No it needs to die in Hellfire it is the Trolliest build and you will only kill bass with it
Having exclusive rewards per Gamemode is fine it shows what you did to accomplish it, now they need to make sure all Gamemodes have access to the same quality rewards, i.e. New Legendary Armor for WvW, PvP and possibly a way to craft Legendary Armor for PvE all with Different Skins so that they are distinguished by what they did. Game modes having monopolies on quality of rewards is a problem, Anet shows they are slowly fixing that issue with the latest PvP update, they just need to expand the effort
That’s a simple solution. Or, just have a way of upgrading any armor to Legendary stats, so you can have the stats, but not the “show-off-ness” that the raid players desperately crave for some reason.
No vertical progression is why I limit my time in this game. I clear the raids, keep my placing in pvp, but other pve and wvw content there’s no point to playing.
That’s the reason I play this game to start with and keep with it. It’s not a WoW clone, nor should it be.
By Legendary stats you mean Ascended Armor ? Since they are the exact same stats.
There’s an obvious issue here. I have 85 games and have fallen 2 division in the past day or so* . I play and in so doing risk my MMR.
*(possibly due to wider mmr ranges. I went from over 50% wins to closer to 40% in a matter of a day.)
Our “top players in the game” have as few as 27 games. This creates two issues;
First, there’s a strong incentive NOT to play since playing risks one’s win ratio. The last thing PvP needs is to encourage players not to play.
This may be a reason for the wider ranging matchmaking. Too few players are willing to risk there standing by playing.
Second, that small a number of games is not a very reliable test of skill.ANET should take into account games played AND win ratio.
Anet does take into account game played with their Mmr info.
just because a player may play more games does not mean they should be placed higher in the ladder or have a higher Mmr since this is more of a skill based system vs the last 4 seasons which were all grind based. If the players skill doesn’t improve then that player will never move up the Ladder.
Granted they do need to make the decay system less forgiving and should implement a number of games played each day into the equation now.
You can get your PvP backpack by having a ratio of 120 wins to 1200 losses in 5 seasons by absolving in nothing other than bronze.
You can get your dungeon Skins by PvP reward tracks or doing the easiest paths over and over again. You can ake a LFG yourself with “noobs welcome” and clear ARAH in 1,5 hours instead of a pro group in 30 min.
You can train yourself to fractals as it introduces you slowly to the difficulty of the content. AR is the only limit and it is just a lazy farm of infusions.
You can watch Walking Dead as you mindlessly zerg around in WvW to get badges of honor.LFG for raids atm :
Full clear multiclass 150 Li
[US]Selling any raid boss <- lol
LF1dh/necro 150 LI+
VG 50LI+ EternalWhy in gods name put a very very important item like legendary armor in such a toxic playmode in its core?
Raids are less Toxic than dungeons were.
Those aren’t toxic posts those are people wanting experienced players to attempt a smooth run nothing more. You just looked at LFG outside of Primetime near the end of the week in most Timezones so the small amount of LFG is normal.No they were not you could make play how you want all welcome group and clear dungeons, You cant do that with raids.
Just becouse people saw 1 war 1 mesmer 3 elem berserk food speed clear groups in dungeons dont make them toxic, just pop up your p3 and it would fill most likely faster.
Saw a t4 fractal group the other night that said something read Qtf builds only.
Put up t4 dailys and when I was done with my run the same 3 ppl was still looking for Qtf builds only.I just chuckled and continued on my way.
Hmm after a simple search how your memory must be very selective and there are a lot more posts about the Toxic dungeons and Fractals.
How exactly is stealth being stacked? How much stealth time can be stacked?
I tried a thief and it was not pretty.
Happy holidays everyone!
The main Source is from Black Powder to Heartseeker (HS) Combo through the Black Powder(BP) Field multiple times, Stealth can only be stacked put to 4 times at 3-4 seconds each it takes about .75secs for each leap through BP so effectively of useable stealth after 4 stacks you get about 8-9 seconds, Stealth as a whole can be stacked a grand total of 5 times, this can be achieved with Utilities like Shadow Refuge or using Blinding Powder after the BP/HS combo.
Take into account that the BP field is visible and if the Thief hits anyone or gets interrupted the stealth stacking will fail.
When any of you started, did you have a tutorial? If so, did it make you a better player? I am talking about this game specifically. If I recall correctly at the beginning of matches there are instructions.
There was a Tutorial it was removed close to 1 year after Launch.
Patch notes:
Thief:
Changed Heartseeker to no longer be used while jumping. Also, reduced damage by 50% and removed leap finisher. Reduced initiative cost by 1 to compensate.
Don’t forget to tack on the mandatory
Stealth Attacks Cooldown increased by 1 second to balance of the loss of Leap Finisher.
I kinda hate it when you’re stomping a theif or a mesmer and they keep teleporting away. Thought they could only do it once because of a cooldown but sometimes it seems like the other guys keeps teleporting and trolling me
They are normally only once on a long CD if a player can’t secure the down on that CD it’s not the skill that’s the problem
Delete this link now, otherwise more needless nerfs to Thieves will come
I really don’t like these kinds of thieves.
Bravo you and your friends were not potatoes like most people I see post Videos of fighting Ghost Thieves.
It better be a sword or Dagger they are the most used MH weapons in game
You can get your PvP backpack by having a ratio of 120 wins to 1200 losses in 5 seasons by absolving in nothing other than bronze.
You can get your dungeon Skins by PvP reward tracks or doing the easiest paths over and over again. You can ake a LFG yourself with “noobs welcome” and clear ARAH in 1,5 hours instead of a pro group in 30 min.
You can train yourself to fractals as it introduces you slowly to the difficulty of the content. AR is the only limit and it is just a lazy farm of infusions.
You can watch Walking Dead as you mindlessly zerg around in WvW to get badges of honor.LFG for raids atm :
Full clear multiclass 150 Li
[US]Selling any raid boss <- lol
LF1dh/necro 150 LI+
VG 50LI+ EternalWhy in gods name put a very very important item like legendary armor in such a toxic playmode in its core?
Raids are less Toxic than dungeons were.
Those aren’t toxic posts those are people wanting experienced players to attempt a smooth run nothing more. You just looked at LFG outside of Primetime near the end of the week in most Timezones so the small amount of LFG is normal.
I disagree with the very premise of the OP. We are not all created equal, but ANET gives us equal opportunities to complete the content. Failure to do so is our issue regardless if it is real life, insufficient skill or any other of a myriad of excuses.
Otherwise have a special little snowflake slide bar that everyone can set for themselves. That slide bar will indicate the level of difficulty the individual user wants in order to acquire things in the game. The low setting is “Push one button, give me everything” to what it is now.
I completely disagree,
see being able to clear Raids do not indicate that you are a good player at all.
Someone who is very very good at PvP or master Rank Fractals know their profession at least as good as someone who raids.In fact I consider Raids nothing more than memorizing patterns and copy/pasting a build from metabattle and buying food.
If you consider that hard content Ill leave you that.And I never said I want press F to get skins.
What I want is that skins and APs are not blocked behind walls which has nothing to do with hardness of the content.Raids are not harder than other high end content, they are just inaccessable.
How are raids inaccessible? The Raid community posts Guides on how to do every boss, guides on what the easiest strategy/comp is for every boss, there are raid training Guilds/groups to help inexperienced players get experience at raids , no gear gate stopping you from completing like High level Fractals, PuGs full Clear raids every week.
The only inaccessibility is on the individual making excuses on why they can’t raid.
Isn’t the final chest repeatable?
Ascended Shards of Glory are not repeatable see attached
Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.
Stealth and Passive don’t actually mix, the Thief has to Actively maintain Stealth by using Skills or be removed from stealth. I think you mean Condi are very passive since all you have to do is apply them and sit back a let them tick, which a lot of classes have better access to Condi Spam and can run around passively letting the applied Condis tick. Not to mention that the Ghost Thief has very low Mobility and can be kited extremely easily since it has to maintain its Stealth.
Its passive in the view of a fight even if the thf has to keep hitting buttons to keep it up dose not make it active at all. Stealth keeps fights going on much longer then they should and often is a passive way of applying effects.
There are very active condi in the game most of them are only the stealth ghost thf with traps and catraps would be passive application in a fight.
Short bow is the only thing you need for mobility on the thf class do you think other classes have ports on that low of a cd? Have you even played a non stealth class?If dmg brake stealth condi application should to. There is a clear problem in the game when one type of dmg is treated differently then others. This IS a major oversight and will always keep condi dmg above that of power dmg.
If Anet feel Choking Gas should brake stealth even though it was never a high condi dmg effect why should caltrps and traps with major condi dmg not break stealth too?
I say add dmg to all condi application effects this would fix the problem with out needing to changes stealth at all.
Look at all the other traps in the game they mostly do low dmg in an apparent way to keep them from being stealth though runes because though classes would become OP if they too could perma stealth. Why should thf traps be free of this when the thf class can already be perma stealth? Its a double stander and NEEDS to be fixed.
I dare you try and maintain Perma Stealth and use SB to chase someone, go ahead try record it and post the unedited video.
Invulns/passive sustain traits/skills all prolong fights more so than they should, you never complain about those.
All Condi damage doesn’t remove stealth on all classes, the Devs made sure Thief Traps no longer had the Physical Damage on them so they do not reveal Thieves go read the patch notes they state as such on every single mention of traps.
Those two other classes don’t rely on stealth as a main mechanic while Thief does so comparing their traps and stealth acces is a very moot point.
Again this Build should be removed from game because elf the principal of what it does not because it is OP because all proof shows otherwise, but some players don’t understand what actually goes into playing this build you think it has access to everything a normal Thief build does on top of the permastealth and “Condi Spam”. It is a very low mobility/low damage build that is only used for Trolling and kill incompetent players.
Your way of describing this builds reminds of all the 30/30/30/30 Thief builds back in the day that could " do everything".
If there is no reward for minority, there is no minority.
If there is no minority to look up to everyone is equal.
If everyone is equal the game end up in a stand still.
If the game is in a stand still, player end up with no goal.
Players with no goal are quickly bored.
Bored player quit the game.
Eventually the game lacking in player will die out like the vast majority of the games out there.Well, not really. Look;
I do not need to see another player and say cool, I want his armor. Every skin in the game is listed in the wardrobe. Every achievement in the game is listen in the Hero Panel.
In extreme terms GW2 is nothing more than a Single Player game with a very very extensive amount of content you can collect, in a world shared with other players.
It is like playing All assasins creed games and collecting all the collectibles to reach 100% completion.
That should be your goal, not the “I want to have an armor just for myself”The Game needs to decide in which direction it is going. Until now, Guild wars 2 succeeded in containing a healthy competitive motivation.
Motivation was the competition itself. You played PvP for the sake of fighting with other players. Not to get skins so you can show off.At the time competition becomes “having more exclusives others cant get to show off”. You will basically turn down all the new players. If the casual player base gets the feeeling no matter how much time they invest, if they cant get some specific things, they will stop caring.
Maybe I am way too completionist minded.
The Game since Launch in 2012 has always had Exlusive skins behind All Game Modes that you cannot get anywhere else……
Not every Skin is Listed in the Wardrobe unless you already own the skin.
Exclusives promote a healthy reason to try different game modes.
And if players are conpletionist minded then be should be fine with and familiar with all Gamemodes since there are exclusives behind all Gamemodes both skins and achievements, if they are an actual completion it’s they don’t get to pick and choose what they deem counts for being a completionist since it means doing/getting everything which means doing everything the game offers, which negates the whole exclusive skins argument since you would need to complete all content to be a completionist….
Yes but all the Gamemodes besides Raids can be completed without changing the principals I explained in my OP.
PvP -> PUG/Solo Cue OK
WvW -> PUG/Solo OK
Dungeons -> PUG OK
Fractals -> PUG OK
PvE World -> PUG/Solo OKRaids -> Needs commited 10 Men to form a almost job like relationship to clear.
Raids alone stand against to all the other content in the way it is designed.
also PUGable or Soloable doesnt mean “Easy” in my wording.
Doing Master rank fractals is hard. But I can Watch some videos and go and PUG it.With RAIDs that is not possible. Not because it is hard but becasue it demands time and coordination of whopping 10 people.
Wooden Potatoes did a very good explanation of this why Raids are misimplemented.
And Adding exclusive Skins, Armor, AP and even masteries to such content is wrong IMO. Just remove the exclusive part then it is good to go. Add the legendary armor to out of raids and problem solved. Or make the Raids 5 men content and leave it as hard it is.
Raids are highly PuGable look in the LFG, and the Main Raiding community keeps increasing the Accessibility/PuGability of Raids by constantly updating Guides and Strategies per Boss going very in depth to help as much as possible.
And as I stated in the earlier posts every game mode should have access to their own unique Legendary Armor.
You say Leave Raids as hard as they are and make it 5 man content boy do I have news for you, those statements completely contradict each other and for one, every boss has been low manned some as low as 3 people beating the boss….
(edited by BlaqueFyre.5678)
Its like the old short bow tick where you never brake stealth any application of effect should brake stealth. Ghost thfs are bad for pvp and wvw you can even keep ppl in-combat forever unless that person lets the thf kill them. Stealth is to passive and has too few counters.
Stealth and Passive don’t actually mix, the Thief has to Actively maintain Stealth by using Skills or be removed from stealth. I think you mean Condi are very passive since all you have to do is apply them and sit back a let them tick, which a lot of classes have better access to Condi Spam and can run around passively letting the applied Condis tick. Not to mention that the Ghost Thief has very low Mobility and can be kited extremely easily since it has to maintain its Stealth.
Zergs have safety in numbers, they don’t need to prepare for a solitary guy. That’s why you can do all your PvP stuff to one of them at a time.
Sadly, it’s;
- Ridiculous to be stealthed all the time,
- I mained stealther in DAoC way back when and they’re still OP over 10 years later,
- not fun to be on the receiving end of.
For these reasons I expect nerfbat.
My opinion: Thief should not be able to take entire build from PvP and just use it in WvW with no changes. Every other class has to change their style when they move to WvW.
I would also like to see a removal of the supply requirement for stealth traps. This would increase their use many fold.
I have other reasons why I dislike stealth (target removal, mainly) but I’ll end it here.
Every class can use their build From sPvP effectively without changing much for WvW, let’s look at a few power/Condi warrior, Condi Mesmer, Bunker Druid, Revenant for Roaming/small Group the only time they need to change anything is mainly for Zerg and guess what Thieves don’t normally run in Zergs the main play style stays the same. Which is Spike damage aka +1 and roaming aka Decap in PvP terms.
If stealth doesn’t de Target what is the point? Channeled skills still track and damage stelathed targets, has short timer unless specifically built for stealth stacking, have to waste Most resources to stealth for any decent amount of time up to a total of 12 secs of usable stealth, and if you want it removed then you should also want them to remove Taunt from forced re-targeting.
There is one build that highly abuses Stealth that isn’t effective at Killing competent players, that same build is not used in PvP in any competitive sense.
I agree that sPvP needs a tutorial, it could be something that has them start a “Match” with NPCs similar to the Test dummy NPCs in the HotM that go to specifics nodes following what the main/basic Strategy is, then go over the basic objectives/game play elements, and at certain thresholds have the match force the player to do another objective i.e. Decap far/recap home/secondary objectives. And make it so the tutorial doesn’t progress in anyway until the objective is met. Make the UI point out the location of enemy Classes say a Thief/Mesmer Decap using the built in Ping system to promote Map awareness.
And have approriate tutorial hi appear and with Map pings to show on map and so on. and last but not least have the Tutorial do this for the 3 main Maps, Foefire,Temple, and Forest.
Have this as soon as any new player or player under sPvP rank 20 has to do this mandatory before being able to Queue in Unranked.
(edited by BlaqueFyre.5678)
If there is no reward for minority, there is no minority.
If there is no minority to look up to everyone is equal.
If everyone is equal the game end up in a stand still.
If the game is in a stand still, player end up with no goal.
Players with no goal are quickly bored.
Bored player quit the game.
Eventually the game lacking in player will die out like the vast majority of the games out there.Well, not really. Look;
I do not need to see another player and say cool, I want his armor. Every skin in the game is listed in the wardrobe. Every achievement in the game is listen in the Hero Panel.
In extreme terms GW2 is nothing more than a Single Player game with a very very extensive amount of content you can collect, in a world shared with other players.
It is like playing All assasins creed games and collecting all the collectibles to reach 100% completion.
That should be your goal, not the “I want to have an armor just for myself”The Game needs to decide in which direction it is going. Until now, Guild wars 2 succeeded in containing a healthy competitive motivation.
Motivation was the competition itself. You played PvP for the sake of fighting with other players. Not to get skins so you can show off.At the time competition becomes “having more exclusives others cant get to show off”. You will basically turn down all the new players. If the casual player base gets the feeeling no matter how much time they invest, if they cant get some specific things, they will stop caring.
Maybe I am way too completionist minded.
The Game since Launch in 2012 has always had Exlusive skins behind All Game Modes that you cannot get anywhere else……
Not every Skin is Listed in the Wardrobe unless you already own the skin.
Exclusives promote a healthy reason to try different game modes.
And if players are conpletionist minded then be should be fine with and familiar with all Gamemodes since there are exclusives behind all Gamemodes both skins and achievements, if they are an actual completion it’s they don’t get to pick and choose what they deem counts for being a completionist since it means doing/getting everything which means doing everything the game offers, which negates the whole exclusive skins argument since you would need to complete all content to be a completionist….
there is a problem with the ghost thief that most players here tend to ignore:
- the traps will pit on you 5 different conditions at the same time which means you not only needs reliable condi cleanse but be able to blow you condi bomb cleanse or a cleanse specifically for inmob. Otherwise you’ll be stuck in the traps while the thief put more condis on you ramping up the damage up to 10k \tick in a couple of seconds.
- Not all classes have reveal. Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it
Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports
I guess both Engi and Rev don’t have Non targeted AoE Reveal skills….
And the Ghost Thief build uses 1-2 traps and normally only one trap the Needle trap which does not apply 5 conditions at most it will apply 4 two of which do not do damage. The second trap being trip wire which only applies Immob which again is a non damaging condition, and seeing how sitting in the Thief’s traps is t an issue since they don’t do persisting damage like Ranger or DH traps they are a one and done application. Here’s a Hint it’s the standing in Caltrops that causes most of the bleed damage which isn’t a trap..
it would be nice if players learned builds before complaining and asking for nerfs, this build should die in hellfire we can all agree on that but please know what you are talking about.
And this build is essentially a Condi bomb style builds so to combat it you need -wait for it- Condi Cleanses… if you want to stop Condi damage run Condi cleanses… which in any PvP/WvW style game play all players should have since Anet has a fetish with Condi Classes.
And how many condi cleanses and how long do they take to recharge compared to constant huge degen from the many condis the thief can spam whilst being virtually untargettable?
Or should we all come to wvw equipped with every single stealth reveal skill and condi cleanse in our skills and trees on the off chance we run into one of these pests, totally nerfing our usefulness in any other situation, just so we can possibly survive the stupid amount of damage they can do?
Lol Thief spam Condis??? Let’s see Steal-when trained applies 5 stacks of Confusion on 20 sec CD, Needle Trap when traited 24 Sec CD only provides 4 Condis that are easily cleansed, Needle Trap from Trappers Respite 30 Sec CD (Hide In Shadows has a 24 Sec CD when Traited so if they use that before the icd on TR it’s wasted CD), let’s see Caltrops from Uncatchable has tiny radius of 90 units denoted by visible red circle, tied to the limited Two dodges of Ghost Thief build which is limited to 10 second CD per dodge once both are used.
Much Condi Spam, So Coverage, Such Wow!
Most Ghost Thieves use the SA/DA/TR these are almost Completely Mandatory or they risk no Perma Stealth or no Condi Pressure. The Majority of Ghost Thieves run these Utilities/Heals, Hide In Shadows, Shadowstep, Needle Trap, Shadow Refuge or Blinding Powder, with Either Sylvari Seed Turret Elite, Pain Inverter, or Thieves Guild for the Elite.
There could be variations but those sacrifice things that make this build as “effective” as it is. So tell me again about their OP Condi Spam and Pressure! Normally one or two Condi Clears are enough to counter the build, not to includeAlot of Classes have access to Resistance passive Condi clears through Traits,Runes, sigils. And most actual effective WvW build shave multiple cleanses built into them.
Again the build is not OP but it should be killed by Hellfire.
Side not the people that get wrecked by this build and post videos all had horrible Awareness that they had Condis on them, all spammed AA/Skills that aren’t cleanses while stacked with 5 stacks of Confusion and tried Clearing after they were almost dead to begin with, which is t a problem with this build but a player problem.
(edited by BlaqueFyre.5678)
How they theoretically would implement it doesn’t matter, though. They already have to go through each race each time they make something new. Whether that’s living world or armor. And say it’s tengu or largos, they both would be clunky beyond belief and need serious work to make them somehow mesh with the backpack skins we have.
The largos are humanoid but the Tengu would need armor that covers their head differently at least. “See only the head,” you say. Only the head for every single piece of armor in the entire game. And it’s not wrapping it differently. New heads for all old skins would need to be made. Then that work is added to the work load of every new skin they have to make. Then a new race ultimately doesn’t add anything for you when you’re just running around so people will want the race they actually wanted.
The same argument could be made for adding professions but they are a 9th anyway. Just because it’s more work doesn’t mean it’s not worth while. Is there game fashion wars 2 of not? If not, let’s stop adding new armor all together and focus on actual content like elite specs and maps.
Adding a New class doesn’t need:
New Voice actors for Different Genders
New Voice actors for Different Language Localization
New Home City/Starter Zone
New Personal Story
Doesn’t need to adjust all Current Armor/Outfits to fit new class
Doesn’t need class references implemented in all related ConversationAnd the list goes on, all a new class needs are Skills, Traits and Skill animations, and arguably 1 armor piece per Elite Spec, 2 Weapons per Elite Spec and the 2 sets of Runes.
Once again, if new race comes in expansion, then this problem will be covered, because they would need to make new maps/story for the expansion anyway. And no need to go back and shoehorn the race into any previous dialogues. They could explain in current story why the race decided to join others NOW.
So it would be an incomplete Race story wise, the expansion zones are always Endgame level not low level, have never included main City hubs. You just want a race shoe horned into the game which will slow down Development time of everything, Reallocate resources that would be better spent elsewhere and on much more NEEDED content and fixes. And my statement you quoted was to debunk MoatChaos saying it would take the same resources and time for a new class vs new race, which is a far cry from reality as has been proven.
How they theoretically would implement it doesn’t matter, though. They already have to go through each race each time they make something new. Whether that’s living world or armor. And say it’s tengu or largos, they both would be clunky beyond belief and need serious work to make them somehow mesh with the backpack skins we have.
The largos are humanoid but the Tengu would need armor that covers their head differently at least. “See only the head,” you say. Only the head for every single piece of armor in the entire game. And it’s not wrapping it differently. New heads for all old skins would need to be made. Then that work is added to the work load of every new skin they have to make. Then a new race ultimately doesn’t add anything for you when you’re just running around so people will want the race they actually wanted.
The same argument could be made for adding professions but they are a 9th anyway. Just because it’s more work doesn’t mean it’s not worth while. Is there game fashion wars 2 of not? If not, let’s stop adding new armor all together and focus on actual content like elite specs and maps.
Adding a New class doesn’t need:
New Voice actors for Different Genders
New Voice actors for Different Language Localization
New Home City/Starter Zone
New Personal Story
Doesn’t need to adjust all Current Armor/Outfits to fit new class
Doesn’t need class references implemented in all related Conversation
And the list goes on, all a new class needs are Skills, Traits and Skill animations, and arguably 1 armor piece per Elite Spec, 2 Weapons per Elite Spec and the 2 sets of Runes.
Stealth does not stop damage, stealth does not stop precast channeled spells, stealth does not stop anything besides making them drop target and stop seeing you, they can still see where you are with their Channneled skills that are still active on you.
Hmm well… a skillshot attack that can hit 3 targets, is stacked with a 1 Sec Evade and 9 Knockbacks that takes careful aiming and situational awareness gets its ridiculous damage nerfed, meanwhile a DH trap can do 15k+ without having to aim it at all.
Go figure. I’ve long since given up on trying to understand their logic.
Fixed it for you.
To “counter” the rezzbots, anet has removed the downstate “invulnerability” so it is easier to cleave.
What is now the point of stomping ? To spend 3.5 seconds eating all the damage without being able to do anything ? One interrupt or one downstate stealth and this time is lost. Plus, it takes way less than 2 seconds to fully rez someone :/ Cleave stays by far the best.
Suggestion: Stomping applies revealed to the downstate. Stomping reduces the rez speed by 50%.
Bolded the request I’m mainly contesting.
It’s not like there are two classes that rely on Stealth as ways to survive in Downstate, Mesmer and Thief.
And it’s not like that would make Traits like Merciful Ambush and skills like Shadow Refuge, and Blinding Powder completely useless….
Stomping can be better than cleaving, it is all situational, try to put cleave an Engi or Druid rezzing someone it won’t happen but any other class you can out cleave them but you could cc and then start to stomp or actually coordinate with teammates to cc and stomp the Down.
They need to look into non-player rezzing capabilities i.e. Ranger Pets and the Gyro from Scrapper, the main perpetrators of Rezbots.
Having exclusive rewards per Gamemode is fine it shows what you did to accomplish it, now they need to make sure all Gamemodes have access to the same quality rewards, i.e. New Legendary Armor for WvW, PvP and possibly a way to craft Legendary Armor for PvE all with Different Skins so that they are distinguished by what they did. Game modes having monopolies on quality of rewards is a problem, Anet shows they are slowly fixing that issue with the latest PvP update, they just need to expand the effort
Problem is ghost thiefs are strong against any glass cannon build, can run circles around them, ooc abuse them, and just stalk them till they die. It lowers the skill floor of all players by making them feel stupid for not tanking up. And its a case where there is no counterplay for many of these classes, and whenever you outplay the thief it can just stealth or jump away then ooc then stalk you again.
I mean they can’t kill me in a 1vs1 with my condi build (which is tank by default since condi allows this crap), I find it annoying they just run away and ooc all the time though and come back but they can’t hurt me unless there are 2+ of them. That doesn’t really make it okay though, its pretty dumb to know where they are but be unable to hit them with ur damage abilities cause they can’t be targetted.
I’m fine with the build existing. But the fact the thief has all this movement speed/ability. Has the ability to ooc abuse. And can just waypoint back and forth across the map like any other classes. Has 3 dodges and all these evade spamming abilities and heals….its ridiculous to kill the stupid thief and have it reappear within 1 minute fully refreshed and ready to kill you. And overall presents to little risk to the thief itself…
Alll that kitten makes it not okay imo. Low risk High reward isn’t good for the game. High risk High reward IS good for the game…..so fix this kitten alrdy.Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it
warrior shout is 4 second of reveal on a 1200 range with a 30s cd. And you have to have the enemy targetted to do it…lulz.
And if ur a warrior of any substance, you have to ooc to spec it into ur build since its active ability is a single target 10 vulnerability stack….for 10 seconds…which is the crappiest thing you could bring to a wvw fight.
But hey I’m sure getting the thief revealed for 4 second will be more than enough time to deal with its 3 dodges, blocks, and attacks with built-in evade, and their heal…..and kill it before it stealth again and ooc’s and comes back full hp to hunt a warrior with -1 utility skills meaning the warrior will lack a stability an endure pain or a berserker stance.
He was referring solely to Ghost Thief which doesn’t run Daredevil so it has Two Dodges,, no Evade Attack skills besides the SB 3 which kills more Thieves than it saves, no Blocks and uses Hide in Shadows which has a 1.5 sec Cast…
And if the Thief OOCs then you are also OOC and it’s funny since Warriors have Some of the best Mobility in WvW and can get away from most situations easily..
(edited by BlaqueFyre.5678)
there is a problem with the ghost thief that most players here tend to ignore:
- the traps will pit on you 5 different conditions at the same time which means you not only needs reliable condi cleanse but be able to blow you condi bomb cleanse or a cleanse specifically for inmob. Otherwise you’ll be stuck in the traps while the thief put more condis on you ramping up the damage up to 10k \tick in a couple of seconds.
- Not all classes have reveal. Only reliable reveal are the DH traps and maybe thennew warrior shout. and thats it
Every class in game must have access to some sort of long reveal so the thief has to use the other tools they have at their disposal like evades or teleports
I guess both Engi and Rev don’t have Non targeted AoE Reveal skills….
And the Ghost Thief build uses 1-2 traps and normally only one trap the Needle trap which does not apply 5 conditions at most it will apply 4 two of which do not do damage. The second trap being trip wire which only applies Immob which again is a non damaging condition, and seeing how sitting in the Thief’s traps is t an issue since they don’t do persisting damage like Ranger or DH traps they are a one and done application. Here’s a Hint it’s the standing in Caltrops that causes most of the bleed damage which isn’t a trap..
it would be nice if players learned builds before complaining and asking for nerfs, this build should die in hellfire we can all agree on that but please know what you are talking about.
And this build is essentially a Condi bomb style builds so to combat it you need -wait for it- Condi Cleanses… if you want to stop Condi damage run Condi cleanses… which in any PvP/WvW style game play all players should have since Anet has a fetish with Condi Classes.
WoW this thief killing these tanking commanders like its nothing. I think anet needs to nerf thieves again.
https://youtu.be/R_l1o_h83wI
Thanks!You realize that warrior or rev can do way more damage than this from 1200 range
with way higher toughness and hp right lol
lets not exaggerate please. First off, a warrior needs ramp up time, and can be countered but all classes in some manner. A Rev to put out this kind of damage (which will not one shot anyone anyway) would have to be very glassy. In which case they melt quickly when focused.
Having a thief be able to virtually one shot someone with no counter, is beyond cheesy. And no, the counter isnt letting other people beat on him having he one shot his target.
Ramp up time and has counters? You mean reflects and blocks? Oh it would be a shame if Warrior had a Signet that makes their attacks unblockable look at the above image.
Thieves have no counter really? I guess passive aegis applications, active blocks, active invulns and having to be pure glass and be in Melee range don’t count. Let’s not forget every Trait, Food, and blowing all utilities for this one hit that is the most easily negateable, needs to be from behind while also in stealth which lasts only 3 seconds…..
And tell us again how 18k+ CoR can’t One shot players? The Thief had to use multiple attacks to down those Commander.
Core Thief does very well for the same role as Daredevil, using Sa/Da/Tr D/P
I don’t mind the titles coming with some AP. It’s a one time thing which means next season someone else might have a chance to get it. My problem is why start the pvp season with winter’s day stuff. I want to pvp but I’m also still trying to farm those bloody drinks for the winter’s presence shoulder.
Three words Wintersday Reward track
Gold 1477
All classes need all Passive Defenses removed both Invuln style passive procs and Cc reflects, all classes need to have damage/sustain nerfed hard, AoE need to be redesigned either greatly increase CDs and be impactful or make them less impactful, tone down all the Cc spam there is way too much without diminishing returns, rework Boons and Conditions they have gotten out of hand. all classes need bugs fixed and last but most importantly the overall design concept of each class needs to be re-evaluated. This would take a lot of effort and time so probably would never happen.
When you get raged at by 1 player on your team to decap while you are currently on the point decapping it….
Do you ever get tempted to just yell “No!” in chat real quick to make their head explode?
I have responded with why don’t you Decap Far I am on Mid fighting….
Don’t make me start on steal and shadowstep going on CD but doing nothing due to terrain bug.
Or the perplexing Obstructed on Steal…..
I’ve never used any of my mystic coins since beta…. so what do folks need them for? They aren’t used in first gen legendaries… but show up in the mystic tribute…. what else are they good for?
Its faster and easier to just use MC to forge clovers than completing reward tracks and waiting for chest of loyalty each month to get your clovers, so that’s a big use. GH upgrades need quite a bit of MC. Nightfury and Winter’s presence skins require MC, and another ~90 non legendary skins require the use of MC to craft, including some that are just part of a collection
So what you are saying that for Legendaries it is solely a convenience factor to complete the Legendary faster and not a need in regards to Mystic Clovers and Coins, since you can get Mystic Clovers 100% without using Mystic Coins and can save the Mystic Coins for other Uses, more so if you are crafting a 1st Gen Legendary.
When you get raged at by 1 player on your team to decap while you are currently on the point decapping it….
I think the 1 second cooldown on backstab is too much. I believe backstab should not have a CD just like it was before. That being said, there was a reason to add a cooldown on it (I disagree with this reason). Maybe reducing the cooldown would make it. Lets say 0.5 sec cooldown instead of 1 sec because right now, if you miss backstab you are most likely not going to land it and will need an other stealth to try to land it again.
Maybe remove the positioning bonus damage and make the bonus damage works on 360 degree
What do you think about it?
Any tips to land it more often in pvp?
What was the reasoning for the CD? So far as I am aware Anet has not released any actual statement or reason for the Nerf, in any balance preview or in the patch notes.
They need to remove the CD since all stealth attacks already have an inherent CD tied to Revealed and access to that skill is on a limited timer.
Pretty sure this is an intended mechanic, not a bug.
:D
…sorry, couldn’t resist
I think the word you are looking for is this is a Feature!
If that is true you lost to a Group that had a Lower average Mmr than you…..
No, it’s because i have 2k+ mmr therefore every loss is -30 and every win is +5 PERIOD. its the most moronic thing ive ever seen. it literally does not matter whatsoever how bad my team is or how good the other team is. -30, every, single loss.
The only time I have ever seen Mmr loss and gains like those is when I helped a Guildy get out of Bronze where my Mmr was at 1500 while his was 700 and the losses were -20 and wins +4, if what you say is true and you didn’t have an outlier affecting the average Mmr then that is very weird.
I thought it made it into the patch Notes but here was Gaile talking about it on November 10th
If that is true you lost to a Group that had a Lower average Mmr than you…..
No… the point is that he is hitting these numbers on full tank commanders with HEAVY ARMOR. All the clips of CoR and Gunflamme are mostly on light to medium armor classes.
I think anet needs to look and nerf thieves
I have played on Revenant and been hit for 18k CoR, guess what In Heavy Armor with over 3k armor!!!
His highest was an 18K he is running pure glass any hit from anyone will kill that Thief.
It is built solely for burst damage using Assassins Signet for the 15% damage Modifier signets for might using DA/Tri/CS for the build, using pure Berserker equipment. If you are complaining about an build that legitimately gets only one chance to land its burst that is the most easily negateable attack, the issue isn’t the Thief.
5 times in a row, not even exaggerating, the game consistently picks the map 1 person votes for, ignoring 5 to 6 others.
I get that for permanent achievements you have all the time in the world, but not for temporary ones. I am sick of queing.
Ok now it’s the 7th map in a row. Really? Come on
For map-specific, temporary achievements, provide an option to queue only for that map. From 10.30 in the morning till 19.30 in the evening! I haven’t gotten a single Coliseum win because my team composition was horrible and the Coliseum map popped maybe once every 2 hours. I love GW2 but this is beyond annoying, Anet.
Good thing no maps have temporary achievements as of two patches ago..
You can find those changes in the patch notes.
It’s perfectly fine especially when compared to 15-20K CoR and FlameGun rifle warriors all at 1200 distance….
Would like to add that Thief is running pure Glass cannon hence the 12k HP so any class can sneeze on him and he is dead. His whole build is meant on that one Backstab that is the most easily negated skill in game due to all the block/invulns/dodges/sidestepping 2 ft in game.
(edited by BlaqueFyre.5678)
It’s just a game, take a step back relax and breathe, also this JP has Checkpoints throughout it so it is by far one of the More forging JPs in the whole game since if you mess up you get to start partway to most of the way through it.
That’s the point, you should not be forced to take all checkpoints since we have mesmers.
Games should be fun and challenging I agree, but this is no fun. It has crossed the line where it becomes outright dull and painful.
What I find dull and painful is people complaining about things they are in no way forced to do. Nobody is forcing you to do that JP
Do your research before posting. It’s rewarded with a mastery point.
Still no one is forcing players to do it since there are more Mastery points available than can be used.
The only problem is Ranger/Druid is nigh unkillable underwater, #DruidUnderwaterMeta
I think that if Anet made it so newer players/no pvp players started with a much lower Mmr than the Above average 1500 mmr it would get rid of a lot of the complaints then you wouldn’t have them being placed with more experienced players.