-the game wasn’t designed to be a max-DPS fest. It only appears to be this way because the game does have too may DPS checks, as well as many encounters who favor DPS. It wasn’t ANet’s intention, even though it all boiled down to that-and that’s for them to fix.

No trinity never meant DPS-only role. It meant Professions could be self-sufficient, being able to provide all elements by themselves if they so wished. It’s just often too rewarding to go full-offense, because you can still use some key support abilities (besides dodging) that will keep you alive regardless any other stats (and for many Professions, even Healing Power isn’t necessary to stack for most PvE situations, as useful as it could be on other formats.)

I do agree that something needs to be done for people to better appreciate other gear choices for PvE, but really can’t agree that nerfing Berserker’s itself offers any kind of long-range solution. However, this may only be the beginning for other subsequent changes (hopefully encounters or AI)-we really don’t know.

And yes, ANet did say that they don’t agree the “best support” must be killing things as fast as possible-even if it has come to that in practice. No offense intended, and feel free to disagree, but they did say whatever they said.

The counter argument is this.

Players play in the systems that the developers designed.

We are using the rule set they made and playing it at it’s most optimal setting – which is what happens in mmorpgs.

Azreell – Mesmer
Loyalty To None

ANet Logic - Nerf = Balance

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Nerfing is just easier.

This is not just Anet but all mmorpgs since the dawn of time.

Azreell – Mesmer
Loyalty To None

Zerker build has ruined this game !

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

A lot of bosses in the game requires some form of dodging one way or another even if you’re a full zerker.

Take any group without an Ele, and the damage is not enough for a full zerker group to skip dodging. So I guess now your biggest problem is with the Ele.

Actually I don’t have an issue at all.

But , Some people apparently do. The reality is simple – This game is a dps game first and everything else second.

Not sure why this surprises anyone.

Do I wish it was different? Sure – But , I also understand what I am playing.

Azreell – Mesmer
Loyalty To None

racism in chat OK?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Hi,

I was in a solo arena match a few minutes ago and someone was typing in some oriental language. Another player then told the person to stop and called them a (only using the words as a reference from the chat) “rice picker.” They said this to the person twice during our short match.

I reported that player for taking his own issues with not being able to accept a different race or culture into the game. I also kindly told him(or her) I reported him(or her). Their reply was lololol I’ve never been banned for that. (not exact words )

So my question is, does Anet not care about racism? Will anything happen to this person or was he right to laugh at me for reporting because it’s a waste of time?

Reports should only be used for bots and spammers…If you can’t handle other people on a game you shouldn’t be playing an MMO or even using the internet…

Bingo – we have a winner.

Azreell – Mesmer
Loyalty To None