Showing Posts For Bubi.5237:

Distracting Daggers

in Mesmer

Posted by: Bubi.5237

Bubi.5237

And then we’re in the realm of: “Mesmers should be weak because Veil provides an infinite amount of people stealth.”

And don’t forget the 3 iSwordsman burst/sustained damage! Ofc our AAs are weak!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Elementalists? Balance? Celestial?

in PvP

Posted by: Bubi.5237

Bubi.5237

News to me too… Thieves have been using the same build with slight variations for almost 2 years now!

DP SA Thief, SD Evade Thief.. slight variation.. I faintly remember some DD Thieves during the first few months, but was not into spvp that time so I’m not sure~

Edit: You said last 2 years, SD Thief was “meta” during a certain time during that last 2 years

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Distracting Daggers

in Mesmer

Posted by: Bubi.5237

Bubi.5237

The aoe is 180 range, it will never hit 5 targets.

4 players ressing the 5th downed.. Bamm, you hit all of them
Okay, true, during normal combat it’s low-chance, but not “never”

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Why do mesmer lack blast finishers?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Using this logic, I would be happy, as a d/d or even staff ele, to give you 2 of my blasts in exchange for a stealth skill. Or make our teleport like blink and be a stun breaker with alot more range. Would make the ele alot more diverse, don’t you think?

Then please give us Drake’s Breath, Ring of Fire, Meteor Shower, Ice Bow. So mesmer can be more diverse. Right now mesmer lacks reliable Burning and High ground-targeted AoE Dmg. (Btw I believe Lightning Flash did break stun just got nerfed along the way.)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

The New Perma-Stealth DP Thief

in Mesmer

Posted by: Bubi.5237

Bubi.5237

It sounds like mesmer shatters are “press F1” and not get “2-3 illusions up, don’t let them die then press F1” O.o
It’s not like clones die if someone farts there O.o
“Homing shatters” lol

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Strange interrupts in chatlog

in Bugs: Game, Forum, Website

Posted by: Bubi.5237

Bubi.5237

Today during some sPvP matches, I found some strange logs.

I interrupted someone with Grenade.. which is strange in itself, but I was playing a necro, so it’s just got even stranger.
I interrupted someone with Necrotic Slash.. AA #2.

Someone interrupted me with phantasms (iWarlock/iSwordsman).. don’t remember them getting interrupts

Any ideas if it’s a chatlog bug or I just missed something?
I checked it, if my Phantasms are interrupted by Line of Warding/Sanctuary/etc, the logs are not showing it, so that’s not a possible cause.

Attachments:

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Distorsion sharing against stomping?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Tested it some weeks ago, downed allies don’t get our shared invul.
It’s sad, as invul is able to deny the stomp mechanic (ele’s #2 does the same.. with moving).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Offhand Sword 4 Needs Improvement

in Mesmer

Posted by: Bubi.5237

Bubi.5237

OH Sword 4 would be awesome with 0.25-0.5-1s of “Distortion” so you can trigger Inspiring Distortion trait with it on block

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Bubi.5237

Bubi.5237

it was prolly moved at the request of irenio or another engi dev. so. find more bugs or something. ?

idk if youve been tracking any of the other profession subs, but robert and roy have been putting extremely detailed things in the necro, mes, and rev subs. so theyve got their profession devs working out of these subs and not the bug sub. and thats now, and not a year ago.

Then simply by removing the Sticky thread will not confuse users who are not following the forums and only want to report a bug

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Bubi.5237

Bubi.5237

The devs working on any specific profession will look in that forum for bug and issue reports, and for suggestions. I will move this thread to its proper profession-related forum. Thanks for understanding.

Hmmm…. Sticky thread from Josh Davis, posted ~1 year ago:
https://forum-en.gw2archive.eu/forum/professions/engineer/Submit-Profession-Bugs-to-the-Game-Bugs-Forum

While we’ve previously encouraged profession bugs to be reported to their specific profession forum, going forward please submit all bugs directly to the Game Bugs forum. In addition, please report bugs in their own individual thread.
Our Game Bugs forum is the ideal location to report anything that isn’t working correctly. Funneling all of our bugs into one place will ensure that we are able to properly track issues.

You can find the Game Bugs forum here: https://forum-en.gw2archive.eu/forum/support/bugs

Thank you for your help!

So what to do now?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is the Power block really worth taking

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Sustained burst.

I think Fay’s point was that Thieves have almost no skills with a noticeable activation time. So it’s hard to even proc Powr Block on them in the first place, unless you get lucky, and even then you won’t get the recharge increase effect anyway.

With SA DP Thieves, the usual poo+leap is a nice thing to rupt, can screw them really hard

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Master of Manipulation - unplayable in PvP

in Mesmer

Posted by: Bubi.5237

Bubi.5237

I first suggested making MI not a manipulation, but I disagree with the poster you quoted suggesting that TW be made a manipulation in return. TW makes a lot more sense as a glamour.

It Manipulates Time!
I can understand that the trait for glamours are for AoE Application like TW, but what makes TW more sense as glamour if not counting the traits?
If you think about it, TW as a Glamour is not making more sense than Manip, as the only difference between the two is which trait will effect it.
Mirror or SS+Resistance, that’s all, isn’t?
I mean they could rename Glamours as “Big Pink Bubble” and Manips as “Big Violet Bubble” and would not make any difference in the game.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Master of Manipulation - unplayable in PvP

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Make MI a Glamour skill and TW a Manipulation, giving Mirror in AoE every pulse! xD
Okay, maybe just at the beginning.. ^^
Resistance and Superspeed would be really nice on MI, don’t ya think?

Edit: Found who said it..

Come to think of it, Time Warp manipulates a lot more than MI. And MI is more of a glamour than TW. Well done! :P

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is the Power block really worth taking

in Mesmer

Posted by: Bubi.5237

Bubi.5237

thieves…not much either.

Against most thieves, tho it’s still “nerfed” as will not affect their weapon skills, but the weakness is really nice if you can let them eat a rupt during their.. burst.. do thieves have burst or just constant high dmg… nvm..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Perma swiftness?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Hmm.. Runes of Centaur + tonic which has the Leave on slot #6?
Its working outside of combat, but can’t remember if they nerfed it in combat or not..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

we are going to get reflects?

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Remember this next time someone complains, the devs very much do listen to what we post on these forums.

Remember guys, Remember!
They are reading!
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is the Power block really worth taking

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Most healing skills are pretty interruptible.

Let’s see:

Guard: Shelter
Warrior: Signet

Thief: Withdraw
Engi: Healing Turret (okay, it’s interruptable if you know he’ll use it when low and just coming out from a big daze/stun.. but still a skill with fast casting)
Ranger: Okay, it’s ruptable

Ele: Signet (and Attu change to Water/Dodge are “pretty hard” to rupt)
Necro: Easy with CoCo
Mesmer: if (s)he’s not in stealth (I mean mesmer has so little stealth uptime it’s hard to use healing skill during it, right?) you can rupt (tho Mirror and Pistol rupt are not best friends)

Nope, I don’t think that most healing skills are ruptable, I would better say that there are some you can rupt.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

in Mesmer

Posted by: Bubi.5237

Bubi.5237

But maybe it’s just me who is completely wrong and you can call phant build any build that heavily relys on phantasms regardless whether it’s a support, a bunker, dps or a cheese PU build

As I wrote in my “first” post:

For me , Phantrupt is more about the weapons and playstyle than the traits.
For me , Phantrupt is about not “spamming” shatters, letting your Phantasms up as long as the enemy allows it, interrupting as it’s Phantrupt and not Phantbunker, playing with scepter + pistol / sword + sword.

My random weird build is a Phantrupt by my definition.. That’s why I started my post with it, so those who actually read what I wrote can understand my point. ^^

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Tired of hoping

in PvP

Posted by: Bubi.5237

Bubi.5237

Wait, DS as in Death Shroud? Is that legit? Link me? Cuz DS is far from “hard”.

Click on the Quote’s header (the name), and it’ll take you to the post. It’s legit, was posted ~2 years ago.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Tired of hoping

in PvP

Posted by: Bubi.5237

Bubi.5237

Necro? L2P?
DS Anyone?

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

About interruptions

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Certain “small mobs” are “knocked back” a little when you damage them, maybe that’s what you are talking about?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[OMFG] Official Mesmer Forum Guild

in Mesmer

Posted by: Bubi.5237

Bubi.5237

IGN: Csak Csitt
Play: a little sPvP, a lot slacking
Server: Dramalover’s Rest
Role: Tester, ‘cos it’s fun
Time: EU

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

PvP: Alternative condi shatter, with signets

in Mesmer

Posted by: Bubi.5237

Bubi.5237

  • I don’t have the numbers on this, but surely after the pistol trait is fixed 2 years from now, pistol will offer more overall dps than torch. The biggest thing you’re missing out on is the stealthing capabilities. This goes without saying, but my other suggestion is to take the pistol trait instead of DD. You’ll get more phantasms for bleeds and shatter fodder as well.

If you’re using pistol in a condi build with Dueling line, Phant.Fury is the trait you want to take. Duelist’s Discipline will give you exactly 0 Bleed stacks as it’s still bugged (tested yesterday), while the extra Fury on the phantasm will trigger the bleed-on-crit minor trait a bit more likely.
When Anet decides to fix the Pistol trait, then maybe it’ll be better, but that’s still years from now probably.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

in Mesmer

Posted by: Bubi.5237

Bubi.5237

PVP
Right now, if you do not shatter you are not playing the profession at its full potential.
Anet made it clear: they wanted us to shatter. And I think they succeeded. Now, when you shatter you can accomplish many things beside the damage: boons, soft cc, conditions, heal and conditions removal. Give me a reason why I shouldn’t shatter

If you don’t have any shatter trait equipped, it remains at the default effects.
If you don’t take shatter-traits, you don’t have to shatter so much as the benefits are smaller.

And btw I did not say I’m not shattering, I did say that I’m not shattering as much as a shatter-oriented build.
The reason: to let the phantasms hit more than once ^^

This is why I think phant builds, the way we were used to, don’t exist anymore
This is also why phant traits are only good in pve. In pvp there are always better options fighting for the slot (only exception phant fury where not everyone takes pistol and not everyone like desperate decoy)

Restorative Mantras vs Medic’s Feedback vs Persisting Images (phantasm trait). Are the other 2 “always better”?
Warden’s Feedback vs Restorative Illusions vs Protected Phantasms. If you don’t have DE but have a 12 sec cd 2 condis removed trait, is R. I. really better? For those ~1-1.5k heals / shatters?

And I did not take any other phantasm trait where a “better” non-phantasm trait fights for the same spot.
Did you check the build I linked or just came here and wrote something against phantasms in general?

And yes, I know that the build I linked is not the meta, will never be a meta, and will never be the best. I believe I wrote it down before the link.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Let’s bump this thread!

For me , Phantrupt is more about the weapons and playstyle than the traits.
For me , Phantrups is about not “spamming” shatters, letting your Phantasms up as long as the enemy allows it, interrupting as it’s Phantrupt and not Phantbunker, playing with scepter + pistol / sword + sword.

I’m not using DE and right now not even the Dueling line, Dom/Chao/Insp seems like fun.
It doesn’t have so nice burst potential than your “meta”-shatters, probably not so much lockdown as a full-lockdown build, you probably can’t play it in the high-tier, but I like it, it’s fun on my average level.

http://gw2skills.net/editor/?vhAQRAsc7alsnhy0YFawGNwsGLnGk5O22NOrS1zOZASRQB-TJBGwAAeCAx2f4wJBIaZAA

Insp. line is ofc against those annoying condi-builds, as if I can’t burst them down, they would kill me. This way even it’s not a 50-50 fight, but at least not impossible.
And with the signets, I’m a little more useful in bigger fights, I don’t even know how many times were we winning a fight with a (lucky, as it was mostly from Illusionary Inspiration! ) invul on our “whole” team or could I make a res possible which would be a fail without it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Duelists's Discipline?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

With a full sinister or rabid build and Phantasmal Fury, you should be getting a little more than 5 stacks of bleeding from an iDuelist volley, on average.
With a functional Duelist’s Discipline on the otherwise same build, you would be seeing around 9 stacks on average (down to 4 from crit without PF, but DD add around 5 and a half).

Was just afking in the Mist for ~1 hour, letting the 3 iDuelists hit the golem with Ph.Fury, I forgot my Signet of Midnight on, but had Settler Amulet, the max was around 10 stacks, the average was below 4-5 stacks, a lot of times no stacks or only 2-3 stacks.
The “other” average should be around your 5-6, I saw that a lot, but soon after that followed entire rotations without any bleed.

But as DD is not working, it’s futile to compare them, as if you need the bleed, you will use Ph.Fury and if you need the CD reduction more, you’ll use DD.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Duelists's Discipline?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

After ~1-2 months break, now playing again a bit and somehow I remembered it as they fixed it.. so 3 iDuelists up in the Mist, Target Golem (Indestructible) under constant assault for minutes..
Nope, it’s not working, bleed only from Sharper Images on target (with 4% crit chance, it’s easy to see that bleed comes only from that source).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro is designed to be a burst class.

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Just because getting zerged can go through your DS quickly doesn’t mean it always is gone quickly. You probably need to work on your positioning if you’re always running through a full DS bar in a few seconds.

Do you mean it this way?

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

World Population Changes Are Coming

in WvW

Posted by: Bubi.5237

Bubi.5237

A “Full” server is a server with a number of Active WvW Players (as defined by the algorithm) above a certain threshold. It has nothing to do with hardware limitations, or PvE players.

The “Full” threshold is slightly different than the other ones because it doesn’t have an upper limit. So some servers can be just slightly above the threshold and marked “Full”, and some other servers might be well over it, and also marked “Full”, even though their populations aren’t really balanced.

The intent is that since you can’t join or transfer to a “Full” server, their populations are going to diminish over time, until eventually they reach “Very High” again. At this point, all “Full” servers are going to be balanced. This won’t be right away, though, since we’re not kicking anyone out of their servers.

Any answer about the fact that there are no low/very low servers?
I mean it would mean less $$ for Anet as lower transfer costs, but still, it’s quagganing in my eyes.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Bug] Spinal Shivers blockable

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Spinal Shivers: Removed an incorrect unblockable skill fact from this skill. While this skill does remove aegis before striking, it is not unblockable.
from today patch.

Ohh, then…

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/158908/ColinAlchemy.jpg

:P

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Can We Get an Update on Reaper?

in Necromancer

Posted by: Bubi.5237

Bubi.5237

It’s just that nobody has managed to use DS to it’s full potential. If people would finally learn how to use DS it would negate all the shortcomings necromancers have.

If someone is still searching for it.
He’s the “Game Design Lead”, so it’s good for us, right?

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro is designed to be a burst class.

in Necromancer

Posted by: Bubi.5237

Bubi.5237

The argument of shroud vs active defense is flawed because they do the same thing. They absorb massive damage when timed correctly, so they can both counter burst which allows you to make the fight into a sustain fight.

They both come back after a time interval, which allows you to continue using them for defense over the course of the fight, so they remain relevant as the fight goes on.

I don’t think defenses determine if a class is burst or attrition in this game. All of the defenses are useful in both cases.

As to why power builds are better- It’s because necro has weak condi damage scaling.

Active defenses like blocks and invuls: You can block even 541543512345132451341231341 dmg if you are targeted by a large group.
Your Death Shroud can “absorb”… ~20 000 dmg and it does not scale with the number of enemies.

That’s the problem with DS. It does not scale. You don’t have the same defense against 1 enemy as against 100. Every other “attrition” build has mostly blocks/invuls/stealth which “scales”.

What makes DS useless as attrition is the lack of scaling. You can survive 3 second with a 3 second block skill, but you can’t survive 3 seconds while using DS if the enemy has 3 burst class on your quaggan as they’ll just outdamage it.

And you can’t even get healed while running for your life in DS!

Necro’s almost-scaling defensive skill is spectral armor, but afaik it was nerfed so you can get LF only once per second, and as most builds can attack you once per second, it is not really scaling.. If it was per attacker or no limit at all, it would be a really nice/OP defensive skill, as you couldn’t be killed while it’s up and you’re in DS.
That’s a defensive skill, like the 3 second block skills! And the counter-move is the same as the invul/block skills have, don’t use CD/any attack on him while it’s up.

tl;dr
DS does not scale.
DS makes you unable to get healed when you need the most (when you are under attack and have to use your “defensive” ability).
DS is useless as defensive skill, all it does is allow you to damage the enemy a bit longer in small-scale.
DS is a nice mechanic for burst oriented builds while doing almost nothing for attrition builds ( as it is implemented right now ).
Block/Invul >> Second Health Bar.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

how do you finish downed enemies as a necro?

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Staff/Dagger AA for Life Force, faster/more useful than pressing Finish Him! 2-3 times..
(I’m usually trying to Staff him while capping as I have the feeling it’s more LF ‘cos slower kill.. but never tested/did math, so it’s just a feeling.)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Plague will be devastating after the update

in Necromancer

Posted by: Bubi.5237

Bubi.5237

I had a thought. Forgive me if it’s been mentioned previously.

Remove bleeding from plague (keep self bleed, basically each skill has just one, unique condition)
" Plague now copies your current conditions to foes in the area. "
Has much more synergy with recent changes.

And there’s a REVENANT (see my sig!) skill which does that.. interesting, right?
http://wiki.guildwars2.com/wiki/Embrace_the_Darkness

Maybe if Plague would be something like this:
“Self bleed every seconds, transfer all of your conditions to all foes in area every 3 seconds”.. still bad for surviving, but at least more offensive..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Blood Magic aka Boss Magic

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Transfusion seems to not heal yourself (that I’ve noticed?)

It will if your life force depletes during the channel.

They changed it back so you can continue the channeling when you get out from DS? Last time I could play it interrupted the channeling..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Corrupter's Fervor + Minions

in Necromancer

Posted by: Bubi.5237

Bubi.5237

You mean when Her Highness decides to attack and not watching you getting rekt

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

About CoCo as Corruption

in Necromancer

Posted by: Bubi.5237

Bubi.5237

You can read a lot on the forum about why CoCo applying self-conditions is not bad, “You can transfer them!” and similar “reasons”.
That’s not true, CoCo as a Corruption skill is bad, idiotic, quagganing.

In my eyes, CoCo with condi-transfers is not effective.
If you have enough transfers to clear all condi the enemy throws at you, you will not use CoCo at maximum potential, as you will not cleanse conditions for more heal, there’s a nice chance you would have better results with another heal.

If your build tries to kill the enemy with condi-transfers, using CoCo will lower your damage output/potential, as you “exchanged” your ammo for 4 seconds of Vulnerability, which alone is not worth the transfer skill.

If you don’t have enough transfers and want to use CoCo to clear the condis you can’t transfer, then well.. you can’t transfer the self-conditions and that’s +10% dmg against you for 4 seconds. Without any block/invul/evade skill, you can only hope that the enemy is stupid enough to not burst you down or you have dodge ready for it (we still don’t have Vigor, right?).

I can’t find any reason why making CoCo a Corruption is a good idea, as I feel the same with Shelter getting a Category. The difference is that Shelter did not get a Category, not like CoCo.

Making CoCo a Corruption skill is a plain nerf, so if you think it’s not, please say your reasons, I’m interested why some people think it was a good change.
And no, I don’t think CoCo was OP with 1.25 sec casting time which means your enemy could interrupt it easily. (Can you please try to interrupt Shelter/Withdraw/Healing Turret, thanks~)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Consume Conditions

in Necromancer

Posted by: Bubi.5237

Bubi.5237

I don’t knwo who’s ******* idea it was. but this is the most stupid change i ever seen to healing skill in every mmo i ever played.

They didn’t even tried, they can do it much better!
Smiter’s Boon for ya! :P

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Consume Conditions

in Necromancer

Posted by: Bubi.5237

Bubi.5237

I don’t see how getting any condition on yourself temporarily is a nerf, its just more ammunition.

You don’t want to transfer 4 seconds of Vulnerability with a transfer skills, as it’s too short.. But you’ll take 10% more damage right after you healed, so you’re probably focused.. Good luck to use it as “ammunition”.

BTW transferring Blind is working or you’re getting those nice Misses?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

I didn't want to say this...

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Guyyyzzz, Necro is OP, we just can’t use DS!
Learn To Use Death Shroud!
Even an Anet Dev said it!

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

What did we do!?!

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Necros have lots of issues. You don’t play a necromancer do you?

Issues?

We’re the must-have for speed-dungeon runs! Every party has at least 2 necros!
sPvP Tournaments are full of necros, a team without a necro can’t win nowadays!
We are even OP, you can’t say we have issues!
/end of sarcasm

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Bubi.5237

Bubi.5237

To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.

Is it 2 separate codes or it’s 2-in-1?
Can I add HoT to my “old”-account while using the “free” as a separate?
Or I’ll lose the extra account if I don’t want a fresh-start?

Anyone knows anything regarding this issue?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Bubi.5237

Bubi.5237

To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.

Is it 2 separate codes or it’s 1-in-2?
Can I add HoT to my “old”-account while using the “free” as a separate?
Or I’ll lose the extra account if I don’t want a fresh-start?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Revert the Consume Condition changes!

in Necromancer

Posted by: Bubi.5237

Bubi.5237

consume condition needs shelter treatment!

Agreed!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Reddit comment begging to be shared

in Necromancer

Posted by: Bubi.5237

Bubi.5237

To be honest, I don’t even know if the developers who are in responsible for Necromancer class even checks the forums.

Devs are checking the forums, but not the Necro devs.. They are the Revenant devs..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Build nomenclature

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Will not work this way as “new” players will not know the “proper order” as you will select 3 traitlines without any order after the patch.
Most likely it’ll be 3-4 letter acronyms or abbreviation of the trait(line) names..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

What did we do!?!

in Necromancer

Posted by: Bubi.5237

Bubi.5237

You ask what did we do?

We were OP during the beta-weekends!
That’s a sin which can’t be forgotten! We must bear our punishment for it for years!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Changes

in Necromancer

Posted by: Bubi.5237

Bubi.5237

I’m just going to wait until the other half of my necro duo gets home and looks over every inch of these changes and explains to me over tea while using drawings of Butterbean and Sparkleface to lessen the blow.

But what I really want to know is…
What.
The.
Bloody.
Heck?

“Necromancer -General

• Traits which previously referred to “Death Shroud” now refer to the more ubiquitous “Shroud”.
• Traits which previously referred to specific skills available while in Death Shroud now refer to specific skills as “Shroud Skill 1?, “Shroud Skill 4? etc."

I know it might be a non-issue..But, how necessary was this really?

Helps with future Specializations that change Death Shroud skills. That way, there isn’t confusion.

Are you sure?

From the patch-preview:

Traits which previously referred to “Death Shroud” now refer to the more ubiquitous “Shroud”.
Traits which previously referred to specific skills available while in Death Shroud now refer to specific skills as “Shroud Skill 1”, “Shroud Skill 4” etc.

Unyielding Blast: Shroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.

Sooo.. how will a meele-attack “pierce”?
As in Reaper’s Shroud , the “Shrould skill 1” is a meele attack.

And I can’t even say that it makes the skill cleave more as it’s cleaving 3 person now and the pierce says “to 5 from 4”, so it does not refers to it.

Don’t you think it’s just showing how much Anet is thinking about Necros?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Changes

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Agreed, they help you to reach your optimal DPS setup faster, your downed state.
You are a necromancer, you should be able to kill while you’re dead!

Unfortunately, they even nerfed even our down state dps with the trait revamp.

But it’s still the best setup

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Changes

in Necromancer

Posted by: Bubi.5237

Bubi.5237

All a matter of perspective. I’d argue Consume conditions and Plague both help you leave combat much faster AND you gain an instant-cast no cooldown teleport that teleports you anywhere in the world. (To your spawn point in tPVP, so not quite as powerful there, probably for balance reasons.)

#Perspective

Agreed, they help you to reach your optimal DPS setup faster, your downed state.
You are a necromancer, you should be able to kill while you’re dead!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140