If ele gets warhorn, I will be severely disappointed if the elite spec is not renamed to “Vuvuzele”.
Oh boy, that miniature dragon skull just totally sells it for me!
Why isn’t the engi trait disabled? It’s completely breaking PvP and WvW.
Because it’s not a trait.
It is a result of having the new Grenadier trait equipped, so yes, it is a trait.
And I also agree that it should be disabled alongside Symbolic Avenger. It’s starting to really get out of hand.
I think it’s a valid assertion, but Wrath of Justice and Radiant Fire are both just way too good for me to ever want to take Binding Jeopardy over them.
To be honest, I feel like not enough current skills and traits were given taunt, resistance, or slow to begin with. It still baffles me that, instead of giving Warrior’s Berserker Stance resistance, they kept it as a complete condition invulnerability with no counterplay at all. I have a feeling this is going to end up leading into a “you need to buy HoT to access these” type of deal, where rather than reworking existing skills that aren’t commonly used, they just limit it to new stuff that ends up creating a balancing issue between those who have HoT and those who do not.
Because they plan to roll them as part of the new specializations. All 3 of those are very powerful given what the Core specs are already capable of. But slow has some major weirdness with Boss mobs and their tendency for long wind up attacks.
That’s exactly the point that I’m making, though. If they leave the new mechanics exclusively to the new specs, then it’s going to become a battle between the haves and the have-nots, when we had received yet another Anet promise that elite specs would only be an alternate playstyle, and not a literal upgrade.
Sword has lost its place among the meta, because it still has every glaring weakness that it had before, but no longer has a trait to boost its damage.
Thanks Anet.
Right Hand Strength increases crit chance for sword and reduces Sword skills CD.
The cooldown reduction is good for mobility from Flashing Blade, but let’s be honest: the weapon’s DPS is almost entirely in the autoattack. A reduced cooldown is not going to compensate for the loss of 10% of its damage.
Sword has lost its place among the meta, because it still has every glaring weakness that it had before, but no longer has a trait to boost its damage.
Thanks Anet.
To be honest, I feel like not enough current skills and traits were given taunt, resistance, or slow to begin with. It still baffles me that, instead of giving Warrior’s Berserker Stance resistance, they kept it as a complete condition invulnerability with no counterplay at all. I have a feeling this is going to end up leading into a “you need to buy HoT to access these” type of deal, where rather than reworking existing skills that aren’t commonly used, they just limit it to new stuff that ends up creating a balancing issue between those who have HoT and those who do not.
The video is showcasing the fact that Symbolic Avenger is currently bugged to stack with itself. Every symbol laid down adds another 10% to your damage, instead of just a flat +10% when the target is in a symbol.
I’m honestly much more baffled at their inability to catch the grenades bug before the patch went live. One grenade throw into the golem cluster in HotM shows you exactly how they are broken.
The virtues refresh after you’ve finished channeling it. I’ve noticed occasionally that there’s a small delay between when it’s finished and when the virtues actually come off cooldown. If you perform any sort of interrupting action such as a dodge even if the channel bar LOOKS like it’s finished, but the virtues aren’t yet recharged, then it will count as an interrupt and the cooldowns won’t be reset.
The problem with giving it 3 stacks of burning is that since it gets applied to nearby allies, you could potentially put 15 stacks of burning on a single target instantaneously, which would be disastrous, particularly in PvP. They need to find a way to give activation additional benefits that won’t end up bringing it over the top.
Nerfing Symbolic Avenger to a paltry 10% was a big mistake to begin with, if you ask me.
Geez, as if shield wasn’t bad enough already.
Wait… What? Is this for real?
None.
/15charrs
1. I’m not so sure about the signet, but I’ve used the shout in conjunction with the new immobilize on VoJ active for some pretty lulzy burst while roaming in WvW. People would go from 100% within a couple of seconds.
2. I don’t really know of any entirely new builds. But the ones we had have been altered a bit by the changes.
3. I think a Zeal/Valor/Honor symbol bunker build with Symbolic Avenger could work in sPvP, but I haven’t really tried it to be sure.
4. Am I happy with the builds we have? Yes, even though we received a few damage nerfs (most notably sword being pushed out of both PvE and PvP meta). Do I think that our viable build selection is diverse enough? Not really. Signets are still pretty bad, and I’ve heard that spirit weapons aren’t really worth using much.
VoJ active was never really as viable as its passive in solo play, unless you need the blind/might you can receive when traited.
Pay attention to where your cursor is and learn to double-tap hotkeys, and this will never be a problem.
It’s incredibly frustrating to have a high value sigil or rune that you put into a piece of gear, only to want to reuse it or sell it later and find that you can’t take it out. It makes no sense to have it this way rather than just having it salvageable without receiving any mats so you can at least get back the upgrade component that the player put in it in the first place.
^ There’s a 30s ICD, 24s if traited for signets.
I was testing this out in WvW with the new shout earlier today. It was pretty funny seeing people downed before they could even react.
in my opinion:
Shield 4: Taunts the enemy for 10 sec, gain protection and regeneration for 5 sec
Shield 5: Applies protection for all allies standing inside the dome (5sec)Yes, give the guardian an tank skill. That way, we could create possible tanky build(instead of zerkers only) and add some strategies along with it
As much as I’d love to see shield get some love, 10 seconds of taunt is incredibly excessive. Any more than 2-3 seconds of taunt would be too strong, but I honestly think a daze or knockdown would make for a more preferable CC option anyway.
1. Set cursor to where you need consecration.
2. Double-tap hotkey.
3. ???
4. Profit.
Radiant Fire is really strong, but it’s bound to get nerfed. Wrath of Justice will be better for power builds that aren’t using torch, especially GS builds.
Yeah, sadly I see this getting the nerfbat in the near future.
This timeperiod when everything was burned by Guardians will be remembered warmly
The “everything is burning” and also the “lol double torch throw”. I can’t decide which one I find more humorous.
Enjoy it while we still can
Yeah, sadly I see this getting the nerfbat in the near future.
I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,
>No Radiant Fire
What are you doing man. Radiant fire is broken OP.
Wrath of Justice is way better for a GS build. It basically cures GS of its greatest weakness by preventing the enemy from avoiding your damage.
Guardians are dead?
Not after this. I feel like Goku/Master Roshi now.
It’s a pretty kitten good trait, admittedly. But overall we still got hit pretty hard with damage nerfs.
Wait what.
I have to test this.
EDIT: HOLY kitten THAT’S HILARIOUS.
Like I said, L2P problem.
Allow me to teach you.
You start your fight with scepter/focus on, from here, you hit 4, 5, 2, 3 -> switch to GS, 4, 5, 2, 5. Oh hey what do ya know, they got immobilized in that symbol, then when the immobilize ended, they got pulled to keep them in to it while your shield of wrath blew up in their face and they ate at least half your whirling wrath. I’ve been doing this same combo for months and wrecking noobs like you that have L2P problems.
I’d mention exactly how my interrupt Mesmer could destroy that build, but I don’t really like to argue with people that attempt to insult me with L2P comments and 1v1 threats. They’re almost never worth my time.
Reading must be really hard for you. It has 15k HP, it also doesn’t have the +35% bonus stats from the armor. I highly doubt I’ll be seeing any 7k burn tickets in WvW or PVP. It also isn’t counting the WvW bonus HP you get as the week progresses lol..
If you’re talking about PVE, I’ll hear nothing of it because I care 0% about PVE.
As far as the Mace goes – it has never been a very good guardian weapon. Scepter is far superior.
You’re using a build that is trying too hard to be both offensive and defensive, and isn’t going to excel at either. Your only two damage modifiers are locked in with symbols, yet you have only one symbol with only 25% uptime. That symbol is on GS, which is a weapon that is far too easy to kite and avoid, making any sort of damage modifiers for it hardly worthwhile. Also, putting a sigil of bloodlust on both of your weapon sets is generally not a good idea as it does not improve your ability to gain stacks.
As for defensive power, the extra vitality will be nice, but you’re lacking sufficient condi cleanse for condition-heavy specs with range like engineer and mesmer. You also lack stability, which makes you an easy target for CC, with your only stun breaks being your opener and your big condi cleanse. You also have a falling damage trait equipped (lol).
You might THINK that it’s going to be a buff, but it’s certainly not. Will it still be effective? Maybe, but certainly less so.
Guardian is getting such an insane buff that it blows my mind that you’re complaining and thinking that it is going to be a dead class. If you look a little bit at the traits, you will see what you can even grab that 300 vitality trait now and gain heal on dodge and some other very nice things.
Maybe check that build and read through the traits before jumping to the conclusion that it is taking a nurf, it is getting buffed if you know how to build a character.
The armor is all the same as I currently run roaming in WvW, I used to run 5/2/6/0/1, but now that they changed the traits, I can now run the valor line instead since the 2nd line isn’t viable except for the one thing and the last line isn’t viable except its one thing. Essentially now its like running 6/0/6/6/0.. That is a buff.
Good luck healing on dodge with either 11k HP or no condi clear when those 7k burn ticks kill you in 2 seconds. Selfless Daring is just about the only buff we’re getting, but that’s not going to be enough to keep bunker guard sustainable with the incoming condition changes.
We got turned into peasants with greatswords and hammer’s, from what I see so far from the livestreams, compared to other classes. I personally don’t see guardian being so viable as it was on the last patch, but everything will become more clearer after a week or so after the patch. I hope I’m wrong.
Oh no, one of the most played classes in the entire game is not feeling as well off as the half a dozen other classes few people played because they didn’t measure up? I’ll get the necros to pass the handkerchief over when they’re finally in a good place in 3 more years.
As for OP, no chill on symbols is silly. Just restore the do more damage to targets in your symbol trait to 20%. The application is going to be very hard to hold without persisting symbols. I do feel a fair chunk of damage modifiers have gone poof and bringing back a 10% modifier to specific weapons would help but I’m waiting to see how it all rolls out. Certainly a lot of the traits look better for PvP than PvE.
Guardian has stagnated as far as balancing updates are concerned since launch. Sure, necro could use some love too, but that doesn’t mean that we in any way deserve these silly nerfs we’re getting.
Don’t worry, they’ve nerfed Symbolic Avenger to +10% damage. So our damage isn’t going to be in symbols, because it isn’t going to be anywhere anymore!
that trait never went live with 20% so you can’t really call 10% a nerf since its never officially been anything else.
Not officially, no. But it is going to be only half as effective as they originally planned it to be, which is really quite a joke considering how hard it is to keep enemies inside your symbols anyway.
Don’t worry, they’ve nerfed Symbolic Avenger to +10% damage. So our damage isn’t going to be in symbols, because it isn’t going to be anywhere anymore!
Sorry to burst your bubble, but for every buff condition Guardian is getting, classes with real condition builds are getting buffed at least twice as hard.
MotP nerf is the only thing that feels ‘wrong’ or unreasonable but let’s be honest guardian has always seen play in all game formats unlike necro. I haven’t seen one necro in a PUG dungeon in maybe 2 months and my friend who once mained necro in tpvp now has 2 guardians and 2 eles each at lvl 80.
Here’s a list of nerfs we’re getting for little to no reason at all that I compiled in another thread:
Burning changes are not going to be nearly enough to save us from all of the nerfs. Symbolic Avenger got cut in half to +10% damage in symbols, which is absolutely laughable for a GM trait. Fiery Wrath got nerfed from both -3% damage and from reduced burning uptime due to intensity stacking, Amplified Wrath and Might of the Protector block procs got 1s ICDs, Amplified Wrath got nerfed to +15% burn damage, we lost +10% damage from Radiant Power, we lost +10% damage from Elusive Power, and we lost a +10% damage for sword from Powerful Blades.
On top of all that, virtue radius got cut in half, we lost the vitality from Honor leaving cleric amulet bunker guardians with 11k HP, Glacial Heart is now competing with Absolute Resolution, signets lost their condi removal (which makes them even more useless than they already were), shield skills are still bad, the shield trait is still even worse, AND Blind Exposure got combined with Binding Jeopardy to give a whole 3 seconds of vulnerability per blind.
Any hype I had back when the changes were first announced are since dead. Even with the burning changes, Engi is still better at stacking burning than Guardian is.
I really don’t think any of those are justified outside of maybe the Amplified Wrath burn damage modifier. And I’m sure there are a few other nerfs in there that I just forgot to mention. The condi changes are going to bring in a pretty insane condi burst meta from the looks of it, and yet again, we’re going to get left in the dust.
Well, look at what we as an aggregate community have asked for. We wanted DPS, Conditions and a Bow.. Got all three, yay.
So, now we can be a Warrior that can’t Nike. A Condispammer with less effectiveness than others (Ranger, Engi). And coming soon, A wannabe power ranger…All the while our core functionality, group buffer, has languished. We’ve asked to become a mess and Anet has granted our wish.
Speak for yourself; I didn’t ask for a bow or traps. I just want my class to not get consistently nerfed for little to no justifiable reason.
Thank you, Anet. It’s very reassuring to see that you guys are willing to accommodate for people that had the unfortunate coincidence of buying the core game on sale shortly before preorders began.
The extra character slot is also very much appreciated. I think many of us didn’t really mind new players getting the core game thrown in with their purchase as an added bonus so much as we just felt like we were cornered into spending extra money just to make use of the extra class that many people are very excited to try out, despite being (mostly) loyal customers that only wish the best for the game.
So once again, thanks for stepping up and taking action to make sure that everyone can be satisfied.
I asked Karl in the DPS stream today. Really really disappointed with this.
Burning changes are not going to be nearly enough to save us from all of the nerfs. Symbolic Avenger got cut in half to +10% damage in symbols, which is absolutely laughable for a GM trait. Fiery Wrath got nerfed from both -3% damage and from reduced burning uptime due to intensity stacking, Amplified Wrath and Might of the Protector block procs got 1s ICDs, Amplified Wrath got nerfed to +15% burn damage, we lost +10% damage from Radiant Power, we lost +10% damage from Elusive Power, and we lost a +10% damage for sword from Powerful Blades.
On top of all that, virtue radius got cut in half, we lost the vitality from Honor leaving cleric amulet bunker guardians with 11k HP, Glacial Heart is now competing with Absolute Resolution, signets lost their condi removal (which makes them even more useless than they already were), shield skills are still bad, the shield trait is still even worse, AND Blind Exposure got combined with Binding Jeopardy to give a whole 3 seconds of vulnerability per blind.
Any hype I had back when the changes were first announced are since dead. Even with the burning changes, Engi is still better at stacking burning than Guardian is.
No matter how you try to spin it, with the current pricing model existing players are essentially fronting the cost of providing the base game to new players.
Anet’s Guardian dev is too lazy/doesn’t care enough to do that.
You make it seem like they actually have someone dedicated to Guardian balancing. Good joke.
I’m not trying to downplay the righteous outrage of the aggrieved, but the OP’s math is excessively skewed. As with all statistic, one can make them “prove” anything. So, yes, you’re wrong. If the “deal” were really worth $115, then it would be sold at that price. There’s also the fact that for many veterans, the value of the core game’s content has depreciated. That is why there was such a demand for an expansion in the first place.
The true value of the core game is whatever value the producer assigns to it. That is currently 0, and recent history shows it ranging from, iirc, $10 to $40. If the “deal” did not exist, then a savvy new player would get the core game the next time it went to $10 and pay $60, total.
Economics is a social construct. You could price a toothpick at $1,000, but that doesn’t mean that the toothpick is actually worth that much money, because nobody would want to spend that much on something that they don’t feel is worth it.
There are people starving to death in africa then here you are complaining about a price tag which cost about the same as shopping in the groceries store get over you’reselves really.
Oh, that’s rich. Did you really just try to pull the “starving children in Africa” argument over a video game? Maybe some people want the expansion to cost less so that they can donate the money they’d save to those starving kids over there.
They then conveniently offer a character slot but at a much higher price (previous xpacs came with not 1 but 2, free).
I’m in the same mindset and agree with you, but do keep in mind the reason Factions/Nightfall gave two character slots each was because they both added two new professions.
Even so, that just begs the argument that we should be getting at least one for the Revenant.
Honestly, symbols should have gotten soft CC and we shouldn’t even have gotten traps to begin with.
Unfortunately traps are here to stay and the profession has to be designed with them in mind. It’s not ideal, but it is what it is.
However, even with that restriction, CC on symbols would still be a little too good. Symbols do quite a bit of damage, buff the guardian, and are relatively easy to apply. Giving symbols more area control while not locking enemies on the symbol is a better option and differentiates symbols from traps.
To address the issue of guardians having trouble sticking to targets, possibly consider a source of a super speed. To tie it into the symbols theme, maybe grant it when you do a combo finisher on a light field. You could even call it “Zealot’s Speed”…
Honestly, the CC wouldn’t even have to be on the symbols themselves. It should just be SOMEWHERE in our skillset or traits. The new elite spec’s access to cripple really doesn’t even count, if you ask me, because it’s so incredibly situational that unless you’re camping the bow against 2+ enemies you won’t even see it.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Black Box.9312
Yet still no reponse.
Have you not noticed how sensitive the community is?
They’re probably on there twenty seventh draft, trying to choice the exact wording that will have the community only slightly throwing a tantrum (cause let’s face it a tantrum there shall be, so it’s degrees were talking about here).
Clearly they haven’t thought of the fact that the community wouldn’t be so outraged by everything they say if they actually communicated with us on a regular basis instead of pretending we don’t exist, then.
do some buyers buy the same product for the same price as others, but arbitrarily get a free bonus > no
This is really the big issue that I think a lot of people have. It’s reasonable enough to assume that the base game will be cheaper than it was at launch, or that there could be a bundle pack that includes both the base game and the expansion for less than the two together bought separately.
It’s another thing entirely to have the same price point for two different value packages, especially when you consider that people who have already been supporting the game are getting nothing that isn’t also included in the superior deal for new players.
Unless you think that the Revenant and things like the “Dragonhunter” are worth $50+, probably not.