Stop playing on machines from the late 90s. A 3rd gen intel i5 and a GTX 640 GPU will run Tequatl on max settings without breaking a sweat. The problem isn’t the servers or even the engine. It’s YOUR machine.
Source: Running Teq with no lag on max settings on a Dell XPS 8500 with a 3rd Gen i5 processor and GTX640 GPU
Not everyone has a job. Not everyone has cash. Why should I upgrade my computer for this game when it runs fine on other MMOs?
If I wanted an amazing experience, I’de just go play something else because I know it won’t happen in GW2.
That’s like saying why should I upgrade my system when my system plays Duke Nukem 3D just fine?
The issue was never about system specs. The issue is that even with top level specs, this game still runs crappy.
Stop playing on machines from the late 90s. A 3rd gen intel i5 and a GTX 640 GPU will run Tequatl on max settings without breaking a sweat. The problem isn’t the servers or even the engine. It’s YOUR machine.
Source: Running Teq with no lag on max settings on a Dell XPS 8500 with a 3rd Gen i5 processor and GTX640 GPU
My system specs are in my sig.
I get 20fps in zergs and high pop events. It is NOT our systems, it is the crappy engine that the game is built around.I am actually running practically the same setup with the same performance. People can make all of the excuses they want but the truth is I have a PC I can install near any current game on and play smooth as butter on ultra or high settings except GW2. That does not in any way fit with the advertised “mid range system” pitch we were given at launch when it won’t even run on systems considered fairly high end. Also the fact it so CPU intensive and barely touches the GPU just shows how messed up the engine really is. I know personally I’m not going to go buy a new PC to replace one less than a year old because 1 game is poorly designed.
Honestly I’m pretty sure you’re either:
A). Over-exaggerting the extent of your issues
B). Have some sort of overheating issue causing you to get low performance out of your CPU
C). Managed to screw up your overclock causing you to get poor performance out of your CPU
D). Have a horrifically un-optimized network connectionI run a lower tier system than this guy (i5 2.7k GHz + GTX640) and I can run on full max settings in a hard capped overflow for Teq (let alone WvW) and have ZERO lag issues (60+ FPS with occasional rubberband hiccups whem my flatmate fires up his p2p torrents).
The resolution for your monitor plays a large part on the fps. What resolution are you running the game in? Because I highly doubt you are playing with max settings with a monitor of 1080p or more with your set up and getting smooth 60fps in high density fights.
To Josh Foreman if you are reading this.
While I enjoyed World 1. World 2 is entirely too long and imo the jumping puzzles aren’t as fun as W1.
Pls leave the insta kill traps to trib mode and keep the “jumping” puzzle part. I feel like W2 is no longer much about jumping as it is to memorize the traps. There are no hard jumps in W2 normal mode (have not done trib yet mostly because it is too long).
I have W1 trib mode on farm status finishing it in about 40-45 mins total. So I am very good at jumping…but I will probably only do W2 to finish the achievements I still have to do and never touch W2 again.
If you look at your MF stats on your character page, those stats are modified with boosts you get elsewhere. For your own unmodified MF stats, you have to go to your achievement page.
Your post is 6 months too late.
As the responses to the OP indicate, healer and tank players have already left the game. Only the DPS are left.
And what do you get when you only have DPS left? Zerg city.
(Except for WvW, where if you have a 15+ person guild group you can have a Trinity of Tank Hammer Warriors, Healing Water/Blast Guards and Eles, and Necro DPS’ers — only available to the elite though).
That is completely false. They still haven’t left the game nor has the mentality left the game yet. I still see Guardians, Warriors, and Eles trying to heal or tank.
Engineer still has only one optimal build for pve, which is grenades. Oct balance changes will do nothing to change that.
Grenades are still the optimal? Eww. Underwater, they’re awesome, of course, but having to manually ground target (fast ground targeting doesn’t work very well for me since you lose your cursor thanks to having to keep RMB held down so you can look around you to find targets and such) on every skill is horrible and makes me loathe playing Grenades with every fiber of my being.
Or have they finally done the sane thing and made grenades foe-targeted on land as they are underwater? (haven’t played my Engineer since November) EDIT: Just checked and it is indeed still the same old ground-targeted AOEs that make it a completely unplayable kit for me. Sad. Means I’m stuck with the flamethrower 100% of the time if I ever bother to load the Engineer again…
I hate playing grenades too but they are still the most optimal for pve. The oct update might make ground targeted skills a bit easier to use though. Specially the one where you click and at button release the skill will trigger.
Also, I don’t get what you mean by “Guardian wanna be Warriors”. Do you mean that Guradians have poor dps? If so, that is not true. I run a GS, 1h sword/focus dps build with full zerk except for glove+shoulders being knights, that can deal a ton of dmg and also have support in the form of wor and strength in numbers….which is what is mostly needed in dungeons.
*edit – typo
You can twist a die on all sides but you’ll never score a seven.
A full DPS guardian will always, objectively deal less DPS than a focused warrior, regardless how much effort you put in brainwashing yourself otherwise.
Likewise a support Warrior will always, objectively support worse than a guardian who can instead make a team almost immortal with his tools.
I simply don’t like people who play inefficiently in my teams but you’re free to do so in other teams with people who don’t care if you’re playing inefficiently or not.We both own the game and paid for it so we decide who is worth playing with, and who is not.
I’m fully aware there is a group of “sonic boon” warriors playing nurse and “full dps” guardians doing no support and trying DPS, I’m happy you guys have fun and I know trying to tell you otherwise would be like trying to convert a muslim to christianism so I let you have your niche and go my own ways.
While I agree with you that a support Warrior is useless. You and I differ completely on why they are useless.
For me, support warriors are useless precisely because they are “support”. “Support” is really bad for PvE in general.
Just as you laugh at “support” warriors, I laugh and feel pity at support Guardians (and I just feel sorry for staff guardians) You say DPS Guardians get carried through dungeons but in fact, it is completely the other way around. Anchor Guardians are a thing of the past and are only helpful in a party full of newbies who know nothing of what they are doing.
Its weird that you mention efficiency in your group with a full support Guardian. Im sorry but if you want efficiency in any dungeon, then at the moment, with the current state of the game, DPS is KING.
5 DPS spec’ed players who know what they are doing = Efficiency no matter class make up. If you want to min max and set speed records, then class comp matters. If not, then it does not.
But as you said, you and I both paid for the game. You don’t have to play the way I like and I don’t have to play the way you like. But in the end, it doesn’t change the fact that, in the current state of the game, you are completely wrong in your beliefs. While I do not care if you become a better player, as a fellow GW2 player, I suggest you educate yourself. There is plenty of information available online.
I play the way that is most efficient. If Anet comes out with a big patch that makes full support Guardians viable….then trust me….I WILL go full support Guardian. Till then, its DPS for me.
so far im frac lv 49 and i havent experienced this ‘’better class’’ system you are talking about ive done frac 48 in a hour and a hlaf with 5 eles ive done it with 2 eles a necro and 2 engineers and been perfectly fine
all it comes down to is how experienced the player is with the fractal and ai mechanics and as long as they have a good understanding on how things work for the most part fractal runs are quite smooth
Agree.
I’ve always found it weird why players (at this stage of the game) even bother looking at class comp in this game. As long as the players knows the content and their toons are correctly built, then class comp never matters.
True but it’s also true that certain comps make it much easier and/or faster.
Having a Guardian giving lots of protection uptime (i.e. not those Warrior-wannabe guardians that we carry through the dungeons) decreases the chance to fail by a lot.
Having good Warriors (i.e. not those Guardian-wannabes who spec into full defense and deal lol damages) increases the speed of the clearing.Class comps do matter, it’s a fact.
Then of course you can get away with anything, you’re just not doing it as effectively as a comp could.
1 guard 4 warriors get through a dungeon faster and safer than say 5 rangers.
I agree with you that certain comps make stuff easier/faster. But with pugs it really doesn’t matter much. Organized groups, no matter the class comp, will always make stuff easier/faster anyways.
For example, I used to cringe at the thought of having a Ranger in my party. But that’s because 99% of rangers are running longbow only at max range. When the class is used correctly, using a 1h sword/warhorn + spirits….then it becomes a joy to have them in the grp.
Also, I don’t get what you mean by “Guardian wanna be Warriors”. Do you mean that Guradians have poor dps? If so, that is not true. I run a GS, 1h sword/focus dps build with full zerk except for glove+shoulders being knights, that can deal a ton of dmg and also have support in the form of wor and strength in numbers….which is what is mostly needed in dungeons.
*edit – typo
Im just glad theres no more CoF farming. I still do CoF daily for an easy 2+ gold though.
so far im frac lv 49 and i havent experienced this ‘’better class’’ system you are talking about ive done frac 48 in a hour and a hlaf with 5 eles ive done it with 2 eles a necro and 2 engineers and been perfectly fine
all it comes down to is how experienced the player is with the fractal and ai mechanics and as long as they have a good understanding on how things work for the most part fractal runs are quite smooth
Agree.
I’ve always found it weird why players (at this stage of the game) even bother looking at class comp in this game. As long as the players knows the content and their toons are correctly built, then class comp never matters.
On the Engineer, I think your plain wrong, the Engineer since the few months of release has done nothing but improve as a character class and now is in a good place. If they get the 15 Oct balance changes, they are going to be in a very, very good place. Getting to the point where Engineers can be viewed as one of the best classes to play in GW2.
Engineer still has only one optimal build for pve, which is grenades. Oct balance changes will do nothing to change that.
“Pet HP split between PvE and PvP”
PvE/PvP splitting is a change I have wanted since I first played the beta of this game. But honestly what you guys are working on is not enough. I want a full true split.
Also. I do not agree with your split. It should be PvP/WvW and PvE. Though a true split between the 3 would be the most optimal…..I can see that it would require too much effort. I think that the perspective for you developers need to change. Which means that you guys need to consider WvW as a pvp game mode. Otherwise WvW will stay as boring as it is now.
Engineer changes-
Im glad that you are getting rid of some of the rng from the abilities. But again, that’s not enough. Why even have rng in their abilities? It was never a pro and will never be a pro to the class design nor the players.
Also, I want to see even more changes to the Engineer. Make it that grenades aren’t the only optimal build for PvE…and I mean not for you guys to nerf grenades but to bring the other kits in line with grenades. While I see the FT as a useful tool for a bunker spec for pvp….you know how I mentioned above for a true split between pve and pve? well….the FT is completely useless in pve. Change it for pve to make it more useful. This means more dmg.
Lastly. The defiant boss mechanics need to change in order for “support” to be useful. I don’t want it to be completely gone but a simple tweak like defiant expiring after x amount of time would make “support” a lot more viable. The 25 stack condition dmg also needs addressing. Make it so that each classes " Cond stack" is counted as a different dmg source. Like if two players cast burning on a target. The target will have two different burning stacks.
The biggest change for me has been the lack of players playing dungeons anymore. Im not talking only about COF….which still has a healthy following. Im talking about the rest of the dungeons.
System:
-Intel i7 3770 @ 3.4ghz
-16gb of ram 8-9-9-24 @ 1866mhz.
-AMD Radeon 7950
-Asus Maximus V Formula motherboard.
Graphic options:
Resolution – 2560×1440
-Animation – high
-AA – none
- Environment – Med
- LOD Distance – Med
- Reflections – T & S
- Textures – High
- Render Sampling – Native
-Shadows – Med
-Shaders – Med
-Post Process – Low
-Character Model limit – Med
-Character Model Quality – Med
Best Texture Filtering – on
Effect LOD – On
High Res Character Textures – On
Average FPS in front of Lions Arch bank while moving around – ~35-40fps. It gets better when there are less players.
CPU Utilization – ~45% with 2 cores doing most of the work while the others vastly under utilized.
Memory Utilization – ~1.8 gb
The game still needs a lot more improvements.
The “active combat” in GW2 is definitely better than trinity. When I got bored of GW2 a few months back. I tried Rift again because it is free to play now. I had tried it before when it was in Beta and though it was amazing. Now I couldn’t even get past level 5…..it was that boring. You could say the GW2 combat ruined the traditional combat system for me.
The problem with GW2 combat is the limited skills and the shallow boss mechanics.
I’m cool with them nerfing some stuff, such as very high jumps, almost impossible race unfriendly jump spots etc (the very very very small spots or ledges), long as they dont remove any of the traps pitfalls monsters etc.
(Josh foreman also tells people on some walkthrough vids, great job on the runs but some spots he watched them do he planned on fixing, Like one vid was a guy cakewalking the end of zone 1 so easily it was funny so definitly that needed fixed so you cant say the fixes made it easy when he wants trib to be hard hard hard)
But its exactly the high jumps, race spots, etc that make SAB trib challenging. Traps, pitfalls, etc only test your memory.
If Gw2 was moving in a direction where all they are/will release are jumping puzzles, then I would understand OP’s point. However, this is temp content that lasts for a month so in that case, just don’t do it like you said in your post.
More so, I do not understand why you are even complaining about temp content. What you should be doing is demanding Anet, as a paying customer, that they add more permanent content. So that when SAB comes back again, which it will, then you don’t have to complain about not liking SAB because you will be busy doing other content.
I did this following a youtube guide for W1. Waiting for guide for W2….its gonna take forever seeing how much of a pain W2 is and how long it is.
and yah, unless you are super pro at jumping in this game….the infinite coin is pretty much a requirement to beat this.
Im also stuck at 31/33. I did this 3 times with the third time being the most through.
Seeing as how World 1 Infantile mode was so easy to get….im going with this is bugged.
pls stop paying for rng items. It sends the wrong msg to Anet. We already have a ton of skins behind rng boxes, we gotta send them a msg that we will not for them.
I built my computer for performance.
I have an AMD 1090T Six-core CPU, 16Gbs of RAM, and two ATI 6850s in XFire.I HAVE PERFORMANCE ISSUES.
I have no idea why… A friend has a Quad-core, previous gen CPU, 8Gbs or RAM, and a single nVidia video card and his graphics are smooth and fluid where mine stutter and jerk all the time, my frame rate is continuously below 20 in major conflicts, and even where there is NO ONE as soon as I spin my camera I get jerky movements… Do I need more RAM? A third video card? An eight-core CPU?
R-I-D-I-C-U-L-O-U-S
Its your cpu. AMD cpu’s are pretty bad for single core performance…..and this game is all about that. I would venture to guess a regular i5 (mid range) from intel will give you more performance than your cpu.
With the current combat mechanics. Range > Melee in anything other than conquest mode. That’s why we have crap like “bunker” builds….what a joke.
That’s why they didn’t/can’t release something as simple as a death match mode.
If Anet would…….*drum roll….give us more skill slots. Then combat in GW2 would be deeper and more strategic. What does a melee warrior do when he meets a ranged ranger in the open field? He runs like a chicken. But what if this Warrior somehow has 10 utility skills instead of only 5? What if the Warrior could actually switch to a third weapon set instead of limited to 2? Things like these are what make combat deep and strategic. Obviously utility skills will need to be tweaked and changed for balancing reasons as the skills we have now take into account that you only can equip 3 at the same time (excluding heal and elite).
Basically what im saying is that we would need a complete overhaul of combat mechanics for us to have a “balanced” pvp mode that is not conquest. I can never understand why Anet crippled themselves with 5 utility slots. Which in practice is only 2. As one is healing, Elite, and stun breaker (you obviously can pick not to pick up a stun breaker for pvp but then yeah….you will be dying a lot).
I believe you are mistaken. There’s many open field skirmishess in WvWvW, and range doesn’t dominate melee. Snares, gap-closers, invulns, and just switching to a range weapon while moving into melee all allow a mixture of ranged and melee ability to be valuable.
Now that I think about it, you might be right. As a Warr with a 1h sword+shield and rifle I could probably be pretty effective against more ranged oriented classes. To what extend I guess just depends on my skills. Though I am not a very big fan of the 1h sword.
I do still wish to see more skills open to us at the same time though.
With the current combat mechanics. Range > Melee in anything other than conquest mode. That’s why we have crap like “bunker” builds….what a joke.
That’s why they didn’t/can’t release something as simple as a death match mode.
If Anet would…….*drum roll….give us more skill slots. Then combat in GW2 would be deeper and more strategic. What does a melee warrior do when he meets a ranged ranger in the open field? He runs like a chicken. But what if this Warrior somehow has 10 utility skills instead of only 5? What if the Warrior could actually switch to a third weapon set instead of limited to 2? Things like these are what make combat deep and strategic. Obviously utility skills will need to be tweaked and changed for balancing reasons as the skills we have now take into account that you only can equip 3 at the same time (excluding heal and elite).
Basically what im saying is that we would need a complete overhaul of combat mechanics for us to have a “balanced” pvp mode that is not conquest. I can never understand why Anet crippled themselves with 5 utility slots. Which in practice is only 2. As one is healing, Elite, and stun breaker (you obviously can pick not to pick up a stun breaker for pvp but then yeah….you will be dying a lot).
“gw2 looks like itâs only for casual playersâĤ a hardcore pvper have nothing to do with gw2 at allâĤ”
You are wrong. Even casuals want nothing to do with pvp in GW2.
As a casual avid pvper, I stepped into spvp 4-5 times and never came back. Not because I sucked (I did ofc), but because it was boring as hell. How can I possibly muster the brain power to stay and learn the “intricacies” of the game mode when it takes everything I have to stay awake to do it?
Anet giving us excuses for not making new game mode is all bs. The real reason, based on my speculation, is because of the kittenedly limited skills we can equip at the same time…..therefore Range > Melee if there were any other game modes like death match…unless they make the actual arena super small so that range cant kite melee.
I give props to all the pvpers who stuck this long but really, its because you guys stuck so long that nothing has changed. If Anet found their pvp servers completely empty, they would have done something sooner….or at least shut it down and stop pretending they know what they are doing.
so make it even more boring than what they currently are?
lol ofc Gw2 pvp in its current form cannot and will never be an esport. The current game mode is just so boring……im surprised commentators don’t fall asleep…..
Huttball from SWTOR has a better chance of becoming an esport than this crap lol. At least that game mode was entertaining.
I still remember the first and only time I finished the “killing Zhaitan” dungeon. I literally was like “that’s it?”
I think that’s more to do with the terrible fight mechanics though. Never felt like i was in any real danger from Zhaitan… Risen chickens are stronger!
Definitely true.
But its like every piece forms a whole. In this case, every single little piece had problems thus made the overall story really bad.
…Another example is JK Rowling who was unemployed while she wrote the Harry Potter series…
That is a good example of why the branching storyline does not work. Harry Potter was written linear with a beginning and an end. Gw1 was written linear with a beginning and an end. The branching storyline has too much focus, as Vanye said, on picking the writings that best meet the game developers needs, which is PG rated with quantity over quality.
If this game didn’t have a branching storyline the story would have been much better imo.
I agree. but I just cant shake the feeling that they could have pulled it off a lot better even while keeping it PG rated.
For example. The personal story up to the point Treherne takes over is such a disappointment. They could have at least given the player a satisfying conclusion to the arc. Instead, the story builds up….then Treherne takes over.
There are 3 arcs to the main story for GW2.
1) Story based on race,
2) Story based on which order you chose.
3) Trehernes story.
As I mentioned, for #1, nothing interesting happens. When it feels like its building up to something, #2 takes over. #2 you run around here and there aimlessly then seems to want to try to pick up on claw island and Treherne takes over. Its a vicious cycle till the end and the ending doesn’t even feel epic nor does it feel like you achieved anything nor does it feel like the arc came to a close. I know they cant come to a complete “close” to the story but that’s what story arcs are for. You finish one and another comes.
I still remember the first and only time I finished the “killing Zhaitan” dungeon. I literally was like “that’s it?”
The main story telling tool, “the two person marionette” show, just compounded the problem. I feel like the voice acting was good enough if the story and the way they told the story, were up to par.
If it had no fee, then it would be worth it. Who has more than 2 basic salvage kits at any one time anyways. I usually park myself at a vendor so I can salvage and also sell what I don’t need. 800 gems for this is ridiculous.
Until Anet separates balance between pve and pvp, I hope they don’t release another class.
Whomever wrote the story should be fired, and whomever approved such an abomination should be ashamed.
I’m obviously vocal about the writing being beyond terrible, but calling for someone to be fired is just wrong. People have families, mortgages. You don’t know the reason why it’s awful, just that it is. You don’t know that this person doesn’t have another valuable skillset to offer. Remember it’s a person you’re talking about. Someone’s relative. Someone’s friend. Someone’s Co-Worker that they like and eat lunch with.
It may have been a bit harsh but just at this guy/girl has a family, mortgages, etc. There are many, who love the lore of GW universe, who also have bills to pay, who would love to take his/her job and would have done a better job at it.
For example the OP obviously knows something about story telling and how to make it better. Im not saying he would like to work at Anet, but its just a simple example. Another example is JK Rowling who was unemployed while she wrote the Harry Potter series. So im pretty sure there are a lot of unemployed people who are better than Anets writer who would love to take the job. This is all conjecture ofc. We don’t know what went on behind the scenes.
Ofc, this is just a web post and in no way will Anet fire their writer by taking a random persons advice. Though obviously there was a big problem happening when the story was conceived. Whether that was because the higher ups wanted something completely different from what the writer wanted or the writer was crap; there was a problem. This thread, I hope makes Anet reevaluate what went wrong and make the changes to make it better in the future.
I suggest starting by getting rid of that awful two person marionette show.
Just to toss this out here… Guild wars was released in 2005 when the NAAL’s last statistical testing put the American public at a 8-9th grade reading comprehension level.
Since then we have seen numbers as low as (stupid censoring) 5th grade level, most analysis NAAL included putting us at 6-7th grade level. that is a huge difference. Perhaps its not laziness on Anet’s part?
It is possible the writing in video games is getting worse just like the reading level of recent best selling books have been going down, and for the same reasons. Just catering to the public.
Very interesting. I did not know about these studies….this solves a lot of the mysteries when you try to have an argument with a lot of forum goers here and other places.
Back to topic. I really don’t think OP needed to give that many reasons as to why the story in GW2 is horrible. In general, its just terrible. No single redeeming quality. Not worth the time. Its so horrible that trying to pick it apart is a headache.
Its also pitiful how Anet actually tried to sell us that the main story was one of its features. Whomever wrote the story should be fired, and whomever approved such an abomination should be ashamed.
Here is the simplest form I can think of of making it as easy to understand as I possibly can:
1) You say zerkers survive content regardless of team.
2) I say not if the team sucks.
3) You then say that zerkers solo content.
4) I ask you to show me a video of it
5) You never do because it does not conform to your point.
6) It does not conform to your point because zerker needs to go range in a lot of the fights, thus nullifying the very point of going full zerker.
1. & 2. Then what have I been doing with my elementalist? Yeah, I started out with Valk gear way back when in November/Dec but as I played the content with other professions and got more gold, I got different gear sets including Berserker. About 75% of my dungeon runs have been PuGs.
3. & 4. https://forum-en.gw2archive.eu/forum/community/links/Compilation-of-dungeon-solo-videos-1
5. You don’t want to see solo videos. You want to grasp at straws, like the fact some dungeons CAN’T be soloed because you need more than one player to hit switches, activate lasers, suck in ghosts, run orbs, etc.
6. Were you being serious about watching Wethospu’s videos? Half his fights (if not 3 quarters) are pure melee.
As for the rest, I don’t know what to tell you…except Axe/Mace is rather crap. Try a combo of Sword if you need something offensive/defensive. Or just Axe off-hand if you want to run away and spam ranged damage.
I know I said I would bow out of this conversation but I just had to thank you for confirming all my points.
Great advice for my warrior by the way /s.
Lates.
I’ve been playing this game since beta. I’ve always felt something missing. Kept thinking just what was missing until one day I got it.
GW2 combat feels so limited because of lack of utility skills we can equip at the same time. In truth, this is really only 2 utility skills we can choose as healing is one, the elite is the other (which is a gimmick for a lot of classes and only have one good one to choose from anyways), and finally one always has to be some sort of a stun breaker.
Any capable player switches utility skills anyways depending on the fights. So why limit us to only carry 5 utility skills at the same time? This severely limits what kind of fight mechanics Anet can give us. Not to mention this severely limits PvP fights, game modes, and complexity.
So lets start with pve:
As I said earlier, if we are given more utlity skill slots, then Anet would be free to make pve content more complex than what it is currently. I bet everyone had wished at one point or the other that I wish I could take x skill plus this other x skill…..but cant sacrifice their stun breaker skill for it.
For pvp:
This will let Anet get away from the current control point mode that we have. The reason Anet can’t add anything else to the game is because then ranged classes would completely dominate.
A top player ranger against a top player Warrior (of same skill level) right now in WvW (a duel), the Ranger player will come out a winner 100% of the time. The warrior just doesn’t have the gap closers it needs to get into melee and lock the Ranger into melee combat. But what if you let the warrior take such skills as bolas, charge, endure pain, for great justice, and shake it off? Then the fight would be a lot more even, fun, and interesting.
My examples might not be the best ones. Im sure players who are a lot more skilled than me can come up with even better examples as to what having more utility skills can do.
If you like my idea, please “like” it so that Anet can at least take a look at it.
The biggest change for me that will make me play WvW would be to actually have:
1) Winner in the end because they completed an objective and not some random numbers you have no control over as a single player with x amount of hours. Night capping is the biggest joke of 2012-2013 for pvp.
2) Shorten the matches considerably making whichever server completed the objective the winner.
For spvp/tpvp:
1) Different game modes.
Giving players the option to change the aoe circles would be a nice change even for non color blind people.
You then again claimed that zerk players can solo content. In which I replied to you to show me video proof of zerker players soloing ALL dungeon paths.
So what was the point of me asking you to show me proof of a zerker players soloing all content? Its because you claimed that zerker players, if they know the content, can solo anything regardless if their team mates were bad.
Lol don’t get mad at me just because you feel like jumping to ridiculous conclusions.
I mention how zerker players solo content because it requires a duration of combat with a dangerous foe that is likely much longer than the same fight with 5 balanced party members.
So that somehow leads you to thinking zerkers soloing all content then you ask for proof of all content soloed?
First of all, stop being lazy. If you want to see solo dungeons, go find the solo dungeon thread in the dungeon subforums or type gw2 + solo + [name of whatever dungeon you want to see].
And second of all, know what the kitten conversation is about. It’s not about zerkers soloing content, it’s about zerkers surviving encounters. I don’t know where your aimless posts are going, maybe that players wearing PVT gear literally stand around to let zerker players die? What other foolish circumstance are you going to try and put forth to defend zerker stats or to put down as many people that like to try other stat combinations? Spent half a dozen pages trying to pin the blame of ‘selfishness’ on each other, wouldn’t put it past me if you start trying to measure intelligence by what gear someone decides to wear too.
Talking to you is like talking to a wall. It seems like to me you really don’t know what you are talking about.
When in any of my posts did I seem mad at you? I never edited any of my posts for language and such.
What you fail to understand, and perhaps I did not make my point clear, though it should have been obvious. Is that the point of wearing zerker gear is to maximize dps. That usually means as a Warr you stick to the boss 100% of the time in melee only dodging one hit kill attacks.
There is absolutely no point as a Zerker Warr to go range unless the boss fight necessitates that you do so. Like dredge final boss in fractals.
Sigh…it seems like I have to explain everything to you because either you just lack the knowledge of the game or you are purposely being obtuse about it.
Here is the simplest form I can think of of making it as easy to understand as I possibly can:
1) You say zerkers survive content regardless of team.
2) I say not if the team sucks.
3) You then say that zerkers solo content.
4) I ask you to show me a video of it
5) You never do because it does not conform to your point.
6) It does not conform to your point because zerker needs to go range in a lot of the fights, thus nullifying the very point of going full zerker.
So me going down on cof path 1 first boss as a FULL melee because the fight is dragging on forever because my team mates are useless wearing pvt gear doing crap for dmg does not mean I do not know the encounter well enough. If I knew my team was wearing pvt gear and useless traits….then trust me, I would wear my axe/mace and longbow for that fight if my goal was not to go down at all.
I have spent too much time already in this useless thread that anyone who knows anything about pve already knows. It has been a complete useless exercise to even try to inform you about how the game currently works right now. So will vow out of this useless conversation.
Pls show me a video of a zerker player soloing all dungeon paths. Then I will admit that I don’t know the fights well enough when I think I do for the ones I do know.
If you had played dungeons enough you would know that lots of them require specific amount of “bodies” to stand somewhere or push buttons.
Anyways big amount of dungeon encounters have been soloed.
I have seen some of the videos you have done, you are an awesome player no doubt. But that’s not what the discussion was about. He claimed that zerker (including himself when he decides to wear it) can pretty much do all fights without going down if you know the fights regardless of what his team mates are doing.
I argued otherwise giving him cof path 1 first boss as an example. I saw how you did it, you ranged his auto attacks and went in for the big dmg. Which is exactly what I told him was the only way for zerker to live through the fight when his team mates were not doing anything.
You also went down a couple of times…I guess you are a noob according to him lol.
Pls show me a video of a zerker player soloing all dungeon paths. Then I will admit that I don’t know the fights well enough when I think I do for the ones I do know.
But you already said you don’t care!
I mean, you don’t even have the decency of caring about the context in which someone attempts to communicate to you with. How the subject of my words somehow became you tells me enough! Or did you forget we’re talking about the zerker players that teamed with generalraccoon.3857? I haven’t yet jumped to the conclusion that you, Caramel Ham.4891, ever teamed with generalraccoon.3857 or that you personally know these mystery zerker players personally so can attribute the blame in circumstances you didn’t personally experience to any particular player.
Or perhaps you forgot you’re defending a set of stats over players?
What? Stop getting your feeling all bunched up. I claimed that zerker players cannot survive all encounters with others players running pvt doing absolutely nothing.
You claimed you could easily do it and that since I cant then I must not know the encounters well enough.
I claimed that you could not and to show me proof that you could. Obviously I asked without expecting such proof because it does not exist.
You then again claimed that zerk players can solo content. In which I replied to you to show me video proof of zerker players soloing ALL dungeon paths.
So what was the point of me asking you to show me proof of a zerker players soloing all content? Its because you claimed that zerker players, if they know the content, can solo anything regardless if their team mates were bad.
In NO way or form im I defending anyone. I am stating the fact, the you so adamantly deny, that zerker gear is the best for pve (*dungeons). That’s all im saying so honestly I got no idea what you are arguing anymore since you keep moving the goal post.
*I really do need to clarify this since you seem not to get it. You can talk to me about solo pve all you want. I said I do NOT care. “Selfish” implies that you are in some form of a group. You cannot play selfishly when you are alone. Hence, usually when you are in a group, then you are doing dungeons. You can do whatever you want for open world. People run with full mf gear to farm world bosses, Champions, etc and no one cares.
It is only “selfish” when agreed upon and someone still uses the gear. Otherwise, it is not selfish at all, just players playing to their strengths/maximizing their playstyle (NOT necessarily DPS.)
Calling others selfish for not playing as the meta dictates is silly, and ANet knows it. That DPS overpowers most stuff doesn’t mean that people should be insulted for not using the highest DPS gear at all. These players are not selfish, but playing the game as well as they can, with the playstyle they prefer and suits them best (“zerk” is not an universal playstyle, despite it being highest DPS-it’s totally disrespectful to demand that every player must use it or else they are “baddies” or “selfish”-and this includes group play.)
Ok, I think insulted is waayy to big of a response lol. Unless that individual repeatedly didn’t follow directions and just did what he wanted regardless that this was the 10th wipe.
As I have said, I run two pieces of knights because it is needed for me if im not in a full zerker grp. If survivability is a problem, they can always do what I did and still dish out pretty good dmg. Imo it is selfish though when you go full defensive gear and traits or healing lol.
Not to be a prick and no offense, but the reason zerker geared players die while running with you guys is exactly because he is running with you guys. The zerker player wont be able to avoid that much dmg when the fight is dragging on forever. This is why I run with two pieces of knights….because all I do is PUG. That is my sweet spot when others in my grp are running less than optimal gear for the content. My warrior also pulls out a long bow (thus dragging out the fight) when I think players in my grp are running something akin to white gear in dmg stats.
The only reason I don’t run full zerker is because I don’t bother asking for “zerk only” players, ping gear, etc. Im far too lazy for that. After all, it is the players choice to run with less optimal gear. It doesn’t change the fact that zerker gear is the most optimal gear for pve though.
This is probably answered in this fast growing thread, but i think its still good form to reply on the matter myself.
No worries, im not offended by the assumption.
The way these zerker in party dies is simply this, within seconds of a fight they got hit by some aoe or rather hard blow from boss/mobs which doesnt even have to be the deadly 1-shot hit a boss does. Other people do this too, but traited with survival they last still, and with some strong heals, recover in no time. Remember we havent even gotten to any 1-shot-mandatory kill attacks yet. if this is AC, this is Kholer just jumping around still and not even gotten to his wire pull and spin attack thing.
I’ll be fair and not say its a zerker thing but a glass cannony thing, though those are close enough to be one. Now the will be some who ask why are we even taking such damage. It’s simple really, but i dont know if some can grasp it. Because we make mistakes. Because we either got timing off, reflexes not twitchy enough or at times in the midst of combat we miss out the telegraphs. so i dont know, I’m sorry most of us cant match your lvl of skill and reflex? We do try, but to be honest if we all go zerker zerker, by now our rate of success will be much lower, many of us will dread doing dungeons or such to a point the few still dedicated to it will have to pug for runs. But we didnt, we trait for survival, we dont care abt beating or matching an imposed timed constraint. we want to accomplish the dungeon and though we make mistakes but we can recover from it.
So unless zerkers can kill a boss within seconds of the engagement, no its not because the fight is too long for zerker.
I find myself happy assisting others, rez ppl when theyre down and such. MAYBE, just maybe me and mine, we dont see the fun in finishing dungeons in an optimal time. Maybe we see being supportive in other ways than just dps. We enjoy bringing any party of any level of skill a player has and still winning. I’m going to go and say perhaps our value in whats best is in certainty and flexibility rather than optimization. Perhaps this is where we differ.
I apologize beforehand if anyone feels i look down on zerkers though. i really dont. i just think its selfish to assume its the be all and end all way to go in pve. If the current trend is to favor PVT or knights or whatever traits, id still have the same opinion towards the matter. Can we not accept that other people not only prefer not to play as we do, but also perhaps that it is really difficult or they just could not play as we do?
Sorry, then I assumed wrong. I assumed based on my own experiences where it is usually the boss’ auto attacks that get me because the fight is dragging on for too long. For example the first boss in cof path 1.
I do find it hard to believe that someone would go down as soon as the fight starts with kholer though. Anything can happen I guess.
And thank you for replying with a well thought out response.
Pls show me a video of a zerker player soloing all dungeon paths. Then I will admit that I don’t know the fights well enough when I think I do for the ones I do know.
But you already said you don’t care!
I mean, you don’t even have the decency of caring about the context in which someone attempts to communicate to you with. How the subject of my words somehow became you tells me enough! Or did you forget we’re talking about the zerker players that teamed with generalraccoon.3857? I haven’t yet jumped to the conclusion that you, Caramel Ham.4891, ever teamed with generalraccoon.3857 or that you personally know these mystery zerker players personally so can attribute the blame in circumstances you didn’t personally experience to any particular player.
Or perhaps you forgot you’re defending a set of stats over players?
What? Stop getting your feeling all bunched up. I claimed that zerker players cannot survive all encounters with others players running pvt doing absolutely nothing.
You claimed you could easily do it and that since I cant then I must not know the encounters well enough.
I claimed that you could not and to show me proof that you could. Obviously I asked without expecting such proof because it does not exist.
You then again claimed that zerk players can solo content. In which I replied to you to show me video proof of zerker players soloing ALL dungeon paths.
So what was the point of me asking you to show me proof of a zerker players soloing all content? Its because you claimed that zerker players, if they know the content, can solo anything regardless if their team mates were bad.
In NO way or form im I defending anyone. I am stating the fact, the you so adamantly deny, that zerker gear is the best for pve (*dungeons). That’s all im saying so honestly I got no idea what you are arguing anymore since you keep moving the goal post.
*I really do need to clarify this since you seem not to get it. You can talk to me about solo pve all you want. I said I do NOT care. “Selfish” implies that you are in some form of a group. You cannot play selfishly when you are alone. Hence, usually when you are in a group, then you are doing dungeons. You can do whatever you want for open world. People run with full mf gear to farm world bosses, Champions, etc and no one cares.
Reasonable is completely measurable. Lets just take for example cof path 1 since everyone knows that one. A good grp (not 100% zerker) can complete that in about 7 mins. That means you take that as your base measure against the run you are currently doing, thus have created a measurement. So a cof run path 1 that takes 8-10 mins is something I would call reasonable.
You see, I see a short path like CoF1 to be decently straight forward. If it runs 15min, that is perfectly reasonable to me. That’s about one cup of coffee. Perfectly reasonable, IMO. Why wouldn’t 15min be reasonable? And if I’m just killing time while I wait for guildies to log on, why wouldn’t 20min be reasonable?
As for me not knowing the encounters….lol.
Didn’t say you, but trying to tell me that players who gear in zerker gear die because everyone else is just slow is wrong.
How do you think soloers solo dungeon paths? Those fights often get waaaay way longer than if a balanced group of 5 did the same fight. If 1 guy wearing zerker gear can fight a boss for 6-10min and still win, why shouldn’t the same character in a group of 5 be able to survive a 2.5-3min fight?
As for everything else, you should have just said that as it sums up everything you need to say: “You don’t care.”
And you’re not alone. I honestly don’t care what people say about what gear other people wear nor do I care how people think the game should be played. If I cared, I’d still be playing dungeons, reporting exploiters and making suggestions on how to improve them.
There are other points in the game that likely need to change before dungeons start seeing more variety.
Pls show me a video of a zerker player soloing all dungeon paths. Then I will admit that I don’t know the fights well enough when I think I do for the ones I do know.
I really don’t care what your characters can do nor do I care if you can solo champions or not. That is your business and no one elses. I can solo champions too with gear that is more balanced but we are talking about dungeons. Team work. Not alone. 5 players.
Also, you are aware that PvE includes the “faceroll easy” PvE map where many-though most probably not all-solo Berserker’s die when facing difficult odds, right? Can you look me in the eye and say that 100% players must all use Berserker’s gear for PvE, or else they are being selfish?
I love roaming the map solo, and though high offense is lovely and effective, it honestly sucks in certain situations if you are suddenly mobbed or are facing a difficult Champion on your own (you most probably can’t kill the monster fast enough despite the full-offense, and some of them can be rather unfair, even to “tanky” characters.) And even if a few players could solo champs on “zerk” gear very easily, never getting hit as they sometimes claim, I bet that 100% of players on said gear can’t.
(Of course, I wouldn’t recommend soloing Champions on said gear, but just as an example of how flawed is the argument that everybody must use Berserker’s on PvE, just because it’s “meta” for a pocket of players.)
Facing a lot of pve mobs in open world with only zerker gear is pretty hard. I think when people mention pve, they are mostly talking about dungeons. You cannot be selfish when you are playing alone. You can only be selfish when you are in a grp.
So your “hate” towards players with zerker gear is completely misplaced. Blame Anet for designing content that completely favors dmg over anything else.
However, should we blame ANet for people with bad attitudes looking down on those who don’t play their way? Because I have no problem with Berserker’s gear at all. My problem is the intolerant, self-important attitude of many who would say there’s no other way to play PvE, otherwise one MUST be selfish, which is utterly ridiculous and illogical (never mind mean-spirited, and indeed, where true selfishness lies.)
The ONLY occasion where it would be “selfish” to run anything other than Berserker’s gear is if someone clearly posted the requirement in an ad, and a player joins with alternate gear-the “non-zerk” gear itself is wholly valid, but the person should have known better to respect the wishes of the “zerkers” (darn I hate the “zerk” moniker.)
Bad attitudes are just that. Ignore and go on your way. That doesn’t change the fact that zerker is optimal for pve. In which case we are talking about dungeons.
Notice how at the end of definition 1 it says “in the interests of a common cause”? What is that common cause for the majority of the player base? Its to finish the dungeon in a reasonable amount of time.
Hah, you fail to realize that ‘reasonable’ isn’t measurable. What is reasonable to some is unacceptable to others. Frankly, if you can’t survive as a zerker in a non-full-out-zerker group, it’s because you don’t understand the encounter enough.
I’m not pro. I’ve tried soloing dungeons and only accomplished defeating some of the bosses. I can survive as a zerker warrior or elementalist in regular PuGs with newbs or ‘just for fun’ runs.
Trying to blame the people that aren’t zerkers for the failure of a zerker is where you’re crossing the line. That line separates preference and “I’m wrong”.
Taking players like you in a dungeon surely isn’t going to help the interests of the players in said dungeon.
Lol
Zerker gear is the most optimal gear choice for pve. Fact.
You can run w/e you want. Fact.
You can create your little group of smell the flowers. Fact.
I suppose if by ‘smell flowers’ you mean solo champions while standing in his face taking his damage while my phantasms widdle him down without even needing to touch ‘v’. Of course, that’s only one of my builds. My characters can do a variety of things.
DO NOT expect to be welcomed in a grp whose sole purpose is to finish the dungeon in a reasonable amount of time and to be called out because you are wearing a horrible choice of gear and traits for pve.
Not a problem. I don’t run dungeons anymore (at least not recently).
Enjoy your nerfed gold return
You guys totally earned it.
Also, to touch on that. Yeah, zerkers can stop and smell the flowers too. The point though is, you never actually did otherwise the devs wouldn’t have seen a need to restrict your rewards. And they likely aren’t done screwing around with the rewards because those zerkers don’t spend time smelling the flowers, but instead drill for ways to exploit content until it needs to be fixed/nerfed.
Reasonable is completely measurable. Lets just take for example cof path 1 since everyone knows that one. A good grp (not 100% zerker) can complete that in about 7 mins. That means you take that as your base measure against the run you are currently doing, thus have created a measurement. So a cof run path 1 that takes 8-10 mins is something I would call reasonable.
As for me not knowing the encounters….lol. Just shows you don’t really understand what you are really talking about. The easiest example I can think of for a zerker warrior to go down in is the very first boss in cof path 1. Good luck sticking to him, doing tons of dmg, and not going down when the rest are newbs with what seems like white gear and horrible trait choices. Sure I can go long bow and pew pew from far away….but that is not optimal nor is the point.
See, the nice thing about internet is that you can claim to do something in which you, in real life, cannot accomplish. So that’s why we have something like “proof or didn’t happen”. I would love to see you in fractals in full zerk gear (face tanking the boss and trash) while everyone else is pewpewpewing with pvt gear and not go down once. Sure there are some bosses and some trash that you can solo without going down, but not all of them. As for me, Im not claiming something false.
“Trying to blame the people that aren’t zerkers for the failure of a zerker is where you’re crossing the line. That line separates preference and “I’m wrong”."
Lol at this. You really have no clue what optimal means do you? Are you that out of touch with the game that you fail to even know what the purpose of zerker gear is for?
I really don’t care what your characters can do nor do I care if you can solo champions or not. That is your business and no one elses. I can solo champions too with gear that is more balanced but we are talking about dungeons. Team work. Not alone. 5 players.
Lol you speak to me as if all zerker players were farmers. You REALLY are out of touch in this game. Im even starting to doubt more than half your claims now. Also, I am glad Anet nerfed those cof farms. This way, other dungeons will start being ran more often so I can get a pugs faster. Takes me less than a second to get a cof path 1 grp, compared to lets say SE, which is also easy, but takes me like 5 or more minutes during prime time.
Your point is all nice. But it doesn’t change the fact that zerker gear is the most optimal.
I could get behind this, it is easier currently to kill something faster and not worry about getting hit than to try to balance damage and survivability. Especially if you get a group together who can all drop some high-level DPS.
However! And this is a big thing . . .
I am not willing to go full glass cannon because I, simply, stink at dodging on time for many attacks. I run out of stamina due to dodging twice when once would have worked, due to missed timing. I choose P/V/T gear (Soldier’s) to try to bolster my ability to take damage. (It’s not always very successful, but hey I have surprised myself sometimes.)
On the other side, I didn’t go MF gear (Traveler’s) because the stats didn’t line up with what I was trying for and it was weaker than what I wanted to be. I might have made myself a set of armor, but my inventory is kinda cluttered already with a few things and I like having the space from time to time.
But the deep truth is either my class is just not optimal for the task (Ranger) or I am not an optimal player, so I mostly just sit out anymore. Except for Candidate Trials, where there was an actual use for being able to load about six skills to hinder movement . . .
Instead of PVT gear, try to get a mix of berserker and knights. I don’t play a ranger so I wouldn’t know what is the optimal gear for Rangers. Try going to gw2 guru (this forum is prob the worst place to find any good builds) and find a dps spec from there. Then try to find a mix of equipment that will give you enough dmg but also a bit of survivability.
For example my Warrior has two piece of knights (shoulders and gloves) and the rest berserker. I have found this to be my best balance without having to run with an organized grp.
I do wish Anet would do something to change the meta though.
Ergo, you don’t understand that 100% of players don’t play the game the way you do, which was the point of my comment.
I certainly don’t play as the “dps dps dps” people do
. While I put some thought to damage output in a build, I always expect mistakes to occur; people will get downed and I hope in some cases i can help bring them up again while being under threat.
But be that as it may,I think we all tend to gravitate to like minded people. So zerker fanatics likely play mostly with zerker fanatics, which through their personal experience shows zerkers have a higher success rate than the rest. Me, after reading such stuff in forums, my phobia towards this kind of streamlined, dare i say elitist, preference means I also stick to running dungeons among guildies, who from leader to most new recruits, are against the zerker philosophy; yes we want to go with the objective of finishing a dungeon but we prefer a slow but safe approach coupled with anyone bringing in whatever they prefer, probably even MF. The few times we do encounter zerker built toons, we tend to keep seeing them flat on the ground. there are those zerkers that pull it off well, but from what i’ve seen so far… they are few and far between.
Not to be a prick and no offense, but the reason zerker geared players die while running with you guys is exactly because he is running with you guys. The zerker player wont be able to avoid that much dmg when the fight is dragging on forever. This is why I run with two pieces of knights….because all I do is PUG. That is my sweet spot when others in my grp are running less than optimal gear for the content. My warrior also pulls out a long bow (thus dragging out the fight) when I think players in my grp are running something akin to white gear in dmg stats.
The only reason I don’t run full zerker is because I don’t bother asking for “zerk only” players, ping gear, etc. Im far too lazy for that. After all, it is the players choice to run with less optimal gear. It doesn’t change the fact that zerker gear is the most optimal gear for pve though.
If you’re 733t enough, you should be able to avoid AAAAAAALLLLL!
So you’re saying, the second the devs make a mob survive just a bit longer, those berserkers will get killed?
So you think a zerker player can pretty much kill and face tank (keeping agro while dodging big attacks and don’t forget boss auto attacks) a boss that is designed to be killed with 5 players, while the rest are pewpewpewing from far away with pvt gear? Sorry, Im not that pro.
Dungeons require 5 players for a reason. Its called teamwork.
Heres the definition from dictionary.com
team·work
[teem-wurk]
noun
1.
cooperative or coordinated effort on the part of a group of persons acting together as a team or in the interests of a common cause.
2.
work done with a team.
Notice how at the end of definition 1 it says “in the interests of a common cause”? What is that common cause for the majority of the player base? Its to finish the dungeon in a reasonable amount of time.
Taking players like you in a dungeon surely isn’t going to help the interests of the players in said dungeon. Unless ofc you create your own group or run with your guild, stating that you are there to smell the flowers.
So that brings in to my final point. Which I have repeated many times (not to you, but in this thread) you chose to ignore.
Zerker gear is the most optimal gear choice for pve. Fact.
You can run w/e you want. Fact.
You can create your little group of smell the flowers. Fact.
DO NOT expect to be welcomed in a grp whose sole purpose is to finish the dungeon in a reasonable amount of time and to be called out because you are wearing a horrible choice of gear and traits for pve.
btw, zerker players can also stop and smell the flowers. I have been in like one or two zerker farms ever and I do not like them. All they do is rush rush rush. It still does NOT change the fact that zerker gear is the optimal gear choice for pve.
So your “hate” towards players with zerker gear is completely misplaced. Blame Anet for designing content that completely favors dmg over anything else.
Ergo, you don’t understand that 100% of players don’t play the game the way you do, which was the point of my comment.
If players are not objective-oriented then they shouldn’t join a dungeon with an explicit objective.
I don’t need to say anything more. :P Be aware that the world doesn’t revolve around yourself, though.
So now you are arguing that the point of entering a dungeon run is to not finish it?
mmm…yeah, good luck with that.
The point of even doing a dungeon, for me, is to have fun first and foremost. I don’t care about finishing it in five minutes, although the challenge can sometimes be fun (see how fast you can do it, beat old times, etc…). But if players go into dungeons and only want to be done with them, because they’re such a boring chore to them, then why even play this game? Why not do something that’s fun rather than suck it away from others? And why do something that’s not fun, for you, during your leisure time?
I’ll run whatever builds and stat combinations I want to run. I’m not playing to beat everything in five minutes, or stack in corners so I can just press “1” the entire fight and win. I want a fun challenge, I want to be moving around and doing things, I want to use my abilities and to use the abilities I like. If you can’t stand that type of player then, well, we won’t be grouping.
Additionally, I’m not playing for your enjoyment; I’m playing for mine. If you want your groups to have specific gear and specific makeups then either say so before you grab random people, or get like minded people to run things with you more often. Taking away things, from the game, just to make everyone the same is stomping on other player’s fun and is a rather selfish way to go about things when there are viable alternatives that don’t have a massive blanket effect.
Not everyone plays like you, with the same mindset, goals, intentions or reasons. To treat everyone like they must play like you is… well, why would they even continue to play if it wasn’t their play style? It’d hurt the game in the long run.
Your point is all nice. But it doesn’t change the fact that zerker gear is the most optimal.
I agree that you can always play with like minded people. Hence, before joining a pug, you should ask if they are there to smell the roses or finish the dungeon. I bet you the majority will tell you that they are there to finish the dungeon in a reasonable amount of time.
Which brings me to another point. I will have to thank you for the insight you have given me on how some players play the game. I will from now on ask pugs if their goal is to actually finish the dungeon in a reasonable amount of time.
Btw, I don’t care about finishing a dungeon THE fastest possible. Im not going for records. All I care is that I don’t want to be stuck in a dungeon that should only take 8-10 mins into a half hour one….worst, that we don’t even finish it at all. Also, who says zerker geared players aren’t having fun??
Ergo, you don’t understand that 100% of players don’t play the game the way you do, which was the point of my comment.
If players are not objective-oriented then they shouldn’t join a dungeon with an explicit objective.
I don’t need to say anything more. :P Be aware that the world doesn’t revolve around yourself, though.
So now you are arguing that the point of entering a dungeon run is to not finish it?
mmm…yeah, good luck with that.
Sure, I am sure that’s what I meant.
Honestly, all I see is insults and intolerance. It’s hard to take people seriously after comments such as yours.
I won’t explain what I mean, because it’s quite obvious, and it’s nothing I haven’t stated before. Your comment does nothing to prove that 100% of players should use Berserker’s, or else they are being “selfish”.
If all you are going to do is play the damsel in distress when no one is insulting you because you have absolutely no valid points then yah. Keep at it.