Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
While losing Friday was bad, the real loss is all day Saturday. Half of every weekend gone, it’s added to the feeling of pointlessness in the score. Most matches being a foregone conclusion by Monday.
Under the old system we at least could have the illusion of hope all weekend.. Now Sunday night comes too soon. Saturday and Friday mattering not at all.
I remember them saying that they wanted to make the end of a match more meaningful. It really doesn’t. Friday has become the new ktrain Thursday.
The real issue, like you said, is how it makes half of every weekend gone and adds to feelings of pointlessness. Weekend halved!
Actually, just to let you know, reset never was on Friday. Technically reset was SAT 00:00 UTC/GMT (which I could understand how it could be misconstrued as FRI, since this meant it was FRI for anyone in the USA [ex 18:00 hours(FRI) UTC-0600 {US Central}]). Then, if I’m not mistaken, it was moved to SAT 01:00, which would have been 19:00 UTC-0600(FRI). Now it’s 01:00 SUN, so it would fall at 19:00 UTC-0600(SAT).
I would not be opposed to them moving it back to 01:00 SAT – which would be FRIDAY 20:00(8p) Eastern, 19:00(7p) Central, 18:00(6p) Mountain, 17:00(5p) Pacific…
If you really want to wander off on irrelevant technical tangents, the servers used to run Pacific time so technically reset was Fridays in the Pacific timezone. :[
Don’t queue of a few mins after a match, you’ll get different people, unless your unlucky to be in a small pool of players.
A lot of players do this, but maybe the real solution is for match-making to disqualify players from being placed on the same team they were on in their last match.
The debuff not only discourages sweeping, but also hiding. Should just disable it entirely.
It’s broken. My buddy on blue team was just revealed after red took a side keep. Who was he revealed to? Blue team. LOL. I could see him as a red dot inside the keep even even though we are both blue.
Your recent posts about ladders have been interesting. It reminds me of an idea I had about how there could be personal rewards/score every tick for individual players based on their contribution to the match like “Top Defender” similar to personal score in sPvP and how that would incentivize WvW play more or at least make individual contributions more transparent.
Should read the rest of that blog post too:
“Only 1% of all Ranked matches played in season one were a full five-person premade group vs. a group of five solo players, and even then, the win rate for those five solo player teams in those cases was consistently at or above 50% throughout the entire season. "
In other words, just because you are facing a 5-man premade isn’t a guaranteed loss.
It was alot of lip service by Anet to quell the agitation, even if temporarily. You can see how passive aggressive they were in the blog post.
I dunno. When I read about the 5-man premade change, I wasn’t confused.
Blue team has a 2-man premade. Blue team does not consist of 5 soloq.
https://forum-en.gw2archive.eu/forum/game/pvp/Why-the-dishonesty-on-premades/first#post6033803
I’ve been getting stuck a lot too. No, taking hands off the keyboard does nothing. Always have to /emote to break it. Generally it seems to happen only with the new CC skills from HoT specs like taunt and headbutt.
Updates soon™!
Even you guys use the meme! LMAO
Bump! West Coast raiders join us tonight!
NERF is one of the original GW2 guilds created back in January 2013 by players who were fans of the engineer class at a time when engineer was one of the weakest classes in the game.
We are looking for players who are interested in learning Spirit Vale with us on Tuesdays at 8pm Pacific. Ideally you already have the gear and a meta build. You also need to be able to join us on teamspeak. Send me mail in-game for more information.
We also run guild missions every Sunday at 8pm Pacific though may also use that time for continuing a raid.
(edited by Chaba.5410)
New Game Director is Our Best Hope Or Our Worst Nightmare
Custom arena wat?
Why are reapers letting you 1v1 them? o_O
What you mean? Do you mean, why are reapers ever alone on a point?
Basically this. Just because a necro is making some mistake because of their team comp or rotations doesn’t necessarily mean to me that thief is suddenly very viable. Now don’t get me wrong, I pvp with a guy who is a thief main and I appreciate a good thief. We’ve won matches while he’s on thief, but we also look at team comps and he’ll swap to a different class depending upon it. Oftentimes I ask thieves in soloQ to look at team comp and tell me what they can hit and they’ll say the necros, yet most necros are in team fights which thieves cannot stay in. Just because the other team has players who either don’t understand their role in meta or their team comp is weird or they are just bad at dueling and they’re running the fotm which they don’t understand doesn’t make the class viable in this meta. It is more a case of thief seeming to be viable only because the other team made a mistake. For every awesome thief I’ve had on team, I’ve played with twice the number of bad thieves who are essentially useless to teams that are deficient in some way, mostly because they can’t +1 a fight when the team isn’t working well together. If a thief were really viable, they’d be able to make up for those deficiencies. TBH they can’t make it up.
(edited by Chaba.5410)
Sorry, but Thief is very viable in this Meta. Much more than last season. With my current build I can 1v1 any class, and I feel bad for reapers when I fight them 1v1.
Why are reapers letting you 1v1 them? o_O
deific ~Susan
I always knew God was a woman.
I think another player said it best in another topic “can’t bring back the wvw population”.
…
This game mode has no future.
I think the best thing at this point that would bring back population would be to scrap WvW entirely, not try to retrofit it, and introduce a new RvR game mode here that bears little resemblance to WvW. The replacement RvR has to be very fun and like a new game. Wild dreams…
If you’re on a big losing streak, you need to adapt
I had a losing streak on one of my accounts. Know how I “adapted” to break it? I switched to playing some stronghold before going back to conquest with some win streaks. LMFAO “Adapt” It was helpful advice
It would be nice if they made another one.
They were removed near the end of Season 1. My guess is because they were based on old metrics from the experimental season pre-HoT. There were people on there that hadn’t logged in in many months and even an account that was perma-banned. LOL. AKA not designed for Season 1 or 2.
Why not write a computer program that simulates the matchup process they do?
It should clear up whether their system works fine or not.No need there is already proof of people making multiple accounts. One ending up in a high division and one being stuck in a low division.
Where is said proof?
https://forum-en.gw2archive.eu/forum/game/pvp/What-is-your-winning-rate/first
Read jackshadows post with pictures of two accounts. Now he could be lying. But there was other proof somewhere at season start i just cant find it.
I wonder about that though. It only says it is an alt account, not that he made one just to start out at average MMR.
With all the players who were chat-linking Vial of Salt in mapchat during Season 1… O_O
Why not write a computer program that simulates the matchup process they do?
It should clear up whether their system works fine or not.No need there is already proof of people making multiple accounts. One ending up in a high division and one being stuck in a low division.
Where is said proof?
the rock walls make people rage. Nobody likes them, not even for defending team where these rock walls are supposed to help. They make you get stuck, they ruin your pushes & retreat, they are not needed when players just want player vs player combat.
I blame the asura. They are intelligently cruel.
The trick is to be a very organized guild (and we are). For WvW, voice comms is so important.
This is my point. The number of very organized guilds are dwindling. Players are not so interested anymore in the commitment to join very organized guilds.
WvW is so broken. There are no more fights on the BL’s and EBG. People just sit in keeps and kitten on siege.
A patch won’t fix a leadership problem. People sitting insides keeps is typically a result of two things 1) players unwilling to tag up and lead and 2) players unwilling to follow tags. The number of players willing to tag up is becoming less and less unfortunately and the number of WvW guilds are shrinking as WvW gets more casual. IMHO it will get worse, not better. PvX guilds do not have large or regular WvW rallies like the WvW guilds near launch did.
Not on the Tier I am playing on. Even the TAGs sit in keeps. In fact, many of them build so much siege even in a T1 keep it is ridiculous (like 4 generators, 6 Sup Arcs and several catas). That is ridiculous.
You know we play on the same server, right? The servers we face often have a lack of tags at certain times. It may just be one guy and he doesn’t have a following. Same thing happens on our server when we either don’t have anyone tagged up or the tag doesn’t have players really following him.
That would lead to servers organizing to have 15 people on a map each tick then hopping out again. :/
WvW is so broken. There are no more fights on the BL’s and EBG. People just sit in keeps and kitten on siege.
A patch won’t fix a leadership problem. People sitting insides keeps is typically a result of two things 1) players unwilling to tag up and lead and 2) players unwilling to follow tags. The number of players willing to tag up is becoming less and less unfortunately and the number of WvW guilds are shrinking as WvW gets more casual. IMHO it will get worse, not better. PvX guilds do not have large or regular WvW rallies like the WvW guilds near launch did.
Won yesterday with 2 warriors in team vs a 3 necro team. The warriors destroyed the necors
That’s rare. Says more about the other team IMHO.
That was the day old stability died, isn’kitten
You know score doesnt mean anything and this will punish some type of roles right?
I cry when I’m the top scorer while playing that type of role.
-edit- /me bow
While I am honored by the offer for a duel and accept, let’s do it when both are fresh and sober.
Duels don’t mean too much by themselves. Conquest is still a PPT + PPK game. It requires good rotations, good dueling, and good teamwork.
All the top tier classes have easy access to defensive boons, specifically protection. Those that do not at the bottom tier. Boon wars 2. Esports
Think long about how there’s only 3, maybe 4 out of 9 classes in “top tier”.
Who cares about visibility when the AI itself only works half the time?
Right now I’m playing with people that I don’t need to babysit every kitten second, they will stomp/disengage/properly/ rotate/regroup/ress…without me telling them!
So yea….
That probably only works 50% of the time since the matching is a + or -, meaning that within your MMR range the players above you probably do that while the players below you probably don’t do that.
I agree it’s been great not having teammates where you have to tell them not to go to beast first on forest, but at the same time some of them make weird rotation decisions that you never would.
So just be aware that the match-making for your team is a range and it isn’t clear if that range will match you 50% of the time with people above your MMR or below.
Were you in party with the person who DC’d? You’ll lose a pip then.
It would be cool to see exactly how i stacked up against the rest of the community. Although, there might be a faction of whiners that couldn’t handle the truth.
A leaderboard would suffice.
Glad no one can see their MMR. Players would just use that information to game the system by figuring out what actions they can take in a match to raise it and avoid all actions that lower it.
I’m pretty happy with the matchmaking so far. I haven’t seen any players on any team I’ve been placed on go directly to beast in Forest so right there that’s already an improvement over last season.
When your waiting for the match to being, you should not be allowed to see what the enemy teams composition is and then change your class accordingly, its completely unfair and gives a distinct advantage to those who have every class ready to go at the click of a button.
its also completely counter to esports, imagine if in league of legends i saw the entire enemy team and then said oh well i guess ill play this character now. ridiculous.
This is such #esports. Random 5 necro soloq team. Don’t let them change class!
(edited by Chaba.5410)
Engineer has always been able to dive into large groups and make it back out in one piece most of the time. Used to rely on pistol/shield and kits for what the hammer does these days. In other words, it was more work to achieve similar results.
So I take it you mean all the active and passive invuns, stun breaks, cleanses and such were to counter stuff like DH spam?
It was simply an answer to your question of why no one is mentioning those yet are talking about stab. Stab mechanic was changed. Those were not.
Interesting that people never really discuss the invulnerable skills heavy’s get, or anything about stun breaks and vigor, dodging, skills with evades. passives in your class build. It’s always just stability.
None of those skills or mechanics were changed like stab was. Also because this:
I agree that DH ward spam is out of control and should be nerfed. But don’t see the need to make stability EZ mode because of it.
The old stab was easy mode. Asking for a slight internal cooldown won’t make it suddenly easy mode. Overwhelming CC bombs will still strip all the stacks.
NA t1 is the only wvw worth playing. it’s broken AF, but at least it has people to fight.
How do you know? T2 is better than T1 in certain timezones.
It’s better to WvW when you want too rather than to wait for those “certain timezones”…
I just went to T1 myself, such a relief to just see enemies and level Elites when ever I want too.
T1 has stuff going on on all maps nearly all the time. my guild went from t5 to t1 because at the rate gw2 wvw is bleeding players t1 is the only real choice, as it will stay populated.
I’m pretty simple. just want some dudes to fight on the maps when I log on. t5 had nothing on the BLs and EBG was often pretty empty and boring. t1 always has stuff to do. it’s great.
Again, how do you know?
While T1 does have dudes to fight on maps nearly all the time, so does T2. None of these responses to me prove otherwise. T1 and T2 has been where the non-NA players have concentrated for the majority of this game. That hasn’t changed and especially now that DB’s SEA population is back in T2 and SoS’s main OCX guild moved to DB.
I’ve been on FA twice, but eh, never active in my timezone. Just get rolled by massive zergs when I flip a tower with a few people, also got sick of the amount of skillful DB Condition PU mesmers and Condition perplex evasion thieves running around.
That sounds like a contradiction: “never active” yet DB zergs running around (aka dudes to fight). o_O
I’ll rephrase if you want to get nit picky….
“It’s never active for FA in my timezone”… I thought it was kinda obvious with basic English skills that I was referring to FA when I said it in the same sentence.
Gotta ask though, why is this an argument for you? Someone gave their opinion from their experience and you’re like “I didn’t see that, not true”… We haven’t degraded your opinion based off your experiences have we?
The common denominator at the moment based off our opinions is “Timezones”, we clearly don’t share the same timezones, therefor population and experiences are different, but the original comment was made as a generalisation that T1 is more active all around compared to other tiers, which it is. (but again, that’s my timezone)
Choovanski and I were talking about having enemies to fight. You did too. Thanks for stating that T2 also has enemies to fight during non-NA hours. /shrug
(edited by Chaba.5410)
NA t1 is the only wvw worth playing. it’s broken AF, but at least it has people to fight.
How do you know? T2 is better than T1 in certain timezones.
It’s better to WvW when you want too rather than to wait for those “certain timezones”…
I just went to T1 myself, such a relief to just see enemies and level Elites when ever I want too.
T1 has stuff going on on all maps nearly all the time. my guild went from t5 to t1 because at the rate gw2 wvw is bleeding players t1 is the only real choice, as it will stay populated.
I’m pretty simple. just want some dudes to fight on the maps when I log on. t5 had nothing on the BLs and EBG was often pretty empty and boring. t1 always has stuff to do. it’s great.
Again, how do you know?
While T1 does have dudes to fight on maps nearly all the time, so does T2. None of these responses to me prove otherwise. T1 and T2 has been where the non-NA players have concentrated for the majority of this game. That hasn’t changed and especially now that DB’s SEA population is back in T2 and SoS’s main OCX guild moved to DB.
I’ve been on FA twice, but eh, never active in my timezone. Just get rolled by massive zergs when I flip a tower with a few people, also got sick of the amount of skillful DB Condition PU mesmers and Condition perplex evasion thieves running around.
That sounds like a contradiction: “never active” yet DB zergs running around (aka dudes to fight). o_O
If they make any changes it should be small tweaks only.
The more skilled a player the better they can time their stability, dodge rolls, stun breaks, invuns and so on. Learn to play is still the biggest issue with WvW.
Learning to play in and of itself doesn’t automatically make the current CC-stab balance in WvW fun.
For example, I’d argue that something like the PvP Pro teams have already learned to play yet it doesn’t remove the fact that the Season 1 PvP meta was not fun to the point where one team even forfeited a match because all three points were perma-contested but the other team managed a few points.
The stab change was a HUGE tweak that strongly punishes small mistakes even skilled players can make from time to time. What people are asking for is a re-evaluation of how strongly one is punished for those tiny mistakes. Also, when you say it is about skill, how much skill really is involved in a zerg of DH spamming Hunter’s Ward?
(edited by Chaba.5410)
NA t1 is the only wvw worth playing. it’s broken AF, but at least it has people to fight.
How do you know? T2 is better than T1 in certain timezones.
It’s better to WvW when you want too rather than to wait for those “certain timezones”…
I just went to T1 myself, such a relief to just see enemies and level Elites when ever I want too.
T1 has stuff going on on all maps nearly all the time. my guild went from t5 to t1 because at the rate gw2 wvw is bleeding players t1 is the only real choice, as it will stay populated.
I’m pretty simple. just want some dudes to fight on the maps when I log on. t5 had nothing on the BLs and EBG was often pretty empty and boring. t1 always has stuff to do. it’s great.
Again, how do you know?
While T1 does have dudes to fight on maps nearly all the time, so does T2. None of these responses to me prove otherwise. T1 and T2 has been where the non-NA players have concentrated for the majority of this game. That hasn’t changed and especially now that DB’s SEA population is back in T2 and SoS’s main OCX guild moved to DB.
(edited by Chaba.5410)
NA t1 is the only wvw worth playing. it’s broken AF, but at least it has people to fight.
How do you know? T2 is better than T1 in certain timezones.
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