The design is better than The Ascension…
They are also not as stiff so to say when moving around, meaning the Ascension looks like it’s German Engineered from WW2 while the new ones look like some digital age technology.
Well the ascension is made out of glass and Gold while the wings are just that Crystalline magical wings…….
The only reason I see this being better animation/Sound and visual as a Glider only is that they had the animations/Skin and sounds already in game so all they had to do was port it and tweak the animations to a glider skin, so less work and they were able to monetize it, the actual backpiece skin is very lazy in the fact that it is a retexture of the white/black wings, if they would have animated that I could see huge backlash.
Why are attacking so much with confusion on you? Literally not the,smartest thing to do
so you just recommend he afk’s in spawn then right? mesmers never stop applying confusion. if you cant clear it (rev cant) your dead.
If you have a large amount of stacks you can kite away and leave the point. On a Rev you have lots of blocks, evades, and other ways to avoid the confusion all together. I personally don’t try to 1v1 a condi mesmer on point though when playing my rev…..that’s just me tho.
Or you know Anet could actually try some QA and fix this bug since it’s right now the only multi hit skill that has this bug…..
Like the Video. Also Anets Way to tell the People to “git gud” is kinda funny^^
Well from recent posts it needed to be said…..
RS doesn’t even need an ICD since it only procs when the hit lands/deals damage, which would normally reveal the thief for 3s/4s and thus be an effective ICD, anyways.
I see this as either preliminary “balance” for their next elite spec which will end up not having the Revealed debuff (#balance) or them just being absolutely clueless as to how stealth attacks really work.
I wonder exactly on the mechanics of this ICD regarding RS.
Your statement accurate for most of attacks from stealth barring that wih P/x builds.
Sneak attack is 5 attacks that occur out of stealth. I wonder if each is considered a “stealth attack” thus resulting in the ICD to prevent the RS working 5 times. Outside of this thought I can think of no other reason for that ICD being added due to RS.
RS procs on only 1 hit from Sneak Attack not all of them, Sneak Attack is useful in burning through aegis to land the RS proc
I am aware RS works only once from a sneak attack. I suggested the only reason for the ICD that i can see that would be related to RS is were it NOT there it would proc 5 times.
There is no ICD on the trait or on a hit, and it doesn’t proc 5 times. So what are you tying to say this statement makes no sense.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Raiding in MMOs is known for its gear grind. ArenaNet couldn’t do that, so they offered legendary armor instead. I wouldn’t count on seeing it elsewhere because it’s needed to coax people into raiding. By the 3rd expansion however, it should be old news, so they might offer another set, assuming they don’t keep releasing them with raids.
SPvP will likely be the next to see legendary armor, but as a tournament reward. I wouldn’t count on WvWing getting any because it’s meant to be a casual playground for PvErs to get into PvP rather than for hardcore WvW.
In the past, a suggestion has been to add the swapping feature to ascended. It could happen one day, but certainly not until a full set of legendary gear has been released.
What will they do after the set is complete? Further raids for it would be pointless, no?
So another set that of Legendary Armour that only 5% of players can get? lol I’m quite relieved I care for neither LA or raiding :-P
New raids will probably mean new legendary armor sets. As much as I’d like a stay swap on my armor, I’m not going to raid. I don’t have the time to commit to learning how to do the raids, not to mention the possible and probable wast of game time. Raise in every other MMO I have ever played had been horrible. Unless you ware way over levelled for them, they are just toxic time bombs waiting to go off, I’m too old for that. I miss the days when multi player meant you where all in the same room and when someone got mouthy about it you could just give them a slap and tell them to calm down its just a game.
Dev stated there will be an Introduction Encounter per wing that are easier and bosses will get progressively harder in the wings. So once more raids are out you can build up the Li faster to get the armor, without having to do the harder encounters.
trap use to do direct dmg they where removed from traps same patch runes of the trapper came out.
But back then trapper runes where not that big of a deal becuase con where kitten in general.
But to fix the problem is not to add physical damage to traps. it lower stealth time trapper rune set. would be enough to mess the build make it a lot harder to play.
Trapper Runes were added in game about a year (September 2014 feature pack)before Damage was removed from traps(June 23rd 2015).
And again the Patch notes state they removed the direct damage from traps and I quote “Needle Trap: This trap no longer deals minimal strike damage, which would previously bring the thief out of stealth.”
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-23-2015/first#post5217689
oh my, sounds like you occasionally have to think before using sword 3 instead of spamming it whenever its off cd
nono we cant have that!
It’s a bug, how would you feel if Unload or any other multi hit attack proc’D confusion every hit instead of only on the activation of the skill like everyother skill in game.
-Single-use pot to reset all boss kill for week (cost lots of gold and tokens or somthin)
-is white mantle portal can be use outside of raid? If so then perma stealth pot with long cd.. so can stealth past champs and stuff, not exclusive to thief no more
-‘resistance’ to boss.. each time u clear boss per week u get stacking boon or somthin that make u take 0.5% less dmg/ condi dmg from him.. or something idk. Basically it would give more incentive for repeatability. Not every1 who do raids want to farm li or want legend armor. I don’t care for armor rly, don’t even care for drops anymore cos I have enough ascended trinket with new stats.. so what the point idk. But make it so idc abt all this.. help me do it cos there’s some point to clearing all boss all wing in week.. I mean y not chest or somthin if u kill all boss in raid that week? wth
Perma stealth out of combat isn’t exclusive to Thief welcome to 2015 and let me introduce you to Scrapper with Stealth Gyro……..
Did they take away the spy kits from karma vendor?
Idk haven’t heard use of that item in years lol
-Single-use pot to reset all boss kill for week (cost lots of gold and tokens or somthin)
-is white mantle portal can be use outside of raid? If so then perma stealth pot with long cd.. so can stealth past champs and stuff, not exclusive to thief no more
-‘resistance’ to boss.. each time u clear boss per week u get stacking boon or somthin that make u take 0.5% less dmg/ condi dmg from him.. or something idk. Basically it would give more incentive for repeatability. Not every1 who do raids want to farm li or want legend armor. I don’t care for armor rly, don’t even care for drops anymore cos I have enough ascended trinket with new stats.. so what the point idk. But make it so idc abt all this.. help me do it cos there’s some point to clearing all boss all wing in week.. I mean y not chest or somthin if u kill all boss in raid that week? wth
Perma stealth out of combat isn’t exclusive to Thief welcome to 2015 and let me introduce you to Scrapper with Stealth Gyro……..
RS doesn’t even need an ICD since it only procs when the hit lands/deals damage, which would normally reveal the thief for 3s/4s and thus be an effective ICD, anyways.
I see this as either preliminary “balance” for their next elite spec which will end up not having the Revealed debuff (#balance) or them just being absolutely clueless as to how stealth attacks really work.
I wonder exactly on the mechanics of this ICD regarding RS.
Your statement accurate for most of attacks from stealth barring that wih P/x builds.
Sneak attack is 5 attacks that occur out of stealth. I wonder if each is considered a “stealth attack” thus resulting in the ICD to prevent the RS working 5 times. Outside of this thought I can think of no other reason for that ICD being added due to RS.
RS procs on only 1 hit from Sneak Attack not all of them, Sneak Attack is useful in burning through aegis to land the RS proc
The voice of the community is speaking again I see. You do know that there is new content coming for those who want it and get tired of other options.
Sure, and there’s more content coming for those who like hard mode raiding too. That’s a different topic entirely. Here we’re talking about how to make raids accessible to a larger audience.
Quit saying hard mode raiding there is no easy mode raiding so there is no hard mode raiding, it is just Raiding and the Devs said they won’t make easy mode Raids, they will make introductory encounters, get over yourself, quit making baseless claims on how much time/effort/resources it would take for easy modes when the Devs have told you otherwise and have also told you to quit making those claims. move on the Devs have spoken!
People are afraid of being griefed by People given the option to spam duels, that is all people are afraid to get duel requests.
They are even against suggestions of players asking for optional Duel requests where it can be toggled in settings so if you don’t want Open world duels it never shows and auto declines. #carebears
But I agree they shouldnt implement it, on the sole basis that this game and classes have so many bugs that need to be fixed instead and would be a better allocation. Of Dev resources but that is just a pipe dream as they say.
(edited by BlaqueFyre.5678)
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers.1 Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial.
Most people say that build shouldn’t exist. Hmm can be a exploit or not but then anet should make that clear.
Anet removed the Direct damage on Thief traps to stop reveal as explained in the patch notes Devs wanted traps to apply while keeping Thief Stealthed…..
So learning Rev, what should I know about Roaming solo/in small group.
It needs to die in Hellfire
Still no reasons from Devs for why it was nerfed, but conveniently follows Helseth stomping Devs repeatedly in Pvp.
That build IS a exploit.
One of them isn’t a big deal….. walk away and don’t fight them. But when there are 3 of those jerks then it becomes really lel. Anet pls read the forum and punish this kitten build.
Learn what exploit means, it is not an exploit. Yes it shouldn’t exist but then no other class should be able to apply conditions while stealthed like Druids, Scrappers, Mesmers and so on.
And guess what it can’t kill anyone unless the person is a potato, doesn’t run Condi cleanse or is outnumbered, which thy should lose the fight anyways unless they outskill the opponents.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Ofcourse they should add in so you can get map completion with reward tracks in spvp/wvw.
1 for each region that can be completed as many times there are map in those regions 3 for Orr as an example.
But then everyone should get reward tracks in spvp/wvw/owpve for the legendary armor aswell
That would still favor open world PDE more than the other game modes they could make the reward track just for one gift of exploration and I’ll take eight hours max or four hours with boosters because Matt completion give you to give some explanation for around 16 to 20 hours worth of exploration time
Aerodrome portal scroll is a fantastic idea
Why would you need a portal scroll when you can WP???
Your solution is just a waste of dev ressources.
To you, perhaps, but then raids at the current difficulty level are likewise a waste of dev resources to me.
Plus, let’s not forget that your main purpose (as everyone reading you know it) is to have an easier access to raid rewards, and to the legendary armors, and not to train.
Nah, that’s me. He is raiding, and from his earlier suggestions, unlike me, he’d rather have easy mode raids with lesser rewards than no easy mode with other way to get leg armor.
Please correct me if I’m wrong, but I don’t think Ohoni raids, at least anytime recently. And I think he wants full access to rewards in an easy mode, just at a slower pace.
Iirc Ohoni says he/she/it buys boss kills…
I see your 18k gunflame i raise you
28k vault
http://i.imgur.com/xJYvYP6.jpg
My only question is what is his stats when you did that? Because the Gunflame hit someone with 2600 Armor
The skills being tied to Elite specs are there for balance reason since you can only have one Elite Spec active at a time.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
To be clear, this is not about skins. Please don’t conflate the issue with that aspect.
So, one thing that has concerned(?) me for a while is the utility aspect of legendary armor. The ability to swap stats, without having to go back to the mystic forge, or craft another set, but while you are playing (out of combat obviously). This is a clear advantage in convenience, over all other armor.
But I hear you say, it’s not a big deal, because you’ll still have to swap runes! Two points:
1. If it’s not a big deal then it doesn’t matter if non raid armors have this ability, does it? Because all you guys care about is the skins right? We’ll never change runes anyway because it’s too expensive is the classic comment.
2. What happens when ANet finally get around to solving the rune issue?Since these armors are currently just prestige items, and skins are the only thing that matters (cause that’s what I’m always told), the armors other feature – i.e. it’s utility function – should not be locked away in raids.
Why does only that game mode get this utility?
the stat swap is the perk of legendary items. Your trying to make this into an issue for raiding when its not related – raiding is merely another source of legendary items (although i believe legendary armor should be achievable by other means.
Only if they give Legendary Weapons through Other means. Right now each game mode sans WvW has at least 1 Legendary exclusive to it, with open world Pve having the biggest monopoly.
Wrong, the TP has the most. All core legendary weapons can be bought from the TP, you do not need to step foot into PvE to get one if you don’t want to. If you want Ro talk craftable, that’s a different story.
Again the TP is not a game mode, and I am talking craftable routes, Pve has the monopoly on those, Anet needs to open up equal access to Crafting Legendaries between gamemodes by either giving options for acquiring the GoE/GoB/GoMag and so on for each gamemode or making all game modes have equal effort/requirements to obtain Legendaries.
See I play all gamemodes so currently I don’t have too much of issues doing what is required for items if I want them, I just realize there is a huge disparity between all gamemodes when it comes to Legendary crafting/acquisition and it Solely favors Open world Pve players more hannany other player type.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
So until they give equal access to all modes across the board the armor should stay tucked away.
I was going to address each of your points, but I’m just not going to bother. You are stuck in your ways and are perfectly content to tell everyone else to go screw themselves until your demands have been met. Regardless of the fact that things have changed and will likely continue to change. You don’t feel any of our arguments are ‘valid’ because things don’t work exactly as you feel they should. Which makes continuing this conversation completely pointless.
No I see whining about items being locked behind certain gamemodes when this has been the case since launch, and the people whining now are the players with the access to majority of all Legendary items With the biggest gate behind their preferred gamemode, and are content with getting everything while other gamemodes don’t.
So unless you advocate for all gamemodes getting equal access to all Legendary types your whining is just that whining for a shiny you cannot get.
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
Most classes have a plethora of AoE/high Cleave. The amount is ridiculous for their “competitive” gamemode when the gamemode revolves around standing on a small poin(not to include mid at foefire), if they were to make more skills single target the game could actually be balanced pretty well, but that will never happen with the mindless Aoe being tossed around, yes some classes have more Aoe than others, Necro, Ele, DH, Engie, Ranger if they limited the amount of AoE great things would happen especially getting rid of the ridiculous amount of AoE Cc
Aoe is the main ways to fight thieves..no wonder a thief complaining about aoe usage
Even if I didn’t main thief the amount of AoE is stupid in this game, especially from a balance stand point,especially since the games most “competitive” gamemode requires players to stand and fight over tiny points that get completely covered up by the majority of all Aoe in game.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Up until the GoB putting in the reward tracks players did not have to participate in WvW to obtain the GoB, Now they can afk in WvW and have a GoB in 4-8 hrs so the amount of WvW is not even comparable
This is beside the point. Your entire argument is that legendaries are entirely an open world pve thing, which they obviously are not and have not been for a little while now. Keep in mind this change was done entirely at the community’s request, if not precisely how they wanted it done.
Additionally, you can’t just afk. You do actually need to do ‘something’ to get your particiaption up, and then continue to do ‘something’ every 10 minutes to retain your participation reward and as such get the reward track tick. It’s actually faster if you actively run with the zerg if you’re on a server where there is actively a zerg during your play time and its actually doing ok. Some of us run into issues with that.
Yes, there is always EotM, but that can be hit and miss as well. It also doesn’t generate as high of a reward track tick and as such takes a tad bit more time too.
when it takes a minimum of 19hrs of active game play to Map Comp for a GoE and that’s with a speed clear, not to include the Side objectives part of Map comp for the collections.
Not sure it takes even that long for map completion anymore. And it’s even shorted for HoT completion. The time sink there is generating enough currency for the assorted racial gifts, and even that can be cut down with the currency boost potions.
Additionally, with the changes to the recent Legendaries like Eureka and Shooshadoo, there aren’t even collections anymore. It’s just a matter of grinding the right currency and making the components. The currency can be gotten via reward tracks in both modes. The only catch being that you need to do the story to unlock the reward track. Perhaps they should be on rotation like the dungeon tracks and then doing the story just unlocks them permanently, but that’s neither here nor there. The alternative exists.
I wouldn’t be upset if they made each game mode have an equivalent amount of effort be required for all the Legendary Weapons then they wouldn’t be locked exclusively to Open World. It almost used to be that way at launch when WvW was needed for Map comp. but there has been a big bias on Open world players being pandered to for Legendaries.
They aren’t completely locked to “just” open world anymore, which was the whole point. They havent been for a while, and that’s completely due to the demands of the community. A lot of people actually felt people should have to do all modes to be able to obtain a legendary. Anet at least gave us alternatives on some of the items, for those that don’t enjoy doing other modes. Options are not a bad thing.
Yes, legendaries were heavily open world in the beginning, despite map completion requiring wvw borderland mapping and building badges of honor for the gift of battle (which, wasn’t necessarily easy prior to the implementation of achievement chests if you weren’t on an active wvw server). Of course, at that point the only means of precursor acquisition was to play the mystic forge or buy it off the TP too.
Things have changed and evolved as time has progressed. Locking legendary armor behind a specific mode is a step backwards, not forwards. They just need to get additional sets in (WvW, Fractals, PvP, open world) so that alternatives are available and all will be well.
The issue is the amount of time/ effort is locked behind Open World Pve, all of the recent speed clears show around 19hrs total, some have gotten lower but I cannot find a video or guide for them. This does not include the time with getting the weapon specific collection requirements like the JPs and so on. When it takes only 4-8 hrs for WvW, and yes you can essentially afk you don’t need to do much to keep up participation it takes around 10 minutes to build 195 participation and you can afk for 10 minutes at a time and only having to kill a sentry don’t even have to cap anything to reset the participation time once at max rinse repeat, you can still afk further by setting a heal skill to autocast to not time out, having to refresh participation takes almost zero effort.
So until they give equal access to all modes across the board the armor should stay tucked away.
(edited by BlaqueFyre.5678)
The only thing I can see being needing done is to clean up and streamline the pre/aftercast of certain skills, mainly on Sword and some other weapons so they are less clunky and become more fluid. But not them removing the cast times that would be horrendous.
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
Most classes have a plethora of AoE/high Cleave. The amount is ridiculous for their “competitive” gamemode when the gamemode revolves around standing on a small poin(not to include mid at foefire), if they were to make more skills single target the game could actually be balanced pretty well, but that will never happen with the mindless Aoe being tossed around, yes some classes have more Aoe than others, Necro, Ele, DH, Engie, Ranger if they limited the amount of AoE great things would happen especially getting rid of the ridiculous amount of AoE Cc
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Oh really go try to buy the precursor to Chuka and Champawat, or HOPE, or Nevermore or Endeavor, or Shooshadoo again no options and buying a precursor on the TP is not an option for the other game modes not having options to Legendaries. So your argument is completely evacuated, there are no options besides Open World Pve for Legendary weapons even more so for the HoT weapons.
You really do not read/listen well do you?
OPTIONS to get the functionality of the legendary is what is discussed here.
You can buy any legendary weapon precursor you want and enjoy the functionality of it being a legendary. Only the HoT skins are locked behind the crafting collections, not the legendary weapon functionality.
You want a legendary staff? Do the part of the game you want and buy the Legend. Same for the short bow, the pistol, the axe and the shield. The skin is locked, but not the legendary property of the weapon. There is a HUGE difference. Read plz.
Again why should I have to buy it off the trade post and not be able to make it in any game mode I choose? Having to rely on another player to craft it or be willing to sell the precursor? It still doesn’t change the fact that all Legendary weapons are exclusively locked behind Open World Pve. Learn to read and you said again you can get any legendary from the TP I pointed out you cannot, yes you can get the functionality but Legendary is more than the Functionality, guess what nothing is stopping you in game from getting the Envoy armor besides yourself so you always have the Option to do Raids and work towards it.
I did read what you said, but it was beside the point being made was the problem. It still is.
What was asked was OPTIONS to get the legendary functionality. ANY options, including other game modes requiring many players or not. It is utterly beside the point being made that you can or not make it via crafting method in any game mode. All that is asked for is that at least ONE other option for a legendary armor exist. That is all. Not unreasonable at all.
EVERY other legendary offer more than one game mode option to get the functionality. Armor doesn’t.
The TP is not another Gamemode, and is not a valid option, again Legendary weapons are exclusively locked behind Open world Pve until they give other game modes the option to acquire Legendary weapons then Legenday armor should stay behind Raids.
Players have asked since launch that Legendaries be available in all game modes mainly WvW and Pvp players asking it fell on deaf ears and a lot of Pve players spoke out against these options but now the other shoe has dropped.
So until the other gamemodes get the Legendary items as an actual option armor should be safely tucked behind Raids.
The TP is not another game mode, true, but it can be used to achieve precursor acquisition while playing ANY game mode.
Still that is not an acceptable option now that Legendaries are able to be crafted vs subject to the worst RNG possible. It would be perfectly acceptable if they gave all gamemodes the option to acquire each type of Legendary but they would have to give all gamemodes that treatment, but until then while they keep the gates to favor specific gamemodes per Legendary type they should keep Legendary armor locked behind Raids, it is only fair.
It wouldn’t be all that difficult either to do either, with the framework of reward tracks they could implement specific tracks for GoE 1 per track vs the 2 per Map completion, and the collection items, while leaving the component systems as they are, i.e. The needed materials and crafted items. This would open up all gamemodes for having access to Legendary weapons, then they can look into Legendary armor acquisition for each gamemode with Different Skins so it’s not pulling away from the unique acquisition methods.
Yes the game needs more options for acquisition but only if they do it across the board
(edited by BlaqueFyre.5678)
Well they finally put it in the patch notes last night.
The Devs don’t care about Balance or what is skillful, hence all the AoE spam, Cc spam, and Passive defenses. They keep pushing passive gameplay more and more.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Oh really go try to buy the precursor to Chuka and Champawat, or HOPE, or Nevermore or Endeavor, or Shooshadoo again no options and buying a precursor on the TP is not an option for the other game modes not having options to Legendaries. So your argument is completely evacuated, there are no options besides Open World Pve for Legendary weapons even more so for the HoT weapons.
You really do not read/listen well do you?
OPTIONS to get the functionality of the legendary is what is discussed here.
You can buy any legendary weapon precursor you want and enjoy the functionality of it being a legendary. Only the HoT skins are locked behind the crafting collections, not the legendary weapon functionality.
You want a legendary staff? Do the part of the game you want and buy the Legend. Same for the short bow, the pistol, the axe and the shield. The skin is locked, but not the legendary property of the weapon. There is a HUGE difference. Read plz.
Again why should I have to buy it off the trade post and not be able to make it in any game mode I choose?
Technically speaking, this is something all people run in to at some point. Legendaries are not just ‘open world pve’ and many of their components now have options they didn’t have before via reward tracks..
Gift of Battle? WvW reward track only. You have to go play wvw regardless.
Gift of Glory? 250 Shards of Glory – PvP or TP
Gift of Battle? 250 Memories of Battle – WvW or TP
Weapon specific gift? Dungeon grind, WvW reward track grind, PvP reward track grind. No TP option at all.
Mystic clovers are no longer locked behind flushing materials down the Mystic Forge. They can be gotten through several WvW and PvP reward tracks.
Obi shards are no longer locked behind karma. They can be obtained from an assortment of map currencies as well as from assorted reward tracks in both WvW and PvP as well.
Even materials can be obtained, with enough time, completely through WvW and PvP reward tracks for the other components.
The only thing that remains truly ‘locked’ to open world pve are the map exploration gifts.
Yes, the collections require you to do an assortment of events and find an assortment of items, but you have to do map completion anyway, so meh….
Up until the GoB putting in the reward tracks players did not have to participate in WvW to obtain the GoB, Now they can afk in WvW and have a GoB in 4-8 hrs so the amount of WvW is not even comparable when it takes a minimum of 19hrs of active game play to Map Comp for a GoE and that’s with a speed clear, not to include the Side objectives part of Map comp for the collections.
Yes there are the mats from wvw and Pvp but you can get those through TP for next to nothing in price if you don’t want to farm the very short reward tracks to acquire them, hell I wouldn’t be upset if they made each game mode have an equivalent amount of effort be required for all the Legendary Weapons then they wouldn’t be locked exclusively to Open World. It almost used to be that way at launch when WvW was needed for Map comp. but there has been a big bias on Open world players being pandered to for Legendaries.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Oh really go try to buy the precursor to Chuka and Champawat, or HOPE, or Nevermore or Endeavor, or Shooshadoo again no options and buying a precursor on the TP is not an option for the other game modes not having options to Legendaries. So your argument is completely evacuated, there are no options besides Open World Pve for Legendary weapons even more so for the HoT weapons.
You really do not read/listen well do you?
OPTIONS to get the functionality of the legendary is what is discussed here.
You can buy any legendary weapon precursor you want and enjoy the functionality of it being a legendary. Only the HoT skins are locked behind the crafting collections, not the legendary weapon functionality.
You want a legendary staff? Do the part of the game you want and buy the Legend. Same for the short bow, the pistol, the axe and the shield. The skin is locked, but not the legendary property of the weapon. There is a HUGE difference. Read plz.
Again why should I have to buy it off the trade post and not be able to make it in any game mode I choose? Having to rely on another player to craft it or be willing to sell the precursor? It still doesn’t change the fact that all Legendary weapons are exclusively locked behind Open World Pve. Learn to read and you said again you can get any legendary from the TP I pointed out you cannot, yes you can get the functionality but Legendary is more than the Functionality, guess what nothing is stopping you in game from getting the Envoy armor besides yourself so you always have the Option to do Raids and work towards it.
I did read what you said, but it was beside the point being made was the problem. It still is.
What was asked was OPTIONS to get the legendary functionality. ANY options, including other game modes requiring many players or not. It is utterly beside the point being made that you can or not make it via crafting method in any game mode. All that is asked for is that at least ONE other option for a legendary armor exist. That is all. Not unreasonable at all.
EVERY other legendary offer more than one game mode option to get the functionality. Armor doesn’t.
The TP is not another Gamemode, and is not a valid option, again Legendary weapons are exclusively locked behind Open world Pve until they give other game modes the option to acquire Legendary weapons then Legenday armor should stay behind Raids.
Players have asked since launch that Legendaries be available in all game modes mainly WvW and Pvp players asking it fell on deaf ears and a lot of Pve players spoke out against these options but now the other shoe has dropped.
So until the other gamemodes get the Legendary items as an actual option armor should be safely tucked behind Raids.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
Oh really go try to buy the precursor to Chuka and Champawat, or HOPE, or Nevermore or Endeavor, or Shooshadoo again no options and buying a precursor on the TP is not an option for the other game modes not having options to Legendaries. So your argument is completely evacuated, there are no options besides Open World Pve for Legendary weapons even more so for the HoT weapons.
You really do not read/listen well do you?
OPTIONS to get the functionality of the legendary is what is discussed here.
You can buy any legendary weapon precursor you want and enjoy the functionality of it being a legendary. Only the HoT skins are locked behind the crafting collections, not the legendary weapon functionality.
You want a legendary staff? Do the part of the game you want and buy the Legend. Same for the short bow, the pistol, the axe and the shield. The skin is locked, but not the legendary property of the weapon. There is a HUGE difference. Read plz.
Again why should I have to buy it off the trade post and not be able to make it in any game mode I choose? Having to rely on another player to craft it or be willing to sell the precursor? It still doesn’t change the fact that all Legendary weapons are exclusively locked behind Open World Pve. Learn to read and you said again you can get any legendary from the TP I pointed out you cannot, yes you can get the functionality but Legendary is more than the Functionality, guess what nothing is stopping you in game from getting the Envoy armor besides yourself so you always have the Option to do Raids and work towards it.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
To be clear, this is not about skins. Please don’t conflate the issue with that aspect.
So, one thing that has concerned(?) me for a while is the utility aspect of legendary armor. The ability to swap stats, without having to go back to the mystic forge, or craft another set, but while you are playing (out of combat obviously). This is a clear advantage in convenience, over all other armor.
But I hear you say, it’s not a big deal, because you’ll still have to swap runes! Two points:
1. If it’s not a big deal then it doesn’t matter if non raid armors have this ability, does it? Because all you guys care about is the skins right? We’ll never change runes anyway because it’s too expensive is the classic comment.
2. What happens when ANet finally get around to solving the rune issue?Since these armors are currently just prestige items, and skins are the only thing that matters (cause that’s what I’m always told), the armors other feature – i.e. it’s utility function – should not be locked away in raids.
Why does only that game mode get this utility?
the stat swap is the perk of legendary items. Your trying to make this into an issue for raiding when its not related – raiding is merely another source of legendary items (although i believe legendary armor should be achievable by other means.
Only if they give Legendary Weapons through Other means. Right now each game mode sans WvW has at least 1 Legendary exclusive to it, with open world Pve having the biggest monopoly.
Well anyone can do open world pve solo you dont have to relly on 9 other people to be able to make your legendary.
So what about pvp and Fotm Legendaries that relies on 4 other players per completion to even get those. Just saying this isn’t the first Legendary to require more than just yourself.
It is fine to have exclusive Legendaries to gamemodes, if they open up one Legendary to different game modes they have to do the same for the others.
It is fine to get an exclusive skin but the utility function should be available through other game mode.
Your comparison to open world pve is plain ridiculous to be honest. Hardly anyone like map completion, but its hardly a lock for anyone and you have 100% control over doing it. It’s inevitable you will get there and you do not have to wait for anyone to start or dictate the pace.
Other than map completion, you can get anything out of any other game mode for a legendary weapon and the legendary back-pack is achievable through PVP and Fractal and eventually WvW too. The point is you have options to get there where as for the armor its raid or GTFO.
I can enjoy a raid here and there but at the pace I can do them (10 ppl is a major factor in accessibility in time and space), I won’t have the armor before GW3 come out because of the LI prerequisite.
Oh really I can do just pvp or WvW to do the precursor crafting? What about for the HoT Legendaries that requires more than just Map completion. It isn’t a ridiculous comparison, Legendary weapons are exclusive to open world PvE, and like I said Armor isn’t the first legendary to require the team work of other i.e. legendary back require other people to succeed and get them. And you say eventually WvW for a legendary backpiece? No Dev has stated as such and no hint otherwise so until it’s in game I won’t believe you there.
As far as I know, the precursor can be bought on TP… I bought all 9 legendary precursor I have and actually never made the one I had as a drop (Sunrise).
Your argument completely evacuate the point I bring forth: you have more than one options in game mode for all other legendary. All, save armor.
That you require more than one player in other game mode is not a counter to this. Many would be glad to get armor in raid and fractals even if they both require many players to play the game mode. OPTIONS is the key word. OPTIONS.
Oh really go try to buy the precursor to Chuka and Champawat, or HOPE, or Nevermore or Endeavor, or Shooshadoo again no options and buying a precursor on the TP is not an option for the other game modes not having options to Legendaries. So your argument is completely evacuated, there are no options besides Open World Pve for Legendary weapons even more so for the HoT weapons.
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: BlaqueFyre.5678
To be clear, this is not about skins. Please don’t conflate the issue with that aspect.
So, one thing that has concerned(?) me for a while is the utility aspect of legendary armor. The ability to swap stats, without having to go back to the mystic forge, or craft another set, but while you are playing (out of combat obviously). This is a clear advantage in convenience, over all other armor.
But I hear you say, it’s not a big deal, because you’ll still have to swap runes! Two points:
1. If it’s not a big deal then it doesn’t matter if non raid armors have this ability, does it? Because all you guys care about is the skins right? We’ll never change runes anyway because it’s too expensive is the classic comment.
2. What happens when ANet finally get around to solving the rune issue?Since these armors are currently just prestige items, and skins are the only thing that matters (cause that’s what I’m always told), the armors other feature – i.e. it’s utility function – should not be locked away in raids.
Why does only that game mode get this utility?
the stat swap is the perk of legendary items. Your trying to make this into an issue for raiding when its not related – raiding is merely another source of legendary items (although i believe legendary armor should be achievable by other means.
Only if they give Legendary Weapons through Other means. Right now each game mode sans WvW has at least 1 Legendary exclusive to it, with open world Pve having the biggest monopoly.
Well anyone can do open world pve solo you dont have to relly on 9 other people to be able to make your legendary.
So what about pvp and Fotm Legendaries that relies on 4 other players per completion to even get those. Just saying this isn’t the first Legendary to require more than just yourself.
It is fine to have exclusive Legendaries to gamemodes, if they open up one Legendary to different game modes they have to do the same for the others.
It is fine to get an exclusive skin but the utility function should be available through other game mode.
Your comparison to open world pve is plain ridiculous to be honest. Hardly anyone like map completion, but its hardly a lock for anyone and you have 100% control over doing it. It’s inevitable you will get there and you do not have to wait for anyone to start or dictate the pace.
Other than map completion, you can get anything out of any other game mode for a legendary weapon and the legendary back-pack is achievable through PVP and Fractal and eventually WvW too. The point is you have options to get there where as for the armor its raid or GTFO.
I can enjoy a raid here and there but at the pace I can do them (10 ppl is a major factor in accessibility in time and space), I won’t have the armor before GW3 come out because of the LI prerequisite.
Oh really I can do just pvp or WvW to do the precursor crafting? What about for the HoT Legendaries that requires more than just Map completion. It isn’t a ridiculous comparison, Legendary weapons are exclusive to open world PvE, and like I said Armor isn’t the first legendary to require the team work of other i.e. legendary back require other people to succeed and get them. And you say eventually WvW for a legendary backpiece? No Dev has stated as such and no hint otherwise so until it’s in game I won’t believe you there.
Pvp or WvW you will stack up charges extremely fast
So currently right now there are items available to accomplish this but would mean unequipping characters before logging out.
You have the shared inventory slot and you can purchase the permanent Bank access contract, put the contract in Shared slot and profit, you are only limited then on how many bank tabs you have purchased.
Staff with Acro Cs and DD. Will work perfectly for Open world it has Aoe and the max sustain Thief can possibly achieve.
@OP, because the TP skins generate more cash flow.
It is a shame that the Glider portion is better than both Legendary Glider skins has better visual/sound effects, better animation, at least the backpiece skin portion of it is complete crap just being a reskin of the white/black feathered wings, if it had unique animations and better mesh then I would think everyone that worked for a Legendary back would be extremely kittened off.
I advocate for 1200 range Dagger…..
Considering that the current PVP skins have thankfully returned, I was wondering when you’d re-implament the Truimphant Hero Varient for the Truimphant sets. Considering, its been awhile for a WvW reward, I was wondering when it’d be possible to see these skins soon. Here’s hoping to not awaiting them for too long.
Thoughts?
It was never implemented in the first place how could it be re-implemented???
As of the latest patch, the Facet of Light has a -2 upkeep instead of the -1 it previously had. This ONLY affects Revs in PVP. In PVE and WvW, the upkeep is still only -1.
This change has not been mentioned anywhere in the patch notes. Be sure to check all other professions for undocumented changes.
Learn to read path notes Oct 18 patch……
Facet of Light: Regeneration duration has been increased from 3 seconds to 4 seconds. Upkeep cost has been increased from 1 to 2 in PvP only.
No to a new playable race…. they need to focus on fixing the bugs in game and apply balance before wasting resources on a new playable race…
Damage in T4 fractals is in a weird spot right now, especially in the older fractals. Our new fractals focus on damage from sources that are more visibly telegraphed, and we’re moving forward with that design philosophy for all of our reworks and new releases.
No one likes being killed by something they didn’t see coming, and while some of the current damage sources are fair, many of them feel too punishing. You’re going to see this become more balanced as time goes on and we get more reworks out.
Today’s release of Nightmare shows off this new encounter design framework in full force, I encourage you to take a crack at it and let us know what you think.
These wolves are just poorly designed regardless of where they are found. At close range they can basically twitch a bit and hit you for 20k damage delivered as two separate hits and yes I am aware that you can mostly avoid it by standing at maximum melee range(~130 units) but that doesn’t feel like it makes the design justified.
Don’t forget you can dodge the lunge, pop any Invulns/blocks/Evade skill which almost all classes have access to…..
You pretty much say even though I can avoid the damage I want to facetank it…..
Seeing how it isn’t a balance related patch as per their balance patch timeline…
Even if its a balance related patch they fail…
Just look at the latest balance patch.. Tons of minor boring stuff changed so it looked like a big patch.. And we wait 3+ months for this crap QoL changes.. Often only 1 class has a weapon improvement.. Now look how much weapon skills or utilities are trash.. This will takes years for Anet!
I never said what they did was right was just a stating they only put balance in the designated balance patches now…
Seeing how it isn’t a balance related patch as per their balance patch timeline…
I think they added this to incentive people to fight over T3 objectives instead of paper ones… Most of the time you see zergs only going for paper stuff to K-train while avoiding upgraded defended objectives because of how much time/effort consuming they are.
Don’t you know only K-train Zergling is the only way to play and should be the most rewarding……
Yin plays Mesmer and is dying to Condi DB spam thief…….
No to fight this build the first half of the DB animation is the evade once it reaches the top of the flip it can’t do anything besides get punished, so start the burst then and Cc any immobs will kill this build once you have condis on Thief don’t spam attacks when they are DB spamming since that will clear the condis on them, you can kite the DB thief they have crap for mobility and rely on you standing directly underneath them in one spot.
It sounds like Yin doesn’t know how to move out from under the Thief and kite them when they blow Ini.
@ Aeolus thieves actually need to have preparedness baseline since Anet wants to balance around a 15 Ini pool instead of the 12 Ini baseline Ini pool.