4 stat amulets provide overall more stat points than 3 stat ones, they also cover some short comings of the 3 stats provided, look at Berserker vs Marauder for example, it’s a small dos loss for a big Vitality gain.
They could remove the boonspam and buff the base classes where they have boons covering their deficiencies,!or leave boons how they are and increase boon stripping .
It’s also like this. Because of all the power creep classes in HoT almost all of them can melt a thief in a few seconds. Stealth and dodges are your most important tools to prevent melting of course every thief will use those tools every chance they get. Do not expect them to just stand there and give you easy kills. Example is this. If you are a revenant are you not gonna spam sword 2 every chance you get? If you take away stealth for thieves then let just anet delete the class. As if all the nerfs they got isnt enough. And i bet anet is actually believing all this QQ about thieves being OP cause of guys who cant, once again, l2p against thieves
I’d have no problem if they just deleted the thiefs as a class. It’s a very badly implemented class with zero penalty whilst in stealth and zero penalty for reveal. If ‘stealth’ actually meant you had to sneak around to not be detected then great. And the classic thief response of ‘wave your weapon around and hope to contact’ whilst they await cooldowns and pop back out at full HP to have another go with their macro whilst your defences are all still on cooldown or you’re still regaining HP from the last macro having blown your main heal on the 15k damage from the first one…
Personally I find thiefs annoying just because they can pop in and out of stealth at will, plus dodge like it’s going out of fashion when you can see them, whilst moving around like a pinball.
Not many can kill me unless they bring friends (which they usually do) or get really lucky on their first macro when I’m not paying attention as i tend to run quite tanky support builds in wvw, but the whole stealth mechanic plays wrong for me. There should be a penalty in the form of slower movement speed so stealth= sneak or be noticed.
Omg. I hope you’re just trolling bro. Cause if you’re not then you’re hopeless. Good luck. May Dwayna bless you.
Not hopeless, if you read my post you’ll see they don’t cause me much of an issue on their own against my non-solo builds.
It’s just in an ideal world I’d remove the class or totally rework the cheese oops I mean stealth mechanic to have benefits AND costs.
Seeing how they don’t have any actual sustain that’s a big cost for having stealth and being designed around it as well as having dump over 2/3 of their Initiative to even get into 3 seconds of stealth, while other classes that have more than enough sustain get stealth almost as easily, like Mesmer, Druid and Engie. Also if the Thief is out of combat more than likely you are out of combat as well so there is that.
It just sounds like you need to l2p against thieves. Want to know what’s cheesier than stealth? Passive defenses that carry a lot of the classes ingame currently.
He only cheesy stealth build currently is the ghost thief it shouldn’t exist but it does and if you die to that it really is a l2p unless it’s two or three of them.
stealth thief, stealth memser, stealth engineer, stealth dragon hunter, stealth durid, stealth blast, and the only class that can uncloak stealth is herald.
nice balance.
Let’s not forget Engie can reveal, DH can reveal, Druid can reveal, oh and thieves self reveal so there is that…… more than just herald can reveal stealth.
stealth dragon hunter
What?
I think he is talking about trapper runes on DH.
Wvw has a ramp-up time, which takes between 10 and 45 minutes to max out participation depending on what’s happening on the maps.
If you’re only going to play a half hour at a time, spvp is probably faster, if you’re going to play for an hour or two, wvw is probably faster.
10-45 minutes O.o never taken me that long between dollys Shrinesband Sentrys it takes at most 5 minutes
Haven’t gotten to record today, but I went with a Daredevil build using Mara armor zerker weapons and mix of Mara and zerker trinkets, using scrapper runes, I find this armor setup to be a great mix of Survivability and burst.
Staff/gs druid is one of the most obnoxious specs to fight against. The #3 skill on staff should have a 30s cd. In exchange, the #2 and #4 skills need to be reworked, because they are extremely lackluster.
PU mesmer is also pretty terrible considering how bulky they are despite also being very good at escaping combat.
Warrior regen is too good. Their mobility is okay.
Thieves would still be able to escape with less escapability. I would like to see thieves get some work done on them, because they seem very reliant on bug exploits. They will be more fun to play with and against if they functioned better.
Thief being reliant on bug/exploit? Please explain
“Thief get them all removed”? You serious?
Thief still has the best mobility.
Thief still has far more access to stealth.
Thief still has the most tools to run away or reset fights.
Thief still has vastly better damage and burst capabilities.
Thief still has a vastly better condi builds.
Thief doesn’t have 1/3rd of their damage tied to a crappy pet that misses most attacks on moving targets.
Thief is still hands down the best roamer and small skirmish combatant…
Thief has best mobility when dumping every last resource into it
SB and Shadowstep and Steal are "every last resource:? lol
Thief has more stealth when dumping every last resource into it
Thief gains more with stealth builds, you act like it’s some crutch, but it’s not.
Thief has nowwhere near the range pressure other classes has
Ranger/Druid has no where near the raw damage and burst and condi damage thief builds do
Thief has a gimmick condi build that only pressures bad players
That gimmick build rangers don’t have, and any experienced player knows that condi application vastly outweighs condi cleanses. I’m not stupid or ignorant to the condi system. Good or bad player doesn’t matter, it’s well documented there are issues with condi in wvw and spvp.
Thief has high burst melee to mid range burst, that gets countered by all the sustain and passives.
Fight outcomes are up to the skill levels of the players. You complain about “sustain and passive” while running you 1000 toughness build lol. Players aren’t stupid to thief tactics and gameplay anymore… You get outplayed and come here complaining instead of fixing yourself.
Now let’s see
Druid is second best mobility to Thief a 15 sec 1200 range travel, on top of the base 33% movement speed increase.
Yeah, second best so complain more… You don’t get 33% unless you sacrifice celestial shadow and vice versa
Druid has stealth on Very low CDs one of which gives super speed, even more mobility
Druid stealth is gated by astral force, and without astral force the druid is sol
has pressure from two sources.
Pets have a hard time hitting moving, even walking targets, it’s well documented…learn to move and dodge
Druid has best sustain ingame, something Thief doesn’t have.
Thief out damages ranger by far, complain less in this department
Druids have superior kiting with Immobs, and 1200 -1500 range pressure
Umm, Thief is still number 1 at movement remember? Complaints about immob when you can build to melt players with condi… and a thief complaining about immob?…
Druid has almost as many tools as thief to disengage and reset, i.e. Stealth, superspeed, low CD travel skills, and so on.
Now you know what it feels like lol
All of these Druids have that aren’t tied to the same resource needed for everything it does, unlike thief which needs to burn Initiative or huge CDs to do one of those many things.
Skilled thieves have zero issues with managing initiative
You are very transparent when it comes to not wanting your Druid to be balanced.
And your problems with druid are your own personal issues
And yes they did remove a lot of Thief mobilility by raising CD on Shadowstep, needing SB range to 900 from 1200, and stealth access/viability, one weapon set has reliable access to stealth and if it burns all of its Initiative it has more stealth.
Bolded replies as well.
You are complaining about thief, which happens to still be the top roaming and 1v1 class…
You are not walking over skilled players on ranger/druid builds anymore, and rather complain that you are getting your back sided handed to you at times instead of improving yourself and your build.
One did I ever state I had trouble with Druids? No I don’t think I did in any of my posts,
Two again I was only posting because someone said there is no reason any class can’t have all of those advantages, I pointed out Thief used to have them all and people complained time and again to get thief nerfed.
Three Thief is not the best 1v1 in WvW that belongs to Mesmer and Druid currently Thief is up there but by no means the best.
Four thief mobility is number 1 yes I never said it wasn’t but Druid isn’t far behind staff greatly improved its mobility in a very short cd. Druids can keep up with thieves not hard for them to do.
And don’t try to act like gaining Celestial force with Druid is hard unless you are running a pure zerker build it regenerates very fast.
Also Thief can’t melt players with condis unless the player is really, really bad, also I don’t run without toughness in my build so nice assumption I run scrapper runes.
Druids are certainly topping that list for me though. Nothing should be able to kite from long range and have solid DPS, great mobility, stealth and durability in small scale.
Oh why not? Is there a rule that a class shouldn’t have those things? Isn’t it fair that you too can roll a druid?
“This is op, that is op, everything I die to is op”
So roll that op thing and keep up with the rest of the op people.People complained about Thieves having a 1200 range SB they complained about Thief Stealth, Thief Burst and Thief mobility, claiming No class should have all of those things, let’s see here they nerfed Thief mobility and kiting range by removing 1200 range SB, they have repeatedly nerfed stealth on Thief as well.
Now fast forward to HoT Druid now rivals Thief mobility, has Easier access to stealth with no penalty for being in stealth, has more sustain than Thief and has superior kiting with weapons, not to mention the pet as well to help with kiting pressure.
So yes the community has said that no class should have all those things they had Thief get them all removed, so hopefully they take the same route with Druids, they need to sacrifice something, and it needs to happen soon.
“Thief get them all removed”? You serious?
Thief still has the best mobility.
Thief still has far more access to stealth.
Thief still has the most tools to run away or reset fights.
Thief still has vastly better damage and burst capabilities.
Thief still has a vastly better condi builds.
Thief doesn’t have 1/3rd of their damage tied to a crappy pet that misses most attacks on moving targets.
Thief is still hands down the best roamer and small skirmish combatant…
Thief has best mobility when dumping every last resource into it
Thief has more stealth when dumping every last resource into it
Thief has nowwhere near the range pressure other classes has
Thief has a gimmick condi build that only pressures bad players
Thief has high burst melee to mid range burst, that gets countered by all the sustain and passives.
Now let’s see
Druid is second best mobility to Thief a 15 sec 1200 range travel, on top of the base 33% movement speed increase.
Druid has stealth on Very low CDs one of which gives super speed, even more mobility
has pressure from two sources.
Druid has best sustain ingame, something Thief doesn’t have.
Druids have superior kiting with Immobs, and 1200 -1500 range pressure
Druid has almost as many tools as thief to disengage and reset, i.e. Stealth, superspeed, low CD travel skills, and so on.
All of these Druids have that aren’t tied to the same resource needed for everything it does, unlike thief which needs to burn Initiative or huge CDs to do one of those many things.
You are very transparent when it comes to not wanting your Druid to be balanced.
And yes they did remove a lot of Thief mobilility by raising CD on Shadowstep, needing SB range to 900 from 1200, and stealth access/viability, one weapon set has reliable access to stealth and if it burns all of its Initiative it has more stealth.
I’m sorry you are personally struggling with your thief and have a tougher time with rangers now. Don’t give up, just stay positive and keep practicing!
Yep totally struggling, best you could say when I call you out for being very transparent, haha.
Also the only reason I chimed in on this thread was someone saying why should no class have high mobility, high sustain, high kiting capabilities and listed the Nerfs that Anet has tossed at Thief because they had high mobility, high kiting potential and high burst.
It wouldn’t be too much of an issue, just play as the class you queue wit if there is no class stacking it will ensure more balanced matches since some classes skew balance when stacked.
And it wouldn’t be hard to stop people from swapping to other classes they used to do it about 3 years ago, if you logged out you would log into another character but you wouldn’t be forced into the match.
You had 3 months to get them no pity
it’ll be awesome to see a video of your skill, dude!
whats your combat playstyle like?
for example:
do you often stay visible and try to blind, evade, and make fast movements around the field to take down your target
or
do you go for the burst, stealth, backstab and repeat until your target is down.
i know it also depends on the target but which one do you prefer?from what i can tell, you might be the stealth, backstab thief but i could be wrong.
idk if you notice but i prefer a faster gameplay. moving and swapping back and forth with d/p & d/d.
now and then i must stay stealth, backstab and repeat
I burst hopping in and out of Stealth so I can reposition, and repeat.
I don’t use Backstab as much since it is a huge liability now, I normally shadowshot from stealth which gives me more pressure relief for when my stealth ends, I enjoy the fast gameplay that D/p allows me.
I will try to get some gameplay footage and upload it this weekend.
for the last 3 weeks I haven’t been playing too much my mouse broke and was using an older back up mouse while I got my naga back from warranty, which I should get in the mail today.
Druids are certainly topping that list for me though. Nothing should be able to kite from long range and have solid DPS, great mobility, stealth and durability in small scale.
Oh why not? Is there a rule that a class shouldn’t have those things? Isn’t it fair that you too can roll a druid?
“This is op, that is op, everything I die to is op”
So roll that op thing and keep up with the rest of the op people.People complained about Thieves having a 1200 range SB they complained about Thief Stealth, Thief Burst and Thief mobility, claiming No class should have all of those things, let’s see here they nerfed Thief mobility and kiting range by removing 1200 range SB, they have repeatedly nerfed stealth on Thief as well.
Now fast forward to HoT Druid now rivals Thief mobility, has Easier access to stealth with no penalty for being in stealth, has more sustain than Thief and has superior kiting with weapons, not to mention the pet as well to help with kiting pressure.
So yes the community has said that no class should have all those things they had Thief get them all removed, so hopefully they take the same route with Druids, they need to sacrifice something, and it needs to happen soon.
“Thief get them all removed”? You serious?
Thief still has the best mobility.
Thief still has far more access to stealth.
Thief still has the most tools to run away or reset fights.
Thief still has vastly better damage and burst capabilities.
Thief still has a vastly better condi builds.
Thief doesn’t have 1/3rd of their damage tied to a crappy pet that misses most attacks on moving targets.
Thief is still hands down the best roamer and small skirmish combatant…
Thief has best mobility when dumping every last resource into it
Thief has more stealth when dumping every last resource into it
Thief has nowwhere near the range pressure other classes has
Thief has a gimmick condi build that only pressures bad players
Thief has high burst melee to mid range burst, that gets countered by all the sustain and passives.
Now let’s see
Druid is second best mobility to Thief a 15 sec 1200 range travel, on top of the base 33% movement speed increase.
Druid has stealth on Very low CDs one of which gives super speed, even more mobility
has pressure from two sources.
Druid has best sustain ingame, something Thief doesn’t have.
Druids have superior kiting with Immobs, and 1200 -1500 range pressure
Druid has almost as many tools as thief to disengage and reset, i.e. Stealth, superspeed, low CD travel skills, and so on.
All of these Druids have that aren’t tied to the same resource needed for everything it does, unlike thief which needs to burn Initiative or huge CDs to do one of those many things.
You are very transparent when it comes to not wanting your Druid to be balanced.
And yes they did remove a lot of Thief mobilility by raising CD on Shadowstep, needing SB range to 900 from 1200, and stealth access/viability, one weapon set has reliable access to stealth and if it burns all of its Initiative it has more stealth.
(edited by BlaqueFyre.5678)
Not bad at all
/15chars
It was a limited event that lasted 3 months for beta testing, if you didn’t get the achievements in the highly publicized limited time window it’s your loss..
^this it is actually really balanced for investment/reward.
Pvp reward tracks can increments between 8 -9 min on average all the way to possible 15 minutes on close matches and you get less if you lose, plus factor in Queue times which can be anywhere from 2 minutes to 1 hr+ . While WvW is a continuous stream of point that increment every 5 minutes.
(edited by BlaqueFyre.5678)
I was leaving that optional to what people preferred I choose blinding powder, and SB with Bloodlust Sigil.
Right now they have a form of Sniper running around, in the form of Druid 1200-1500 range low cd reliable stealth can be built for burst or sustain and has mobility that almost rivals Thief mobility, and so it isn’t an unheard of concept, it will just cause Thief to get nerfed hard yet again at a core level.
I will be trying this build based off of darkaheart’s build to see if lifesteal can fit into my play style, I may swap to Invigorating precision, will update tonight.
@Fat disgrace I will try to test your build out as well
you must really hate daredevil huh lol
i thought you were going to use daredevil with it.would you say SA is superior over DA? or is it your personal preference
I prefer SA just because it opens up some defenses, but I swap on the fly depending on what I am about to engage. Last night I was running mostly DA, CS, Tri and swapped the food out for the steak fritters and the pants to maurauders over assassins.
Iirc it does not display on the Hero panel in game ever
This company doesn’t have the resources to do anything that actually makes sense for pvp. It’s a small group of staff members making the most out of a crappy situation.
It’s a small group of staff that hasn’t decided on a concept and keeps changing everything to “shake things up”, if they allocated their resources accordingly and set forth an actual concept it wouldn’t be an issue.
Right now with them finally allowing for separate gamemode balance they could implement small balance tweaks on a shorter schedule which if done properly and actually attempt for a semblance of balance will draw more players in and would increase their resources, one way they could be able to have the resources for these balances for pvp would be to give the pvp dev team control over class balance solely for pvp skills and traits.
The biggest issue it seems is they are setting a lot of their resources on future content before setting up a foundation of balance in the mean time.
I’m already feeling the rage from a rifle thief. Pew pew massive crits from range and all that stealth and gap creation you can do, ouch.
Be a real good opportunity for anet to bring a new dimension to thief, if your gonna range you forfeit your slippery ness.How would thief ever forfeit that, though? Our class mechanic, our utilities, hell, even a lot of weapon skills will always remain slippery. Unless they add something like ‘with this elite you can no longer shadowstep’, thieves will Always be slippery. That’s without even talking about stealth. For sure, the rifle won’t get an option to enter stealth by itself. If it does, the damage will be pathetic to compensate.
I actually like the idea of rifle for thief.
Even if the rifle doesn’t have stealth so it does good damage, there’s trapper runes and stealth utilities to consider. I’m pretty sure SA is going to get reworked/nerfed to the floor to make way for the elite spec, simply because there’s not many more things you can add to thief while keeping it thiefy.
That said, 1200 range does sound nice. Although they could just as easily make pistols 1200 range when traited again, and not bother with the spec at all lol
If they need another Trailine and try to repackage it as an Elite Spec I am pretty sure would be my last straw with the dev team, and there are a few things they can do to make and elite spec and keep the thief feel but ES are supposed to be a different way to play a class not highly improve an aspect of the original class.
I’m already feeling the rage from a rifle thief. Pew pew massive crits from range and all that stealth and gap creation you can do, ouch.
Be a real good opportunity for anet to bring a new dimension to thief, if your gonna range you forfeit your slippery ness.
Why would thief have to lose their mobility and stealth? Druid has long range with very easy low cd Stealth with high mobility, and burst.
Squash the Forum bug
Druids are certainly topping that list for me though. Nothing should be able to kite from long range and have solid DPS, great mobility, stealth and durability in small scale.
Oh why not? Is there a rule that a class shouldn’t have those things? Isn’t it fair that you too can roll a druid?
“This is op, that is op, everything I die to is op”
So roll that op thing and keep up with the rest of the op people.
People complained about Thieves having a 1200 range SB they complained about Thief Stealth, Thief Burst and Thief mobility, claiming No class should have all of those things, let’s see here they nerfed Thief mobility and kiting range by removing 1200 range SB, they have repeatedly nerfed stealth on Thief as well.
Now fast forward to HoT Druid now rivals Thief mobility, has Easier access to stealth with no penalty for being in stealth, has more sustain than Thief and has superior kiting with weapons, not to mention the pet as well to help with kiting pressure.
So yes the community has said that no class should have all those things they had Thief get them all removed, so hopefully they take the same route with Druids, they need to sacrifice something, and it needs to happen soon.
After trying the build posted above which is a variant of Darkahearts I found it quiet enjoyable to pilot, I was able to toe to toe against condo cancer Mesmers and other classes that have advantages over Thief in WvW, I will be testing it out more this weekend to provide any updates or tweaks I shall make.
Theres something you guys aren’t getting, thief doesn’t need rifle, but is the rifle who needs some love, engi hammer kicked rifle engi from his beloved daddy, and warrior rifle its not so popular to play at all, rangers could give love to rifle, but rangers don’t have plans in getting another ranged weapon at all, thiefs are the most logical class to get rifle.
With only 2 classes having access to rifle, definitely someone will have to recieve rifle in the next specialization lineup, and all the eyes are on thief.
After Anet needed Thief over the years Thief has had no viable ranged weapons we need a rifle or a longbow something with 1200 range, Thief is the only class without a 1200 range weapon. rifle would make the most sense it would open up another way to play thief. Just because a different class needs some polishing on a weapon doesn’t negate the fact that Thief needs a viable long range weapon.
I want the source… even if it’s a rumor. I want the link.
Also, this.
No reason to consider it true until evidence is provided. The “they said” quotation from messiah is curious, though.
It’s posted from the MysteriousEx on Reddit who leaked the Eureka and a a few other spot on leaks iirc.
I advise everyone not to take the OP seriously. This is another of many similar complaints from other individuals that demand things without considering any variables.
The irony is strong, you know a core concept of PvP is risk vs reward, the level of disengage of come classes/builds in WvW small scale/roaming makes a mockery of risk vs reward, mobile classes should have in-combat mobility, not “oh I kittened up, but unless I kittened up to the point I am going to get blown up, I can still simply disengage 90% of the time”, just one of the reasons as to why smallscale/roaming in this game has always been a joke.
Oh the irony, the core concept of risk vs reward, the level of passive invulns/heals/cc on some classes is so high in WvW and small scale roaming that it makes a mockery of risk/reward and they can’t be downed unless they are afk.
So the plan is to nuke scouting and remove the escape ability of the most brittle class in the game?
Yeah…. bad idea.
Op plays a minstrel d/f Ele what do you expect?
It would be nice to have Rifle but is by no means needed, having rifle could open up more for a P/D power Builds with rifle off set for even superior kiting ability.
I would love to try it out since Thief is the only class without a 1200 range weapon, but I would rather see torch off hand which could provide group utility or aoe Condi damage, or even Sword off hand could be fun provide more of a control option
Yeah it never right after a season ends I wish it was so we could test before the next season and provide feedback since Anet is known for broadsweeps on Nerfs/buffs that skew everything to extremes with “balance”
I will be trying this build based off of darkaheart’s build to see if lifesteal can fit into my play style, I may swap to Invigorating precision, will update tonight.
@Fat disgrace I will try to test your build out as well
they said slow range weapon
thief and slow dont work so well…:DOh great. SB is already slow!
I’d rather see main hand Sword or GS.
Maybe with rifle we’ll get a new stealth mechanic, i.e. Standing in place stealths you permanent until you move.
They’re not seriously considering another expansion now, are they? It’s only been a year since the last one, and it’s taken this long to fins some semblance of balance.
On topic: the positive part of getting rifle as an elite spec is that they can’t nerf something we already have in order to force us to buy it back. Yes, I am still bitter about that.
You do know they’ve been working on a new expansion for awhile now, right?
We have main hand sword already……
Sounds like op is salty for playing D/F Minstrel else and not being able to kill anything, and I find it funny he doesn’t go into depth on any of the classes besides Condi Mesmer, let’s take a look at some of the classes he mentions,
Thief- highest mobility is one of their main if not most important survival mechanic, now if he is talking about the ghost thief it can use some tweaks but by no means is it op unless you don’t run cleanses and spam skills while standing still, thief takes more skill to land their bursts and have to rely on kiting since they don’t have any real Passives mitigation or Invulns like most other classes.
Warrior- I never see warriors runaway, and outside of Nike warrior builds have low runaway potential, most try to stick on you to try and get their 15k arc dividers of or to stun lock you and apply condis they don’t need to run with all of their passive sustain/mitigation, which none of these builds take any skill.
Druids-now this is warranted, the amount of reliable stealth and mobility they have while also having great sustain and kiting pressure is very annoying, it does need to be looked into and the biggest offenders don’t use traps, and if you are having issues against traps run more condi cleanse and stun breaks, I have had no issues against trap rangers while roaming, now bunker Druid is a different story.
(edited by BlaqueFyre.5678)
Now I know I’ve already made a topic about this, but I feel like it’s gotten even worse. Everyone is complaining about everything is OP. See the problem? EVERYTHING is OP. If everything is OP, nothing is OP. There is always something about a build that has it’s purpose, but if everyone has this toxic attitude towards basically every class in the game except for ele’s, it’s gonna screw the game up even more. I’m gonna list what I’ve heard about the classes.
Warrior: Too many stuns, condi clears, condi warrior has too much sustain, power warrior has too many stuns and burst.
Guardian: Traps are too powerful, too many blocks and heals, point denial, too many defensive CD’s, low skill ceiling
Revenant: OP against power builds, sustain, boon output, mobility
Ranger: Too much healing, bunker, pet dmg, kiting, stealth
Engineer: Stability, sustain, CC’s, gyro’s, condi’s
Thief: Evades, mobility (decap), burst, condi’s, interrupts, stealth, traps
Necro: Condis, Minions, signets,
Ele: Nothing
Mesmer: Interrupts, condi burst, invulnerability/blocks, elite+split
It’s ok to point out if a class needs a nerf to a particular mechanic or ability, but don’t complain about a class that is perfect where it is.
Bahaha can’t take OP seriously he says Thief Traps are op In Spvp bahahahha ha greatest thing I have seen all day.
I was talking about perma stealth thief which is total cancer in WvW
Nope, no redemption this a pvp titled thread in the pvp forums so no , and it’s not op there it is just highly annoying.
Now I know I’ve already made a topic about this, but I feel like it’s gotten even worse. Everyone is complaining about everything is OP. See the problem? EVERYTHING is OP. If everything is OP, nothing is OP. There is always something about a build that has it’s purpose, but if everyone has this toxic attitude towards basically every class in the game except for ele’s, it’s gonna screw the game up even more. I’m gonna list what I’ve heard about the classes.
Warrior: Too many stuns, condi clears, condi warrior has too much sustain, power warrior has too many stuns and burst.
Guardian: Traps are too powerful, too many blocks and heals, point denial, too many defensive CD’s, low skill ceiling
Revenant: OP against power builds, sustain, boon output, mobility
Ranger: Too much healing, bunker, pet dmg, kiting, stealth
Engineer: Stability, sustain, CC’s, gyro’s, condi’s
Thief: Evades, mobility (decap), burst, condi’s, interrupts, stealth, traps
Necro: Condis, Minions, signets,
Ele: Nothing
Mesmer: Interrupts, condi burst, invulnerability/blocks, elite+split
It’s ok to point out if a class needs a nerf to a particular mechanic or ability, but don’t complain about a class that is perfect where it is.
Bahaha can’t take OP seriously he says Thief Traps are op In Spvp bahahahha ha greatest thing I have seen all day.
No not a stealth nerf every single time I logged in it said the pvp Season ends on the 3rd not on the 4 th
@Stiofan, they said to acquire the Wings after The year of Ascension is over will be different than currently it is in one of the original posts about it.
What is used in Pro League cannot be equated to what is used my the vast majority of players. For one thing, you are limited to one copy of a class per team. The DH is never a problem when there is just one an another team. It’s when DHs are everywhere that things get stupid.
Having said that, What would need to change about DH? I’m not sure. but here are some ideas.
- ToF: you should be able to dodge out of it without taking damage. As it stand it is damage which cannot be avoided when the trap is insta dropped on you.
- DH Virtues should not stack with Vanilla Virtues Traits. As it stand DH Virtues are just super powered versions of their vanilla counterparts.
- No traps should ever be instant cast. (That goes for all classes)
I’m going to stop there because any further risks completely crippling the class.
1. Are you referring to the damage caused by initial ToF use or the damage done when you cross the blades?
2. Nope. Fragments of Faith is a stun breaker. Making a stun breaker have a cast time is dumb.
A few classes have Stun breaks with Cast times (Well of Precog, Stomp, Headbutt) it would be fine.
PP thief is a solid duelist build and has great burst for +1’s. The issue with it is that it lacks cleave, so it doesn’t do much in a team fight oriented meta like we currently have.
You also forget to mention all of the reflects/projectile hate almost all meta builds have .
Silly WvW players you don’t get special high end rewards have you not learned anything in 4 years? WvW is just a gold sink
Easy ways to fix ranked pvp tie division /pips to Mmr remove all safety pips, and boom more accurate matchmaking.
And rese me every season
(edited by BlaqueFyre.5678)
Not really since it takes nothing more than gold to get a commander tag, it would just make toxic players more toxic.
Your definition of “skilled” and mine seem to be on two different planets…
Scrap that, its more like two different galaxies.
It seems like you think running P/P in general means unskilled, but that’s not true players scan run it and be skilled it’s just a very under tuned weaponset that is countered by the majority of the meta, it takes more skill to use it effectively than to run d/p in all honesty.
Sorry, but the words “skilled” and “pistol pistol thief” dont go well in the same sentence.
They do it takes a Skilled player to not waste all Initiative on Unload and to swap to either D/P or SB and kite. But the majority of P/P thieves use it to spam 3 and die its funny really.