Showing Posts For Azreell.1568:

Thank you ArenaNet!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The problem is not Anet is the ppl who think the LS is a " temporary grind for achievements, rewards and zerging". All i see is me saving Lion’s Arch,there is no grinding for me,zerging?!?!? It’s a war,do you see in war parties of 5 fighting other party of 5 or stuff like that? Are you forced to get all those achievements? I like to have everything that i like,that’s why i am full ascended and i will get the skin from the LS,the title etc.That is not grind for me and if you think that’s a grind well better don’t do it.

Grind my have a different definition for others,i consider grind the champ farms,that’s why i don’t do that…

A grind by mmorpg definition is doing the same action over and over again to obtain some pixelated results.

If you have full ascended you grinded for it.

If you are getting the LS skins you grinded for those.

Pot meet kettle?

Azreell – Mesmer
Loyalty To None

Rate the LS as a whole

in Living World

Posted by: Azreell.1568

Azreell.1568

3/10

Nothing original.
The story writing itself was horrid and cliche.
Events were mindless zergs most of the time.
Boiled down to nothing more then an achievement point mini games.
Loot was horrible and unrewarding.

Overall it was a waste of a year that could have been used to give us true content instead of 2 week mindless mini zerg games.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Their defense? “Getting chivos.”

The ones I’ve encountered were a bit more creative. “You’re an kitten for complaining about it, besides it’s Anet’s fault anyway.”

You heard it here first, Anet forced their hand.

Phone call, mouse batteries died, kids woke up,spilled something on your keyboard, went to get a drink.

These are all everyday things that can happen and people need to go afk.

There is nothing that can or should be done with this. Reason being someone can put 10x’s the effort of you in and have to afk for 30 seconds to 1 min for something(stuff happens) and come back. By that time people like you report them.

How right does that sound?

The problem with the event isn’t the cpl afkers. The problem with the event is those that aren’t afk and can’t handle simple and basic mechanics to complete the fight.

As a whole GW2’s player base has to be one of the lowest skilled in terms of PvE mechanics that I have run across. I’ve played games since Merridian 59, UO, Eq and up to recent titles.

It’s just amazing how bad so many players are or perhaps due to the game design that’s the majority of playes this game attracts.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

-snip-

The real problem is with the design, not with the players. Players are predictable and easily guided. The reason Marionette was such a success and drove a lot of players to participate is that it had achievements that encouraged them to do well in the fight and to know the mechanics… Not considering the power core grind, anyway.

I hope you were contributing and not arguing with my post, because that’s what I basically said in the post in a condensed form

Many people seem to have read the title and then skipped to commenting on why zergs and AFK achievements are ok and why I am bad as I “force” people to do content they do not want. Please understand that my post is about the reasons why people prefer to zerg and AFK and solutions to these problems, and not a rage/grief post.

Here’s a solution since I provided nothing of value earlier… They could just halve the achievement points and give no loot for those dead or didn’t tag with enough damage when it’s rewarded… That way they get their achieve but less points than people who actually did the work… Points will be rounded down of course in the event of a partial point. And for those complaining about dying… Seriously… Mechanics are real straight forward in almost every encounter in this game… Get better… It shouldn’t be no moving and 11111 everything anyway… The player base as a whole just needs to step it up a bit.

So you want nothing but zerker templates, gear and specs to be doing events?

This has to be the absolute worst idea I have heard and does nothing but push everyone into the mindless zerk meta dps zerg game play mode.

Azreell – Mesmer
Loyalty To None

Just too many contested waypoints in orr

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Orr is no more difficult then any other map.

It’s more annoying – sure , I will give you that. But, It’s not any harder as most mobs you simply can run by.

The problem with Orr is it is poorly designed. The mobs do have more hps and are more densely packed but their is no incentive to kill these mobs. Most people when farming nodes just run by them and keep going.

As I said – Orr is a design experiment gone wrong but it’s hardly difficult.

Azreell – Mesmer
Loyalty To None

Scarlet generals 3x runs NO champ bags !

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

So……
what you’re saying is you’re ok with receiving the bags once per day ?
ok to each his own but…..

if they have never done anything of the sort about FGS or Qeensdale’s 24/7 farm train
why would they now all of a sudden do it here? and even more important if such measures have been implemented shouldn’t it be in the patch notes ?

I’m not okay with it.

This was the one time I was going to give Anet credit for doing something right.

But , Once again nope.

Azreell – Mesmer
Loyalty To None

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

This game has so many more fundamental issues then this.

I have played the new event more times then I care to mention. From what I seen I think the GW2 populous should worry more about it’s individual player skill then the 3 people sitting afk in the back since those people will not effect the outcome of the encounter.

The fight mechanics couldn’t get any easier and yet I still see 3/4 of the players failing them each and every single map I’m in.

As I said the afk’ers are effecting nothing. Poor content design and an overall poorly skilled player base in this game is.

Worry more about yourselves and less about others.

When or If it got to the point then the afkers were effecting the completion of the event then I would agree with you. But, as it stand they are not.

Azreell – Mesmer
Loyalty To None

Scarlet generals 3x runs NO champ bags !

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

^^ are you conveniently forgetting the part where NO ONE is getting any bags from the knights it’s not an I don’t have enough DPS QQ post !

It’s about an entire zerg wondering why no one has gotten a single bag from 3 knight kills n a row !!!

On reset I got bags from each knight on the first kill.

After that I never received another bag.

Similar results with many people.

So…………

Azreell – Mesmer
Loyalty To None

Scarlet generals 3x runs NO champ bags !

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

So one of two things.

If they nerfed the bag drop then – GG. Way to really make people less interested in the event.

or

If you need to do even more damage to try and receive a bag in a group aka Zerk pew pew mode. Then good luck on them trying to promote anything but dps based situations.

Either way it’s a GG.

Azreell – Mesmer
Loyalty To None

Ranger Pets Removable/Dismissable?

in Ranger

Posted by: Azreell.1568

Azreell.1568

A major problem with the pet always being out is he will never move properly.

Look at the new event and how it’s designed. It is literally impossible regardless of how much micro management you do to keep him alive during certain phases. He will simply just run over stuff he isn’t suppose to.

The new LA event is just an example of how flawed the ranger pet mechanic is.

Beyond making them immune to such damage (doubtful and would present a whole new set of problems) they need to do something because once again as it stands this is the only class in game whose primary mechanic is a liability in most pve encounters.

Azreell – Mesmer
Loyalty To None

Guild Halls/Housing!

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Posted by: Azreell.1568

Azreell.1568

I myself would be more interested in player housing then guild halls aka guild housing.

But, I guess its a step in the right direction.

Azreell – Mesmer
Loyalty To None

Ranger Pets Removable/Dismissable?

in Ranger

Posted by: Azreell.1568

Azreell.1568

The ability to perma-stow our(Rangers) pets until called for by the owner(and NOT by the game from the ranger being hit) since BETA but only got deaf ears turned towards the lowly ranger(except for the continued nerfing of that class), the ONLY LOVE the ranger ever got in this game was a ludicrous buff to a few pets.

I agree.

The ranger itself should be rewarded for have a pet out and having to micro manage him not punished. Also, a system like this would offer more rewarding play and push the pets in a direction of more utility/buffs then dps.

It would also offer a larger variety of different builds for the ranger community.

Again, It would solve the problem that certain fights are simply bad for ranger pets due to mechanics.

I really don’t see how this isn’t implemented yet.

For once I would like to view my rangers pets as anything but liabilities.

Azreell – Mesmer
Loyalty To None

Tyria, is your core rocked?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

That’s a nice word but that’s not relevant here. Transparency in games is largely limited to certain topics – disclosing future releases not being one of them.

Why any player deserves or has the right to know about the content of future releases is beyond me.

Actually, disclosing elements of future releases is, and Anet know this and this is why they are quite transparent about upcoming mechanic changes, often trailing them months ahead.

Content is more complex, and not necessarily about transparency (though it factors in), but Anet’s failure to outline their plans (very different to say, Blizzard with WoW, or Trion with Rift, both of whom give broad content outlines many months ahead) is making people wary of investing further time and money into GW2, I would suggest.

I couldn’t agree with you more.

I used to support GW2 and purchased tons of stuff from the gem shop.

But, With the current path the game is on and any real lack of direction from the development team I will not spend another dime until I see the balance patch.

The next balance patch pretty much will give me an idea of were Anet is going with this game and if i continue to play/support it or not.

Azreell – Mesmer
Loyalty To None

(edited by Azreell.1568)

better loot by not playing?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

A response from Anet could end this discussion pretty quickly.

I think some clarification from them is in order on this issue and the DR(diminishing return) issue so we all understand how it works instead of guessing.

Quite frankly I’m not a fan of either models but I would at least like to know how they work.

Azreell – Mesmer
Loyalty To None

LFG tool & "zerk nerf"

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The Zerk only group are quite frankly, full of themselves IMO. There are to many variables in play to have people thinking that only 1 set of gear works best. Such as Guardians using the Toughness to Prec. trait line. Where in my experiences when using knight gear, it does better DPS than Zerk. Critting more often!. I am sure its probably like that with many other builds. Also, I find it funny when Zerk players always think there build is best and they will last longer than others in fight. But usually they are the ones, that the Non Zerks are picking up off the ground. Especially evident in current LA event. If you want to ZERK fine thats your choice, but when every dungeon group is Zerk only and people boot just because they are not zerk geared, becomes a bit ridiculous. Its that kind of thinking that is wrong with LFG system. The closed mindedness of thinking only one gear set or build is viable for a speed run only shows [u]your limited ability to play game efficiently[/u]. Its also that thinking that has made most believe there is no “support” build.

Emm.

You do realize it is more efficient to kill a mob faster then slower – right?

There are "support’ builds but they are inferior to dps builds.

A zerk guardian brings just as much “support” guardian wearing clerics and running an AH build. A zerk guardian has access to Justice, Aegis, Virtus, Reflects and the list goes on and on. A zerk guardian also brings dps to the table. So why would you want to bring a support guardian over a zerk guardian? You gain nothing by doing such.

There is no amount of healing in this game that can offset 1 shots, or stop someone who is playing poorly from dying. Healing in this game is sub par.

Also, due to the dodge mechanics and aegis healing outside of ones self heal is pretty pointless.

That’s the entire issue with this game. DPS is all that matters and the content is designed around the idea that it’s better to kill something before it kills you.
Anything beyond zerk currently is just a waste of a spot.

I have played healers in all other games from eq1 – wow and all games in between. This game offers nothing viable outside of dps specs and gear.

Like it or not – it’s just the way it is.

If you are not doing the absolute most DPS you can for your group are you are dead weight.

P.S. This is speaking from a PvE perceptive.

Azreell – Mesmer
Loyalty To None

better loot by not playing?

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Posted by: Azreell.1568

Azreell.1568

So we get punished for supporting/playing the game?

Interesting concept.

Although if this is the case some things would make sense now.

Azreell – Mesmer
Loyalty To None

Ranger Pets Removable/Dismissable?

in Ranger

Posted by: Azreell.1568

Azreell.1568

Easy fix the the rangers class.

When the pet is stowed the ranger receives a damage bonus proportional to what the pet would do.

You would loose some of the utility of the pets aka some pois, bleeds, snares but you would gain the damage you lack in fights were quite frankly pets simply don’t work.

A good portion of the rangers problems in pve would be solved by this.

Azreell – Mesmer
Loyalty To None

LFG tool & "zerk nerf"

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

This the the by-product of non trinity games.

DPS is the only stat that matters in this game and the change to zerker will do nothing but require zerker even more.

How does an across the board nerf to the entire games population via crit damage promote other gear sets / specs?

It doesn’t. What it does is make things take longer to kill overall thus the desire for zerker will be even greater.

Zerker will go from wanted to required if this goes live.

Azreell – Mesmer
Loyalty To None

Prove that GW2 is Vertical Progression.

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Posted by: Azreell.1568

Azreell.1568

While that may be your definition of the content – It’s not Anet’s.

Mistlock instabilities start at 31.

Fights change

Mobs have More Hps

Mobs hit you harder.

You are required to do additional actions/events in certain fractals.

Boss Mechanics change a bit due to Instability list as well as most other actions.

1-10 Doesn’t show you everything Fractals Offer – Sorry to break it to you.

So harder mobs and better items IS content then? I do not see why you have a problem with vertical progression then.

I never said I had a problem with it.

Actually I support the ideal.

The problem is the reward system in this game is terrible.

Azreell – Mesmer
Loyalty To None

Absolutely loving playing a thief!

in Thief

Posted by: Azreell.1568

Azreell.1568

I dunno maybe I’m a conspiracy theorist – but this sounds far to scripted to me.

Azreell – Mesmer
Loyalty To None

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Yes you do level from 1 to 80 that is a type of vertical progression any game is like that though i do not see your point.

Yes nearly all games have vertical progression to some degree. But the vertical progression in GW2 is out of control right now in my opinion.

One armor set that not a full upgrade but more on the lines of a +1 is about as far out of control as you can get. I think your making mountains out of ant mounds. Out of control vertical progression is what you have in WoW a full new armor set ever 6 months and about 5 to 10 levels every year. In WoW vertical progression will never end and i have a feeling games say like wildstar or other games with a raid end game you will see the same thing happen. GW2 progression reminds me of FF11 before they added in a higher level cap then 75 only a +1 gear set. My point is that if you call this out of control what is in control vertical progression?

To be honest, it is the slippery slope that I am worried about the most. But even right now, the fact I listed stands.

It takes 3 months to full switch from one build to the next, because switching Ascended gear takes a long time. They take a while to obtain.

People may argue that you do not need Ascended gear. If they only use Exotic (or even masterwork) gear then they can switch very easily. Sure. But then they will be playing at a stat disadvantage, because Ascended stats > Exotic stats > Masterwork stats.

All these a facts.

The next argument is that exotic have very similar stats as Ascended. This is indeed true. However it is still a stat advantage. An unfair advantage is still an unfair advantage, no matter how small. That’s why the Olympics made every effort to make sure the completion is nearly 100% totally fair.

Once again, think of the slippery slope.

Until Anet openly state that “the slippery slope has ended”, we don’t know it will end. WoW is a much older game than GW2, so its slippery slope is more obvious. We cannot say “WoW is worst than GW2” because GW2 hasn’t reached the end of its slippery slope yet.

Hope I am making sense.

Why is it unfair? Your acting like things in pve are so base off of gear that any changes will = a win or a lost and that just not true. In WvW its unfair to be an up level but you can still get into wvw so its unfair to the world to have more up-level its also unfair to use a tp etc.. the list goes on and on for wvw its not made to be fair. There is no slope to slip down because the game still doable in greens at all levels but ONE event fractals and that 10+ fractals only. Its such a small part of the game over all though and you can get the full content of fractals by doing level 1 to 10.

That’s not true.

So there are added fractals 10+? the ideal of fractals is to see old story lines if your running them for the events and not the loot. So yes its comply true.

While that may be your definition of the content – It’s not Anet’s.

Mistlock instabilities start at 31.

Fights change

Mobs have More Hps

Mobs hit you harder.

You are required to do additional actions/events in certain fractals.

Boss Mechanics change a bit due to Instability list as well as most other actions.

1-10 Doesn’t show you everything Fractals Offer – Sorry to break it to you.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

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Posted by: Azreell.1568

Azreell.1568

The misconception is you need to bring something new to the genre.

GW2 tried and according to many people it didn’t work out so well.

Tell me any trinity based game after WoW that did worked out better than GW2 in the western world.

LotRO, AoC, Warhammer Online, AION, Rift, SWTOR ?

Just because an MMO doesn’t reach WoW numbers doesn’t means its totally bad.

Rift – made a pretty hefty comeback going F2P.

SwTor – had more in game revenue sales then GW2 for 2013.

Warhammer – The one game I loved and wanted to work more then anything else. kitten you mythic.

Aion – Has a larger population then GW2 currently and is actually thriving.

Lotro – Also thriving and doing very well.

AoC – Not a fan of funcom – think this one is on life support basically.

Some of these guys border on being close to Wow in terms of age and most of them have larger player bases then gw2 to date.

While I’m not a huge fan of where ANet has taken GW2, do you have a citation for most of the games you’ve listed having larger player bases than GW2? I’d believe it of Aion because of numbers from the East, but will that still be true once GW2 releases there?

It’s pretty easy to look up.

Actually Lineage 1 a trinity game is Ncsoft’s highest profit ip.

Azreell – Mesmer
Loyalty To None

Prove that GW2 is Vertical Progression.

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Posted by: Azreell.1568

Azreell.1568

Yes you do level from 1 to 80 that is a type of vertical progression any game is like that though i do not see your point.

Yes nearly all games have vertical progression to some degree. But the vertical progression in GW2 is out of control right now in my opinion.

One armor set that not a full upgrade but more on the lines of a +1 is about as far out of control as you can get. I think your making mountains out of ant mounds. Out of control vertical progression is what you have in WoW a full new armor set ever 6 months and about 5 to 10 levels every year. In WoW vertical progression will never end and i have a feeling games say like wildstar or other games with a raid end game you will see the same thing happen. GW2 progression reminds me of FF11 before they added in a higher level cap then 75 only a +1 gear set. My point is that if you call this out of control what is in control vertical progression?

To be honest, it is the slippery slope that I am worried about the most. But even right now, the fact I listed stands.

It takes 3 months to full switch from one build to the next, because switching Ascended gear takes a long time. They take a while to obtain.

People may argue that you do not need Ascended gear. If they only use Exotic (or even masterwork) gear then they can switch very easily. Sure. But then they will be playing at a stat disadvantage, because Ascended stats > Exotic stats > Masterwork stats.

All these a facts.

The next argument is that exotic have very similar stats as Ascended. This is indeed true. However it is still a stat advantage. An unfair advantage is still an unfair advantage, no matter how small. That’s why the Olympics made every effort to make sure the completion is nearly 100% totally fair.

Once again, think of the slippery slope.

Until Anet openly state that “the slippery slope has ended”, we don’t know it will end. WoW is a much older game than GW2, so its slippery slope is more obvious. We cannot say “WoW is worst than GW2” because GW2 hasn’t reached the end of its slippery slope yet.

Hope I am making sense.

Why is it unfair? Your acting like things in pve are so base off of gear that any changes will = a win or a lost and that just not true. In WvW its unfair to be an up level but you can still get into wvw so its unfair to the world to have more up-level its also unfair to use a tp etc.. the list goes on and on for wvw its not made to be fair. There is no slope to slip down because the game still doable in greens at all levels but ONE event fractals and that 10+ fractals only. Its such a small part of the game over all though and you can get the full content of fractals by doing level 1 to 10.

That’s not true.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The misconception is you need to bring something new to the genre.

GW2 tried and according to many people it didn’t work out so well.

Tell me any trinity based game after WoW that did worked out better than GW2 in the western world.

LotRO, AoC, Warhammer Online, AION, Rift, SWTOR ?

Just because an MMO doesn’t reach WoW numbers doesn’t means its totally bad.

Rift – made a pretty hefty comeback going F2P.

SwTor – had more in game revenue sales then GW2 for 2013.

Warhammer – The one game I loved and wanted to work more then anything else. kitten you mythic.

Aion – Has a larger population then GW2 currently and is actually thriving.

Lotro – Also thriving and doing very well.

AoC – Not a fan of funcom – think this one is on life support basically.

Some of these guys border on being close to Wow in terms of age and most of them have larger player bases then gw2 to date.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

GW2 hasn’t changed very much in over a year. Minimum lack luster updates at best.

If you count the LS – please read no further and it would be an exercise in futility.

Looking Objectively as both games as I have played both quite a bit (Wildstar and GW2) I will tell you this.

Wildstar is what I thought GW2 was going to end up being. I was well aware gw2 would never be gw1 but I had hope at least it would evolve into something great and a hybrid of the current mmorpg style. In didn’t end up that way.

Wildstar is heavily based on GW2 combat but it actually takes it one step further in terms of depth. Combat pve wise in Wildstar blows GW2 out of the water. There is no stack in a corner and win. Or zerg farm everything and win. There are actual tactics and strategy to encounters both solo and group.

One thing I have learned from GW2 is that without a Trinity games end up lacking strategy and combat depth and become nothing more the zerg dps something down. Wildstars trinity is an interesting twist on something many of us have come to love. It brings a new perspective on an old ideal.

If you are a solo player Wildstar has content for you.
If you are a raider Wildstar has content for you.
If you are crafter Wildstar has content for you.
If you are into player housing wildstar has content for you.
If you are into exploring Wildstar has content for you.
If you are a PvPer Wildstar has content for you.

The game is shipping with more content then we have GW2 a year later. Something has to be said about that.

Too bad the entire game looks ugly with goofy wacky cartoon graphics and brings nothing new to the Genre. ;/ Such an overhyped game.

The misconception is you need to bring something new to the genre.

GW2 tried and according to many people it didn’t work out so well.

Also, Have you played the game? The graphic style was chosen for 2 reasons. First off it fits perfectly to the atmosphere of the game. Secondly it cartoon style graphics age far better then what we have in GW2. Don’t get me wrong currently GW2 is a beautiful game. But, in time it will not age well – that’s the price of this graphic design.

The old saying, “If it isn’t broken don’t fix it” may still apply to this genre.

WoW is 10yrs old and still going strong. Matter of fact it still has a larger population then most other games combined including this one.

The game isn’t over hyped – I’ve played it a ton and in my opinion it’s what guild wars 2 should have been. The systems that game offers are many of the things Anet promised and never delivered on.

Wildstar has the best of both worlds. You can play it casual and enjoy it or play it hardcore and enjoy it.

It offers enough content for both sides of the spectrum.

None of that changes the fact that it’s ugly though. o.O WoW has awful art design as well and it just murders it from catching or keeping my interest. I’ve still followed it for a while but in the end it just looks like the same old MMO nonsense everything dishes out every year just with a bad paintjob this time.

Difference being it has enough content currently to keep you busy for the next few years.

Azreell – Mesmer
Loyalty To None

Prove that GW2 is Vertical Progression.

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Yes you do level from 1 to 80 that is a type of vertical progression any game is like that though i do not see your point.

Yes nearly all games have vertical progression to some degree. But the vertical progression in GW2 is out of control right now in my opinion.

One armor set that not a full upgrade but more on the lines of a +1 is about as far out of control as you can get. I think your making mountains out of ant mounds. Out of control vertical progression is what you have in WoW a full new armor set ever 6 months and about 5 to 10 levels every year. In WoW vertical progression will never end and i have a feeling games say like wildstar or other games with a raid end game you will see the same thing happen. GW2 progression reminds me of FF11 before they added in a higher level cap then 75 only a +1 gear set. My point is that if you call this out of control what is in control vertical progression?

To be honest, it is the slippery slope that I am worried about the most. But even right now, the fact I listed stands.

It takes 3 months to full switch from one build to the next, because switching Ascended gear takes a long time. They take a while to obtain.

People may argue that you do not need Ascended gear. If they only use Exotic (or even masterwork) gear then they can switch very easily. Sure. But then they will be playing at a stat disadvantage, because Ascended stats > Exotic stats > Masterwork stats.

All these a facts.

The next argument is that exotic have very similar stats as Ascended. This is indeed true. However it is still a stat advantage. An unfair advantage is still an unfair advantage, no matter how small. That’s why the Olympics made every effort to make sure the completion is nearly 100% totally fair.

I take joy in overcoming a challenge because I became a better player.
I do not take joy in overcoming a challenge because my stats got higher after grinding. This proves nothing.

And once again, think of the slippery slope.

Until Anet openly state that “the slippery slope has ended”, we don’t know it will end. WoW is a much older game than GW2, so its slippery slope is more obvious. We cannot say “WoW is worst than GW2” because GW2 hasn’t reached the end of its slippery slope yet.

Hope I am making sense.

I will use this as an example.

For number’s sake lets assume ascended is 3% more overall dps (making this up just to make it easy).

We have Warrior A and B.

Warrior A is in full exotics zerker.

Warrior B is in full ascended zerker.

We will assume Both warrior A and B are equally skilled. Warrior B will always win because that 3% will allow him to get warrior A’s hps to 0 faster.

The progression is already there. It’s already making a difference. The “small” difference people keep mentioning is actually much larger in the wvw area were to beat someone you only need to have 1 more hp then them.

See the point I’m getting at?

GW2 needs to decide what it is. It already has power creep in gear but continues to try and say it doesn’t.

They need to make up their minds so the player base knows what direction and what type of game they are actually playing.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

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Posted by: Azreell.1568

Azreell.1568

ESO will have it’s own following and fanbase etc but it’s not that one that Anet have to worry about. Its Wildstar.

NCSoft is publishing Wildstar. That’s the same company that publishes Guild Wars 2.

Wildstar isn’t a competitor.

Yes it is actually.

NcSoft is only the publisher for both games.

Anet is the development company for GW2

Turbine is the development company for WildStar

It will be competing with GW2 for a player base and will in turn even take players.

How is that not a competition?

I agree it’s competition. But it’s similar to Bud Light and Budweiser…. same parent. In the end, both win because funds from one may help the other, or funds from both may go to yet a third in development. That’s sort of NCSoft’s decision to make.

Speaking from a Corporate standpoint.

Funds earned from one will never see the light of day in the other.

There are multiple reasons for that some being tax prohibitive others development team agreements and so on.

They will remain separate and quite frankly they should. But, what will happen is whichever title earns them more money the other if it starts to loose players will be put on life support.

Look to SoE for examples on this.

It’s dangerous when a company has two AAA titles on the market in direct competition with each other.

Something will have to give.

Azreell – Mesmer
Loyalty To None

Help me pick my new 80.

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

BM Condi Regen Ranger.

Or

PU Mesmer before they nerf it and enjoy it as the whole world hates you.

Roam your heart out then.

You’re Welcome.

Haha I like you for not reading post of op he gave you 3 options warrior, necro and inig and you give him 2 classes that are not listed LOL.

BTT

If you like condi builds and wvw i would probably go for necro hes imo really good for pvp and wvw is like pvp and his condi builds are very effective for single target or even multiple targets so you can zerg or roam alone.

BM Condi Regen Ranger.

Or

PU Mesmer before they nerf it and enjoy it as the whole world hates you.

Roam your heart out then.

You’re Welcome.

Haha I like you for not reading post of op he gave you 3 options warrior, necro and inig and you give him 2 classes that are not listed LOL.

BTT

If you like condi builds and wvw i would probably go for necro hes imo really good for pvp and wvw is like pvp and his condi builds are very effective for single target or even multiple targets so you can zerg or roam alone.

He want to roam and do WvW – Obviously he sounds a bit lacking in experience so I gave him some more viable options.

Thank You for caring.

P.S. Your suggestion of necro is very poor. They are one of the slowest classes in game and lack any form of escape mechanics unless you go Norn and use the racial snow leopard. Sure you can do great 1v1s but the minute a few people see you – you have no way to escape.

Azreell – Mesmer
Loyalty To None

(edited by Azreell.1568)

Help me pick my new 80.

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

BM Condi Regen Ranger.

Or

PU Mesmer before they nerf it and enjoy it as the whole world hates you.

Roam your heart out then.

You’re Welcome.

What are Mesmer’s supposed to do? I used a lvl 20 booster, as it’s the only class I haven’t tried.

It feels as delicate as toilet paper, whereas my guardian, by comparison is like stepping into a Tiger Tank.

I’ll see how it goes.

There are multiple builds which are all viable but Im referring to the most hated build which is PU.

More stealth then a thief.
Non stop condition spam.
Tons of stun breaks and movement abilities in combat.
Tons of disengages.

They are NOT squishy btw.

In other worlds for roaming its a pretty amazing class to play and an annoying one to fight.

1v1 They are atm in the top tier of classes.

Granted it’s getting nerfed but overall the mesmer has always been a great roamer for wvw and there are still tons of other builds which are and will remain viable.

Azreell – Mesmer
Loyalty To None

Abysmal Reward System

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Posted by: Azreell.1568

Azreell.1568

Everyone treats Wow references like the plague which I find interesting.

The reason why is most likely the way they keep those players. A lot of people have already referred to ‘Skinner boxes’, ‘hamster wheels’, ‘carrot and stick’…
WoW was very successful thanks to using psychological methods of influencing people.
They’re like the tabacco of the gaming industry (I do not smoke for a reason ^^).

ArenaNet is doing a hell of a good job at bringing about the same, but if that’s positive is all up to you.

At least in my opinion – Anything I ever did in Wow I felt rewarded for and continued to play because I enjoyed the continued content which I found entertaining and the continues loot which improved my characters performance.

So far in GW2 – there hasn’t been a single thing in which I felt I was adequately rewarded for. The same grind is here – the difference being the total lack of a rewarding feeling for it.

I’m not saying WoW delivers bad content, most likely not, but behaviorism is one of their driving success factors. Not everyone in the gaming industry is a heartless scavenger of profits, there are people with ideals and ideas who care more about a good game. I’m sure there are people like those in Blizzard, and they probably give a lot to bring good content that feels worth completing. Doing a dungeon can feel perfectly satisfying but at the same time be just a means to an end (with a goal placed outside of itself).

Oh and I certainly do not want to discourage members of ArenaNet, because I’m sure there are people with a vision there too, who do their best to bring a good game. A lot could be improved though.

The main problem you seem to deal with is that if you make everything a lot less grindy and a lot more rewarding, everyone will blast right through the game, leaving nothing to be done but pvp/role-playing/socializing/some high-level pve.

In a theme park game you need progression of some type because if not players will get bored and leave.

If this was a sand box with some sand box tools for players I think we wouldn’t be having this discussion.

I truly believe they missed the boat in terms of which direction they should have taken this game when designing it. Sand box would have fit this so much better.

Azreell – Mesmer
Loyalty To None

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Posted by: Azreell.1568

Azreell.1568

ESO will have it’s own following and fanbase etc but it’s not that one that Anet have to worry about. Its Wildstar.

NCSoft is publishing Wildstar. That’s the same company that publishes Guild Wars 2.

Wildstar isn’t a competitor.

Yes it is actually.

NcSoft is only the publisher for both games.

Anet is the development company for GW2

Turbine is the development company for WildStar

It will be competing with GW2 for a player base and will in turn even take players.

How is that not a competition?

Azreell – Mesmer
Loyalty To None

I Gave Up On This Game Am I Wrong?

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Posted by: Azreell.1568

Azreell.1568

They missed the boat with making this a themepark.

I truly think a lot of there systems would have been better suited to a sandbox style game.

Azreell – Mesmer
Loyalty To None

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Posted by: Azreell.1568

Azreell.1568

GW2 hasn’t changed very much in over a year. Minimum lack luster updates at best.

If you count the LS – please read no further and it would be an exercise in futility.

Looking Objectively as both games as I have played both quite a bit (Wildstar and GW2) I will tell you this.

Wildstar is what I thought GW2 was going to end up being. I was well aware gw2 would never be gw1 but I had hope at least it would evolve into something great and a hybrid of the current mmorpg style. In didn’t end up that way.

Wildstar is heavily based on GW2 combat but it actually takes it one step further in terms of depth. Combat pve wise in Wildstar blows GW2 out of the water. There is no stack in a corner and win. Or zerg farm everything and win. There are actual tactics and strategy to encounters both solo and group.

One thing I have learned from GW2 is that without a Trinity games end up lacking strategy and combat depth and become nothing more the zerg dps something down. Wildstars trinity is an interesting twist on something many of us have come to love. It brings a new perspective on an old ideal.

If you are a solo player Wildstar has content for you.
If you are a raider Wildstar has content for you.
If you are crafter Wildstar has content for you.
If you are into player housing wildstar has content for you.
If you are into exploring Wildstar has content for you.
If you are a PvPer Wildstar has content for you.

The game is shipping with more content then we have GW2 a year later. Something has to be said about that.

Too bad the entire game looks ugly with goofy wacky cartoon graphics and brings nothing new to the Genre. ;/ Such an overhyped game.

The misconception is you need to bring something new to the genre.

GW2 tried and according to many people it didn’t work out so well.

Also, Have you played the game? The graphic style was chosen for 2 reasons. First off it fits perfectly to the atmosphere of the game. Secondly it cartoon style graphics age far better then what we have in GW2. Don’t get me wrong currently GW2 is a beautiful game. But, in time it will not age well – that’s the price of this graphic design.

The old saying, “If it isn’t broken don’t fix it” may still apply to this genre.

WoW is 10yrs old and still going strong. Matter of fact it still has a larger population then most other games combined including this one.

The game isn’t over hyped – I’ve played it a ton and in my opinion it’s what guild wars 2 should have been. The systems that game offers are many of the things Anet promised and never delivered on.

Wildstar has the best of both worlds. You can play it casual and enjoy it or play it hardcore and enjoy it.

It offers enough content for both sides of the spectrum.

Azreell – Mesmer
Loyalty To None

Abysmal Reward System

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Posted by: Azreell.1568

Azreell.1568

Everyone treats Wow references like the plague which I find interesting.

The reason why is most likely the way they keep those players. A lot of people have already referred to ‘Skinner boxes’, ‘hamster wheels’, ‘carrot and stick’…
WoW was very successful thanks to using psychological methods of influencing people.
They’re like the tabacco of the gaming industry (I do not smoke for a reason ^^).

ArenaNet is doing a hell of a good job at bringing about the same, but if that’s positive is all up to you.

At least in my opinion – Anything I ever did in Wow I felt rewarded for and continued to play because I enjoyed the continued content which I found entertaining and the continues loot which improved my characters performance.

So far in GW2 – there hasn’t been a single thing in which I felt I was adequately rewarded for. The same grind is here – the difference being the total lack of a rewarding feeling for it.

Azreell – Mesmer
Loyalty To None

Current cost of leveling Armorsmithing 1-500?

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Posted by: Azreell.1568

Azreell.1568

http://www.gw2crafts.net/

Best site IMO for crafting hands down.

Azreell – Mesmer
Loyalty To None

After opening 103 bags...

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

how about farmers like me? ;_;

Then you’re playing the wrong game and you have my condolences.

Lol good one. But even farmer like you don’t gamble. You find a spot where you can get a good amount of gold per hours and you don’t farm it too much so you don’t get into the DR. But personally, farming in this game is both boring and is a really bad way to gain gold. I don’t know all farming spot and some can be profitable, but they are really rare.

8-12 g an hour farm is a bad way to make gold?

>____>

I didn’t say that. There is so many things that can be farmed and several ways to farm each items. From time to time i found a good farming spot, use it for a while then stop when the spot became less profitable, but i never enjoyed that. Right now, dungeon run are so profitable and way more fun (for me) so i stick with that when i want to make gold. I’m sure there is a lot of spot where you can do a lot of gold farming them, but most of them don’t get you 8-12g for long time, because as more people figure out about the spot, it become more and more exploited and the price drop. I used to farm Charged and Onyx Lodestone when they selling between 2,5 and 4 Gold each, but that time is long gone.

DR says hi.

Funny enough, I made 4 guardians to combat DR (which only hits me during the weekends when I farm a ton).

At a minimum you get 8-12g an hour, when you can get as much as 14-16g/h

Fair enough I forgot it’s only account based in dungeons.

Azreell – Mesmer
Loyalty To None

Help me pick my new 80.

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

BM Condi Regen Ranger.

Or

PU Mesmer before they nerf it and enjoy it as the whole world hates you.

Roam your heart out then.

You’re Welcome.

Azreell – Mesmer
Loyalty To None

After opening 103 bags...

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

how about farmers like me? ;_;

Then you’re playing the wrong game and you have my condolences.

Lol good one. But even farmer like you don’t gamble. You find a spot where you can get a good amount of gold per hours and you don’t farm it too much so you don’t get into the DR. But personally, farming in this game is both boring and is a really bad way to gain gold. I don’t know all farming spot and some can be profitable, but they are really rare.

8-12 g an hour farm is a bad way to make gold?

>____>

I didn’t say that. There is so many things that can be farmed and several ways to farm each items. From time to time i found a good farming spot, use it for a while then stop when the spot became less profitable, but i never enjoyed that. Right now, dungeon run are so profitable and way more fun (for me) so i stick with that when i want to make gold. I’m sure there is a lot of spot where you can do a lot of gold farming them, but most of them don’t get you 8-12g for long time, because as more people figure out about the spot, it become more and more exploited and the price drop. I used to farm Charged and Onyx Lodestone when they selling between 2,5 and 4 Gold each, but that time is long gone.

DR says hi.

Azreell – Mesmer
Loyalty To None

Fractals Rewards are fine

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Posted by: Azreell.1568

Azreell.1568

- Best way to earn Karma / can obtain obsidian shards without using Karma
- Best way to get Ascended Ring
- Decent way to get T6 mats
- Cheapest way to get 20 slots bag
- Fractals exclusive skins
- Tons of rares
- Decent way to get Ascended back piece
- Decent gold earned, not best, but decent

And last but not least
- Lots more fun and dynamic than dungeons ( cept Dredge)

If you are doing Fractals for gold, you are doing it wrong. That’s what champ farm, dungeons and TP flipping is for.

Let me give you the real world version of his post:

Fractal skins border on precursor drop rates.
Ascended Chests border on precursor drop rates
Terrible way to get t6 mats
I’ll give you the ascended ring part
Most time consuming way to get 20 slot bags. Anyone could craft them in 1/100th the time it take you to get enough relics.
Terrible gold making
Some rares
Easy back piece.

You get some rewards for doing them – but after you have the back piece and ring set there is absolutely no reason at all to ever go back.

Fractals even 49’s and 50’s aren’t hard – they are simply a longer dungeon which requires a gear check that takes more time to complete and drop crap loot.

You forgot the most important one, Karma

And what I mean by Fractals skin is that you can only get Fractals skin from doing Fractals, thus making the rewards better

You have .76% chance of getting a fractal skin

I know people with 1500+ under their belt and who have never received a skin let alone a skin they might want. You have to keep in mind nothing says you will get the skin you are looking for IF you ever get a skin. Pretty crappy sounding to me.

I’ll give you the Karma point.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

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Posted by: Azreell.1568

Azreell.1568

Then let me turn the question around to you. Let’s take the example of a DPS in a trinity game, what do I have to think about that make the game a lot more deep?

The tank needs to think about taking damage, but I don’t, all I need to think about is DPS.

Almost guaranteed he’s going to come back with knowing your rotation and hitting your procs accordingly. Which, to me, is rather brainless, but hey, to each his own.

Positioning requirements.

Boss Mechanics/movement – Since you can’t spam abilities while moving. Positing is FAR more important on DPS uptime.

Mechanics would limit or increase your dps. None exist content wise in this game.

Synergy between phases of when to dps and when to stop to let aggro build or decline. No tanks – no need for any type of aggro awareness.

Proper timing of CD’s for burst phases. No enrage timers. World event timers only prohibit soloin world event bosses.

Healing requirements – knowing if and when I may need to pot or what buff i can do or bring to help healers or help healer energy / mana resource regen.

Buffs – Each class has certain buffs which benefit the raid / group comp which are required not just something I can do if i feel like it. So each class has a role beyond just dps in these games but more specific utilities.

The only thing brainless is stacking in a corner and letting your auto attacks kill most mobs. Even in high level fractals. Also, the mindless spam without any type of energy management in this game is like playing wack-a-mole until something is dead.

I could keep going on in my list if you so choose.

The point is this game is very shallow and not many people will agree with you that it isn’t.

Of the things listed, only positioning doesn’t fall under ‘knowing your rotation’ and ‘hitting your procs.’ Knowing when to pop a pot or a buff is part of both rotation and procing since for any given situation it should be pretty ‘standard’ how it’s going to go and what to expect. Unless you get people that don’t know their role or the scenario, that tends to throw anyone for a loop though.

Yes, I agree, stacking in a corner and auto attacking is also brainless. We don’t all play that way though. Yes, AI needs improvement, but if I recall that was in issue in both vanilla WoW and GW1:Proph as well. Such things improve as time progresses. New systems, and all that. As time has progressed, things have begun to improve. Does it still need work? Sure, none of us are refuting that point.

It hasn’t progressed at all.

Look at marionette lanes if you need proof.

No energy management, no rotation required, no healing tactics or mana management, no tank swaps, no aggro issues, no nothing beyond some very simple movements and spamming your dps abilities as fast as your fingers allow to try and kill it as fast as possible to make the timer.

I did all 5 lines more times then i can count and all it boiled down to was a zerk dps race.

That’s pretty much all this game is and will ever be based on due to the lack of a trinity.

I’m not upset at this – It’s simply just the by-product of a design flaw.

Azreell – Mesmer
Loyalty To None

Fractals Rewards are fine

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Posted by: Azreell.1568

Azreell.1568

- Best way to earn Karma / can obtain obsidian shards without using Karma
- Best way to get Ascended Ring
- Decent way to get T6 mats
- Cheapest way to get 20 slots bag
- Fractals exclusive skins
- Tons of rares
- Decent way to get Ascended back piece
- Decent gold earned, not best, but decent

And last but not least
- Lots more fun and dynamic than dungeons ( cept Dredge)

If you are doing Fractals for gold, you are doing it wrong. That’s what champ farm, dungeons and TP flipping is for.

Let me give you the real world version of his post:

Fractal skins border on precursor drop rates.
Ascended Chests border on precursor drop rates
Terrible way to get t6 mats
I’ll give you the ascended ring part
Most time consuming way to get 20 slot bags. Anyone could craft them in 1/100th the time it take you to get enough relics.
Terrible gold making
Some rares
Easy back piece.

You get some rewards for doing them – but after you have the back piece and ring set there is absolutely no reason at all to ever go back.

Fractals even 49’s and 50’s aren’t hard – they are simply a longer dungeon which requires a gear check that takes more time to complete and drop crap loot.

Azreell – Mesmer
Loyalty To None

Abysmal Reward System

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Everyone treats Wow references like the plague which I find interesting.

In 10 yrs not a single game has come close to having as many players nor putting out as much content as wow.

To date – It is still the most played and arguably best bang for the buck game on the market.

It’s also pulls off being the most casual game and can be the most hardcore game depending on how you want to play it.

All I’m saying is it did more things right then pretty much any other game on the market currently and probably still why it has more players then most mmo’s combined.

It just annoys me that people treat success so oddly.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

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Azreell.1568

Nage,

I did nothing but repost what you yourself have written.

If you don’t like that – perhaps you should have phrased your context differently.

On a side note – Just so you are aware: Trinity games the the majority in mmo’s and non trinity are the minority.

So of course tens of millions of players across multiple games currently are obviously wrong and you are right.

How could I have not seen that ?

Azreell – Mesmer
Loyalty To None

Toxic community or just my server?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Is it just my server (far shiverpeaks) or is the community of GW2 generally toxic?

It seems that returning from a break from gw2 no one is willing to help each other; they rather just “troll” or flame in chat.

Simple requests like asking where a champion train is, asking for help on an event, asking how to do a dungeon boss – strangely seems to provoke the most vile reactions.

Rant over – worth changing servers or is GW2 just like this now?

Idle mind is the devils playground.

Take that as you will.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Then let me turn the question around to you. Let’s take the example of a DPS in a trinity game, what do I have to think about that make the game a lot more deep?

The tank needs to think about taking damage, but I don’t, all I need to think about is DPS.

Almost guaranteed he’s going to come back with knowing your rotation and hitting your procs accordingly. Which, to me, is rather brainless, but hey, to each his own.

Positioning requirements.

Boss Mechanics/movement – Since you can’t spam abilities while moving. Positing is FAR more important on DPS uptime.

Mechanics would limit or increase your dps. None exist content wise in this game.

Synergy between phases of when to dps and when to stop to let aggro build or decline. No tanks – no need for any type of aggro awareness.

Proper timing of CD’s for burst phases. No enrage timers. World event timers only prohibit soloin world event bosses.

Healing requirements – knowing if and when I may need to pot or what buff i can do or bring to help healers or help healer energy / mana resource regen.

Buffs – Each class has certain buffs which benefit the raid / group comp which are required not just something I can do if i feel like it. So each class has a role beyond just dps in these games but more specific utilities.

The only thing brainless is stacking in a corner and letting your auto attacks kill most mobs. Even in high level fractals. Also, the mindless spam without any type of energy management in this game is like playing wack-a-mole until something is dead.

I could keep going on in my list if you so choose.

The point is this game is very shallow and not many people will agree with you that it isn’t.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

One thing I have learned from GW2 is that without a Trinity games end up lacking strategy and combat depth and become nothing more the zerg dps something down. Wildstars trinity is an interesting twist on something many of us have come to love. It brings a new perspective on an old ideal.

If you are a solo player Wildstar has content for you.
If you are a raider Wildstar has content for you.
If you are crafter Wildstar has content for you.
If you are into player housing wildstar has content for you.
If you are into exploring Wildstar has content for you.
If you are a PvPer Wildstar has content for you.

Games really don’t need a trinity. In fact, the trinity is detrimental to the depth of build making and combat.

If I’m the DPS and only the DPS I don’t need to consider the ability to take aggro or healing because that’s not my job. That forces my build to be very linear.

When I’m fighting as a DPS, my almost only focus is doing as much damage as possible, therefore there’s a limited amount of mechanics I can be exposed to, because otherwise it’d be throwing a curveball at me.

I like how the current LA event’s concept. There’s so much crud flying around and so many enemies you will take aggro and damage, whilst you need to kill enemies fast. I potentially have to consider quite a few things in my build, making it interesting. Now realistically it isn’t quite as interesting because the event has now moved away form actually trying to complete the events to basically zerging up and farming the heck out of it, but the idea is much more interesting than if I just had to go and spec for DPS.

On your second point, you could say that about any game that was designed to actually stay off life-support for a few years. Just because it has them doesn’t mean its going to be done well.

I could not disagree with you more.

And in fairness I think GW2 has proven the lack of a trinity – while , convenient for some is about as shallow as you can get.

Also the lack of a trinity means DPS is the only stat that matters which yields poor content design, poor gear choice selection, poor build selection and poor programmed AI.

All these things are apparent in GW2 at this time.

I’ll put it into a bit more context then. I went into LA first as my usual full zerk DPS Guardian. I got creamed. Way too much stuff to dodge to keep dodging them all, and way too many enemies (and dredge) to keep blind up on everything. DPS clearly wasn’t all that mattered because I’m not contributing when Im dead on the floor.

So I had to consider more things like mobility, ability to evade more with vigour, more healing capabilities all whilst still maintaining good damage, because a pure healtank isn’t very beneficial either.

(Do keep in mind this was when we actually still tried to do things like all 3 miasma events at once so, we weren’t all in 1 huge zerg to farm the crud out the the event, where only DPS really matters.)

Now, that’s more depth than a pure DPS build because simply it had more variables to input into it.

You can’t do that with the trinity because otherwise you are moving away from the trinity and throwing curveballs at people.

To put your argument into another perspective, in a trinity, you have an equal problem. For a DPS for example, does stats other than DPS matter? No, because otherwise the tank and healer must be just doing their jobs wrong. Does damage stats matter to a tank (beyond basic DPS to keep aggro in some games) or healer? No, because if they do, you should either grab a new DPS or think about how you’re maintaining aggro.

How would content or AI be better in a trinity? Lets take the Shadow Behemoth and stuff it into WoW for example, would that make that fight more interesting?

With all due respect that is a player issue problem. Not a design flaw or compliment.

I went in there with my zerk guardian as well and had zero issues. 20 25 0 0 25.

The point is in this game being trinityless the only stat that matters is dps.

The faster you kill something the better off you are as been proven for basically a year straight by all players.

Dodges, aegis, vigor, protection all these buffs enable it were everyone can be full zerk dps and have no issue what so ever.

The game combat is shallow due to the above comment.

Also – In reply to your thread I missed. Perhaps you should work at Anet – since they seem to be having issues designing content in which anything but DPS matters.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

One thing I have learned from GW2 is that without a Trinity games end up lacking strategy and combat depth and become nothing more the zerg dps something down. Wildstars trinity is an interesting twist on something many of us have come to love. It brings a new perspective on an old ideal.

If you are a solo player Wildstar has content for you.
If you are a raider Wildstar has content for you.
If you are crafter Wildstar has content for you.
If you are into player housing wildstar has content for you.
If you are into exploring Wildstar has content for you.
If you are a PvPer Wildstar has content for you.

Games really don’t need a trinity. In fact, the trinity is detrimental to the depth of build making and combat.

If I’m the DPS and only the DPS I don’t need to consider the ability to take aggro or healing because that’s not my job. That forces my build to be very linear.

When I’m fighting as a DPS, my almost only focus is doing as much damage as possible, therefore there’s a limited amount of mechanics I can be exposed to, because otherwise it’d be throwing a curveball at me.

I like how the current LA event’s concept. There’s so much crud flying around and so many enemies you will take aggro and damage, whilst you need to kill enemies fast. I potentially have to consider quite a few things in my build, making it interesting. Now realistically it isn’t quite as interesting because the event has now moved away form actually trying to complete the events to basically zerging up and farming the heck out of it, but the idea is much more interesting than if I just had to go and spec for DPS.

On your second point, you could say that about any game that was designed to actually stay off life-support for a few years. Just because it has them doesn’t mean its going to be done well.

I could not disagree with you more.

And in fairness I think GW2 has proven the lack of a trinity – while , convenient for some is about as shallow as you can get.

Also the lack of a trinity means DPS is the only stat that matters which yields poor content design, poor gear choice selection, poor build selection and poor programmed AI.

All these things are apparent in GW2 at this time.

Do you remember how the trinity was in early games? It sucked. It was all tank and spank.

Guild Wars 2 is doing something relatively new. Until developers learn what can and can’t be done with that relatively new system, it will seem shallow.

The encounters ARE improving if you’ve paid attention. Most dungeons sort of suck but I’m pretty sure that dungeons like the new TA path are much better than the original ones.

Three, four years from now, the time it really takes devs to learn a new system, the stuff coming out will be much better.

Saying a new system not being very good is not working is probably a gross overstatement.

Did you ever read what you just posted?

You basically just agreed with everything I wrote.

GW2 doesn’t have 4 yrs to try and get this new system right – if they even could.

Also, Comparing old tank and spanks to current day mechanics in other games is a not viable. There are much much more complex encounters in most all other games with a trinity currently due to the ability of the trinity and scope at which you can design content when players have specific roles.

Also the new TA path is not much different and I have every achievement in that place so I am very familiar.

The point being as you put it current content “Sort of Sucks” – your words not mine.
The reason being in my opinion the total lack of depth of combat and the meta being dps only.

No, I didn’t agree with anything you wrote. I’m saying trying something new takes time to work out and it’s getting better even now.

At any rate, the trinity system is godawful no matter what they do to it and I won’t play another trinity game again EVER.

I don’t want to look for a healer. I don’t want to look for a tank. The trinity is contrived, annoying and dated. In another five years it’ll hopefully fade away completely.

Then you have no idea what you wrote in your prior response.

The trinity isn’t going anywhere.

By the looks of the new and up coming games it’s making a very large come back.

As YOU yourself have posted – GW2 in it’s current trinity less state “sort of sucks”.

Do you really need to say more or want me to quote your response again?

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

One thing I have learned from GW2 is that without a Trinity games end up lacking strategy and combat depth and become nothing more the zerg dps something down. Wildstars trinity is an interesting twist on something many of us have come to love. It brings a new perspective on an old ideal.

If you are a solo player Wildstar has content for you.
If you are a raider Wildstar has content for you.
If you are crafter Wildstar has content for you.
If you are into player housing wildstar has content for you.
If you are into exploring Wildstar has content for you.
If you are a PvPer Wildstar has content for you.

Games really don’t need a trinity. In fact, the trinity is detrimental to the depth of build making and combat.

If I’m the DPS and only the DPS I don’t need to consider the ability to take aggro or healing because that’s not my job. That forces my build to be very linear.

When I’m fighting as a DPS, my almost only focus is doing as much damage as possible, therefore there’s a limited amount of mechanics I can be exposed to, because otherwise it’d be throwing a curveball at me.

I like how the current LA event’s concept. There’s so much crud flying around and so many enemies you will take aggro and damage, whilst you need to kill enemies fast. I potentially have to consider quite a few things in my build, making it interesting. Now realistically it isn’t quite as interesting because the event has now moved away form actually trying to complete the events to basically zerging up and farming the heck out of it, but the idea is much more interesting than if I just had to go and spec for DPS.

On your second point, you could say that about any game that was designed to actually stay off life-support for a few years. Just because it has them doesn’t mean its going to be done well.

I could not disagree with you more.

And in fairness I think GW2 has proven the lack of a trinity – while , convenient for some is about as shallow as you can get.

Also the lack of a trinity means DPS is the only stat that matters which yields poor content design, poor gear choice selection, poor build selection and poor programmed AI.

All these things are apparent in GW2 at this time.

Do you remember how the trinity was in early games? It sucked. It was all tank and spank.

Guild Wars 2 is doing something relatively new. Until developers learn what can and can’t be done with that relatively new system, it will seem shallow.

The encounters ARE improving if you’ve paid attention. Most dungeons sort of suck but I’m pretty sure that dungeons like the new TA path are much better than the original ones.

Three, four years from now, the time it really takes devs to learn a new system, the stuff coming out will be much better.

Saying a new system not being very good is not working is probably a gross overstatement.

Did you ever read what you just posted?

You basically just agreed with everything I wrote.

GW2 doesn’t have 4 yrs to try and get this new system right – if they even could.

Also, Comparing old tank and spanks to current day mechanics in other games is a not viable. There are much much more complex encounters in most all other games with a trinity currently due to the ability of the trinity and scope at which you can design content when players have specific roles.

Also the new TA path is not much different and I have every achievement in that place so I am very familiar.

The point being as you put it current content “Sort of Sucks” – your words not mine.
The reason being in my opinion the total lack of depth of combat and the meta being dps only.

Azreell – Mesmer
Loyalty To None

Wurm is worth doing?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

One of two things need to change for Wurm to be worth it:

1. Heavily nerf difficulty (adding an extra minute to the timer for the head phase, for example).

2. Heavily buff rewards (to the level of guaranteed exotics and 1 in 10 chance at ascended chests).

Until then, all the wurm is good for is frustration. There’s no challenge to the encounter anymore, head phase is just banging your head against a wall until you get a favorable die roll. First phase is identical difficulty to Teq, so in all actuality for the wurm to be worth it head phase could just be cut from the fight completely.

This kind of response sums up the difference between people who kill the Wurm, and people who don’t. The challenge isn’t about the loot, but of the challenge itself. Getting together your guild and coordinating with 150 people simultaneously is what Elite Content is all about. And as time goes on, the Hardcore groups are having an easier time killing the Wurm.

The loot drops are good as they are, as it keeps the fair-weathers away from the event. If someone doesn’t want to take the time to learn mechanics and strategies, and only wants the end loot, then they shouldn’t try the event. All it takes effort from everyone on the raid. For those who do the event and are successful, RNG will bless someone every now and then. A few nites ago when me and three others got the Mini Wurm as drops from a single run.

I’ve killed the wurm multiple times and it’s not hard nor enjoyable.

The content encounter itself is not hard at all – actually it’s entry level raid mechanics at best in most other games so I’m not sure were you think it’ difficult.

The only part of the content that is problematic is the human resource management.

If I wanted to play a human resource management sim I would. But , requiring the sheer amount of people you need to do a simplistic mechanic fight just screams poor design to me.

There is absolutely NOTHING elite about this fight or it’s difficulty.

Azreell – Mesmer
Loyalty To None

Have you forgot? We haven't!

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

One thing I have learned from GW2 is that without a Trinity games end up lacking strategy and combat depth and become nothing more the zerg dps something down. Wildstars trinity is an interesting twist on something many of us have come to love. It brings a new perspective on an old ideal.

If you are a solo player Wildstar has content for you.
If you are a raider Wildstar has content for you.
If you are crafter Wildstar has content for you.
If you are into player housing wildstar has content for you.
If you are into exploring Wildstar has content for you.
If you are a PvPer Wildstar has content for you.

Games really don’t need a trinity. In fact, the trinity is detrimental to the depth of build making and combat.

If I’m the DPS and only the DPS I don’t need to consider the ability to take aggro or healing because that’s not my job. That forces my build to be very linear.

When I’m fighting as a DPS, my almost only focus is doing as much damage as possible, therefore there’s a limited amount of mechanics I can be exposed to, because otherwise it’d be throwing a curveball at me.

I like how the current LA event’s concept. There’s so much crud flying around and so many enemies you will take aggro and damage, whilst you need to kill enemies fast. I potentially have to consider quite a few things in my build, making it interesting. Now realistically it isn’t quite as interesting because the event has now moved away form actually trying to complete the events to basically zerging up and farming the heck out of it, but the idea is much more interesting than if I just had to go and spec for DPS.

On your second point, you could say that about any game that was designed to actually stay off life-support for a few years. Just because it has them doesn’t mean its going to be done well.

I could not disagree with you more.

And in fairness I think GW2 has proven the lack of a trinity – while , convenient for some is about as shallow as you can get.

Also the lack of a trinity means DPS is the only stat that matters which yields poor content design, poor gear choice selection, poor build selection and poor programmed AI.

All these things are apparent in GW2 at this time.

Azreell – Mesmer
Loyalty To None