Not sure if warrior would have such a high representation in high lvl pvp without hammer/longbow weapon set. Those 2 weapons always land on something in the teamfight to proc cleansing ire. If warrior would use different weapons it might not be op at all.
linked the same issue a couple of times without reply :<
happened to one of my mates 4 month ago
I never played a moba since i dislike the camera angle and movement, but it´s quite obvious that this game mode has a lot of potential. Maybe it´s possible to create a gamemode similar to “Smite” . This could also help increasing the playerbase since this is so popular.
Basicly anet need to start nerfing everything with small steps , becouse atm if they nerf one clas like war other will become OP just becouse they were buffing everything since realese.Nerf condi dm , nerf direct dmg , nerf AOE.
Nerfing all kind of damage would result into a bunker wars 2. The previous nerfs on s/d thiefs (more initiative cost/less boon steal) is a better way of nerfing than reducing all numbers.
Conditions are not meta, necros are not op. Stop living in the past.
the balance between bunkering/damage is fine, at the moment we don´t have endless fights and there are no viable 5x burst teams in conquest game mode. You simply need both to rotate them and do different tasks. Glass canons could never hold a point like a bunker guardian.
stack more warriors
actually I´m thinking about dropping necro to reroll warrior… necro is viable, but nothing more
strong in 1v1 doesn´t mean it´s op
in a tournament environment your minions die to aoe and 1v1 is a different story when you have to fight on point
roles like this don´t exsist. You can´t just say → I would like to fit these roles and make a build to fill them.
real roles are:
hammer longbow warrior
s/d thief
bunker guard
terror necro
spirit ranger
shatter mesmer
so if you try anything else, one of those builds above can do your job better, so you rather pick one of the listed builds and see in what roles you can use them.
The current trait system pigeonholes classes and does not allow for diversity cause you have to follow the synergies and op traits in the traitlines and you can´t balance traits without affecting other builds. A system where you choose your role/playstyle first and then get access to some trait choices is much better.
At least warriors are varied in terms of builds and play styles – unlike classes like Necros and other classes who are just clones of each other. Every Necro, Guardian, Mesmer, etc is the same in every match. This goes with many classes other than warriors.
With warriors, you never know how they’re going to play until you actually see them in action. They could be condition damage-heavy. They can be bursty. They can be stunlockers. Or tanky sustained damagers. They can be team support-heavy with shouts and banners.
Instead of complaining about warriors, shouldn’t this be the golden standard that all other classes should be brought up to, in terms of variability?
Don’t talk about mesmers or ill get mad we are getting there now people choose trqits differently people choose 2 different traits in domination like 4 in the second one and 3 in the last one but we can’t change the numbers of points we put into a traitline because shatter has to have those
that´s why we need a different trait system if we ever want to see diversity/balance
the current system pigeonholes every class, they need to determine the role you want to play first and then give you specific trait choices, this way you dont affect different build types of the same class.
There is no point of resetting them before they get fixed.
agree
1. trait system
2. balance
3. reward
1)
with the current TRAIT system you have to pick cookie cutter traits like cleansing ire, deceptive evasion etc., which are significantly stronger than other traits, to be competitive. This pigeonholes many classes and there is no room for diversity. Also you cannot change many traits without affecting viable builds, that´s why the trait system should be more like in WoW where you choose your role first and then get the traits. It´s way easier to balance when you can make changes without affecting the rest. Currently all builds are a product of random factors, you made all the traits and balance changes and see what the community makes out of it afterwards instead of controlling the balance yourself, that´s not a good way to handle balance! An easier system would also be more friendly to new players.
2) We need faster balance progress and more diversity. If every class can only fit into 1 role due to the trait system i explained in “1)” we will always have a meta game around the best synergies. Balance also helps to increase population.
3) rewards are important to give an incentive to play and to get a bigger player base
(edited by Blackjack.5621)
dhuumfire is 2 3/4 seconds … and you get no announcement when it procs, so you might miss some procs on your main target cause aoes could apply it to spirits, clones, wrong target etc. means you don´t have the 2 second burn on your target for 20 seconds
I don´t recommend necromancer, you can´t fight on point, you can´t roam, you are easy to kill if outnumbered since you cant avoid much damage. You rely on a teamfight forced around the necro and you can´t coordinate this in a solo q.
Due to all this necro is not overpowered, it´s a l2p issue. Only strenght of a necro are the numbers it creates.
mmr system logic :
Ok, he is high rated, let´s not match him with lower guys…
Ok, he is in q for 10 mins already, let´s give him a matchup, no matter what ranks.
I barely see any eles in team q at my rating and when I do it´s because they players are not versatile enough or just too lazy to reroll.
There are way more mesmers than eles
copy a meta build of your prefered class, learn the mechanics and maps in hotjoin, you won´t be the only noob there.
solo q and team q are rated, so stay away from it until you feel confident with the mechanics/maps
So… if your MMR is such that you are matched with people like this frequently enough to be upset to the point of making a post, the problem might not be the people you get matched with.
im on 1st leaderboard page and still get paired with people that have no clue, for example engis who die vs bunker guards on legacy middle, well necros, pistol thieves and other stuff that is not viable
Condi engi trying to 1v1 a bunker guard on the middle node of legacy (wasting time).
AND DIES vs a BUNKER.
Must be the working matchmaking that i deserve to play with this.
All they have to do to leaderboards is take the Qualifying games number from 12 to 50.
that´s not all, there is a lot more to do
The leaderboards are still broken. The decay doesn´t work cause you just lose the rating temporarily and after you come back your mmr becomes your rating so you actually gain rating for not playing. Not just that you can be rank1 without active playing by the broken decay system, you can also be rank1 by not playing at all with a little sync and luck. No offense to the current rank1 player, he´s a good guardian, this topic is just about leaderboard mechanics and if they will ever implement rewards, which should happen soon, they must reset and rework it.
Here another good example for how broken it is, you can lose rating for winning:
http://s7.directupload.net/file/d/3400/xf7bpo4u_png.htm
when there are no players that match my rating/skill level?
I don´t wanna play with noobs when i play serious, all they do is they mess up my rating
noone is using roll for initiative and you have 30% boon duration as thief
also s/d thieves don´t use any points in trickery
(I´m refering to the current meta build, not random builds palyed at low levels)
no doubt thieves have too many evades and you can´t reliably hit them, on the other hand they need surviveability, but they should take away vigor and help thieves to survive by using stealth
(edited by Blackjack.5621)
and then i realised there is almost no reward for opening chests yet
same issue for me, it´s horrible to paly solo q.
Also the team comps and players builds are horrible, even thos you paly on high ranks, where you expect to play with the best.
how about you adapt the system to make it enjoyable?
It´s frustrating, a waste of time and affects the leaderboard so it becomes even more random and impossible to raise to the top.
Unfair matches should be canceled. Increase the leavers punishment so it doesn´t get abused if a loss is near
Also you should let players vote if they want to start a match. Last game i got paired with 4 thieves and ofc you can´t win with condi thieves and other crap in a conquest game mode.
And the reason for this issue is the small palyerbase. When you are on the first leaderboard page you should not get paired with clueless people who mess around.
(edited by Blackjack.5621)
would really help in cases like this aslong as it stays in custom arenas, so it can´t be abused in ranked matches.
guard is op as kitten, but noone cares since it doesn´t hurt
On far point there is a high risk that you might be engaged by the opponent respawn and get outnumbered, so you either get help and tank a bit or disengage. Some classes just die too fast or can´t disengage from farpoint when outnumbered or don´t bring the needed 1v1 strenght for sidepoint 1v1s.
So you see after which criteria you pick the farpoint invader. Now you have to deal with this kind of invader on your close point and look for a build/strategy to counter the opponent invader.
actually the leaderboard prevents people from playing so they don´t lose rating, this is not helpful at all
it is good that there is tourney with real money prize ,i still believe in GW2 esport
but how did u pick teams ?
u always have to make weird things XD u really live in ur own world…..
but anyway u made best game in world so it has to be forgiven to u
I think it was not anet who picked the teams
Higher ranked on both team and solo than over half their team.
Three of them are not even top 1k on team Q, 3 aren’t even on Solo Q ladder either.
Now please point out where I said I should be on it? I think there are plenty of other amazing NA teams well above their skill level that weren’t even asked.
You should be offended they’re even in the same tournament as you.
We are also disappointed that we got no invitation, even tho we are # 1,3,5 on teamboard and won esl opening cup. So you will miss some awesome fights with nn and cc. Anyways good luck to all who can participate, give us some exciting matches.
Actually the top 10 (eu) are playing multiple times per week, only symbolic is afk since team paradigm has a break or something.
Board doesn´t mean kitten tho since it´s not working correctly and you can even lose rating without losing and drop behind players that didn´t play.
@ decay : when a decayed player comes back he will get his mmr as rating points and will take over rank1.
yeah, can’t wait to see what team comps people are running
guardian warrior necro thief ranger
everyone is free to choose asura :P This race is just too small in general.
only mediocre or inactive teams are invited, not so esports
when he loses the point with endure pain up, then he must also lose the point with zerker stance. They are only immune to on type of dmg
haven´t met a single team without guardian for 1 year now, most op class in this game, but noone cares since it doesn´t hurt :x
could not fear a guy rezzing because a pet was between us and i could not target him, he was smaller than the pet + you knee down while rezzing
as glass canon fight off point, you really shine when you can outnumber a fight, so you get a quick kill -> move somewhere else -> keep outnumbering.
Without this kind of counterpressure you will have a hard time vs good teams since you can´t really sit afk on a point while the enemies have 5 people in the teamfight. Means you take a risk of leaving closepoint free and you might get freecapped, in order to get your node back you need raw dps and not sustain.
You also don´t really allow them to push cause otherwise you destroy them in the teamfight quickly
So glasscanons have their place in the current meta
In any competitive environment we can´t have traits that randomly transfer fear into stability(engi). Give them a flat condi duration reduction. Randomly turning a cc into stability so you get the rezz off because you were lucky should not be the way to win a fight.
was like 2k viewers, 1.5-1.8k on blu´s channel
try to condi spam when a warrior is removing them with lyssa +cleansing ire every 5 seconds after he was immune for 10 seconds, while sitting in healing spring next to a shout guardian.
I´d really like a dev response to Kultas
I wonder if devs want ele´s to be a burster or a sustained class
So we played some ranked team q and one of our members went down without losing and the player who passed him didn´t play for a couple of weeks.
screenshot of leaderboard, look at rank 7/8:
http://s14.directupload.net/file/d/3374/hvkrftp9_png.htm
this also shows how broken it it, losing a game and going up 110 ranks
http://i.imgur.com/RQWlGkX.png
I wonder i anyone can explain how this is possible
It’s not about your win/loss ratio. It’s about who you win and lose against.
we didn´t lose at all, that´s the point. You shouldn´t lose rating for winning
… not sure if trolling or what.
The down arrow indicates your number is going down for rank, in otherwords going from rank 100 to 20 will show a down arrow, while going from 100 -> 150 will show an up arrow.
Pointing out that the ui is unintuitive, fair point.
Seriously stating that it is doing the reverse of what it should be? Check your facts.
Looks like you don´t understand the leaderboard, an up arrow on ranks means that you improved. Up arrow on wins means you have earned some wins. My mate on rank 8 has been rank 7 before, then we won 2 games and he went down a rank for winning.
