Showing Posts For BlaqueFyre.5678:

LA's background music should be changed

in Guild Wars 2 Discussion

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

oh I thought the personalized music didn’t work anymore. so I just create a folder next to screen with the appropiate playlists? sounds easy enough!
still for example Lion’s Arch music only sounds in that place, I don’t see a playlist for that….

It’s an audio file in the playlist for cities……

LA's background music should be changed

in Guild Wars 2 Discussion

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

That’s an interesting feature I want to give a try. I just have some questions :

  • The “ambient” playlist may have some “sub-playlists” ? Because ambient music isn’t the same should you be in Shiverpeaks or Ascalon, Kryta or Maguuma. How to handle that ?
  • Same goes for the “City” playlist, even if I suppose there may be only one city theme, and then it goes to the ambient playlist.

A big issue now : if you use this, you remove every music coming from the game, replaced by your playlist, if I get it correctly. Yet, this thread only deals with the LA’s reconstruction music. Other musics aren’t much of an issue, so it may not be that appropriate.

You can fully customize you don’t have to remove everything.

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I’ve mained guardian since launch and decided to pick up playing thief after some rediculous matches that a singular theif pretty much won for their team.

The reality is, with thieves current mobility you literally cannot punish their rotations, but they can guaranteed punish the opposing teams bad rotations.

To me it’s a matter of risk. If a Guardian rotates poorly, it’s just about a guaranteed death and significant loss toward victory. So every rotation matters and needs to be made with good judgement.

With a thief, their is no real risk except if you get caught by another thief that you can’t beat. If you rotated badly, just escape and move onto the next point. You’ll find a favorable situation fairly quickly if you have good judgement.

Going from playing guardian where every rotation is a matter of life and death to theif where it’s just this thing you do has been very interesting. Do I think they’re mobility should be brought down to Guardians level? No. But being it down where their is some level of risk of loss for a bad rotation.

Bahahaha life or death on Guardian, where it is literally carried by all the blocks and instant cast heals on the meta build while also being able to pressure a point. And there is risk for bad rotation when he enemy team plays smart, because You can’t balance around potatoes, Otherwise you get all the passives in game. Let’s see Thief has the most hardcounters in game.

And Thief is highly dependent on the teammates being able to hold a point or not die instantly, otherwise their decaps mean nothing. Maybe if Anet balanced all the classes and stopped relegating Thief to Decap/+1 as stated by Devs that’s what they want the Thief to be in PvP, while other classes can fill those roles as well as team fight effectively and 1v1 other classes effectively, maybe if they actually took PvP balance seriously they can take a look at Thief mobility but right now that’s not the case.

thief can never have teamfight capability, to give team fight capability they had to complete rework thief and lose all the evades.
defenses had to be balanced between capability of evading hits and capability of soaking damage, all thief defenses are based on evade, they have to get 0 capability of soaking damage and that means they cant stay in large fight cuz every lost bullet(aoe) kills them the same is the necro problem they have the most capability of soaking damage (the biggest hp bar and the extra lifeforce bar) and they get in “reward” 0 evade capability
a class that its hard to hit cuz a kittenload of evades had to die when finally gets a pair of succesfull hits and a class that can soak damage have to facetank all their damage cuz they cant evade, its a very simple thing
crying for teamfight capabilitys in actual thief design is crying for a inmortal OP thief big damage, big mobility, incredible dodges… and big hp or blocks or resistance…. no thanks

Apparently you didn’t understand what i said, people complain about Thief excelling at its only role, yet fail to realize other classes can fill the same role but also Team fight and 1v1 with more impact and reliability, yet want to take the Thief’s onlyy role away from them, does that make more sense? So if they nerf Thief’s only role then they better back it up with giving them team fight capabilities. So many people whine and complain but don’t look at everything as a whole they like to view things in a vacuum.

no other classes than mesmer with portals can go for the role of decaps without losing a lot of time in travel and if making a bad choise in the moment of going to decap a fatal error not being able of insta desengaging and insta correcting their mistake

Druid disagrees the Meta build has innate 33% move speed outside of combat and a 15 sec cd RTL equivalent, they can cover distance quiet easily, while also have stealth and super speed. Then you have Revenant that can move between points quiet easily as well.

And what do every other class besides Thief able to do on top of that? Oh that’s right actually contribute to Team fights and be a big impact, again why should all those classes be able to fulfill multiple roles while Thief is stuck to just one? And people want to nerf Thief’s only role. So until someone can come up with an answer there is only people being big whiners for no reason.

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I’ve mained guardian since launch and decided to pick up playing thief after some rediculous matches that a singular theif pretty much won for their team.

The reality is, with thieves current mobility you literally cannot punish their rotations, but they can guaranteed punish the opposing teams bad rotations.

To me it’s a matter of risk. If a Guardian rotates poorly, it’s just about a guaranteed death and significant loss toward victory. So every rotation matters and needs to be made with good judgement.

With a thief, their is no real risk except if you get caught by another thief that you can’t beat. If you rotated badly, just escape and move onto the next point. You’ll find a favorable situation fairly quickly if you have good judgement.

Going from playing guardian where every rotation is a matter of life and death to theif where it’s just this thing you do has been very interesting. Do I think they’re mobility should be brought down to Guardians level? No. But being it down where their is some level of risk of loss for a bad rotation.

Bahahaha life or death on Guardian, where it is literally carried by all the blocks and instant cast heals on the meta build while also being able to pressure a point. And there is risk for bad rotation when he enemy team plays smart, because You can’t balance around potatoes, Otherwise you get all the passives in game. Let’s see Thief has the most hardcounters in game.

And Thief is highly dependent on the teammates being able to hold a point or not die instantly, otherwise their decaps mean nothing. Maybe if Anet balanced all the classes and stopped relegating Thief to Decap/+1 as stated by Devs that’s what they want the Thief to be in PvP, while other classes can fill those roles as well as team fight effectively and 1v1 other classes effectively, maybe if they actually took PvP balance seriously they can take a look at Thief mobility but right now that’s not the case.

thief can never have teamfight capability, to give team fight capability they had to complete rework thief and lose all the evades.
defenses had to be balanced between capability of evading hits and capability of soaking damage, all thief defenses are based on evade, they have to get 0 capability of soaking damage and that means they cant stay in large fight cuz every lost bullet(aoe) kills them the same is the necro problem they have the most capability of soaking damage (the biggest hp bar and the extra lifeforce bar) and they get in “reward” 0 evade capability
a class that its hard to hit cuz a kittenload of evades had to die when finally gets a pair of succesfull hits and a class that can soak damage have to facetank all their damage cuz they cant evade, its a very simple thing
crying for teamfight capabilitys in actual thief design is crying for a inmortal OP thief big damage, big mobility, incredible dodges… and big hp or blocks or resistance…. no thanks

Apparently you didn’t understand what i said, people complain about Thief excelling at its only role, yet fail to realize other classes can fill the same role but also Team fight and 1v1 with more impact and reliability, yet want to take the Thief’s onlyy role away from them, does that make more sense? So if they nerf Thief’s only role then they better back it up with giving them team fight capabilities. So many people whine and complain but don’t look at everything as a whole they like to view things in a vacuum.

LA's background music should be changed

in Guild Wars 2 Discussion

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

You do know you are allowed to change the music in Game to whatever you want right? You can change most of the music playlists.

PvP Quick Stomp

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Pretty sure it actually is a thing. Had a game today and lord got stomped within 0.5 sec after down by thief. Not sure about regular stomp however.

Sounds like thief’s finishing blow.

Hmm now I look up it sounds right. Probably with quickness and make the stomp go super fast.

If timed right with the first two hits and the last one finishes them as soon as hey go down.

This. If the last hit from the daredevil elite chain takes the remainder of your regular health bar, downstate gets skipped entirely and you go straight to defeated. Most daredevils using it generally prefer to wait until someone is downed rather than gambling on pulling that off, though.

(Incidentally, from what I recall of prerelease stuff, downed state was actually intended more for PvP than PvE.)

Sidetracking from the mechanics; Although the daredevil elite chain is pretty underused (probably only staff thief will take the elite), I don’t think temper with downstate mechanics with any skill is a good idea considering res is a huge part of the current gameplay. Timing stealth for res would be impossible (and the skill description sounds like it will stomp through stealth too.)

In any case, anet has lots of other balancing issues to take care of and this is not one of them.

If they Stealth the Stomp misses.you have to have a target

Low damage output and dead pets in wvw

in Ranger

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Well I proved the damage thing wrong,

lol, the maul build proves nothing wrong. Ranger strengths either come from healing or survivability. Our damage is subpar at best in both pvp and pve builds. It drops off significantly in group fights (10+) because virtually all of it is single target and can’t reach significant levels without giving up a lot of sustain. Go ask GvG guilds how many of them bring a ranger as part of their normal team comp. At best you might find a couple that bring the druid as a healbot, but that’s going to be it.

That maul build has been in the game for years and has always been a gimmick that doesn’t work against good players 1v1 and doesn’t work in group fights at all.

When certain people bring up omg Signet Thief is so stronk shouldn’t do 22k in 3 attacks. Yet that certain persons class can achieve higher damage with one hit. And Maul isn’t the only build that can do good damage, but the certain person doesn’t build for damage and builds for support but wants good damage at the same time.

So I will keep bringing up the maul to prove a point.

You can’t have your cake and eat it to, either spec for damage or not you don’t get both.

And you feel to realize Druid Excels in Small Group like I stated and in Roaming, they don’t also need to excel in Large group as well, every class has things that they don’t excel at, why should Ranger/Druid be a special snowflake and be different and excel in even more?

@Balance Devs... 22,829k opening burst

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

@ apharma, I didn’t add in the 20% while target is under 50% or the 50% on blocked attacks for a reason as a baseline with minimal damage modifiers, the 1.01 is to account for only one stack of Vuln since there is no guarantee on how much bulb will be applied on average. And the 1.05 from The Rune of Strength.

I noticed your Crit damage multiplier was off, not sure if you factored your edit into the equation after you realized hardening persistence. But it adds out to 240 toughness on average at 6 upkeep, which would make my toughness 2032 which would then convert to 203.2 ferocity increase so the ferocity would then be at 1512.2 from 1309, then factor in Assassins Presence which I forgot initially in my builds damage calc. at 150 making it 1662.2 so then we divide that by 15, 1662.2/15=110.8 Crit damage then add that to the 150 baseline to achieve 260.8 Crit damage.

@ Justine I did the average might that would be had unless you can provide proof of you Solo having higher Might stacks ( I couldn’t see the numbers of stacks in your video while on my phone; Edit you averaged around 10 stacks Solo in fights in video, when other Rev was near you you had 15 so might stacks was accurate.) sure I will add those in and yes I missed the force sigil but let’s do the math with that added in.

(908*2.25*3177)1.01*1.07*1.07*1.05*1.05*1.12*2.24=18829576.5/2118=9,801.5

I would love to crunch the numbers with more accurate data like using the average amount of might your build does achieve, again mine was a rough comparison using average baseline numbers. Now if any of those change like the stacks of Vulnerability, the amount of might and so on and the other proc based Damage Modifiers shows how much more a Rev with CoR can do.

And I was showing that you don’t have to build Glassy and that precision is a waste of stats once you get over so high, especially when you can achieve more survivability with not much of a damage loss, your higher Crit will provide more over time damage yes since you should Crit more but my Crits will hit harder.

Edit to add in

My builds to correct my missing 10% Ferocity from Assassins Presence,

(908*2.25*2981)1.01*1.07*1.07*1.1*1.12*2.61=22644904.1614/2118=10691.64

(edited by BlaqueFyre.5678)

PvP Quick Stomp

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Pretty sure it actually is a thing. Had a game today and lord got stomped within 0.5 sec after down by thief. Not sure about regular stomp however.

Sounds like thief’s finishing blow.

Hmm now I look up it sounds right. Probably with quickness and make the stomp go super fast.

If timed right with the first two hits and the last one finishes them as soon as hey go down.

Low damage output and dead pets in wvw

in Ranger

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ranger and Druid damage is pretty low, and pets hardly contribute because they struggle to hit moving targets or are dead… so how do we fix this?

If a player doesn’t want low damage on Druid then that player shouldn’t run full clerics gear. Oh I wonder who runs full Clerics Druid? Just saying.

Also I have seen upwards of 20k+ Mauls in WvW, Rangers can build for Damage.

Is that your assumption about my gear?

Lol you keep using the silly maul reference…

The maul reference is true though, it’s from a build similar to Signet Thief, you have to build for the damage, I’m sorry if you can’t figure out how.

And how I have seen you talk about you trying to Do support role in zergs and complain and want Druids to be Healing gods in WvW it’s not hard to assume you either run clerics or nomads.

Edit:
Added screenshot of Mail for 24k and added Link to video.

Attachments:

(edited by BlaqueFyre.5678)

Low damage output and dead pets in wvw

in Ranger

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ranger and Druid damage is pretty low, and pets hardly contribute because they struggle to hit moving targets or are dead… so how do we fix this?

If a player doesn’t want low damage on Druid then that player shouldn’t run full clerics gear. Oh I wonder who runs full Clerics Druid? Just saying.

Also I have seen upwards of 20k+ Mauls in WvW, Rangers can build for Damage.

PvP Quick Stomp

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Haven’t run into it, but there’s still the issue that thieves can stomp from stealth which is just unneccessarily overpowered

Bahahaha this is OP? when there are people that can Stomp while under Stability, Stomp while Invuln, not even be near you and stomp you. But Stealth which the Thief can still be Cc’d and Thief isn’t the only class that can Stealth Stomp and the other classes have access to Stability while being able to stealth Stomp, it’s not game breaking or OP, it’s a form of actual Strategic/tactic gameplay.

I think they should remove the downstate completely in PvP it’s a crutch that was designed for PvE.

Omg the complaints on these forums are so funny.

Matchmaking Question

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Well, we now know why some of these stacked matches are occurring, as per Evan Lesh in an alternate topic. https://forum-en.gw2archive.eu/forum/game/pvp/Matchmaking-sucks-EVIDENCE/first#post6461405

Yeah I saw that, but according to him it is pretty rare.

Yea but also most of the time people post of lopsided matches are in off peak hours when the abysmally low population is even more abysmally low. Plus you have to think how many matches 3% are of the whole population queuing for PvP matches, especially when the queue times are generally sub 3 minutes

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I’ve mained guardian since launch and decided to pick up playing thief after some rediculous matches that a singular theif pretty much won for their team.

The reality is, with thieves current mobility you literally cannot punish their rotations, but they can guaranteed punish the opposing teams bad rotations.

To me it’s a matter of risk. If a Guardian rotates poorly, it’s just about a guaranteed death and significant loss toward victory. So every rotation matters and needs to be made with good judgement.

With a thief, their is no real risk except if you get caught by another thief that you can’t beat. If you rotated badly, just escape and move onto the next point. You’ll find a favorable situation fairly quickly if you have good judgement.

Going from playing guardian where every rotation is a matter of life and death to theif where it’s just this thing you do has been very interesting. Do I think they’re mobility should be brought down to Guardians level? No. But being it down where their is some level of risk of loss for a bad rotation.

Bahahaha life or death on Guardian, where it is literally carried by all the blocks and instant cast heals on the meta build while also being able to pressure a point. And there is risk for bad rotation when he enemy team plays smart, because You can’t balance around potatoes, Otherwise you get all the passives in game. Let’s see Thief has the most hardcounters in game.

And Thief is highly dependent on the teammates being able to hold a point or not die instantly, otherwise their decaps mean nothing. Maybe if Anet balanced all the classes and stopped relegating Thief to Decap/+1 as stated by Devs that’s what they want the Thief to be in PvP, while other classes can fill those roles as well as team fight effectively and 1v1 other classes effectively, maybe if they actually took PvP balance seriously they can take a look at Thief mobility but right now that’s not the case.

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

This argument about mobilty, duh…thief!!! The whole point is not to be ‘caught’ theving/stealing/burglary and when they do they either get screwed over and have to flee (failed) or get caught and screwed over and die (failed again) it’s not the players fault that they have no any other choice but to port away. Will you just stand there and let your self get killed?

To be fair I think it’s just poor design from ANet about thief tbh. Would have been better to just straight up call it assassin but shift more of the balance away from mobility and more to an excellent 1v1 class that scales poorly with numbers.

They could even rename the resource from initiative to energy….

What you did there I see it.

ANET FIX REVENANT!!!!!!!!

in Revenant

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They’re powerful enough IMO, but borked in two respects.

1) Cooldowns. They shouldn’t be there. The big appeal – supposedly – of this new class was providing another non-cooldown driven one, like thief. But giving players a choice other than thief if they prefer that style.

But there’s cooldowns on weapon skills and in the elite spec. So when you’re actually playing a rev, unless you’re ignoring weapon skills entirely, they feel exactly like all the other cooldown classes.

2) Underwater is a joke. Only 2 out of 5 specs available.

Ventari should be do-able with two adjustments. Disable being able to shift the tablet. Have the tablet stick to you instead.

Glint shouldn’t require adjustment. Or maybe minor ones like a boiling water animation instead of fire.

Jalis only has one problematic ability, inspiring reinforcement. Even if they can’t think of an alternative, just disable that one ability rather than the whole legend underwater.

Revenant had CDs on all skills from the very first Beta it was never described as no CDs….

That said, itneed the other legends looked at, now they just need to add a Condi cleanse to all legends make all Legends have a stun break and fix all the kitten bugs. Then Rev would be somewhat ok. After that they need to reassess Traits, after some of the changes made to legends they never really loooked back at The traits.

@Balance Devs... 22,829k opening burst

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

You don’t just casually hit people with 15k CoR…

Average dmg for super glass CoR is ~10k.
Hits of 15-18k are with cruel repercussion trait AFTER an attack is negated.

I’m not saying it’s balanced or anything but let’s be accurate atleast. Alot of the times I’m getting big hammer dmg is simply because of upscaled and pver glass gear they probably use for loldungeons.

The more dmg a build does the more heavily – % dmg from protection, traits and even food cuts into it without even taking into consideration + toughness.

https://youtu.be/TOIaRDzeS9U

http://gw2skills.net/editor/?vlAQJASmnvN2gS6JvQRVlbosryPUYW5IKYs8ElFNFiNMnpNtFIANwegJshA-TlSBABkfEAGUTwCXQAAeQAmpE85DBAe6IoU9Ha2f4KlfBAQAu5Nzm3MbezcezbezbezzNv5Nv5NvZpACcCA-w

If I had to estimate crits without cruel repercussions, from glass opponents to toughness/above average %dmg reduction stacking:

Hammer bolts fall between 2-5.5k
CoR falls between 8-12k
Phase Smash 4-6k
Drop the hammer 4-5k

This is running pure glass cannon myself.

https://youtu.be/U3E4zb5j4uM

You are losing out on a lot of Damage running full Zerkers, let’s crunch some numbers do two sets for each set ok.

CoR full zerker using your build that you linked against let’s say Glass.

(908*2.25*3177)1.01*1.07*1.07*1.05*1.12*2.24=18829576.5/2118=9334.8

Now here is a variant swapping out the zerker trinkets for Cav and swapping food and utility. ~16k Hp, 3k+ Armor 67% Crit Chance 251% Crit damage and over 2900 Power.

(908*2.25*2981)1.01*1.07*1.07*1.1*1.12*2.51=19797530.3/2118=10172.03

These are just with 1 Vulnerability which can vary and be higher or lower due to the trait and 10 stacks of might which can be higher or lower and with full Bloodlust stacks. Now let’s factor in let’s say you factored to just this equation the prof based damage effects for the 50% and 20% you get 18309.7 from my build. And that is not showing full buffs/debuffs. All off of 1 Skill on a 4 second CD.

Now if you factor in say running with 25 stacks of might and more Vulnerability which is more realistic especially in small group (this can be easily achieved with just two Revs roaming together)it gets out of hand real quick. And not even having to be Glassy.

So how is it so bad that 1 class building for absolutely no survivability has to blow 5 CDs on one 12 sec CD and the rest between 20-30 sec CDs. That has to be in Melee Range to land the Hit, that can be completely negated by Passives before the Hit even lands and can do anything while having 11-12k hp and only 2118 armor and let’s not forget to achieve higher number than the one CoR that class has to use 3 attacks combined to achieve similar numbers.

So there are classes out there that can do that with 1 cd and there are classes that can do that with 5+ CDs on multiple hits.

#Funfacts

Edit:
Fixed typos and had to correct modifier on the Rune of Strength from 1.1 to 1.05

(edited by BlaqueFyre.5678)

VAULT Daredevil Damage

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

@BlaqueFyre – I disagree that SotM did more things than Vault did. It did just as many, but it did them better per se (higher damage, longer evade). But its damage was, justifiably which we agree on, nerfed because the skill simply did too many things. Vault is in the same boat right now. It does high damage, it evades (so its a defensive skill as well), hits more targets than SotM does, and it also has a leap finisher. That finisher can be both offensive and defensive for the thief due to your ready access to smoke fields. Vault just simply does too many things. And also, it has a much lower “CD” than SotM did (being able to do 3 vaults in a row aside, it has a minimum 5 sec to refill the ini that it uses but it can definitely be used much more often than every 20 seconds). And on top of that it can even be traited to also restore 10 endurance when you use it. Its just a broken design that it does so many things. Just because its a telegraphed skill doesn’t change the fact that it does 3 (or even 4) different things. I very much disagree with skills that do 3 things at a minimum.

See bolded, are you trying to forget that’s SoTM is one of the strongest CCs in game? It is 8 knock backs on up to 3 people! It has higher damage than Vault and it is an Evade for the full duration and not overtly Telegraphed. So yeah while Vault is an Evade for 33% of the cast time, can hit out to 5 people for lower damage and is a Leap and is Highly Telegraphed.

Now I have a question if Thief is Running Staff what smoke field is he laying down? I’ll give you a moment to clarify that since Staff doesn’t have a smoke field, and the most readily available smoke field Thief does have is on Pistol OH which cost 6 Initiative to use, requires the Thief to swap weapons to Staff then aim the Leap through the Smoke field with Vault which is 5 iniative and so on, see where I am going at with this? While SoTM is an all in one package Very AoE High Damage, Full Evade, and extremely strong AoE CC.

And guess what SoTM wasn’t nerfed this last patch in WvW and last I checked this is still the WvW Subforum so SoTM still does a lot more than Vault, and yes SoTM nerf was justified it was more justified than Vault. Wedding to be nerfed, yes Vault needs a Shave in Damage but it’s not as game breaking as you and others make it out to be.

@Balance Devs... 22,829k opening burst

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Yea you’re straight up lying about Rev damage in WvW.

I’m Zerk except 2 Cavalier trinks and Marauder weapons. 240% crit damage easily over 3100 power with full might. You don’t get 15k hits unless you hit Cruel Reprecussions with full stacks, full might, have every boon in the game on you (Elder’s Force) target less than 50% (Swift Termination on Devastation, which you don’t even take apparently…) and probably some vulnerability on target. Which is the stars aligning.

“Sacrifice survivability” uhhhh the signet build can just run d/p as the offhand set and stealth on approach/running away. Other full zerk glass cannon builds on other classes (except maybe mesmer) just lay down and die.

Thief mains lol

Hmm go look at the screenshot they are talking about 22k plus damage from multi skill hits guess what won’t achieve that with DP, since 7.6k of that damage was from guess what CnD guess what CnD is a skill from oh yeah that’s right Dagger Dagger not D/P. And that screenshot has zero context since it shows nothing of the players gear/build or class. Let’s play the no context game shall we? Look at this screenshot 21k CoR zero Context. There is also a screenshot of 18k Gun flame against a player with over 2600 Armor hmm. Two single hit attacks dealing way more damage than a single Backstab.

Oh I get 15k crits easily with CoR running this build I stated has higher damage out put without relying on any of those conditions besides having upkeep and Boons, you are wasting stats on Berserker gear with the Crit chance it’s not needed, with Invocation.
Cav beats berserker stats when you use Furious Sharpening Stones and Hardening Peristence. On average you will have 12 might Stacks, be under the effects of Fury and hit like a truck while not being glassy.

In Zergs I sometimes swap Devastation for Retribution and am at 25 might stacks and hit for 15k+ without swapping anything out gear wise.

Try to back up your claims it might help you.

D/P as second set, learn to read.

That build you gave me would feel like a pillow fight lol. Do you even see your power? 2193 baseline power and still less crit damage than me. Yet you expect me to believe you hit 15k lmfao. And Durability instead of something like Scholar. And no Cruel Reprecussions.

Talkin out dat kitten

And yeah I missed you say run D/P as the offset. But hey that makes Thief have less ability to kite and disengage in and chase people down in the first place which has been a few of the complaints in this thread. Since hey the Signet build doesn’t have access to any mobility once it engages, especially if it used Initiative to Stealth up onto some one to land the CnD burst which guess what requires even more setup and timing otherwise theThief will be revealed from the first hit and won’t get a Backstab off, but hey what do I know, It’s not like there was a post showing some people to be constantly corrected on mechanics by me or something like that.

Post your build go ahead you see the site. Because when in combat it has over 2700 power, over 60% Crit chance and over 249% Crit damage and guess what it can take a hit and still dish out huge damage with CoR. Wooo gotta love that. If I ran scholar runes oh it would be hitting even harder than the 10-15k CoRs I normally see but would lose on quiet a bit of survivability.

(edited by BlaqueFyre.5678)

@Balance Devs... 22,829k opening burst

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Meh happened to me months ago, no one cared and it won’t change. Was down before I could react, basically only an auto skill would have saved me. Wasn’t even full zerk either.
Good luck with the balance crusade, I don’t see anet giving two figs about it.

Thief was within 1200 range of you unstealthed blew 4 long CDs to land two Hits, no different then most big hits that happen in WvW, it sucks when it happens but WvW will never be balanced, you will never see those numbers in PvP just because less stats and less damage modifiers. Fun fact you can get hit from a well setup maul for 18k in PvP the Ranger was super glass and died when sneezed on though, that was the biggest hit I have seen in PvP to date.

So far the classes I know that can land over 20k hits in WvW are Revenant CoR doesn’t need any setup just hit CoR and can easily achieve over 15k damage, Warrior with Gun Flame, Warrior with Arc Divider hits for over 15k easily, Ranger with Maul can hit for 20k with setup, and Thief running full Signet with setup on D/D with Berserker gear. I haven’t seen other classes achieve anything higher than these ones.

Huge difference is that Rev and Warrior have huge tells, AKA Telegraph on Rev and “Cast” animation on Gun Flame. The range only means kitten on blob fights, thieves just deal the damage from literally nowhere (stealth spam cancer).

Edit: And for Rev at least to deal above 15k+ crit against a glass build you pretty much need to have the stars aligned.

I play Rev in WvW it deals 15k easily when running Marauders gear with Cav trinkets with furious Sharpening Stone running Invo/Retribution/Herald. No stars align…

And you don’t know how Thieves achieve The 15k plus Hits here’s a hint no stealth spam, no Evade spam it is literally a Pure Berserker DA/CS/Tri Signet Dagger Dagger build, it uses all 4 signets to get 20 stacks of might, so using every single heal and utility which leaves nothing for if they fail or are spotted before they land the burst, since it’s not a one shot build and the only Stealth they get is CnD which means they don’t engage from stealth. It’s not an instant you’re dead they have to get close enought to CnD which means if a player cant react to two hits before the Backstab, it’s not the build that’s the issue, the thief would be seen from 1200+ range away.

Sorry every one of those classes is always visible to achieve their burst.

The game is unbalanced but there is a balance, you want to do huge numbers, you have to sacrifice survivability. Except for warrior because passives for days.

Yea you’re straight up lying about Rev damage in WvW.

I’m Zerk except 2 Cavalier trinks and Marauder weapons. 240% crit damage easily over 3100 power with full might. You don’t get 15k hits unless you hit Cruel Reprecussions with full stacks, full might, have every boon in the game on you (Elder’s Force) target less than 50% (Swift Termination on Devastation, which you don’t even take apparently…) and probably some vulnerability on target. Which is the stars aligning.

“Sacrifice survivability” uhhhh the signet build can just run d/p as the offhand set and stealth on approach/running away. Other full zerk glass cannon builds on other classes (except maybe mesmer) just lay down and die.

Thief mains lol

Blah

Wow you have been using the exact same picture for a while already and still kept getting debunked by other people.

Go ahead and prove me wrong I am still waiting for a picture or video that shows more context as proves me wrong that CoR can’t hit hard. literally I said that picture I linked has zero context. Gg reading comprehension is hard.

Edit:
Oh look a Screenshot with a little more context, of Warrior Gun Flame for 18k

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Meh happened to me months ago, no one cared and it won’t change. Was down before I could react, basically only an auto skill would have saved me. Wasn’t even full zerk either.
Good luck with the balance crusade, I don’t see anet giving two figs about it.

Thief was within 1200 range of you unstealthed blew 4 long CDs to land two Hits, no different then most big hits that happen in WvW, it sucks when it happens but WvW will never be balanced, you will never see those numbers in PvP just because less stats and less damage modifiers. Fun fact you can get hit from a well setup maul for 18k in PvP the Ranger was super glass and died when sneezed on though, that was the biggest hit I have seen in PvP to date.

So far the classes I know that can land over 20k hits in WvW are Revenant CoR doesn’t need any setup just hit CoR and can easily achieve over 15k damage, Warrior with Gun Flame, Warrior with Arc Divider hits for over 15k easily, Ranger with Maul can hit for 20k with setup, and Thief running full Signet with setup on D/D with Berserker gear. I haven’t seen other classes achieve anything higher than these ones.

Huge difference is that Rev and Warrior have huge tells, AKA Telegraph on Rev and “Cast” animation on Gun Flame. The range only means kitten on blob fights, thieves just deal the damage from literally nowhere (stealth spam cancer).

Edit: And for Rev at least to deal above 15k+ crit against a glass build you pretty much need to have the stars aligned.

I play Rev in WvW it deals 15k easily when running Marauders gear with Cav trinkets with furious Sharpening Stone running Invo/Retribution/Herald. No stars align…

And you don’t know how Thieves achieve The 15k plus Hits here’s a hint no stealth spam, no Evade spam it is literally a Pure Berserker DA/CS/Tri Signet Dagger Dagger build, it uses all 4 signets to get 20 stacks of might, so using every single heal and utility which leaves nothing for if they fail or are spotted before they land the burst, since it’s not a one shot build and the only Stealth they get is CnD which means they don’t engage from stealth. It’s not an instant you’re dead they have to get close enought to CnD which means if a player cant react to two hits before the Backstab, it’s not the build that’s the issue, the thief would be seen from 1200+ range away.

Sorry every one of those classes is always visible to achieve their burst.

The game is unbalanced but there is a balance, you want to do huge numbers, you have to sacrifice survivability. Except for warrior because passives for days.

Yea you’re straight up lying about Rev damage in WvW.

I’m Zerk except 2 Cavalier trinks and Marauder weapons. 240% crit damage easily over 3100 power with full might. You don’t get 15k hits unless you hit Cruel Reprecussions with full stacks, full might, have every boon in the game on you (Elder’s Force) target less than 50% (Swift Termination on Devastation, which you don’t even take apparently…) and probably some vulnerability on target. Which is the stars aligning.

“Sacrifice survivability” uhhhh the signet build can just run d/p as the offhand set and stealth on approach/running away. Other full zerk glass cannon builds on other classes (except maybe mesmer) just lay down and die.

Thief mains lol

Hmm go look at the screenshot they are talking about 22k plus damage from multi skill hits guess what won’t achieve that with DP, since 7.6k of that damage was from guess what CnD guess what CnD is a skill from oh yeah that’s right Dagger Dagger not D/P. And that screenshot has zero context since it shows nothing of the players gear/build or class. Let’s play the no context game shall we? Look at this screenshot 21k CoR zero Context. There is also a screenshot of 18k Gun flame against a player with over 2600 Armor hmm. Two single hit attacks dealing way more damage than a single Backstab.

Oh I get 15k crits easily with CoR running this build I stated has higher damage out put without relying on any of those conditions besides having upkeep and Boons, you are wasting stats on Berserker gear with the Crit chance it’s not needed, with Invocation.
Cav beats berserker stats when you use Furious Sharpening Stones and Hardening Peristence. On average you will have 12 might Stacks, be under the effects of Fury and hit like a truck while not being glassy.

In Zergs I sometimes swap Devastation for Retribution and am at 25 might stacks and hit for 15k+ without swapping anything out gear wise.

Try to back up your claims it might help you.

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Pulmonary impact or headshot must be changed

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Or just dodge it, block it, reflect it, destroy it, apply Stability, use an Invuln. And so on there’s counter play to it just saying.

Let the salt flow!!!

That is my point. You should be able to dodge it. Hence why a 0.75s cast time is fair to all concerned.

You can dodge it. That is my point… the projectile still has travel time and does have a precast ans animation to tip you off.

This is silly. The Thief is looking to interrupt. Therefor he’s waiting to fire only when his target is deciding to cast. If the target is casting he’s actively engaging in skill use. Mentally he’s committing to said action to the exclusion of all other actions. In otherwords, no player is waiting for a headshot animation to dodge it. It is only going to occur when they choose to cast, at which point they’ve committed to not dodging!

Your assertion that they can dodge it, while true, is blatantly ridiculous given the whole purpose of headshot and PI to begin with. Because what’s possible isn’t the same as what’s reasonable.

For the record, damage on interrupt isnt necessarily bad (see Mesmer). It’s only bad on thief. Why? Same as all thief complaints from the dawning of time, initiative system and spammable skill use etc etc. Dumbdumbdumbdumbdumb.

They have a choice interrupt there Spell cast and not eat damage by dodging or eat damage and still not get the skill off, hmm choices a player should always constantly evaluate what is best in the situation. Counterplay is still counterplay. It would be stupid not to self interrupt and avoid the damage then to eat the damage and still not get the Spell off.

@Balance Devs... 22,829k opening burst

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

if your complaint is a 20K condi burst from a full tank with max damage (ie dire/trailblazer), then yes I agree with you.

But I’m guessing we are talking power damage given the single hit stuff. Here’s the thing – in order to do that kind of insane damages, all classes with one super OP exception (warrior with defense tree, adrenal health and healing signet) have to go full glass cannon. When facing similar builds its either kill or be killed quick and they often make themselves very voulnerable to condition damage by taking this route (except previously mentioned warrior), which is the very point of balance between the two types.

The burst class in question (example Thief) doesn’t care if he has to spec full glass. If he can kill you in the opening burst he doesn’t need defense. He can just walk away because you are dead. And if he didn’t kill you he can disengage with ease and come back when his cooldowns are back.

Disengage with ease you say? Do elaborate. Also as stated multiple classes can deal more damage with little investment to acquire it with the click of one skill, Ranger being like Thief having to build everything around the one hit.

PvP Ascended Armor & MF Stat Change Recipe

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Wait, you can pick all the stats, including HoT stats?

… I’m a kitten…

I really wanted Viper’s gear but I assumed that like with the Fractals ascended armor you could only pick core Tyria stats…

I hope Anet will change it so I can use the PvP armor in the MF though, I really want those Viper’s stats.

The tooltip states

Central Tyria and Maguuma Ascended Breastplate

This item allows selection of stats. See below for a list of available prefixes.
Upgrade Slot.png Unused Upgrade Slot
Infusion Slot Unused Infusion Slot

Now from there I would put a support ticket in and see if they will assist you.

Should condi damage stay this high?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I just think Confusion and Torment need their on tick damage removed from PvP/WvW, then re-evaluate from there, those two mechanics were added soley for PvE and have no place in PvP environments.

Skill lag- determining factor in victory

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Today I had pretty much fun playing wvw until enemy zerg came to sm, then another one. As you can figure out lag was unbearable, I couldn’t even switch my weapons not to mention using any skills.

At the moment I would say the skill lag is determining factor in victory when you play wvw. Without lag we wiped few waves of enemy zergs, including one wave with around 15 golems (some of them omega) and we didn’t even have a comm! Once the lag kicked in our effectiveness started to slowly go down and in the end I don’t know if we finally defended sm or not, I just couldn’t take it anymore and left.

It makes me wonder, will wvw ever be fixed? Why does anet ignore the problem? They promised in 2013 the fix is on its way.

THREE YEARS HAVE PASSED AND NOTHING HAS CHANGED!!!!!

Wvw is basically about dealing with the skill lag. You don’t fight against enemy players, you fight against anet’s servers.

Step 1. check to see if a PVP season is on.
Step 2. If step1 is positive, then expect lag in wvw, as they ‘steal’ bandwidth and server resources from wvw in order to ensure their blessed spvp runs relatively smoothly.

Step 3. Step onto your warrior or guardian in times of lag, as trying to play any sort of caster is a waste of time and just extremely frustrating and not rewarding. or

Step 4. Play something else until step 1 is negative.

I would love to see proof of your claim that PvP steals Bandwidth and server resources from WvW, as far as can be determined PvP is on its own special servers separate from WvW. The reason there is so much lag is due to Over stacked Servers causing massive amounts of calculations from the huge blobs hitting each other the server lag is caused by strain on the server trying to calculate all boons/Condis/damage calculations etc. since you normal only have server wide skill lag when big blobs are in the area.

Exotic to crazy P/P build for PvP

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

But dash is extreamly valuable. Loosing mobility doesn´t feel right. Thats why i moved off base thief. And disengage is important too. Ele and engi must be played careful i know. Warrior is always dangerous.
Thanx for the answer. Assassin´s is about 61% crit rate for giving up lots of survivability. Shure thiefs are a burst class but i always say dead is dead.
main ele. I know what to watch :-). And i am already used to positioning and kiting due to playing scepter so i thought i do somethign for fun that actually works. I alsways try to do soemthing that surprises. Maybe its not stable and can be counterd but game is over and next one has diffrent people :-)
I kill so many with my ele due to them not knowing what´s going on ….

Like I said this build is for feeling around, you can still do the Thief role but a little Slower.
It’s not just the Crit Rate but how Crit Strikes traits Synergize with Assassins Amulet you gain so much Crit Damage which is big on Multi Hit skills they will Crit often and for big numbers, since the build is a burst Build, if a class doesn’t have its passive Invuln/ carry mechanic up you will down them extremely fast, so much so to the point that you shouldn’t need to use Mobility if you catch them off guard or you plus one a team fight.

If you get caught while ini starved or with no Utilities it’s a very high chance you will Die.
I was playing on a Varient that dropped DA for DD and used Bound to combo with Black Powder when needed it provided more survivability but you lose some damage and lose the ability to lock down players with Panic Strike.

Guardians in pvp

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

@Op if you are running Ranger pick up Longbow and use the bugged Signet of the Wild while Stealthed and for the next 8 seconds all your attacks are unblockable from 1500 range, boom Guardian is dead before he could respond.

And the reason you see so many DH is because they are a very low Skill floor class so any one benefits from playing them, it’s not hard to pilot when you first pick it up.

It’s almost like DH has a low skill floor or something.

Exotic to crazy P/P build for PvP

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Not with this build no, I normally run a Core Thief Assassin’s Ammy build, since Unload scales a lot better with high crit High Ferocity over Power, a quirk of Multi hit skills since the near instant 25 might stacks covers the Power loss it requires extensive knowledge on positioning and kiting to be effective, but is hard countered by Engi and Eles and to a lesser extent Warriors and Minion Mancers.

The build I use when I want to kitten around on P/P is DA/CS/Tri your mobility/juke potential is highly limited but normally is not needed in any 1v1 scenario.

The WvW-Part of Gift of the Mists

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

However the WvW-Part of that is completely out of balance….

I absolutely agree. You don’t have to spend anywhere near as many hours in WvW as we do in PvE to get a legendary.

Well… you can’t deny that PvE is the biggest part of GW2, and is intended to be both the main source and the main realm of usage for Legendary gear.
However: most components of both a precursor and the required Gifts boil down to basic materials, which you very much can farm up in WvW if you play it enough.
It then comes down to the completion items from PvE you can’t get anywhere else, which should be acquirable in about the same amount of time a PvEer needs to spend time in WvW to get his Gift of battle.

My point in the OP is that you get absolutely littered with one component, but have to grind out it’s otherwise identical counterpart. I don’t care wether one part of the equasion gets more difficult to acquire or the other getting more easy – I just want it to be (about) the same.

But see that time disparity has always been there (after they removed WvW from Map Comp) it takes 4.3 hrs-8 hrs to get a Gift of Battle which can be Afk’ed, to acquire the equivalent gift, the Gift of Exploration you have to spend about 20 hrs+ see the problem? Now one thing you don’t understand is Shard of Glory are not the same as Memories of Battle, they seem similar but they aren’t, Shard of Glory are a Currency as well as a crafting component, Memories of Battle are not, they are soley a crafting component. That is one factor into why there is acquisition disparity.

@Balance Devs... 22,829k opening burst

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Meh happened to me months ago, no one cared and it won’t change. Was down before I could react, basically only an auto skill would have saved me. Wasn’t even full zerk either.
Good luck with the balance crusade, I don’t see anet giving two figs about it.

Thief was within 1200 range of you unstealthed blew 4 long CDs to land two Hits, no different then most big hits that happen in WvW, it sucks when it happens but WvW will never be balanced, you will never see those numbers in PvP just because less stats and less damage modifiers. Fun fact you can get hit from a well setup maul for 18k in PvP the Ranger was super glass and died when sneezed on though, that was the biggest hit I have seen in PvP to date.

So far the classes I know that can land over 20k hits in WvW are Revenant CoR doesn’t need any setup just hit CoR and can easily achieve over 15k damage, Warrior with Gun Flame, Warrior with Arc Divider hits for over 15k easily, Ranger with Maul can hit for 20k with setup, and Thief running full Signet with setup on D/D with Berserker gear. I haven’t seen other classes achieve anything higher than these ones.

Huge difference is that Rev and Warrior have huge tells, AKA Telegraph on Rev and “Cast” animation on Gun Flame. The range only means kitten on blob fights, thieves just deal the damage from literally nowhere (stealth spam cancer).

Edit: And for Rev at least to deal above 15k+ crit against a glass build you pretty much need to have the stars aligned.

I play Rev in WvW it deals 15k easily when running Marauders gear with Cav trinkets with furious Sharpening Stone running Invo/Retribution/Herald. No stars align…

And you don’t know how Thieves achieve The 15k plus Hits here’s a hint no stealth spam, no Evade spam it is literally a Pure Berserker DA/CS/Tri Signet Dagger Dagger build, it uses all 4 signets to get 20 stacks of might, so using every single heal and utility which leaves nothing for if they fail or are spotted before they land the burst, since it’s not a one shot build and the only Stealth they get is CnD which means they don’t engage from stealth. It’s not an instant you’re dead they have to get close enought to CnD which means if a player cant react to two hits before the Backstab, it’s not the build that’s the issue, the thief would be seen from 1200+ range away.

Sorry every one of those classes is always visible to achieve their burst.

The game is unbalanced but there is a balance, you want to do huge numbers, you have to sacrifice survivability. Except for warrior because passives for days.

@Balance Devs... 22,829k opening burst

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Meh happened to me months ago, no one cared and it won’t change. Was down before I could react, basically only an auto skill would have saved me. Wasn’t even full zerk either.
Good luck with the balance crusade, I don’t see anet giving two figs about it.

Thief was within 1200 range of you unstealthed blew 4 long CDs to land two Hits, no different then most big hits that happen in WvW, it sucks when it happens but WvW will never be balanced, you will never see those numbers in PvP just because less stats and less damage modifiers. Fun fact you can get hit from a well setup maul for 18k in PvP the Ranger was super glass and died when sneezed on though, that was the biggest hit I have seen in PvP to date.

So far the classes I know that can land over 20k hits in WvW are Revenant CoR doesn’t need any setup just hit CoR and can easily achieve over 15k damage, Warrior with Gun Flame, Warrior with Arc Divider hits for over 15k easily, Ranger with Maul can hit for 20k with setup, and Thief running full Signet with setup on D/D with Berserker gear. I haven’t seen other classes achieve anything higher than these ones.

Reasons why thief is not OP

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Just my 2 cents, from a platinum 2 eu pleb not even in top 250.

The main issue i have toward thief is that there is no reliable counter to it exept another thief.
And when i say ‘counter’, i don’t mean in fights, there is plenty of classes that can effectively counter thief in 1v1, 2v2, or teamfights.
What i’m talking about is rotations. There is no way to counter thief rotations around the map. There is no way to punish a thief’s rotations. The only class that can follow a thief around the map is revenant, but thief heavily counters rev and right now, the only way to outrotate thief is by playing thief.
Thief has some decent matchups in 1v1, has insane +1 capabilities and is one of the worst teamfighters, but nothing comes even close to the amount of freedom they have when it comes to engaging/disengaging a fight.

To fix this issue, we could shave thief’s mobility, but then it would need better teamfight potential, or make thief have equal footing to rev in 1v1, or make more classes able to follow thief’s rotations. (kitten , i’d love to have an ele with thief’s mobility, and yeah, that would be op af but i don’t care !)

From what I have seen in all the streams from the last Pro league and what top tier players stream, proper rotation Counters Thieves decaps and classes like Druid and Mesmer can also help hinder Thief Decaps they can move between point and disengage quiet easily, hell whenever Portal is off CD a Mesmer can babysit a point without even being there. It’s not as much doom and gloom people seem to portray it as.

VAULT Daredevil Damage

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It is a valid argument. And again people can’t take people seriously that don’t even know the mechanics or skills of classes they want nerfed.

Right now there is no class that Vault Spam Thieves oppress to the point they are not viable choices, it isn’t Op, and until Anet reduces all classes access to skills that are both Defensive and offensive as well as removing all Classes brain dead passives then there is no reason to call nerfs to non OP / game breaking skills.

One last time the balance in this game on all classes is pathetic, there is no fixing it with out Anet reworking every single class and actually having a design Concept between each class and having multiple viable specs.

you’re right, someone trying to learn how to play better can’t know a single thing about game design Oh wait, those two things aren’t at all related actually. You like sticking to this so much, its probably because you know there isn’t any real defense to the way thief is designed. The class needs a redesign, badly. Yet just about every thief player on these forums, despite endlessly crying about how their entire class is carried by one or two things mind you, adamantly refuses that anything is wrong with thief and that anything should be changed. This would make thief a better class if it was redesigned. But you seem to lack basic comprehension, so continue to enjoy a class with very poor design.

Point out where I said there is nothing wrong with Thief design, I will wait, I have stated to the contrary but it’s not just a Thief design issue it’s the game as a whole. Every class has something that carries the class, so if you go around removing stuff from one class you have to remove the equivalent thing from all others, and yes if a player doesnt know how classes work and call for nerfs , how can they determine what should be nerfed without actually having full understanding, that’s just common sense.

This game is at a pseudo balance with each class having overcompensating aspects to it so until they start reigning in all classes overcompensating issues then no specific nerfs should be applied, but that level of a fix/redesign will never happen.

This game is a complete lost cause due to the incompetence of the Balance team and due to the incompetence of most players calling for nerfs to everything they lose against.

By continuing to argue that thief is fine, and refusing to accept that some things on thief do need to be changed, including nerfed, you keep implying that there is nothing wrong with thief. Everytime it comes up you always retort with “But other classes are OP too” as if that is justification. Well, it appears that the balance team used that same justification themselves which is why we are even in this mess where every class is overpowered, so you can see how effective it is.

Answer this question though. Did you agree with ANets decision to nerf SotM on rev? Forget about how much it was nerfed, because it was extremely heavy. Do you agree with the decision to nerf if. Again, don’t focus on how the nerf was implemented, just tell me if you agree with the decision that it needed some type of nerf.

I play Rev and I did agree with the Nerf to SoTM since it did a lot more than vault did(this is the WvW Sub forum where SoTM never got nerfed, it’s still does more damage than Vault# funfacts), the Damage was Higher than Vault for a full hit which isn’t hard to land when using it properly, was a full 1 sec Evade for the cast duration of the skill no punish frame and Was a 8 hit Knock back.

I think Anet needs to nerf everything and I mean everything and start over, I have stated in multiple Threads no skill should be offensive and defensive, that they shouldn’t be frontloaded with effects and so on. But right now there is a pseudo balance and almost all outliers have been fixed only a few more need to be Trimmed if Anet refuses to actually nerf all the powercreep.

Unlike you I don’t call nerfs for anything anymore unless globally Anet Does it to all similar things, or unless the thing is blatantly broken/unhealthy for the game. And unlike you I have spent ample time in PvP/WvW environments on all classes except for Engie so that I learned all I could to better evaluate what makes them tick and how to better evaluate if something is broken.

(edited by BlaqueFyre.5678)

Pulmonary impact or headshot must be changed

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ha! At least we push a few buttons. Your passives play the game for you.

Idk why people say this. I -was- a thief main before HoT made it boring, but jeez the class elitism is old old old old old old old. Have you ever seen an acro build? Thief has a passive stunbreak + endurance refill and a passive distortion. Can I get a passive infuse light?

snip

Oh please cut the semantics. Oh no, the only difference is you can get hit with Pulm!

+ you can also proc the evasion traits in DD and Acro. Was that scientifically accurate enough for you?

snip

No you cannot be CC’d lol. Unless you somehow proc mesmer’s CC mirror or another trait like that. You are literally being the biggest nitpicker to try to discredit me. I was a thief main for two years and still play it daily. D/D -> S/D -> D/P now so you’re barking up the wrong tree.

This topic is about ID and Headshot but this is all related. Because all you thief QQers will whine “waahhhhh we can’t 1v1!” so it doesn’t deserve a nerf when its YOUR FAULT you don’t take the builds that allow you to do that.

snip.

nice ignoring the whole second paragraph because I’m right

No, I ignored it because it’s not relevant to the discussion, but I will humor you, all I see are people whining about ID and Headshot because they can’t Dodge, use Stab, Invuln, Reflect, Projectile Destroy, or Blocks to stop Headshot from Proccing ID, when they every class has access to at least two of those it’s not the Thieves fault they don’t run them at all.

in regards to the Blur comment you were still wrong and still need to research before stating false information. Blur is Mesmer specific, one skill provides it and that is Blurred Frenzy, I don’t know for certain why they just didn’t put Evade to match every other skill in game that provides a similar Evade effect, so no it shouldn’t be called Blur. Blur is just a relic from when Anet wanted classes to have “unique” effects and removed Distortion from Blurred Frenzy.

And to the Warding affects I used those ones as examples to what I am referring to, but let’s look at the Meta Build Medi Trapper uses Dragons Maw and Longbow which has Hunter’s Ward. Again here research would help a lot. And like you said if they aren’t it’s not the Thieves fault they don’t use what at their disposal and other classes have awards like Staff Ele.

1. Yeah how balanced to have to use longer 20 40 60 second cds to avoid a pulm from headshot, essentially a 4 second cd, which thieves 99% of the time spam randomly between autos very skillfull not passive at all.

2. IDGAF about your blur vs evade vs distortion discussion. It is still essentially a free to use skills invuln immune to -most- CCs making it better than passive endure pain in some ways.

3. It does not use Dragon’s Maw. Anyone using Maw is an easy target. Its like using Daggerstorm because there’s an LB druid lol, stupid and no one does it except bads. If you can’t dodge hunter’s ward with all the evades thief has that is L2P L2P L2P.

Thief mains these days are so irritating. Try playing another class once in a while.

Attaching my match history by class. This also leaves out a lot more games on my older alt account (which I EXCLUSIVELY played thief on), the screenshot attached is of my newer account that started I fresh with 2 years ago.

Go read the META build it states in the build to use the Dragons Maw if you can stand being focused, you want to say things with out researching them and I am just providing the correct information. You stated Thief had Distort I corrected you, you claimed they were the same, I corrected you, you claimed Thieves couldn’t be CC’d while in the Evade frame I corrected you, you stated Meta DH doesn’t use Warding effects, I corrected you. Do you see the trend here?

And then there’s you saying that Thief has access to ways to 1v1 classes but Fail to use them well every Class has ways to deal with ID and Headshot but fail to use them and most of those are built into the classes Meta Build except for three Classes.

And when a player plays a class a lot and still doesn’t understand the mechanics that says something.

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

kitten you make too long posts okay I’ll give you one last reply as well then.

2. You say thief can 1v1 mesmer and ele. Let me tell you this – do you think 1v1 an ele for 1-2 minutes before killing it is worth the time or optimal play? One the ele shouldn’t even be in a 1v1 EVER so this whole 1v1 is weird from the start. And you also feel that ele should be able to tank any dpser forever without dying? Fighting a mesmer as DP dash thief there is no way you hold the node against a mesmer, I bet you can hold the node much longer for the thief to not have this matchup being worth a single second and not even being able to kill you, as said feel free to prove me wrong on stream.

im sorry but a full bunker class shouldnt be instakilled by thief at all. taking 1 or 2 mins should be a minnimum. ele isnt going to be able to kill you. so you shouldnt be killing it easily 1v1 at all. you call instagibbing a class completely specced for tanking balanced? thats your end goal?

Point out where he said he wanted to instagib Ele, no where in his posts has he inferred to it or Stated as such.

Pulmonary impact or headshot must be changed

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ha! At least we push a few buttons. Your passives play the game for you.

Idk why people say this. I -was- a thief main before HoT made it boring, but jeez the class elitism is old old old old old old old. Have you ever seen an acro build? Thief has a passive stunbreak + endurance refill and a passive distortion. Can I get a passive infuse light?

Yeah Thief totally has a passive distortion SMH…. this is why you can never take people seriously on the forums.

Distortion is Invulnerability, not Evade just saying.

Oh please cut the semantics. Oh no, the only difference is you can get hit with Pulm!

+ you can also proc the evasion traits in DD and Acro. Was that scientifically accurate enough for you?

No during Evade you can still be CC’d while Invuln you cannot, during Evade you can still take damage from certain traits, sigils and skill while Invuln you cannot. GG it’s not semantics they are two completely different skills. And let it be noted this topic is about Interrupting Distruption and Headshot which the last I checked the Staff Acro Build and the D/D Acro build do not use. Again can’t take you seriously when you say you mained Thief and then say Thief has Distortion.

No you cannot be CC’d lol. Unless you somehow proc mesmer’s CC mirror or another trait like that. You are literally being the biggest nitpicker to try to discredit me. I was a thief main for two years and still play it daily. D/D -> S/D -> D/P now so you’re barking up the wrong tree.

This topic is about ID and Headshot but this is all related. Because all you thief QQers will whine “waahhhhh we can’t 1v1!” so it doesn’t deserve a nerf when its YOUR FAULT you don’t take the builds that allow you to do that.

Oh really you can’t be CC’d? Let’s see try moving through any Line if Warding or DragonsMaw or the DH Spear of Justice Pull while the 2 second Evade is active oh that’s right you will be CC’d by knock down, pull etc while Invuln you wont be affected. I think you should do some research before stating things.

You are the only one discrediting yourself, I’m just providing the correct info.

nice ignoring the whole second paragraph because I’m right

No, I ignored it because it’s not relevant to the discussion, but I will humor you, all I see are people whining about ID and Headshot because they can’t Dodge, use Stab, Invuln, Reflect, Projectile Destroy, or Blocks to stop Headshot from Proccing ID, when they every class has access to at least two of those it’s not the Thieves fault they don’t run them at all.

in regards to the Blur comment you were still wrong and still need to research before stating false information. Blur is Mesmer specific, one skill provides it and that is Blurred Frenzy, I don’t know for certain why they just didn’t put Evade to match every other skill in game that provides a similar Evade effect, so no it shouldn’t be called Blur. Blur is just a relic from when Anet wanted classes to have “unique” effects and removed Distortion from Blurred Frenzy.

And to the Warding affects I used those ones as examples to what I am referring to, but let’s look at the Meta Build Medi Trapper uses Dragons Maw and Longbow which has Hunter’s Ward. Again here research would help a lot. And like you said if they aren’t it’s not the Thieves fault they don’t use what at their disposal and other classes have awards like Staff Ele.

(edited by BlaqueFyre.5678)

Pulmonary impact or headshot must be changed

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ha! At least we push a few buttons. Your passives play the game for you.

Idk why people say this. I -was- a thief main before HoT made it boring, but jeez the class elitism is old old old old old old old. Have you ever seen an acro build? Thief has a passive stunbreak + endurance refill and a passive distortion. Can I get a passive infuse light?

Yeah Thief totally has a passive distortion SMH…. this is why you can never take people seriously on the forums.

Distortion is Invulnerability, not Evade just saying.

Oh please cut the semantics. Oh no, the only difference is you can get hit with Pulm!

+ you can also proc the evasion traits in DD and Acro. Was that scientifically accurate enough for you?

No during Evade you can still be CC’d while Invuln you cannot, during Evade you can still take damage from certain traits, sigils and skill while Invuln you cannot. GG it’s not semantics they are two completely different skills. And let it be noted this topic is about Interrupting Distruption and Headshot which the last I checked the Staff Acro Build and the D/D Acro build do not use. Again can’t take you seriously when you say you mained Thief and then say Thief has Distortion.

No you cannot be CC’d lol. Unless you somehow proc mesmer’s CC mirror or another trait like that. You are literally being the biggest nitpicker to try to discredit me. I was a thief main for two years and still play it daily. D/D -> S/D -> D/P now so you’re barking up the wrong tree.

This topic is about ID and Headshot but this is all related. Because all you thief QQers will whine “waahhhhh we can’t 1v1!” so it doesn’t deserve a nerf when its YOUR FAULT you don’t take the builds that allow you to do that.

Oh really you can’t be CC’d? Let’s see try moving through any Line if Warding or DragonsMaw or the DH Spear of Justice Pull while the 2 second Evade is active oh that’s right you will be CC’d by knock down, pull etc while Invuln you wont be affected. I think you should do some research before stating things.

You are the only one discrediting yourself, I’m just providing the correct info.

Pulmonary impact or headshot must be changed

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ha! At least we push a few buttons. Your passives play the game for you.

Idk why people say this. I -was- a thief main before HoT made it boring, but jeez the class elitism is old old old old old old old. Have you ever seen an acro build? Thief has a passive stunbreak + endurance refill and a passive distortion. Can I get a passive infuse light?

Yeah Thief totally has a passive distortion SMH…. this is why you can never take people seriously on the forums.

Distortion is Invulnerability, not Evade just saying.

Oh please cut the semantics. Oh no, the only difference is you can get hit with Pulm!

+ you can also proc the evasion traits in DD and Acro. Was that scientifically accurate enough for you?

No during Evade you can still be CC’d while Invuln you cannot, during Evade you can still take damage from certain traits, sigils and skill while Invuln you cannot. GG it’s not semantics they are two completely different skills. And let it be noted this topic is about Interrupting Distruption and Headshot which the last I checked the Staff Acro Build and the D/D Acro build do not use. Again can’t take you seriously when you say you mained Thief and then say Thief has Distortion.

(edited by BlaqueFyre.5678)

Pulmonary impact or headshot must be changed

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Ha! At least we push a few buttons. Your passives play the game for you.

Idk why people say this. I -was- a thief main before HoT made it boring, but jeez the class elitism is old old old old old old old. Have you ever seen an acro build? Thief has a passive stunbreak + endurance refill and a passive distortion. Can I get a passive infuse light?

Yeah Thief totally has a passive distortion SMH…. this is why you can never take people seriously on the forums.

Distortion is Invulnerability, not Evade just saying.

VAULT Daredevil Damage

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

You develop a sort of spider sense over time; where you will do what others would classify as ‘random dodging’.

Or the fact that you have 7 dodges with signet of agility and energy sigils. More with hard to catch.

If you are going to nerf something nerf the signet. By all means have crazy vault damage, but dont have perma evade sustain on top of that damage.

If they remove Thief Dodges which is one of the few things that keeps Thieves viable they should remove all Passive defenses, there is absolutely no sense that players should be rewarded for sucking at the game and failing to use an active defense. Then once passives are removed any Invulns should make it so that the player can’t action besides move, since why should players be immune to damage and still be able to attack?

The balance in this game is a complete joke, they should have balanced everything around PvP aspects from the beginning since 2/3 Gamemodes are PvP oriented, but nope there is way to much AoE Spam/Cc spam wit no downsides/diminishing returns/ AoE Cc Spam/ Too many Passives/ Condition builds that can burst faster than Most power Builds/ too many invulns/ classes receiving mechanics that they don’t need access to/too many skills with Defense tied to Offense.

Until they remove all of that this game is a complete joke, and they will never fix those issues because it would mean redesigning most PvE mechanics, and really I find that if the current team tried their incompetence and lack of understanding the game as a whole would cause it to be even more broken.

Or maybe, just maybe, and you know this is kind of heresy but it needs to be said, maybe ANet should nerf the access to dodges and improve other parts of thief so that it doesn’t rely on infinite dodging to survive. That’s just a bad kittening design. I can’t believe the thief players in this thread.

“Oh no you can’t change that because its the only thing keeping Thief viable!” (though some of you say that in every thread about thief so…..) Change that one thing and then change the rest of the class so they aren’t reliant on a single thing to stay alive/relevant.

It is a valid argument. And again people can’t take people seriously that don’t even know the mechanics or skills of classes they want nerfed.

Right now there is no class that Vault Spam Thieves oppress to the point they are not viable choices, it isn’t Op, and until Anet reduces all classes access to skills that are both Defensive and offensive as well as removing all Classes brain dead passives then there is no reason to call nerfs to non OP / game breaking skills.

One last time the balance in this game on all classes is pathetic, there is no fixing it with out Anet reworking every single class and actually having a design Concept between each class and having multiple viable specs.

you’re right, someone trying to learn how to play better can’t know a single thing about game design Oh wait, those two things aren’t at all related actually. You like sticking to this so much, its probably because you know there isn’t any real defense to the way thief is designed. The class needs a redesign, badly. Yet just about every thief player on these forums, despite endlessly crying about how their entire class is carried by one or two things mind you, adamantly refuses that anything is wrong with thief and that anything should be changed. This would make thief a better class if it was redesigned. But you seem to lack basic comprehension, so continue to enjoy a class with very poor design.

Point out where I said there is nothing wrong with Thief design, I will wait, I have stated to the contrary but it’s not just a Thief design issue it’s the game as a whole. Every class has something that carries the class, so if you go around removing stuff from one class you have to remove the equivalent thing from all others, and yes if a player doesnt know how classes work and call for nerfs , how can they determine what should be nerfed without actually having full understanding, that’s just common sense.

This game is at a pseudo balance with each class having overcompensating aspects to it so until they start reigning in all classes overcompensating issues then no specific nerfs should be applied, but that level of a fix/redesign will never happen.

This game is a complete lost cause due to the incompetence of the Balance team and due to the incompetence of most players calling for nerfs to everything they lose against.

VAULT Daredevil Damage

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

You develop a sort of spider sense over time; where you will do what others would classify as ‘random dodging’.

Or the fact that you have 7 dodges with signet of agility and energy sigils. More with hard to catch.

If you are going to nerf something nerf the signet. By all means have crazy vault damage, but dont have perma evade sustain on top of that damage.

If they remove Thief Dodges which is one of the few things that keeps Thieves viable they should remove all Passive defenses, there is absolutely no sense that players should be rewarded for sucking at the game and failing to use an active defense. Then once passives are removed any Invulns should make it so that the player can’t action besides move, since why should players be immune to damage and still be able to attack?

The balance in this game is a complete joke, they should have balanced everything around PvP aspects from the beginning since 2/3 Gamemodes are PvP oriented, but nope there is way to much AoE Spam/Cc spam wit no downsides/diminishing returns/ AoE Cc Spam/ Too many Passives/ Condition builds that can burst faster than Most power Builds/ too many invulns/ classes receiving mechanics that they don’t need access to/too many skills with Defense tied to Offense.

Until they remove all of that this game is a complete joke, and they will never fix those issues because it would mean redesigning most PvE mechanics, and really I find that if the current team tried their incompetence and lack of understanding the game as a whole would cause it to be even more broken.

Or maybe, just maybe, and you know this is kind of heresy but it needs to be said, maybe ANet should nerf the access to dodges and improve other parts of thief so that it doesn’t rely on infinite dodging to survive. That’s just a bad kittening design. I can’t believe the thief players in this thread.

“Oh no you can’t change that because its the only thing keeping Thief viable!” (though some of you say that in every thread about thief so…..) Change that one thing and then change the rest of the class so they aren’t reliant on a single thing to stay alive/relevant.

It is a valid argument. And again people can’t take people seriously that don’t even know the mechanics or skills of classes they want nerfed.

Right now there is no class that Vault Spam Thieves oppress to the point they are not viable choices, it isn’t Op, and until Anet reduces all classes access to skills that are both Defensive and offensive as well as removing all Classes brain dead passives then there is no reason to call nerfs to non OP / game breaking skills.

One last time the balance in this game on all classes is pathetic, there is no fixing it with out Anet reworking every single class and actually having a design Concept between each class and having multiple viable specs.

WvW population balance idea

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Blow up all Servers give WvW guilds of respectable activity and size as well as the.active WvW players a choice of which of their WvW guilds they want to stay with Redistribute WvW guilds then seed the rest of the population till the populations are within reasonable balance, then lock all Server transfers for the foreseeable future and for everything to settle make population sizes/map caps as such that they do not Cause the horrible lag due to server load issues. And boom re-evaluate after a couple months and adjust as needed. This may need to result in some Servers disappearing all together if The Servers would be to underpopulated after the Player distribution.

And none of that would be an issue since Server identity/Pride is no longer an actual argument against.

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Im a simple player, i play max 2 hours a day, i dont watch e-“sport” gw2, i dont care about top tier player problems, im atleast 35% of the player base of gw2, how about balancing the game to my skill level? And not to some special snowflake kids playing 28 hours a day…..

game is already balanced around you…. look at all passives from warrior, druid literary lets the game play for him

Hope this was some advanced sarcasm

Nope it is true, the amount of Passive Defenses and offenses in this game as well as all the kindly AoE Spam, and skills that are both Heavily offensive and Defensive at the same time are designed around Casual players otherwise they would have designed skills around PvP instead and have more active game play and not have skills so frontloaded with effects. There are classes that have severely low Skill floors and they essentially pilot themselves and get carried by passive defenses.

Then the reverse side of this look at all the competitive Game types they have no real rewards for performing well, the Rewards are designed to benefit Casual players more so than the competitive players, hell when a player feels like they can’t achieve something Anet instantly hops to and complies most recent example AP points for the Top 250 on Leader board, previous example Legendary Backpiece from PvP.

I agree

Thief
Has
No
Passives
At
All

Did I ever say Thief had no Passives? Let’s look at the post. Hmmm nope.

Nice try though, here is your Anet approved Participation Trophy.

Attachments:

Proposed change to OH Sword 5

in Revenant

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They could just increase the range to say 600 or 450 make it unblockable, and boom Sw OH would be plenty viable

Personally I alrdy favor OH Sword over Shield. I prefer mobile blocking.

I prefer it as well but the fact that Sw 5 almost always misses and the fact that Shield has some pretty decent Healing it will almost always be the go to pick.

The only viable way to make Sw OH a strong pick with out being too OP would be something like my suggestion.

Reasons why thief is not OP

in PvP

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Im a simple player, i play max 2 hours a day, i dont watch e-“sport” gw2, i dont care about top tier player problems, im atleast 35% of the player base of gw2, how about balancing the game to my skill level? And not to some special snowflake kids playing 28 hours a day…..

game is already balanced around you…. look at all passives from warrior, druid literary lets the game play for him

Hope this was some advanced sarcasm

Nope it is true, the amount of Passive Defenses and offenses in this game as well as all the kindly AoE Spam, and skills that are both Heavily offensive and Defensive at the same time are designed around Casual players otherwise they would have designed skills around PvP instead and have more active game play and not have skills so frontloaded with effects. There are classes that have severely low Skill floors and they essentially pilot themselves and get carried by passive defenses.

Then the reverse side of this look at all the competitive Game types they have no real rewards for performing well, the Rewards are designed to benefit Casual players more so than the competitive players, hell when a player feels like they can’t achieve something Anet instantly hops to and complies most recent example AP points for the Top 250 on Leader board, previous example Legendary Backpiece from PvP.

Proposed change to OH Sword 5

in Revenant

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They could just increase the range to say 600 or 450 make it unblockable, and boom Sw OH would be plenty viable

VAULT Daredevil Damage

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

You develop a sort of spider sense over time; where you will do what others would classify as ‘random dodging’.

Or the fact that you have 7 dodges with signet of agility and energy sigils. More with hard to catch.

If you are going to nerf something nerf the signet. By all means have crazy vault damage, but dont have perma evade sustain on top of that damage.

If they remove Thief Dodges which is one of the few things that keeps Thieves viable they should remove all Passive defenses, there is absolutely no sense that players should be rewarded for sucking at the game and failing to use an active defense. Then once passives are removed any Invulns should make it so that the player can’t action besides move, since why should players be immune to damage and still be able to attack?

The balance in this game is a complete joke, they should have balanced everything around PvP aspects from the beginning since 2/3 Gamemodes are PvP oriented, but nope there is way to much AoE Spam/Cc spam wit no downsides/diminishing returns/ AoE Cc Spam/ Too many Passives/ Condition builds that can burst faster than Most power Builds/ too many invulns/ classes receiving mechanics that they don’t need access to/too many skills with Defense tied to Offense.

Until they remove all of that this game is a complete joke, and they will never fix those issues because it would mean redesigning most PvE mechanics, and really I find that if the current team tried their incompetence and lack of understanding the game as a whole would cause it to be even more broken.

Bugfixes before nerf?

in Revenant

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I did test It out in the Guild Hall arena UA only procs the once on the Confusion Damage, this was done in a pure test for only Confusion damage had my Guildy remove everything except for Confusion on steal from Thief and I cast UA on him, the UA only proc’ed one Confusion on skill use, now the ticks still hit. This was tested about 6 times.

Raiding as of now

in Fractals, Dungeons & Raids

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Compared to Raiding in WoW before I left after Cata, Gw2 has more forgiving raids in the sense of no real Enrage mechanics that one shot you unlike most WoW raid bosses, the mechanics for the most part allow for less stagnant fights, and put more emphasis on Raid awareness and Mechanical skill over DPSMoAR. Which is a relief, they could tweak some bosses to make them more challenging (maybe more challenge notes)but right now they are in a good spot if left as they are.