grat idea 50% less heal while in DS
why nerfing something only because it is a little bit better ?
buff other heals instead its not that hard to use your brain.
i agree 200-300 heal is usless also no healing in DS is ok but regen boon should work while in it
Terror was always there and it was never op untill now ?
if the burn causes trouble when combined with terror then change the stupid burn not something that was there for ages before it.
When they nerf i hope atleast that it will be for spvp only because i don’t see any problems out of it
burn is not for necro 2-3 stacks of terror or something like that is much better
the only needed change is to add “you shall not pass” above the wall with red or w/e is easier to see
1st the wall is not that big
2nd duration was lowered to 5 sec yeah it last so long
3rd you can dodge, go around it or use stability
Agree burn is not for necros they should replace it with torment
so we had to change builds utility and os on untill we find something that is good enough but u want to do the same things as before and kill everyone easy ?
sweet tears
(edited by Batlav.6318)
works on npcs and for players but only if downed
It’s like we are in heaven against the 2 servers with most walking bags
It’s fixed theres 1 sec on well of power
would be cool if we get 2 sec of stability for shroud by default and 3-4 more via the trait for longer duration
i was killing thieves before the patch unless they stealth and run away
i kille them after patch too, i don’t see whats op in that ?
Torment deals same dmg for both moving and standing
even the tooltip does not show difference nor the tests i did
50% is not 100% you know ?
Fear on spectral wall?! In my day we had to get by with vulnerability!
Shhhh!!!
Don’t tell anybody what a single necro can fear entire zerg in WvW.
yes but it last less and most ppl in the zerg usual runs with stability so it will not be as effective as we want it to be
there are a lot of cleaners while necro stacking is not that fast as of some other classes
i have no idea why this was needed, the CD could be increased by 5-10 sec if they think it is too powerful.
Hope that it has atleast priority of which boons to convert or it will be usless if stability on the target remains for eg.
why the F they changed corrupt boon it’s single target with long enough CD
some good changes but overall nothing
DS still needs atleast 2 sec of stabilty on cast and with the trait to be longer.
(edited by Batlav.6318)
a lot of skills do not update their tooltip when traits effects are applying
bleed on scepter always show as 4 seconds but it last much longer for eg
The problem is that it barely hits any targets on the move
how it looks doesn’t rly matter
Since kodash like to talk about how other servers blob i have a question for ya
why on SFR border at reset when we were about 15 ppl in bay you still waited to get everyone there before attacking us ? you were with enough ppl to wipe us before that.
They have small roaming groups of 40+ ppl how could you not see them
Where i said that SFR never blob or something like that ?
What i meant is that vizunah blob even if they are the only one on the border.
Vizuna i know that you are terrible players unless there are 10 ACs
But do you rly need to move in blob even when others are outmanned ?
the problem is when there are more ppl adding bleed
on event for eg. theres always 25 stacks and we barely do any dmg to the target
not sure how this problem can be solved or atleast lowered in some way
power builds are much better unless it’s small group of ppl where cond can do something when it comes to dealing dmg
Kodash u could take hills on deso border easy even without using 100 ppl and 10 golems, we were like 10-15 ppl on the map at that time think it was around 1am GMT
that was overkill
Why ppl run from us on kodash BL we are not zerg just group of necros with minions
Good because it will be full of PVE players that want the award making huge queues
this way more players that doesn’t rly care for the chest but for the WvW will go there
Stealth thieves are problem even for a cond build they die but it’s hard because they are stealthed most of the time which makes cond stacking hard and also they clean while invisible + regen. Most of the time i make them atlest to run away.
time between stealths is too short but anet is not listening the thousands of players but the bunch of thieves that cry because their dps goes down a bit in pve while its still more than our and some other classes
Raven for my necro
and Bear for my warrior
Wells if with group
small group or solo blood is power and corrupt boon + signet for speed or Spec walk
for condition 0/30/20/20 thats what i use
S/D + Staff the other weapons are for raw dmg they lack condition stacking
Good fights on Deso border last night
btw when you see a ninja necro guarding the vale camp do not go there
it’s not good for your health…. after 2h+ deso finaly got it but we stopped a lot of attacks there
Blob with atleast 10 arrow carts staying in the tower
great fun yesterday on SFR border…
I dont mind buff for AC since ppl spend points for it but 80% is too much imo
after all the description says moderate dmg not devastating dmg
Out of combat regen for minions is not that bad idea
but i agree with the post above about life force
Yep it’s awful
got promoted in my guild and now i understand why everyone complains about it
Scepter is main weapon when it comes to condition build but 3 stages attack is not so good and needs to be looked at
During fight we kite, dodge cast other skills etc
they all reset the chain of the scepter number 1 attack and the poison is 3rd in it
with the above applying poison is kinda bad plus it got only 2 seconds duration
For a class that is master of dark magic poisoning is a joke.
it either needs 1-2 seconds longer duration
or
to be moved as 2nd in the chain
Necros can help the group in different ways
saying that necro is usless for the party means that either u have no idea what the fk u’re talking about or that u’re playing a different game
For condition necro use S/D or S/F but i prefer dagger as offhand
Also staff as 2nd weapon.
Axe and dagger as main lacks good cond stacking
happens to me also and i have no idea how it gets blocked when it should turn aegis into condition of some sort.
It is isntant cast but gets evaded or something but theres no display info what happens. The skill is good and works most of the time but it can be very annoying
Let me see
Minions if traited > can draw conditions every 10 sec
Shroud if traited > cleans 1 condition when used
Dagger off hand > transfer 3 conditions to your target on hit 18s CD
Consume Condition > removes all conditions 25s cd
Plague singed > transfers all conditions to a target 60s CD
Well of power > turns conditions into boons 60s CD
yes i agree necros sux at condition cleaning
i loose mostly to thieves who knows how to play but they are thieves so its normal
mesmers are annoying and can beat me but i often kill them
Eles can kill me if i do mistakes during the fight but i often force them to run away or they die bleeding. Most rangers are aeasy to be killed.
Cond necro here btw
maybe conds on us while in this form can be with shorten duration ?
i agree on either small speed increase or 2sec of criple instead of 1 because a simple dodge roll and ppl go out of the area which makes it hard to get em after that.
i run with mostly carrior and some rabid parts for more armor for my conditionmancer
S/D not focus here
with D offhand when you use Blood is power u can transfer the self bleed to your target. Also you wont need epidemic because with the poson cloud, scepter 2 and dagger 5 are aoes also and you can use staff as 2nd weapon so its not a problem.
My build is 0/30/20/20/0
if u have only 20 on curses put 10 more for the 33% longer cond from the scepter
you can also put 10 on death magic to make staff mars with bigger area. dont think u need to put traits in the shroud tree since its weak for cond necros
this is my new white ninja armor set
you can find it under “Embroidered” name gloves are “feathered”
it works but not the way it should…
the person that is blocked will not be able to whisper but u can still see him/her in the chat which is rly silly and makes the block option usless
if u look at other classes u will see the same
this patch is not focused on classs changes so just wait for the next one
he uses guardian skills so he is not pure necro
i have few questions
1 Why steal that originaliy has no dmg does 5-6k dmg
2 Why the ability it steals from players is stronger than the abilities that the player actually have ? Eg Necro fear is 1 sec thief fear is based on range but starts from 3 seconds and goes down to 1 ?
btw when will they get fixed ? They need to be cut just a tiny bit like on half with a greatsword