Showing Posts For Bhima.9518:

Unbalanced Heal Skill

in Tower of Nightmares

Posted by: Bhima.9518

Bhima.9518

Doesn’t the Ranger’s Healing Spring already do something like this and isn’t limited to just a few of the conditions and is also a water field that can be blasted? The sky really isn’t falling here people.

30 arcane not worth it anymore?

in Elementalist

Posted by: Bhima.9518

Bhima.9518

whoops yea I goofed. for some reason I couldn’t find evasive arcana and thought maybe the patch ditched it for something else.

so kinda tired of d/d cause well cant really seem to kill much anymore.

tried s/d and want to develop it some more but need some input of what armor and such they are running to not be full glass but still deliver a punch (and be able to take more than one in return).

Anyone got anything?

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw2skills.net%2Feditor%2F%3FfEAQJArYhEmibzR4wjEIEFmgLMK0BiHWgDwhlCzAA-jEyAYrASiAoCgZvioxWBLiGr2GT5CpiHStUARMBA-w

You could also go 0 30 0 20 20 for lower cooldown on other attunements as well as vigor on crit.

I like this build and gearing setup, thank you for this. Good amount of dmg with some nice toughness. My problem with the build, and with using scepter and the 10% air trait dmg is that…. scepter has deplorable damage in air. Most of your damage is coming from the fire attunement which makes it seem less than optimal to use scepter in this situation instead of daggers where you can spam 1 in air a few times before swapping out and get some good dmg on someone.

Is mobility getting balanced cross class?

in WvW

Posted by: Bhima.9518

Bhima.9518

Heavy armor, when fitted properly, doesn’t really decrease your ability to move. The weight is distributed pretty well. It may give you dexterity issues, but you can run 99% as well in it as you could in normal clothes or no armor.

So that’s why I can’t sprint like an olympic runner. All this time I was using shorts and a t-shirt when I should have been using 80+ lbs. of metal.

Disgusted with elementalist patch.

in Elementalist

Posted by: Bhima.9518

Bhima.9518

What everyone here says about conjures is true. They are completely situational, and are useless in PvP exactly because they aren’t insta-cast like engie kits. All Anet has to do is make the thing insta-cast and the second one just drops at our feet. This would make them somewhat useful, though they should just rework them to not have charges nor a cooldown and change the skills to have proper cooldowns to reflect the ability to now swap in and out of the conjure at will.

help me understand no ele buffs.

in Elementalist

Posted by: Bhima.9518

Bhima.9518

You guys remember when warriors were kitten in PvP and eles were OP? That’s just how meta changes work. And that’s just sPvP, enjoy running a warrior in PvE or zerg WvW and being useless all the time.

Uhh… warriors are fine in PvE and are pretty strong in WvW. Not sure I have a clue as to what you are talking about on this one Guanglai. stun warriors still do good dmg, have great condi cleansing and have over 3k armor and over 21k HP. I seriously fall asleep in WvW on my warrior vs on my ele.

The point of being a support class?

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Guanglai Kangyi is right. You should scour his posts and find the lavafont build he made. It really does do fantastic damage. Problem for me is I normally LFG so I find myself actually succeeding more often by rolling my tried and true 0/20/0/20/30 staff build. But if you have a good group and the right gear, that staff build puts out really great damage.

To answer the OP’s question: If you run with the same group of people and they are all competent, then there isn’t a reason for more support (in PvE). If you run LFG like me, sometimes you have to carry alot more slack and you can’t do that if you are full glass and getting focused by the mobs.

In PvP, extra support = better bunkering. We all know how good bunkering is in a pvp game that encourages staying in one spot.

(edited by Bhima.9518)

D/F: A Review

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Scholar are the best if and only if:
1) You run with the same crew who knows all the fights and
2) YOU know all the fights and can keep your health at 90% or above most of the time

Otherwise, if you don’t meet these criteria (ie: you use LFG and you never know who you’ll get), do not waste your gold on scholar runes. If you use the LFG mostly, and you want glass, just get ruby orbs as they are a great substitute for Scholar and they cost probably 1/10th of what Scholar runes will run you.

Or just keep boon duration because its fun and still useful. I’m a fan of 2 traveler’s, 2monk, 2+water myself but its also because I’m poor and don’t have an exclusive PvE-only setup.

(edited by Bhima.9518)

Guardian Build for PUG / Ad hoc groups?

in Guardian

Posted by: Bhima.9518

Bhima.9518

These are the basic easy-to-be-effective shout builds: 0/5/30/30/5 or 0/0/30/30/10 (for reducing reflection utility). Just pick up some knights or PVT armor, zerker weapon, and a mix of zerker/cav trinkets and you are good to go. I’d go for boon duration runes (2xtraveler, 2xwater, 2xmonk) since you are a boon machine with these builds. Use staff with GS or Hammer and keep a scepter focus on hand for ranged fights. You can really help carry a team with shout buffs, all the might you can stack and self healing you do.

Best burst spvp build please.

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Ele has best burst in the game. This burst is actually strong enough to 1shot warriors.

And you have now downed one player, but you have no stability to finish him, EVERYTHING is on cooldown and you are paper. Its a gimmick build that is no different from the bursty gimmick builds like a Thief has. Of course a Thief can actually finish someone off when someone else is around and actually be able to get away.

Thank you ArenaNet

in Elementalist

Posted by: Bhima.9518

Bhima.9518

On demand protection is better than armour.

Not really. You have to swap out of your damage rotation (save for LH) just to get this “on demand” protection you covet. Easier to just have decent hp and decent toughness to begin with.

Eles in PvP? Raise your hand!

in Elementalist

Posted by: Bhima.9518

Bhima.9518

D/D bunker hot joiner here. I’m a glutton for punishment but I still enjoy the playstyle. I do, however, get absolutely wrecked by condi necros. They are literally a hard counter to me. Also have a very hard time with LB warriors that seem to be the new FOTM.

many rares, exotics from tequalt big chest

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

but … 5 rares is not a big carrot! XD

IMO 5 rares plus the high exotic chance would be a very large carrot. If it was just the rares… then whatever lol

As is you already have the chance at big bucks with the mini.

Deimos is right, at the current moment, people are doing it because it’s new. What happens 1-2 months later is that getting 30 people to come to Teq is going to be a difficult task.

It’s also the best chance you have at getting a free ascended weapons. That may keep people coming back for just that alone. Once the lower tiered servers get a good grasp of the fight they may start doing it on their home servers (instead of guesting to blackgate) which may mean it would be a regular thing on all servers (because it is now “easier”). He’ll be spawning less frequently later (iirc it’s 2x normal right now) so more people will have time to gather up. At the very least I don’t think people will stop doing it right after the daily reset. No one knows for sure though and it’s all just speculation.

However just tossing more rewards at it doesn’t seem like a good idea for the game to me.

If Anet doesn’t offer more rewards yet maintains the difficulty, what WILL happen in the near future is Teq will land into an empty zone. People will not do this fight in a few weeks if something doesn’t give. I’d rather they just increase the rewards and keep the difficulty. That way, people will want to do this fight for the foreseeable future. Its a pretty simple concept and I don’t quite understand how you fail to acknowledge that.

I think a token system that yields you one token per account per day when you win with a vendor that charges 10 tokens for an ascended weapon is more than reasonable. 10 days of success on a fight that takes at minimum 2 hours (if you want to actually succeed and stay on your main server) is a MUCH longer time investment to get an ascended item then just crafting it.

(edited by Bhima.9518)

Teq 2.0 Behavior of our Gaming Society

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

I think the biggest problem EU faces is that if you’re in an overflow, you’re screwed. Last one I was in had a guy advertising a German only VoIP and the French flat out refused to speak English in map chat so everyone could communicate. Nevermind that a lot of our EU players can’t speak English, they stick to their own guilds in order to have a translator for most situations but are suddenly thrown into an overflow separate from their fellows and as such are completely lost.

You can imagine how volatile a mix of various nationalities can be. EU overflows are scary.

Wow… It is interesting to see how much more of a challenge this would be than what us NA players have. And big LOLZ to the French not wanting to use English in chat… you know they know how to speak it!

Tequalt fight fix, how can it be better

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

I think the timer is a flaw as well…Every dungeon and fractal can eventually be defeated with enough time put in and enough revive orbs/repair canisters. Was this really intended to be harder than either of those two? 15 minutes of pouring everything you have into an event w/ nothing to show for it but broken armor and several silver spent mapping is annoying
Also with this, due to the timer, having the closest WP contested sucks because you spend a great portion of your time running back from a far WP.

Timers are a necessary evil because the game mechanics allow you to res people in combat. Without the timer, this fight would be trivial on the first go. I see literally no other way to make this fight challenging without them, except maybe having Teq regen health fast enough to compensate.

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

Could someone explain why invalidating crafting is a bad thing?

It wouldn’t even invalidate it, just like, before we had ascended, dungeon tokens, karma, Clock Tower, WvW badges, etc. didn’t invalidate crafting exotics. People still craft exotic armor and weapons right now and sell them on the TP or use them.

how about a daily exotic chest for teq kill

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

To be honest, I don’t think people who do it for the loot will ever be the world’s first.

On the other hand, it would be ridiculous for them to introduce ascended crafting one day, then two weeks later release a shortcut to let you bypass it all. If you want to acquire ascended items this way, wait for the optimal strategy to come out, then farm it everyday.

You do realize that EVERY other piece of gear in the game can be had multiple ways right? Hell, you don’t even need to craft a legendary if you just farm the gold. What seems ridiculous to you is exactly what this game had at launch: many different ways to get the best gear. I see absolutely no reason why Anet wouldn’t increase the chance of ascended chests dropping from the only challenging large group fight in the game.

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

But remember, you can’t add so many rewards so often. The really Elite players will be getting a lion’s share of the Rares and Exotics all the time, creating a much large gap in wealth. The key to increasing any type of rewards is keeping a good balance. You don’t want to reward the best loot for failing, so Teq exclusive items should be RNG’s only upon completion of the event. I could see a larger boost to drops at the 25% level, but not at 50% or 75%.

The really Elite players already have a lion’s share of Rares and Exotics. Increasing Teq’s rewards will not change that distribution one bit. What it WILL do is keep the fight relevant for a long time to allow smaller servers/people that can’t play during prime time a legitimate shot at beating it because decent rewards would mean:
1) people who haven’t beaten it will try again
2) those who have beaten it have a reason to go back.

You see, this fight requires 100+ people and on too many servers at different, dissparate times, there simply won’t be enough numbers to take Teq down. So Anet nerfs the fight (I hope not), or increases rewards to maximize the number of people needed to win this fight. Otherwise, I guarantee this fight will be almost completely abandoned in a few weeks.

Risk vs Reward [Challenging Content.]

in Tequatl Rising

Posted by: Bhima.9518

Bhima.9518

I think 75% should get more loot than some greens. If you asked most people stuck in overflows, they would say that getting Teq down to even 75% is not easy.

The guy was asking for a chance to get an Ascended weapon + a chance to get a Tequatl skin for each quarter life taken. That’s excessive considering that you don’t even have to win the event.

As for getting more loot for each quarter. I would argue that coordinated groups would then be getting way too much loot, since they can regularly get Teq down to less than 50% each time. Consider the fact that no other boss actually gives loot for not completing the event, a chest at the quarter HP bar is pretty generous of Anet.

Why shouldn’t there be a chance for an ascended weapon for getting him down a quarter health? Maybe it shouldn’t be 25%, but a tiny % chance would be nice for the amount of effort it can take a group of players to get him down even that far. If that means big coordinated groups are getting more loot, then so be it. If they aren’t getting that kind of loot, we will quickly see participation fall off after a couple weeks once all of them get their achievements.

Think if Scarlet Invasions were designed so that the champions did not give any loot at all, and your only reward at the end were the champion loot boxes the wave completions rewarded. I bet we would see hardly any groups bothering to complete it since they could get that same amount of rewards from one tour around Queensdale.

No other boss gives loot for failing simply because those bosses are very difficult to actually fail. Pretty much any group of players will bring Jormag, Shatterer, MK II, and the Fire Elemental down, even with their upgrades. So I would not say Arenanet was being generous, but that Arenanet already anticipated groups frequently not beating him.

The key point here is reward. You should get a reward for winning, That’s where the incentive is.

Should I get a Pact “Victory” token for /threatening Zhaitan on the airship? Should I get a JP chest for making it past the first few jumps? And lastly, should I get my Monthly Bonus after doing only half of the required 4 tasks?

Take away the incentive to win, you take away the will to win.

Problem with your conclusion: After beating Teq a few times, there IS no incentive to win because winning already gives you jack squat. I think the rewards for this fight should be upped at all 4 points (75% hp, 50% hp, 25% hp, 0% hp) by giving guaranteed rares at each step, 25% chance at exotic at 75%hp, 50% chance at 50% and a guaranteed exotic at 25% hp, with at least a 10% chance at an ascended chest when downing him. So if you kill him you get: 4 rares, 1 exotic, 50% chance for another exotic, 25% chance at another exotic and a 10% chance at ascended.

I agree that Daecollo’s rewards are too high, but the one point he makes that is absolute truth: If they don’t buff rewards people in the medium term will just stop doing this fight and it will be nerfed to increase participation. MOST of us don’t want the fight to be nerfed, ergo, Anet better bump up the rewards to keep people trying to down Teq.

Analyzing inherent elementalist issues

in Elementalist

Posted by: Bhima.9518

Bhima.9518

PvE is brainlessly easy. No one cares about that because getting gold medal is all the counts.

But … I care about PvE ! :s

And in PvE, the ele is ok, though you have to be much more active than the other classes (I actually like that, even though it is sort of a negative). We aren’t talking about PvE because all the classes are fine for the content, though some shine more than others (cough Guardian and Warriors cough).

Ele in new bl critique

in Elementalist

Posted by: Bhima.9518

Bhima.9518

I’ve been giving staff a go again in WvW even for small group fights. Its the most challenging way to play, but it has been fun and somewhat useful. I find D/D to be a fun playstyle but less useful than a guard or warr in a roaming group. Staff offers a bit more utility to sort of balance the fact that skill shooting in mobile fights isn’t always effective.

Elementaliste can't use bow? why not?

in Elementalist

Posted by: Bhima.9518

Bhima.9518

no need to be magical to do some elemental damage with bow, just light up your arrow with fire and you have a fire elemental skill, no magic used! exept if you create fire with your own hand (or else) xD

What? Not even close. Warriors have far superior DPS. Guardians are great at stayin alive but you don’t ‘tank’ in this game.

Warrior have every skill that prevent the ennemie to do damage against you (knockback, anti-control skill, shake it all), while guardian have AOE skill that do way more damage than the knockback of my warrior.

/facepalm

Warriors are the kings of DPS.
two words: Hundred Blades
Another word: Axe

Guardian’s hammer #2 does good dmg, but a Warrior’s adrenaline skill with hammer does the same damage, guaranteed to crit (traited) and stuns enemies on an 8s CD. Warriors also have hammer #3 which doesn’t do a ton of dmg, but it is instant… whereas guardian hammer builds only have #2 for quick damage.

I have fully geared a guardian and a warrior. Play them before you make stuff up.

You like the new content for WvWvW? Yes-No

in WvW

Posted by: Bhima.9518

Bhima.9518

In response to Devon:

People don’t need a bonus to stat points to make this bloodlust addition compelling. If you just give the buff a buff to stomp points you will still have given a massive incentive to play in the new areas WITHOUT unbalancing the fights.

I’ll admit, I haven’t tried it yet, and things may look different a few weeks down the road when people come up with fast tower/keep counters while the blobs choose to duke it out for bloodlust.

WvW D/D build

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Hard to say… I just returned to my d/d ele for wvw to give it a go after a hiatus on her. On paper, it doesn’t look good for a d/d in a zerg. We struggle with either very low hp/toughness to do dmg, or we can be moderately tanky and do very little damage that the zerg may not even notice. What I have noticed in fights like these is that people love to target what’s right in front of them and a d/d ele works great for getting right in someone’s face. I find a good use of the d/d ele in fights like these is to be bait to peel 4+ enemies towards you. Keep on the move to make sure they don’t refocus onto your main zerg so they are effectively wasting time trying to get to you.

On the dismal state of pvp elementalists

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Yea, the skill-ceiling on the ele is VERY high. However, there is the whole risk vs reward thing. Even playing at the skill-ceiling you will be barely par with other classes played at the mid-level. You literally have to outplay your opponents just to keep up.

Is this really a bad thing for the Ele? I mean, only today someone showed me not to underestimate Scepter/Focus. Even if I wasn’t playing a class I was familiar with, he still showed me how a skilled player could turn a loathed weapon combo into a major asset.

Yea, the skill-ceiling on the ele is VERY high. However, there is the whole risk vs reward thing. Even playing at the skill-ceiling you will be barely par with other classes played at the mid-level. You literally have to outplay your opponents just to keep up.

THIS.

Combine our very low health, low defense and poor damage then go against other classes and just see how easy they have it. High health, great defense and damage that makes ours look pathetic.

They dont even have to be good to beat a ele most of the time and THAT is the problem. We have a very high skill requirement just to be as good as at best a person bashing buttons on another class and Anet thinks this is okay…

Poor damage? I think we aren’t talking about the same class.

Poor damage? No. Poor easy damage? Yes. A scepter/focus ele’s damage comes from a very obvious combo that requires a VERY high cooldown skill to hit (phoenix), then they swap to air for bolt to the heart, have to teleport onto your head, then mash 2,3 in Air. When you see an ele swap to fire attunement, you know its time to dodge. BAM! You’ve just negated the majority of their damage and now they have to wait an eon for that cooldown to come back. This combo does mad damage, but it is unreliable to pull off against anyone decent, and the cooldown is prohibitively long. Since they also have 30 into air, they most likely have low toughness, low condi removal or no evasive arcana.

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: Bhima.9518

Bhima.9518

yo so what if like the forum mods delete this thread lol better save a backup

and

how bout a Warsong Gulch capture the flag map?

Just TRY IT omg. i dont care about esports. just try and make the game funner

Quoted for emphasis.

Crafting Asc. weapons with non-lvl 80 chars?

in Crafting

Posted by: Bhima.9518

Bhima.9518

The celestial recipes require you to be lvl 80 so i wouldnt be surprised, if thats the case for ascended weapons as well.

That USED to be true. They have since fixed that and now, as long as you have 400 crafting skill, you don’t need to be 80 to learn the recipe.

Roamers in High Tier vs Low Tier

in WvW

Posted by: Bhima.9518

Bhima.9518

I’m sure there are good roamers in all tiers but from my experience on Northern Shiverpeaks (currently t16), I can honestly say that the general skill level of our wvw player base is higher than the average skill level of the opponents that we most often face. I’m not saying that the players on other servers we face are ALL bad or “all the other guys do is zerg us waaa” so don’t start getting all kitten y. I’m just saying that players on our tier, and specifically NSP, are tough and we have a good number of respected roamers.

I’m on Yak’s and I’ve had fun fighting you guys so far. I notice the solo roamers are mostly quite decent from both NS and SI servers. The zerg fighting bores me to tears with the heavy condi meta game so I enjoy seeing other great opponents just roaming around in groups of 2 or 3.

condition meta needs to be fixed

in WvW

Posted by: Bhima.9518

Bhima.9518

Strong condition spam is basically impossible to counter solo no mater how much removal you have.

And thats bad? If someone builds to do direct-damage you dont expect to mitigate 100% of it. Why is it a problem if you cannot mitigate all conditions? You do realize dd is much weaker with these skills right? And that condition damage is the main source of damage, right?

That’s your idea of balance?

Spot on. You don’t have to mitigate it all, just enough to kill your opponent before he kills you.

Right but as it stands in terms of itemization, you can literally have the best offensive and defensive stats one each piece of gear with the new Dire Set. Sooo… you are maximizing mitigation while maximizing damage. There needs to be some sacrifice somewhere and I’m just not seeing it.

Dire Stat Combo

in WvW

Posted by: Bhima.9518

Bhima.9518

Meet the new meta, same as the old meta, just more meta.

condition meta needs to be fixed

in WvW

Posted by: Bhima.9518

Bhima.9518

Strong condition spam is basically impossible to counter solo no mater how much removal you have. Most skills only remove 1-3 conditions per use and have cooldowns of 20 seconds or longer. In groups condis get a lot easier to deal with due to group cleansing, but it is totally out of control for small fights.

I only play 2 classes at the moment, and my main is an Engineer. My Guardian is level 70 at the moment. Both classes it’s pretty trivial to trait for very good condition removal that does keep up with most application. The problem I see with most people I fight is they use all their condition removal at once instead of spreading it out, or just don’t carry any at all.

I run an HgH Elixir build with 409 traited, the only time I get killed by condition spam is when I’m fighting a Necro and I stop paying attention.

Also, dodge and block are your friends, then you don’t get the condition to remove in the first place.

Re-application of conditions way outpaces removal for most classes and setups—few have reliable condi removal sustain… though this should be to some degree by design or else condis would do nothing. The dodge and block comment is a bit redundant since those mechanics are used for any type of damage.

condition meta needs to be fixed

in WvW

Posted by: Bhima.9518

Bhima.9518

If you thought fighting against condi builds was bad before, just wait till this next patch. They are getting WAAAY better gear itemization with +vit +tough +condi dmg. Seriously, they get all the main tanking stats and relevant dmg stats with one gear type. for a direct damage class to equal this, they would need gear that has +vit +tough +power +crit +crit% dmg. Time to start thinking about condi builds for the 80s you all have.

Ascended gear account bound ?

in Super Adventure Box: Back to School

Posted by: Bhima.9518

Bhima.9518

I think Anet does a disservice to the value of crafting in their game by making these items account bound. The time gating of crafting them would guarantee a monetary profit from actually making them vs. just selling the mats.

Downloader not working: 21KB (0KB/sec)

in Account & Technical Support

Posted by: Bhima.9518

Bhima.9518

So I’ve been having this issue for 2 days now and I believe it has something to do with how much traffic Anet’s download servers are getting for these patches. I wasn’t able to update yesterday’s patch all evening last night but I was able to get it this morning and play. Now I cannot download the latest patch to play this evening.

I use MSE which hasn’t given me an issue before. I have turned off windows firewall but it still won’t download.

WvW/TPvP Hammer Warrior Build + Video

in Warrior

Posted by: Bhima.9518

Bhima.9518

Great build that looks to be a great alternative to my 0/0/20/20/30. I’m starting to see the benefit of going Melandru/condi lowering food. Basically, you just don’t need to take any condi removal (besides the trait) nor do you actively need to worry about it that much. I have been running a shout build with solidiers and warhorn for condi removal, but it means you have to react defensively too often and be caught in sword/warhorn. This leaves you focusing on just smashing stuff.

Liadri Slayer Club

in Queen's Jubilee

Posted by: Bhima.9518

Bhima.9518

Ele Scepter/Focus
0/25/0/15/30
Zerkers/Celestial gear
Mist Form/condi removal sig/Arcane Shield

Took 30ish tries, but with 3 invuln buttons, a buttload of vigor and superior sigil of energy, I really had alot of outs.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Bhima.9518

Bhima.9518

- those with only 1 toon, I have almost 8.5k ap on ele but had to make a lvl 80 mesmer for this thing

Not true. I too have an ele main and completed this fight after about 30 tries (I’m not that great). Scepter/Focus is your friend (you can have 3 OH SHYTE buttons), build for dps, find the right cadence in phase 2 to circle around her. Have a friend go with you to res you and use VOIP so they can call out Orbs for you. You can do it. I have a wife who isn’t fond of my video game hobby a kid and a full time job so, this challenge isn’t only for those with more time than money. It takes persistence and experimentation. Don’t give up and say “I need X class/ X amount of time to do this”. You can do it within 4 weeks.

I don't like this update

in Queen's Jubilee

Posted by: Bhima.9518

Bhima.9518

I’m having a blast, great update! Lots of fun indeed. I only have one complaint…

ArenaNet… next time you promise a balloon ride, can we haz balloon ride plz? Yeah, with the zones and all that it would be difficult to pull off I’m sure, but if you could it would be nice. Even a “live cinematic” (seeing characters and events below) until the edge of the zone before the portal effect would be sweet.

Aside from that… well, the wallet isn’t the most attractive thing… the big icons are tacky looking. A simpler list would be more sufficient, or better yet, a toggle between different modes of view.

But that’s it for complaints… a couple aesthetic things. I’ve been having a blast so far, this is definitely a worthy addition to the cyclical content and I’ll enjoy it when it’s back next year.

They could have very easily allowed us to travel in the balloon until it gets to the edge of the zone, then it could load at Divinity’s Reach.

I do understand the OP’s sentiment, though I am still having fun. The pavilion is just a mindless zergfest and its fun in spurts to get loot, but that is the only reason its even remotely fun. We need more complex dynamic events in the open world that scale in complexity as more people join in. Events that, when you have alot of people, cannot be zerged because to succeed you would need groups to break off in different directions to do different things. Also, Defiance needs to DIAF. Bring in CC diminishing returns instead so the game will feel a little less dmg only spam-fest. Make those CCs count as well, or punish the zerg for not CC’ing something properly or having reached Diminishing Returns.

More Liadri Praise

in Queen's Jubilee

Posted by: Bhima.9518

Bhima.9518

While the Liadri fight is challenging and alot of fun, I feel the mechanics continue to reinforce the current meta in pve: use all zerkers. They need to give people a reason to trade off dmg for survivability, but its difficult when the mechanics one shot you no matter what you are wearing.

This isn't fair

in Guardian

Posted by: Bhima.9518

Bhima.9518

I would love to see an ‘easier’ form of mobility for guardians (maybe a signet w/25% inc. speed like other classes get).

That said, Im fine not having it simply because of what we get in exchange — speed plus great gap closers. I run Retreat/SYG/SY with soldier runes. 2 out of those 3 give me swiftness, and every time I use them I cleanse conditions. If I need to bail – pop retreat, instant swiftness, plus aegis to cover my skritten on the way out the door.

Need to catch a mesmer on the run? Pop retreat/SY then blink/leap to him — whats more, with the right setup that blink/leap will not only stack burning, but also blind and vulnerability on him, not mention giving me a few stacks of might while instantly increasing my damage against him by a good 30%

We were design to stand, fight and if necessary, hunt down and finish what they start. We are strong, we are fast, we are Guardians!

What exactly are you guys planning on doing to that mesmer when you catch him? Give him a hard stare and hope he falls over laughing long enough for you to kill him?

To the OP the problems you are having isn’t mobility, it’s that guardian is the worst class for CC. We are a class that’s designed to get into a fight, and then hope like hell the other people in the fight don’t decide to run. If they do, well that’s it. If they stay you can win if you are more skilled, unless it’s some of the more broken specs out right now (no worries they are getting nerfed)

I know you probably don’t want to hear this, but what you are saying you want to play is a warrior. To give you an idea of the class they have better sustain than guardians, better cc, better escapes, but they don’t really bring as many group buffs as a guardian if they are speced that way.

Warriors have a higher HP pool… they do NOT have better healing sustain. Also, a guardian can actually run directly into a zerg and has access to 2 invulns (shelter and renewed focus) without gimping his dps. A warrior traited for healing shouts gets kitten pretty hard and its why most don’t run it, whereas a guardian can build viably to have every utility skill heal him/her. Not saying guardian is better, but seriously the grass is always greener.

Guardian; PVT or Zerker?

in Guardian

Posted by: Bhima.9518

Bhima.9518

all around? Knight armour, zerk trinkets

This guy speaks the truth. Plus, you can actually live in WvW. Full zerker in PvE is if you know every fight, and you have people around you that know what they are doing. Knights gives you just enough staying power to help you learn all the fights, and survive outmanned WvW encounters.

Also… I think 2 of the best balanced rune choices for the Guardian: 2xsuperior Monk, 2xSuperior Water 2x major Wate for boon duration is very useful to you and those around you. The other is pure soldier runes but they are only good if you run shouts.

(edited by Bhima.9518)

Why only 2 minutes to kill the bosses?

in Queen's Jubilee

Posted by: Bhima.9518

Bhima.9518

Well, this is a great idea since it is only one player at a time and the others have to wait, but it wont work in this game.

How am i supposed to finish this on my bunker necro? I don’t like playing zerk, so this means i wont have enough damage to kill the boss in time.

This content is only limited to zerkers, wtf? Just instance this place, allow spectators just like sPvP and remove the time… It would be so much better-

This isnt thought out Anet

Wait… this ISN’T instanced??? Are you F’in’ kidding me?

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: Bhima.9518

Bhima.9518

^ Because if something is there permanently it is more or less abandoned a few weeks or so after release. If on the other hand it is temporary people will keep doing it before it will go away sooner or later.

… just like the way no-one runs CoF anymore because it’s been there since the start of the game?

If something is fun (or – at least – rewarding) people will keep playing it. People don’t play Keg Brawl not because it’s permanent, but because it’s not especially fun.

I don’t play Keg Brawl because, like ALL the mini games, I can’t actually party with my friends and play.

Best way to play Staff Ele in WvW?

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Full heals works well, but if you want to do some damage and still do some support a 0/20/0/20/30 works well. I run this with celestial trinkets and zerker gear for good dmg, though it is difficult in small groups because of survivability. Full celestial gear would make this build more balanced.

Charging Quartz Crystals = Insane

in Crafting

Posted by: Bhima.9518

Bhima.9518

Don’t forget that your crafters actually have to BE level 80. You can craft any recipe at any level as long as you have the skill required for it… why do they add yet ANOTHER barrier to craft celestial armor?

Why no staff eles in tPvP.

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Staff is harder to play, therefore there are less people playing it.

It is this but its also because staff requires you to keep your distance from bursty melee moreso than D/D does. Its quite difficult to kite a few people in a small tPvP match compared to say the massive open world of WvW.

Elementalist Switching Weapons

in Elementalist

Posted by: Bhima.9518

Bhima.9518

O__O ive been playing the game for the past 2 months still… I’m wondering why wont they allow elementalist switch weapons xD?

coz we got 4 elements?

we can conjure ice bow,earth shield, lightning hammer, fiery great sword, fire axe?

Because we would be completely OP. If we could switch from say staff to DD, we would now have 2 extra knockdowns, another immobilize, another decent heal/condi removal and 2 extra auras that either daze an attacker or reduce our dmg by 10%.

Elementalists aren't hard to play.

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Yeah D/D eles are pretty kitten easy to play. Try playing a staff ele against a good Thief or Guardian. That is a fun fight and takes extremely well placed and well timed uses of your slow/stun fields.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Bhima.9518

Bhima.9518

It has probably already been said but:

Add different mechanics ala phases to major bosses in the dungeons and make them somewhat random in that you may know of 3 different phases for a boss, but you don’t know in which order the boss decides a particular phase and it may be triggered at different % health of the boss. This will make the fights a bit more dynamic.

Also: 100% agree with everyone saying some of the bosses just have way too much HP. HotW bosses just take way too long to kill and its not like the mechanics of the fight change so it isn’t giving players an extra challenge, just an extra chore.

Real LFG tool (which is supposedly in the works)

A SELL BACK feature from spending dungeon tokens. Give us 1 hour to sell the item back for our tokens if we accidentally buy the wrong thing.

Agreed also with the different lodestones as another reward to purchase with dungeon tokens.

Other than that, I have a good time playing them.

tougness worth it?

in Elementalist

Posted by: Bhima.9518

Bhima.9518

Work towards the ascalonian dungeon set (or 4 pieces of the karma set) that gives you power, vit, toughness. If you spec as an auramentalist you will shrug off the vast majority of hits from PvE mobs and in dungeons (except for higher level fractals) while dealing respectable damage.

What the Ele Community Agrees On

in Elementalist

Posted by: Bhima.9518

Bhima.9518

People who think the class isn’t designed optimally to attunement swap should watch the very old video of one of the devs (Karl) playing a staff elementalist. Guy attunement dances like crazy and is effective because of it. Mr. Quizzles said it best, so I don’t need to add anything else.