Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Let me guess everyone transferred from Tarnished coast and Blackgate to Yak’s Bend for some reason that nobody can figure out?
That’s close! It was from BG, JQ, and TC.
This is what I feel like with the stab change and all the CC right now in the game.
I don’t see why Anet no longer allows Golem in a Box in WvW. Might as well.
Edit: Sorry, it was the Gear consumable I’m thinking of. http://wiki.guildwars2.com/wiki/Throw_%28Gear%29 Looking for a vid…
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AHAHHAAHAH
NO!!!
Man you are clearly new to wvw, or atleast new to any discussion on wvw. We want less pve in wvw we want wvw in wvw.
Yea but…. I’ve seen us asking for catapults that launch Asura and ladders for scaling over walls several times in the past.
Also, some of us do want gliding if you’ve kept up with any of the posts here.
Best not to use “how to make GW2 great again” simply because the phrase compels me to reply with “Vote Trump!” with a troll face on and not read anything else of your post.
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TY, ArchonWing!
We, the players, should know, which is why I suggested we list guilds, commanders and even players who we know are still active.
So, it’ll be a list of <insert popular guild/player here>? How is that really different from the Anet approach?
So who would you recommend to be asked to test the new WvW update, and why choose them?
Everyone.
Anet already have the tech to give everyone a new character slot that’s dedicated for a test server.
Simple as that.
WvW betas involve downloading and using a separate client that connects to a separate set of WvW servers. You used the same “account” but had no access to any of your live game account. There’s no way to overlay “overhaul” WvW mechanics and rulesets on top of current WvW servers. The in-game PvE betas and betas of new classes/specs for HoT didn’t mess with the mechanics of current matches.
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Although they might be trying to test how intuitive the changes are in regards to inexperienced players, in order to test accessibility. Well, that’s something to think about at least.
Things like the new waypoint rules for “spawn keeps” is not intuitive at all. :/
It might be better for the OP to find out why he is having so many DCs. Whether that be game crashes or internet drops. I used to get fairly frequent DCs and eventually found out the cause which in my case was one bad memory stick (giving a memory address error crash). Another cause was the GW2 32 bit client, but when they gave us the 64bit beta client that stopped that for full map events like Teq.
I’ve looked into it, and it’s nothing on my system. Nor my ISP. I don’t normally lose connection to the game, but when I do I get a Cannot connect to login servers. I sometimes get this error message and not get dropped from the game, so it’s safe to say it’s on ANets end not mine. Also I only get DC’s from GW2. Nothing else.
Stop beating around the bush and tell us how many times you disconnected in a 24 hour period to get to that large of a time out. I’ve already laid it out that I remember missing about three queues in a 24 hour period and the time out was about 10 minutes. You must have missed a LOT of queues. You say its harsh yet you won’t tell us a rough estimate of how many disconnects you had. My feeling is it has to be quite a lot. And you are wrong to say that after a queue drops when you queue again you get a match in seconds. That’s not even close to true. You may or more likely its going to take close to as long as the first queue. Stop being selfish Fluffball is 100% correct.
What are you, his mother?
I’ve looked into it, and it’s nothing on my system. Nor my ISP. I don’t normally lose connection to the game, but when I do I get a Cannot connect to login servers. I sometimes get this error message and not get dropped from the game, so it’s safe to say it’s on ANets end not mine. Also I only get DC’s from GW2. Nothing else.
The login servers are on a different network from the game servers. It could still be your ISP.
Like I wrote, no expectation and not my problem. Wasn’t trying to overturn your point either.
Second hand source, check. Unverifiable, check. No idea what Anet may or may not be actually testing, check.
Even if it is all true, it is an alpha test and they may just be load testing. I think we can put away the pitch forks on this one.
Why do you think I didn’t contribute this information for the past two weeks until someone else started a thread on it? I trust my guildmate who told me his experience. We’ve been playing this game together since Jan 2013. I don’t expect anyone else to believe it. Not my problem.
Is it not obvious? They want to make the game mode appealing to more than just WvW players. Good luck to them, but I don’t think it will work.
Thats how we ended up with the HOT changes in the first place and look how that turned out.
Yea, no argument there. :p
I think some of the HoT changes though came from WvW players too. I can see how some of the changes attempted to “fix” certain issues that players have complained about in the past, such as weak defense against ktrains, breaking up zergs, etc. I wouldn’t exactly say they were successful…
Who are “real” WvW guilds?
PPT guilds? GvG guilds? Roaming guilds?
All of them.
Add in PvX guilds too. There’s also plenty of players who play WvW regularly or semi-regularly who are not members of <insert celebrity WvW guild here>. It shouldn’t be difficult to pull out of data which accounts spend time in WvW. And consider those accounts of the players who spend 8 hours a day or more scouting and putting up siege and defending? You know them, every server has them; the guys who you think are nuts for playing more than you. They were on before your raid started and they are still doing callouts when you are ending your raid. They probably have many more hours in WvW than the typical “real” WvW hardcore guild. Hehe.
But this is why it’s obvious Anet wants to make the game mode appeal to PvE players too.
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A couple guilds were invited in to test PVE raid content early. But I have seen nothing to suggest that any guilds are being invited in to test new WvW content, what is your source?
A guildmate told me about two weeks ago that a large gaming community guild he’s in got invited to send a limited number of players to an “alpha test of the WvW overhaul”.
I get maybe drawing in a few PvE folks to test things, but for the most part, when it comes to a WvW update, why do you not get actual (and current) WvW players to test things?
Is it not obvious? They want to make the game mode appealing to more than just WvW players. Good luck to them, but I don’t think it will work.
Has anyone tried this or thought about it?
Yea… I’ve done that. The problem is if you get hit and put into combat, your toy gets put away.
Uh yea… What’s with the merge? The glicko scoring and in-game map display are completely separate issues.
Already used /bug. Support ticket? Nah just repost on Reddit.
Here’s a screenshot of T2 EU blue map lava keep claim from wvwintel site.
Here’s the screenshot from blue map.
Still no update?
It started about an hour ago. I’m playing on Fort Aspenwood on my alt account. On blue map, OBEY has lava keep claimed and I’ve been utilizing the WvW auras they had there all morning when suddenly it disappeared. Same thing occurred on rampart keep. The auras are missing.
So I ask the OBEY guild leader about it. He was in Eternal Battleground at the time and looks at the in-game map and sees that a guild called LiC has lava keep on blue map claimed. I confirmed by going to EBG and same thing happens.
This lead to the discovery that when a player is in EBG, they are seeing the T2 EU match data on their in-game maps! I suspect this is related to why all the auras disappeared from the keeps.
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Revert the stab change, remove Lion’s Arch from megaserver so that servers can reform identities outside of WvW, and close EOTM.
Look, it’s basic WvW. If you are spending your time on my borderland and I am having trouble kicking you out, maybe because the third server is also on my borderland and you both have me hopping back and forth across the map in reaction mode, I’m going to go to your borderland and hit your garrison. You can either save your garrison or keep something on my borderland. Then everyone gets on forums and whines about getting focused and 2v1s. LOL. It isn’t something personal. That’s just the way WvW is played.
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Lolwat? FA & TC pushed SoS out of T2
How? DB had only a 3% chance to roll T2 and they got the lucky roll.
He’s not the only one who has criticized the glicko rating for WvW. It doesn’t reflect changes in population very well. It is very slow to adjust. It requires servers to overstack and essentially destroy two other servers in order to move up, or to completely stop playing and destroy militia morale in order to move down. Not fun for anyone. Anet has the power to change the situation by increasing the variance on the randomized match-up rolls so that they are maybe +/-150 or +/-200 glicko rating instead of +/-100, but they don’t.
Nightcapping ruins fighting morale for the rest of the servers and makes people shun WvW altogether, when people turn away from something due to nightcapping (Which is a fact, like it or not) then yes, it does become a problem.
The problem is the mentality that it matters. PPT matters jack all. It’s kitten that people come in here demanding that my time is somehow worth less (T1 NA matchup is still extremely active at NA late night/early morning, still occasionally seeing queues). Your argument is that people leave because they lost some PPT. Those people make WvW boring and dull for the rest of us. No loss for me.
That’s entirely wrong. It isn’t that mentality is that the score matters. It is that PPT currently is a reflection of a server’s population and their potential for good fights.
What players want is good fights and nightcapping discourages that. I know you’re in NA T1 so maybe you haven’t experienced first hand how a true lack of coverage in most timezones translates into poor fights. You can possibly relate with the concept that a waypointed SMC discourages fights in EB. Now take that to the rest of the maps. People leave because they log into play and find their keeps owned and upgraded by the enemy. You’re put at an extreme disadvantage for fights every time you log in to play. That’s also a reason why this new slower upgrade system has been really great for fights.
Naturally, it is countered by cata bubbles. And arrow carts can be countered by shield generators. Everything has a counter. That’s the thing I tried to hint at earlier about preparation and the need to taking the risk to actually fight without siege in order to destroy the enemy siege. If you don’t do it, then the siege game is just one of attrition in favor of the attackers.
Since you seem to be quite condescending and just denying my answer instead of checking, I went and took screens to prove it’s possible.
You forgot the screenshot of the place to put a cata that causes splash damage to any catas right behind that wall.
Same here. Did you guys accept the shakey chest while repping another guild by chance?
What are eggplants used for?
/Forrest Gump Voice
Eggplant parmasan
Eggplant sandwiches
Eggplant Croquettes
Eggplant tomato bake
Eggplant lasagna
Eggplant delight
Eggplant pizzahttp://allrecipes.com/recipes/1084/fruits-and-vegetables/vegetables/eggplant/
Imam bayildi
Patlican salatesi
Patlican musakka
Patlican ezmesi
mmmmmmmm
Yep there is a counter.
Its called get your god kitten melee kitten out there to wreck their sorry kitten with a veil from behind.
No! Why? Because people only attack structures when they think they outnumber or can out-fight the defenders.
That’s a cop-out reason. I’ve been in plenty of attacks on that keep at that spot against some very clever out-numbered defenders who delayed us long enough until they could destroy our siege. We can’t carry infinite supply and if you’re just looking to defend from safely behind walls without somehow attacking to disable/destroy the siege or kill individuals trying to resupply, then attrition means you’ll lose every time.
Most of the solutions are related with preparation. They will never be perfect without some risk.
The real question is why do some people get so hot and bothered over terminology when you know very well what the actual problem is?
The actual problem is too many servers open and not using a temp map rotation to eliminate queues during busy hours. The " terminology" is absurd is the issue for a game that is running 24/7. Many games run 24/7 and people do not cry about imaginary “night capping” on those due to the game actually having players on every server open regardless of what time you log in.
It was a term invented to avoid discussing the actual problem.
Every time a thread like this pops up, the majority of the discussion ends up being someone lecturing others on why not to use the term “night capping” instead of the actual problem. It gets absurd.
The real question is why do some people get so hot and bothered over terminology when you know very well what the actual problem is?
No. PvP doesn’t have as large of maps as WvW. Doing so would just increase the frustration level.
Maybe people will play better knowing they have to walk so far to get back to the fight.
It won’t. And it punishes those players who didn’t die with having to wait for guildmates to navigate all the way across a map or act like jerks and not wait for their friends. Do you even lead other players? WvW isn’t EOTM.
No. PvP doesn’t have as large of maps as WvW. Doing so would just increase the frustration level.
Stab was meant to be countered with boon stripping, boon corruption, and soft ccs, not hard ccs.
For WVW AOE boon strips are just too weak and too infrequent to accomplish this. In addition soft CCs do not work because they can also be removed by non stop AOE cleanse spam since they are mostly conditions, and in many cases you don’t even need that, jsut have enough -condi duration on you to bring duration of soft CC under 1 tick to be completely immune to it.
The problem wasn’t the old stab, but the weak access to boon strip/corruption. Guilds focused on zerg-busting and GvG invested in increasing condi-duration over boon stripping since chill/immob/cripple was far easier to continuously provide even with all the cleansing over boon stripping. That, of course, isn’t the case anymore with the buffs to necros.
I like this change. I’m sick of larger groups being able to snowball easily just because of numbers. If you lost while outnumbered, it is a learning opportunity. If you lost while outnumbering, it is also a learning opportunity.
Oh that’s interesting (just logged into the game now). I wonder if that text is intended because there isn’t anything in the release notes about it. You used to have to take Stabilization Core to get stab for you and your function gyro and that trait was merged.
The stab from Stabilization Core was merged into the trait Final Salvo. Please verify you are using the Final Salvo.
LOL. Complain more. WvW fights get “broken” all the time due to some fix that caters to PvP. Example: stability change. But hey, let them leap into lord at Foefire.
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Is this now a permanent feature?
Yes. You can only use the free waypoint at your “spawn keep”. For example, if you are red, your spawn keeps are red garrison, red ebg keep, blue lava keep, and green air keep. For any other keep you need a guild to claim it and someone who can add an emergency waypoint.
Who thought this was a good idea? Count me in the group that would like the Way Points to go back to like we had them for 3 years- only pop up in tier 3 keeps, usable by whomever owns the keep. This was the reason for SO MANY fights in the WvW of the past. Now we don’t have that reason any more.
I can’t answer that question. I can only say it appears the thinking behind it has to do with offense/defense balance. I see the logic of it, especially since you get the waypoint for free without having to invest time and energy into upgrading to a waypoint. I agree that the previous way was much less confusing for players. It seems though that this is just a rule change to get used to and if this had been in the game since the start it would not seem so odd.
Is this now a permanent feature?
Yes. You can only use the free waypoint at your “spawn keep”. For example, if you are red, your spawn keeps are red garrison, red ebg keep, blue lava keep, and green air keep. For any other keep you need a guild to claim it and someone who can add an emergency waypoint.
There is sand in the desert borderlands (or at least there was haven’t played in a while). It’s over by the right (air?) keep on top of some plateaus. Few dust mites and dust tornado things. I actually ran into a few people form other servers trying to farm there as well (near launch) and had some good fights (all epic on top of a cliffside but with plenty of room nobody got knocked off).
Those got replaced by Veteran Harpy for the dailies.
Then we could figure out how to game our MMRs by experimenting with different actions in game and then looking at how it affects our MMR to discover the most efficient way to gain. Good idea
Can we get an extension on the season due to the crashes? No one wants to queue now.
Stab was meant to be countered with boon stripping, boon corruption, and soft ccs, not hard ccs.
It probably won’t matter much since people will still be able to waypoint respawn.
You can go to the WvW UI and hit the “Leave the Mists” button I believe.
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