hello as you already might know anet has added asscended gear which is supposed to be a hard gear to get for basicly free from pvp the shards are way to easy to get, also what is better spend 600-800 gold on full set or play pvp for 1 day for full set ? this needs some heavy nerfing.
Seeing how you can’t even get a full set in the whole season….. how can you get a full set in a single day? Or are you making wild claims because you are upset that another game mode has an option to receive Ascended that Isn’t PvE/WvW?
snip.
if you actually open your eyes and look at the ingame rewards last chest byzantium says repeatable and it has 250 shards so its not a once in a season thing
And see below maybe you should actually finish the rewards and open your eyes and see for yourself you only get the shards for the first play through instead of calling crying on the forums without actually knowing what you are talking about.
if its only enuf shards for one set of gear per season then its fine
otherwise it would have been a huge advantage to pvp guys …
You can’t even get a full set, let’s do a little math.
The first two chests are 150 shards ea so 300, the two second tier chests are 200 ea so 400, we are at 700 shards total and the last two chests are 250 ea for 500 and a grand total of 1200 shards in one season.
Lets look at The Ascended costs starting with Armor, Gloves 150, Helm 150, shoulders 175, Chest 400, Legs 275, feet 150. For a grand total of 1300 shards needed for a complete set of Armor. This does not include trinkets or weapons.
Now let’s include weapons and trinkets, weapons are 250 ea for 1H or 500 ea for 2 h so 500 total for one weapon set so since most characters have two weapon sets that an additional 1000 shards needed so a total of 1800-2300 shards, Then you have your trinkets rings at 200 ea so 400, necklace at 175, accessories at 150 ea so 300.
For a grand total of 2675-3175 shards for a full set of Ascended Gear.
Which means to get a full set of Ascended items from shards it would take 2.2 to 2.6 seasons which would be at a minimum 6 months since season timeframe and offseason time gate.
(edited by BlaqueFyre.5678)
Shards are wothless anyway. Don’t care….
Buying ascended gear is worthless?
Yes, for a true PvP player….
Not for a PvP/WvW player..
its still a very ez method to getting ascended gear and is repeatable…..and once you get a set youll more then likely build up shards like mad…..dont get greedy pvp rewards are finally good lol live with it!
Too bad it’s not repeatable…..
hmm i see but getting 20 gold is repeatable and for that kinda gold you can buy ascended gear the old way…. i dont even pve that much or do anything that really makes money and i find ascended armor super ez to get…there is so many ways to get it now and you can stat change drops or old armor i mean come on…
Boohoo you can make more gold a lot easier in PvE running AB and Silverwastes so that argument is very invalid. Quit being greedy. Like really it sounds like you are upset that they are giving decent rewards for players actually putting in time. The amount of time to keep repeating that Reward chests that 20g is not that much compared to how fast PvE can farm gold.
I heard MMR was reset for this season.
For reference, see this.
Reddit – My Friend Who Is New To PVP Got Placed In Top 100
It was soft reset not a full reset so everyone was put within a range of +/- 1200
yeh i agree with the op, the ooc timer has to be much longer in wvw, this is not pve and it’s not fair the thief that because of the absurd mobility can reach out to you again easily from the other side of the map, and burst you down in a sec because it has all the initiative and “utility” skills ready.
Again if the Thief is OOC so are you, which means your health regeneration as well, two most Thief Utilities are high CD between 30-60 seconds with one at 15. Initiative is a very limited pool that doesn’t instantly regenerate when OOC, if they used it to disengage that means they have to use it to rengage… and in all that time your CDs are refreshing as well. #rocketscience.
don’t say silly things, theef has short cd utility skills as well and can trait\equip for fast initiative generation.
All of it plus the no use of cooldowns but initiative in the weapon skills so they can spam skills like pistol\pistol unload make the thief kinda a broken class.
while my skills are in 30 seconds cd, the thief already have enough initiative to cast another unload or for a backstab from invi.
So yeah, longer time before the player goes out of combat if the combat was against another player, it would be a fine change, at least in wvw.
Uh try and trait for the Initiative regen there isn’t an actual Initiative regen trait any longer, it is capped at 1 Initiative per second, you can receive two on a steal and 1 Initiative on a successful Evade on a very under used trait line oh and let’s not forget the 3 Initiative on a weapon slot also never taken because Daze on steal is much more rewarding ….. much regen such wow many disengages….. let’s take your p/p example into consideration if they spam Unload they have no Initiative to disengage with since it costs 6 Initiative to Infiltrator Arrow away once.
Second the only useful Utilities for the majority of the builds are Shadowsteps 60sec CD, Signet of Agility 30 sec Cd and Bandits defense 15 sec CD now there are other utilities but they are so underwhelming and most are high CD let’s see RoI is 60 secs Infiltrator signet is 30 sec has a horrible 1 ini every 10 secs which is useless and requires a target to teleport… maybe you should learn more about the class before making horrible claims, the only actual short CDs Thieves have are from Daredevil and non of them are mobility skills..
P/p would need to waste 5 Initiative, and a dodge to enter stealth all the while giving up UC and taking Bound which limits mobility and disengage potential. Or by taking a long CD stealth skill. Again they can’t disengage since P/P would use all its Initiative in your scenario. And backstab am has been nerfed severely where if it doesn’t land it goes on a Cd and the Thief is revealed…..
(edited by BlaqueFyre.5678)
Shards are wothless anyway. Don’t care….
Buying ascended gear is worthless?
Yes, for a true PvP player….
Not for a PvP/WvW player..
its still a very ez method to getting ascended gear and is repeatable…..and once you get a set youll more then likely build up shards like mad…..dont get greedy pvp rewards are finally good lol live with it!
Too bad it’s not repeatable…..
hello as you already might know anet has added asscended gear which is supposed to be a hard gear to get for basicly free from pvp the shards are way to easy to get, also what is better spend 600-800 gold on full set or play pvp for 1 day for full set ? this needs some heavy nerfing.
Seeing how you can’t even get a full set in the whole season….. how can you get a full set in a single day? Or are you making wild claims because you are upset that another game mode has an option to receive Ascended that Isn’t PvE/WvW?
snip.
if you actually open your eyes and look at the ingame rewards last chest byzantium says repeatable and it has 250 shards so its not a once in a season thing
And see below maybe you should actually finish the rewards and open your eyes and see for yourself you only get the shards for the first play through instead of calling crying on the forums without actually knowing what you are talking about.
(edited by BlaqueFyre.5678)
Currently in the game there are a lot of fully complete stat combinations available in spvp that are uncraftable in pve and wvw, as well as certain runes which are only available in spvp as well.
While i get that these stat combos and runes have been made available in spvp to increase the viability of certain builds there since mixing and matching armor is unavailiable, i strongly believe that the majority of these stat combinations/spvp specific gear should be made available as craftable exotic/ascended items, and added as a selectable stat on items which you can chose stats for.
Now, i realize that this may be a lot to ask, and it may require a fairly large amount of work, and possibly cause some balance issues in other gametypes, but i strongly believe it should be considered as an option, allowing more viability and versatility in build making for the game as a whole. After all, since spvp is supposedly more fairly balanced currently than the rest of the game, and these stat combos are allowed and generally not abused in there, it couldnt hurt far too much to make them availiable to all players in my eyes.
And there are fully complete stats, sigils and rune combinations that are in WvW and PvE that aren’t in PvP…….. your point is ??
They are balanced for the PvP game mode not balanced for the others hence why some stats/sigils/tunes aren’t in PvP since they aren’t balanced for the PvP game mode.
[Main account: Arheundel.6451, @Evan feel free to check my results and post screenshots on the forum…if you can]
The first times before this latest match, I added people to my friend list every time after a defeat, none of them was even 600 rating meaning they were all still doing placement rating…but I’m already 1400 rating
This time I’ve asked the guys directly ( forgot to take screenshot ) and one guard said he was bronze , asked him after he decided to shout in map chat : “Hope you’re enjoying the bronze train riding, welcome aboard”..near the end of the blowout match
So..can you git gud when you get players in your team who are 1200 rating points below you? Two whole division below you.
Those who say “git gud” never get a team with a zerk staff ele, core ranger with signet of the hunt and owl pet or similar crap..you never do and the reason why this system hasn’t changed since season 3..it’s unknown
You can’t see pre placement Mmr they aren’t listed anywhere, I know this because only my friends that have placed show in the guild/friend panel. And as stated the replacement was soft reset at +/- 1200.
My latest game:
Me (gold ) – dh (bronze) – dh ( bronze) – engi ( bronze ) – ranger (bronze)
hammer dh, owl rangers with lb…ofc blowout match.
For real screw this game ..it’s total garbage, awful balance and horrendous programming
I’m curious how did you know their tiers/Mmr? Did you add them to your friends list to stalk their Mmr? Or find all of them in HotM?
The non class stacking code is written you can see it on the wiki it is just disabled because it would hurt Queue times
Next patch – we dont want rev to deal majority of its damage from autoattack so we will be reducing autoatk damage by 30% to make 2 and 3 more interesing for dps rotations. Happy holidays!
That would be awesome. And then they can rebuff PS in a later. AAs should never, ever hit harder than other skills that cost resources or have CDs. I thought the PS strike nerf was a bad move. SotM was a good move because that skill already CCs and evades on a low CD, so it shouldn’t hit hard. Instead of buffing Staff’s AA, another skill should be buffed. The initial attack of skill 2 could use a buff instead
However, I think one of the biggest things that make Rev hit too hard isn’t the weapon skills. It’s the traits. You can get high ferocity, near 100% crit chance and have enough sustain skills to avoid being hit altogether. If those were fixed, then they could adjust weapon skills.
Considering how powerful Revs were, they need to lose something to get something else. Want more condition cleanse? You’ll need to lose either damage or sustain. After these nerfs, I wouldn’t suggest Anet to nerf Revs any further without buff another area. A sword AA nerf should come with a PS buff. A staff AA nerf should come. Damage trait nerfs (particularly ones related to high crit chance and crit damage) should come with weapon skill buffs or maybe even utility buffs.
So with your First statement yes and no. AA should hit harder than any skill loaded with utility/defense i.e. SotM since it provides so much in utility it should not hit harder than AA now PS should hit harder due to it only doing damage and so on but sometimes I feel like Anet balance team can’t grasp that concept and like to front load a lot of utility skills.
It really is an inadequate system, considering the emphasis this game places on cosmetics. You have to put way too much thought into planning and designing your characters’ looks, instead of just throwing things together then sticking with the one you like for a while.
I agree. Trying things on with Previews is better than no Preview but hardly worthwhile since you can’t also change the dye colors in Preview. It would be so much better if you could Preview both.
And you should be able to actually apply skins whenever you want once you have acquired them.
You can preview Dyes as well in the preview panel…..
You can Preview a skin and then add dyes to it? How?
As Just a Flesh Wound and onevstheworld stated
Step one start previewing the armor combo you want
Step two open BLTP
Step three right click preview whatever Dyes you want
And adjust them in the four slots there,
Be warned the four slots correspond to the actual dye channels so it’s lock into certain portions depending on slot.
Your placement after the soft reset determines your Mmr since everyone was +/- 1200 Mmr, then depending on the Mmr of yourself and the team you are against.and if you win or lose, if you win and your Mmr is higher your Mmr increase is lower if it is lower your increase is higher and the same if you lose if your Mmr is higher the point loss is higher etc….
Sounds like you “D/C” a lot since dishonor is 3 minutes to start and cumulative for each additional dishonor amount
It was a design decision that rewards are completely disconnected from League placement….. so there is that
This season is a brutal reality check for everyone who swore they were better than they actually are
If that’s so, why do i have to play 10 “placement matches” if my mmr was already there before the update?
You realize that the soft reset everyone’s Mmr and you had no clue what your Mmr was before the update so you can’t say for certain where you sat…..
Mmr is not based on a win/loss ratio it is based on the quality of player/Mmr of the players you won/lost against….. I don’t see why people don’t understand that..
I have no idea what the initial MMR meant before placement matches.
But If I could make a guess, this will be a determinant to your placement matches. Meaning, I could be matched with similar players of the same MMR on those placement matches.
So I have a 267 on Initial, Arken a 264, Helseth 294, Lycarak 390.
So meaning, If I played yesterday at the start of the season, I should be matched up with Arken and co. yesterday.
But I didn’t coz I have to work.
Now I tried doing the placement matches:
“IT IS THE MOST ANNOYING EXPERIENCE EVER”
We lost a 4v5, (we have 5 fyi)
People triple capping a point, Dying in 2 seconds in teamfights etc.So..Was it really that bad that I didn’t play yesterday?
No it was this bad yesterday. people want to win pips. they don’t care if they win or lose because they still get pips.
With that said, the MM is the kittening worst ever.
Wait for the Mmrs to settle since everyone was brought to the 1200 baseline it literally started yesterday..
If I have to wait, then what was the point in the placement matches? So I played 10 games for make-believe? The MM is a joke, out of 20 matches I’ve won 6! The skill gap in teams is laughable, and I have to laugh because if I don’t it would be worthy of crying over.
The whole point of the placement matches was to stop blow out’s but all it’s done it make them so, you win easy or you get hammered. losing 14 games on the bounce is not fun at kittening all.
You do realize there was a huge influx of PvE players that probably had the average Mmr because they heard easy Ascended rewards. And with everyone still going through placement matches the Mmr doesn’t magically settle instantly because not everyone played yesterday so there is that it takes a few days after a mass Mmr reset..
So what your saying is the placement matches are pointless. Gotcha.
Apparently you don’t understand how simple Mmr systems work you got a rough placement gen after that you either increase or decrease right now the soft reset bunched everyone’s Mmr close together, the more you play and the further into the season the more accurate your mmr will be, the placement matches gave a rough baseline for you to individually start out at. They serve a purpose. The game has very little data to begin the season with, it would be no different than if they reset everyone down to the same starting Mmr and didn’t have placement matches.
You are making an assumption that all Players are Bronze level, this is inherently a flawed way of thinking, the season literally started yesterday not everyone played, there is also a huge in flux of PvE players that don’t know the basics of playing PvP becaus new rewards and new content as soon as the mmrs start to actually reflect appropriately you will see the population spread out among the ranks. This happens when you do a soft reset of Mmr once everyone is spread out it will balance out and players will be place approximately to their skill, especially now that there are no safety nets and bottlenecks, a lot of players had an inflated sense of self skill due to previous seasons forcing everyone to ruby and higher so, the longer the season goes on the more you will see where you truly lie skill wise
I have no idea what the initial MMR meant before placement matches.
But If I could make a guess, this will be a determinant to your placement matches. Meaning, I could be matched with similar players of the same MMR on those placement matches.
So I have a 267 on Initial, Arken a 264, Helseth 294, Lycarak 390.
So meaning, If I played yesterday at the start of the season, I should be matched up with Arken and co. yesterday.
But I didn’t coz I have to work.
Now I tried doing the placement matches:
“IT IS THE MOST ANNOYING EXPERIENCE EVER”
We lost a 4v5, (we have 5 fyi)
People triple capping a point, Dying in 2 seconds in teamfights etc.So..Was it really that bad that I didn’t play yesterday?
No it was this bad yesterday. people want to win pips. they don’t care if they win or lose because they still get pips.
With that said, the MM is the kittening worst ever.
Wait for the Mmrs to settle since everyone was brought to the 1200 baseline it literally started yesterday..
If I have to wait, then what was the point in the placement matches? So I played 10 games for make-believe? The MM is a joke, out of 20 matches I’ve won 6! The skill gap in teams is laughable, and I have to laugh because if I don’t it would be worthy of crying over.
The whole point of the placement matches was to stop blow out’s but all it’s done it make them so, you win easy or you get hammered. losing 14 games on the bounce is not fun at kittening all.
You do realize there was a huge influx of PvE players that probably had the average Mmr because they heard easy Ascended rewards. And with everyone still going through placement matches the Mmr doesn’t magically settle instantly because not everyone played yesterday so there is that it takes a few days after a mass Mmr reset..
I have no idea what the initial MMR meant before placement matches.
But If I could make a guess, this will be a determinant to your placement matches. Meaning, I could be matched with similar players of the same MMR on those placement matches.
So I have a 267 on Initial, Arken a 264, Helseth 294, Lycarak 390.
So meaning, If I played yesterday at the start of the season, I should be matched up with Arken and co. yesterday.
But I didn’t coz I have to work.
Now I tried doing the placement matches:
“IT IS THE MOST ANNOYING EXPERIENCE EVER”
We lost a 4v5, (we have 5 fyi)
People triple capping a point, Dying in 2 seconds in teamfights etc.So..Was it really that bad that I didn’t play yesterday?
No it was this bad yesterday. people want to win pips. they don’t care if they win or lose because they still get pips.
With that said, the MM is the kittening worst ever.
Wait for the Mmrs to settle since everyone was brought to the 1200 baseline it literally started yesterday..
They brought everyone from all sides of the spectrum to close to the 1200 baseline for the placement matches from there your placement matches determine your starting Mmr. So you had all skill levels playing against each other.
Read Forums before posting this was already addressed three posts down Evan replied they are fixing it.
It says repeatable on Byzantium so I would say yes
Each Legendary division title had AP. Profession winner in the Year of the Ascension had AP. Maybe that AP should be removed too for reasons not unlike the OP. Not everyone plays every profession or got a chance to get to legendary. /sarcasm
Let’s get some consistency Malediktus.I posted perfectly valid reason in my original post. Yes, all the 4 seasons had an unique title for legendary which also gave AP. But there was no hardcap on the amount of people being allowed to reach it. If you played enough matches you were almost guaranteed to get them.
That’s not true there is a certain player that probably played more than 2x the amount of matches as you and never got to Diamond…. flawed logic
It would defeat Anets fetish of Condi Cancer in PvP…. especially on classes like Ele,Engineer,Revenant.
They can’t allow that.
They may bring back LS 1 but they won’t bring back the Monthly AP which was 5k iirc
Monthly APs were merged with dailies. The daily cap was 10.000, the monthly 5.000. Now the combined cap is 15.000. Everyone can get those “former monthly” APs.
Point is: GW2 has no quests. APs are anets bad working workaround for the missing quests. Quests send you back into an old area, give you a motivation to kill a boss or do a task. GW2 had nothing like this. After exploring the map there is no motivation to go back to it – except for farming.
APs fulfil the role of quests. Some achievements are very questlike (see HoT’s achievements: do all events in verdant brink etc.). Some are adding an alternative goals to storyquests (give aurene XY).
Those “quests” are mixed with farming goals “kill XY” “swing a sword again and again”.
Actually this is a bad design. Especially casual players don’t care too much about AP. The AP log is cluttered. Those questlike achievements drown in the flood of all achievements. But those questlike achievements would also be interesting for casual players.Some achievements are pretty rewarding (asc. equip). But you need to know.
Anet has added several “current events” which are hidden. Without following dulfy it is nearly impossible to know about all current events. That’s content which is probably unknown to a big percentage of the playerbase.
All of this belongs into a questlog.Other achiements are more like statistics. “you killed YX undeads”. That’s no “achievement”. Dailies are also no achievement.
Actually most achievements wouldn’t qualify as an achievement. Maybe T4 fractals+challange mode, raids, migraine, some jumping puzzles, pvp seasons…anything else is grind. Even PVP wins or WvW achievements: grind.
See it doesn’t help when the OP makes claims such as these.
I find it funny that the OP wants to remove AP from Achievements/ Titles he feels he and others can’t achieve but says things like this:
Daily AP should be removed from the game. Dailies are the perversion of achievement in GW2.
^
This one would stop anyone from achieving the 15k Daily AP cap that OP has achieved stopping players from reaping the same benefits he did.
and he says they should retire more APs so they are unobtainable as well…
So… either he wants all AP to be obtainable or some should be limited and locked. You can no longer get the Legendary Achievements from previous seasons so players can no longer obtain those yet Op doesn’t care since achieved those.
This just seems very convincingly that he doesn’t want to put the effort in to obtain God of PVP to achieve all of the AP from the Season 5..
Evan, it is very heartening to see the interaction and communication and the frequency at which you are keeping open hopefully this is maintained.
If you believe to be better than your Mmr suggests find another like skilled player and Duo Queue it is extremely foolish to Solo Queue you are just shooting yourself in the foot
Why can’t you play PvP to become the top 250 though?
What stops you from doing that? You may surprise yourself. Those wanting AP removed seem to just not be able, due to lack of skill at the game, or just don’t want someone else having something they aren’t able to obtain.Top 250 is not the main problem. That might actually be a doable goal with some try harding. But that will only yield you 6 out of the 42 AP. For the full AP you will need to be rank 1 which can obviously only be achieved by one person per season per megaserver.
Again You are complaining about actually meeting the requirements for the Achievements and each Season you will be able to attempt and Achieve them. And there are already AP that no one could ever achieve again i.e. The S1 AP and Monthly AP I don’t see you advocating to get those removed from player accts or reimplementing them since you already have those.
Only justification I could see on this would be how incredibly cheap it is. Compare to, say, getting it from fractals.
Pretty sure they didn’t add infusion slots for that reason. Still amazing for WvW tho.
It’s not all that much cheaper if you Factor in that you can buy the currencies with gold for Fractal Ascended armor instead of having to progress through gated reward tiers. And if they made ascended without infusions why didn’t they just have them as a different tier of Armor to avoid any conflict/confusion?
Forcing PvE-players and AP-hunters to participate in PvP is the wrong way to populate it!
The idea to get exclusive PvP titles and how they have been implemented into the game is well done BUT … they shouldn’t be bound to AP.
I suggest you to change it to 0 AP and the special title will be the best way for all players … PvP Player got there special shine stuff
Most PvP-Players don’t care about AP but you are going to destroy the leaderboard of AP-hunters with this decision. I don’t think that this was your intention.You shouldn’t forget that every single AP has a great impact on the achievements’ list (and we are playing for over 4 years now to reach it…take that in mind please)
The Top AP Hunter are just a small group of players … don’t forget us and don’t snatch the fun of the game from us.
PvP and WvW already have AP in most Achievements….. it has since inception….. this is no different. If you really cared about Hunting AP then you should have no problem competing for the 6 AP
This seems pretty clear to me. Getting into the top 250 is an achievement. Unless I’m mistaken the A in AP stands for Achievement. Seems pretty reasonable to give them some Achievement Points for earning an Achievement. There’s a good chance I won’t be in that 250, but I don’t see why those who get up there don’t deserve it.
Now, if you wanted to give the same points to the same 250 people every season, assuming they keep placing in the exact same place, that’s a different point.
top 250 is really only part of the problem, though. Top 1 gives points, 2, 3, 4-10, 11-25, and 26-100.
Realistically, not only will ‘only the top 250’ be able to get in at the bottom rung, but there’s another 5 tiers that are far too limited; that’d be like them adding a Living world chapter and saying that only the first 250 people who log on get to play it. It’s not a good situation for anyone to be in.
Historically, I’ve placed pretty well in PvP. I got to low 20s on the solo queue LB, and like 22, iirc, on the one where they passed out GH armor and stuff. I’m not the best, I’m more than aware. But there’s a really good chance that I’ll at least make the top 100 this time around, and I still don’t like the exclusivity of this. There are so many factors that affect people that will eliminate them from the running for these. Missing out on the titles is pretty sucky. Missing out on the AP that makes a difference when you’re gunning for highest AP position is a whole other story. It should be a level playing field at all times, and limited reward window plus scarcity via placement isn’t okay, IMO.
To those saying, “Yeah, but LS1 gave tons and nobody can get them anymore”, consider that Devs have already said that they want to bring LS1 back when they have the opportunity/are given a green light. When that happens, I have to imagine they’re going to sort out the AP problem of back then; they just haven’t had the chance to do so yet. They’ve grown as a company, and have realized their best way forward.
If you’re saying “why does AP matter to you??”, consider that not everyone has fun the same way. People find enjoyment and competition in different venues. If you don’t understand it, that’s fine, but “your way of having fun is wrong” is silly, and shouldn’t be a part of this discussion.
If you care about the AP that much and are competitive to achieve the highest AP possible then why not actually step up and Compete for those few AP? They are there for anyone willing to put the effort into grab and every season they will be there up for grabs.
They may bring back LS 1 but they won’t bring back the Monthly AP which was 5k iirc, again there is about disparity and any new player or players that didn’t get to play during those times will never be to catch up so ……
Once you improve your rating will increase and you will move forward this is how all competitive modes should be, yes it sucks that it is restricted to solo/duo since this is a 5v5 team gamemode design.
And there is the big problem with SoloQ
When you start in Bronze after the first 10 Games, you will have a really hard time to get up to Silber.
It’s really hard to improve, when the Team is not playing “with you”
And on the other side: You must be really lucky to get decent Player on your Team in Bronze
Good thing this isn’t a pure Solo Queue system and it would be extremely foolish to not Queue up with a friend of decent skill, it’s amazing what two people working together can do in this game mode.
I’m not sure what it used to be like, but the harsh numbers I’m seeing when you loose in bronze make it seem kind of daunting. If in the previous system you didn’t lose progress up the chain for losses im not sure you are really seeing my point.
Sure in silver or gold you get scrubs and trolls. But as the system is designed eventually all of those people will be crowding bronze…so the entry level is going to be this giant pool of people who are terribad and who are new….those aren’t the same thing.
It seems like from what you all are saying the sorting hat was at least somewhat swayed by your past rating which, to my understanding, didn’t punish you for being on a sick team by potentially dropping you lower in the ranking?
Basically, getting out of Bronze is now, by design, a fight against the worst and the newest and since they can’t pick teams it feels like it’ll just get more daunting as more of the worst filter in from both sides. Bronze will be the Only one with this problem because the people moving from Bronze to silver will have had to basically been capable of carrying teams of noobs and trolls so consistently that I would guess they will probably be better than the people who are getting a boost from their previous experience?
Entry level shouldn’t always be done the way high level is done is my point I suppose
There is no problem with Entry level, no one starts in Bronze unless they tank their placement matches, if you are decent enough and/or have a decent teammate you won’t be stuck in Bronze, you seem to be under the assumption that everyone not in high tiers will be in bronze, this is not the case since people will always be moving up and down dynamically.
You can’t assign different rules between lower and upper tiers in the same rank structure, that does absolutely nothing for the health of the leagues.and if you or other people are in Bronze that will most likely mean you need to learn more about the strategies/mechanics and gives you the environment to pratice/learn in and theoretically you will all be near the same skill level. Once you improve your rating will increase and you will move forward this is how all competitive modes should be, yes it sucks that it is restricted to solo/duo since this is a 5v5 team gamemode design.
That’s not quite true though is it because if you listen to some of the other people in bronze that won 7/10 of their games and some of the people in silver or gold who had a worse ratio they clearly grandfathered a lot of you all in. And since they did, all the experienced players are up in silver and beyond.
Again the issue is not that I don’t plan to “get good” the problem I’m trying to be forward is that having the entry level be the same place you send you trolls and rejects is an inherently bad idea when the only way out is via a win loss ratio.
I’m willing to just give it a chance and see how the numbers play out but when I’m winning three games with +25 each time then losing 4 games at -23 each in a division where winning or loosing is almost entirely a dice roll there really is very little hope.
I think the system is an improvement from all I’ve read and heard, I just see this as a single big glowing weak spot.
When you say +25 and -23, do you mean the final scores are 475-500 or 500-477?
No I mean the points it gives you to move within the ranks. Like when I win I get between 30-25 points and when I lose I lose about 23-27 points….
So…I’m not sure how we can get upward mobility in bronze short of being on a hard winning streak with zero bad luck for a few weeks….which seems wrong since clearly everyone in silver and gold aren’t just winning every match.
I’d say you should be able to reliably move up if you are well above 50% win ratio right? But holding that in the dice roll of bronze is going bro be tougher and tougher as the bass funnel from both sides.
Again this is not a W/L ratio system it is a MMR driven system, if you win against players with Higher MMR the more points you receive if you lose the less points you lose now the exact opposite is true if you Win or Lose against lower MMR teams, you will gain less and lose More.
I’m not sure what it used to be like, but the harsh numbers I’m seeing when you loose in bronze make it seem kind of daunting. If in the previous system you didn’t lose progress up the chain for losses im not sure you are really seeing my point.
Sure in silver or gold you get scrubs and trolls. But as the system is designed eventually all of those people will be crowding bronze…so the entry level is going to be this giant pool of people who are terribad and who are new….those aren’t the same thing.
It seems like from what you all are saying the sorting hat was at least somewhat swayed by your past rating which, to my understanding, didn’t punish you for being on a sick team by potentially dropping you lower in the ranking?
Basically, getting out of Bronze is now, by design, a fight against the worst and the newest and since they can’t pick teams it feels like it’ll just get more daunting as more of the worst filter in from both sides. Bronze will be the Only one with this problem because the people moving from Bronze to silver will have had to basically been capable of carrying teams of noobs and trolls so consistently that I would guess they will probably be better than the people who are getting a boost from their previous experience?
Entry level shouldn’t always be done the way high level is done is my point I suppose
There is no problem with Entry level, no one starts in Bronze unless they tank their placement matches, if you are decent enough and/or have a decent teammate you won’t be stuck in Bronze, you seem to be under the assumption that everyone not in high tiers will be in bronze, this is not the case since people will always be moving up and down dynamically.
You can’t assign different rules between lower and upper tiers in the same rank structure, that does absolutely nothing for the health of the leagues.and if you or other people are in Bronze that will most likely mean you need to learn more about the strategies/mechanics and gives you the environment to pratice/learn in and theoretically you will all be near the same skill level. Once you improve your rating will increase and you will move forward this is how all competitive modes should be, yes it sucks that it is restricted to solo/duo since this is a 5v5 team gamemode design.
That’s not quite true though is it because if you listen to some of the other people in bronze that won 7/10 of their games and some of the people in silver or gold who had a worse ratio they clearly grandfathered a lot of you all in. And since they did, all the experienced players are up in silver and beyond.
Again the issue is not that I don’t plan to “get good” the problem I’m trying to be forward is that having the entry level be the same place you send you trolls and rejects is an inherently bad idea when the only way out is via a win loss ratio.
I’m willing to just give it a chance and see how the numbers play out but when I’m winning three games with +25 each time then losing 4 games at -23 each in a division where winning or loosing is almost entirely a dice roll there really is very little hope.
I think the system is an improvement from all I’ve read and heard, I just see this as a single big glowing weak spot.
There was a Soft Mmr reset so everyone was brought closer to the 1200 Mmr which is the baseline for new accts and so on, so no one starts with a bronze Mmr even in the Placement matches unless their Mmr was extremely low.
It’s not based on a win/loss ratio thought it is based on beating people with similar/higher Mmr if you lose to them your loss in mmr is lower if you lose against a lower mmr player the loss is bigger, and the win will be smaller.
With Solo queue their is always randomness but the matchmaker is designed to put you with people of similar Mmr, no match maker can acct for human deviation with being a troll and so on.
Just play the season improve because 1 person can carry in some cases and two players teamed up can do so slightly easier, it isn’t perfect but it is possible. And you are under the assumption all trolls and such will be sent to Bronze which may not be the case they will more than likely be spread throughout all tiers of play.
I’m not sure what it used to be like, but the harsh numbers I’m seeing when you loose in bronze make it seem kind of daunting. If in the previous system you didn’t lose progress up the chain for losses im not sure you are really seeing my point.
Sure in silver or gold you get scrubs and trolls. But as the system is designed eventually all of those people will be crowding bronze…so the entry level is going to be this giant pool of people who are terribad and who are new….those aren’t the same thing.
It seems like from what you all are saying the sorting hat was at least somewhat swayed by your past rating which, to my understanding, didn’t punish you for being on a sick team by potentially dropping you lower in the ranking?
Basically, getting out of Bronze is now, by design, a fight against the worst and the newest and since they can’t pick teams it feels like it’ll just get more daunting as more of the worst filter in from both sides. Bronze will be the Only one with this problem because the people moving from Bronze to silver will have had to basically been capable of carrying teams of noobs and trolls so consistently that I would guess they will probably be better than the people who are getting a boost from their previous experience?
Entry level shouldn’t always be done the way high level is done is my point I suppose
There is no problem with Entry level, no one starts in Bronze unless they tank their placement matches, if you are decent enough and/or have a decent teammate you won’t be stuck in Bronze, you seem to be under the assumption that everyone not in high tiers will be in bronze, this is not the case since people will always be moving up and down dynamically.
You can’t assign different rules between lower and upper tiers in the same rank structure, that does absolutely nothing for the health of the leagues.and if you or other people are in Bronze that will most likely mean you need to learn more about the strategies/mechanics and gives you the environment to pratice/learn in and theoretically you will all be near the same skill level. Once you improve your rating will increase and you will move forward this is how all competitive modes should be, yes it sucks that it is restricted to solo/duo since this is a 5v5 team gamemode design.
And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.
Ghost Thieves can’t one shot…….. they are annoying and shouldn’t exist but they can’t one shot…… this made my morning. The only ways a Ghost Thief kill players are 1. There are multiple Ghost Thief, and Two Players spam skills without cleansing The confusion and stand in the Caltrop circles…. there is no one shot burst, it all relies on the opponents inability.
Did u miss the “,”? Thief , GHOST SHATTER MESMERS. where dis i say ghost thiefs?
Early morning Mis read kitten . Carry on….
And thiefs, ghost shatter mesmers one shotting people dont need a bigger one? WArriors sustain plus huge damage sacrificing anything in wvw isnt it either? druids still broken sustain plus mobility and healling? IF all the other classes were adressed i wouldnt mind this nerf. but being the only ones when the others i stated remain untouched is making fun of players.
Ghost Thieves can’t one shot…….. they are annoying and shouldn’t exist but they can’t one shot…… this made my morning. The only ways a Ghost Thief kill players are 1. There are multiple Ghost Thief, and Two Players spam skills without cleansing The confusion and stand in the Caltrop circles…. there is no one shot burst, it all relies on the opponents inability.
yeh i agree with the op, the ooc timer has to be much longer in wvw, this is not pve and it’s not fair the thief that because of the absurd mobility can reach out to you again easily from the other side of the map, and burst you down in a sec because it has all the initiative and “utility” skills ready.
Again if the Thief is OOC so are you, which means your health regeneration as well, two most Thief Utilities are high CD between 30-60 seconds with one at 15. Initiative is a very limited pool that doesn’t instantly regenerate when OOC, if they used it to disengage that means they have to use it to rengage… and in all that time your CDs are refreshing as well. #rocketscience.
The rewards aren’t supposed to be for league prestige that’s why they separated them
The people actually using the leaderboards…. no more easy wins for people
I’m not talking about leaderboard ranking, I’m talking about the win/loss ratio, which is bugged – I should be showing 9 games won, 1 game lost.
Ah I misread my bad.
You won a match against players with lower than your self so you are rewarded less, you then lost to people with lower rating than yourself so you get punished for it. It’s a pretty simple concept.
Oh then they should remove all AP from players that did all the Ls1 content and achievements since you cant get them anymore and for all the other Legendary titles and from all the Monthlies really this is a non issue besides self entitled players crying about Achievement Points being actually awarded for Achieving something.
A) everyone has different goals in a game. You should try to understand that instead of making fun of other people. You seem to be a very intolerant person without the ability to understand other people’s point of view.
B)I was never a fan of AP for temporary achievements. It was a bad idea, because people who missed some of the old events can never catch up. Removing something which was already “earned” is a bad idea, but I would be ok with returning the old achievements as permanent content, for example.
C)Achievements ingame are not earned for personal skill. They never were. You are asking for a complete rework of APs.
D) Helseth has, afaik, less than 10k AP. I doubt he cares about AP. He is not even close to the top AP players. He can easily get 10 AP for doing a daily instead of having to battle against other strong PVP players for a smaller reward. It’s about the titel, not about the AP.
E) legendary weapons are also not “legendary”. You don’t have to be among the top 10 pvp players, for example, to be able to build a legendary weapon. Everyone can get a legendary weapon.
F) getting into legendary division the last pvp saisons was not super difficult. Even I managed to get there. There are way better players than me. You could grind your way into legendary. (and I would be ok with handing out the old achievements in future seasons.)
I am not intolerant, I just point out the flaws in people’s arguments especially when it is clearly entitlement being thrown around, if it is so important for those Achievement Points then the person complaining should step up to the challenge of that Achievement to earn them. and I was pointing out that there has always been Achievement Points in game that no one can get so if they remove the Achievement Points from these Titles they should then remove the Achievement Points from all Achievements that can no longer be earned, or they can change the name since most things qualifying as “Achievements” aren’t really Achievements.
The OP is someone that wants the AP cap removed because it slows his AP progress and allows others to catch up to him he wants AP for just doing the Daily which is no Achievement in the first place.
I understand their point of view I just see it as being detrimental and wrong, that’s the great thing about having an opinion and there is always a lot of complaining if you look at the OPs post history you would see he/she/it always finds something to complain about.
It is based on MMR not on Win/Loss Ratio….. not bugged
AP are for completionists. Not being able to complete something ruins the motivation on the long term – and Anet could remove AP at all then.
Top PVP is for people who love competition. Mixing both concepts results in “competition rewards” mixed with “meaningles aspects”. 6 AP? Less than a daily.
But obviously handing out 10000 AP is also no solution.It’s better to seperate both concepts.
APs as realistic achieveable goals for completionists.
For competitive people exclusive titels/emotes/skins. Or hand out 10.000 Gold for the top players. A pink/golden emote. Or whatever. They probably care more about this than they would care about 6 AP.
Oh then they should remove all AP from players that did all the Ls1 content and achievements since you cant get them anymore and for all the other Legendary titles and from all the Monthlies really this is a non issue besides self entitled players crying about Achievement Points being actually awarded for Achieving something. Maybe they should rename them Entitlement Points.
It really is an inadequate system, considering the emphasis this game places on cosmetics. You have to put way too much thought into planning and designing your characters’ looks, instead of just throwing things together then sticking with the one you like for a while.
I agree. Trying things on with Previews is better than no Preview but hardly worthwhile since you can’t also change the dye colors in Preview. It would be so much better if you could Preview both.
And you should be able to actually apply skins whenever you want once you have acquired them.
You can preview Dyes as well in the preview panel…..
This is how every real competitive game works, just because it is inconvenient for you doesn’t mean it’s a bad design, this is actually very healthy for a competitive gamemode