earthshaker on asura looks like dodgejump forward, so you can force an evade just by dodgejumping towards your enemy.
start moving and your asura will swing his weapon over his shoulder, the start of this animation looks like fierce blow.
no other race wields the weapon around when starting to move
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- rewards for leaderboard
- eles
- viable sustained heal (lifesteal) for necro so you can survive pets
- no loss when dc in team q
- other game modes
still searching
sry, forgot about that, I´m from Eu
hello, since I´m tired of wiping with noobs in fractals and i want to finish all fractal levels I am looking for a good group. I am at level 32 currently and got 43 ar on my zerker mesmer. I´m an outstanding player that is holding rank 1 in spvp for a couple of month now, just so you know what you can expect from me. I would be happy if some decent group would have use for my mesmer.
greetz Blackjack
just 1 guy left. Whoever made this mechanic must be a kitten.
Hello, after 2 hours of fractals the leader left and we all got kicked out, how can i get back into my instance?
cheese mode on
screen didnt work, enemy was placed above him
my mate died on enemy downed corpse, wanted to revive my mate and my character startet stomping 3 times until my mate died and 2 enemies rallied. How can i control whether to stomp or rezz ? Same issue with orb, cant pick it up before you stomp/rezz.
you sure it wasn’t corrupt boon? it’s usually corrupt boon
you cant corrupt stability on lyssa
I dont understand why all people reply to : fear is removed. When i say with stability up, i mean it this way!
You can totally corrupt the stability on Lyssa runes, just like you can steal the stability from Lyssa runes.
corrupt boon turns 5 boons into condis and it can´t hit on stability from lyssa
you sure it wasn’t corrupt boon? it’s usually corrupt boon
you cant corrupt stability on lyssa
I dont understand why all people reply to : fear is removed. When i say with stability up, i mean it this way!
happened 4 times in the last 2 days to me, i proc stability from lyssa runes and get ccd while stability is up (it didnt get removed, it´s a problem of things happening same time). running around in a 3sec fear and dieing feels so wrong when it´s actually you who should get the stomp off, but isntead you lose because of a stupid bug.
compare earthshaker to dodgeroll forward lol
Mesmer performance is much better, ele is not used at all at high level pvp for good reasons because it can´t survive anything and the next patch does not seem to adress this issue
what if 2 mates enjoy playing the same class?
and you would reduce dps guard use even more
Warriors are currently using soldiers amulet in the meta game for better surviveability in taemfights, they still eat a kittenet amount of damage in melee range and are easy to train. Anet is doing the right step to reduce the dmg instead of defense so players have a choice between tanky and bursty builds dependant on whats better for their team.
syncing and 4v5 never was an issue in team q and many players feel disrespected after spending alot of time and practise into it atleasti in the Eu scene. announcing it month ago or filtering players without a certain amount played in the last weeks or month is not that hard but you cant punish players because you fail at announcing / or start finding a solution too late. We never abused anything of the broken aspects in team q so tell me again that you disrespect my hundreds of hours i spended here ! or be more specific with your topics and make it Solo q related
almost 1 year of playing and no rewards, thank you very much
(-1)
and you couldnt announce it weeks or month ago?
or filter player out with less than 50 games in the last few month?
nothing else i expected from anet
what happened to the leaderboards? It says internal server error, are you already resetting them?
It´s really bad with 2 seconds delay every few seconds at prime time, many players don´t post anymore because it´s quite common, but you should really pay attention to this issue.
there is no condition meta on high level PvP where mesmers and thiefs know how to position themselves and rangers support their shoutguards with healingspring after nullfield and everyone running lyssa. Also necros are really really slow moving and rely on teamfights so they are a handycap strategy/rotation wise.
condi immunity is great, so much counterplay
thank you for uploading so we can analyse our games and it would be nice if you could spell me correctly next time :P
hello, I´m Zappados
Spirit can be killed really quickly, needs bigger ranger than other rezz abilities cause the pet has to move and cant be aimed, cast time if fine, many times the ranger must summon the pet first before he can use the rezz.
that´s how anet punishes afkers, I think Symbolic already announced that he will play 1 game before reset to earn a possible reward without playing for half a year. Can´t blame him for doing this, but we all know who is responsible for this.
b) To the players: Which teams still play in EU? Are there any tourneys planned? Is anyone out there in the same situation as me?
thanks
If you took a break you won´t know the current teams, but we have esl weekly tournaments every thursday where you can see all teams playing for a 10k gem price for the winning team (2k per player of the winning team and 800 for 2nd place)
here you can find the tourney from yesterday: http://www.twitch.tv/sireph/b/479691871
A possible way to explain this huge rating gain is by applying the Glicko 2 system on rating rating decay WHILE mmr is not decayed. (noone knows yet if leaderboard represents rating or mmr) Glicko2 has a value that determines how accurate your mmr fits to your rating, this value also influences rating gained . If there is a huge gap between mmr and rating(after decay) this value becomes bigger and bigger because the accuracy is not given and could be responsible for this broken leaderboard since it was never intended to split mmr from rating on purpose by the actual developer of Glicko 2.
mmr – what has no decay is jsut to find your team/enemy
ranking are pointz you make when win or lose
let me quote Justin ODell :
“The MMR is a metric designed to reflect player skill as accurately as possible for the purpose of matching players together.
We also use it to determine leaderboard ranking”
So there are no ranking points! They really have to explain the community how this leaderboard works. I mean someone must have designed it so he should be able to explain what he worked on for this long.
Noone on my team really understands this whole thing, a sticky post that explains everything would help alot. We can keep asking little things and put it together like a puzzle, but that´s not helping the majority.
We also use it to determine leaderboard ranking.
The next time you play your real MMR gets sent back to the leaderboard, overriding its local copy, which restores your position.
When your position gets restored, then I don´t see any change to afkers on the leaderboard, they could just do 1 game right before rewards are given out ( I assume that´s the upcoming leaderboard reset) and are back to their old rank like before, so i don´t see the change to the old system.
And when is mmr restored? After how many days does decay kick in?
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nope this is happening in team q and a good discription of the usual team q evening
I really wonder how I can lose ranks after winning 12x and half of the games vs top 100 or even top 30 teams while other players only have 5 wins from the last couple days and overtake me.You can argue they won versus more valuable opponents, but I can´t see it and honestly I don´t trust your system anymore so I would like some transparency on what is going on here.
This is most likely caused by players who haven’t played a while having their higher MMR restored. We know people want permanent decay, and we have plans that we should be sharing soon.
thank your for this quick response but
what does it mean, they have their mmr restored?
you resetted all ratings and now the leaderboard only includes the games after lastch patch influenced by our last mmr? So 800~ games that were made before are gone?
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matchmaking for us:
we see other high ranked teams playing , try to queue when they are about to finish their game, then we are waiting 7 minutes, the other top 30 team gets q pop after they are 5 minutes in q, we get pop after 12 minutes for a 500-0 game every time.
What exactly did you do to the new leaderboard system that people are gaining ranks for losing, losing ranks for winning and other weird stuff or just jump around between % and higher ranks.
I really wonder how I can lose ranks after winning 12x and half of the games vs top 100 or even top 30 teams while other players only have 5 wins from the last couple days and overtake me. You can argue they won versus more valuable opponents, but I can´t see it and honestly I don´t trust your system anymore so I would like some transparency on what is going on here.
Why don´t you show actual rating points?
Why don´t you show match history?
even external pages like gwshack.info include more information than the leaderboard.
It´s really frustrating when you invest time in something and then you can´t understand the progress you made there, like there aren´t enough frustrating things already.
http://s14.directupload.net/file/d/3439/e2s6imv2_png.htm
Working as intended, being rewarded for a loss. Didn´t expect anything else. I´m quite sure this has something to do with decay too.
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More like the death of soldiers hammer, since soldiers amulet was the better choice but might result into weak damage after the patch.
Will there be any rewards for certain leaderboard ranks before the reset or can we just stop playing until then?
With the new system better players will be paired with worse players to make the teams “fair” ? When you implement a Solo q leaderbaordm how am I supposed to reach a top rating when you match me with newbies? I am already paired with people who carry the repair kit to the wrong trebuchet, play horrible builds and have no clue at all (yes we can´t even carry them while syncing, what a shame and newbies isn´t the accurate word, but I don´t want to offend anyone).
I just feel like the system that tries to make fair teams destroys fair competition for leaderbaord ranks, because a good players advantage to a team will be a disadvantage at the same time.
When all I achieve by playing good in soloq results into being paired with noobs I won´t touch this part of the game anymore and since teamq only happens at prime time and outside of this there is no challenging pve content I don´t know what to do besides afking in the mists.
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I don´t enjoy mobas because of the camera angle / way you control your character.
Guardians have been in the meta for ever now because they are op. Since they usually don´t hurt people (yes they can kill some non sustained dps classes on point) noone is complaining, but anet wasn´t able to create a build for another class that can take the role of a guardian.
Those nerfs to evades actually hit twice as hard, since less evades=less energy restored from 15 acrobatics. So the nerf to vigor = double nerf and the nerf to shadow return forces thieves to run shadowstep instead of the signet of agility which also equals less evades = less energy restored.
At the moment I don´t see any other thieves on competitive teams than us, so they will become a ceased species.
Venom share has some potential, as long as teams try to run with it ( sad part is that there are very few teams even in EU).
Other than that, thieves will cease to exist, as you said.
Sad part is that aNet won’t understand it.
Venom share is only good for trolling, a class that is useful for 5 seconds in a 40sec timewindow is not worth taking on a competitive level.
Those nerfs to evades actually hit twice as hard, since less evades=less energy restored from 15 acrobatics. So the nerf to vigor = double nerf and the nerf to shadow return forces thieves to run shadowstep instead of the signet of agility , since they can´t tank damage at all with 916 toughnes, which also equals less evades = less energy restored.
At the moment I don´t see any other thieves on competitive teams than us, so they will become a ceased species.
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nice, last time you implemented rewards for qp´s you did it without announcing details and i missed just a few ranks to achieve another reward level (custom arena kit). Also remember that rewards for top 1 , top3 etc make no sense since a team consists of 5 players.
When you implement rewards, please remember a team consists of 5 players, special rewards for the highlighted top3 on Leaderboard make no sense, just wanted to remind you.
but I’d like to personally see a more power-orientated meta surface.
Maybe have a look at the Eu meta if you want to see power oriented meta
remove kittening afkers from #1, I´m getting tired of playing when I give my best and will never be able to reach them because your system is broken and the loss is decreasing my rating even tho it should be taken into account to the leavers/noobs. Since this will never be representative anyways, could you please just remove it?
You can´t possibly win enough games in a row:
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everyone knows they overnerfed ele in every single way and defensive utility cooldowns are a joke, but I also think that short invulns that belong to a characters mechanic should not prevent capture point progeression. Everytime you would use earth 5 on ele focus it´s a freecap…
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Survive to win is not exactly true, if you want a capture point back you have to kill or knockback and if you don´t want to lose a teamfight you might have to leave another point undefended. You can also 2v1 a squishy target quickly while your guardian bunkers 2 meanwhile. It´s about rotations.