This is because in standard line of sight you would have to build the arrow cart right up on the edge of the wall which makes the arrow cart effectively worthless as targeting them down is trivial.
Tbh they are close to worthless even if you put them on the other edge (the one inner edge) of the walls as Meteor Shower can kill them pretty fast there anyway…
So does anyone know what those spinning things above towers do? In a way we may get gliding as it actually looks like something that would stop players from gliding into towers by pushing them away if they tried to glide in. I don’t really see a need for gliding as it will just make people run, jump off some edge and glide away from fights.
ss of what I’m talking about. I dunno what they even do besides spin around though.. then again we have balis on gate doors that only seem to be for show
That’s guild upgrades, the one spinning is the Watch-balloon while the ballistas are the auto-turret guild upgrade.
Stop complaining about something so kitteng stupid. Don’t tunnel vision into a buffed lord and learn to dodge.
Try to read/see the screenshot.
I was ressing the lord.
The Tower was flipped.
The Lord is up as enemy.
The Lord’s skill usage was broken, as that skill should not hit you that many times in a second.
Anything you still don’t understand?
didn’t bother to click on the lord then?
What do you mean?
You don’t have to click a lord to res him, you can use interact button.
the lord has RI i think, from the blue flames surrounding him,,,
But Rocket Rush still should not hit that many times in 1 second
But you should still be dead…
I was ressing him. You can see it in the screenshot.
I should not be dead after 1 second when flipped, I was trying to res him up before the enemy get the tower.
You can survive 1-2 hits from RI bosses, it’s easy to run away from them even on zerker classes.
the lord has RI i think, from the blue flames surrounding him,,,
But Rocket Rush still should not hit that many times in 1 second
Do you still remember the old Fiery Rush “run to the wall and kill something fast” (and something like “teleport while running, making all the walls appear at your feet”) skill-“exploit”?
They fixed it, you will not create the little firewalls if you’re not moving, avoiding the damage-spike which was possible.
But the NPC can do it, ~27k dmg in 1 second!
Fun times trying to survive ^^
So watch out when you’re trying to res him while the tower is being capped
win10, 64b, client 64b
Reseted after this update, dec. 17th 00:34 according to forum.
Lol so it doesn’t let me place it on the ground to build it, but it let’s me interact with it, nice.
But as you can see, the skills are not working, so…
Wow, what a bug? But how do you get the skill bar if you can’t use the shield generator?
Interact with it ^^
And if you don’t have HoT, you can’t use the Shield Generator (even if built by others…), but can make strange bugs with it! Like… running around with SG’s skills on your skillbar! Just recorded it yesterday
If you are not 80 then you get XP and WVW XP. Once 80 then you get only WVW XP. Look at the xp bar. If yellow then xp. If blue then wvw xp. Masteries are only pve. And yes this is a departure from ANET’s original promise that you could level in WVW or PVE pre HOT.
Not true, you get normal (yellow) XP after HoT even if you’re lvl 80.
This was recorded on 29th of November, though I don’t have HoT.
https://youtu.be/pNiczV9S544
Embark on an epicly thankless job from an epicly thankless gamemode. Become the altruistic hero! That hero nobody remembers or ever knew about to begin with. Embark on your journey today…
Yes… we are all One Punch Man.
Only the hammer revenants.
Nope, it’s called selfish desires behind a “reasonable opinion”, just like politicians are doing it..
He doesn’t care about NA as he’s not playing there, so if he can secure EUs server with this idea, he’s all for it. Same as me.
But in general, it’s a bad idea.
What you could do is let old wvw there while opening up your new Glorious Megaserver WvW, then let the players decide in which they want to play. That’s something called “learning and making things better”… You know, giving players freedom, not taking away choices.Again, that wasn’t my idea. I just happen to think jayne’s idea bears some merit.
’Cos your idea is to remove every servers to change them into your preferred Megaserver system. How is that really different?
Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.You’ll have to take that discussion up with Jayne my friend…
Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.
I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.
You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.
I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…
Nope, it’s called selfish desires behind a “reasonable opinion”, just like politicians are doing it..
He doesn’t care about NA as he’s not playing there, so if he can secure EUs server with this idea, he’s all for it. Same as me.
But in general, it’s a bad idea.
What you could do is let old wvw there while opening up your new Glorious Megaserver WvW, then let the players decide in which they want to play. That’s something called “learning and making things better”… You know, giving players freedom, not taking away choices.
Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.You’ll have to take that discussion up with Jayne my friend…
Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.
Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.
I was having a rational discussion, thanks for slight insult and missing lots of points I brought up to have a civil and healthy discussion with you…
You are entitled to take that stance, I won’t begrudge you. But for every one of you lost after the shiny new wvw update, 20 more will take your place. Also, when the smoke clears, you all will be back playing but “quiet” on the forums… A year will pass and then y’all will show face here again and I’ll think to myself “well gee, I thought bubi and jayne and diku quit but here they are…”…
You’re a chronomancer for sure!
Otherwise how could you say that “20 more will take your place”?
If a guild of 25 wvw players leaves the game then there will be suddenly 500 players joining wvw?
BTW the lot of points you brought up are the same as the ones you brought up in the other X threads you posted your megaserver idea, disregarding anyone who says it’s bad while spamming that it’s good ‘cos it’s your idea.
You can’t offer proof, as neither can I, which idea is better.
You can’t speak in the name of the majority, as neither can I, which idea is more supported.
All we can do is stating our opinion, hoping that somehow Anet will read and understand it (jk), but speaking these “facts” you just said… And you call it “a rational discussion”?
EDIT: @Bubi, kitten, now that is a step by step guide. Just one question: Can I join the dark side if I bring milk (for the cookies)? ;P
Only if you’re a full zerker hammer revenant, ’cos then you have to press #2 instead of #1
~the random text about worshiping megaservers~
Let’s see…
We had some numbers before HoT, which grew when HoT released, not just a few guild were coming back to try out the new WvW.
Then suddenly we have less people playing than before HoT.
Do you truly believe that wvw can be maintained on the long run by merging servers? As megaserver/alliance/whatever you call it is nothing else but a server merge with fluffs.
You remove the servers and replace them with a thing which connects them as a community… just like a server, with another name.
Yes, you can maybe temporarily increase the perceived population by removing servers, but it will not change the main problem, so people will continue to leave until you don’t have enough players for 3 sides.
You can try to delay, you can try out megaservers, but I’ll not participate in it, and that’s 1 less player to play wvw. I believe what we have to do is trying to get players back, not pushing them away.
I know most of those words. Sadly for me they hold no meaning in this configuration.
Go into Edge of the Mists. Find a big group of people to follow. Do what they’re doing until you hit level 14.
Edge of the Mist:
- click on the WvW button
- look towards the right side
- don’t join the dark side!
- press EotM
- follow the local tag, if far away, wait until he ports closer
- press 1 then repeat it until the enemy is down
- repeat step 4-6 until you’re rank 14
(Optional: Use birthday booster for faster farm.)
- Make (PvE-)masteries character-based.
- Check the reactions.
- Copy the solution to WvW.
Thanks.
(You need masteries to get HPs, you need PoHs to get HPs, they’re the same~ )
Destroying defender’s AC/Treb with AC/Treb is fine, MeteorShowering down is not.
Why?
‘Cos building Siege requires gold, supply, time and/or people while MS only needs 1 ele and some time. (With more eles it’s faster, but you can do it alone.)
If the enemy builds counter-ac/treb, it’s siege wars. If he just rolls there with a randombignumber eles and makes every AC spot a suicide-spot, then it’s bad design, either map (f.e.: why no safe-spot for AC?) or skill (f.e.: why can siege be destroyed by normal skills?)
Don’t know which is better, but it’s something to think about, to discuss together with the Devs… okay, just joking :P
But that again doesn’t answer why the devs made a common spvp lobby.
They made Server-based lobby, but when the people left the game after the initial rush, the megaserver crawled there.
As you can see here , HotM was the “testing place” of megaservers just like the other maps listed there.
It does not mean megaserver waiting lobby is good, all it does mean is that Anet devs think that an empty waiting lobby makes it looking worse.. even if we all know how little the gamebase for spvp.
Don’t forget, the matches were not server-based since launch, only HotM was.
Tier 1 wvw on a Sunday night and there is ONE commander tag up across 4 maps…
That is your segregated server pride in action…
And on my poor T3 server we had ~2 commanders on EB, ~2 commanders on one of the BLs and 0-1-2 on the other Bls.
That is what I like, knowing all of them by name, seeing them week after week. And if I can’t ‘cos some strange megaserver, I’ll leave wvw. Not a threat, just my decision.
@JasonLeong
WvW & EotM has color teams fighting on the maps.
Green, Red, and Blue teams.
If the Yellow Dot is a Commander Tag…only your Color team can see it.
The other 2 Color teams can’t see it.
I believe he’s speaking about the “guild member on the map but not in party” yellow dot, not the yellow commander tag.
There are guilds testing Druid in raids (like CoN , afaik something like 2 druids for a 25 man raid), dunno if it’s better than an ele or not, dunno if it’s viable for gvg setups, but you sure can try it for normal/pug zergs.
Nobody really cares about server pride or ppt, except the rare few that have server transfer history on their account…
I never transferred servers.
I have server pride.
It’s even worse on the “new maps”.
Garrison’s vendors can be killed when you breach outer, and afaik you can’t res them. Maybe they respawn, never tested it, but it’s still silly that you can “permanently” destroy the enemy npcs from the keep.
Known bug for a month or so now, “some” ranged attacks can go through walls/gates. Not fixed yet as it’s not an ESPORTZ/PvE/TP-exploit.
So bubi, how are you going to save wvw across the whole game while keeping the individual server model?
So if I’m not replying in 1-2 hours ’cos stuff to do you have to call out to me?
And then I should not call you a troll? Ohh well…..
How is any of my idea relevant to the topic which is about “embracing megaservers”?
All of my ideas are against megaservers, basically all I can say while remaining constructive to the topic is that why you should not have megaservers now in gw2 for wvw.
If you can’t comprehend this, then I’m sorry but you have bigger problems than gw2.
Why do we still have individual servers to choose from?
‘Cos a complex-system (it’s a really complex system of sub-systems, close to impossible to know how much unseen bugs/exploits can you introduce with a simple change, that’s why there are never bug-free complex softwares, only really tested ones… well, maybe ignoring some cases like planes, but that costs a bit more…), in this case an MMO, can’t be changed so easily. If they could, they would remove the initial server-selecting when pve went Megaserver, but as they can’t, it remained.
Free Forum Bug For Everyone~
So bubi, what are ALL your solutions to make sure that EVERY server has tons of players having fun and providing enough coverage on EVERY bl and EB map?
Give me a complete system from A-Z to fix ALL population issues and that creates incentives to play consistently…
Before we make any big, system-wide changes, we need a long discussion with Anet devs about it, so they know what exactly the people want. Something they called CDI.
If they want me to take their efforts seriously, first they have to make fast-changes, band aids, so we can have fun while making the best out of the resources they have for wvw.
“We”, as the wvw forum, posted countless ideas, great ones or not so great ones, but almost never got feedback. I’ll not propose a complete system-overhaul, as it’ll never happen anyway.
But I’ll protest against every change that makes the little fun we have in wvw even less, as that’s the last thing we need. Even less fun.
And Who Said That Every Server Needs “tons of players” To Have Fun?
Lowest-Tiers had people having fun there with their less-than-tons population, as they liked that style. Why want you to destroy their fun? ‘Cos it’s not yours? ‘Cos you can’t understand it? ‘Cos you don’t even know they like it that way?
You just want to push your Golden Megaserver system to all of us as The Solution, advertising it in every thread if you have an opportunity.
Besides, as you don’t have to be a master-chief to say if a food tastes bad (for you), I don’t have to propose anything but can say that your idea will make my wvw less fun.
It’s constructive criticism, not implementing megaserver is a better “change” for my wvw than implementing it.
Fun with less players in total?
In a player vs player environment?
You mean an area where the devs spent thousands of hours and a million dollars (whatever) creating so players could clash against other players?
Go to spvp for less players…
Wvw means WORLD vs WORLD vs WORLD…
World= big = mass = many = put em all together and let them beat the carp out of the other pixelated character…
When we have FUN, we have Q on maps → Maps are full →You can’t have more ppl.
When we don’t have FUN, we don’t have ppl on maps → if someone joins, they’ll not find ppl to fight → not fun → no ppl on maps → cycle again.
As I said, I want to have FUN in wvw, and that’s more important than merging the servers into whatever you want to call them. That will only boost the received population for some time before they leave again due to still not fun wvw.
Megaserver is not a solution, it can just hide the fact that wvw is not so fun as before therefore ppl are leaving.
(And if the devs would have do it as you said, “creating so players could clash against other players”, then they would not place stupid pve-elements on the map on every corner while ignoring the ppl asking for open-fields and not only chokes… )
Somehow you think all of us needs more ppl on the maps…
Nope, what we need is the possibility to have fun in WvW.
Fun is different for everyone, some needs 80 man blobs, some needs 1-10 guys to roam against/with, some needs interesting pve-npcs to fight… But Megaserver only offers solution with the Desert BLs for the karmatrainers, close to nothing for other ppl like me while destroying the communities and “community pride” we built during the last few years.
Just like how the new GH upgrades destroyed the time we invested into our upgrades then placed it behind a pay/pve-grind wall.
(Just saying that yesterday during EU prime time we had ~40-50 man Q on EBG, minor Qs on 1-2 borderlands, and it’s SFR, #8, so that’s T3. We had enough players, but only for guildraids, ’cos playing with guilds is fun, even if the maps are… meh… )
I think that I’m starting to understand the devs more and more.
Yeah, you sure make as much sense as them.
Nah, he made more sense.. I mean he at least said that he has ~800 ranks, most of them from eotm… that’s a level higher compared to the average wvw dev “interactions” we had, we can at least understand why he thinks these ideas are good.
So 12 posts about one word that was taken out of context…
Meanwhile the rest of the 10 main messages just sit there…
Pretty sad and point proven yet again…
This community won’t grow…
One word?
I was speaking about that megaserver was bad for (my) pve, you said that megaserver was good for pve so it will be good for wvw.. but that’s not true according to my reasoning.
What kind of out-of-context are you speaking about?
Isn’t this thread about megaserver in wvw?
The Title says so.
Welcome to PSA aka Police State of Arenanet
At least they are not banning the playing-account for forum-offense, only the forum account… or they are? O.o
Put a series of words and phrases into better context please.
Also, read the entirety of the post for the main messages…
Let’s not niggle about the use of A word and take it out of context…
“Enjoy the benefits of megaserver” and “enjoy megaserver” are two different things… The key word there is “benefits”…
And as I said it in a few post before, I don’t get benefits from megaserver?
My summed “benefits” are negative, so even if it gives me some, it takes away way more, making it hard to call “benefit”.
Go back and look at my edit… Players are enjoying/gaining/reaping/ the benefits of MEGASERVER TECHNOLOGY.
It has nothing to do with their level of personal enjoyment…
There is a difference….
When players are going for events and there are lots of people there to complete it… They are enjoying/reaping/gaining the benefits of MEGASERVER TECHNOLOGY in action….
And I’m not?
All I get is difficulty to reach my fellow servermates in pve while not gaining any advantage to my pve gameplay? If I wanted to do a HYPERBIGPVE-metaevent, I could guest to a server which did it organized, with TS, commanders, etc, while if I wanted to have fun with my servermates I could do that easily. Now I’m surrounded with random ppl in pve, thanks to the MEGASERVER TECHNOLOGY!
And if playing a game “has nothing to do with their level of personal enjoyment…” then I believe there is something really wrong with it.. I mean.. a game not played for enjoyment?
So now that we have negotiated one sentence and the meaning of words like “enjoy” and “reaping”, let’s all look at the whole post and think about it before the next series of discussions…
Hmm… so that megaservers were a backstep for an enjoyable game for me in pve so if they did the same for WvW it’ll have the same results, so I’m against it?
Who said that these wvwers don’t enjoy pve? Who said anything about enjoying it or not? The point is… for whatever reason they are reaping the benefits of megaserver… That’s the main message…
I got more downside with megaservers in pve than benefits, so nope, I’m not reaping the benefits of megaserver in pve. The first and most important point, it’s now impossible to call ppl to wvw in pve as no server-based location.
(edited by Bubi.5237)
ResBanner-bots for those who died to Rev Hammer #2?
According to the devs, most wvwer accounts participate in pve where they enjoy the benefits of megaserver…
Who said that wvw players are enjoying it and not enduring? I couldn’t find any source for it, and I personally hate megaserver even in pve.
Just don’t use the Yellow Snow !
That’s match manipulation, ban them all! :P
@Downwood.3192:
Just a few pessimistic words:
-Maybe they “fixed” the upgrade-trolling, but they still didn’t fix the claim-trolling. If a guild without any/low Aura claims a keep, you can’t overwrite it with your own guild, even if you have “higher” Aura. With +5 tied to Auras, it can be considered trolling.
-Personally I don’t believe that the lack of choice is better, but maybe that’s ‘cos we didn’t have many upgrade-trolls on our server for a long time, so it was not a problem for me… (And back then we could do paper-WP for fun-farming raids, I could start cannon earlier in Hills than in Bay, ‘cos it’s better there, etc.)
But they just reintroduced the same problem as “Lacktivators”. “Soon” there will be a “meta”, “the best possible combination” for the guild-upgrades, and if you are not using it, you still can be considered a troll… Yes, it’s a lot more expensive to do it just for fun, but it’s only a money-wall, nothing else is stopping it.
What was A-Nets reason for changing the reset?
First reason:
Hello All,
There are a couple of reasons for the change to reset time. One is for the overall quality of the game. The last few years we have been careful to not disrupt the WvW reset time but this has at times made it difficult for our team to address issues during reset day. This change will give our team an extra day of the week that they can use to respond to issues that may occur with WvW or any other area of the game if it is necessary. In the early days we wanted reset to be during a weekday to ensure we had people available to monitor the game at reset time, but at this point we have seen the ongoing stability of World vs. World and resetting on a weekday is no longer necessary.
Another reason is the emergent gameplay that has come from reset. It has become one of the most exciting times for WvW and we would really love for more players to have the opportunity to experience it. We have many more players logging in on Saturday than on Friday which means with this change many more people will be available to experience the rush of claiming objectives for their world during reset.
However, given the concerns posted here we will be moving the Saturday reset to earlier in the day to give most players the majority of the day to enjoy the start of the new match. Immediately after launch the new time will be 11am PDT / 2pm EDT (6 pm UTC) for NA and 11am BST / 12 pm CEST (10 am UTC) for EU. Keep in mind that the following week with the end of Daylight Savings Time / Summer Time the reset times will be pushed even earlier to 10am PST/ 1pm EST and 10am GMT / 11am CET.
Thank you for your feedback. We realize that no time we pick is going to work for everyone but this change is going to benefit even more players overall while at the same time giving us a little more breathing room to improve the quality of the game during the week.
Thanks,
John
Then they were reasoning like this:
Hello All,
Launching a game is an enormous undertaking and our teams need time to address any issues that come up. Therefore after launch we must move WvW reset to Saturday. We will keep resets on Saturday to address issues and once we are in the clear we will evaluate the best time for WvW reset both for us as a company as well as for our players.
Since it is clear that we cannot pick a time that will work for everyone, we will be maintaining our original plan of shifting reset by 24 hours, to Saturday evening. That time was based on data for when prime time occurs in each region.
Thank you,
John
After a few round of rage, Gaile said the final word as “We don’t care about WvW as long as PvE/eSportz are fine” in their dialect:
At this time, we’re not currently asking for a vote. If we want a vote in the future, we’ll definitely let everyone know. Hey, it could happen, but it isn’t going on right now. (Just to be clear because some are not sure if we’re involved in one.)
I think I said it pretty clearly, but due to repeated questions, I’ll say it again: The reset change initially was set for Saturday evening. There were an initial spate of comments along the lines of “We don’t like Saturday evening, so make it Saturday morning,” and the devs tried to accommodate those requests. Then, as it became clear that the majority of those expressing an opinion in this thread made it clear — between the two currently available options — that Saturday evening was preferable, that’s what the devs went with.
This isn’t a “take your choice from a multitude of options” for reasons that were made abundantly clear in the dev posts in this thread. At the present time, in order to properly manage the game (the whole game, not any single element), in order to properly focus on launch of the expansion pack, and in order to take into account other reasonable considerations, WvW reset will take place on Saturdays. It will take place on Saturday evening to accommodate the requests of the majority of those expressing an opinion here in this thread.