Showing Posts For Azreell.1568:

Too much negative feedback on bugs

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Then why are you still here? If you keep complaining about how bad the content is distributed, with the game being free whats your purpose for complaining? They’re not going to change their 2 week release schedule. Unless the entire community decides to go back to 1 month living story schedules, which I doubt that will happen.

If you really want to change the game, then simply quit. They will then have numbers to go off of in meetings at work to really change how the games content is distributed. But if they are getting more and more players every month and a high concurrency rate, then why change?

That’s what many of us have been asking, why are we still here? But guess what, if all the unhappy players leave instead of complaining to get them to fix the game, there will be no one left to play and the servers will go dark. Then what will you do? Thanking the devs for bug filled poorly thought out content helps no one and actually hurts the game overall.

GW2 for at least the large circle of friends / guilds I run with has become nothing more then the tide me over game until something more interesting for them comes out game.

Even in saying that slowly but surely I have seen players also eave to go back to old games to wait instead of staying here.

Unless something drastic changes – I don’t think this is going to be a very good year for GW2.

Most will say the forums are nothing more then a place to rant – but It has been my experience in playing these type of games since merridian 59, uo ,eq1 and most games in between that this is the first sign of a problem.

Azreell – Mesmer
Loyalty To None

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

What mechanic would you propose to replace the timers in this fight that would still allow it to be challenging/capable of being failed?

At the end of the day, there are only 2 options.

1) Anet should change the game so more gear types and builds are useful.

2) All players should go buy Berserker gear.

If Anet wants option 1, there are many things they can do . For example:

1) Replace one-hit-kills with Duration of Time attacks. These DoT attacks will happen so often that it is physically impossible to avoid them all. Berserkers, unless supported by healers, will certainly need to retreat from the fight to rest up. This way there is an active role for healers and tanks.

2) This boss deals 10 times the damage when affected by Might. Another boss takes 1/10th the damage when affected by Protection. This make it mandatory to remove this boss’s Might. So boon removal have an active role.

3) This boss is totally immune to any damage, unless it is inside one of the three specific areas. So the players need to lure the boss into these spots to hurt it. This add a tactical side to the fight.

4) Increase the bleed cap from 25 to 100.

etc etc

There are a million thing Anet can do to change these fights. And they will all be better than these DPS tests that we have been seeing.

Quite frankly Anet has last all credibility with me.

They go on this ridiculous rant which states how they are nerfing the zerker meta to force more build diversity and gear choices (which btw was a complete lie) and then they design content that is nothing more then a DPS check.

It has never been more obvious that Anet borders on the most clueless developers I have ever seen in action.

They are so out of touch with the player base these days it isn’t even funny anymore.

Azreell – Mesmer
Loyalty To None

[Suggestion] ranged weaponry overhaul

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Where did I ever agree with this suggestion or say it would be a good resource model?

I disagree with his ammo idea. I state the equivalent for an elementalist would be mana or some sort. You state mana would be a good idea..

Its rather implicit.

Seeing how anet implements things, I’d rather they didn’t touch the mana idea at all. And I definitely don’t like the idea of mana as a finite resource I’d need to craft. Which is the main subject of this thread. Hence your tangent being interpreted differently than you imagined.

Fair enough.

Azreell – Mesmer
Loyalty To None

[Suggestion] ranged weaponry overhaul

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

How is anything you just said relevant to the topic.

Lets review the thread shall we.

Op wants: Ammo as a consumable that can be crafted and has different forms that yield different bonuses. Buff range weapon damage and or range. Making certain mobs range only (aka flying) and adding wild game to the game.

You chime in saying it would be a good resource management model….

And from your responses I can see how mashing keys would appease you.

Yes because anyone who disagrees with you is an idiot. Gotcha.

GW2 can use some work, yes. But this isn’t the way to go about it.

Where did I ever agree with this suggestion or say it would be a good resource model?

I would love to see you link a quote with me saying that.

Matter of fact I did nothing but disagree with the OP in this topic.

After reading your replies- I can see how easily you get confused and would be against any type of resource management system.

Azreell – Mesmer
Loyalty To None

Black Lion Key "Farmers"..

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

So yeah, this is not a complaint or anything but this community has reached a new low by making low level characters and speed running the first personal story to completion to get black lion keys. Delete character and rinse repeat.

Either these players are extremely bored or they are so poor that they can’t spend a few bucks to buy the gems from the cash shop.

How is this effecting you enough to make a forum post about it?

You play the way you want – let others play the way they want.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

@Jski

Look, the point of a monthly fee is, you don’t have to pay it if you do not want to play.
But if you want to play and pay for it, you get all the content (besides some minor seasonal events) as standard.

In GW2, if you miss some content, no money in the world will help you to experience it anymore. Why would anyone pay a sub for a game like this?

The game is punishing you for not playing, that is why the LS feels more like a chore than a feature.

That the problem though you are playing for a month of x or y not for the time of play. If i say pay for this month i feel i need to play it all the time or i will not get my money worth. You can chose not to pay it but for a full month you cant know comply what going on in game or get that person feel for if you like it or not. If P2P was more like a chose where you could pay for time or just pay for a month i think you have a point but its not like that. I understand in some whats paying for time would be worst then playing for a month a lot of players would not like this but it would be a good chose for ppl who do not play all the time.

The content of GW2 is not a product of being B2P its more about GW2 being more of a persistent world. Meaning that things happen with out you being on as in your not the center of the universe. Its more about making the game or an mmorpg real like its a real world not just an event that happens over and over that the aim of the LS.

Look at real life you will miss a lot of things and thing that will never happen agen but what makes though things important because they may only happen one time in your life time if they happens every day then they would not be as important. Human put vale of rarity of items and events there rarer it is the more important.

To put it simply real life punish you for not living it why should a game that trying to use persistent world not do the same and at least in GW2 you can still see the story and in time even fight the bosses (fractals). You may miss skins but that makes some of the skins more important.

If I want RL, I have enough of that every day.

If I want to play a game, I want content and fun, not being told that this game works like RL. I do not play a game to mimic RL, I do it to get a break from it.

I do not want to come back from a 4 week vacation, logging in a game and being told, that I missed stuff. If I want RL problems, I stay there.

The LS was set up on a bi-weekly schedule to pressure people to log in, so they could be selling temporary stuff in the gem store. It was no decision about story, about quality or about playability. Just greed.

It doesn’t work, the current LS is a buggy mess beyond what I have seen as a release in any AAA MMO in the last few years. If that is the great thing about this game, not even the dragons can save Tyria.

Then you realy do not want things to change in a game. The thing is a lot of the game and mmorpgs are moving this way to make there worlds feel real its a good thing that they are moving this way it will give a player a richer expertise for the things they do. If you just want to watch reruns over and over and not watch one time events that ok but reruns get boring if you over do it all though there a risk to miss one time events.

Most of the things in GW2 tend to say for 1 month some shorter some longer its all in the important of the event or how long they want the event to last or the need to switch the zone over for something else. If you miss them then you have npc that fill you in what happens if you make it to them then you some times get a skin that make your player unique and that very hard to do in an online game or in gaming over all.

I think the last star wars mmorpg was the buggy mess and i images ESO will be buggy mess so will wildstar etc.. that just how ppl react to any thing. Ppl are hyperbolic on bugs that effect them at that moment. If you cant take the risk of dealing with bugs or having something you do not want to happen i am not sure how you can live life much less play any game that has been or will ever be made.

The LS is nothing more then a facade.

Nothing note-worthy has changed in this game in over a year.

The only thing that changes is a temporary AP grind every 2 weeks,some mini games and the location of where a wack-a-mole dps zerg has to go.

Azreell – Mesmer
Loyalty To None

[Suggestion] ranged weaponry overhaul

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Why do people keep posting examples or assumptions about games that are ridiculously out of date.

I suggest before using a game or class as a reference you actually see how said game or class is currently.

Why do people keep posting tangential topics in post about ammunition and expect people to interpret it their way?

And no, I will not re-install wow just to satisfy you. In fact, I’m quite content with the current system for elementalist as-is.

My earth elemental would like a word with you next to this quicksand pit.

How is anything you just said relevant to the topic.

And from your responses I can see how mashing keys would appease you.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Raids.

Yes I said it.

Make guild instances where guild leaders can taxi in guests and all those in the guild can enter.

Exactly.

For pugs nothing has changed.

For guilds or like minded players we now have options to play as we like as well.

The architecture is already there with overflows for this to be viable.

Azreell – Mesmer
Loyalty To None

[Suggestion] ranged weaponry overhaul

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Resource management in games is actually a good thing.
It provides strategy instead of mindlessly mashing keys.
But, this proposed idea is limiting an already inferior dps model.

Mana is not a proper resource management model. Ammo is not a proper resource management model either.

Thief initiative is.

Nothing in this thread points to a proper resource management model where you balance level, sources of income vs sources of usage. And most games that use mana fail in that respect as well. Just look at world of warcraft’s mages… if the fight is longer than 5 min your SOL (unless you’re arcane that works on a 2 minute mana cycle using evocation, which was fun to play).

Why do people keep posting examples or assumptions about games that are ridiculously out of date.

I suggest before using a game or class as a reference you actually see how said game or class is currently.

Azreell – Mesmer
Loyalty To None

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

The funny part is Anet wants to have build and gear diversity.

Or so they told us that is the reason for the zerker meta dps nerf which basically lowers the dps of all players in game via crit damage.

Then they design new content with nothing more then one huge glorified DPS check.

They really need to make up their minds because it’s starting to frustrate far to many people.

Azreell – Mesmer
Loyalty To None

[Suggestion] ranged weaponry overhaul

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Next you’ll want mana for elementalist? My fire elemental would like some words with you over by that tar field.

Resource management in games is actually a good thing.

It provides strategy instead of mindlessly mashing keys.

But, this proposed idea is limiting an already inferior dps model.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

An interesting notion to all those defending this game in it’s current state.

Ask yourself this.

If ALL things remained the same content wise would you still be playing this game if it was released with a subscription payment model?

I have a feeling the resounding answer to this question will be no.

If the game provides perceived value and enjoyment – the payment model really shouldn’t matter to most consumers as prior games have proven.

Azreell – Mesmer
Loyalty To None

[Suggestion] ranged weaponry overhaul

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Ranged in this game already borders on useless and you want to make it even less viable and fun?

No thanx.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

If “scaling” means that an event’s difficulty (or boss health) is increased by the number of players present, if a player is present but idle and does not contribute anything other than his/her presence, wouldn’t that player be scaling up the event difficulty? While I’m not exactly sure how Anet works scaling, I’m pretty confident that those 3 afk/idle players REALLY ARE negatively impacting the chance of success, as their presence increases boss health/event difficulty without the benefit of their DPS contribution that the game expects the afk/idler to contribute.

I won’t mention any names, but if some posters on this thread have so much contempt for this game and its players, why do you even play?

Which is more negatively effecting the encounter:

Three afk players?

or

15 Players who have no idea what the circles do and keep dying by standing where they shouldn’t?

I personally have yet to come across an encounter were afk people were the reason they event failed. Also, the reason why people complain is because they want things fixed.

You should be more worried when things go silent because that means people are quitting.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

As has been said, it takes a week to get the set and then you have months to do whatever you wish. The grind in GW2 is continuous. Ascended, AP, WvW, ranks, karma, laurels, mats, etc. And all for very, very little reward.

But! You can bypass all of this by spending a little cash at the gem shop.

The thing is WoW always going to put out a new set over and over in time because of this you will be below the curve or need to make a job of the game to get the best gear and keep up. And that you cant avoid dmg you must take it gear is much more important in WoW then it will ever be in GW2.

Also you can buy level 90 in WoW i image buying gear with money is coming next.

Wrong again. At max level everyone has an innate 77% damage reduction in PvP. You really don’t know what you’re talking about, do you? I play the game casually, not as a “second job”, and for the time spent I get rewarded way more, and get much further than if I spent an equivalent amount of time in GW2. I’ve played both, and I know what I’m talking about.

As for buying a 90, why not? I’d never spend the $60, even though I’ve leveled through the content because I enjoy questing, leveling, and alts.

That not important dmg drop if every one get it it would be effectively giving every one 0% if every one has the same. If they add in stronger gear by a full gear sets then you NEED that gear set to pvp at the top because WoW is a non action mmorpg you can move out of the way but you cant truly avoid dmg.

You said your self your working on a new gear set by pvping are you pvping for a gear set or pvping because you want to pvp? Once you get this gear set what dose that mean? Do you pvp better (meaning that your pvp before was weaker due to not having this gear set) do you stop pvp and go play pve. Why do you need better from pvping? In GW2 Spvp the equivalent to WoW battle grounds has no stronger gear sets in it and you can get all the gear for free with out leveling.

Its not important if you did or did not its only important that you CAN AND its a P2P game with a money shop. They are robing you blind but hay if you want to spend money i cant stop you just point out that your playing a game where you pay a monthly fee but yet it keep moving to more of a F2P type money shop.

Or play a game which you spend between 40 – 60 dollars just to expand your collection slots and probably another 40-60 dollars to expand personal tabs then theres bank tabs and the list goes on and on.

Or I could spend 14-15.95 a month and get this all for free via content updates and have a cash shop with ONLY cosmetic items such as wows which I never have to use to improve my games performance.

It has been proven in the long terms that sub based games are far cheaper and more value to the consumer then F2P games.

Do you honestly think that F2P games become more common place because they are cheaper for the consumer or most profitable for the corporations?

So now, Who is robbing who?

Not me because i have self control and have yet to spend any money beyond the box for this game. Other then that i used in game gold to buy things off the gem store can you do that in WoW? I would hope so that the lest they can do if they charges you a monthly fee that you MUST pay to keep playing.

I think ppl like to fool them self into thinking spending more money means they will get better things P2P can be bad just as a F2P or B2P its not important if you pay a monthly fee or not for a game to be good.

Back on topic yes GW2 is worth playing but you can put it down when you want to or need to with out losing any thing but a few skins (and there will be more skins to replaces though in time some ppl complain that they have too many skins lol).

Sometimes you get what you pay for.

P.S. I suggest reading a few market studies and financial reports on the F2P business model. It would open up your eyes.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

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Posted by: Azreell.1568

Azreell.1568

I can’t help but remember the meta reward for season 1.

It was probably the most grindy meta they had every released with the most terrible reward as well.

I don’t think they will attract nearly as many players with season 2 after that fiasco which is a shame.

And to top that off the only unique thing was a Dolyak Mini, which can now be purchased for tickets… So much for unique…

Yip.

I was talking a a bunch of people about this recently in a servers TS which I will not name.

The common consensus was beyond those who already regularly do wvw not many others were interested again due to how season 1 played out in terms of the meta rewards.

It’s a shame because season 1 had the opportunity to really get people interested and stay interested in that particular part of the game.

But, once again the lack of reward will not entice the pve crowd (majority of players in gw2) to come back.

Azreell – Mesmer
Loyalty To None

Bunker Necro

in Necromancer

Posted by: Azreell.1568

Azreell.1568

Necro bunkers exist and do fine within reason.

If you are holding a node and 1 person comes at you – easy.
Two people – possible sure and if not you will survive long enough to call for help from your team.

Anything beyond that and you will fall over dead instantly before your team can even respond.

There are better options but under certain settings it works fine.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

I think we will see the “big feature patch” after may 16, the end of wvw season.
The last time they have done so, for “avoiding to change the balance during the season” if i remeber correctly.

I am absolutely certain if they delay that long, it will be a decision they regret. Though it is hard to argue with the logic, as they did say they would not make balance changes during a WvW season, and they can continue to deflect dis-satisfied customers by throwing fun WvW season 2 banners up in the air, and theoretically hyping that new patch for the months to come…

They might just be able to string the majority along for that. I don’t think I will be in that majority though.

I can’t help but remember the meta reward for season 1.

It was probably the most grindy meta they had every released with the most terrible reward as well.

I don’t think they will attract nearly as many players with season 2 after that fiasco which is a shame.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

As has been said, it takes a week to get the set and then you have months to do whatever you wish. The grind in GW2 is continuous. Ascended, AP, WvW, ranks, karma, laurels, mats, etc. And all for very, very little reward.

But! You can bypass all of this by spending a little cash at the gem shop.

The thing is WoW always going to put out a new set over and over in time because of this you will be below the curve or need to make a job of the game to get the best gear and keep up. And that you cant avoid dmg you must take it gear is much more important in WoW then it will ever be in GW2.

Also you can buy level 90 in WoW i image buying gear with money is coming next.

Wrong again. At max level everyone has an innate 77% damage reduction in PvP. You really don’t know what you’re talking about, do you? I play the game casually, not as a “second job”, and for the time spent I get rewarded way more, and get much further than if I spent an equivalent amount of time in GW2. I’ve played both, and I know what I’m talking about.

As for buying a 90, why not? I’d never spend the $60, even though I’ve leveled through the content because I enjoy questing, leveling, and alts.

That not important dmg drop if every one get it it would be effectively giving every one 0% if every one has the same. If they add in stronger gear by a full gear sets then you NEED that gear set to pvp at the top because WoW is a non action mmorpg you can move out of the way but you cant truly avoid dmg.

You said your self your working on a new gear set by pvping are you pvping for a gear set or pvping because you want to pvp? Once you get this gear set what dose that mean? Do you pvp better (meaning that your pvp before was weaker due to not having this gear set) do you stop pvp and go play pve. Why do you need better from pvping? In GW2 Spvp the equivalent to WoW battle grounds has no stronger gear sets in it and you can get all the gear for free with out leveling.

Its not important if you did or did not its only important that you CAN AND its a P2P game with a money shop. They are robing you blind but hay if you want to spend money i cant stop you just point out that your playing a game where you pay a monthly fee but yet it keep moving to more of a F2P type money shop.

Or play a game which you spend between 40 – 60 dollars just to expand your collection slots and probably another 40-60 dollars to expand personal tabs then theres bank tabs and the list goes on and on.

Or I could spend 14-15.95 a month and get this all for free via content updates and have a cash shop with ONLY cosmetic items such as wows which I never have to use to improve my games performance.

It has been proven in the long terms that sub based games are far cheaper and more value to the consumer then F2P games.

Do you honestly think that F2P games become more common place because they are cheaper for the consumer or most profitable for the corporations?

So now, Who is robbing who?

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

“Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base.” – Colin, Eurogamer, September 2011.

Best joke ever!

Well Anet isn’t noted for keeping to their promises – that is certain.

But, In fairness to them – They don’t have any systems like in GW1 to keep players interested in the game for long periods of time. So , in saying that they begun the to slowly implement progression type game systems to try to retain players in game.

The game is a theme park – just like so many others, But without any rides.

Sure it looks pretty and you love walking around it but you can only walk around it so many times before being bored of the scenery since nothing changes nor is there any “wow – not the game but the reaction” factor to much of what has been released.

Anet needs to make up its mind because right now its riding a very dangerous line. It’s neither a progressive or non progressive based game. Its a hybrid of both and a terrible one at that.

It needs to pick a side and pick one fast.

Azreell – Mesmer
Loyalty To None

Worth playing again?

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Posted by: Azreell.1568

Azreell.1568

I’ve been playing WoW again. I find it far less grindy. I’m currently doing battlegrounds working on a PvP set. The grind will be over shortly…unlike the grind in GW2.

Till the next set comes out for WoW lol WoW is pure grind and treadmill do not fool your self. Your not going to see a new vertical progression in GW2 for some time or simply not at all.

Didn’t they announce legendary trinkets already sort of?

I think that more for looks such as legendary weapons are the same as ascended legendary trinkets will be the same as ascended trinkets.

You “think”?

People thought ascended gear would be the same as exotic with just better looks.

You do not know how the vertical progression will go on, so don’t argue with your made up idea that there will not be any vertical progression any more. That is just useless.

Well nothing for sure i “think” GW2 going to be free next week as it was this week but there nothing to say this will changes. I “think” WoW will be still P2P next week as it was this but there nothing to say this will changes too.

The jump from exotic to ascended level is less then the jump from rare to exotic making ascended gear a +1 gear set not a full step gear set like you see in WoW. Vertical progression is level 1 to 80 or doing a story where you need to go from step 1 to step 2 to get to step 3.

You do not know what not going to happen or will happen you only have the words of to makers to go off of. If you cant trust them then there is no point for you to play any of there games or post on there forums. In some ways your losing all your power over something by saying you do not trust it. And if you go though life not trusting any thing you will fear every thing at all times.

My argument is valid because i have proof of what the dev. said and you do not because its imposable to go off info that is simply made up. Tell me where did the Dev. say for sure that they will add in stronger gear and not the “well they said they will not not do something so that must mean they will” BS because that IS pointless speculation only to create fear.

Ascended gear says hi.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

I think some people don’t understand the whole risk/reward thing. In games centered around having to do specific instances to get specific items, the risk/reward thing works the way those people think it works. But this game was designed to be different.

You can get a precursor from a deer in a low level zone. I’ve gotten rares from them. Maybe even an exotic. The point is, if a game is going to give max level rewards everywhere, then those rewards have to be rare.

Some of us prefer this, because it means we can go anywhere and do anything. Not just run this raid to get this reward. Sure the risk vs rewards in those raids are great…as long as you want to run those raids.

If you want to be led around by the nose, to get specific rewards, there are other games out there for you.

If you want to be able to play anywhere, and just do what you want, not so much.

Living Story says hi.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

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Posted by: Azreell.1568

Azreell.1568

When you design content that requires 50-60+ pug players that I have to rely on in order to get any rewards for an hrs time investment – Yes , people will get discouraged after wasting that much time.

I can play my heart out, do my rotation properly, maximize my dps and utilites, bring all required consumable food to ensure I preform at 100% , have the most optimal spec and gear and at the end of the day it will not effect the fight outcome at all since you have people who can’t even dodge as an example.

So yes I am using that as a defense as I can understand why people would sit afk in the corner.

Right, but idling in the corner just EXACERBATES this problem. Going AFK makes you considerably less reliable than people who are at least attempting to do the content.

Or rather, you’re reliably useless.

You obviously don’t understand or have the inability to understand my replies.

Doing the event is an exercise in futility.

One hour of my time is totally dependent on the performance of 60+ pugs as well as my ability to gain a reward for my time investment.

I also do not have the option to group myself with more competent or like minded players to achieve my goals for this event. The only option I have is to waste hours on end and hope I get lucky with a main or overflow group that can see huge pulsing circles on the ground or at least remembers how to dodge.

That is the definition poorly designed content with no options.

I could try hard or not try at al and have absolutely no impact what so ever on the event.

GW2 due to it’s simplicity attracted the lowest in the food chain in terms of PvE players.

Azreell – Mesmer
Loyalty To None

Worth playing again?

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Posted by: Azreell.1568

Azreell.1568

Yea, but couldn’t the same be said for GW2? If you don’t want to grind, you get full exotics and you are done. You can complete every dungeon path, you can WvW, you can do every fractal, up to a certain difficulty level (which if you are casual that’s all you care about anyway) Plus, you can be fully geared in exotics within 10min of hitting 80.

If you want to be more hardcore you can go for Ascended gear and run FoTM50, which is really the only real application for Ascended gear right now. WvWvW does not require Ascended gear. If you want to roam in a small group attacking other small groups, sure there is a use for it, but if you are like most players and play the meta, Exotic gear is more than enough to attack/defend in zerg mode.

It literally is as casual or hardcore as you want it to be, so I’m not quite sure how you can claim it isn’t.

EDIT for weird formatting.

I agree with this person. Complaining about how our current ascended system works as too much grind is just ridiculous. What other games are you comparing to? Have you tried playing any Asian-made games?

Oh dear god, you want to compare this game to an asian grinder?

OK, get it straight, this game was advertised to be not grindy. We were told that noone likes grinding and that ANet wants to change the way people see games.

Now we have grinds from hell in all areas of the game. Grinding for gear, grinding for mats, grinding for APs.

And you tell people they should play an asian grinder to see how grindy games can be.

No, people bought this game to have a non-grindy experience. It is actually a shame that the game became so grindy. All people who had envisioned a non-grindy game at ANet must be crying every evening when they see the result of the daily work on the LS patches.

“Let’s make them gind 1000s of items for this event item. Hey, they got too many kight cores too easily, patch them out. I think it is a good idea to make them grind 1000s of items for one crafting component.”

This game is the grindiest non-grindy game on the whole planet.

The issue for some is not even the grind.

This game is beyond grindy – but I wouldn’t even mind that at all if the reward was worth the time investment.

GW2 has failed miserably with a time/risk vs reward system since release.

Also, Perhaps if they invested more resources into development and less into forum moderation we might be getting more then we are.

Amazing the moderation and deleted posts that goes on around here and how fast they silence certain issues.

Azreell – Mesmer
Loyalty To None

Guild Halls/Housing!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

I am a HUGE fan of player housing.

Pretty much I would play with this single feature for countless hours on end in previous games which offered this feature.

My fear though is if and when its ever implemented it will be nothing more then another cash grab from Anet.

Also, There are so many other fundamental changes that need to happen in this game before something like this ever sees the light of day.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The bottom line is this.

Log in – and see for yourself.

After a year of not playing you will be very surprised how little things have changed. In saying that was the game worth the box cost? Yes – but it has a VERY VERY limited playable lifespan vs most other AAA title games on the market atm.

It simply offers far to little to keep people interested as these forums and similar posts keep enforcing.

This simply just isn’t a game that you can play for years. You get short fixes here and there and then move on to greener pastures.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

WoW is just as mediocre as it’s always been. This game, warts and all, is much better to me. It has its problems, but it’s a better game. However, OP, if you didn’t like it before, I’m not sure you’ll like it any better now. Unless you like WvW and want to check out the new Edge of the Mists map which a lot of people like.

Oh really? How is it a better game? Because it has no sub and looks pretty?

GW2 is the grindiest game I’ve ever played and seems geared towards people who have OCD over completing checklists.

You have little experience in MMOs I take it, if GW2 is the grindiest game you’ve ever played.

Maybe WoW has changed things since the last time I played, but don’t they still keep coming out with new tiers of gear? So the PvP set you are grinding for in BGs (yes you are grinding), will become obsolete when the next set comes out, requiring you to grind some more?

That was why I quit WoW (when WotLK came out) in the first place, getting tier after tier, only to continuously become obsolete when the next patch came out. That got old real fast. I was a die-hard WoW fan, bought it midnight the day it came out in 2004, hard-core raider up through WotLK, and just got burned out having to keep regearing. It’s nice finally having a definitive end to gearing.

I suggest you do some research on current game play before making assmuptions of what a game is or isn’t.

As I am VERY familiar with both titles – GW2 is currently far more grindy then a large portion of other current AAA titles.

Wow is the most casual game on the market atm and it has been for years now. Blizzard did a few things right – The current design (and has been for years) is Wow is as hardcore or as casual as you want to play it and it rewards both sides very well and has enough content to keep both sides VERY happy.

This is something GW2 lacks and quite frankly will probably never have.

GW2’s entire game play model is based off a grind.

It does not take much thought process to understand that – Just look at the structure of all events including the LS.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

After playing this content countless times now my suggestion to the GW2 player base would be worry about yourself first because I have never met a more skill less group of players in terms of pve then I have in this game.

Once again those cpl people sitting afk are not the reason you are failing the event. You are failing the event because the gw2 populous can’t see huge glowing circles on the ground or have no ability to dodge telegraphic mechanics. Add into the fact that apparently having to stand on pads to get 3 buffs is very stressful and confusing to most who play this game.

When you start loosing the event due to afk’ers then we can have a conversation.

Until then, You people should be looking in the mirror – not at other people.

Are you using “learn 2 play” as a defense for “I’m not playing, I’m just sitting in the corner so I can get rewards?”

You’re telling some people that they should learn to play better as a defense for not playing at all.

My point is simple.

When you design content that requires 50-60+ pug players that I have to rely on in order to get any rewards for an hrs time investment – Yes , people will get discouraged after wasting that much time.

I can play my heart out, do my rotation properly, maximize my dps and utilites, bring all required consumable food to ensure I preform at 100% , have the most optimal spec and gear and at the end of the day it will not effect the fight outcome at all since you have people who can’t even dodge as an example.

So yes I am using that as a defense as I can understand why people would sit afk in the corner.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

WoW is just as mediocre as it’s always been. This game, warts and all, is much better to me. It has its problems, but it’s a better game. However, OP, if you didn’t like it before, I’m not sure you’ll like it any better now. Unless you like WvW and want to check out the new Edge of the Mists map which a lot of people like.

Oh really? How is it a better game? Because it has no sub and looks pretty?

GW2 is the grindiest game I’ve ever played and seems geared towards people who have OCD over completing checklists.

It’s better because I don’t outlevel areas. I can pretty much go what I want and do what I want, when I want. I’m not funneled into raiding, which I consider to be the most ridiculous, boring, annoying affair ever designed in a game. The trinity is silly, contrived and makes me want give up gaming altogether. I don’t compete with people for nodes. I don’t have to gear up to PvP at all.

There’s more to this game than checklists. In fact, if you only play this game for checklists, you’re probably going to feel quite pressured.

This game is a great game to kick around in. WoW…not so much.

Actually wow is a far superior game to “kick” around in vs Gw2.

Wow has more content for someone who doesn’t raid then all the content in GW2 combined.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Permanent new stuff of the last 12 months:

- WvW Borderlands got a revamp with 5 ruins replacing the Quaggan/Krait sea in the middle.
- WvW Edge of the Mists map – entirely new.
- Twilight Arbor Spider path was retired in favour of a new Aetherblade path (with an entirely new map section).
- New Aetherblade jumping puzzle in Gendarran Fields.
- Revamp of Southsun Cove; it’s populated now and has a world boss event (Karka Queen).
- Tequatl the Sunless has been revamped, requiring a large organized group. It has its own set of achievements now.
- Bloodtide Coast now has the Great Jungle Wurm, a three-headed monstrosity that spawns in three places on the map at the same time. Requires even more coordination than Tequatl. It also has its own set of achievements now.
- Three new Fractals of the Mists (Thaumanova Reactor, Molten Facility and Aetherblade Hideout), and two new Boss Fractals (Molten Bosses and Aetherblade Captain Mai Trin)
- Guild Missions to participate in if you are a member of a reasonable large guild. These are open-world, so it is also possible to participate in a guild mission you encounter “in the wild”. Rewards are tied to guild membership, though.
- PvP reward system will soon get a revamp. Same for Runes and Sigils.
- Many profession traits have been rebalanced or redesigned.
- Each profession now has a new heal skill. Apart from that, there is also a new universal heal skill (Antitoxin Spray) that is rather situational.
- All equipment types are now available in Ascended quality. Ascended weapons and armor can be crafted or (if you’re lucky) found as loot drops from certain huge world boss events. Amulets can be bought with laurels, Accessories can be bought with the rewards from Guild Missions.
- Crafting disciplines Artificer, Huntsman, Weaponsmith, Armorer, Leatherworker and Tailor can now be leveled to 500 (in order to be able to craft ascended items).

Current temporary content: Go visit Lion’s Arch and see if you still recognize it.


[sarcasm]But apart from all of the above, not much has changed. [/sarcasm]

You do realize the list you just gave is less then a single content patch of any other game on the market right now – right?

What’s more amazing is it took Anet a year to get some of the items you listed as we still haven’t received them all.

So my statement stands – In a years time the game hasn’t changed much at all.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

If the people you are seeking to report for being AFK are saying anything at all in chat, including the message you quote, then they are, by definition, not AFK. You cannot type, “You can’t report me, there’s not an AFK option, you’ll get in trouble instead for a false report,” while, “Away From Keyboard.”

So technically they would be right. You would be sending a false report because you would be accusing them of something they have not done.

People call it “AFK” because it’s short. To be precise, it’s “idling” – which is actually abusing a game flaw for personal profit, thus exploiting.

After playing this content countless times now my suggestion to the GW2 player base would be worry about yourself first because I have never met a more skill less group of players in terms of pve then I have in this game.

Once again those cpl people sitting afk are not the reason you are failing the event. You are failing the event because the gw2 populous can’t see huge glowing circles on the ground or have no ability to dodge telegraphic mechanics. Add into the fact that apparently having to stand on pads to get 3 buffs is very stressful and confusing to most who play this game.

When you start loosing the event due to afk’ers then we can have a conversation.

Until then, You people should be looking in the mirror – not at other people.

Azreell – Mesmer
Loyalty To None

Anyone Else Tired of Being a Beta Tester?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

We are not really beta testers, as as soon as the content gets sort of fixed, it gets deleted.
Sounds more like we are hamsters.

This is simply just filled with nothing but win.

I could not agree more with you.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

grind? in gw2? charge 2000 gems, exchange them for gold, buy ascended gear and forget about grind.

or just spend ~50 gold (1 week max.) for exotic. pff. grind.

You forgot about such account bound items as dragonite. You can’t simply “buy” ascended gear. Also, there is time gating involved. Obviously you have little experience with this gear set.

Also, How it is any better to have to buy gems with rl money to not grind or grind less vs playing a game with a sub that has MUCH less of a grind?

Pot meet kettle.

Azreell – Mesmer
Loyalty To None

Worth playing again?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

In fairness if you are looking for a casual game that offers a rewarding experience (and items) for your time – Nothing on the market will beat Wow.

Some may flame, disagree or protest that remark , but the truth is after 10yrs the game still offers hands down more then any other game on the market for all play styles.

Perhaps some of these new and upcoming games will offer more or change that above remark.

In closing, atm I can not suggest returning as this game hasn’t really changed at all since you left. So if you didn’t like it then you won’t like it now.

Azreell – Mesmer
Loyalty To None

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

Conditions have been terrible/sub par in PvE since this game went live.

The issue has never been fixed or addressed.

So I’m not sure how any of this with these new encounters surprised you people.

Azreell – Mesmer
Loyalty To None

Knights aren't dropping loot [Resolved]

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

With the lack of response form Anet – I am beginning to assume this change was intended.

I truly hope I am wrong but without a single response it’s not looking good.

Either way I’m done with this event. It was a let down from start to finish anyway.

Yo Bra, you are a few minutes to late to flame!

https://forum-en.gw2archive.eu/forum/livingworld/escape/Battle-for-Lion-s-Arch-Open-Issues-and-Tips/first#post3727714

Obviously you did not read my post nor did you understand my tone.

Azreell – Mesmer
Loyalty To None

Knights aren't dropping loot [Resolved]

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

With the lack of response form Anet – I am beginning to assume this change was intended.

I truly hope I am wrong but without a single response it’s not looking good.

Either way I’m done with this event. It was a let down from start to finish anyway.

Azreell – Mesmer
Loyalty To None

Is the living story worth killing GW2?

in Living World

Posted by: Azreell.1568

Azreell.1568

People are unhappy because they don’t get an extension, just as they are unhappy with everything that departs from their little habbits.
Yet I am very happy that ANet is willing to experiment with a lot of new things with GW2. That is how we will have fresh air and hopefully an end to an endless stream of empty WoW clones.

Had not nature experimented for 3.5B years, there would not be anything more than bacteria around.

The problem with your statement is GW2 moved far closer towards being a World of Warcraft clone than GW1 was. Several formulas changed: Ascended Armor/Weapons/Gear (more vertical progression despite being fairly optional), open world zerg versus zerg PVP for objectives, and open world zerg based PVE. (world versus world/open world bosses/meta-events).

Whereas GW1 had a maximum of 8 players in most common PVE maps, and 12 in elite PVE, and 24 in highest population PvE modes. But yes, GW2 aimed to be more of an MMO style than GW1… but that also means its more of a WoW clone.

I have yet to see a game which expansion keeps me really busy more than one month, while LS kept me busy for one year.

And as someone mentioned elsewhere, keeping on adding new content just dilutes the playerbase overtime. What they are doing here is smart in that they keep the playerbase focused on ever changing content, hence reinforcing the feeling of taking part to a MASSIVELYmorpg.

Just show me another MMORPG where you can consistantly find hundreds of players playing the same content at once for one year.

To me it is quite obvious that ANet has chosen the path of emphasizing player cooperation through massive events, be it PvE or WvW. I won’t say it is a good nor bad choice, it is a matter of personal taste. But for the moment they don’t show sign of departure from that line since the release and you should better spend your energy adapting to it than crying on the forum. You will start enjoying it after a while, when you finally accept that a game can be enjoyable despite not following the “classical” model.

People aren’t crying simply because it doesn’t follow a classical model, they’re complaining because they did a very poor job with their non-classical model.

People are complaining about the storyline, because it was poorly written. People are complaining about the characters, because many (not all) were underdeveloped, bland, Mary-sue types, or trite. People are complaining about LS being zerg after zerg, because almost every patch was based on large groups of people spamming skills indiscriminately and occasionally dodging, with a few exceptions based on instances and a couple of bosses (teq upgrade, marionette).

Its not a “you shouldn’t have done this at all” its a “you did so bad with it you should’ve just done it the old way, and if you’re going to continue doing it this badly you should just go back to the old way”.

If they had done it well the complaints would either not exist or not with the vitriol that they do. Just because its an experiment, doesn’t mean you won’t get bad feedback for not doing it well.

This game tries far to hard to be different.

An old saying comes to mind, “If it ain’t broke don’t fix it”.

There is a reason why more traditional style mmorpgs have 10x’s(generalization) the population of gw2. Looking back – they seemingly have focused on their efforts on being different instead of perhaps focusing them on being fun and rewarding.

Azreell – Mesmer
Loyalty To None

Loot Working as intended?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

I’m not for or against the loot drops, but if Exotics dropped as freely as Rares, then wouldn’t they become just like Masterworks? So common, no one would care?

We will use the current LS event as an example.

Prior to the change/bug (all is speculation right now)

There were 3 knights – each dropping 5 boxes.

There was then the illusion event which if complete drops 1 chest.

While not amazing rewards by any means – at least it made doing the event appealing.

Fast forward to today and now for 1 hrs time investment in this game and the supposed conclusion of the LS what did we receive?

Currently the “possibility” to get 1 chest which has a dismal chance at getting anything worthwhile.

Do you not see the lack of reward in this system? Also it’s simply poor content design. You are relying on a group of 60+other people for your time not to be wasted. No matter how well you play or don’t play will not matter as your reward is based on the performance of a zerg pug.

At least prior it was not a complete waste of time failing the event as we received basically almost the same amount of boxes as if we did a champ train run for equal time. The biggest kicker is Anet has yet to respond to this issue which makes me assume it was intended.

If all stands as it is – This event does nothing now frustrate the player base and wastes their time.

Azreell – Mesmer
Loyalty To None

I am so bored..

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Best in game community in existence. I’ve left for greener pastures a couple of times. Always end up back here. On top of that I find the game getting better.

Now if dungeons are boring to you, why aren’t you doing fractals? Also new PVP game types are coming out soon. We got a new WvW not too long ago.

I’ve done loads of fractals. It’s a great way of playing, various ways of combat and very active. It’s rare to stack in fractals.

But then there’s two downsides. It’s length is okay, as long as you don’t have the dredge fractal, once you get that, you can count on 2 hours of total time needed to do a complete run of 4 fractals. This is where the second problem comes in. for 1-2 hours, i get a crappy ring that i can’t sell/salvage or wield because i already have it or it’s not the right stats. And i get a ridiculous amount of gold compared to stacking dungeons.
after 500+ runs, i can truly say, i’ve seen it all.

Once again the risk/time investment reward system in this game is total trash and I don’t for see it changing anytime soon.

Azreell – Mesmer
Loyalty To None

Making Ascended Items More Appealing

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

I´d support this idea if they make every ascended item 15 times more expensive to craft.

I don’t think this game needs any more grind. The current amount is plenty.

The problem isn’t the grind.

The problem is the complete lack of any real reward for your grind and thus the reason the OP’s asking to change ascended to be more appealing.

Azreell – Mesmer
Loyalty To None

Tank Necro PvE still a thing?

in Necromancer

Posted by: Azreell.1568

Azreell.1568

My main is a “tanky” (as in “widstand a lot of damage”) PVT necro, and I love it. It has around 30k HP, and little less than 20k HP extra thanks to DS, so it’s difficult to kill it, just by its sheer HP.

He isn’t the top damage dealer of my party, but is normally the last man standing, even stopping wipes. Give it a try, and give us your impressions here.

Just to give you a heads up some bosses and mechanics are % based so all the hps in the world mean nothing.

Also, Your spec is totally useless in a group setting and offers nothing.

Little to no dps and little to no support.

So what exactly is the point of being the last man standing if you can’t accomplish anything ?

Azreell – Mesmer
Loyalty To None

Seriously ? Liberator of Lion's Arch chest

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

This is Anet’s version of a reward system.

I don’t for see it ever getting better so your choices are simple.

Quit and find a better game with a viable reward system.

OR

Take it on the chin and enjoy the terrible rewards because that’s all this game offers.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Things happen with people. This is not a job and people play for entertainment. If something requires people to go afk – they will. The minute that becomes a problem a lot of people will look for another game.

It will be a sad day indeed when all the people who stand in the corner during events decide to go stand in the corner for events in another game.

For people playing that other game, I mean.

The amusing part is you think that’s the reason why this event has issues and or fails.

Afk’ers are not the problem in the event. A clueless player base when it comes to basic raid mechanics is.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Phone call, mouse batteries died, kids woke up,spilled something on your keyboard, went to get a drink.

These are all everyday things that can happen and people need to go afk.

There is nothing that can or should be done with this. Reason being someone can put 10x’s the effort of you in and have to afk for 30 seconds to 1 min for something(stuff happens) and come back. By that time people like you report them.

How right does that sound?

Don’t care to check your mouse batteries? To make sure nothing spills on keyboard? To finish drink and toilet runs before a group event?

Just don’t hope for a full reward then. I’m not suggesting to ban your account for AFKing. I suggest that you get a lot when you do a lot, get something when you do something and get a repair bill and a kick out of the map when you’re doing nothing and simply take up space.

and that’s where you fail. it’s not exploiting, it’s creative playing.

Care to hear a dev’s response to that?

•To discourage zerging in both miasma and escort events, scaling must be made VERY steep. That means that a miasma event should be extremely easily done with 5 players (even the Molten one), however 20 players in the infamous “children escort” would spawn so many champs that they would wipe all these players in 10 seconds (and supposedly despawn after some time).

How is this NOT forcing people to play the way you want?

Because you can still farm in 8 groups of 5 (aka “parties”) instead of 1 group of 40 as easily and as rewarding but also contributing to the event?

during the marionette I had the same. I had to do it multiple times and it came up once every x hours so I put my char there waiting for it to pop up. Of course I am not going to stare at my screen the whole time. I do other stuff in the mean time. It happened twice that when I came back there where two chest thanking me for my participation. I did not even do it on purpose but I can understand that some people do it so they can cheat out under the boring grind they might find required to do because of the temporary achievements.

I’m not really against camping your server as long as you do it to participate in the event and not leech. However if you are not considerate enough to come back in time for event, I would prefer the game to remove your character from the map so that active players can join.

Things happen with people. This is not a job and people play for entertainment. If something requires people to go afk – they will. The minute that becomes a problem a lot of people will look for another game.

Problem with your idea of " you get a lot when you do a lot" is it will be based off dps.

Some classes do more some less.

So by your statement I assume you want everyone in game in full zerker meta ?

Sounds like a great plan.

Sign me up – Not.

Azreell – Mesmer
Loyalty To None

Knights give too much loot

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

Removing loot just makes player’s less interested in doing content.

Especially an event that takes an 1hr to complete.

Azreell – Mesmer
Loyalty To None

Anet succeeded in putting the RPG in MMO

in Living World

Posted by: Azreell.1568

Azreell.1568

Gw2 is to the world of MMO’s what a magazine is to the world of reading.

For instance, I went to the bookstore the other day, picked up a magazine and flipped through the pages. 50% of that magazine is advertisements trying to get the “reader” to buy stuff. The rest? More advertisements to get you to buy stuff, only they are in the form of articles; giving the reader the illusion they are actually reading things of substance.

Overall, there is really nothing to that magazine but shallow, 1 dimensional illusions of literature crafted for the process of revenue creation.

You my friend have explained perfectly how I currently feel about gw2.

Azreell – Mesmer
Loyalty To None

*spoilers*What do you want to see in Maguuma?

in Living World

Posted by: Azreell.1568

Azreell.1568

The keys to turn the LS switch off?

I know they have to be hiding there somewhere!

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

i suggest to punish leavers, lower-leveled players, norn, asuras, humans and everyone who breathes aswell. in my experience, afking was the only way after 11 try to get two achievements. deal with it.

^ exactly the way of thought which contributes to the current state of real world.

No thank you. Instead of doing an achievement through an “exploit”, I will not do it at all (since these achievements require me to wait for corrects buffs without crossing lasers and thus not DPS for 75% of my time and thus put other people’s success at risk) and instead post a constructive thread on the forum which can tell devs why their ideas were bad.

and that’s where you fail. it’s not exploiting, it’s creative playing.

When an encounter is actually rewarding to kill I think less people will be afk.

As it stands now between knights not giving out bags anymore and the 1 in god knows how many chance to get something decent out of the end event chest.

You begin to see why people afk.

I’m not condemning or condoning. The reality is the rewards aren’t good enough for people to care once again.

Invest 1 hr of your time trying your hardest not to fail and playing your heart out only to loose because you are in an instance filled with 20 terrible players who can’t see large glowing icons on the ground.

Afking suddenly looks real good after going through that a few times.

Once again it’s poorly designed content.

Stuff like this should be guild and instance based with pug group options.

Azreell – Mesmer
Loyalty To None

Making Ascended Items More Appealing

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

You need ascended items to do higher level of fractals.

Beyond that – it is a complete and utter waste of your time, money and resources.

The OP is correct though – Ascended does need something to make it have worth because currently it has none.

Azreell – Mesmer
Loyalty To None