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Scariest Zerker warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So does HF trigger mid 100b? If so then it sounds pretty useful.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[Bug] Free berserkers power

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Does the effect seem to stack if you do it multiple times? Imagine a super buffed Kill Shot or Evis.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Powerful Synergy

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m looking at something like this or maybe this.

I might even try out the Flame Legion runes or some other fire based rune out of curiosity. I could see a fun Rune of the Fire gimmick too. Longer weapons swap should hurt less on the Arms – Tactics – Defense build if you have lower CDs and almost perma fire shield. Also…I’m not normally a fan of Burst Precision BUT with a hybrid it could make Flurry and Combustion Shot hit pretty hard potentially. It wasn’t worth it in Strength but when you apply bleed and vuln on crit having those skills always crit could be…interesting. You can have a low crit ammy like Carrion but with traits have good crit still.

Probably gonna mess around with the ammy as well.

A hybrid like this might be fun. Stack might and burn constantly and have basically 100% crit. it also brings a bit of support too with horn.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Powerful Synergy

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.

Except Brawlers Recovery is in Discipline.

I’m talking about running Arms – Tactics – Discipline

Oh, you wrote arms defense tactics.. which kind of makes sense on a condi build.

Both should be possible, just different tradeoffs.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

warrior rifle strike June 23rd

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Posted by: BurrTheKing.8571

BurrTheKing.8571

No dont do this!

If rifle use where to double or even triple, devs are going to nerf it to the ground.

And we’ll have 2, maybe 3 very unhappy players.

I actually kinda wanna see this happen. What dev would be able to look at the rifle and go “oh that’s too good.”

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Powerful Synergy

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.

Except Brawlers Recovery is in Discipline.

I’m talking about running Arms – Tactics – Discipline

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Elite Specialization Ideas

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I hope it’s the torch but it’s probably going to be something lame and completely un-warrior like pistol or dagger.

Why torch? Between LB and the new Burning arrow AND Powerful Synergy we’re already going to have an absurd amount of burn potentially. Any more and we become even more like Guardian (which already has torch) which is not something I think many Wars would want (they already get to play zerk better than us in TPvP).

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

warrior rifle strike June 23rd

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Posted by: BurrTheKing.8571

BurrTheKing.8571

They would probably end up nerfing it by making it drain your adrenaline if you sheath it during the KS animation.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Elite Specialization Ideas

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I was hoping for melee staff but then was reminded that Ranger is getting staff and so far there has been no class getting the same new weapon. Offhand Dagger or Pistol is most likely, I’m leaning towards Pistol because Dagger seems too…obvious for ANet.

As for the new utility, my crazy prediction is some kind of Mantras that function differently than the Mesmer versions. I feel like nothing else really fits unless I’m overlooking something. Maybe Tricks, Meditations, or Gadgets? Those all seem really similar to utility skills Warrior already has though.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Powerful Synergy

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m pretty sure the trait is designed so that you can run a S/S + LB build and can potentially take Arms + Defense + Tactics. With Powerful Synergy it might be possible to make up for the lack of Fast Hard with long lasting Fire Shields. In theory this means that while on Sword you’ll have much more burn application.

I think the wording should be more like “Leap finishers are doubled in duration” because that’s probably what it actually does. Right now the shield lasts for 5 seconds which means this trait will make it last for 10 seconds.

With both Cleansing Ire and Furious your adrenaline gain will be really fast so even with 10 second swaps you should be able to have really high up time on the shield. With Arms + Tactics + Defense you could theoretically have close to 100% up time on the shield. You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.

I can see Carrion or possibly even Rampager’s builds being pretty fun with this update.

I think Burst Mastery makes Powerful Sinergy that much stronger with Sword+Longbow. Still, it’s most likely going to be a crappy trait. Maybe if it had some additional benefit such as longer field duration or somothing else. It’s pretty underwhelming for a GM trait as it is.

I don’t know, if combined with Burning Arrows it’ll be really easy to apply burning on par if now better than Ele. From a hybrid point of view (Carrion or the like) the might will be really nice. Run it with some Signets and the new trait and you’ll have decent crit chance as well especially with the sword trait.

For Conquest though, I can’t see an almost pure selfish condi build being viable. With a warhorn though you bring at least a little team support and if you combine it with a Shoutbow it could be pretty strong.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Not a lot of options?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

@BurrTheKing
Or you could take any of these builds and take discipline instead of either tactics or defense. Not every build needs Shoutbow level of condi removal, and going for shouts in a non-celestial build seems pointless.

The Defense is more for Adren Gain on CI. I’m gonna try Arms – Tactics – Discipline with Carrion S/S + LB. I still feel like Warriors without a lot of condi cleanse are super easy to beat if you know what you’re doing. Sure, Engi is weak to condis but they have other mechanics that keep them viable dispite those weaknesses (the ability to blast multiple healing fields and long duration/short CD blocks.

If you can’t keep poison and movement impairing condis off you as a Warrior though, you may just be outa luck.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Not a lot of options?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Shoutbow with Defense – Tactics – Discipline will still be meta, but there will be a good amount of other options:

Skullcracker/Hambow/Greatbow/Double Melee in general: Strength – Defense – Tactics

Dual Sword + LB Condi/Hybrid: Arms – Defense – Tactis (Powerful Synergy will hopefully make up for longer weapon swaps)

Sword/Horn + LB Hybrid: Arms – Tactics – Defense

That’s 4 different loadouts right there that should be at least somewhat useable. Let’s not forget that offensive War isn’t too bad in Stronghold compared to Conquest. The game mode we have right now isn’t bad, it’s just that without more modes of course certain team setups are going to dominate. Any game that focuses on one game type like LoL/Dota/Smite have similar setups compared to GW2. War is good at support in a game mode that is based on holding points so of course it’ll be popular.

My biggest disappointment is that Rifle will still be basically pointless. I can actually do OK with it but the terrible 1 and 2 skills hold it back.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Powerful Synergy

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m pretty sure the trait is designed so that you can run a S/S + LB build and can potentially take Arms + Defense + Tactics. With Powerful Synergy it might be possible to make up for the lack of Fast Hard with long lasting Fire Shields. In theory this means that while on Sword you’ll have much more burn application.

I think the wording should be more like “Leap finishers are doubled in duration” because that’s probably what it actually does. Right now the shield lasts for 5 seconds which means this trait will make it last for 10 seconds.

With both Cleansing Ire and Furious your adrenaline gain will be really fast so even with 10 second swaps you should be able to have really high up time on the shield. With Arms + Tactics + Defense you could theoretically have close to 100% up time on the shield. You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.

I can see Carrion or possibly even Rampager’s builds being pretty fun with this update.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Ultimate combo: Hammer + mace/shield

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The weapon combo is solid even right now…but for WvW I would have to say no…unless you’re like me and enjoy picking fights you probably won’t win. The one interesting fact is that if you are good at grouping up multiple enemies you might be able to win uneven fights.

That being said I would run this:

Strength: Peak Performance – Body Blow – Berserker’s Power/Distracting Strikes (Imagine the synergy with Perplexity even with mostly power stats)

Defense: Shield Master/Cull the Weak (The sustain from Shield is nice but Weakness is a form of sustain as well) – Sundering Mace/Defy Pain (Mace will throw Vuln on which will boost your Confusion/Bleed dmg) – Cleansing Ire

Discipline: Warrior’s Sprint – Brawler’s Recovery (Condis are gonna be your biggest weakness) – Merciless Hammer

These traits all synergize perfectly. While having so many condis might seem strange, damage is damage. Whenever you use any of your CC skills you’ll applying Weakness and Bleed. If you interrupt you’ll get that + Confusion, Mace will be applying Vuln which will buff that damage a bit. I’m leaning towards Shield Master because the reflects make up for your lower mobility a bit because you can use them to close the gap.

Utility: Bull’s Charge – Zeker Stance – Balanced/Dolyak – Rampage

Heal will probably still be Healing Signet cause apparently someone hates variety and decided Mending shouldn’t be a Physical Skill.

In uneven fights you can open with Zerker + Rampage and go for the squishiest target. When you down them if you’re no longer in Rampage you can easily deny the revive multiple times if they don’t have Stability. Rather than trying to stomp the ones you downed use them as bait to repeatedly get interrupts on the revive.

Will this be “viable?” Probably not. Will it be enjoyable and occasionally give you some great fights? Probably.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Deep Rifle Analysis

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, I find skills 3-4-5 on Rifle to be fairly decent. Volley hits like a truck, Brutal Shot is a bit boring but extra damage is extra damage. It’s skills 1 and 2 that are terrible. The damage on the AA is pathetic and uninspired (maybe some additional bonus damage if they have vulnerability?) and who really needs a cripple on a ranged weapon. Something more skillful like a daze that lasts longer if you interrupt them would make it much more interesting.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rise of the Skullcracker!?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Rifle skills 1 and 2 are trash, it’s not worth taking them. The trait competes with Warrior’s Sprint, it’s got no mobility, basically a dead weapon.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Please Make Mending a Physical Skill

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t see how Mending can be a physical skill, since it doesn’t do any damage so Peak Performance only really gives it the CD reduction.

Anet just needs to reduce the cd to 15 seconds and maybe up the heal to ~6,000 so it can compete with To The Limit and Healing Signet.

Many skills that don’t “make sense” as a certain type have been made a different skill just because it didn’t have a category. Also, making it a Physical skill forces you to spec into Peak Performance for it to be good, rather than what we have now which is “use Healing Sig cause it’s good.”

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Please Make Mending a Physical Skill

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Posted by: BurrTheKing.8571

BurrTheKing.8571

https://forum-en.gw2archive.eu/forum/professions/warrior/josh-what-about-mending-physc-skills/first#post5163829

If this is true…then about half of the potential new builds have all but gone up in smoke. That CD reduction when traited would have theoretically allowed you to not run Defense because with Mending, Brawler’s Recovery, and a skill like Zerker Stance you can at least stave off conditions long enough to kill your foe before the condis totally wreck you. CI being a GM almost means chances are the other 2 GM traits will never be used. Maybe if Mending was decent that would change.

However, with no changes that means we’re basically forced into Defense. It’s a crying shame, not many will be willing to give up Fast Hands (unless we run Powerful Synergy because that will hopefully somewhat make up for it on Sword/LB).

Mending as it is will probably never see use, especially now that “To The Limit” is becoming a thing. Even with it being a Physical skill it might not be that strong, but it at least gives us SOME options.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rise of the Skullcracker!?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Yah, it’s hard to know if the buffs are going to keep up with the insanity of the Teef, Mes, and Engi changes. So long as it’s fairly competitive I’ll be satisfied, sustain that isn’t dependent on Endure/Defy Pain. My current version is OK but against Cele you either perfectly chain CC to deny healing or the fight drags on forever.

I feel like Unsuspecting Foe is going to be a dead trait, MAYBE it’ll see some use in a Mace/Sword condi build? But even then you have to have Strength as well for Distracting Strikes so that means either no Defense of no Discipline. If Mending had become a Physical skill I could see not needing Cleansing Ire because of Brawler’s Recovery and Burst Mastery but now it seem like so much potential build variety is gone.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Dear Warrior Community

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Posted by: BurrTheKing.8571

BurrTheKing.8571

To the people feeling like we got left out of good changes, shoutbow and condi warrior will be stronger than ever.

More to the point, we don’t know our specialization yet. Perhaps it will fill in the missing pieces.

It’s a win for those 2 specs but it seems like a huge loss if you’re a fan of double melee zerker.

  • We thought CI was going to cleanse no matter not, it won’t.
  • We thought Mending was going to become a Physical Skill, it isn’t.
  • Peak Preformance is actually nerfing normal Physical skills. It buffs Rampage sure, but I want to be more than just my elite.
Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Cleansing Ire no longer 'on hit'

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.

I appreciate you coming over to our little corner to respond, but the fact that it hasn’t changed functionality is a huge bummer. It feels like the devs WANT Warriors to HAVE to use a bow to be effective.

Is there any chance we could get this change? Pretty please? It’s unlikely to dramatically change anything, it’ll just make a few non-bow specs more viable.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

@josh: what about mending/physc skills?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m really bummed that Mending isn’t becoming a physical skill. The CD reduction might have made its healing/second somewhat close to Healing Signet. Without that change though…I don’t think it’ll see any use.

I was hoping that at full adren it would get a healing boost, like the old healing Surge but not as obnoxious. I would really like to be able to use all the heals.

Also, I too noticed that we aren’t getting increased Physical effects based on endurance that was mentioned before, that would have added a bit more skill to the skills.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Don't Panic Just Yet! (Burst Skills CD)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

OP is correct. You can still use two burst skills from two different weapon sets back to back assuming you have adrenaline. The change prevents you from using the same weapon’s burst skill back to back.

Thank you very much for taking the time to answer!

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rise of the Skullcracker!?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Hammer+mace/shield may be ruined form my pov if rumors about burst skills sharing internal cd are true. No more skullcrack into full hammer aa chain followed by stagger blow to eartshaker>backbreaker>fierce. Rip my fav build.

I don’t believe this to be the case and I think the devs just worded the change poorly.

https://forum-en.gw2archive.eu/forum/professions/warrior/Don-t-Panic-Just-Yet-Burst-Skills-CD/first#post5160088

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Don't Panic Just Yet! (Burst Skills CD)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So, I’ve been seeing some hysteria about how Burst skills now have a shared CD. I do not thing this is as bad as it seems and is a case of poor wording.

Right now, it is possible to do something like this:

  • Use a burst skill at level 2 adrenaline.
  • Pop a skill that grants adrenaline such as Signet of Fury
  • Use the 3rd level of adrenaline because each tier is its own individual skill and therefore it will not be on CD, only level 2 will be.

This has been around for a while. It’s cheesy but you can use a level 2 Kill Shot, pop Signet of Fury, and Kill Shot again. Bait out countermeasures first and it’s ALMOST good, until they figure it out.

I believe that they are closing up this little loophole and nothing more. It should still be possible to chain burst skills together as we always have. Now it just won’t be possible to pull of 2 bursts of the same set in a row.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Who won the balance changes?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I feel that while other classes got more in terms of raw power, Warrior got some cool build options. They might not be meta level, but if you like flexibility then it’s not a bad patch.

  • Double Melee builds are gonna be stronger.
  • Interesting condi options with Burning Arrows and Powerful Synergy
  • Hambow is buffed
  • Potentially monstrous Physical build with Rampage
  • Unfortunatly buffed Shoutbow with a regen banner…
Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Longbow got nerfed - not buffed

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Good ideas, Burr. I dismissed Powerful Synergy altogether. Nonetheless, 1 sec of burning is pretty short and giving up Discipline or Defense is a hefty price to pay.

It is, but I guess they wanna force some real choices for once. I bet it’s to balance out the new Double Shout Regen Banner. I guess they wanna nerf it while not making it useless.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

F1 skill nerf. Im Furious >:l

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Posted by: BurrTheKing.8571

BurrTheKing.8571

It’s just here to prevent the double Killshot Signet of Fury stuff.

Use Killshot at 2 stacks of adrenaline, then pop Sig of Fury and see what happens.

Wow. I didn’t know about this. I just tested it and, sure enough, the cooldown on rifle burst is instantly reset along with the adrenaline gain.

I hope we can infer from this that we have bad technical writing and confusing/confused dev commentary on a rifle burst fix, rather than a global burst nerf.

I’ve been away for a LONG time. I didn’t even know this could happen…and I understood it word-for-word.

I’m not sure whats so hard to get. Tier 1, 2, and 3, of the same burst skill is acting like 3 separate skills. This seems like a bug that should have been caught years ago (literally).

Ahhhhh…

I once dueled someone who used this trick, it was the one time Rifle was even moderately effective.

So it’s possible this is just fixing this little oversight.

Come on guys, let’s not flip tables before we’re SURE what these changes mean.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Longbow got nerfed - not buffed

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You are potentially forgetting something:

Burning Arrows: Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second

Powerful Synergy: Whenever you activate a leap finisher it activates twice.

So with a Sword and LB and using the leap finisher you will be able to stack an impressive amount of burning. Will this see use? Don’t know. However, it seems that the devs want to encourage you specing into your weapons. Maybe you could make a condi build with Arms – Tactics – Discipline, or Arms -Tactics – Defense (loss of weapon swap CD might hurt less, who knows), or a more defensive Defense-Tactics – Discipline.

Maybe…

Carrion Gear

Arms: Opportunist – Blademaster – Furious
Tactics: Leg Specialist – Burning Arrows – Powerful Synergy
Discipline: Warrior’s Sprint – Brawler’s Recovery – Burst mastery

or…

Arms: Opportunist – Blademaster – Furious
Defense: Dogged March – Defy Pain -Cleansing Ire
Tactics: Leg Specialist – Burning Arrows – Powerful Synergy

I’m not sure how hard not having Fast Hands would be but we’ll see. Chances are our Elite spec is going to have 10 second weapon swap since it overrides Discipline I believe. Out of all the changes the Warrior has gotten the most interesting imo. The new options may not be meta but they’ll offer some fun at least.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Cleansing Ire no longer 'on hit'

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-

why they call u stupid?

I found the post.

https://forum-en.gw2archive.eu/forum/professions/warrior/My-Laundry-List-of-Warrior-Issues/first#post4869593

I say if it actually is just a cleanse on use then it’s a great victory for double melee set users.

I didn’t call you stupid! I just…. unhelpfully linked to the drama llama :P

I actually think I suggested something like remove 1 condition per bar gained, as opposed to spent, in an old constructive post (read: rant about being tethered to longbow). I’m too lazy to fish for it, but hey, per bar spent is equally viable so I ain’t gonna complain!

Cleanse on gain would be cool but at the same time that takes away a lot of control. What if you have no condis when you gain a bar, but when you need it you’re at full? It would just be too “random” for me.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rise of the Skullcracker!?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m thinking of doing a hammer/mace+shield build now, although that would suck some real stanky butt for mobility…

Mind you I’d spec it a bit more into tankiness than raw damage. Would be some potent CC though.

I’m not yet sure how I’ll adjust my skullcracker build, but I’ll likely keep it with greatsword and try to fit unsuspecting foe in there somehow.

I’ve actually been messing around with it and the mobility isn’t too bad so long as you save your blocks for gap closing and bring Bull’s Charge. There’s not too many builds that are so focused on ranged that they never get close as well, and that’s when you crush them. I was even beating decent teef/mes players 1v1 cause there’s just too much CC.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Cleansing Ire no longer 'on hit'

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I kinda agree but kinda disagree. Yah, it removes some skill, but was there any skill to CI in the first place? There are a tiny handful of skills that can reflect/block Combustive Shot reliably in the first place. In other words, you rarely denied the CI effect with a lB user anyways so why continue to punish weapons with more difficult to land attacks?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rise of the Skullcracker!?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I get your exictement, but you should check the changes to other classes.

Also, saying we might not need Zerk stance anymore made me giggle (looking at WvW roaming). Condi’s will eat you up worse then before.

Btw, definitely BP over Distracting strikes.

I was talking more PvP from the Zerker Stance PoV. Although, did you see how much crazy healing support Engis got? As for other classes buffs, I haven’t seen anything significant enough to suggest this won’t at the very least be strong 1v1. Even now my current version can either beat or fight most Celestial builds to a stalemate. It actually clobbers Shoutbow due to them only having one stun break.

Obviously we’re going to have to wait and see. I’m mostly just more interested in my sustain being tied to blocks and not stances.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rise of the Skullcracker!?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

…hehehe….hohohoho….haHAHA…BWAHAHAHAHAHAHAHAHAHAHA!

FINALLY!

Unless I’m mistaken these recent changes will not only allow Mace/Shield + GS builds to be a bit stronger than they are currently…they will also not be dependent on brain dead traits like Defy Pain to sustain themselves.

Potential Setup:

Strength: Peak PerformanceForceful GreatswordBerserker’s Power/Distracting Strike (I wonder if the Might was removed? If so there’s still plenty of might/vuln to be gained to buff up the Confusion with no condi dmg)

Defense: Shield Master (hopefully it properly gives might on reflect now) – Sundering MaceCleansing Ire

Discipline: Warrior’s SprintBrawler’s RecoveryBurst Mastery (But potentially Heightened Focus if it will trigger mid 100b…kitten )

Now, here’s where things get interesting. Obviously we’re gonna’ still need some form of Stability. However, with Mending becoming a Physical skill and Cleansing Ire might now cleanse regardless of a hit, and not to forget Brawler’s Recovery…we might not need Berserker Stance. This means we might actually be able to use our utility slots for…offense? We might still need the hated Endure Pain but with reduced Shield Block CD and reduced Mace CD and having reflect I feel like we’re pretty solid against both power and condis.

When you actually land that Skull Crack…there’s the potential for a 20% damage boost from Berserker’s Power, if you have sigil of intel on the GS there’s going to be might being pushed out from Forceful GS and vulnerability from Sundering Mace. I mean…it can’t just be me that finds this to be potentially insane right? The real potential weakness might be that Mending’s healing isn’t that great, but we’ll have to see what being full on adrenaline/endurance does for it. I may be going overboard on condi removal but looking at other changes it looks like condi will be nuts so we’ll see.

I was kinda annoyed at Unsuspecting Foe’s placement (seriously, will it ever be used in Arms?), but I don’t even use it anymore in my current version and it’s much stronger because of it. Much better to have consistent damage on both weapon sets than to have all your damage on a single combo.

If this build ends up being as strong as I think it might be…prepare for some hate :P. Granted, most everyone is seeing a power boost. I’m also seeing some great Hammer+ Mace/Shield builds as well. I’m cautiously excited.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Cleansing Ire no longer 'on hit'

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-

why they call u stupid?

I found the post.

https://forum-en.gw2archive.eu/forum/professions/warrior/My-Laundry-List-of-Warrior-Issues/first#post4869593

I say if it actually is just a cleanse on use then it’s a great victory for double melee set users.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Cleansing Ire no longer 'on hit'

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Sooo…they potentially did what I said it should do a while ago and everyone yelled at me and called me stupid. -_-

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can A.E.D be... good?

in Engineer

Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve already messed around with A.E.D with a Static Discharge Build but with this new version it might be pretty interesting. If you land the supercharged version after say a Overcharged Shot + Magnet combo you would probably be able to have the stun last long enough to land Pry Bar and at least the first part of Rifle 5. Take Goggles and use its toolbelt with it and you got yourself a mighty strong spike.

I’m not sure that we’re going to suddenly be in the age of the #GadgetMeta but it should be fun at least.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Song about: I AM A WARRIOR

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Warrior’s were “good” at launch cause players didn’t know how to dodge properly or use stun breakers.

I gotta admit though, sometimes I miss the old Frenzy Bull’s Charge + 100b. Once people figured out the mechanics of the game they became obsolete.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Advice for countering Rampage

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

One big balancing factor behind Rampage is that you aren’t taking Battle Standard. I know that may sound silly but look at it this way, Rampage is largely a “selfish” elite that while potentially powerful doesn’t have the ability to revive a downed ally.

Many would say that it’s way more valuable to revive that ally quickly than to POTENTIALLY down 1 or 2 enemy players. I enjoy the fun factor of the skill but until the next update lands that makes Rampage a Physical skill I think the Banner is stronger.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

RE: All the anti-thief crusaders

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Some player’s aren’t good at voicing the real reason that they dislike Teef. It’s often less that they’re “OP” and more that the classes design seems to encourage toxic behaviors and playstyles.

For example, with the exception of PU, Mesmers have a reasonable amount of stealth. It’s generally long enough to be beneficial, but short enough that they can’t camp in it for ages.

Compare that to teef, a class that can spend such a long time in stealth that you can down them and not know or be able to find them before they heal up. If you get in trouble as a D/P teef it is possible to disengage quickly. Yes, you are squishy, but if you are even somewhat good you have enough tools to avoid death.

Everything the teef does feels excessive. I think the initiative system is interesting but the way it was implemented doesn’t require anywhere near the management that energy did in GW1. Also, in GW1 if you misses a part of your combo you had to start over, that isn’t much of a thing in this game. If you are a teef main and haven’t spent much time multiclassing, find a friend and duel them as another class while they’re a teef. Chances are you won’t find it all that enjoyable. THAT is what annoys people. I can enjoy fighting most classes in the game. But teef? Rarely ever. Generally the fun is one sided, and I don’t think it has to be that way for the rouge character.

Also, there’s the issue that because teef has such easy access to Z-axis teleports and the like that it totally drives other zerkers from the meta, the one exception being MediGuard. I can beat D/P on a zerk war, but who cares when I can’t ignore half the map to escape/backcap. I’ve been trying to play a lot of Shatter Mes, but there are times when I feel useless if the enemy has a teef on their side because one Backstab that triggers Fire + Air and I’m dead. In 1v1’s I’ve been getting better but no one can account for an RKO…I mean backstab outa’ nowhere.

Every time I try to play my teef I just get…bored. It becomes routine easily and rarely do you get any sort of respect for a kill. Even on the “easymode” Warrior I get plenty of “Hey, that was epic” when we have a good fight.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can we please not panic? (Movement Changes)

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

https://wiki.guildwars2.com/wiki/Slow

It says it slows down animations so in theory this would massively affect leaps and rushing skills.

Honestly, this sounds REALLY strong and if comboed with Chill and Cripple it would basically bring the target to a halt.

Actually, thematically I think Slow would be cool on movement skills but also potentially OP. In the case of the Reaper, let’s not forget they have a way to chase down people that run from them and have skills like Spectral Grasp. Of course…this IS Necro we’re talking about so it might actually end up being weak.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can we please not panic? (Movement Changes)

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Can we try actually PLAYING the patch before we brandish our pitchforks please?

Here we go again.

When a game does balance updates only every six months and does not player test those updates, every single update is super high stakes. Six months of broken gameplay is a very long time.

Players have no choice but to speak out on their predictions.

In past updates they typically didn’t completely change the trait system and will soon add a new soft CC. Normally I would agree with you, but in this case we have no idea how slow will affect melee characters.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can we please not panic? (Movement Changes)

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I can’t believe the whole “20 skills omg” thing is still thrown around like it means anything. Elementalists can load up their highest mobility set of 20 weapon skills and they’ll still have less mobility than warriors with 5.

It doesn’t take 3 utility skills to get the same effect as mist form. It takes 3 to get the same effect for 3 times as long while also not locking you out of your abilities at all the way mist form does. I dunno if you’re up to date on this but mist form is widely considered trash and nobody ever takes it. I can’t even believe you’re bringing it up as a strength of the class. That would be like me asking why the hell warriors get stomp.

Lightning flash is strong yes, but even with it warriors are still outrunning you on flat terrain, and honestly the comparative benefit of one flash on a 40s cd with no other utility, compared to all the stuff warrior has going for it right out of the gate? What did you just want the comparison to be 100% one-sided or something?

If your counterargument to roamers is going to be “less people care about this playstyle than do the one I play” then we might as well flush the whole PvP forum down the drain and go farm the shovel train.

The 20 skill thing is just pointing out that there are almost no similarities between the two classes. Comparing RtL to Rush is just silly. Comparing it to Swoop? That makes a bit more sense, especially since Ranger and Warrior are surprisingly similar after their updates. Warrior and Ele though? Not really comparable.

No1 takes Mist Form? Really? It’s generally that, Cleansing Fire, or Arcane Shield. Also, while it’s not directly comparable to stances it’s a skill that makes you invulnerable, which is something that Warrior doesn’t have access to. Again, pointing out that the classes are nothing alike.

I can’t believe that we’re arguing about something being OP at “running away” when there are builds that can near perma stealth or have so much sustain that they don’t need to run away.

As for why Warrior mobility should be “better” that’s pretty easy. Warrior lack teleport’s/blinks like Guardians/Teef/Ele/Mes/Neco that allow them to abuse the Z axis. Maybe less of an issue in WvW, but in PvP that’s huge. It’s child’s play to outmaneuver a Warrior on many popular maps. With the addition of Slow, as I’ve said multiple times, I’m guessing ANet found that the amount of soft CC was too much and made melee classes too weak.

Maybe it’s a bad decision, I don’t know. What I do know is that none of us have played the game with Slow added in.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

PvP Build Wars 2

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

It’s tricky. On the one hand it feels cheap when I see a team with 2 Teefs and I swap to a MediGuard. On the other hand, when I join as a Mes and there’s two other Mes players then it’s a Godsend.

We need SoloQ back, and allow toon swapping there.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can we please not panic? (Movement Changes)

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Well the OP mains warrior so its a quite nice buff for him. These changes are horrible and if they make it live all movement skills like rush need to be treated as rtl and give them double cd if they wont hit anything. I am fed up with thieves escaping from a losing fight, now i am supposed to watch baddie war escaping as well? The history repeats itself, first was ele who rtl away to be back within few seconds at full hp, now gs warriors will take that role running in/out at will.

Actually, I only really play War in duels now, and generally because people wanna fight the build in my sig. You’re more likely to find me playing Shatter Mes, Condi Engi, or MediGuard these days. Most of those builds will be hurt in some way by this change since their mobility isn’t based on leaps/rushes (I never used to Super Speed Rocket Boots).

That being said, you are right that this is a buff for double melee Warrior builds, which have never really been good outside of WvW roaming when loaded up with food.

Also, can we stop with this “Make it like RTL” garbage? Warrior and Ele are totally different classes and in WvW Warriors would just target a ambient mob to escape and keep the lower CD. The distance traveled will also be lower now because we tend to have swiftness on.

I mean given that they’re 100% broken in roaming when loaded up with that food, I think its a reasonable complaint for people to have that we’re moving towards that direction instead of away from it.

Also regarding your comments on RTL, without swiftness rush will travel the same distance as RTL. Currently it travels 33% more than RTL with swiftness. The ambient thing is also junk. Finding yourself an ambient in the right direction at the right range exactly when you need comes maybe 1 time in 10. The vast majority of the time you are stuck with the extended cooldown. And why should warrior mobility skills be better than ele ones again? You’re saying things about class differences and the only thing that comes to mind is how much eles need mobility more.

Warrior’s and Ele’s are two completely different classes.

Warrior doesn’t have access to skills like Lightning Flash that allow you to abuse the Z axis and totally bypass certain area. There’s also Mist Form. And before you bring up stances, it takes 3 of them to have the same effect.

Ele’s also have 20 skills as opposed to the Warrior’s 10. Yes, you can argue that some of those skills are weaker versions of other skills, but the fact still remains that RTL is a small part of an Ele’s kitten nal.

Overpowered? Really? I keep seeing this repeated over and over as if roaming is what the main focus of WvW is. While some parts of it are important, one or two guys getting away is not going to change the outcome of a WvW match. In group fights you’re more likely to see Hammer + Sword/Horn which has good mobility but is very “catchable.”

Also, with food + dogged march it’s rare for cripple/chill to do much against Rush in the first place, so actually it’s more of a nerf in some cases.

Oh, and even after the change Rush can still freak out and send you flying past your target. Giving it the same mechanic as RTL, a skill that is more reliable in terms of going towards your target, wouldn’t be fair unless they made it as reliable as RTL.

I would be more concerned with skills like Swoop, long range AND an evade.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Can we please not panic? (Movement Changes)

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Well the OP mains warrior so its a quite nice buff for him. These changes are horrible and if they make it live all movement skills like rush need to be treated as rtl and give them double cd if they wont hit anything. I am fed up with thieves escaping from a losing fight, now i am supposed to watch baddie war escaping as well? The history repeats itself, first was ele who rtl away to be back within few seconds at full hp, now gs warriors will take that role running in/out at will.

Actually, I only really play War in duels now, and generally because people wanna fight the build in my sig. You’re more likely to find me playing Shatter Mes, Condi Engi, or MediGuard these days. Most of those builds will be hurt in some way by this change since their mobility isn’t based on leaps/rushes (I never used to Super Speed Rocket Boots).

That being said, you are right that this is a buff for double melee Warrior builds, which have never really been good outside of WvW roaming when loaded up with food.

Also, can we stop with this “Make it like RTL” garbage? Warrior and Ele are totally different classes and in WvW Warriors would just target a ambient mob to escape and keep the lower CD. The distance traveled will also be lower now because we tend to have swiftness on.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Goodbye Counterplay?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I posted this in it’s own thread, but can we please wait to play the patch before passing judgment.

For a different game company this may be a good idea. Not for Anet. Fact is that the interval between balance patches is extremely long for this game.

If this turns out to be a bad change, it will be in the game for at least 6 months before it’s dealt with. So players simply can’t afford to “wait and see.” It’s too risky.

But since we know ANet we also know that it’s unlikely for this change to be altered before the patch because it is very rare for anything to change due to feedback this close to the patch.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Goodbye Counterplay?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I posted this in it’s own thread, but can we please wait to play the patch before passing judgment. I’m assuming this change was because with the addition of Slow some melee specs became unviable. Maybe they tested the new Engi Hammer and discovered that it was useless vs Reaper and Chronomancer.

Put away the pitchforks and wait please.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can we please not panic? (Movement Changes)

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

With the new specialization changes the game is going to totally change. I imagine that reason why they are changing how movement skills interact with swiftness/cripple/chill/slow because in testing certain builds had too much access to multiple movement impairing skills and make certain melee specs unviable.

With the new condi changes I can already see certain team setups with Reaper and Chromancers being insane because between them you could chain a ton of Chill and Slow and then nuke them with AoE condis.

Can we try actually PLAYING the patch before we brandish our pitchforks please?

EDIT: Also, I feel like Swiftness not affecting movement skills may end up evening this change out fairly significantly. As “fun” as some of those combos were they were being used to break out of maps and in some cases abused to gain an advantage. I bet the map designers didn’t want to have to take so many different skill interactions into consideration for every single map.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Please add dire stats to pvp

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Let’s just add perplexity runes while we’re at it…(/s)

Hey! Don’t forget Trapper Rune set!

No plz don’t compare the two, I am heavily looking forward to the addition of Trapper Runes in PvP heavily, only way I see them ever bringing Perplexity Runes to PvP is the seperation of confusion damage in two types the highest being a normal ticking DoT the other applies on skill usage as usual so it is very likely it might/will make it to PvP no jokes.

I don’t see the benefit of dire, AoE cleansing and boons are on rampage mode dire will not hinder that, you will still be a condition wet noodle.

The idea of running a Mace/Shield + Hammer Warrior using the undated Distracting Strikes (which gives might on interrupt as well) + 2 Physical Skills would be pretty appealing if only for the fun factor. You would even get cover condis from body blow. To top it off you could run zerk and still get decent confusion damage via Might.

I’m already looking forward to it in WvW.

I do wanna see Trapper as well. It doesn’t seem too game breaking and would maybe make Dragon Hunter more viable in PvP (atm it looks lackluster).

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)