Showing Posts For Chaba.5410:

WvW and Dailies

in WvW

Posted by: Chaba.5410

Chaba.5410

I’d answer but I don’t even know what is required for a WvW daily.

And you probably finish them most days without even looking but just by playing.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

NA Top One Tier Concern

in WvW

Posted by: Chaba.5410

Chaba.5410

https://youtu.be/gaWcAek5_JE

When I started to play wvw I came across this vid. Watch it all and reflect.

Haha that video is great!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Time to kill Glicko and the RNG

in WvW

Posted by: Chaba.5410

Chaba.5410

With re-linking now being a valid form of rebalancing tiers…

Relinking and adjusting tiers manually are great tools to keep WvW competitive as populations change.

Thanks for the laughs.

He’s not wrong. We see the results in increased activity levels for lower tiers rather than weighted towards the top.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

Vitality doesn’t mitigate condi damage at all.

I am not ignoring the over time aspect of condis.

Here it is again for you. I think you’re still struggling with the concept of “more than” and “over time”. DoT is a difficult concept to understand because it is easy to forget that damage totals require time and mitigation of it includes time-based solutions.

HP pool of 10,000k
Condi dmg per tick of ~ 100 takes 1000 ticks to cause death.
Direct dmg requires single “tick” of 10,000k to cause death.

vs.

HP pool of 15,000k
Condi dmg per tick of ~ 100 takes 500 more seconds than above to cause death.
Direct dmg requires single “tick” of 5k more than above to cause death.

Player with the stacked Vitality/increased HP pool has 500 more seconds in the above scenario to remove the condition before death than the player who didn’t invest in Vitality.

Good thing Anet devs understand DoT mechanics and provide damage totals over time in the skill tips, not per-tick amounts.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Keys still go invalid after patches?

in API Development

Posted by: Chaba.5410

Chaba.5410

The error occurred when querying character data.

“2017-03-10 00:35:31.429012 #~ GW2 Handler: [CharacterGet] Unable to load character data for Jeremy.6724. Bad API key or API key is not set to allow “character” queries."

I don’t know what the actual response was from the API, but will try to find out. Sending you what Jeremy says is the key he used in PM. He didn’t make any key changes on the account site.

Edit: Your inbox is full (figures). What’s the best way to send you the key?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

you have to then say its also mitigation versus power damage.

Quit responding if you are not going to read what I wrote. I’ve acknowledged that twice now.

Quit acting as if vitality mitigates condi damage then.

Never and I’ve explained rather thoroughly with examples why.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

+ I don’t think resistance is the counter to the condi upgrade its been about for ages its just been tweaked to cycle to counter the spam, not the +stacks. and now everyone is on durability snooze. which doesn’t exactly encourage build diversity

Something that reduces the number of stacks would be interesting.

Melandru and Hoelbrak came down in price due to Resistance spam removing the need to reduce the duration. Rune of the Antitoxin though shot up in price as condition builds overtook power builds. Those price changes reflect how meta has moved from relying upon negative condi duration to resistance for mitigation. We didn’t have good build diversity then, we still don’t.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

you have to then say its also mitigation versus power damage.

Quit responding if you are not going to read what I wrote. I’ve acknowledged that twice now.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

Once again, vitality does not mitigate condi damage. I hate to do this, but the definition of mitigation is “the action of reducing the severity, seriousness, or painfulness of something.”. If the condi ticks are the same damage, then the severity of the condi damage is the exact same.

But since you want to blissfully ignore what mitigate means, I’ll pretend like vitality is a “mitigation” stat against condis. Well by your logic, vitality also mitigates power damage as well, which is also mitigated by toughness. Which means that power damage gets 2 stats to “mitigate” it, whereas condi only “gets” 1.

So regardless, there should be another stat to mitigate condi damage per tick.

Keep ignoring the over-time aspect of condition damage and I’ll continue reminding you how larger HP pools mitigate that. Sounds like a win-win situation. Condi doesn’t get just one stat, condi duration is the other stat and there is gear and consumables that help you reduce it. Direct damage gets both toughness and vitality.

Skills that can stack up condis far above the original 25 stacks because they were not later properly balanced are the issue, not the base mechanics. And the main culprit was having a party of necros all spam Epidemic on a “condi pylon”.

Once again, since you can’t seem to wrap your mind around this notion, vitality does not mitigate condi damage. 1 or 10,000 vitality and you still take the same amount of damage per condi tick. The duration of condis has ZERO BEARING on this fact.

You conveniently ignored the second part of my post, because you don’t have a counter argument to it.

And on to your actual comment. You’re now trying to pass condi duration off as mitigation? That’s not how mitigation works Extending or reducing the duration and you still have the same damage per tick. Even if you had 90% duration reduction, 25 stacks of bleeds will deal the same exact damage to you.

Nothing that you have listed is a stat that mitigates condi damage. None of it.

Put this simply:

HP pool of 10,000k
Condi dmg per tick of ~ 100 takes 1000 ticks to cause death.
Direct dmg requires single “tick” of 10,000k to cause death.

vs.

HP pool of 15,000k
Condi dmg per tick of ~ 100 takes 500 more ticks than above to cause death.
Direct dmg requires single “tick” of 5k more than above to cause death.

Hyper-focusing on per-tick damage when that is only half of the feature of Damage Over Time is extremely misleading. Twenty-five stacks of bleeds deal the same exact damage per-tick but the 90% duration reduction means the skill used doesn’t reach it’s full potential. Tooltips in-game show total condition damage over time so as not to be misleading. If a skill has additional direct damage that pulses, it lists that total too.

Before the 25 stack cap came off, zerg meta utilized negative condi duration gear and/or food in order to mitigate condis. Now we have Resistance which achieves the same result by allowing condis their duration but the damage per-tick is zeroed. That’s active counter-play to condis, not passive negative condi duration.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

I heard there is this stat, called Vitality, that if you have a pretty decent amount of it, you have a better chance of surviving Conditions, oh, and there is these skills/traits ect. that allow you to remove Conditions, pretty neat right?

I heard there was a discussion about that already and you’re pretty late to the party, were you busy building another arrow cart??

Not sure what you mean by the, arrow cart comment?

I imagine its a jab at you having Yaks Bend in your signature.

Either way, Vitality is not a mitigation stat. Whether you have 1 vitality or 10,000, you take the same amount of condi damage per tick, so it doesn’t mitigate it at all. What OP is requesting is a proper mitigation stat for condis, just like how armor mitigates power damage by decreasing the damage you take from power attacks.

Vitality lets you increase your HP pool. The larger HP pool you have, the more time you buy yourself to counter-play. It mitigates through the over-time aspect. Direct damage doesn’t work that way because it isn’t per-tick. You can decrease the amount of damage you take over time by using boons or other traits that reduce it or duration.

Just because Anet lifted the 25 stack cap and created some ridiculous situations like with Epidemic doesn’t mean we need to change the condi dmg formula. It means those skills need better balancing. Condition damage has counter-play. This thread is players just looking for more freebie passives.

Once again, vitality does not mitigate condi damage. I hate to do this, but the definition of mitigation is “the action of reducing the severity, seriousness, or painfulness of something.”. If the condi ticks are the same damage, then the severity of the condi damage is the exact same.

But since you want to blissfully ignore what mitigate means, I’ll pretend like vitality is a “mitigation” stat against condis. Well by your logic, vitality also mitigates power damage as well, which is also mitigated by toughness. Which means that power damage gets 2 stats to “mitigate” it, whereas condi only “gets” 1.

So regardless, there should be another stat to mitigate condi damage per tick.

Keep ignoring the over-time aspect of condition damage and I’ll continue reminding you how larger HP pools mitigate that. Sounds like a win-win situation. Condi doesn’t get just one stat, condi duration is the other stat and there is gear and consumables that help you reduce it. Direct damage gets both toughness and vitality.

Skills that can stack up condis far above the original 25 stacks because they were not later properly balanced are the issue, not the base mechanics. And the main culprit was having a party of necros all spam Epidemic on a “condi pylon”.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Keys still go invalid after patches?

in API Development

Posted by: Chaba.5410

Chaba.5410

Was there something odd about tonight’s patch that affected the API?

After patch we had a bunch of Teamspeak users start to lose their access and the verification bot was shut off to stop it.

From a Teamspeak log. Time is in EST. Tonight’s patch was about 10 minute earlier.

<19:35:28> “G———-” was removed from server group “AutoVerified” by “HELPDESK”.
<19:35:32> “I———” was removed from server group “AutoVerified” by “HELPDESK”.
<19:36:02> “S———-” was removed from server group “AutoVerified” by “HELPDESK”.

Here is the account name of one of the affected users: Jeremy.6724. Would have been around 19:35:31 for this user.

About a year and a half ago there was a problem with a bunch of keys suddenly going permanently “invalid” according to the API and this was tracked down to a patch. Since that time I’ve seen users on a forum I run still experience the issue with the API returning “invalid” and, when contacted, the user says they didn’t delete their key. I usually have them provide a new key. After tonight though I wonder if there’s still some issue with patches that cause keys to go bad.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

Direct damage can be mitigated by armor.
Condition damage bypass armor but can be cleansed.

Seems pretty balanced to me.

Cleanses have not kept up with the rate of condi application though.

The same thing happens with direct damage. If you’ve got certain skills/traits on cooldown, you have to actively manage that and not push in.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

I heard there is this stat, called Vitality, that if you have a pretty decent amount of it, you have a better chance of surviving Conditions, oh, and there is these skills/traits ect. that allow you to remove Conditions, pretty neat right?

I heard there was a discussion about that already and you’re pretty late to the party, were you busy building another arrow cart??

Not sure what you mean by the, arrow cart comment?

I imagine its a jab at you having Yaks Bend in your signature.

Either way, Vitality is not a mitigation stat. Whether you have 1 vitality or 10,000, you take the same amount of condi damage per tick, so it doesn’t mitigate it at all. What OP is requesting is a proper mitigation stat for condis, just like how armor mitigates power damage by decreasing the damage you take from power attacks.

Vitality lets you increase your HP pool. The larger HP pool you have, the more time you buy yourself to counter-play. It mitigates through the over-time aspect. Direct damage doesn’t work that way because it isn’t per-tick. You can decrease the amount of damage you take over time by using boons or other traits that reduce it or duration.

Just because Anet lifted the 25 stack cap and created some ridiculous situations like with Epidemic doesn’t mean we need to change the condi dmg formula. It means those skills need better balancing. Condition damage has counter-play. This thread is players just looking for more freebie passives.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

Again, since you completely ignore this. I didn’t say that was a good idea. I was merely pointing out how it could be incorporated, because you seemed to think it couldn’t be incorporated into the formula.

It would be trivial to change the formula to have a condi mitigation stat. Trivial.

You’re right. It isn’t a good idea. It may seem trivial, but assuredly it is not. It means adding a new stat – aren’t there enough stats already – which then seems trivial to add to the formula, but then there’s everything else that this affects that would need adjusting and review from skills to gear to runes/sigils to traits to consumables. As another poster pointed out, all more stats does is create more way more complexity to the job of balancing skills.

It would be far better to make adjustments within the current game mechanics, such as the suggestions people have made regarding Epidemic or capping stacks, rather than try to re-design the game.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

In fact, it would be identical except with the condition specific stats instead of power specific stats.

That’s terrible design.

You clearly didn’t read the rest of my comment. You asked how it could be incorporated, and I showed you how it could be incorporated into the formula. I never said it was balanced, I in fact stated that what I threw out was not balanced. It was just to be used as an example of how a mitigation stat could be incorporated.

I wrote in an earlier post before asking how it could be incorporated that making an identical formula becomes an argument for not having the two different damage types in the first place. Because it’s terrible design.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

In fact, it would be identical except with the condition specific stats instead of power specific stats.

That’s terrible design.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

I was pointing out how it isn’t mitigation versus any type of damage, because it doesn’t mitigate it. All it does is allow you to eat more damage, but it does absolutely nothing to mitigate the damage you do receive.

One can stack more Toughness to further reduce direct damage. I view this analogous to how one can stack more Vitality in order to eat more damage. You’re right that once damage gets subtracted from the HP pool, that’s not the same as damage reduction. Being able to increase the HP pool through the Vitality stat though is a form of mitigation – and one that is often considered as a rather “noob” approach since new players are still learning how to utilize skills, etc. to actively mitigate.

I think it is useful to this discussion to understand the damage formulas.

Armor is not a damage mitigator in the direct damage formula in the sense of damage multipliers like critical damage and protection. It is a divisor of the multipliers so it has a strong effect on reducing multiplied damage before the damage is subtracted from HP. The key word here is “multiplier”.

Condition damage is calculated thus: “Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage)”. You can increase condition damage with something like Might which is a number added to the condition dmg stat. My guess is that’s how other condition damage modifiers work, such as Resistance, Vulnerability, Rite of the Great Dwarf, etc., by adding/subtracting to/from the Condi Dmg stat. The other mitigation for condi dmg is of course the condi duration stat and items that modify it. There’s mitigation occurring, just not in the way players think. If there were a stat that affected the condi dmg calculation in addition to this, what would be the way to implement it in the formula and how would it be balanced?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

You can:

Remove conditions

Evade condition application

Become temporarily immune (Resistance)

Reduce duration via traits/foods

Reduce damage via traits/foods.

With your suggestion, this could mean a player could potentially be immune to condition damage with Resistance, assuming the new stat you request can stack, with foods and traits, possibly up to 100% reduced incoming condition damage, with runes, reduced condition duration and with good old fashioned dodges, avoid the application as well.

How about. No.

Remember when Engineer had a trait for 100% condition duration reduction at 25% health? Boy, the complaints….

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

But again, the main problem is not only the condi dmg, so i don’t think the condi dmg reduction stat is the way to solve this mess. I think the real problem is how easy is to apply those condi, is like any condi skill in this game is made to be easier to land. In comparison, any huge power burst dmg has a so easy tell, that you can have the time to phone to your opponent and warn him “burst incoming” before the skill hit!!!
I think they should rewatch any skill in the game that apply “X+Y” stack of condis, and rework them to put them in the line with the 23 june patch. Also the fact that so many autoprocs and aoe put condis doesnt help this balance process.

Yes you’re right. There doesn’t seem to have been a good review of skills that apply condis since the cap was lifted from number of stacks. It was like they added the resistance boon and hoped for the best. Yet what we’ve seen with Epidemic in WvW shows how such review needs to take place.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

You should try to comprehend what I’m asking for before you sling that silly “l2p”…

https://wiki.guildwars2.com/wiki/Toughness

https://wiki.guildwars2.com/wiki/Armor_

“Armor is a value that is listed on the hero panel. It is equal to Defense plus Toughness attribute, and will determine how much incoming damage will be reduced. Armor does not mitigate Condition Damage or falling damage.”

…Curently there is not a stat to mitigate condi damage… you understand?

power hits instantly for 5k say, and is mitigated to 2.5k say through toughess etc.

condition is 5k over 5 seconds, so it takes 5 seconds to ramp up to 5k a hit, at anytime in that 5 second window you can cleanse the remainder instantly. this is all the mitigation you need.

And if you have Resistance up for 4 seconds, you’re only going to take 1k of condition damage over those 5 seconds.

By “counter” I mean “counter-play”.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

https://wiki.guildwars2.com/wiki/Vitality

“More health allows a character to better withstand burst damage and degenerative damage.”

Vitality isn’t a mitigation stat for condis. Whether you have 0 vitality or 10,000, condis will tick for the same damage each tick. A mitigation stat would make them tick for less damage, just like armor makes power attacks hit you for less damage. That’s a mitigation stat.

OP is asking for a stat that reduces the per tick damage of condis. It can be a stat we already have that is updated with this functionality, or a new stat that is introduced, but that is what he is asking for.

The argument that Vitality as defense against both direct damage and condition damage means it doesn’t count is weak. There’s other things in this game that affect both direct and condition damage like Vulnerability.

And it is too simplistic in comparing armor with something that would make DoT tick less, or just ignoring how direct damage works. The reason armor affects direct damage in the first place is because direct damage can crit. Condition damage doesn’t have that.

Then there’s Resistance which negates the ticks completely depending upon how long it can be kept up. Condition damage is a duration based damage form. Trying to treat it like direct damage essentially creates the argument that there’s no purpose to having the two different damage forms in the first place.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

Makes sense. I mean if they want to treat conditions as an equal to power, they need to make the counters and mitigations even too.

Vitality isn’t a “counter to condition damage”, it’s your buffer to any damage.
Vitality is the pool of hitpoints which is determined through the defensive capabilities of a class, which is why a class like elementalist have a low health pool to begin with (access to a lot of support stuff for itself and others), compared to a necromancer (which has little support even to itself). The more you put on, the more you can hold out on incoming damage especially burst (from either one) to survive until your heals kick in.

Armor and protection is the counter to direct damage.
Condition cleanses and resistance is the counter to condition damage.
Armor is always “on”.
Utility condition cleanses have cooldowns and limited number of condition removals, unless in a group.
Classes have various unequal access levels to protection and resistance boons.

Power should have always been the main way to deal damage in the game, conditions should have been secondary damage that puts pressure on the opponent who need to react with a cleanse. That’s what it seems like the system was built as for 3 years. Instead now they have boosted conditions to do as much damage or more, access to just as fast damage bursting capabilities, added more conditions, more auto proccing damage conditions, and took off the stack caps.

They’ve developed a terrible system trying to go 2 completely separate ways for doing damage and dealing with that damage, it’s a bloody mess that they will most likely never clean up. Just have to deal with it or not at all.

No, you’re basically playing with semantics here. The guy is asking for a “stat” that mitigates condition damage.

Armor is not a “counter”. It is a damage mitigation stat, a “buffer” in your parlance. Protection is a true “counter” and, as you correctly recognize, condition cleanses and resistance are also “counters”.

In your own words: “The more [vitality] you put on, the more you can hold out on incoming damage especially burst (from either one) to survive until your heals kick in.” That’s the proper definition of a damage mitigation stat. You could replace the word “vitality” with “toughness” here and the statement would still be true. Condition damage ignoring armor is irrelevant for vitality because you can stack more of it to increase your mitigation of all damage including condition damage.

I agree that they’ve taken condition damage over the top to make it compete with burst direct damage, that’s why Resistance was created. That isn’t to say though that there is no condition damage mitigation stat in the game. The trade-off for non-crit over-time damage was for Armor to be ignored. Some of the classes with low base HP pools were designed to have additional balance through heal bursts or, like thief, stealth.

IMHO making condition damage subject to a second mitigation stat like Armor will continue to push this game further into easy mode territory.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Condi damage mitigation stat needed

in WvW

Posted by: Chaba.5410

Chaba.5410

https://wiki.guildwars2.com/wiki/Vitality

“More health allows a character to better withstand burst damage and degenerative damage.”

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

The thing about the ones who are racist, sexist or generally rude is they often don’t think they are when really they’re alienating a lot of players. The people that don’t want to join TS because of the general rudeness, sexist remarks, racism whether mild or extreme aren’t doing so because this one time someone said something mean. They don’t join because more often than not they hear these remarks over and over again and decided their life is better off not hearing people. You don’t need TS to stick to the commander, push, regroup, blast, change direction etc, if you’ve ever done anything slightly organised you can read the situations and know where to be.

This isn’t about talking either, it’s about having to hear this rubbish while being on TS whether you talk or not.

I don’t generally join TS because having fought the server we are linked with I came to the conclusion they’re a bunch of immature players who happily gank others, spam emotes and bleed them out for no reason than to be salty. I don’t care if the commander has a voice like the smooth crooning of Frank Sinatra, I won’t join because I think they’re a bunch of kittenbags.

If those remarks are not intentionally inflammatory, maybe it’s time to grow a thicker skin. You know, despite what some splinters of society and certain blogs are trying to make you believe, you do not have a duty to take offense.

The thicker skin argument is a strawman.

It’s an excuse for crappy behaviour. Period.

Why not try not being adults?

OK, here’s how to be adult:

So people don’t want to be in TS because they don’t like what is said. Exactly. Players in guilds that get on TS do so for more reasons than just fight coordination. They also socialize with each other. Not every Tom, kitten, and Harry is going to get along. If you’re not going to fit in socially with a guild on TS, we don’t want you on TS with us either nor reading our squad chat. It makes for bad social situations. Have you considered that some “adult” guilds are 18+ or have requirements such as “mature player”? Is someone going to complain that adults are in the wrong because the game is 13+ so it is unfair that we don’t allow players under 18 to join when the chat is inappropriate? Adults know they have choices with who they socialize and play with and don’t need to be making demands to be included in something that isn’t going to mesh in the first place.

Bull-kitten.

Keep the guild chat within the guild window. You have every right to subject guildmates to whatever you all deem acceptable. Don’t like it? Leave the guild.

WvW on the other hand requires multiple guilds/personalities/whathaveyou to operate effectively together. Start alienating any one set of folks and the map falls apart.

Being an adult sometimes means compromising.

What’s with the constant use of bull-kitten as a response? It appears to be outside of your consideration that guilds sometimes have friends that join raids who are not in guild. Actually, that’s pretty normal. Some intellectual humility is in order. The maps don’t “fall apart” just because of 18+ restrictions. That’s like saying the economy will fall apart because adults didn’t compromise and let minors go to bars. LOL. People CHOOSE not to get on TS and the maps haven’t fallen apart yet.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

The thing about the ones who are racist, sexist or generally rude is they often don’t think they are when really they’re alienating a lot of players. The people that don’t want to join TS because of the general rudeness, sexist remarks, racism whether mild or extreme aren’t doing so because this one time someone said something mean. They don’t join because more often than not they hear these remarks over and over again and decided their life is better off not hearing people. You don’t need TS to stick to the commander, push, regroup, blast, change direction etc, if you’ve ever done anything slightly organised you can read the situations and know where to be.

This isn’t about talking either, it’s about having to hear this rubbish while being on TS whether you talk or not.

I don’t generally join TS because having fought the server we are linked with I came to the conclusion they’re a bunch of immature players who happily gank others, spam emotes and bleed them out for no reason than to be salty. I don’t care if the commander has a voice like the smooth crooning of Frank Sinatra, I won’t join because I think they’re a bunch of kittenbags.

If those remarks are not intentionally inflammatory, maybe it’s time to grow a thicker skin. You know, despite what some splinters of society and certain blogs are trying to make you believe, you do not have a duty to take offense.

The thicker skin argument is a strawman.

It’s an excuse for crappy behaviour. Period.

Why not try not being adults?

OK, here’s how to be adult:

So people don’t want to be in TS because they don’t like what is said. Exactly. Players in guilds that get on TS do so for more reasons than just fight coordination. They also socialize with each other. Not every Tom, kitten, and Harry is going to get along. If you’re not going to fit in socially with a guild on TS, we don’t want you on TS with us either nor reading our squad chat. It makes for bad social situations. Have you considered that some “adult” guilds are 18+ or have requirements such as “mature player”? Is someone going to complain that adults are in the wrong because the game is 13+ so it is unfair that we don’t allow players under 18 to join when the chat is inappropriate? Adults know they have choices with who they socialize and play with and don’t need to be making demands to be included in something that isn’t going to mesh in the first place.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

This thread is why guilds have asked for private guild tags that only guild members can see on the map for a very long time.

Bull kitten. Those guilds wanted private tags so they could turn the borderlands into their very own private Guild vs Guild arenas. Thank god ANet had enough sense not to abide you guys. And anyway GvG is done, dead & buried and eulogy forgotten.

Neither experience is false. Those same GvG guilds ran tagless anyway and pugs still found them on map so what’s the difference?

Guess what? A visible tag can attract so many random players not in squad sometimes that fight quality starts to degrade for everyone as the servers struggle to keep up and skill lag hits then everyone comes here to this forum and complains about blobbing and lag.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Do commanders sell squad participation?

in WvW

Posted by: Chaba.5410

Chaba.5410

Pro-tip: you don’t need to be in a squad on SFR to gain participation from “shared participation” feature. Works across servers/maps now.

Does knowing that tip makes you pro? If so am i a pro as well? * u *

Yes.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

@OP

Here’s another solution! Works in PvE so should work in WvW too.

https://forum-en.gw2archive.eu/forum/game/wuv/Do-commanders-sell-squad-participation

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Do commanders sell squad participation?

in WvW

Posted by: Chaba.5410

Chaba.5410

Pro-tip: you don’t need to be in a squad on SFR to gain participation from “shared participation” feature. Works across servers/maps now.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

AN Please Manually lower TC and JQ Gicko

in WvW

Posted by: Chaba.5410

Chaba.5410

Also Adjust SoS and FA Glicko and give them more points becasue both of these servers can easily beat JQ and TC.

/looks at current T2 score

:smirk:

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Yaks Bend

in WvW

Posted by: Chaba.5410

Chaba.5410

Yeah, Chaba, be nice. :<

~ Kovu

He’s a big boy.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Yaks Bend

in WvW

Posted by: Chaba.5410

Chaba.5410

Using exp boosters does not affect play hours and thus does not affect world sizes.

It speeds of WvW rank gains, which were another metric that you mentioned.

Just because something was mentioned doesn’t mean you understood it.

“Rank gains is tracked for comparison purposes since they usually follow a similar curve, but isn’t actually used to determine the world size.”

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

most headspinning condi burst post update?

in WvW

Posted by: Chaba.5410

Chaba.5410

A necro alone can’t do this though.

But several can. Always bring frands.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Yaks Bend

in WvW

Posted by: Chaba.5410

Chaba.5410

PPT has always been a reflection of at-the-moment population levels which can be inflated by players playing longer. Good that the “activity” measurement reflects long participation rates.

PPT = population + coverage

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

Now, you might say: why not just create your own party with non-team speak users?
Well, you can do this, BUT it is highly inefficient because people constantly change maps and log off. Also, a lot of people don’t know how to join a group!

No it is not really inefficient. Your biggest complaint seems to be with regards to not getting boon share priority because you’re not in a commander’s squad. Boon share priority has been in the game far longer than the shiny new squad UI has. If you think objectively about this, boon sharing is limited to the number of targets on the individual skill as well as radius of the skill so simply being in a squad doesn’t always guarantee boons. The sub-squad you get placed in may have 15 people in it (only 5 of them are getting stability – that’s what’s inefficient) or the four other guys in your 5-man sub-squad are not within range. Moreover, and continuing to look at it objectively, any water fields you blast, even if they are put down by someone in a squad or party, are going to heal you first because you’re the one who activated the combo finisher. In conclusion, there is absolutely nothing stopping you from forming a 5-man non-TS party and reaping all the benefits of boon share priority in a guaranteed and efficient manner.

Incidentally, the fact that boon distribution is limited by the individual skill target limit and proximity is exactly why guilds/commanders want their players on VOIP, to coordinate activation of those skills in the most efficient manner.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

You don’t need TS to stick to the commander, push, regroup, blast, change direction etc, if you’ve ever done anything slightly organised you can read the situations and know where to be.

Right. A player also doesn’t need to be in a squad to stick to a commander, push, regroup, blast, change directions, etc. either. Having pugged along following a tag without being in TS nor squad myself, I get the sense that OP is one of those players who would struggle even in a squad. You don’t get “no boons” and “no heals” at all if you’re zerging around and playing well and know where to be. There’s usually so much bleed-over from zerglings not being in position for their party boons. You may get less than if you were in a squad, at which point you can adjust your build/positioning/playstyle for more self-sustain.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Make WvW user friendly, team speak problem

in WvW

Posted by: Chaba.5410

Chaba.5410

This thread is why guilds have asked for private guild tags that only guild members can see on the map for a very long time.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

most headspinning condi burst post update?

in WvW

Posted by: Chaba.5410

Chaba.5410

Be sure to blast your light field.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

freindlys drop red circles

in WvW

Posted by: Chaba.5410

Chaba.5410

Stand in the red circles. They heal you!

(darn I missed the bug)

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

A response to ~Karl's Epidemic Comment

in WvW

Posted by: Chaba.5410

Chaba.5410

Do i think epi is op? sure. how do i think it could be changed? restrict it to only scale off of the casters conditions only.

Not sure what you’re saying there. The transferred conditions utilize the caster’s condition damage stat already.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

A response to ~Karl's Epidemic Comment

in WvW

Posted by: Chaba.5410

Chaba.5410

This guy Akashi is so right. Why nerf Epidemic when there’s near perma-Resistance from Revenants? Why do we even have dodge when Mesmers can provide near perma-Invulnerability? Game would be more interesting if dodges were removed and people used their overpowered skills instead. /sarcasm

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Necro WvW Experience...

in WvW

Posted by: Chaba.5410

Chaba.5410

Of course you’re going to get focused if you’re on a necro. Everyone is trying to interrupt your epi bomb.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

A response to ~Karl's Epidemic Comment

in WvW

Posted by: Chaba.5410

Chaba.5410

August 28, 2012 Game release:
Epidemic has been added to the game.

Serious question, what is your point here? Are you implying that just because a skill has been in the game for a long time that it merits no review 4.5 years later? Many other skills and traits that have also been in this game since launch have subsequently seen a change due to later updates/meta changes. There’s no reason for Epidemic to be exempt from scrutiny.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

A response to ~Karl's Epidemic Comment

in WvW

Posted by: Chaba.5410

Chaba.5410

To add, the fight this was from was not near an objective lord nor WvW gate/oil/cannon.

And wvw doors something you cant even condi…. dose this guy even play wvw / gw2?

Even as I cringed reading it, I used “gate” in my response in hopes of not losing the concept from translation.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

A response to ~Karl's Epidemic Comment

in WvW

Posted by: Chaba.5410

Chaba.5410

To add, the fight this was from was not near an objective lord nor WvW gate/oil/cannon.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Bug With entering map with Queue?

in WvW

Posted by: Chaba.5410

Chaba.5410

Did you by chance change maps or get killed and have to waypoint back and didn’t notice the queue notification pop right before entering the loading screen?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Long loading screen in WvW

in WvW

Posted by: Chaba.5410

Chaba.5410

Hey, any of you guys who get the rendering issue also use LoD by chance?

I haven’t experienced this bug since I stopped playing necro, which uses transforms frequently.

are you saying to check the box or uncheck the box? I have it checked and I experience the WP bug – not so much rendering issues…

I’m asking if the people who are getting the bug also have the LoD box checked.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Long loading screen in WvW

in WvW

Posted by: Chaba.5410

Chaba.5410

Ah, I see you have Effect LoD on too.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Long loading screen in WvW

in WvW

Posted by: Chaba.5410

Chaba.5410

Hey, any of you guys who get the rendering issue also use LoD by chance?

I haven’t experienced this bug since I stopped playing necro, which uses transforms frequently.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Outmanned calculated wrong?

in WvW

Posted by: Chaba.5410

Chaba.5410

2. There’s been multiple reports of queued maps that the players on the map have the outmanned buff.

Which to me means the outmanned isn’t a 3:1 thing. If your server queues a map and the two other servers also are queuing the same map, you will be outnumbered by both enemy servers. Would be interesting to really know how outmanned works though since the other two servers would also be outnumbered by their opponents on the map.

The issue I talked about is when you have a map queued on the WvW screen, hit it to get in the que, and immediately enter the map, only to find few of your side on the map and you are outmanned.

Ah, yea that old bug… Thanks for clarifying.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast