brings nothing to a teamfight and cant escape when low health like a stalling bunker ele
I would like it to be F2P pvp only, so you can´t leave the mists when you don´t buy the full version. Maybe this would attract some pvpers and people who like it will buy the full game.
hope we will see more engis/ranger/warriors and less eles/mesmer/thief/guards in paids after the next patch :>
That´s what i expect atleast
Illusionary leap still doesn´t show exatly when you are out of range.
When you try to stay on max range and it says you are in range it still doesnt work.
Really annoying when you are not able to hit this ability because the game tells you sth wrong
you can run in a circle and the pets (except birds) will NEVER hit you in pvp.
I can buff swiftness and sick em for runspeed and the pet still can´t hit a person without runspeed when they run in circles. usually people dont do this, but still alot of hits are missing due to this issue.
Also ranger is the only class that can´t benefit from standing on highground because then the pet can´t do anything when you are ontop of keep and the pet does more damage than the ranger usually.
Ranger also sucks in bigger fights cause pets keep dieing.
At the moment in tournament pvp the only way you can play a ranger is by going defensive and let you pet do the damage. Try to make offensive ranger and the damage will still suck while you are a squishy.
Also the pet dieing to trebuchet is kittenet. Pets really need something vs aoe dmg.
(edited by Blackjack.5621)
Send bunker szepter dagger ele to far point and neutralize it with tornado or keep it uncapped.
Over 2k toughness, kittenet amounts of selfheal and immune to conditions due to countless removals while he is super fast at roaming and enemies can nearly never leave their closepoint.
This is the newest trend in paid tournaments.
power necro is not viable compared to other physical dps classes.
condi necro is ok, but :
-Downstate removes all condis
-poor mobility
-guard and ele condi removal is out of control, so 2 classes are immune to you and can stall you on a node all day
-no sustained hp regen like ele, just a matter of time until you are dead
.poor ability to get out of focus in teamfights
-no burst
still you have good utility with marks and it´s unlikely to get oneshotted from 100% by thiefs, while everything you do is aoe.
since many teams are splitting up in paid tournaments to stall your close point with e.g. tornado bunker ele you need to send 2 BURST classes there to kill the ele, meanwhile you get outnumbered somewhere else. That means your necro has to roam somewhere else and you need to wait for the thief to arrive, while necro is getting forced to roam without mobility and necro isnt taht good in smaller fights.
Probably 5 necros still cant kill a bunker s/d.
This is just my opinion from 250quali points exp on necro, I am not saying necro is bad, I am just pointing out the downsides. Just ele and guard condi removal stacking is broken vs apply rate of necro so they are literally immune to a more or less glass canon player, but that´s an ele/guard issue.
(edited by Blackjack.5621)
2 hours in paid queue now, aresome.
Have to leave soon and couldn´t play.
Change sth or you will lose more players.
irony when paid players who keep telling casuals to l2p and that burst is fine complain about small player base
To be fair, Blackjack has said burst is a problem and he doesn’t like it the way it is right now.
i have seen him say thief burst is a problem, yet he hasn’t commented at all on mesmer burst (class he plays)
I play necro btw. I am fine with burst, but not with oneshots.
I can still react when a mesmer roots me and starts blurred frenzy.
so I am writing into the forum cause there is nothing else to do…
this game needs a bigger playerbase taking part on paid tournaments
couldn´t explain it better
play paid tournaments, 50% of the games is guard/thief/mes/necro/ele anyways
most mobility, one of the strongest in duels, tons of boons for the team, constant self heal, good burst, ok sustained dmg, best downstate, good condition removal.
only downside is the low hp pool, makes him vulnerable to backstab, but everyone dies to this combo anyways if it lands/crits.
burst is ok aslong as you have the possibility to react to it.
Unfortunately you can´t react to cnd steal backstab because they all hit the same hit.
would really help to improve queue time for paids and increase competition with more active teams starting to play
like this
Inb4 Rangers and Mesmer tourny only.
you forgot d/d ele, he can kill ranger after 5-10 minutes when he has some luck and won´t die, can also kill mesmer 1v1.
Agree the game has two overpowered set ups, super burst super bunker. No room for balanced play.
I agree, if you are mixing up bunkers and dps that are not sneaky like thief/ele your dps professions will get trained down and the bunkers will get ignored.
downstate nr3 doesn´t work, pet is just coming to me doing nothing most of the times.
search and rescue is not working at all.
pet does not attack after using the shout: Guard! especially after it died
pet can´t follow people jumping up/down somewhere and walks all way around the clocktower doing nothing for 30 seconds… it should track the enemies path to follow correctly in pvp.
when you send the pet to attack someone and the pet loses its target it´s running back with super sonic speed so i have to wait send it in again and have to wait 10 seconds before its doing something useful again.
pets condition damage is really poor in pvp compared to their direct damage and compared to other players.
Whirlfinisher with axe offhand in my healing spring is spreading healing bolts but they dont heal anyone, tried it multiple times in a controled environment with friends.
(edited by Blackjack.5621)
bunker/dps balance is fine right now, you see both in paids.
when you have too many bunkers, your damage dealers will just die while the enemies ignore the bunkers and then your bunkers get outnumbered and will die too. Try to get a node back with bunkers only …
you may be talking from low end pvp experience. as i said, only high end tier teams will understand my point. if your idea of a thief is
“it 1 shots everybody 24/7”
please.. don’t give your opinion on this topic. [/quote]
i got 160 qp´s, so i know what i am talking about. I did not say they oneshot 24/7, but they do every 45 seconds and that is stupid.
as long as thiefs can kill people in 1 second you better don´t remove the signets, it´s the only way to survive their burst :x they can still quickness stomp you before rez -.-
only problem with downstates is that enemies rally on stomp.
So you are leading in a teamfight, downed 2 people but you can´t stomp them because they teleport around, then they down a class that can´t teleport and just stability stomp and rally the teleport champs turning the fight around becaus of this stupid mechanic.
Also conditions shouldn´t be removed when someone is down. It takes too long for condition classes to stack conditions again to prevent rezzing.
why do downstate remove all conditions? It´s too easy to rezz someone vs condition builds cause you have to stack bleeds again.
(edited by Blackjack.5621)
is the greatest random bullkitten I have ever seen, losing a fight you already won.
they should make paid tournaments available to more players because the way it is right now hardcore gamers can´t play, too. Just waited from 12-18 o´clock and not a single paid went open.
rangers are still not viable and rally on stomp adds too much luck to the game, because teleport downstates that cant be stability stomped are just too overpowered, they are simply not balanced.
downstates that can avoid stability stomps are pretty overpowered since you can lose a fight by getting stability stomped as necro while 3 enemies are down (thief/mes/ele).
People shouldn´t rally from stomps. That doesn´t represent the actually skill of a team and is too random for a competitive game, falling behind that far.
in europ there are no paids before 18 am, yesterday we waited for 6 hours then i had to go offline. When we can actually play, we always face the same teams.
Defend the door/lord before your lord is getting attacked. In paid tournaments it´s not that easy to send someone for the door cause you would be fighting a 4v5 for this time, that means your whole team will fall behind, die and lose nodes. Good teams will notice when someone of the enemy team is missing. With good communication you know every enemies location at each time. Balancing around hotjoin just makes no sense.
Only unfair thing is, when you engage the one lord as a thief with stealth, you won´t get attacked by any npc´s and when you attack the other, you add 2 npc´s.
Npc´s fail at defending the lord when someone is stealthing through.