Designers like average people tend to fall into patterns. Their design is based on what they already know works. Thier designs are inspired by previous game designers. Rarely do we see innovation anymore. What we tend to see today is old ideas with slight modifications.
You don’t have to argue or prove the magic find stat is detrimental. The stat itself shows the lack of creativity of the game designers. Magic find can be implemented in so many clever ways that provides incentives for people to participate in certain activites.
Instead we’re carrying it around like a freakin purse. How innovative is that?
I guess that’s important in some sort of high-minded, abstract way, but still, it hurts you how? First time I’ve ever engaged in one of these threads, but I’m genuinely curious at this point: why are people getting worked up enough to complain about something so trivial, when there’s things in the game that are genuinely broken? Why, after the actual mechanics have been broken down, do people persist in starting these threads? It seems like you all are rubbed raw by it… just because.
It’s not hurting me, I’m not angry over it. I’m questioning creative thinking. If designers don’t surround themselves with people who question them creatively then they’re just surrounded with people who say “yes sir” “right away sir” “no problem sir” just in fear of losing their jobs.
The end result is lazy and poor design.
You don’t have to argue or prove the magic find stat is detrimental. The stat itself shows the lack of creativity of the game designers. Magic find can be implemented in so many clever ways that provides incentives for people to participate in certain activites.
Instead we’re carrying it around like a freakin purse. How innovative is that?
Magic Find on gear is completely pointless and redundant. You could provide the effects of Magic Find through game mechanics instead.
1) Every dynamic event completed gives you a X% magic find buff for 30 minutes. Stacks up to 200% maximum.
Gold medal = 20% MF
Silver medal = 10% MF
Bronze medal = 5% MF
1) Fractal of the Mist Time Trial
Complete a fractal in a certain amount of time and receive a magic find buff for 30 minutes. Stacks up to 200% maximum.
Gold medal = 20% MF
Silver medal = 10% MF
Bronze medal = 5% MF
I like your videos because you’re a very fast player. Just remember that build and stats will help somewhat but the reason why most players won’t be as good as you is because of your speed.
To be just nearly as fast as that would require hundreds if not thousands of hours of PVP.
Whenever you gamble without knowing the odds, the most likely outcome is that you will lose.
Once you look at the gem store model you will see its profit potential and understand why Guild Wars 2 contains probably the most rediculous grinds in MMO history.
I couldn’t care less if there are Guild Wars 2 millionaires because to me these people own nothing of value. The true value to me is the social gaming experience and when that disappears so will I.
beyond 30% crit chance stacking precision is not a good idea. You will sacrafice way too much health and toughness.
Monk runes? 15% boon duration give you 1 or 2 seconds at most?
I’m currently using 6 runes of the Wurm (165 vitality, 6% crit damage, 3% damage) and I was thinking of investing into 6 runes of Divinity (10 to all stats, 12% crit damage).
This is what I gain…
+60 Power
+60 Precision
+60 Toughness
+60 Healing
+60 Condition Damage
+6% Critical Damage
This is what I lose…
-105 Vitality
-3% Damage
If you had the gold what would you do?
There are no roles.
Think of your class as a swiss army knife. You have tools to support your friends (heals, combo fields) and you have other tools to control NPC’s (cripple, chill, stun, knockback).
Every class can DPS and there are no DPS meters (woot). In the end, all players must use thier tools to succeed at the encounter.
Regardless of build, I don’t think we shouldbe able to be one-hit. Granted, my thief is a critical build. But stil…..
Glass cannon builds sacrafice vitality and toughness for crit and crit damage. Glass cannons might show you some high numbers and get fast kills but, you’ll be spending a lot of time with your face planted in the dirt. I learned that the hard way.
I’m getting the impression that the vertical progression crowd is a market that Arena Net wants to tap into. There’s really no other way to satisfy these people other than RNG because they consume content much faster that it takes to build it.
ArenaNet, did you learn nothing at all from the fiasco that was the Mad King’s Clocktower?
The Winter Wonderland is even worse than the Clocktower. I didn’t think it could be done, but somehow you did it. You made a jumping puzzle that is even more impossible (yes, I know that it’s impossible to be more than impossible, but this is indeed even more impossible). Those of us who have trouble with the existing jumping puzzles (whether because of the movement engine’s fiddly hitboxes, the myopic field of view and lack of depth cues, poor reflexes or disabilities, or any other reason) are completely screwed for this one; there is no hope whatsoever of getting its achievement.
I thought you were going to be inclusive to all players with your content, but apparently there is in fact some content that’s locked away from a section of the playerbase by design.
Do not repeat this performance in subsequent events.
How can you say that it is impossible when I beat in 2 tries. A friend of mine beat on his first try. Are you trolling?
I beat it in 2 tries. This is the easiest jumping puzzle. I was hoping to die a lot and try many times for hours. I was very disappointed.
Except due to the system you don’t need to work together to anywhere near the same extent as you do in many other games, nor is it just teamwork as a whole as such, it is more specific, things like communication, someone on the forums summed it up pretty well a while ago, which roughly went “In GW2 any vaguely competent group can complete any of the dungeons without saying a word to each other”, in many other games communication is key for difficult instances, because you actually have to rely on people.
Thats a failure of the game designer.
It’s the job of the game designer to give players a set of tools to support eachother. It is the designers job to build an envirnoment that forces the players to use thier tools to support eachother.
The dungeon designers at Arena Net aren’t very good at what they do… yet.
The profession designers at Arena Net has to make sure that every class has a tool kit with support utilities.
Hello Guild Wars 2.
Since I logged in on the game i was verry surprised,
The graphics where good, no quests and stuf and a verry good comunity-based gameplay.But a little problem for me was; i couln’t be a healer.
Healing yourself, yes. Others, no.Before i start playing this game i played World of Warcraft. I liked the game but became sick of doing quest after quest after quest.
De good side of that coin was healing. EVery race could heal (like we can do too) but in a different rate. you got Healing Over Time healer, Instant healers, or Area Of Effect healing. I really liked that (not that i want go back) and it’s a shame everyone can heal himself so they don’t need supporting people like me to help them (other than killing the enemy)
Actually i hoped Arenanet had something to offer for every player, onfortunatly not for me. I am not complaining about leaving the game (when that was the case i would have left without saying that) but i just hope Arenanet will think about this.
Yours Faithfully,
This doesn’t mean that you like healing, it means you like supporting your friends and you also enjoy feeling needed in groups. The Guardian would be the best choice for you.
Earning virtual currency in a virtual world is probably one of the least meaningful gaming experiences in existance. Understanding fundemental economics isn’t complicated to the average person, it’s just that the average person doesn’t care.
The average person doesn’t play video games to “work” or to enage in meaningless economic transactions on a graphical user interface that is completely void of ANY social interaction. The average person plays video games to participate in social activities.
Everyone would use it. Then I would become a God.
Tell your elementalist friend to get a rare staff off the tp for 35 silver.
Cliffside last boss is bugged, we all know it.
That’s what happens when you put all the best rewards in one place. What did you expect? The developers obviously knew what they were doing…. obviously….
If you’re following the trends, gold is losing value every day. It’s better to own anything other than gold right now.
They better release more, cause more and people are going to be wondering what to do after gearing up in fractals. You gotta keep the sense of progression alive.
The beast has spoken. It’s thirsty for more. It’s thirst can never be quenched. 10 years from now his weapon will have 350% crit damage on it.
I’m almost certain that the team who developed the Nov 15th patch aren’t the same people who developed GW2. When was the last time Colin posted anything?
I can’t play anything else other than D/D ele as well. Everything else and I do mean everything else bores me to sleep. I start yawning and falling asleep at how simple and brain dead the other professions are.
You can do what you proposed if the maximum player limit is reached in LA. If the max is not reached, it doesn’t matter how many times you go in and out of LA; you’ll never get bumped to overflow. Which is the scenario that I’m describing.
If you use gw2lfg.com to make a group and all 5 players are on different servers and are not on an overflow server you won’t be able to play together.
There is a way around it.
Step 1) find someone that is on an overflow server
Step 2) join his group
Step 3) join his overflow
Step 4) leave his group
Step 5) invite 4 other players to reform party
Step 6) have the other 4 players join your overflow
I find it annoying as a player to have to jump through hoops just to play with other people in the dungeons.
I don’t even care about the stats on the rings at this point. I would equip rings with 0 stats and just agony resist because that’s all I really need.
As a designer I would have created a different system.
The boss in question could have a library of 30 abilities.
Some would be offensive and some defensive.
difficulty 1-9 = boss has 1 ability
difficulty 10-19 = boss has 2 abilities
difficulty 20-29 = boss has 3 abilities
difficulty 30-39 = boss has 4 abilities
As the difficulty scales from 1 through 9, NPC health and damage is increased.
I don’t understand how the agony mechanic makes it challenging. Please help me understand this. An unavoidable attack that kills me because I don’t have the gear to resist it. This has nothing to do with skill. Absolutely nothing.
the cost is fine, it makes it worth earning. Its a nice feeling when you achieve it.
Yeah right. The feeling is more like the relief you feel after taking a dump. Thank god it’s over.
Sounds like some folks here never played the 55hp Monk… when your health is lower % damage to health pool can be mitigated better by heals.
Having more health should never be a disadvantage.
Tell that to the gw2 game designers.
I hope we get to kill marysuehearne at some point. That would enhance my guild wars 2 gaming experience a hundred fold.
You guys need a lot more data in order to make any conclusions. You need large sample sizes of loot dropped by mobs over a period of a few days.
No one will complain about RNG until it affects them negatively.
That alone is reason enough to remove it. Besides, nothing in 10+ dailies is not RNG; it’s a bug. I garuntee you it’s a bug. Arenanet can’t admit it so we’ll never really know.
Just like some people never get the bonuses from WvW since launch. They still haven’t fixed that bug. For all we know; there could be a bug in the game that have certain players on permanent loot DR or something similar.
Seriously guys! I cant seem to find a group where people aren’t pushing for abusing the glitches. I, for one, want to experience the content as it was intended. (Would list the exploits I know about, but I don’t want to propagate the problem.)
I hope they come down hard on people for these abuses.
Who else is willing to say that they’ll play the dungeons as intended?
Perhaps you can look at it in a different perspective.
Arenanet designed a system that gates the player from progressing not because of lack of skill but rather lack of luck. It’s well known that the skinner box of random reward schedules is an effective way to extend the life of content.
The community undertsands the skinner box as an exploitation mechanism. If the community thinks the system is exploiting them; it shouldn’t come as a surprise to see the players exploit the system.
(edited by Calae.1738)
The question is not making it easier. There is nothing challenging about opening a box with a “chance” to get something in it. This is kitten not challenging. Design philosophies like these belong in a garbage bin.
I have never ever played an MMO where some people get multiple items they needed to progress and some people get NOTHING. This is not even RNG. This is the most broken system and unpleasent multiplayer gaming experience I have ever seen.
There’s another exploit in the Dredge Fractal.
It’s in the room where the miniboss is standing next to the vehicle. You’re entire team can stand on top one of the wheels of the vehicle and kill the boss and all the adds that spawn without anyone taking a single point of damage.
(edited by Calae.1738)
It’s about time they add something useful to the gem shop.
Exploiting isn’t fun, it’s a by product of grinding games. People that are “exploiting” or “finding shortcuts” in the system to save time from repetitive tasks is considered normal human behavior.
I would also like to add that exploits will be exploited by the playerbase as much as possible because they know that the exploit will be fixed at some point in the future.
(edited by Calae.1738)
I think there is something seriously wrong with thier loot distribution system. It wasn’t this bad in other games. A friend of mine has done has many fractals as I have and he has 15 vials and 2 rings. I have 6 vials and 0 rings.
I hate RNG so much. I don’t think there is a single person who likes it. Why would develoeprs implement things that people dislike.
Show me a large thread with hundreds of posts of people begging for RNG rewards. Show me. You don’t have to because it doesn’t exist.
There are 2 reasons why ecto’s are priced high right now.
1) Demand: People want Exotics, Legendaries, Ascended Back Piece all of which cost ecto’s.
2) Supply: People who have ecto’s are keeping them to craft what they need or holding them to sell when the market starts to dip.
This item has gone up from 12s to 29s since November 15th. Many people are buying them, very few are selling them.
How do you propose a system that rewards you more exponentially? Do the chests drop 50 exotic items at difficulty scale 100?
No ring after 10 consecutive runs is statistically unlikely.
Well… you can always try to leave Lion’s Arch. There are still plenty to do out in the wilds and there are still people running around there.
That’s not a solution.
You would think that with a dungeon that has multiple tiered difficulty levels that there would be a lobby similar to the SPVP lobby where people can create games and others can join. But no, apparently that doesn’t make sense and spamming map chat in LA makes much more sense from a design standpoint.
Well for starters, the items for sale are the least purchased items. Which means that they were overpriced. The fact that they are on sale now just means that they lowered the price to a more reasonable level.
Basic retail pricing 101.
Seeing the amount of whines we had at Halloween about people spending high amount of money on the Keys I do find it highly unlikely that Keys are the least purchased item.
I’m sure those people learned a very valuable lesson. Never buy keys ever again.
Well for starters, the items for sale are the least purchased items. Which means that they were overpriced. The fact that they are on sale now just means that they lowered the price to a more reasonable level.
Basic retail pricing 101.
The new Fractal dungeons are far more rewarding and fun compared to the open worlds. Especially on high difficulty levels.
Bad idea.
I use a heavy defensive spec and wreck glass cannons. Glass cannons sacrafice health, mobility and healing for critical and crit damage. Glass cannons get face planted in 1v1. Imagine a 2v1; you instantly die. Vaporized.