Showing Posts For Bubi.5237:

Please stop blowing the adult swim whistle

in Necromancer

Posted by: Bubi.5237

Bubi.5237

I know it’s sad, but the truth is that your beloved Golem has serious Aquaphobia , she will disappear with a loud scream even when he has just stepped into water, I can’t imagine her swimming.
I advise you to avoid waters as they are deadly for your little Fleshy.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Corruption Skill - Pragmatic concept?

in Necromancer

Posted by: Bubi.5237

Bubi.5237

People said back on launch, “hey, corruption skills are really stupid. Maybe there could be some kind of play where you gain damage based on the number of conditions on you and also have a means to reduce condition damage on yourself”

So they took that amazing idea, and then they put it in a different class that you will have to pay for an expansion to access.

Are you writing about “our” Signature?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Insight (Once in 10 thousand years)

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Posted by: Bubi.5237

Bubi.5237

the diversity is endless! all viable!

Define “Viable” please.

No one build is like meh it won’t work or is flawed to the point of being discarded.

Necromancers as a whole are being discarded in “high-end” (It’s a joke, I know) spvp and pve, and I don’t see the math saying it’ll change.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Insight (Once in 10 thousand years)

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Define “Viable” please.

What’s “Viable” for you?
Fun to play? Meta? Will be invited to parties?
In open-world/dungeon/spvp stronghold/spvp conquest/wvw roaming/wvw blob/wvw “gvg”?

And on what “facts” are your “Strong? Yes” comments based? Any source? Any calculations?

Btw my MM necro for wvw blobbing is viable! I’m saying it so it’s true!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Some clarification for new traits is needed.

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Posted by: Bubi.5237

Bubi.5237

Mark of Evasion: Cast Mark of Blood when you dodge roll. (8s ICD)
Doesn’t work out of combat. It has to. No clarification needed. Just pointing out.

It must not work out of combat.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Changes

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Posted by: Bubi.5237

Bubi.5237

Question: Are we certain the additional conditions we see mentioned on each corruption skill aren’t simply the ones we get if we get the trait to reduce their cooldown?

As Corruption skills have self-conditions as “baseline” (right now) and the trait says
“Master of Corruption: Reduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)”,
I’m pretty sure it’s another type of self-condition as a gift to help you to get to your desired destination (downed state) faster.
And I couldn’t find any source saying that they’ll remove the “baseline” self-condition.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Ready up notes?

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Posted by: Bubi.5237

Bubi.5237

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

My favorite part of this patch...

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Posted by: Bubi.5237

Bubi.5237

“My favorite part of this patch…”
is that I can finally delete both of my necromancers (yes, I have only 2 ) to create RevenAnts!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Upcoming Corruption questions

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Posted by: Bubi.5237

Bubi.5237

4. In that case, you would have 25 stacks of Vulnerability for whatever duration the two conditions overlapped. You would probably be killed.

Wrong, CC first consumes every condition you have, then apply the 10 stacks of Vulnerability.

Or at least I read it as that:
“Consume Conditions: This skill is now considered a corruption skill and applies 10 stacks of vulnerability to you for 4 seconds after use . Increased recharge to 30 seconds.”

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Consume Condition, why not Shelter treatment?

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Posted by: Bubi.5237

Bubi.5237

Yes, one more thread about the same topic!

As Josh said:

Ye what about Shelter as Mora asked? Is it going to be under the meditations category or consecrations category?

Shelter will not be getting a skill category. It would probably need to be adjusted in someway if we did do it – and it’s fine where it is right now.

In what way was CC so overpowered that it is in need of a nerf?

It has more than 1 second of casting time, a unique and easy-to-tell animation, with no easy access to stability/on-demand blind (to use while casting), so interrupting it was easy.

It removed conditions, yes, but isn’t necromancers supposed to be strong against conditions?
And if you bring in transfers: It is counterproductive to use CC with transfers, as you either transfer them or heal more by consuming them.
The “fact” that they were used at the same time in builds is because.. there are too many condi-application compared to transfers? Our other healing skills are quaggans?
Neither of them makes CC OP in my eyes.

It was balanced. It was good.
Why are we not getting the same treatment as Shelter?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Bubi.5237)

Slow ability

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Posted by: Bubi.5237

Bubi.5237

Kitten it Chaos you had me and then you had to add that part in at the end about necros. What necros have/had was lousy traits. I don’t see anything wrong with their skills or mechanics.

THE MOST EPIC DEV-COMMENT!
(The link Chaos lost, I stole it from him )

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

~Offtopic:

Not (only, as Blood Magic line is.. well.. useless..) traits, it’s THE class mechanic.
“We” don’t have any scaling defense, as Anet says that everything can be facetanked by DS.
Let’s see:
Spectral Armor has 1 sec ICD on LF gain, not scaling. (Almost all class can hit you once every second even in a 1-on-1, so the other player’s attacks will not generate LF.)
Same with Spectral Walk.
No (easy) access to Vigor/Endurance regen, less dodge.
No (easy) access to high-uptime Protection.
No block/invul/evade.
No disengage ability. ( Summon Flesh Wurm must be used beforehand, has a long CD, can be killed fast.. No other blink/teleport, no stealth.)
And our allies can’t even heal us while using our “defensive mechanic”. The trait which allows “regen” in DS is just plain garbage, has the ~same numbers as Regeneration buff.

“Most necro builds” have enough dps, the problem is that anything bigger than 1v1 is a disadvantage to the necro if the enemies are not kittens/quaggans (so they are focusing the necro).
Every other “zerker class” has some “scaling” defense. Invuls/blocks (guardian anyone?), “dmg-resistance” (warrior stance/ranger signet), high-uptime of vigor/evades..

And not long ago they even nerfed the DS-skill usage as now you can’t channel DS #4 when you lost all your LF, it’ll simply get interrupted.
(A long time ago in a galaxy far, far away DS was working as an ~Aegis, you could negate the last hit completely when you reached 0 LF, now it’ll hit your “real hp” with the remaining amount afaik.)

And then the long cast-times are just the extra gift for every build which can CC the necro.
The healing skill is really good, maybe the only “scaling” defensive skill (as it’ll cleanse every condition and heal more if you had more), though with the long cast-time and no (easy) stability/invul it’s not that hard to rupt.

I have the feeling I’m at the average-below average bracket in spvp, where power-necro can wreck enemies when played against the not-so-good players, but when I get a competent team as enemies..

The most “fun” spike I got was a Moa -> Magnet -> 3 sec immob from the Mesmer-Engi-Thief trio 1 sec after the fight started at mid

~Ontopic:
Perma slow is nice, but I fear there’ll be some ICD, and don’t forget, Mesmers are not supposed to get hit, that’s the Necro’s “job”, they would benefit a lot more from it. (Well, ignoring Lockdown-ish mesmers, as we’ll love Slow.)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Bubi.5237)

[suggestion] Moa on transforms

in Mesmer

Posted by: Bubi.5237

Bubi.5237

I can also argue that moad player can survive by LoS/run away/dodge/evade as well

I was trolling with Power-necro, and a mesmer Moa’d me before he got down to 50% hp. Then a “lucky” CoD proc with #2 downed him and I AAd him to death while I was still a Moa.. Okay, it was YoloQue with lucky proc, but still, Moa is nowhere a secured kill

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

WvW applied fortitude and applied strength

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Posted by: Bubi.5237

Bubi.5237

You can’t hit 11k hp on mesmer vizad lowest is 16k

Base health of mesmers is 15,182 , but with the stat-changes, it’ll be ~1k Vitality (if I’m not mistaken), so it will change from 5,922 (+ 926 Vit) to 5,922 (+ 1000 Vit), and ’cos “10 points of health per point of Vitality”, that means 15,922, which is a bit below 16k

But true, it’s more than 11k, that’s for thieves/guards/eles.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

PvP daily change thank u note

in PvP

Posted by: Bubi.5237

Bubi.5237

Thanks, it really solved the problem!
/sarcasm

Attachments:

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

where is empowering mantras?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Well, we don’t know for a fact that Mantras will be given to another class. Nothing really prevents them from handing out Manipulations or Glamours to an Elite Spec instead. I think it’s 50/50 between Mantras and Manipulations being the Mesmer-only skill type that another class picks up. (I don’t think anyone else will get Glamours, just because they seem to overlap with Wells, Consecrations, etc..)

Tbh I can’t see the unique aspect of Manipulations. What’s the major difference between Manips and Catnips? Okay, Catnips are more selfish, but f.e. Blink and Lightning Flash are really similar.

If we’re speaking about unique Mesmer-utilities, they would be Mantras (or Phantasms, but those are our class mechanics, at least more than necro’s minions).

And ofc Glamours are like Guardian’s Consecrations.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

stealth bug, guard/archer bug.....

in WvW

Posted by: Bubi.5237

Bubi.5237

problems tend to happen when programming. you have NO IDEA how many issues we would face without EXTENSIVE QA testing they do internally. Trust me you don’t know the half of it.

Don’t know what’s worse, if they have “EXTENSIVE QA testing” and this “minor bug” still escaped them or if they just don’t have “EXTENSIVE QA testing”.

I mean.. they didn’t test the minor use-case of entering/playing WvW, otherwise they would notice something is wrong..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Warden's Feedback] appears bugged

in PvP

Posted by: Bubi.5237

Bubi.5237

The line of sight was directly through the curtain, not over unless the curtain is waist high.

“Waist high” of a norn? An asura?
Yes, the curtain’s high is low, not like guardian’s Wall of Reflection .

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

CttB vs Golem

in Necromancer

Posted by: Bubi.5237

Bubi.5237

A 2 sec cast time elite to stun enemy(ies) for 2 second, which can be blocked/evaded/blinded and has 120 sec cd?

Or a Moving Sandbag which does most of the time nothing, will charge to a random direction sometimes, but has 40-60 sec cd?

I’ll choose Moa.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Warden's Feedback] appears bugged

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Posted by: Bubi.5237

Bubi.5237

Temporal Curtain’s high is not nearly enough to be reliable as a Projectile Reflect.
Maybe if you stay next to it you have more chance, but…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Reaper is AWESOME!

in Necromancer

Posted by: Bubi.5237

Bubi.5237

… It seems it shows I’ve always only played Necro since the 3 -day headstart…didn’T even know the Leap-on-Firefield gave Firearmor… ARMOR though, not Aura (if the gw2-wiki isn’t outdated, so sadly no sharing that one with allies again…Except if I’m missing something?)

You’re missing something?

1) It’s Fire Shield , not armor.
2) It’s an Aura .

But if it’s similar to ele’s Powerful Aura , then.. “Auras granted by combos do not trigger Powerful Aura.”

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Reaper is AWESOME!

in Necromancer

Posted by: Bubi.5237

Bubi.5237

EDIT: that or with revenant as that will be my second main. I feel like Necro and Revenant are 2 sides of the same coin theme wise.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is the Reaper awesome?
Could be, but only if the base/core mechanics are buffed/changed so that Necro is “viable” even without Reaper. Then the meele-oriented Reaper can be something “awesome”.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Prepare to get Reaped

in Mesmer

Posted by: Bubi.5237

Bubi.5237

not to mention we got a 600 range gap closer on a 4 second cooldown traited
600 range every 4 seconds
with immense chill abilities
TRY TO KITE US NOW

Sorry to burst your bubble, but…
Try to kite you?
f.e.~
Staff #2, Immob on interrupt, possible stun on interrupt, Your skills have a long activation time -> every dangerous skill of yours can be blind-evaded.. You think a sword/pistol+staff interrupt will have a hard time to kite?

About the DS #3: 1 stack of stability? 2-3 clone shatter F3 can interrupt your slow skills just fine (you will have ~3 stacks of Stabi, we have innate IP, that can be 4 dazes in a second… But with boon removal on shatter, you don’t even need a full 3 clone shatter, as the first 1-2 shatter will remove your stability just fine), and that’s long-lasting instant Immob (was 2 seconds by default, and the Chaos 3rd Minor will make it last longer) for you.

Or do you wanna try yourself out against a sword/sword+staff one? I block your “big dmg but long activation” skill and dmg you for ~4k with the same skill, how is this trade for you?

Ohh, and yes, I’m using staff with my CI builds right now, can never have enough laugh of the lucky Chaos Storm dazes.
(Though I did not have so far a clean-Chaos Storm kill with 3-4 dazes in a row, I still love it.)

I really want to have great builds for spvp with necro, but Reaper is (imo, with the information I saw until now) not one.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

LoL is getting a Chronomancer too

in Mesmer

Posted by: Bubi.5237

Bubi.5237

hell, I’m pretty sure casual counter strike, league and hearthstone streamers rack up more viewers than official GW2 tournaments.

/offtopic
Unofficial 15v15/20v20 GvGs can have the same amount of viewers as the Official, Advertised, Gifts Included sPvP #esport.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

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Posted by: Bubi.5237

Bubi.5237

Because of the way things have changed Furious Interruptions is a solid contender, but shattered concentration is in the running too. Two reasons for this is because either you’re going to be running DE now (no point taking Harmonious Mantras anymore because Mender Purity is unacceptable)

Hmm.. without Chrono (like pre-HoT), will you use DE or HM? Just interested, I’ll prolly use HM more as I like to spam a bit too much MoD.

You could go without CI and Chaos all together, but these three lines make for the most punishing interrupt experience pre HoT.

Agreed (of coures! :P ), pre-HoT it’ll be the ultimate-lockdown-time!
No point taking other lines for any interrupt-oriented build.

Also If you’re not feeling comfortable with the CD’s due to the loss of the sword trait, a change to GS sw/pi might be appropriate. It’s more direct power with an adjustment/loss to that heavy rounded defensive strategim via the frequent blocks/daze’s.

To be honest I was thinking about a Staff with CI and phantasms, you will have condis on them so iWarlock can hit decend amount, but..
I change that image pretty fast “back” to the lockdown-builds with dom/duel/chaos staff+sw/p with iDuelists shooting everywhere..
I’ll prolly try your Duel-less build, but somehow it’s hard for me to imagine it.
(Which can be the best thing we can ask for, more viable builds are always good. )

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

in Mesmer

Posted by: Bubi.5237

Bubi.5237

You think CI is worth all the good stuff you lose from dueling? It’s a great trait, but it seems to me like Dueling would be the most important traitline for the Phantrupt build. There’s not a single bad trait for your weapon sets and the minors are amazing.

The minors are not that great imo.
I mean you get bleed/confusion from them, and your condi dmg is close to zero. It’s not THAT bad, it’ll boost your dps a little, but CI alone can boost at least the same amount, if not more (with CI lockdown, it’s not that rare to sit on 10+ stacks of might and the immobilize is awesome for an undodgeable sword #3-2 combo-wombo).

The hard part (for me) is the major traits in Chaos line. Usually I have only Blink as Manipulation, falling dmg trait is.. well, can be fun for trolling (jump on downed to ‘rupt res/finish.. I mean at those places where it’s possible with the most fortunate timing.. yea..), and the dmg reduction trait is just passive-play.. 9% with 3 clones? meh.
For Master trait: Not using staff with Phantrupt. Not using (enough) conditions without Dueling (Dom/Duel/Chaos setup is nice, you’ll have a lot of bleeding/confusion on the enemy, so probably will use it), and MoA is a passive-CC-mirror, once every minute? Same meh.

While in Dueling, you would lose Fury or +1 iDuelist (you will interrupt with an interrupt build), defensive Mirror/Sword recharge and 3rd Mantra (in wvw roaming, maybe you can try some hybrid build with Mistrust, but with that it’s almost better to go full condi.)

As I see, the “most important traitline” is still Dom.
“Halting Strike”, CS ( for more lockdown-ish style) or Emp.Ill. (for more phantasm-ish style) are both the basis for phantrupt, while the other traitlines are just to make it more fitting for your playstyle.
Now with Chrono you can choose a bit more shatter-ish phantasm-build while with Chaos a more lockdown-ish interrupt (or lockdown-ish phantasm and shatter-ish interrupt? O.o ).
Yes, Dueling is Nice and Great, but all the traits there are “only” boosting your abilities, though the new Pistol trait is a bit more than that now, sword/mantra is “just” efficiency. It will be hard to avoid Dueling, true. But you can, while Domination is a lot harder to change out for another line.

And now I don’t know against who am I writing… meeehhhhh….

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

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Posted by: Bubi.5237

Bubi.5237

Ross, what do you theorycraft for HoT phantrupt?
Trying to make something with the infos we have now, but..

  1. Dom: I had to drop CS every time for Emp. Illus, that 15% dmg is just too nice to miss.
  2. Then there is the Dueling-problem with Pistol vs Fury. As an interrupt-build, the Pistol trait seems awesome, but to not have Fury on Phantasm is making me scared, how much will my dps output be reduced. (As DE is not neccessary for this build, the mantra GM is okay.)
  3. And ofc the 3rd line question:
  • Chaos for CI would be awesome, but all the other traits are kinda meh. (I’m not using Manipulation trait much right now, so it’s not important for me.)
  • Insp. seems like a bunkerish version, we have Mender’s Purity, perma-regen with increased Healing Power, but the other Major traits are kinda meh. (You will not shatter a lot, you don’t have glamours, you’ll have just a few boons, so why copy them.. Maybe with (unchanged) Pack runes to give some Fury to Phantasms.)
  • Chrono is not that bad, if you can adopt a more-shattering style with Chronophantasma, and the slow-on-interrupt can be really nice if not nerfed to the ground.

So far it is Dom/Duel/Chron for me with Pistol trait (sw/sw+sc/p), I feel like the damage-output got nerfed without shattering (and now I’m not really shattering my phantasms), and without Chrono you “can’t” really shatter your phantasms.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Is the PvP window limited to three buttons?

in PvP

Posted by: Bubi.5237

Bubi.5237

Not enough players to support more queue-systems.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

We are the chosen one! [Elite spec.]

in Necromancer

Posted by: Bubi.5237

Bubi.5237

As far as I know, celestial engis don’t rely on might stacking to deal damage. Celestial = hybrid stat. If GS is hybrid, and we get some cool healing, celestial suddenly becomes really nice. Also: Blood is power. Also: might duration runes. Also: Battle sigils.

Cele engi, ele, warrior:
~Permanent ticking healing which scales with HP (Backpack Regen, Soothing Mist, Healing Signet).
Nice amount of easily accesible Burning for condition dmg.
(With Battle sigil nerf, engi’s can’t stack Might so easily with Grenade/TK.)

I believe necros are lacking both (Dhuumfire can be reworked, but we’ll know only at release how effective it become..).

I don’t know if we’ll get a nice ticking healing source which works even in DS, but I somehow can’t hope for it.. I mean.. that would help us to stay alive O.o

Celestial is great/OP “only” for those professions who can utilize all stats, including healing power.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

NECROMANCER SPECIALIZZATION IS COMIN'!!!!!!

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Posted by: Bubi.5237

Bubi.5237

If the asura is wearing a hood.. why we can see it’s ears? (and ears… hair…)

I can imagine new gear with hood similar to this:

http://wiki.guildwars2.com/images/d/d5/Flamekissed_Light_Armor_Skin_asura_male_front.jpg

Not impossible to have hole for ears

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Witch Doctor - AKA Hobomancer

in Necromancer

Posted by: Bubi.5237

Bubi.5237

“For great justice” is plain better and doesn’t have self aplied conditions.

It’s a warrior skill, it must be at least 50% better.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Ele elites worst in the game

in PvP

Posted by: Bubi.5237

Bubi.5237

just explain me why necro can have their elite minion untill it gets killed, and we can have ours only for 1 minute? And their recharges for 60 secs and ours for 120?

The moment the Flesh Golem WILL ATTACK INSTEAD OF WATCHING 90% of the time will it be limited
At least your elite “minion” is doing something while alive..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Can't wait for Banshee <3

in Necromancer

Posted by: Bubi.5237

Bubi.5237

Death Hunter.

Would be pretty accurate for PvP.

You mean “Dead Body on the Ground Spamming 1”?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Can't wait for Banshee <3

in Necromancer

Posted by: Bubi.5237

Bubi.5237

We took Epidemic from Mesmer, we can take Banshees too.

I would say you got it backwards.
Mesmers stole Epidemic from us in gw1, we just got it back for gw2 as it’s true owners
The mind-controlling mesmers can’t have a material-based skill like this!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

A few WvW questions.

in WvW

Posted by: Bubi.5237

Bubi.5237

Activity in WvW.

On the higher servers you can find enemies (but maybe “only pugs” at a given time) all day long, in EU it’s a bit more centered around prime-time (~19-24 CEST).

Meaningful rewards for WvW.

If you play the PPT (point per tick) way, you can lose money over time in wvw, winning the match gives you nothing (ohh sorry, +4 masterwork to salvage.. thats like.. 5-10 min playing in pve?), defending gives you nothing (only the lootbags from killed attackers).
WvW Rank gives you nothing, you can get it faster in a semi-pve way (eotm, killing doors and npcs and not players) than playing wvw.

There are unofficial GvG (~15v15-20v20 TDM) matches, they are fun, but no reward.

Server Performance during WvW battles.

Depends on which IP has your current borderland, there are some which makes it unplayable for some players (yup, none knows what is the problem exactly, as no official answer from Anet), in 3-way 80 man battles it’ll be lagfest, spamming a skill for 5 min to use it once..
But with lower numbers it’s usually not horrible.

And finally if WvW is something worth doing in GW2.

WvW is worth doing if you have fun while doing it.
There is no other thing to it.

If you like the combat-style, if you like to fight with more-than-5 players in gw2.

Ohh right, about winning the match..
Off-time coverage will decide which server wins, more than your personal skills. It does not matter if you have a strong guild if your enemy has 3x your numbers, they will most of the time get more points (even if losing the fights).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Can't wait for Banshee <3

in Necromancer

Posted by: Bubi.5237

Bubi.5237

sigh
You don’t know the real horror of the Banshee .. Anet will never make necromaners so strong..

(Banshees are spirits guarding the Wailing Lord in the Fissure of Woe.)

Ohh, did I say they’re MESMERS? :P

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Pick your shield now!

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Remember, if your answer is Tormented or Wall of the Mists, your sense of style and originality as a Mesmer is slipping.

What, your (asuran) mesmer will not slay monsters with Princess Wand and Tormented Shield while flying ? O.o

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Pick your shield now!

in Mesmer

Posted by: Bubi.5237

Bubi.5237

I never really saw the appeal of this shield. Is it because of nostalgia?

My Chronomancer will use it in both games.. okay, I need a timemachine for it ~.~

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Pick your shield now!

in Mesmer

Posted by: Bubi.5237

Bubi.5237

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Bubi.5237)

Cross-Server Guilds in WvW

in WvW

Posted by: Bubi.5237

Bubi.5237

It looks like sfr try to control more servers with there players so they can fix matches probely. They did pay allot gold to transfer allot big guilds from other servers to sfr, and now thet spread all guilds in more servers, probely till there is a new season of w vs w.

The truth is SFR’s leaders are part of the Illuminati, trying to control the whole world, starting with wvw. If they can’t do it, they’ll destroy it, so please help me out, I’m alone there to stop them!
Brothers, Sisters, lets fight together against them! Don’t let the virus spread!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Combine shield with what exactly?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Why I want a (mid-)range 1 handed weapon for main-hand?

If you want to take 2 different off-hands (and we have really great off-hands), then:

Power builds:
You will take sword as it’s great and.. unless you decide to use the same 3 skills with the same recharges in the second weapon set, your only choice is Scepter.
While scepter is not THAT bad for power builds, AA is still slow, #2 is "just" a one-hit block (your torment will do nothing as your power-build will have almost zero condi dmg) and only your #3 has some better uses (you can bait dodge with it, and tbh it can do decent dmg with 5 ticks to trigger sigils).

Condi builds:
You will take scepter as it’s great and.. you will probably take another scepter or scrap the idea and take Staff, as thou sword can help you with #2’s invul and #3’s leap/immob to shatter if condi-shatter.. I think that you need 2 REALLY good off-hands to use sword+ off-hand instead of Staff.
You can probably make a build which has everything to make good use of the sword mainhand in a condi-build, but dunno how good that can be besides having fun with it (you can have fun with a lot of mediocre builds).

So as it stands now, we get another (probably) great off-hand while our main-hand weapons are really limited. I’ll continue to use scepter in power-builds, probably I’ll use shield as it seems interesting for lockdown builds, but I still believe that a good balanced hybrid (mid-)range one handed mainhand would be better.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Chronomancer - first impression

in Mesmer

Posted by: Bubi.5237

Bubi.5237

All I hope is that it’ll not get the Power Block traitment..
Imagine: F5 second-in-chain skill revert your hp/endurance/skill recharge except the ones caused by or used against a Thief

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Food for thought for ArenaNet

in PvP

Posted by: Bubi.5237

Bubi.5237

You need too many players for a team. Qs would be dead for 20-22 hours a day, with no matchmaking. Because of the size of the rosters, 99% of the gw2 community would never get to experience it. It’s a bad investment for Anet.

I believe “most of us” are not asking for Qs and matchmaking, but a (better) place to use for it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Food for thought for ArenaNet

in PvP

Posted by: Bubi.5237

Bubi.5237

So? The competetive PvP-Community has been asking for true GvG with 8v8 (6v6 or 5v5 would be fine as well, since the more important part is the gamemode(maps) on maps similar to those in GW1, which means multiple objectives, NPC’s etc.
-> we get Stronghold soon…. years later

Asking for sth. for a long time isn’t really an argument….

Well, you said that “okay, now ppl not only want 2v2 and 3v3 Arena, but also 10v10 and 20v20?” and I said that it’s not a new thing.. right?

Really? You’re gonna go there and talk about RA and TA? I’ve played GW1 PvP for 5k+ hours, top-20 GvG-team, multiple bronze and silver-capes and the only thing GA/TA was good for is what the trainings-dummies in the mists are for now. :P

You said that “GW1 never had an arena-mode, because it’s a bland and uninteresting”, but a lot of “casuals” were playing in RA/TA, having fun, enjoying it.. so it’s not “bland and uninteresting” for them.
And I believe we had training-dummies in GW1, isn’t that what’s the gw2 golems are for? Playing in RA/TA was a bit more than hitting them. ^^

Ohh, btw I’m arguing for the sake of arguing

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Food for thought for ArenaNet

in PvP

Posted by: Bubi.5237

Bubi.5237

okay, now ppl not only want 2v2 and 3v3 Arena, but also 10v10 and 20v20? GW1 never had an arena-mode, because it’s a bland and uninteresting and strategically boring game-mode, whether it’s in a 2v2 or 20v20…. -.-°

I sincerely hope ANet won’t waste it’s time by introducing a game-mode for WoW-fanboys.

And if you want large-scale battles, go WvWvW, do you really think they’ll make a 20v20 Arena for PvP? This would mean:

1) potentially splitting up playerbase for structured PvP even more. Although I doubt anyone would play it for anything else than a small distraction.
2) Ridiculous waiting-times in match-making or even worse match-making in terms of actually matching up teams of equal skill.
3) There would be almost no competetive Teams and eSport possibilities for it, simply because of logistics: It’s hard enough to coordinate schedules for 5 players to consistantly play together, but for 20?
4) Why would any sponsor pay for a 20-man team anything more than for a 5-man team when there is actually almost no more exposure for their brand?

and yes, if they plan on making an entirely new game-mode etc. I think the aspect of it potentially being watched and heavily played, like an eSport, should definitely be considered and it just makes no sense for what you want.

Wrong wrong wrong and wrong.

“We” are asking for ~20v20 arenas since.. beta weekends? headstart? I don’t know when was the first time, but it’s not a new thing.

In gw1, there was RA , TA , Codex is still something similar to a TDM arena.

This thread was started in the HoT subforum, then moved to sPvP subforum, but a lot of wvw players are asking for it as it’s not that easy to do it in wvw. Ppl are doing it of course, as you can see in videos.

And I believe we don’t even ask for a Queue-system. If you could just do it in Costum Arenas, that would solve a lot of problems (and could generate gem sales, if it’s a special costum arena which must be bought).

Maybe you can’t see the potential in it, but that doesn’t mean there is no benefit making it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Bubi.5237)

Food for thought for ArenaNet

in PvP

Posted by: Bubi.5237

Bubi.5237

Just imagine “some” arenas next to each other in Black Citadel, 1v1, 2v2, 3v3, 10v10, 20v20, XvX fights going on, players watching them, “betting” on the outcome (anyone wanna have a betting achievement/title for your bet’s win/loss ratio? ), having fun..

+1!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

You know lag is bad when....

in WvW

Posted by: Bubi.5237

Bubi.5237

When you die but your corpse can still move for ~5 mins when the game “lost connection”, but until that time your moving corpse can follow the enemy (while laughing on TS with guildies).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Build naming conventions?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Why not just aab/aac/x/x/ccb? Or whatever you want to call the 3 traits/tier

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Trait/skill revamp and wvw

in WvW

Posted by: Bubi.5237

Bubi.5237

Wait, wait… you’re mad because upscalers will be at a disadvantage in WvW?

Well, they also never stated that upscalers won’t be able to access all this stuff. Right now they go into WvW, then get all that stuff when artificially leveled, right? Since they never specified WvW in the post, should be safe to say this method will stay the same. They probably won’t get the Elite Specializations, but besides that it’s likely upscalers will be able to access everything same as always.

Well, my assumption, of course.

If it’s an answer for my post, then no, I don’t care about upscaled ppl. But if lvl 80, only-wvw characters can’t have access to every trait/skill which we have already (so no HoT), then.. And yes, as I understood it will be this way.

From dulfy:

Hero Points – You get some from leveling (400 pts). Old skill challenge will give you them as well (220 pts in total). You ned 465 to get everything so you just need to do 65 skill challenges to get all the core ones (not elite). Anyone who has world completion completed will have more than enough.

http://dulfy.net/2015/04/24/gw2-specializations-ama-livestream-notes/

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[Build] Phantrupt Asskicker (CS Interrupt)

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Just bumping this thread with my “more tankish” variant.. Yea, tankish as zerker amulet instead of kitten

http://gw2skills.net/editor/?fhAQRAsc7alknpRtlpxGNMrNiphcqqkOQiBluUrTA-TJBFwA02fYxJBoaZAAPBAA

It’s great for my YoloQue, a fun alternative for my favorite CI lockdown, a different playstyle

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Ready Up: 4/24 - Specializations AMA

in WvW

Posted by: Bubi.5237

Bubi.5237

The question I have is will I still be able to pick 2 master traits instead of a grandmaster trait in the same line. I.e Indominable Courage and Absolute resolution or will the new system only allow one major trait of each tier?

According to this image no, you can’t equip 2 traits from the same “tier”

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140