(edited by BlaqueFyre.5678)
Meanwhile take a look at the Ranger…
The ArenaNet balancing team needs some internal coherence…I get that your frustrated and need something to attack, but to be frank, shortbow is still useless outside of pve. Anything you can do with short bow, is much easier with longbow
I mean that the change gives them swiftness regadless the skill (which needs a target) hits or not, whereas Unwavering Avoidance (which doesn’t need a target) now demands to actively evade an attack in order to gracefully grant stability. In the same patch.
Previously we can call stability before performing a valuable task (reviving, finishing, starting a slow and powerful attack which we want to protect against interrupts as happens with Chaotic Release or Jade Winds, etc.). Now we have to relegate our inititative, we need to let the enemy to attack first, to command the pulse of the fight if we want to get stability. It’s not viable, doesn’t let me play aggrressively, leading the way in wich we start a fight, and is utterly useless if you face classes with broad access to stealth.
Even worse: before we have the choice to get stability and tank attacks and exchange hits against, lets say, a Berserker with mace + shield + Head Butt if we want, and it was arguably a better option than rely on breakstuns, because we have no access to 3 breakstuns in short term. Now you can’t and if you miss one single evade you will eat a chainstun while having at most a couple of breakstuns. Is even more funny because as a Herald our viable ranged weapons are 0.
Look at traits that are actually similar instead of looking at a weapon skill that’s no where near the same. The exact same trait almost is the best example Perfectly Weighted does the exact same thing needs and Evade to grant stability, Escapist absolution must successfully evade an attack to remove a condition, Evasive Mirror needs to Evade, ineptitude needs to evade and so on all traits that give something on Evade, and there are quiet a few more, not on dodge, all they did was make Unwavering Avoidance consistent with similar traits.
(edited by BlaqueFyre.5678)
As a necro what gets me isn’t thief mobility, it’s the fact that thieves have zero telegraph on their skills.
Out of the entire thief toolkit, staff #5 and dagger #2 are the only skills with any telegraph. All other thief skills are instant effect abilities.
oh and Thief pistol #4 is just pure cancer.
Uh no …. the giant telegraph on Headshot…blackpowder… pistol whip, Unload Shadowshot all have pre casts that clearly telegraph the ability to name a few…
That can be said about the whole class, having the tools; a heal and support legend, defense one etc, and yet look at the state of the class.
The state of the class is due to it being overtuned since conception and nerfed after they got the sales from the spike in sales. Also a poor direction in balance from the Devs, I still play Rev it fills very viable roles, it just doesn’t do everything strongly which no class does. They are forced further and further into the Meta builds and get pigeonholed till they are over nerfed and the cycle begins again.
The reveal is like 249 range and is one of the few stun break skills rev has that’s reliable. I’m not going to waste that on a chance to reveal a stealth target unless it’s in shadow refuge, and you say all of this assuming stealth targets hug you all the time.
If you have stun break saved then Cc is less of a worry and have to time dodges to actively avoid the attack/Cc, I was never the one to bring stealth into the equation Burnac was, I showed Revs have a tool against Stealth since that’s his big concern, it’s also a strong tool against Cc which what he was complaining about in the first place. Just saying you use what is needed in the moment your choices decide the outcome you have all the necessary tools.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Or you know you can use your short cooldown Aoe Reveal but meh I gues Revs have no counter to Stealth…..
You mean Gaze of Darkness, that garbage with a range of 360 units? GoD will only help you if the thief/mesmer/ranger you have in front is a tool.
Most of builds that burst out from stealth are specialist in poking at range, and no way (if they are competent) they will attack a Herald inside the 450 unit radius of your Unrentling Assault. Gaze of Darkness only redeeming quality is being a breakstun, and not that useful because the essential mechanics of the Revenant resource: you need to change legends to get energy, more and more often since the HoT release because the cost of skills is being raised patch after patch.
And this is one of the reasons due I think that cleansing coinditions and doing breakstuns through Invocation is pointless: you need to change legends due in combat your energy is depleted fast (you have no traits to enhance that recovery as thieves do with Initiative), so you can chose: change your legends to being able to use skills and then lack cleanses and so, or save the change to break stuns or cleanse and then slow down you skill cast to glacial speed.
So you say you don’t effectively utilize the tools given to you, GoD fills two roles either reveal the stealthed foe or Stun break the CC put on you. Looks like you are moving the goal posts and sounds like you don’t know how to time your skills properly. Your build has all the tools need to combat Stealth and Ccs but it seems like inefficient resource management is your big downfall. Also the Initiative Regen traits are all in highly underused/underwhelming trait lines that don’t see play.
Thieves also have to manage a resource the decent ones learn quickly how to manage their resources they don’t Stealth spam since it does no damage and provides very little in the way of Defenses outside of stopping your UA, which still eats over 1/3 of their available Initiative.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Dude, dont give them ideas. Just look what they have done to other classes. Just stay low and be happy that they overlooked us for once.
Go look in pvp forum I didn’t come up with this idea someone who doesn’t know the game did.
I kinda knew it all along.
This balance patch will make non healing gear heal significantly less while with healing gear, you still heal less or just about the same.
Win-win situation on Anet’s part of gutting ranger down once more.
You mean brings it inline….
I am laughing at people saying that “Unwavering Avoidance” is not a big deal of nerf. Let me ask this, why are some people okay with nerfing a good skill?
Unwavering Avoidance has an amazing usage in WvW (as well as pvp of course). When getting rushed in by an anticipated bomb or CCs, you dodge away giving you these couple stab stacks (or single). Usually zergs kitten their CCs before the bombs, not the other way around (mostly). Now you will need to get CC’ed, breakstun, then dodge and most probably you will get this stab.
P.S. Why does Ventari exist as a legend in revenants anyways?
Just delete it.
Anet, can you for once buff something in revenants. 100% of every major updates, we get some kind of annoying nerfs.
You’re mad that now you actually have to time your evade to avoid the attack instead of just dodging aimlessly?
We already touched that point. You can’t avoid attacks with instant cast (as Judge’s Intervention) nor attacks coming for foes in stealth. Herald’s now lack stability against a wide array of classes and foes which can operate while being invisible. Some of those -as the Mesmers- can even interrupt you instantly, on regular basis, several times each 10 seconds, while you will be unable to do a crap.
Actually you can, it’s just slightly more difficult, stealth doesn’t make Attacks ignore Blocks, Evades, Invulns, same for Instance casts, people can evade Steal, JI and other instant casts spells.
So you’re talking about how now you need to aim your evades, and at the same time you’re proposing ramdomly blocking and evading foes in stealth? This is you “can be done”?
Thanx to prove my point, that was a very illuminating response.
Or you know you can use your short cooldown Aoe Reveal but meh I gues Revs have no counter to Stealth….. and it’s not randomly dodging, if you understand the stealth mehanic, take Thief for instant in almost all cases it has a 3 sec duration for any real burst a D/P thief has to get behind you in that short window if you move out of their short range dodge or block their big burst attack is put on cd that mixed with the aftercast their Stealth is gone…. and oh yeah you can stand in your Latge Aoe reveal defeating stealth…
Another patch pushing the condi meta… disappointing. Here’s to looking forward to the next balance patch.
“The team is still observing the changes from previous balance updates, and we’re looking to fine tune the profession so that it maintains a unique roll in the game without breaking it’s core philosophies.” (We have no idea how to balance this class.)
I read it as ""The team is still observing the changes from previous balance updates, and we’re looking to fine tune the profession so that it is stuck as +1/Decap roll in the game without giving it any usefulness in groups"
It’s so funny when people call for Nerfs to Thief and don’t understand the skills they are calling Nerfs on. Like reduce Infiltrator’s Arrow to 900 units and add a 5sex CD….
I am laughing at people saying that “Unwavering Avoidance” is not a big deal of nerf. Let me ask this, why are some people okay with nerfing a good skill?
Unwavering Avoidance has an amazing usage in WvW (as well as pvp of course). When getting rushed in by an anticipated bomb or CCs, you dodge away giving you these couple stab stacks (or single). Usually zergs kitten their CCs before the bombs, not the other way around (mostly). Now you will need to get CC’ed, breakstun, then dodge and most probably you will get this stab.
P.S. Why does Ventari exist as a legend in revenants anyways?
Just delete it.
Anet, can you for once buff something in revenants. 100% of every major updates, we get some kind of annoying nerfs.
You’re mad that now you actually have to time your evade to avoid the attack instead of just dodging aimlessly?
We already touched that point. You can’t avoid attacks with instant cast (as Judge’s Intervention) nor attacks coming for foes in stealth. Herald’s now lack stability against a wide array of classes and foes which can operate while being invisible. Some of those -as the Mesmers- can even interrupt you instantly, on regular basis, several times each 10 seconds, while you will be unable to do a crap.
Actually you can, it’s just slightly more difficult, stealth doesn’t make Attacks ignore Blocks, Evades, Invulns, same for Instance casts, people can evade Steal, JI and other instant casts spells.
Ah this post again, think how WvW and PvP players feel they are forced to grind pve for any Legendary and it takes a lot longer than 8 hrs max of WvW.
Two wrongs don’t make a right.
Neither is wrong, it’s the design of the game, some pve players just feel more entitled to the game and not play by the requirements set forth.
We had a long period of time were thieves weren’t particularly viable due to people not knowing how to 1 vs 1 on thief, but more importantly, the fact that they shouldn’t be 1 vs 1ing on thief. Thief’s job was decapping and pushing far, +1’ing with fast rotations, and sniping distant enemy team members in team fights. Thief benefited greatly from its mobility, and it needed that mobility in order to do the things it did.
Now, after many consecutive buffs to thieves, things are starting to get a little ridiculous. Thief used to counter necro and mesmer only, and that was fine because as stated before, 1 vs 1 was not it’s role. Since the numerous buffs, Thief now easily wins against revs, scrapper, maybe even some ele builds, while having an insane amount of teleports and easy access to stealth.
Thief currently has the best of both worlds: insane mobility, and insane damage. For both wvw and pvp, it has become broken. I’m not wanting the class to be useless, but here are my proposed nerfs: Short bow 5 reduced to 900 and 5 second CD. Unhindered combat swiftness and condition clear given an ICD of 5.
I understand it is important to the class to maintain mobility, and that’s what the profession is based on, but it really sticks out like a sore thumb when in pvp a thief respawns and in 5-6 seconds he’s at mid, kills you in 5 seconds, and then is off to the next point. In wvw it’s even more silly. A thief can just run into 40 man blobs and troll, blink 5 times and never get touched. Thieves are responsible for the endless tapping and desieging of keeps because again, it’s as easy as applying stealth then using 5 blinks.
Other classes aren’t that far behind in Mobility than Thief. Giving thieves a Cd on weapon skills defeats the whole class concept, I can tell you have never played a Thief since SB 5 was nerfed to 900 range over 3 years ago get with the times.
A thief can’t run into a 40 man blob and survive that is a huge exaggeration, the amount of Aoe and CC that every other class pukes out destroy Thieves almost instantly.
Thieves do not counter Scrappers in the slightest, neither do they hard counter Meta Mesmer, they only hard counter Reaper but that is because Reaper lacks any form of damage mitigation and Reaper is counter by almost all classes that don’t rely on boons.
Thieves cannot team fight effective outside of Staff vault spam builds in pvp in WvW it’s a little better since they don’t have to try to stand on a ridiculously small point.
Look at the strategy that Esl players use to counter Thief…… they just ignore it completely and it works.
I am laughing at people saying that “Unwavering Avoidance” is not a big deal of nerf. Let me ask this, why are some people okay with nerfing a good skill?
Unwavering Avoidance has an amazing usage in WvW (as well as pvp of course). When getting rushed in by an anticipated bomb or CCs, you dodge away giving you these couple stab stacks (or single). Usually zergs kitten their CCs before the bombs, not the other way around (mostly). Now you will need to get CC’ed, breakstun, then dodge and most probably you will get this stab.
P.S. Why does Ventari exist as a legend in revenants anyways?
Just delete it.
Anet, can you for once buff something in revenants. 100% of every major updates, we get some kind of annoying nerfs.
You’re mad that now you actually have to time your evade to avoid the attack instead of just dodging aimlessly?
You sound like a Dragonhunter
.
No…….
I am laughing at people saying that “Unwavering Avoidance” is not a big deal of nerf. Let me ask this, why are some people okay with nerfing a good skill?
Unwavering Avoidance has an amazing usage in WvW (as well as pvp of course). When getting rushed in by an anticipated bomb or CCs, you dodge away giving you these couple stab stacks (or single). Usually zergs kitten their CCs before the bombs, not the other way around (mostly). Now you will need to get CC’ed, breakstun, then dodge and most probably you will get this stab.
P.S. Why does Ventari exist as a legend in revenants anyways?
Just delete it.
Anet, can you for once buff something in revenants. 100% of every major updates, we get some kind of annoying nerfs.
You’re mad that now you actually have to time your evade to avoid the attack instead of just dodging aimlessly?
And how do you think the WvW players feel about map completing PvE to get their Gift of Exploration?
Unless you wish to make a legendary weapon that was released after HoT, there is a means to get a legendary without stepping a foot into WvW: buying one straight off of the TP.
One should research how to make something before starting it.
However, I do think giving a PvP track for the Gift of Battle would be a good alternative means to do so given that players can now use legendary skins in PvP.
Wat u mean when say this? Eureka ab.. can’t on tp buy. Nor is GoE being require. So just GoB but explore only hot so yes.
(hes right to say so)
and what hard for explore hot? not entire world but just handful of annoying maps
We are still forced to PvE for any legendary and it takes longer than the 8 hours maximum that it takes for anyone to obtain GoB, but The players that make these threads and defend them don’t care that others are forced into game modes they don’t like for even longer to get the same items.
This is a ridiculous statement. I’m not a WvWer, why would I suggest more WvW friendly legendaries? That’s up to you ppl, not PvErs. The topic at hand is that the reward track is a pain. It’s long and boring and I’m still not actually being useful there. If you feel you should have WvW only legendaries by all means make your own topic about it, but there’s rly no need for this salty bitter QQ about how heartless we PvErs are.
Legendaries were originally designed to require all Game modes to complete, we as WvW players and pvp players have asked time and again to get access to Legendaries without farming gamemodes we don’t enjoy. All they do is add more Legendaries that require Pve, so I have no sympathy for you having to spend 8 hours in WvW to complete a legendary. Just saying you don’t care that other don’t like you game mode but have to grind it for a lot longer time and only want your preferred method of play to be validated…. so get over it you only need to ark for 8 hrs in WvW per legendary and be done with it.
All multi hit attacks proc Confusion multiple times it really stupid but it is across the board.
No, they dont. Rapid fire doesnt proc confusion 10 times. Volley doesnt proc 6 times. HB doesnt either.
Hmm. I know it does for Unload on each hit same with Pistol Whip. I wonder why the Rapid fire and 100Blades don’t. I will test it out when I get to my computer.
And how do you think the WvW players feel about map completing PvE to get their Gift of Exploration?
Unless you wish to make a legendary weapon that was released after HoT, there is a means to get a legendary without stepping a foot into WvW: buying one straight off of the TP.
One should research how to make something before starting it.
However, I do think giving a PvP track for the Gift of Battle would be a good alternative means to do so given that players can now use legendary skins in PvP.
Wat u mean when say this? Eureka ab.. can’t on tp buy. Nor is GoE being require. So just GoB but explore only hot so yes.
(hes right to say so)
and what hard for explore hot? not entire world but just handful of annoying maps
We are still forced to PvE for any legendary and it takes longer than the 8 hours maximum that it takes for anyone to obtain GoB, but The players that make these threads and defend them don’t care that others are forced into game modes they don’t like for even longer to get the same items.
I’d suggest P/P, Bound out of your smoke field and Unload from behind it, those finishers blind
Use the stealth attack before Unload. Even more burst!
All multi hit attacks proc Confusion multiple times it really stupid but it is across the board.
But we got the biggest buff in the games history with Shortbow Sounds so OP!!!! What more could you ask for?
So, Glint/Shiro power Rev is pretty much the same, right?
No, unless you missed it in the OP the heal was nerfed on shiro and retribution stab on dodge was nerfed too, I’d imagine invocation rev is still pretty decent although nerfed
Invo rev hasnt been nerfed, glint buff kinda keeps up with shiro nerf (which was needed as a qol change)
Can you explain why you mean by QoL change? Usually QoL means that the game has in some way been made easier to play or more enjoyable, usually with things like bug fixes or miscellaneous changes to the interface. For example, changing the thief’s Shortbow sound effects was a QoL change, although that particular one has become sort of a joke. It’s probably just me but I’m not seeing how the sole nerf to Shiro is a QoL change, especially not for Revs. All it’s done is lower Rev’s self-healing abilities to an unprecedented low.
Imo it was a bug that it didn’t work like other similar skills that had Charges and would be consumed if they were Evaded,blocked or Invulned, I.e Basi Venom. Also Thief Shortbow noise was no QoL it was the strongest buff in the games history, now I can strike terror in my foes as I Infiltrator Away!!!!
Ah this post again, think how WvW and PvP players feel they are forced to grind pve for any Legendary and it takes a lot longer than 8 hrs max of WvW.
Oh yes, because skills like essence sap arent OP enough which arent still nerfed, and since doubledagger was already back on the rise, it now does 20% more dmg.
Double dagger Condi is on the rise not power completely different, D/D power is not used outside of a handful of people.
viper uses both, and yes there are oldschool DDs around like hell.
I roam on Thief and never see any D/D power builds besides one Guildy DeceiverX, and most Condi builds run dire/carrion/trailblazers, I have ran into maybe a handful of vipers Condi Db spam Thieves( just because Vipers stats provide both doesn’t mean it’s utilized since it weakens the build pretty bad) which normally melt fast, and the Dancing Dagger isn’t used as a damage dealer or a way to cover condi since Lotus Training gives the cripple as a cover Condi.
Right now the most seen Thief builds are D/D condi, D/P power, S/P power, Staff Power, and D/P Ghost Thief.
The Nerf to Stealth attacks and Nerf to Basilisk Venom have really killed Power D/D since CnD is so very unreliable to land now.
(edited by BlaqueFyre.5678)
He is just mad that now people can access the infusions without dumping gold into them, and neglecting to acknowledge that he had value from the early investment and use of said infusions.
Oh yes, because skills like essence sap arent OP enough which arent still nerfed, and since doubledagger was already back on the rise, it now does 20% more dmg.
Double dagger Condi is on the rise not power completely different, D/D power is not used outside of a handful of people.
Those of us who crafted full gear sets worth (ex: 16 +5 condition damage +5 agony resistance infusions) before the fractal infusion rework spent anywhere between 50-100 golds worth of materials on each infusions.
This equals up to anywhere between 1k – 1.5k gold on average. Now, those infusions have even higher stat combos that cost next to nothing. Those of use who wanted to have complete max stat gear for WvW and PvE got screwed.
We could have crafted legendaries, full ascended sets of armor, bought tons of gems ect. I am a gw1 vet and have over 3k hours in GW2. But this is probably the only legitimate time I have had a reason to be upset with the game developers.
No compensation, and no word other than a “we’re just changing the whole system.”
Looks like someone failed to read the patch Notes, from July…..
With better attribute and agony infusions now available, we’re automatically upgrading any existing infusions that you may have obtained from the Mystic Forge.
If you currently possess any fine-quality attribute infusions, they have been upgraded to a +5 attribute, +7 agony resistance infusion.
If you currently possess any versatile attribute infusions, they have been upgraded to a +5 attribute, +9 agony resistance infusion.
The Mystic Forge recipes for these items have been disabled.
They increased damage on highly underused weapons, they decreased recharge on highly under used utilities after nerfing said utilities last patch.
And they nerfed Thief stealth attacks hard last patch so i don’t see why people complain too much anymore about thief stealth. Especially now with another nerf added by giving Warrior a reveal skill
Just run DA/SA/Tri run needle trap, Shadow Refuge and Blinding powder. With D/P usin. Dire or trailblazer armor and Condi rune set
I am loving the update to Dancing Daggers since I run S/D in WvW. Hopefully these venom changes can make them more useful for Condi builds and such
I think all they need to address is to reduce the amount of AOEs damage and Cc, and the amount of Boon spamming, if they tone those down the game mode would be more bearable especially when it comes to zergs/blobs, it would also slightly address the lag when zergs collide.
You can’t stop players from coming together into zerg.
A few things they could do is significantly reduce the amount of Aoe spam/Cc spam/BoonSpam. Making most skills Single target and removing the Aoe Cc and boonspam would improve WvW more competitive/enjoyable as well as remove the fascination with Zerging.
Wow, some interesting convo. Didn’t expect this to turn into a 4 pager.
Just to add 2 more coppers to it, I don’t think we’re going to see this Sniper aspect. Thief is already thought of as a bursting class. You need to look at what other roles that are either missing or slacking from thieves. I think we’re going to see a support role personally, which would mean no high damage weapon.
That being said, I’d like to see an elite that concentrates on stealth.
Please no then they will gut SA even more like what they did to Acro,
Dungeons were replaced With fractals, for them it is easier to implement Fractals than it is to implement dungeons, they fill the same roles Fractals just give a more diverse feel due to difficulty scaling while providing increased rewards, quit asking for content that has been abandoned for multiple years now and enjoy the Dungeon replacement know as Fractals.
It’s not just the existing meta but a design in how the profession works such that it’s the only thing it has going for it. There’s a reason almost every pro team dropped thief for rev; the mobility wasn’t good enough and its +1’s are worse. Teams need a decap player, and ANet balances the thief to be capable of that role.
Sure, in vanilla, in Daredevil, but there’s absolutely no reason that Sniper couldn’t be balanced towards a different role, nor that one of the other classes couldn’t get an elite spec that was designed to be capable of decapping. It’s kind of lame when either a class can only do one think well no matter how you build it, OR that there is a task that one class does way better than anyone else, much less both at once.
Again, the buffs/debuffs would occur as part of the Spec design, so people that love to play Thieves as they are could continue to do so as a vanilla or DD Thief, but the new spec would open up a completely different option. I think that if they try to make anything that just does what the DD does, it will fail or be OP.
The problem with thief, and elite specs is no matter what you add to class from an elite spec, your still left with 2/3 of base class. The entirety of thief so far, including dare devil is based around +1 support and mobility in a pvp context. No matter what anet introduces, you cannot escape base thief. Anet has decided that thief is fine in its current roll which put up a road block on any kind of role change. Simply put rolls for thief will not change until rest of base thief changes, as we don’t have the support to play any other roll other than our current one.
What if every Elite Spec locked classes out of certain Coee class Abilities/traits? Would be interesting to see, so they balance everything on an individual basis instead of having to nerf the core specs.
I think pvp achievements should be added to WvW, because I don’t want to do pvp but I’m an AP farmer.
you can earn ap in wvw. can you earn gift of battle in pvp? no i have the gift of battle. i almost have my second one. doesnt mean wvw isnt boring as all hell.
You can earn Legendary wings in pvp. Can you earn legendary wings in WvW? No. I have my wings but doesn’t mean it’s wasnt boring /crap do to MM.
/sarcasm
#Fueltherageposts
Serious note, every game mode has items/mats exclusive to them, this is fine it allows people to branch out if they want something, 4-8 hrs isn’t all that much time to unlock something from a reward track you can spread it out over a week if need be, he’ll you can even semi Afk once participation is built up which takes less than 10 minutes to accomplish all you have to do is do something to maintain the participation, not saying that’s the right thing to do since it is the most boring way to gain the participation but is extremely viable.
Any chance I can get a link on this change?
I made 2 sets of Ascended Commanders Gear (Switch between guard/rev/mes/ele)….. Would really like to know about this change.
Upcoming Balance Change thread by Gaile.
The Condi pressure on Ghost Thief is not much, only is if you run no cleanse, yes it should not exist but it does, Anet has left it in game for over 2 years, it is annoying not deadly only kills bad players. If they fix stealth stacking this build would cease to exist.
the perma evade build is also cheese can kill bad players that don’t kite, dies to any class that no punish frames of evade frames any immob or stun kill this thief build. is still a lot worse than other cancer builds like Condi Pu Mesmers that spew out more conditions faster and have better sustain.
If you give Thieves more damage even more players will QQ.
(edited by BlaqueFyre.5678)
That’s crazy that your all saying that because I personally still find having a D/P for OH is a better weapon set except for a D/D condi because the poison field AOE. With D/D despite reapplying condi’s faster you lose alot of defense and mobility AND the variety of conditions you can apply. Yes you won’t stack as much bleeds but imo having less bleeds and more torment/confusion outweighs the deficit.
Can you guys explain why in pre-HoT P/D D/P was much more effective than D/D/D/P but since release it now is not? Somebody who has experience with both weapon sets please explain to me the difference then and now and same question goes with as to why S/D/D/P is a weaker weaponset than D/P/SB. What has changed that gimps the previous lay-low metas that existed for both sPvP AND WvE causing these new so-called meta sets better than their predecessors.
Thank you so much for the information so far though I just need specifics, what exactly has changed? Healing in stealth isn’t viable anymore? Is Dire gear not as effective? Does S/D shadowsteps have a cooldown now or something?
What has changed is with the powercreep over the years Thief is barely hanging on the only thing they bring now is mobility and nothing else, they no longer can 1v1 similar skilled opponents other than Thieves, other classes have great mobility now that without SB thieves won’t be able to compete at decapping and out rotating the opponent. The D/P SB Meta is due to Thief only being able to +1 fights and Decap it gives the best tools for the job, if you don’t run them you will kitten your team.
S/D hasn’t been Meta since they nerfed it to the ground back in 2013, in WvW S/D still is a viable weapon set.
Anet needs to do a complete overhaul of how stealth works in the game otherwise a nerf like being dealt damage cancels stealth would almost delete it from game use.
No, they just need to reduce the amount of access to stealth Thief can get, and then it’ll be fine. Which of course means nerfing the Pistol #5 skill from Smoke field to Dark field in order to stop the easy access stealth…but that of course opens a different can of worms dealing with Thief…how weak the class actually is, and how much of that is masked by the constant Black Powder -> Heartseeker combo that is prevalent for stealth stacking.
The thing is, if you’re adjusting so many skills to prevent stacking a mechanic and when the mechanic is transposed onto other classes they suddenly become completely overpowered; at what point do you say it’s the mechanic that might need tweaking and not everything else in the game?
If I recall, Scrappers only have access to the mechanic through an elite that’s easily visible and easily destroyed and blasting a smoke field which they can only put down with bombs, Druids only have access to it through LB3, and Mesmers have it through Torch 4, Decoy, Veil, and Mass Invisibility. Of those only Mesmer would be the biggest stealth problem other than Thief, though they can be fixed through alteration of skill cooldowns (something which Thief lacks in weapon skills).
I can see you don’t know the builds at all really, Druids get stealth from Long bow as well as Celestial Avatar using Celestial Shadow which gives stealth and Superspeed in an Aoe on a 10 sec CD. Scrapper/Engie get it from Stealth Gyro which is also Aoe that moves ad well as Toss Elixir S on top of Smoke field blasting, it wouldn’t be a problem with those to classes if they didn’t have arguably the best sustain in game, they were never designed with stealth in mind for the most part it was tacked on, Thiefs problem is stealth stacking and nothing more, PU Condi Mesmer’s issue is being able to pop in and out of stealth after Condi bombing as well as having really good sustain and resetting CDS.
@Sephiroth
As Nemo said The Bow of Trusth has been ingame since launch it was a Spirit weapon utility skill that Guardians had.
There are heaps of weapons that fit this catagory…
Infinite Light, Foefires, Mjolnir to name some…..
What I never understood was why there aren’t full sets to these skins, why is there no Azureflame dagger design or why can’t I have a greatsword with Infinite Light design.
Then there are amazing skins/auras in game that aren’t even purchasable or useable outside of Hearts… Refer to pic, sorry for bad graphics.
Seeing how most of those unique skins are based on models represented by certain classes, you have all of the Phantasm weapons from Mesmer, you have the Spirit weapons from Guardian, and the elemental Weapons from Elementalist, that’s why there is no Azureflame Dagger since Guardian doesn’t have a spirit Dagger. And so on.
I think the reason they don’t have the hide shoulders options is that the outfit is a continuous mesh/texture without anything underneath the shoulder portion. I could be wrong and they may have multiple layers
You can hide the head armor so no reason to not be able to hide the shoulder armor.
If they designed the outfits as single meshes with not under layers then no, the reason you can hide helm is there is no under layer for the helmet to begin with…..
A message from the Skills Team:
Greetings, Tyrians!
We are here today to talk about some of the build-thematic changes that will be coming with the next balance iteration. Depending on your chosen profession and your role in combat, these changes may require some stat-swapping on your gear. We feel that giving a bit of a “heads-up” is appropriate.
One of the most notable changes being made is to the healing values of the Druid as a primary healer. Base values for the Celestial Avatar heals will be reduced, while the healing power contribution will be enhanced significantly. The reasoning for these changes is that while we are excited about the Druid being an incredibly strong healer, we would also like to see that role as one of many choices in your attribute build.
Similarly, there will be changes in boon duration and boon application for a few professions. For the Revenant, we’ll be looking at reducing Naturalistic Resonance’s base boon duration. For Mesmer, we’re looking at making Signet of Inspiration’s boon sharing functionality a bit more controlled, giving each shared boon a fixed duration. To help compensate for these general reductions, we’ll be increasing both damage and a few different baseline boon durations.
As this update rolls out we will continue to monitor the effectiveness of these changes, along with the remainder of the balance updates, and will make additional adjustments and tweaks as necessary. Thanks very much for your time!
-The Skills Team
Enjoy zerglings
Anet needs to do a complete overhaul of how stealth works in the game otherwise a nerf like being dealt damage cancels stealth would almost delete it from game use.
I agree on that: although: They would have to rebuild thief from scratch as thief is the only class that’s build around stealth. It would work if it was just a gimmick like it is to all other classes.
Yes, if stealth stacking wasn’t a thing , and classes that weren’t designed with stealth in mind didn’t have it none of these complaints would exist I believe.
Im sorry i meant besides loosing stealth as opening hit should get people out of stealth when hit by direct damage only not condis aswell. And no other game i played was “broken” because of people getting out of stealth when hit by direct damage. Would get thiefs to better time their close aproaches on targets and not just go in and be at ease because will be able to have stealth and run away without fear of repercussions.
Yeah I agree condis remaining from previous hits should not effect stealth but taking hits should remove stealth. Just like pretty much every PvP MMO. It’s that way for reason.
Not sure why all these people are talking about thieves, this thread is about stealth, as the OP reminded us.
The other Mmos have stealth that last until cancelled or removed while stealth in this game is all on very short duration for the majority so they are different stealth mechanics, and this game has by far more Aoe damage skills than most Other mmos with stealth mechanics that remove from damage.
Dude gimme something common, u want longer stealth with all the mobility u have access to? Imagine im a necro for ex how will i ever be able to catch even if u never go into stealth? If u wanna run u WILL run. If you have advantage of terrains then you can just play with a lot of people chasing u in ruins etc. If stealth were to be broken on direct damage u would still be so ok to go 1vs1 or 2 and escape if u cant beat them trough dodges and teleports only diference is you wont be doing it to any class or more than 3 4 5 6 or a kitten whole squad.
I didn’t say I wanted longer stealth, I said the majority of those Mmos that have damage taken breaks stealth have stealth mechanics that last until cancelled i.e. They don’t have a duration like Gw2 Stealth which for the most parts is very short duration 3-5 secs with traits unless stealth was stacked for even longer durations.
Anet needs to do a complete overhaul of how stealth works in the game otherwise a nerf like being dealt damage cancels stealth would almost delete it from game use.