Showing Posts For Booms.2594:

Interrupting Shield of Courage

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Posted by: Booms.2594

Booms.2594

just get the stability instantly when traited and itll be ok……

F3 can still get interrupted. Probably due to the cast animation associated with Shield of Courage.

It’s why it should either say “1/4 cast time” on the tooltip, or the stability needs to activate before the cast animation on the skill.

was saying what anet should make it not what it is

gerdian

Best to worst.

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Posted by: Booms.2594

Booms.2594

move the tempest to above dragon hunter and youve got yourself a good list; its way better than you think

gerdian

Dragon Hunter Trap builds need nerfs

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Posted by: Booms.2594

Booms.2594

Once again people qq that dh is the 6th best class! Wow! Way too good right, pls nerf. Warrior too

haha, so true… really shows the amount of knowledge/skill floating around on this forum….

Sometimes its more than strict class meta ranking in the pro tournaments that matter. I will argue that for the bulk of players (within a standard deviation or two of talent from the median) the DH is far more effective than the pro’s find it.

Consider the whole engi turret debacle. I suspect if you take an objective look you were probably happy to see turrets get nerfed, and those turret engi builds weren’t by any means used in pro league at all. The reason the nerf was needed was not because of relative strength of the build, but because of the play style and game flow it engendered. And there were some eggs broken with that omlette because it made supply crate suck, which is something that all engi builds were relying on at the time, not just the turret ones. So it might help you to understand the complaints if you frame them in the same light as the engi turret hate that was on before.

Incidentally thanks to that turrets are absolutely useless now (aside from healing), and so their nerf wasn’t to adjust to make it more competitive or skill based but to remove the things all together from use…. which was a very lazy fix in my opinion. I’m hoping that doesn’t happen here.

engi was still viable though you guys just want guardian to be completely unviable where it already barely is

Actually I find you guys an enjoyable challenge. What I’m pointing out is that the argument that something doesn’t need adjusted because it’s not used by the 0.1% of folks in the pro leauges is not a sufficient one. I think you missed my point.

I will say that I’d like to see maybe more counter play to traps and more kind of active skill involved in playing them effectively. I’m not sure what form that should take. There seems to be a fairly low skill floor and a moderate skill ceiling and I’d like to see that shifted up.

wouldn’t mind that either but unless you have some suggestions then if anything DH needs buffs atm

gerdian

Dragon Hunter Trap builds need nerfs

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Posted by: Booms.2594

Booms.2594

Once again people qq that dh is the 6th best class! Wow! Way too good right, pls nerf. Warrior too

haha, so true… really shows the amount of knowledge/skill floating around on this forum….

Sometimes its more than strict class meta ranking in the pro tournaments that matter. I will argue that for the bulk of players (within a standard deviation or two of talent from the median) the DH is far more effective than the pro’s find it.

Consider the whole engi turret debacle. I suspect if you take an objective look you were probably happy to see turrets get nerfed, and those turret engi builds weren’t by any means used in pro league at all. The reason the nerf was needed was not because of relative strength of the build, but because of the play style and game flow it engendered. And there were some eggs broken with that omlette because it made supply crate suck, which is something that all engi builds were relying on at the time, not just the turret ones. So it might help you to understand the complaints if you frame them in the same light as the engi turret hate that was on before.

Incidentally thanks to that turrets are absolutely useless now (aside from healing), and so their nerf wasn’t to adjust to make it more competitive or skill based but to remove the things all together from use…. which was a very lazy fix in my opinion. I’m hoping that doesn’t happen here.

engi was still viable though you guys just want guardian to be completely unviable where it already barely is

gerdian

Dragon Hunter Trap builds need nerfs

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Posted by: Booms.2594

Booms.2594

Once again people qq that dh is the 6th best class! Wow! Way too good right, pls nerf. Warrior too

gerdian

SOO.... Where's my WARRIOR buff?!?!

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Posted by: Booms.2594

Booms.2594

Roy’s moved on to a new class?

gerdian

To you who bandwagonned DH;

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Posted by: Booms.2594

Booms.2594

I mean, with all the cries that it is OP, why not bandwagon it, right? I do want to ask you for one favour though…

Please remember that you do not have to stay on Longbow. You did not become an Engineer, you can still weaponswap. You do not even have to press a button, you can click it if you want. Who knows, it might improve your peformance.

Sincerely,

Me

if youre switching out of a weapon set as soon as possible just because it lets you then you’re doing something wrong, not them.
not to mention longbow has stupid damage right now and its only worth swapping out of if you need damage or damage mitigation faster than a longbow’s auto attack could do.

gerdian

Help vs Burst

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Posted by: Booms.2594

Booms.2594

Kenny there is only one class that can Shatter

yea i tryed that Archon, my Problem is the time in between, at some point i got to do dmg and i feel like jsut a sec of casting kills me

use staff clones to do damage

gerdian

Q: Will you bring back Solo Que?

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Posted by: Booms.2594

Booms.2594

Anet has been completely quiet on this issue since they removed solo q last year. It would be great if they actually showed up and made a statement on the future hopes for this. As it stands now, being esports and implementing a league system will be a huge joke if solo q is not implemented. Anet needs to pickup a few tips from other successful esports games.

Again, stop pretending that solo q is required for a good esports game. DOTA2 and CS:GO are INCREDIBLE esports games that don’t have solo q.

You can see who you were matched against at the end of a match. I would put money down that most of the complaints about premades are untrue and people are just using that to scapegoat losing. Also, what would you do about duo and trio groups? Would they be in group or solo q?

The matchmaking probably needs some tweaks but the people in these threads WAY WAY over blow the unbalanced matches due to teaming up. Dunning-Kruger at its finest.

those games have in game comms.
you have absolutely no idea how hard 1 veteran could carry a soloq team if at the very least he could communicate with his team, as the main reason noobs lose is lack of basic rotation knowledge.

gerdian

PvP balance issues

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Posted by: Booms.2594

Booms.2594

@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
Berserker

What I’m interesting in knowing is where the base classes fit in all of this? Are they all C’s? Where do all the elite specs need to be brought down to so that they are on the same playing field as the base specs?

Pretty much. Warrior is B. Elementalist is A since dd is still good. Everything else is basically C. Maybe engi B.
Anet trying to argue elite specs are sideways progression is the most absurd thing I’ve ever heard.

gerdian

PvP balance issues

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Posted by: Booms.2594

Booms.2594

@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
Berserker

gerdian

True shot range

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Posted by: Booms.2594

Booms.2594

^ explains it well

gerdian

Balance suggestions

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Posted by: Booms.2594

Booms.2594

Having a stun break with a cast time makes no sense.

Just FYI, cronomancers already have such stunbreak – Well of Precognition. Stunbreak part comes immediately, well part – after cast time.
Btw all cronomancer’s new aoe skills (wells) have cast time. 3/4s-1s (if have offensive part – 4 skills in total.) or 1/4s (only defensive -1 skill)

DH guardians also have that when they trait virtue of courage haha. its funny how it works too. when you use it as a stun break you gain 3 stacks of stability for 3/4s second for the cast time then you get everything else after the cast.

gerdian

Leaked Dragon Hunter Changes jk

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Posted by: Booms.2594

Booms.2594

just tell me what u think of the changes kitten

gerdian

Leaked Dragon Hunter Changes jk

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Posted by: Booms.2594

Booms.2594

Guardian

  • Hunter’s Determination – Increased the cooldown on this trait to 60 seconds untraited.
  • Heavy Light – Decreased the duration of stability to 4s. This trait now activates when Deflecting Shot is landed instead of any longbow skill within the range threshold. The range threshold will remain.
  • Purification – Decreased the activated trap healing effect by 15%. Reduced the regeneration applied to 5 seconds from 10 seconds.
  • Test of Faith – Reduced the initial damage by 50%. Reduced the threshold crossing damage by 20%. This trap no longer damages enemies who teleport through the threshold.
  • True Shot – Increased the cooldown to 7 seconds from 4 seconds.
  • Symbol of Energy – This skill’s projectile pathing has been heightened to better reach the destination.
  • Wings of Resolve – This skill is no longer affected by movement conditions and boons.
gerdian

Test of faith counter play

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Posted by: Booms.2594

Booms.2594

I hope someone has an intelligent reply for this when I check back later.

Maybe this was too much to hope for.

I did mention

Instacast, aoe daze when traited, unblockable

I was hoping you guys would pick up on what I meant. Clearly you didn’t. I’ll be explicit as possible right now then. I am talking about the moment the trap is laid down. Since any decent dh will lay down this trap in melee range, that means the effects are instantaneous. What I’m getting at is that this skill is essentially an instant cast unblockable aoe daze that also happens to have good base damage. Since the daze does not proc on leaving the trap, this should be clear, but in the spirit of being explicit: I’m not talking about leaving the trap.

I’m not sure how many of you are aware of this, but when a skill is instant cast, you can cast it just about no matter what. The only real restriction is that you can’t be mid air (for most skills).

Instant cast. Aoe daze. Unblockable. Am I the only one that sees something wrong with this?

no because youre giving up a 30s slotskill for it. the same slot you would equip JI, shadow refuge, portal, etc. and when most of guard sustain comes from our slot skills… yeah I think its decently fair we have a skill that actually requires skill to use unlike 95% of Dh skills.

gerdian

About litany of Wrath

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Posted by: Booms.2594

Booms.2594

I usually agree with 99% of what Black Box says but this time I disagree, heavily. LoW has no place in spvp whatsoever. The sustain gained when focus-fired while utilizing Shelter is invaluable. It’s barely on a higher cd and has saved my butt many a time. LoW just screams, “CC, kite, counter-burst me.”

l2p

gerdian

About litany of Wrath

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Posted by: Booms.2594

Booms.2594

A good thief will interrupt your LoW. The block on shelter is a life saver. The block can also proc burns or AoE aegis depending on your build. Not to mention the countless times I’ve simply kited guards who pop LoW.

ya… .25s cast time.. fastest human reaction time possible is about .1s and ping is about .05s at min for this game. take into account 99% of skills dont actually show theyre being casted until about .1s into it its pretty much mathematically impossible to interupt unless youre literally a god

You’re right. I was thinking of the 1 and 1/4th cast time on SoR. However, the other points are still valid and I can’t think of a situation where I would trade shelter for LoW.

its basically more healing and damage (since lower cd) if you play medi guard
also sor is 1s lol

1s is easy to steal or headshot. And who would face tank LoW? Sure you can JI or imob before hand, but when you’re popping your heal as an oh kitten, what are the odds that you’ll also be able to set up a burst for a huge heal? Shelter is always useful and that’s why it’s always taken.

Is LoW on your bar right now? I doubt it and there’s a reason.

LoW is indeed on my bar for my dps guard

gerdian

About litany of Wrath

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Posted by: Booms.2594

Booms.2594

A good thief will interrupt your LoW. The block on shelter is a life saver. The block can also proc burns or AoE aegis depending on your build. Not to mention the countless times I’ve simply kited guards who pop LoW.

ya… .25s cast time.. fastest human reaction time possible is about .1s and ping is about .05s at min for this game. take into account 99% of skills dont actually show theyre being casted until about .1s into it its pretty much mathematically impossible to interupt unless youre literally a god

You’re right. I was thinking of the 1 and 1/4th cast time on SoR. However, the other points are still valid and I can’t think of a situation where I would trade shelter for LoW.

its basically more healing and damage (since lower cd) if you play medi guard
also sor is 1s lol

gerdian

Dream Team

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Posted by: Booms.2594

Booms.2594

if noscoc and 5g knew how to play something besides necro and engi u know they would run this comp

gerdian

About litany of Wrath

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Posted by: Booms.2594

Booms.2594

A good thief will interrupt your LoW. The block on shelter is a life saver. The block can also proc burns or AoE aegis depending on your build. Not to mention the countless times I’ve simply kited guards who pop LoW.

ya… .25s cast time.. fastest human reaction time possible is about .1s and ping is about .05s at min for this game. take into account 99% of skills dont actually show theyre being casted until about .1s into it its pretty much mathematically impossible to interupt unless youre literally a god

gerdian

Dragonhunter + Absolute Resolution?

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Posted by: Booms.2594

Booms.2594

Absolute Resolution has 1200 Radius. So you will probably remove condies from allies anyway since it’s more than F2 max range.

need to be effected by the f2 which the range is reduced with DH

gerdian

"LB skills were generally well received"...?

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Posted by: Booms.2594

Booms.2594

make it more similar to EVERY OTHER CLASSES bow and less like our kittened focus ray of judgement skill and it improves by 10x

gerdian

How would you rank the professions?

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Posted by: Booms.2594

Booms.2594

1. ele (dd)
2. mesmer (PU)
3. thief (SA)
4. necro (cele)
5. guard (bunk)
6. warr (rampage dps)
7. engi (soldier/zerk)
8. ranger (zerk/traps)

gerdian

To Fix DH I would...

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Posted by: Booms.2594

Booms.2594

first of all hunters ward was 50s right? and its definitely not the same as rangers barrage.

but yeah virtue not instant cast makes them completley useless.

gerdian

Someone Explain This Q time

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Posted by: Booms.2594

Booms.2594

ur not suppose to play with a broken arm m8 the gams telling ya that

gerdian

Devs check this combat log (burning builds)

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Posted by: Booms.2594

Booms.2594

Uhm why no comparison log is attached to a full zerk build? I mean seriously 200-1200-3000 burning? Any zerker AA 1500-1500-3000 :O can’t cleanse it or send it back…. No ss from 15k crits or anything like that…

I miss the old days when the forum was all about teef 8k backstabs from stealth an uncounterable dmg :/

because ele is LITERALLY considered a bunker not a “zerker” or a “condi spam” class
not to men tion it wins over 99% of 1v1s…. the only necro in the entire kittenign game who can win vs ele consistantly is noscoc lmao

gerdian

Devs check this combat log (burning builds)

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Posted by: Booms.2594

Booms.2594

So lets talk about burning condition and how good it is…it simply kills everyclass in the game except signet necros.

So I faught this dd ele on point after 1 min i´m out of condi clear.

So let me show you how this ele killed me by looking at the combat log (17 stacks of burning) at the final tick

JUST MAYBE this burning condition is too strong and MAYBE is to easy to apply for some classes. and this burning even have diminishing returns after X stacks it seems
and yet it LITTERLY melts any class

How is it Rom did better against 2 of the best d/d ele in the game with no condi cleanses and you somehow you run into stacks of burning. Im seriously wondering why you think this helps your case. MAYBE its YOU

he had tage lmao

gerdian

PEASANTS > KINGS

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Posted by: Booms.2594

Booms.2594

yo dominik since you know so much about this game how many weeklies you won? or even participated in? … youve at least done the pugquests right?

gerdian

Abjured dominates EU in WTS gratz bois!!!!

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Posted by: Booms.2594

Booms.2594

It was pretty boring. Broken cele ele ftw … great pride and kitten.

There were exactly 0 interesting moments from Abjured. Most boring team worldwide.

thats a joke bro i almost fell asleep during the TCG vs ORNG matchup… half the match is bunkering the other half is decapping

right watching an cele ele 1v1ing a zerk warrior or a nec 1v1ing an ele is much more interesting lol. The comp carried Abjured, deal with it.

lol

gerdian

Abjured dominates EU in WTS gratz bois!!!!

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Posted by: Booms.2594

Booms.2594

It was pretty boring. Broken cele ele ftw … great pride and kitten.

There were exactly 0 interesting moments from Abjured. Most boring team worldwide.

thats a joke bro i almost fell asleep during the TCG vs ORNG matchup… half the match is bunkering the other half is decapping

gerdian

PEASANTS > KINGS

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Posted by: Booms.2594

Booms.2594

Only reason oRNG is slacking,is that their comp is just trash against Abjured. Abjured gets carried by duable ele. Just look at those 4v2 – eles still alvie after 2min – such balanced.
Abjured is the team which is favoured the most by the last balanced patch .

Either your warrior has to fight an ele or an ele has to fight a nec. They are just in a huge disadvantage if you consider the comps.
Doesn’t matter if chaith and nos are down eles will carry 3v5

bunk guard + ele do the same thing
its not like orng hasnt had their fair share of super easy cheese comps back when they had ele + shoutbow

maybe they should run necro to counter the eles lmao?

gerdian

PEASANTS > KINGS

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Posted by: Booms.2594

Booms.2594

NOT OVER YET M8

gerdian

OL > A

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Posted by: Booms.2594

Booms.2594

They did the same thing with rotations in the first game. They didnt stick to there guns if they went in with a game plan cause they all went to lord when they had a 3 cap and orng didnt have 350 and in the first match toker had a chance to cap far but didnt since he saw them going for beast and wanted to try and steal.

Lastly if people thought the abjured was this god like team its just cause the NA scene is full of people who dont want to deal with a team. The Eu teams 1-8 tend to be competitive from what ive seen on youtube. Where as here in NA the abjure roll threw every team. I dont want them to fall because we dont have a competitive list of teams and there not used to facing these situations.

no mistake by toker there.
btw please dont try to criticize these top teams rotations when you probably hardly understand basic ones

gerdian

OL > A

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Posted by: Booms.2594

Booms.2594

What lost Abjured that series is bad rotations and other people losing one-on-ones they shouldn’t have lost.

That’s rubbish. Abjured’s rotations were amazing due to their Thief.

They lost because oRNG took almost every single fight.

They had pretty bad rotations at key moments. At the end, for example, they let Orange Logo get a cap. If they would have kept all points decapped or capped, they would have won regardless of a lord kill. (Honestly, they probably should have let the lord die and held all three points.)

This sort of situation happened a few times. Both teams had some really bad rotations that cost them points or the game. Abjured just had it happen more often.

But that’s expected. The entire game really is about rotations at the high end. They’re usually what’s going to decide a match.

nos was in 1v1 on quarry so they couldnt ignore lord and whole nodes, since if they lost any point in 1v1 it would auto result in a loss (not enough points without holding at least 1 point which they only held 1 at the time)
furthermore nos had to leave quarry right before the lord kill due to frae vs toker 1v1 on middle which would result in toker being full capped and losing the game.
the only mistake made was 1 ele shouldve stayed mid (wakkey since phanta was off spawn) and toker went to defend where refuge usually stops extremely high burst rushes.

gerdian

World Tournament Series - Cologne Brackets

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Posted by: Booms.2594

Booms.2594

Why are there only 4 teams? Is this a competition for ants?

well 1 because there arent enough competitive teams at their level and 2 because gw2 isnt exactly the biggest esport

gerdian

Which class is most faceroll?

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Posted by: Booms.2594

Booms.2594

New player makes a d/d cele ele
Tell him which buttons to press, over and over and over.

Watch him faceroll his keyboard and do good.

not really.
i have been playing for 3+ years and i still dunno how to play ele.

20 weapon skills are too much for me.

i honestly hope thats a joke

gerdian

New Mediguard burst is insane

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Posted by: Booms.2594

Booms.2594

I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance,

>No Radiant Fire

What are you doing man. Radiant fire is broken OP.

so is wrath of justice lol
i havent logged in yet but unless radiant fire is hitting 4k+’s then i’d run wrath of justice every time

gerdian

[Video] How to fight mediguards

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Posted by: Booms.2594

Booms.2594

that guardian was omega bad lmao

gerdian

Top PVP guardians

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Posted by: Booms.2594

Booms.2594

phanta wasnt that great but he knew how to ring+JI at the right times.. maybe he’s gotten better over the past couple months though

gerdian

June 23rd All Trait Specializations Breakdown

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Posted by: Booms.2594

Booms.2594

no one is really gonna know what the guardian meta will be since theres so many changes I honestly dont know what role it will be best at playing

gerdian

Ooh, ouch.

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Posted by: Booms.2594

Booms.2594

yeah i understand fiery wrath and maaaaybe amplified wrath nerf. also radiant power was 10% more d mg not crit chance, no 25% anything.though that wouldve been awesome haha.

the one I really dont get is destroying might of the protector, which maybe using shelter at the right time be actually rewarding, and was one of the very few skillful things a guardian could do. I’m really disappointed in this change hope they reverse it.

gerdian

PvP: What should I do as a guardian?

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Posted by: Booms.2594

Booms.2594

you can go far if you want the build is still a strong 1v1. just avoid 1v1 vs dd ele and shoutbows, you can win about anything else

gerdian

Guards too strong vs Thief

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Posted by: Booms.2594

Booms.2594

i have 4k+ hours and 3k+ ranked on guardian and I think a guardian doesnt even win more than 70-30 vs equally skilled thieves since the panic strike build, but mostly because of improv and the fact that hammer guardian is weaker in duels.
in order to win at thief you need to :
land 1 mace crack
get 1 good improv (deceptions) proc

or

land 2 mace cracks and every steal

to win 100% as guardian you need to:
dodge every mace crack
not waste cds
land at least 1 hammer skill per swap (if you watch top guard vs top thief duels youll see guards have 3 intel sigil procs once scepter is up lmao)

gerdian

Guards too strong vs Thief

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Posted by: Booms.2594

Booms.2594

Everyone should be toned down and should have one trait while everyone wields a greatstick that fires off at 1 range with infinite projectile speed. Some classes are designed to do better vs other classes, thats how stuff works.

@Drennon

The class with the lowest base HP (not mentioning highest armor because lets be honest, you’d need an upwards of 2.8-3k armor for you to notice an actual drop in damage taken) that survives purely off of blocks and small burst heals is an easy class? Thieves stealth and guards block. A thief that burns all of his initiative just to camp stealth eventually runs out and gets rolled. A guard that burns all of his blocks like a madman eventually runs out and gets rolled. I’ll admit, setting up guard DPS isn’t too hard, but guard was always about his active defenses. If a zerk guard doesn’t bait dodges and stun breaks, we’re reduced to auto attacking for another 20-30 seconds (don’t talk about the alternate weapon set, as that is simply a filler until the real burst is back up). Zerk guard is the most forgiving zerk class for a whole 10 seconds if you don’t manage your blocks.

Honestly, deal with it.

I have 1000 hours on guard and about 1200 matches on it. So I think I know where I’m coming from. I’m not saying that guardian is OP or needs toned down, but it is the easiest zerker class there is.. It’s so forgiving.

95% of all meta classes are forgiving, thats why people run them
also dp panic strike thief is very very very easy and forgiving, arguably more than medi guard

gerdian

Protector's Strike

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Posted by: Booms.2594

Booms.2594

99% of the time the block applies to the person who is standing closest to the attacker with aoe and projectile skills

gerdian

15 games, -2 points

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Posted by: Booms.2594

Booms.2594

So did some q’s today. Some were solo some were partial premade. All in all I probably won a little over half (or about half) of the games. Started the day with 58 points, finished with 56.

Honestly not sure what I’m suppose to do. Can I have a dev comment on this?

Pretty sure you can never get more than 1 score point for a win but you can lose up to 3 score from a single loss. This might help you understand.

What I’m trying to say is that its LTIERALLY impossible for me to get top top 500 rankings atm because even if I played non stop I apparently cant gain rank points anymore.

You basically need a 4:1 w/l ratio to advance with this system. You “winning a little over half” wont be enough to advance you due to said disparity between score gain and score loss.

The matchmaking is literally made to put bad players on my team so that I should lose 50% of the matches. If I need to win 80% of my games then that means anet is STILL catering to low MMR fools who farm games.

gerdian

15 games, -2 points

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Posted by: Booms.2594

Booms.2594

So did some q’s today. Some were solo some were partial premade. All in all I probably won a little over half (or about half) of the games. Started the day with 58 points, finished with 56.

Honestly not sure what I’m suppose to do. Can I have a dev comment on this?

Pretty sure you can never get more than 1 score point for a win but you can lose up to 3 score from a single loss. This might help you understand.

What I’m trying to say is that its LTIERALLY impossible for me to get top top 500 rankings atm because even if I played non stop I apparently cant gain rank points anymore.

gerdian

15 games, -2 points

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Posted by: Booms.2594

Booms.2594

So did some q’s today. Some were solo some were partial premade. All in all I probably won a little over half (or about half) of the games. Started the day with 58 points, finished with 56.

Honestly not sure what I’m suppose to do. Can I have a dev comment on this?

gerdian

Guardian vs Thief

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Posted by: Booms.2594

Booms.2594

guard wins 90%+ but not 100%

now let’s look at guard vs ele
ele wins 100% … 100%… 100%… literally will not drop 1 duel in 5000 duels unless they go afk.

yeah some matchups are unbalanced but this isnt even the worst one.

gerdian