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HoT Price Feedback + Base game included [merged]

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Black Box.9312

Did you expect it to be free? Of course you have to pay for it.

I wasn’t ever expecting the base game to be free either, but hey, look at that.

The Irony of the HoT Paywall

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Black Box.9312

Hot Vanilla (nothing added) for $35 would have went over really well. I think a large majority would have slapped down the credit card and purchased it right away. That missing fourth purchasing option is what created all the havok this week.

This is basically what I think they should have done, too. This or the character slot thing (which I do not think “necessary” just because a class was added, but DO think it would cover the price disparity).

Maybe…but I wouldn’t be so sure. Even if they sold HoT for 35$ some people would have kept complaining, just not as many. The moral of the story is: people will always complain because people always want more for less. It’s a universal thing happening everywhere all the time.

As long as we don’t know everything HoT has to offer (and for example telling us how many zones HoT will include could help) there’s no way we can say whether 50$ is a fair price or not.

That’s beside the point though. Sure, there would have been people complaining about whether there is enough content to justify spending their money, but as the guy said, that crowd would exist no matter what the price point was, short of being pretty much free. If Anet had offered a set base price for JUST the expansion (with maybe a character slot or two), and then had a separate package deal for both the base game AND the expansion that would be maybe slightly more expensive but still cheaper than buying the two separately, people wouldn’t be so angry and left feeling like they’re being given much less value for the exact same price.

That is what the root of the problem is for so many of us. It’s not so much about new players getting a better deal as it is that existing players are getting substantially less value despite having to pay the same amount of money. The fact that current players aren’t even getting so much as a character slot thrown their way despite their loyalty is just salt in the wound.

(edited by Black Box.9312)

Communal Defenses

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Posted by: Black Box.9312

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I don’t think either of those are changing, and to be honest, I think it’s fine as it is given where it’s being moved to, especially if the buff to Shattered Aegis is as good as the devs are claiming it to be.

So New Buyers of GW2 Get what exactly?

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Black Box.9312

So with this new expansion it includes the core game as well as the expansion? So in other words i just paid $60 for GW2 when i could have gotten it AND the expansion for $50 if i had just waited? or is the expansion JUST the expansion and not include the core game?

Per Regina The expansion costs $50. The core game is included as a free gift to new players.

“Just paid $60” how recent is “just paid”
…I’m pretty sure core hasn’t cost $60 within the last year, could be wrong though…
Either way, looks like if you contact support they will refund you up to 30 days(and completely close your account, including the gw1 link of applied); at which point you can pre-purchase HoT, which includes core.

Per arenanet/staff/knights, you would not be buying core at this point, but getting it included with your HoT purchase. It is very important to remember this fact, that core will be given to you, free of charge, valued at $0. Otherwise, you may get upset.

That sounds like semantic corporate mumbo jumbo-babble to me.

sigh

But it’s not corporate mumbo jumbo. If you’ve bought the expansion recently ask for a refund. If you haven’t bought it recently you’ve had time to play it and you’ve gotten money out of it.

I once bought a TV and six months later it was $100 less. Sure, but I was using it for six months.

Welcome to the real world.

That’s a poor comparison. This is more like getting a shelf, building up a china plate collection, and then after seeing a better deal on a shelf having to give up your entire collection just to get the same value that other people are getting.

Keep in mind that in order to receive refunds, people have to give up their current accounts entirely. If they worked hard over the past ~30 days, that could be a lot of effort gone entirely to waste simply because they were misled to believe that there wouldn’t be this better deal.

If they bought the kitten game 2 months ago and played so much with so many achi/gear/gold/whatever that they don’t want to refund it, but still feel like they want a refund cause they lost money.

No one can help them. You either get a refund but lose all your progress, with a new cheaper fresh account, or you keep the account but “lose” money. You can’t have it both ways.

I feel like keeping my account but still get the discount, it somehow proves my point doesn’kitten Because if you truly wan’t to save your account, you are saying that the money you put down was worth it, don’t you? If you truly played that much during those 2 months, that you don’t want a refund, it was worth it all along.

I think 30 days Guarantee seems legit, you bought it within 30 days of the HoT pricing announcement, you should get your money back, but you will lose your account (as you should) But atleast you will save some money. They do this exact thing in my business where i work.

Everything you just said is entirely irrelevant on the basis that people were deliberately misled to believe that they would have to purchase the standalone game first in order to access HoT. The fact that they didn’t announce this bundle deal ahead of time suggests that they either made a last-minute knee-jerk decision without thinking about the impact that it would have on new customers (more likely), or worse, they intentionally made efforts to con people into paying for the base game beforehand when they were planning on bundling the two together anyway (less likely). Either way, Anet’s reputation is being flushed down the drain.

Why isn't Smite a symbol?

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Posted by: Black Box.9312

Black Box.9312

Nobody knows why.

So New Buyers of GW2 Get what exactly?

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Posted by: Black Box.9312

Black Box.9312

So with this new expansion it includes the core game as well as the expansion? So in other words i just paid $60 for GW2 when i could have gotten it AND the expansion for $50 if i had just waited? or is the expansion JUST the expansion and not include the core game?

Per Regina The expansion costs $50. The core game is included as a free gift to new players.

“Just paid $60” how recent is “just paid”
…I’m pretty sure core hasn’t cost $60 within the last year, could be wrong though…
Either way, looks like if you contact support they will refund you up to 30 days(and completely close your account, including the gw1 link of applied); at which point you can pre-purchase HoT, which includes core.

Per arenanet/staff/knights, you would not be buying core at this point, but getting it included with your HoT purchase. It is very important to remember this fact, that core will be given to you, free of charge, valued at $0. Otherwise, you may get upset.

That sounds like semantic corporate mumbo jumbo-babble to me.

sigh

But it’s not corporate mumbo jumbo. If you’ve bought the expansion recently ask for a refund. If you haven’t bought it recently you’ve had time to play it and you’ve gotten money out of it.

I once bought a TV and six months later it was $100 less. Sure, but I was using it for six months.

Welcome to the real world.

That’s a poor comparison. This is more like getting a shelf, building up a china plate collection, and then after seeing a better deal on a shelf having to give up your entire collection just to get the same value that other people are getting.

Keep in mind that in order to receive refunds, people have to give up their current accounts entirely. If they worked hard over the past ~30 days, that could be a lot of effort gone entirely to waste simply because they were misled to believe that there wouldn’t be this better deal.

Anet doesn't deserve this

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Black Box.9312

How does Anet not deserve this? It’s clearly a serious enough issue if it’s received this much backlash. Between the clear disparity in value between what new players and existing players are getting, the super shady bait-and-switch FAQ, and the fact that they expect us to throw down as much money as most full games cost for an expansion with a currently indeterminate amount of content; people have every right to be up in arms.

They planned this very poorly, and every dollar lost with this blunder is completely justified if you ask me.

HoT Price Feedback + Base game included [merged]

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ANet’s community participation and openness to feedback from the playerbase has been pretty bad since GW2 beta. I was very wary when they refused to listen to constructive criticism during the beta, and it’s only gotten worse since. I’ve said again and again, they need someone to fill Gaile’s old role as the point of contact for players. Even if all they said was ’I’m sorry, but I’m not allowed to tell you anything more,’ that would be MUCH better than the silence we’ve been getting.

No that wouldent help at all if they cant tell us anything they stay silent.
Having someone throw out one liners that they cant speak do not help the issues.

It’s better than implying complete ignorance. If they explain the situation, then that shows the community that they are actively listening and reading feedback. With their current policy nobody ever knows if they’re paying attention, and many times the way they implement changes proves that they aren’t.

Suggested Guardian Changes (My last hope)

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And don’t forget about the new Binding Jeopardy that is a lot worse (useless actually) than the current Binding Jeopardy or Blind Exposure. 3 seconds only? Must be joking.

This really kittened me off, too. 3 seconds of vulnerability is virtually worthless, as is a single 5s stack of might, and yet those are basically all we get with our traits. The two exceptions to these extra short duration damage bonuses (Blind Exposure and Might of the Protector) both got pretty crippling nerfs for no good reason at all.

I almost feel like they’re trying to compensate for the damage modifiers they’ll be giving the elite spec, which is in very poor taste. Elite specs are supposed to be alternative ways to play a class, not a literal upgrade.

Suggested Guardian Changes (My last hope)

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  • With cripple and other effects, symbols become too close to traps – more than they already are. I think it would be better to go the route of forming them into area control/denial.

Honestly, symbols should have gotten soft CC and we shouldn’t even have gotten traps to begin with. Symbols have potential but need means to keep targets locked in. Traps are just terrible by design and just make for more area denial that we didn’t need.

Might of the Protector

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I was really excited when it was 3 stacks, but 2 stacks with a 1s ICD is terrible. I’d honestly rather have it reverted to the current iteration with one stack but no ICD.

Please Revert Amplified Wrath(icd)

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Like someone mentioned, they talked about this in the video you can watch on YouTube. They were seeing 5k damage ticks of burning without the icd. The icds on both Amplified Wrath and Might of the Protector are fine. We have many more sources of block than just shelter.

Keep in mind that they also slashed the bonus burning damage from 33% to 15%. I think that if they’re going to give it an ICD that it should at least apply 2 or 3 stacks of burning per proc instead of just one.

Guardian and Vitality (patch 23.6.)

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Valkyrie gear provides power primary with vitality and ferocity. That’s hardly bad for a non-bunker.

Message to Anet From Morfeus

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Balancing an entire game around point control alone when point control is a virtually nonexistent concept outside of one PvP game mode makes for poor balancing, as is proven by the dire condi Thieves running Shadow Rejuvenation that are running rampant through WvW.

I find the AoE effect of symbols do the most damage against classes like Thieves who dances around the Guardian. I find it as not just a conceptual addition for a gamemode like Conquest but a balance item as well.

For those who complain about symbols, what would we rather have for this scenario type? I think a static aoe damage is what we need and symbols offer just that.

Speaking of guardian symbols specifically, I think the greater issue I have is the lack of control we have to force people into our symbols. Static AoE is fine if you have a way to prevent the enemy from escaping it, but we really don’t have much of that.

Liked the ready up

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I thought some of them were justified, like the reduction in Amplified Wrath bonus damage. Others, such as the ICD on the block procs, are pretty unfair IMO. Might of the Protector is really the only source of long duration might we have, and we have a whole ONE duration block to stack it up with, not to mention that that particular block is also our heal skill. Meanwhile I’m sure the might on block trait for warrior will not be getting an ICD slapped on it. Because they can’t stack might easily enough without it, ya know?

I also laughed pretty hard when they said in the stream that retaliation is “Guardian’s thing” when all of the new retal traits are terrible.

Message to Anet From Morfeus

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I don’t get what’s with all the symbol hate. Symbols are fine in PvE where all the action typically happens in one spot, and even in PvP the bigger symbols trait allows you to apply a bunch of on-point pressure. I could understand these complaints more if our class was ranger or mesmer, but guards like to be in the fray and fighting on or near the point, even with the zerker builds.

The idea is that people want the Guardian to be viable outside of conquest, because not everyone likes conquest and it’s a kittenty mode to base your entire class balance on.

I think that’s putting the cart before the horse. Stronghold hasn’t even been released yet, and either dragon hunter or a supportive guard look like they’ll do just fine in that game mode. If you’re talking about WvW roaming then that’s something I have less experience with.

Even just looking at it from a conceptual standpoint, Stronghold is superior to Conquest. There are actually multiple facets to it, and it involves more than just bunkering down on a point. Balancing an entire game around point control alone when point control is a virtually nonexistent concept outside of one PvP game mode makes for poor balancing, as is proven by the dire condi Thieves running Shadow Rejuvenation that are running rampant through WvW.

Guardian and Vitality (patch 23.6.)

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10k base HP was too low to begin with, if you ask me. I feel like 12k would be more reasonable.

Message to Anet From Morfeus

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Black Box.9312

I don’t get what’s with all the symbol hate. Symbols are fine in PvE where all the action typically happens in one spot, and even in PvP the bigger symbols trait allows you to apply a bunch of on-point pressure. I could understand these complaints more if our class was ranger or mesmer, but guards like to be in the fray and fighting on or near the point, even with the zerker builds.

The idea is that people want the Guardian to be viable outside of conquest, because not everyone likes conquest and it’s a kittenty mode to base your entire class balance on.

You think a trait that gives ground targeting symbols with 900-1200 range would help this?

No, I think methods that could be used to actually keep enemies inside symbols would work. Some CC beyond a couple of weapons with immobilize that don’t even have an on-demand symbol would be really nice.

Message to Anet From Morfeus

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Black Box.9312

I don’t get what’s with all the symbol hate. Symbols are fine in PvE where all the action typically happens in one spot, and even in PvP the bigger symbols trait allows you to apply a bunch of on-point pressure. I could understand these complaints more if our class was ranger or mesmer, but guards like to be in the fray and fighting on or near the point, even with the zerker builds.

The idea is that people want the Guardian to be viable outside of conquest, because not everyone likes conquest and it’s a kittenty mode to base your entire class balance on.

This whole time?!

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I posted here as soon as they ninja’d it into the game a long while back, and everyone scoffed at me like it was nothing.

HoT Price Feedback + Base game included [merged]

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They’ve sold multiple million copies, 1 person wont mean anything to them. They lose/gain customers daily for all sorts of reasons. I doubt they will even notice this thread tbh

It’s certainly not just one person, buddy. Take a look around. There are plenty of people that are quite dissatisfied.

OP, I am also on an indefinite hiatus from the game. I was hoping that HoT would serve as some inspiration to get back into a game that has gotten stale enough that I don’t do anything more than use it as a chatroom, but $50 is far too much of a gamble, and I simply don’t see that kind of value in what we’d be getting for it. Combine that with the brilliant idea to give new players the base game as a “free gift”, and I’m pretty much set on waiting for something better to come along instead.

RIP PvE Guardians

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this is actually good news that guard got nerfed. I can delete my guard, and recycle her armors to my new reverant! hahaha

This is what I was going to do. But then Anet’s continued blatant disregard for proper balancing and borderline offensive marketing scheme have both convinced me that HoT is not worth my money after all.

Please Revert Amplified Wrath(icd)

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Can we just revert all of Amplified Wrath please? And while we’re at it, get rid of the ICD for Might of the Protector too.

You know what? Let’s just revert all of the traits back to how they were when they first previewed them (except for Permeating Wrath, I suppose).

HoT Price Feedback + Base game included [merged]

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This isn’t for current players, only new players. They only care about new money not old money.

Ironically, it’s old money that builds the new money.

Sigh…..
I hate you Anet.

I think this is really what peeves me the most. They only got to this point in the first place because of the people that have been with them since the beginning. Setting up the pricing this way makes for a great way to punish loyalty.

HoT Price Feedback + Base game included [merged]

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To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.

Yeah, sorry, but I can buy entire games that I don’t already have for $50.

Thanks for buffing Shield...

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Whatever happens, please do NOT add a block to sheild. We already have that in Focus and it still wouldn’t make Shield any more of an attractive weapon over Focus. It would also be OP’ed to be swapping between two offhand blocker weapons while both their cooldown traits are in the same line.

Then move one of the traits to a different line. Warriors can already build for 2 different blocks (technically 3, if you were silly enough to run mace mainhand, shield, and sword offhand), and Honor could most definitely use some better Adept traits.

Shield has been buffed (PRAISE GROUCH)

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Sorry, but no. More cooldown reductions is not going to change the fact that the skills themselves just suck.

Thanks for buffing Shield...

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How about this?

  • Shield of Absorption cooldown goes from 30s to 24s baseline.
  • Shield of Judgement cooldown goes from 25s to 20s baseline.

Added to the release notes maintained in General Discussion.

Edit: For clarification, the shield recharge trait is still there on top of this. It brings the cooldowns from 24>19s, and 20>16s.

With all due respect, the problem isn’t the cooldowns, and people have been telling you that from the very beginning. The skills themselves just aren’t good. We want something that blocks, and something that provides strong defensive utility. Right now the already very small portion of players that actually use shield use it almost exclusively for the AoE knockback, which just doesn’t compare to the blind, condi removal, block, and burst damage from focus.

Then factor in the fact that not only is the focus superior to the shield as baseline, but the focus trait also provides protection on skill use, which is a straight up 33% damage reduction, alongside its reduced cooldowns, and it’s an ADEPT trait. Meanwhile, the inferior trait for the inferior weapon that’s in direct competition with something that provides nearly the same effect, except is 100% less selfish, is in the MASTER tier, which gives the implication that it’s meant to be better than the focus trait. How on earth does that possibly make any sort of sense?

Right now there’s not a single build or role that benefits more by taking a shield over a focus when using a one-handed weapon. Guardians get more defensive power from a tiny handheld stick/ball/whatever than they do from an object that’s not only literally a giant wood/metal plate, but is also almost literally the symbolic representation of defense. Does that really not seem even a little bit silly to you guys?

(edited by Black Box.9312)

RIP PvE Guardians

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Currently with burning duration as is, by using the active you can apply 5 sec burning * 5 players, which is 25 seconds of burning, which is typically less than or equal to the cooldown of the virtue. With the current meta build, this also blinds the enemy, applies 3 stacks of vulnerability, and grants 3 might to allies.

With the changes, it’s unlikely that PvE meta will use Radiance, which means no blind, no vulnerability, and no +20% burning duration. This is compounded by the fact that with burning stacking in intensity, activating the virtue will grant 5 stacks of burning for 5 seconds, which leaves about 15-20 seconds of downtime where Fiery Wrath is entirely useless.

So at best? You can get decent burning uptime with VoJ passive at the cost of losing a ton of utility. That alone counts as a pretty hefty nerf to Fiery Wrath, albeit maybe an indirect one, if you ask me.

Also how exactly are you going to get +100% condi duration in PvE? I must have missed something important if that’s the case.

Excuse me: burn duration of course – achievable in many ways.

You dont get decent uptime with passiv VoJ. You get 100%.
with the active you have a point but seriously … You Base your argument on the fact that radiance is “most likely” not pve meta anymore? Why again is that? Because of the lack of one 10% damage modifier, kitten loads of crit Chance, and more burn damage that actually work now twords dps?

I do not See the “hefty” nerf its 3% less. Thats it.

Luckily our arguments might be moot in a week or two. in the end our whole class Drops Out of the " Meta" ^^

Radiance no longer offers anything desirable to a PvE Guardian outside of the blind on VoJ, and people can just bring a Thief for blinds. The increased damage potential of symbols makes both Zeal and Honor a given, and Virtues offers much, much more in terms of team support than Radiance does.

Fiery Wrath might only be receiving a 3% damage nerf directly, but when other factors are accounted for it’s going to end up being more than 3% of your damage lost.

RIP PvE Guardians

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Currently with burning duration as is, by using the active you can apply 5 sec burning * 5 players, which is 25 seconds of burning, which is typically less than or equal to the cooldown of the virtue. With the current meta build, this also blinds the enemy, applies 3 stacks of vulnerability, and grants 3 might to allies.

With the changes, it’s unlikely that PvE meta will use Radiance, which means no blind, no vulnerability, and no +20% burning duration. This is compounded by the fact that with burning stacking in intensity, activating the virtue will grant 5 stacks of burning for 5 seconds, which leaves about 15-20 seconds of downtime where Fiery Wrath is entirely useless.

So at best? You can get decent burning uptime with VoJ passive at the cost of losing a ton of utility. That alone counts as a pretty hefty nerf to Fiery Wrath, albeit maybe an indirect one, if you ask me.

Also how exactly are you going to get +100% condi duration in PvE? I must have missed something important if that’s the case.

Overall - Liked the changes

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They’re probably afraid to remove the ICD on Empowering Might because OH NO, THAT WOULD MAKE AH 2STRONK. Because heaven forbid we get some sort decent sustain that doesn’t revolve around burning high cooldowns.

Ooh, ouch.

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The former on-block trait would have played a purpose to punish rapid burst abilities like Blurred, RapidFire, PistolWhip, 100blades. You know like they actually HAVE to cancel it otherwise got kitten d.

Now they going to smile at you with a stupid face because you wasted a block for 5sec of burning what does less than 1k damage (non-condi) and rewards you with something like 2-3 stacks 15sec of Might. 2-3 seconds are wasted while in the block-animation.

What a counterplay!

What about not taking the damage?

Blocking alone is already inferior to evades that other classes like Thief, Mesmer, and Ele get due to unblockable skills. Right now there’s at least a strong benefit to offset that, but with an ICD introduced it’ll make very little difference now, especially when you consider that our only duration-based block that could effectively stack might/burning is also our heal skill.

Overall - Liked the changes

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For me, at least, I think the problem is that every single numbers change that people were hyped about was reduced from what we were originally shown. Hell, putting an ICD on might/burn on block is an outright NERF if you ask me, and the Fiery Wrath nerf is just salt in the wound when you consider the reduced burning uptime already making it less effective.

But like I said in another thread, what takes the cake IMO is the complete disregard of the shield trait and skills, despite the fact that this time they had even acknowledged in the livestream that it needed something more and that they liked the suggestion of adding aegis to the trait. Total slap in the face to the guardian community that has been asking for some sort of shield buff for YEARS.

Wheres The Guardian Crit Line?

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Whatever, man. Go ahead and drown in your own ignorance.

Wheres The Guardian Crit Line?

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Exactly. And DPS builds dont receive any benefits from Condi modifiers. The difference is Condi builds arent being forced to pick between Grandmasters that are all power based. Its a crappy pick. It needs to be changed.

There is no condition trait on the Adept tier of Radiance. So yes, they essentially have the same problem considering that spec lines are now going to be all-or-nothing.

There are much bigger problems with the update than the Radiance GM options. Either just take Amplified Wrath and move forward, or don’t use Radiance. It’s easily possible to get a high critical chance without it.

RIP PvE Guardians

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The Fiery Wrath nerf is completely unjustified when you take into account the fact that burning uptime is already getting severely nerfed with the intensity stacking change. Pretty baffling IMO.

how is the stacking part effecting the uptime???

VoJ passive proc now lasts 2 sec instead of 1sec … makes it twice as good for maintaing the burn stack. add in rune of flame legion and we are talking about 3secs every 5th strike.

Sword chain is also 2.5 secs means we got 100% uptime on burn form VoJ alone. mace and hammer can achieve 100% uptime with traited symbols easily.

If anything we got a buff on the uptime.

Sword is going in the garbage can as far as PvE is concerned, and you’re not going to get kittens in quickly and consistently enough for 100% uptime on VoJ passive with any other weapon. Best case scenario is that you get more than 50% uptime with the passive and the active becomes entirely useless in PvE.

Wheres The Guardian Crit Line?

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Condi builds apply regular damage passively, You don’t see them getting forced into taking Grandmaster traits for that.

And again, I really don’t care about my build not being perfect. This is just something that’s blatantly in my face mocking me on how useless it is, and that I know is going to lead to balance issues.

Condition damage builds don’t receive any benefit from damage modifiers. I’d say that that’s a pretty hefty price to pay, and way more of an issue than what you’re complaining about.

Message to Anet From Morfeus

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I’m personally excited for my Mesmer. If I don’t quit the game outright, I think that’s what I’ll probably start playing the most.

Shield solution

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This has been suggested countless times, but I disagree with it for two reasons. First, people that already have ascended foci or the Minstrel will be hung out to dry. More importantly, however, is that that would only make focus useless instead of shield, which is something that we don’t really want. The goal is to make each offhand equally viable, and in order to do that they need to just rework the shield entirely, because focus is fine as it is.

RIP PvE Guardians

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The Fiery Wrath nerf is completely unjustified when you take into account the fact that burning uptime is already getting severely nerfed with the intensity stacking change. Pretty baffling IMO.

Im guessing they are assuming the base guard will be taking Radiance + Virtues for the ZF on crit and the Improved VoJ passive + PW which wont be terrible with the buff to burn duration

Even with that, I still don’t think that it’s worth nerfing the damage modifier, especially considering what we’re already losing with things like Radiant Power, Elusive Power, etc. If anything, it would have made more sense to move it up a tier in place of Kindled Zeal and keep it at 10%. That way it would actually have some decent competition between Zealous Blade and Binding Jeopardy while still being a strong choice itself.

Message to Anet From Morfeus

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Posted by: Black Box.9312

Black Box.9312

Well said. I was at least looking forward to some of the new traits back when they first revealed them, but pretty much every single one I was excited about got slashed, with some of them going so far as being turned into outright nerfs. When they originally revealed the changes, I actually had hope for once. Now I feel like all of that hope was just thrown in the dirt.

I think the number one most frustrating thing, though, is the fact that they even told us that buffing the shield trait to include aegis seemed like a good idea, but then proceeded to do nothing about it. It’s literally completely inferior to the focus trait on an already inferior weapon, and yet it’s at a higher tier in direct competition with Strength in Numbers, which has full uptime and benefits allies as well as yourself.

I just keep getting the vibe that they don’t even care enough about Guardian players to even look at us from a balancing perspective, simply because we’ve “been in a good place” since launch. We’re falling behind in an ever-shifting meta simply because they refuse to keep us up to date with it, and there are so many clashing elements to the class (lack of mobility and snares on a melee-oriented class, ineffective “support” skills, etc.) that have gone completely unaddressed. It’s so frustrating that I’m just about at that point where I’m seriously considering giving up on the class entirely.

(edited by Black Box.9312)

RIP PvE Guardians

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Posted by: Black Box.9312

Black Box.9312

Wait seriously nobody in this thread looking at the new shout elite? It’s as much uptime as time warp, with a 30 second cooldown base so it’ll be up EVERY stack. If anything guards getting even more mandatory.

I’m not so sure. The quickness only lasts 5 seconds, and fury is already easily provided by warriors and eles. Sure, it’ll be a valuable skill, but at best it only makes up for all of the damage and utility nerfs we’re getting.

RIP PvE Guardians

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Posted by: Black Box.9312

Black Box.9312

The Fiery Wrath nerf is completely unjustified when you take into account the fact that burning uptime is already getting severely nerfed with the intensity stacking change. Pretty baffling IMO.

Wheres The Guardian Crit Line?

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Posted by: Black Box.9312

Black Box.9312

Get gear with precision in it. Bam, problem solved. There are much greater issues than this that have arisen with the finalized changes we’ll be receiving.

Wheres The Guardian Crit Line?

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Posted by: Black Box.9312

Black Box.9312

Then don’t take Radiance, geez. This isn’t rocket science.

Wheres The Guardian Crit Line?

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Posted by: Black Box.9312

Black Box.9312

Amplified Wrath is extra damage. Extra damage is good for any build. I don’t really see a problem here.

We will be Monsters: Offensiv & Deffensiv!

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Posted by: Black Box.9312

Black Box.9312

PvE Guardian is getting nerfed, buddy. Hell, Guardian in general is getting nerfed.

Viable medi guard build after changes?

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Posted by: Black Box.9312

Black Box.9312

We need to start a petition to change our class dev.

Robert Gee for Guardian 2015 pls.

Wheres The Guardian Crit Line?

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Posted by: Black Box.9312

Black Box.9312

Radiance is both the critical chance line and the condition damage line, and both Amplified Wrath and Radiant Retaliation are condition-based. So it does make sense, if you think about it. And Amplified Wrath is still going to be a good trait for both power and condition builds, even if they butchered the hell out of it.

Thanks for buffing Shield...

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Posted by: Black Box.9312

Black Box.9312

What makes this even more hilarious is that the focus trait that grants protection on focus use is an Adept tier, and the shield trait that gives 180 toughness while wielding a shield is a Master tier that’s in direct competition with Strength in Numbers, which grants a guaranteed 150 toughness to yourself AND ALLIES at all times. It’s like they literally didn’t even try.