Showing Posts For Azreell.1568:

WvW Single Target Area / Two vs Two

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Posted by: Azreell.1568

Azreell.1568

WoW is all about the gear, terrible game. Shame on you Azreel for trying to send a player there.

OP, I agree with mcarswell that Obsidian Sanctum is a great place for dueling, just head to the arena area. Otherwise you can use the Custom Arenas function in Heart of the Mists to design an arena for as many players as you like (that does costs gems however).

8+million active accounts and 10yrs+ says it’s not so terrible.

Wow PvP is not all about gear – that’s generally the stereo-typical response of those who found it too difficult or complex to handle.. Also the match making system there is years ahead of what we have in TPvP.

I don’t even play the game anymore(although quite frankly I am starting to think of going back because the current crop of MMORPGS is terrible). But, you have to give the devil his due.

It’s offers exactly the type of game play this player was looking for.

Pound for Pound no matter how much I may like or not like it – it is still the best mmorpg on the market and the most bang for your buck. It offers something for everyone.

Quite frankly the reason I said the above is GW2 should stop trying to focus on being different(which isn’t working) and just focus on being fun.

Azreell – Mesmer
Loyalty To None

WvW Single Target Area / Two vs Two

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Posted by: Azreell.1568

Azreell.1568

1) I am not only looking for 1v1s or whatever, but I would enjoy them. I love the rest of the game as well, and I know I would hate the boring WoW combat.

2) I’m sick of people who think people with ideas for GW should go play a different game. GW2 is absolutely amazing, and I don’t really care if it doesn’t change in any way, But some changes could also be cool and there is no harm in suggesting them or talking about them.

To clarify – Wow combat is about 10x’s more complex in a PvP setting or heck in PvE setting then GW2 could ever be.

GW2 is basically training wheels in terms of difficulty.

The suggestion for other games is simple. If i wanted to go fast I wouldn’t buy a malibu – I would buy a corvette. So the options this player is looking for is done in other games and done very very very well.

Also, From your post you apparently never played Wow – so how do you know you would hate the combat system?

Azreell – Mesmer
Loyalty To None

Zergs are broken and can hurt gw2

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Posted by: Azreell.1568

Azreell.1568

Zergs are the by-product of content design.

Nothing more nothing less.

Not really. Zergs are a by-product of many design decisions in this game. The game would need to fundamentally change to resolve this.

1. AOE cap. as long as this is present zergs will win
2. Lack of roles. As long as everyone is doing the same thing then there will be no strategy needed. 10 people doing dps will always be better than 2 people doing dps.
3. Shared loot and xp. As long as everyone in the zerg gets equal loot and xp the fastest solution is always to stay together. 2 people will always kill things faster than 1 person
4. Content design. As long as bosses are designed to just be HP bags with a timer, the more the better.
5. Stacking buffs in only a small AOE. since all buffs and heals are given only in a small radius stacking in a giant blob will always be more effective than not stacking.
6. Combo fields have unlimited use in a small radius. Same problem as with buffs.

These things will always encourage zerging over other methods, especially in the open world.

You obviously didn’t understand my reply lol.

P.S. I agree with you :P

Azreell – Mesmer
Loyalty To None

WvW Single Target Area / Two vs Two

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Posted by: Azreell.1568

Azreell.1568

I have never played WoW before and I don’t intend to. I was simple saying that Duels with PVE armour would be cool.

If this is a system you are looking for in terms of small scale 2v2. 3v3 and 5v5 there is no better game on the market then wow for that type of game play or duels.

Just saying it like it is…..

Azreell – Mesmer
Loyalty To None

WvW Single Target Area / Two vs Two

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Posted by: Azreell.1568

Azreell.1568

So you want Wow arenas?

If so I suggest you play that game.

Anet can barely pull of what it’s doing now let alone adding arenas to the game.

Azreell – Mesmer
Loyalty To None

Zergs are broken and can hurt gw2

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Posted by: Azreell.1568

Azreell.1568

Zergs are the by-product of content design.

Nothing more nothing less.

Azreell – Mesmer
Loyalty To None

Rox's Quiver skin for backpiece

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Posted by: Azreell.1568

Azreell.1568

What’s his faces armor is still there put it back please.

You mean Braham?

I got it the first time it was in gemstore… back when Rox and Braham was first introduced to us. Infact I got the bow too. Sort of a shame since, the Southsun even followed right after and got me the fervid flower thing, which has been my one true love for my main since… meaning I don’t get to use the quiver and the bow :/

Anyways… I am sure it will appear again some time, so keep eyes open for it. And yeah, why it is not just there always… dunno.

Because the “illusion” of exclusivity yields more desirability from the consumer.

Simple marketing.

Leave an item on the TP forever – it may do well for the short term but then sales will fall off as it becomes more common place.

Or put said item out temporarily and more people will want it due to it not being something that they can get whenever they want. Then bring the exact same item out a few months later and rinse repeat.

The item with limited sales up time will always out preform the item which is readily available.

Azreell – Mesmer
Loyalty To None

Suggestion: Progressive Zone

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Posted by: Azreell.1568

Azreell.1568

It would be great to have a zone with tiered level feel to it.

  • where we are supplying assault team and once supplies get to a certain point they push to an upper (next phase)
  • If supplies get depleted they have to fall back
  • Assaults occur on the base that diminish supplies at regular intervals
  • As you go up in each tier veterans/elites/champions are in the zone.
  • Supply is recollected off killing the mobs
  • Higher tier areas provide better chance of “Desirable” loot

Prepare to be flamed for mentioning the word “Progression”.

On a side note – this game could use quite a bit of progression to avoid the complete boredom it has become.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

This is an interesting message.

The entire topic would be similar to asking yourselves, If you think the government can make you a better person.

Bottom line is it can’t.

Anet itself can’t make anyone a better player and they shouldn’t even try as it would be wasted resources in attempting it.

If that were true, that would mean that every game designer ever has wasted time and precious resources, by providing players with useless tutorials.

Not exactly an idea I subscribe to.

This game does have a tutorial system. It’s called the leveling process.

Beyond that – there is absolutely nothing that can be done to improve said players skill level beyond said player investing time and effort in improving himself.

Also, As stated some players are good and some are bad. There is no equality when it comes to skill and it’s silly to think that there could be.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

This is an interesting message.

The entire topic would be similar to asking yourselves, If you think the government can make you a better person.

Bottom line is it can’t.

Anet itself can’t make anyone a better player and they shouldn’t even try as it would be wasted resources in attempting it.

The simple truth is we are not created equal.

Some players are more skilled , some players are less skilled.

The ONLY thing Anet can do it make content which can appease both groups. They are not capable of anything beyond that.,

Yes people will always have different skill levels and skill potential, but people get better at things by experience and challenge. If the game had more content which got people used to basic skills and added more content which challenged those skills then plenty of people would get “better”. Will everyone? No.

I’m not sure how the “better person” analogy works. That sounds rather morally ambiguous whereas being able to dodge more efficiently is a metric which can be trained. It’s altogether different.

It’s not different at all.

The point is simple. ANY player can improve his skill set by practice, researching encounters and understanding his class. In other words investing some time to improve.

But, What you are asking for is for Anet to take away the above work and design content around doing the exact same thing to make it "easier’ or carry said players who are not willing to take the initiative to improve.

I’m sorry but our society has enough hand holding.

Darwinism has a place in videos games and worked well in all prior games I have played.

It gives other players something to strive for.

Azreell – Mesmer
Loyalty To None

Lack of skimpy male clothing

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Posted by: Azreell.1568

Azreell.1568

Seriously, there is hardly any skimpy male clothing. Females seem to get most of the revealing tops – why not Guys? It’s sexist. One of the more revealing male tops is probably the feathered top (but even then, the male feathered top has NOTHING on the bloobs that female zodiac tops have), yet it has long sleeves that really ruin it.

And while we’re at it, there should be a ‘Lord Faren’s Underwear’ skin. Seriously, I’d pay gems for that! Why hasn’t Anet made this already? It would sell like hotcakes. I’m sure many players would want skimpy beach-themed armor skins.

There should also be red/orange/yellow/green/blue/purple/pink flesh colored skins in the gemstore too (sylvari shouldn’t get ALL the skin colors, it’s extremely racist).

Edit: I’ve included a ton of pics below for comparison. My point is the amount of skin showing, or lack thereof, for the males.

I’ve also included a photoshopped version of my elementalist with a blue flesh skin (also wearing the zodiac top) and Lord Faren’s underwear – because I want a ‘Dr. Manhattan’ (From the Watchmen comic series) outfit for him one day. If only his underwear skin were available…

The point that you even thought to bring this to the forums and complain – explains what is fundamentally wrong with our society.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

This is an interesting message.

The entire topic would be similar to asking yourselves, If you think the government can make you a better person.

Bottom line is it can’t.

Anet itself can’t make anyone a better player and they shouldn’t even try as it would be wasted resources in attempting it.

The simple truth is we are not created equal.

Some players are more skilled , some players are less skilled.

The ONLY thing Anet can do it make content which can appease both groups. They are not capable of anything beyond that.,

Azreell – Mesmer
Loyalty To None

Black Lion Key "Farmers"..

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Azreell.1568

The point of this post should be about the real problem.

The real problem is how in efficient it is to acquire anything in this game without using the gem shop/tp.

Azreell – Mesmer
Loyalty To None

"Expansion sized" patch

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Azreell.1568

It’s funny how WoW smashes all the other F2P MMORPGs despite the fact that it is subscription based…

I think there is a huge difference between the GW2 shop and other shops. We have no mounts and no insane amount of pets. If ANet would sell them, GW2 revenue would be over $100million for sure. But they don’t. At least the GW2 shop is less p2w than the SW:TOR one is.

Consumer wise – People spend money where they see value and or where they are comfortable.

Also, Don’t speculate . These numbers are not speculation but performance and once again GW2 is found lacking.

Azreell – Mesmer
Loyalty To None

"Expansion sized" patch

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Azreell.1568

Azreell – Mesmer
Loyalty To None

Why must people keep shouting expansion?

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Posted by: Azreell.1568

Azreell.1568

Many of us want an expansion because it would mean far more substantial content than what the living story seems capable of.

I’ll try to list what we have gained since launch (in terms of permanent stuff), please correct me if I forget anything:
- ascended gear
- crafting to 500
- a new dungeon path to TA
- 1 new unique dungeon; fractals
- the LFG tool
- a smattering of QoL improvements such as the currency wallet
- 1 new wvw map
- 1 new zone
- a very scarce few new weapon and armor skins that weren’t temporary/gem store
- 1 new world boss (and one revamped old one)
- a couple new spvp maps

Looking back I’m actually kind of surprised by the list, but it’s still not what people expect in an expansion. Personally I (and I think most people) expect something like:
- a whole new continent
- a whole new personal story chain just as long (or close) as the original
- at least 10 new zones
- at least 5 new dungeons
- new armor and weapon skins for each of those dungeons and/or new events
- new open world dynamic events
- at least 3-5 new spvp maps
- a new (relevant to the new campaign) wvw map
—-And above all—-
- New playable race
- New class (or at least a slew of new weapon and utility skills, like 8-10 new skills and/or traits per class)

Not to mention all of this should be wrapped together in an overall package with a unifying theme, story, experience, etc. Not a disjointed series of unrelated patches that have nothing to do with each other until the last 4 or 5 patches where we find out the main villain is this crazy chick who we find out doesn’t even matter what her motives were…

I’ve said it before, but I think Anet simply doesn’t have the revenue to pursue such an expansion. NCSoft probably takes the lionshare of their gem store profits. I’m not mad at NCSoft though. I just wish they would see that GW2 has a passionate fanbase that deserves more and will pay for more if the content is up to par. But NCSoft is more interested in Wowstar it seems…

To answer the question of the title of this thread, we shout for an expansion because if we don’t, it might never happen. The higher-ups need to see demand before they invest the funds to create the supply.

The above bold and quoted lines are the exact reason why people are asking for an expansion.

GW2 – to date has released far less content then any other current AAA mmorpg.

LS releases were nothing more then temp. mini zerg games with horrible cliche writing. The conclusion was about as underwhelming as you can get.

Once again in an entire year – Anet provided a laughable small amount of content in comparison to it’s competitors.

That is the entire reason the forums as well as many players are livid.

Azreell – Mesmer
Loyalty To None

"Expansion sized" patch

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Posted by: Azreell.1568

Azreell.1568

Not sure you checked our morphing abilities. Brilliant idea and definately synergy there.

I checked it. Synergy? Haha yes. I am talking about passive Synergy classes have got. WoW, Rift, GW2, everywhere. That’s what is missing in ESO and that is the point why the combat in TESO will alway feel wack and boring.

I’d argue to say that rift and wow’s combat is quite archaic. Nothing but a rotation waiting for procs.

Both Rift and Wow’s combat mechanics are about 10x’s as complex as anything that GW2 offers.

Also, How difficult is it to mash buttons without worry of any type of resource management and stand in a corner and do nothing but dps till its dead? That sums up a good portion of GW2’s pve content.

GW2 is the most dumbed down of all games I have played. Keep in mind I started playing these games in the Merridian 59, Eq1 and UO days.

P.S. Apparently I quoted you fast enough before you deleted it lol.

Azreell – Mesmer
Loyalty To None

"Expansion sized" patch

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Posted by: Azreell.1568

Azreell.1568

If you’re not playing the game, why are you here on the forums constantly spewing negativity?

Probably because the game is not in a good state? He/she bought the game, he/she has as much of a right to state his/her opinion as you.

Who are you to judge people if they should or should not speak their minds.

The game not being in a good state is an opinion, not fact. I’m enjoying the game just fine. I think ESO and Wildstar are jokes of MMO’s. But hey, that’s just my OPINION.

Nope, it is a fact:

http://www.gamesindustry.biz/articles/2014-02-14-guild-wars-2-in-steep-decline-in-weak-q4-for-ncsoft

You can keep your opinion though, it’s all yours.

Where did you get that title? Did you make it up? This is the actual title of the article: NCsoft annual profits up 3% to $150m

I think any game’s revenue would be down compared to its launch quarter.

That’s the funny thing about statistics.

People only quote or view the numbers they feel will prove their point.

Looking at the entire financial statement of q4 for 2013 for NcSoft you would also read that their in game sales revenue for GW2 was down 25%. Not box sales revenue or any other IP/product their in game sales revenue.

GW2 survives on in game sales and in game sales alone now – not box sales. The game is a year old so its understandable that box sales would drop off substantially but their in game sales should not unless they are loosing players.

The biggest factor or thing people should be concerned with are these posts which are continually popping up everywhere. The simple point is the existence of such threads and the continual posting of them means there is an obvious problem in this game which needs to be addressed. Anet is far to quiet about what, how and when it does anything. I think some clarity to their consumers might at the very least buy them some time.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

I am surprised you consider LFR to be “hard” seeing as how everything in GW2 comes so easily to you. In less than 1 week I had a character tanking the “hardest” LFR instance in the game – successfully. When people have clearly defined roles, and there are only 25 of them, it is just so much easier to coordinate things. Post zerg, pre nerf knights were substantially more difficult.

Also, so your expectation that people go grind out a new set of gear, and change specs for 1 temporary 2 week encounter is mindboggling. Maybe if it didn’t take 3 months to grind a full set of gear, you’d have a point, but it does so you don’t. True, it could be done much faster with exotics, but it is still a significant investment for something that is very temporary. The bottom line is ArenaNet needed to make the event work for all classes and specs. They didn’t, and so they adjusted it. If the event was laughably easy, it wouldn’t have been nerfed.

>5)Movement is required of all classes in this event obviously

The obvious difference is that ranged can continue dps while moving outside of melee range. Thanks for clarifying that you didn’t actually melee the bosses, I expected as much.

First off please quote ANYWHERE I said LFR was hard?

I used LFR as a reference point. That is all.

LFR is simple as well – Yet it has 10x’s the fight mechanics of anything that arena net has released to date.

Do you understand now what I was saying or do you need me to dumb it down even further?

Also, Your obvious inability to have gear required to do an event is no ones fault but your own. To play any class effectively you need options to play said class under all circumstances. This simple concept obviously evades you.

In terms of movement. Let me explain something as simple as possible so you understand it and perhaps this will help your melee. As a melee class you HAVE TO MOVE 10x’s as much as ranged. You have to be more aware of your surroundings, by moving that does not necessitate that you are not doing dps in a melee fashion , but you are trying to avoid things with active defense that will harm you.

The difference from ranged DPS in this game to melee is tremendous. The gap is so large it isn’t even worth trying to explain it to you as you seem to not understand simple game mechanics.

It sounds like to me you were trying to face tank everything while in melee without moving out of harmful effects. Which would explain why you had difficulty in melee range which also is a common novice mistake.

Between Aegis , Protection, dodging and Evades( which you have access to tons of between sword and f4)your survivability as melee is very good and your dps as melee will far out weighs the small up time advantage ranged might have.

It’s very obvious you have no understanding of the mesmer class let alone any type of raiding or content mechanics.

There is no point in further debating this with you as it’s basically boiled down to a battle of the wits and you have come unarmed.

Azreell – Mesmer
Loyalty To None

(edited by Azreell.1568)

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

I raided many times in wow. Technically, you’re right. The pre hp nerf knights weren’t anywhere close to WoW raiding difficulty. They were much harder. Arenanet made the correct decision and nerfed them.

1) Right, conditions in pve are useless, and this event reinforces that fact. That is HORRIFIC design. Glad we agree.

2) I mean, isn’t it obvious? Super high condition immunity uptime, super high health, and super high toughness. How is the damage supposed to be dealt? It’s not and it wasn’t. One of those factors had to be toned down. Arenanet went with health.

4) Mesmer damage is designed around their phantasms doing damage more than once. If you played a mesmer in this event, you were doing subpar dps. All of your phantasms got reset the second she jumped, or much sooner if you used anything but the duelist phantasm, which is one of the lower dps phantasms unless you trait specifically for it, which is a waste on the rest (yes, I’m talking about buggy as kitten phantasmal haste).

5) I’m highly skeptical of this. I’m guessing you moved out of melee range for at least part of the fight which is not melee’ing the boss. It’s partial melee, which is still less dps than actual melee, which is my entire point.

Pre Nerf Knights were even easier but obviously we differ on what we see as difficult. I raided in Eq1 and Wow for quite a bit of time(years) and GW2 has yet to even come close to a LFR difficulty in anything they have released let alone normal raid difficulty.

1)Until they remove the 25 cap on conditions they will always be sub par. That would be the initial step with more required. But, After a year I don’t forsee anything being done to them int he near future. So, Yes we agree.

2)It’s a dps check. You stated you had difficulty doing melee in the fight. Where I do not nor do a lot of people I know. Ranged by nature in this game is a SUBSTANTIAL dps loss vs melee. So there is your problem. Pretty obvious tbh. While I don’t agree with the discrepancy between melee and ranged – that is a completely different debate.

4)You obviously realize that there are different mesmer specs. Also, Part of the knowledge of a class is knowing when one spec doesn’t work properly due to how an encounter is designed. While your phantasm mesmer may be the go to higher dps spec out of this encounter during it – it is sub par for the reasons you yourself listed. Also, If you weren’t using a sword and in melee you were doing 2x;’s less dps then you could have. I assume you were using ranged weapons by your comments. So overall between your lack of knowledge to change specs or at least illusion/phantasm make-up you were not preforming anywhere near were you could have.

5)Movement is required of all classes in this event obviously. But, the majority of my dmg is melee not ranged which is where we differ.

Both pre and post Knights are laughably easy.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Azreell.1568

Gaming moved away from the hardcore concept even though what you are talking about sounds casual. Games nowadays are directed towards the casual player-base who play for fun rather than learning anything, it is a game afterall, you can’t start blaming anyone for being bad!

Anet wanted their world to be explorable, they wanted the players to explore the world themselves and while it is good in theory and I am pretty sure many enjoyed it, they didn’t keep in mind that the current player-base of MMOs won’t bother doing alot of that leading to inexperienced players reaching 80 with zergs, ending up without understanding what the game is about.

I disagree with your punishing strategy though, this hardcore concept is gone and shouldn’t be implemented back, we don’t have to be punished for playing games. It is just like going back to the old-day schools where students gets punished physically, building the fear to not do future mistakes. This method leans towards a dictatorship, something that the modern society will never accept even if it is a simple game.

Anet should have implemented a hint/tips system during the personal story, building your experience and mechanics rather than only leading you to the right maps. It maybe still avaiable to implement this system otherwise but it is too late for the personal story at least, as they would need to totally change it to fit the concept.

Am I the only one who’s enjoying myself with this post knowing Dark Souls 2 is releasing this week?

I’ve played and beat the original one quite a few times.

I enjoyed it initially but what I soon found was it did some things for no other reason then to be annoying to the user.

The idea behind a “hard” game is good. But, when it becomes hard for no other reason then just being “hard” I will pass.

The game has to be enjoyable as well as hard. What I found after playing Dark Souls was it was simply annoying – not difficult per say which took away from the experience. At least for me …..

Azreell – Mesmer
Loyalty To None

"Expansion sized" patch

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Azreell.1568

I’m waiting on the patch myself to see how they handle all the people who made and or spent rl money on gems to craft ascended armor they are now about to nerf.

Especially those who crafted celestial.

I have yet to buy a single gem since they announced the change and will not until I see how they will compensate if at all those people.

Also, its kinda the last straw for me. I gave them a year and so far I have not been happy with the direction the game has went. This is the last chance for me personally to stick around.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Azreell.1568

It really bothers me that you are listing the 25% knight health decrease as something arising from a lack of skill. That decrease has nothing to do with skill. It has everything to do with the design flaws which include…

1) Reflecting conditions. For at least half the fight, usually longer, knights not only are immune to conditions, but REFLECT THEM TO YOU. This is horrific design for a lot of reasons. Condition builds / classes are completely ineffective. Vulnerability isn’t stacked.

2) Knights have significantly higher toughness than… most of the game. I literally am dealing half damage to them than anything else in lion’s arch.

3) Unlike most group events, knights health doesn’t scale. If 10 people are working on red, red will not go down, period.

4) Knights go immune to all damage, evading all attacks and becoming untargettable, followed by an AoE sweeping damage frequently throughout the fight. That causes massive problems for classes like mesmers who rely on their phantasms to have regular uptime.

5) Consistent melee of any kind is impossible given the constant, untelegraphed 360 arc sweeps with no walls to dodge into and the constant AoE detargetting (see point #4).

So let’s review. To succeed at knights you need to have minimum 90 people working on the knights since the health doesn’t scale & they have absurdly high toughness. You need the 90+ evenly split. You need them all to be ranged. You need them to have zero condition damage on gear. You need them to be using skills that don’t apply conditions. You need none of them to be mesmers.

It’s awful. It was WoW raid levels of difficulty except requiring 4x the players with 1/4th the communication potential and zero meaning of communication beyond spamming map chat.

It has nothing to do with skill. It’s a stupidly designed encounter, plain and simple.

You never raided in Wow I assume by your underlined statement.

The knights use the most basic and rudimentary mechanics I have ever seen.

Their difficulty is not even close to “raid” based.

1)Conditions – While I may not agree at all with the reasoning nor current place conditions are in, If you haven’t figured out conditions are horrid and lack luster in pve after over a year then there is no point in reading the rest of my response. Bottom line – conditions are terrible in pve currently. Don’t use them.

2)Knights would be considered tanky type mobs I would agree. But how is this problematic? They simply take longer to kill and once again force the dps meta in terms of damage them has hard as fast as possible. Once again after a year of the same thing – Why are you suprised?

3)I’ll give you this one – its poorly designed for sure.

4)Pets are generally bad in this game – I will give you that. But as a mesmer part of your mechanic is figuring out how / when/ and which type of illusion or phant to use. <shrug> I didnt have as much issues as you apparently playing my mesmer on them.

5)I’ve melee’d them on my mesmer, ranger, guardian and necro with absolutely zero problems. So am I not sure what your issue is. It’s not that difficult to see the their telegraphed moves at all – even in melee. Perhaps it’s time for your yearly eye check-up?

Trust me – I am no fan of this encounter as it’s nothing more then a boring DPS check with a few basic mechanics tossed in .

But, it is also so simplistic it isn’t even funny.

Azreell – Mesmer
Loyalty To None

"Expansion sized" patch

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Azreell.1568

As I have stated in another similar thread -The only thing speculation and posts like these will do is cause frustration and disappointment.

Azreell – Mesmer
Loyalty To None

Expectations for the "feature patch"

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Azreell.1568

The unfortunate truth is these posts are counter – productive.

There is NOTHING Anet could ever do at this current time to appease everyone.

No patch will ever be big enough, no buffs or nerfs will ever be warranted, no content will ever be enough.

With the waste of time for a year that was the Living Story – They dug themselves a hole which will be very difficult to get out of now.

Azreell – Mesmer
Loyalty To None

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Azreell.1568

Azreell.1568

How about this Sorudo.

Join the dungeon mentor guild, or just contact what we call a “general mentor” and they will teach you dungeon basics. Happily. Without payment. Be ready to learn bosses. Be ready to put effort in, and you will get a group of “elitists” like myself trying to help you. And no, I don’t care what your build is, but that’s because I make my own groups, and I don’t expect to join a meta run on my half zerk ele. I expect to make my own groups, I expect to answer questions people ask, but what I don’t expect is to run through a dungeon carrying a group because none of them want to ask questions.

That’s the truth. That’s how I feel. I don’t see why you’re so against finding help.

Or he could actually put forth some effort and go to youtube or dulfy and either watch or read how certain content is done.

Problem solved.

But, Why would anyone waste time doing that….?

<boggle>

or play it the way i like to play a dungeon, shocker i know but that’s life.
why should i turn in to a creepy speed cleaner if i don’t enjoy it, i bought the game just as you did (and maybe even spend more on it, have the CE) and so i have every right to play a dungeon the way i like to.

really, the nerve you ppl have, dictating ppl how they “should” play and how it’s “done”, i do a dungeon the way i want it and that’s taking my sweet time exploring.
btw, i don’t learn anything when it’s on youtube, i rather do it my self, that teaches me 10X faster then any website or youtube video can ever show me.

You are perfectly right in this, you can and should enjoy the game how you want. On your own. You have no right to impose this style on anyone. If you see people that want to do it differently, simply don’t play with them. Seems easy enough to me.

My point was not to impose.

What I intended way to say those complaining about such expectations from groups or those asking for help have other options.

I’m all for everyone playing the way they want.

I am not interested in wasting my time helping.

There are people who will and there are guides as well to help educate. So these people have options.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

The problem with studies, is that with enough of the ‘right’ candidates, they can be swayed to show pretty much anything. I do admit (see my other post to Mirta) that they should all be taken with a grain of salt. From my personal experience, I am apt to learn towards the average iq dropping. Or perhaps, people just prefer to act like idiots. I honestly don’t know.

I dunno if it’s an example of more people are acting like idiots or that people as a whole are less intelligent as much as it is our society has advanced to the point that a much larger sample size of humanity have the opportunity to express their ignorance more often.

For example, during the Victorian Era, when you were assessing the intelligence of people, chances are you weren’t grabbing the illiterate janitor across town, or the maize farmer 50 miles away from Cambridge. You were assessing your contemporaries, students, people who had reason to learn and expand their knowledge. What remains of that era tend to be the most learned, the most accomplished, the most recognized (ie the creme de le creme). I’m betting if you were to give a Facebook like means of letting EVERYONE of that era have a voice you’d find that it’d be no better as a whole than now, if not far far worse.

We aren’t gauging intelligence.

This is more a design problem that Anet has successful made the easiest MMORPG ever.

In saying that and I will be polite it attracted a very “odd” audience of players.

Azreell – Mesmer
Loyalty To None

Instance idea

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

As much as I love this idea, Anet doesn’t want to segregate the population. They would rather the pugs learn than to have those who know what they are doing in separate instances. Maybe for medium sized stuff (10-25 man guild raids maybe?) I could see something like this working greatly.

As time goes on – that entire ideal is what will slowly dwindle the player base each and every day.

I bought GW2 to play.

I did not buy GW2 to instruct others how to play.

Azreell – Mesmer
Loyalty To None

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Azreell.1568

Azreell.1568

There is no correlation between achievement points and skill in this game.

AP is nothing more then time investment.

I’ve met quite a few 10k+ players who were absolutely clueless in fractals.

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

All PvE in this game is based soley off DPS as stated prior.

It’s a VERY VERY VERY simplistic combat system and design.

The entire model also rewards those who do as much damage as possible as fast as possible.

Once again look at the latest living story if you need proof.

What type of player do you people honestly think a shallow design like this will attract?

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

GW2 with it’s current combat system and fight mechanics has attracted probably the least skilled players I have ever come across in ALL mmorpgs I have ever played.

Keep in mind – While not trying to give away my age , I have been playing these type of games since Merridian 59, EQ1, Uo and the sort.

A key note as to why this game attracted the player base it did is simple:

1)No resource management system – Aka smash buttons till you win with no recourse in terms of bad rotation.

2)AI – GW2 has the worst PvE AI I have ever seen. Stacking in a corner and dpsin everything down is used far to often and pretty much does but make it easy enough for monkeys to do most dungeon content.

3)Lack Of A Trinity – The games biggest selling point and most problematic ideal. When you base a game off 1 aspect with absolutely no depth and everything is a one dimensional dps race – it tends to attract players who are not looking for any diversity or challenge.

4)Zerker Meta – This ties in with the above statement. In this game the best strategy for 99.9% off all content is to kill it as fast as possible before it kills you. Look at the new LS update – It was nothing more then a DPS race also. There is little to no option for any type of play beyond dps as hard as fast as possible.

The game as a whole lacks depth and all PvE in this game is as basic and rudimentary in terms of mechanics as you can get. So it would of course attract a ton of low skilled players to it.

Azreell – Mesmer
Loyalty To None

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Azreell.1568

Azreell.1568

How about this Sorudo.

Join the dungeon mentor guild, or just contact what we call a “general mentor” and they will teach you dungeon basics. Happily. Without payment. Be ready to learn bosses. Be ready to put effort in, and you will get a group of “elitists” like myself trying to help you. And no, I don’t care what your build is, but that’s because I make my own groups, and I don’t expect to join a meta run on my half zerk ele. I expect to make my own groups, I expect to answer questions people ask, but what I don’t expect is to run through a dungeon carrying a group because none of them want to ask questions.

That’s the truth. That’s how I feel. I don’t see why you’re so against finding help.

Or he could actually put forth some effort and go to youtube or dulfy and either watch or read how certain content is done.

Problem solved.

But, Why would anyone waste time doing that….?

<boggle>
Azreell – Mesmer
Loyalty To None

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Azreell.1568

Azreell.1568

I will put it very simply.

When I purchased the game for box price – I purchased it alone.

I purchased it with disposable income which I earned.

No where am I obligated to help anyone or do anything of the sort to improve another players experience. The only experience I am interested in is my own. That may sound harsh but it is the reality.

People looking or complaining about the lack of “help” are simply lazy.

Between all the videos , web sites and guides let alone all the other resources on the web there is absolutely no person in this game with a little effort that should not be familiar with any particular content they are interested in doing.

So when joining a group instead of having no clue what you are doing – if you actually took the time to do a little research you would be able to fit into groups with little to no problems.

This is nothing more then the by – product of an entitlement generation.

In summary you are not entitled to my help and I will not give it unless I decide – Not you.

Azreell – Mesmer
Loyalty To None

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Azreell.1568

Azreell.1568

It is unfortunate that I have to post about this, but I do not know if Anet are aware, or doing anything, about the pig-headed ‘elites’ that they have created within the game community.
I had originally watched this issue arise whenever I was leveling alts within the first few months of the game, where people that are level 80 refuse to help out those who are not, especially when it came to dungeons. This makes leveling of new characters an absolute grind, as dungeons provide the best experience you can get.
I admit that I have not played for a couple of months, but my girlfriend has since got the game and we have been helping each other out. The problem is that new players are pushed so far away from even thinking about doing the dungeons now that Anet are not supporting new players enough.
Now, I managed to help get my girlfriend up to level 80 at last, with only one successful dungeon run in all that time. That was when i thought that it would now be a breeze and we could play whatever content we desired.

I WAS WRONG

We are still unable to play dungeons, even with the lfg tool that is meant to help such matters.
Why?
I found out that players are not just going off character levels when it comes to doing dungeons, but achievement points as well. Because my girlfriend has less than 1k achievement points, due to not having had the game for that long and having been unable to do the dungeons due to the ‘elite’ kittens
This is completely disgraceful of any players who use this ‘ranking’ system to determine who they want in their parties for dungeons. I mean, who do they think they are?! They apparently do not like challenge- they want everything in the game to be a breeze – they exploit the dungeons and only allow experienced people to help them. Do they feel they require a purely experienced party because they play so badly that they would fail the dungeon otherwise? Come on people…be more accepting of other players…don’t go around insulting any new players to the game.

This is more of a rant than anything, but there are multiple solutions that can be done:
1) Anet hides achievement points
2) Anet alters scaling so that a level 80 scaled down to a level 35 (for example) actually plays not much different to a level 35
3) PLAYERS respect other people and their levelling up, gaining of acheivement points etc. and help out, no matter how great the challenge becomes.

So the cliff note version of your entire post was you want people to play the way you want or don’t play at all.

Let me explain something to you. No one owes you anything. Be it in game or out of game. People play this games for different reasons.

Many players have already put the effort in to learn all the dungeons and or content. Perhaps if you yourself invested enough time to look up the content you were trying to do and not be so obviously clueless in it – people would have less issues bringing you along.

This is nothing more then a pity party.

Hand holding is something many people aren’t interested in.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

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Posted by: Azreell.1568

Azreell.1568

I am not mad at all.

Amused and passing time would be the more correct terminology.

So basically the average, masochistic, gaming forum goer. Got it.

Or another way to phrase it would be just the average person listing a games glaring and obvious faults in hopes they change prior to more people jumping ship.

Fan boy responses are so stereo-typical.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

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Posted by: Azreell.1568

Azreell.1568

There is no clear difference in developmental goals.

Both games survive on micro-transactions.

If you think GW2 survives on box sales which will diminish as the game ages – I suggest you do some research on this subject.

GW2 box sales according to NcSofts 4th quarter financial statements are already down substantially which is to be expected and this games greatest revenue area was in micro transactions.

That differs how developmentally from f2p games?

Why are you talking about the commercial side of things? That has nothing to do with the development of the game itself.

Quit being purposely obtuse just because you’re irl mad over a video game not meeting your personal (and likely unwarranted) expectations.

I truly hope you do you believe the above bold text.

The commercial side of things has everything to do with the developmental side of the game and directly dictates and impacts it.

I am not mad at all.

Amused and passing time would be the more correct terminology.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

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Posted by: Azreell.1568

Azreell.1568

. I expect TESO to fail like SW:TOR due the fact that the game is mediocre in every way. Only the brand will sell 2-3 million copies until everybody realizes, how bad TESO as an MMORPG really

You do realize swtor isn’t a fail, right?
Last year alone it made well over twice as much money as gw2 did.

SW:TOR ist for sure a fail – or has been a fail. The cartel market is their cash cow releasing kittenty stuff like live day in a Star Wars universe. So yes, they are making money with their shop. That’s it. And you can’t even compare GW2 with SW:TOR in terms of quality despite GW2 is free2play and SW:TOR isn’t.

I think ANet is doing very well with their decisions of the b2p model. TESO will mostly fail because of the p2p AND the mediocre quality it delivers. P2P requires high quality, polishing and so on.

Sorry, it’s far from a fail.
And for the record gw2 isn’t f2p and swtor is f2p.

The game has been a fail from launch on. That it’s making a good revenue now because of micro transactions is not really what everybody wanted and suggested. You know the most expensive video game ever made sold roughly 2,5 million copies and went within the first year free to play. No, it’s a huge success.

I know SW:TOR is doing better now, but from a tremendous success it is VERY FAR away. In comparison, GW2 sold within 1,5 years 4 million units and they add something to the world every 2-4 weeks. And the LA event is a HUGE thing. Tell me how can ANet do something BioWare needed more than 1,5 years to do?

Sorry, we don’t have to talk about it. Guild Wars 2 is in terms of quality in every part superior to SW:TOR. But maybe it’s just the opinion of the “most”, not of everybody.

We’re missing the topic right now. I like Wildstar. But I doubt that GW2 has to be anxious about it.

So you can speak for most?

Impressive.

On a realistic note – I judge a game by it’s performance. Yes, you are correct SwTor had a rocky launch but did a complete turn around.

The debate was if Swtor failed and it did not. It is now a profitable and game with a stable player base. Matter of fact it is more profitable then GW2 currently so that would make one wonder many things about GW2.

Also, To clarify GW2 box sales are down dramatically (which is to be expected since the game is 1 yr old and it has been common knowledge Anet said no xpac in the foreseeable future) and they survive mainly on micro transactions also. This information can all be looked up via Ncsofts financial statements.

GW2 is heavily vested in micro transactions and looking at certain development and content designs you can see the cash grabs to come.

There are little differences in both games business models atm.

So using the rebuttal that the only reason Tor is still around and doing well is due to the cash shop – one can surely assume the same holds true for GW2.

I

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

It’s not semantics when there’s a clear difference in developmental goals.

There is no clear difference in developmental goals.

Both games survive on micro-transactions.

If you think GW2 survives on box sales which will diminish as the game ages – I suggest you do some research on this subject.

GW2 box sales according to NcSofts 4th quarter financial statements are already down substantially which is to be expected and this games greatest revenue area was in micro transactions.

That differs how developmentally from f2p games?

Azreell – Mesmer
Loyalty To None

Expand the roleplay capability in gw2?

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Posted by: Azreell.1568

Azreell.1568

You will chase AP and like it.

None of this creative thinking is allowed.!

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

After GW2 – I will not play another F2P game again

This isn’t a f2p game, though.

B2P

fixt.

Semantics ftl.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

. I expect TESO to fail like SW:TOR due the fact that the game is mediocre in every way. Only the brand will sell 2-3 million copies until everybody realizes, how bad TESO as an MMORPG really

You do realize swtor isn’t a fail, right?
Last year alone it made well over twice as much money as gw2 did.

And continues to grow.

I myself did not like the game but it’s doing an amazing job for those who do and it’s player base continues to increase.

Also, It made the top 10 list for largest amount of in game sales for 2013.

GW2 was not on that list.

Before people use something as an example they should probably do a little research instead of making themselves look foolish.

Azreell – Mesmer
Loyalty To None

Crit damage nerf/Ferocity

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Posted by: Azreell.1568

Azreell.1568

Most of what you’re complaining about is due to the way the players approach the game, not so much Anet outside of the Living Story events.

Players play by the systems the developers put in place.

So the systems are the problem – not the players approach.

Azreell – Mesmer
Loyalty To None

Dueling in gw2! Remember?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Dueling is not needed,is just an optional feature.Is true that many players want to duel and is not a bad thing i can gladly accept dueling in an open world arena like the one in black citadel or instanced arena.If you want to duel with your friends i don’t see why would you be against instanced,arenas etc.But usualy the players that duel in open world are dueling to show that they are better than someone else,that leads to verbal abuse many times,trolling etc. and if you say that’s not true,it means you haven’t played that many mmos.

I say NO for open world dueling but YES for instanced/arena dueling.

Am I the only one who understands this mechanic is already in place.?

It just doesn’t have a /duel command and requires you to go into an empty instanced tpvp room and you can duel your heart out.

Azreell – Mesmer
Loyalty To None

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

The problem with this is and in fairness to Anet is they designed a system where dps is the only attribute that matters.

So in designing content as much as I might despise the idea -The options they have are limited without a complete rework of all mob encounters and AI – which is not going to happen.

What you see is what you are going to get.

Azreell – Mesmer
Loyalty To None

Dueling in gw2! Remember?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Hey we almost forgot about dueling!
Will this feature ever be implented? Are there any plans for duels ingame now that more than a year has passed?

There is already a system in the game which allows you to duel and duel with your own friends if you desire.

Why make a redundant system?

Where?

“Hey friend.

Yes?

Come join me in the empty room #105 so we can screw around and test specs.

Okay Ill brt."

Dueling has always been available in this game.

On your screen hit the tpvp window and join an empty room. Invite your friend to join that room and whala – let the dueling commence.

Azreell – Mesmer
Loyalty To None

EPIC Announcements for 2014

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Posted by: Azreell.1568

Azreell.1568

I’m not saying Wildstar will be good. I love the art style but know little of the game play and scifi mmo’s are tricky business.

And as far as the fee goes, it just has to be good (a huge hurdle for an MMO but not an impossible one) Both EvE and WoW are still pay to play with Wildstar copying EvE’s PLEX system of buying and selling monthly passes in game which is a genius system that other games don’t emulate enough.

Biggest issues with Wildstar are the sub and the art style, the gameplay is fantastic.

After GW2 – I will not play another F2P game again.

Sub based models are so superior in terms of overall value and enjoyment for the common consumer it’s probably the reason most new games being released are sub based.

F2P model benefits the companies not the consumer.

I would pay a sub any day of the week and get actual content to keep me busy instead of this waste of time we keep getting in terms of the LS which is nothing more then follow the zerg around and hunt for AP to get lack luster rewards.

Azreell – Mesmer
Loyalty To None

Dueling in gw2! Remember?

in Guild Wars 2 Discussion

Posted by: Azreell.1568

Azreell.1568

Hey we almost forgot about dueling!
Will this feature ever be implented? Are there any plans for duels ingame now that more than a year has passed?

There is already a system in the game which allows you to duel and duel with your own friends if you desire.

Why make a redundant system?

Azreell – Mesmer
Loyalty To None

DPS Tests need to Stop.

in Battle for Lion’s Arch - Aftermath

Posted by: Azreell.1568

Azreell.1568

I will give a little history lesson.

If you create something that truly is amazing and works people will try to continually copy and or improve on it.

We will use Wow for example. (I would use Eq1 but that might be too old for some of the younger crowd to understand)

Post after post even in these forums says how they don’t want another copy of wow mechanics or wow this or wow that or there are already far to many wow clones in this genre.

Wow is nothing more then a trinity game which originally was designed as PvE only and with the intent to dethrone EQ1.

It succeeded in doing that. It also like it or not did more things right then more things wrong because the game is 10 yrs old and still thriving both player base wise and profit wise. It also has more more games trying to use its systems then any other game on the market.

My point in saying that is GW2 tried the trinity less mechanic and simply just created a different trinity – aka the zerker meta. . Beyond it’s own IP little to no one is interested in copying them. If this was such an amazing and desired idea one would think that new title after new title would be coming out without trinity’s.

GW2 will become nothing more then Niche game and we are expecting far to much from it. It’s simply one of those games that you can play here and there for 5 minutes to blow off steam then forget about for months on end.

That is really the bottom line.

Azreell – Mesmer
Loyalty To None

WIll Knight boss be nerfed?

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Posted by: Azreell.1568

Azreell.1568

It’s nothing more then an entry level mechanics in another lack-luster LS release.

After doing and completing it once – there is little to no reason to ever go back and do them again.

Azreell – Mesmer
Loyalty To None

Crit damage nerf/Ferocity

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Posted by: Azreell.1568

Azreell.1568

You think Assassin gear is going to get boinked by this? Have a look at Celestial stats.

Crit isn’t the selling point of Celestial, and the change to Ferocity should not alter someones view on it. Celestial is going to be same tier on the gear tree as it always has – right near the bottom.

Assassin’s, however, is used because the player wants to Crit more. When the change hits, there is 0 reason to use Assassin’s over Berserker, as critical hits will be less important and it is a loss in damage for no defensive gain, so this entire change is entirely counter productive.

Actually the high crit dmage is the only thing that made celestial viable in a dps dominant game.

Removing that and celestial falls to that ranking of lower dps then someone wearing knights or clerics.

Celestial was an amazingly designed set. It was strictly mid pack in terms of dps and that’s were it should be as a hybrid set. It was below the zerker meta but above the knights / clerics setups.

What I am trying to say is it was viable.

With the coming changes and how Celestial is getting hit doubly as hard as zerker – Anet devs words not mine. There will be no point to this gear set if the changes go live as stated.

Reducing crit damage is a global player base dps nerf. If things take longer to kill how is that going to create build diversity? It will do nothing but make the zerker meta go from desired to required.

Also, This game is based soley off dps. Look a the latest living story. It’s one huge DPS check. So in saying that the game since release has been designed with only DPS in mind – how is this change going to help anything?

People will always gravitate to the path of least resistance. In a game once again that is designed around the ideal of no healers, support and dps being king and with Anets continued content releases of DPS checks – what do you think the player base will do?

Hence how the zerk meta started and will continue to dominant this game but in a much larger fashion when this patch goes live.

This is not even taking into account the amount of players who crafted ascended zerker and celestial sets who spent enormous amounts of time and or rl money to make them who now do not have what they originally purchased.

It’s simply bad decisions after bad decisions coming from Anet these days.

Azreell – Mesmer
Loyalty To None