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Posted by: CryxTryx.9208

CryxTryx.9208

You can do the SAB solo. I actually find it easier that way.

World 2 zone 2 checkpoint in spikes

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CryxTryx.9208

I’m talking about the spawning in spikes not the bugged checkpoint

Use the search function, you’ll find many threads full out with screen shots.

World 2 zone 2 checkpoint in spikes

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CryxTryx.9208

This is about the 8th thread about this.

Why 'Back to School' is brilliant...

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Posted by: CryxTryx.9208

CryxTryx.9208

Many Guild Wars players loved this content. I’m not sure what is hard to understand about it being impossible for everyone to love all of the content.

You are posting this because you had a problem with it, and for no other reason. It didn’t specifically cater to you and so all of the suddenit is not for Guild Wars players. That amount of entitlment egocentric view is pretty astonishing.

Not everyone likes every update. The game has enough content to allow for that.

The next update you might love and I might hate. But you won’t catch me on the forums proclaiming that it wasn’t desinged with guild Wars playesr in mind

I’m guessing the huge thread with complaints doesn’t exist then. My mistake, must be China altering my internet again.

Huge threads for complains exist in many forms and multiple threads for nearly every aspect of the game. In fact the Guild Wars 2 forum in general has more complaints then anything else.

Yet I go in game, in my groups, in map chat, in guild chat, everyone seem to be enjoying themselves.

You are taking one thread of the forums to represent the general opinion of all guild wars players? There are just over 1000 replies on this thread, my guess is around 20 or 30 unique posters, lol. There are half a million people logged into Guild Wars 2 at any given time.

This thread, this entire forum in no way represents a majority view of this event, or the game as a whole.

It also stands to reason that the people actually enjoying the content are doing just that instead of coming to the forums to complain. With that in mind it is likely there will always be more negative then positive on the forum which should not be assumed to be true in game.

I hope that offers a little perspective to you.

Tribulation Mode is an extreme mode and is fun to play, however just because I enjoy that content doesn’t mean I don’t play normal mode.

Super Adventure Box has been advertised to be a challenge from the very beginning. When it came out in April it came under fire for being to easy, which is why I am sure Josh ramped it up.

Yes there are three modes. Your argument that the players who want it more difficult should be happy in Tribulation works the same way if I say people complaining about Normal mode should be in infantile mode.

Normal mode was also intended to be a challenge. It is intended to be more challenging then any jumping puzzle currently in game. It is working as intended. Even before the recent nerf.

Why 'Back to School' is brilliant...

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CryxTryx.9208

His target audience should be the people playing Guild Wars 2. Now, like I said, I have no issues with Tribulation Mode being painfully hard. It was announced that way, it was intended that way and if I can’t complete it, I have only myself to blame because I was warned in advance.

Normal mode however, is even called normal mode. It shouldn’t be stupidly easy (that’s what infantile mode is for) but when you have a specific mode for hard, unpredicatble and unfair content, it has no place in normal mode to the extent that it’s currently present.

And wheter Josh reached his intended target audience is irrelevant. He should cater to the Guild Wars 2 players. And there’s room for improvement on that front.

Anet obviously gave him artistic licence to develop content geared toward players with a higher skill level.

Then what’s the point in having 3 modes? To have 2 modes for highly skilled players and one for bots, and nothing in between?

The main issue lies with the hidden instant kill stuff in zone 2. The rest of the content is fine.

Many Guild Wars players loved this content. I’m not sure what is hard to understand about it being impossible for everyone to love all of the content.

You are posting this because you had a problem with it, and for no other reason. It didn’t specifically cater to you and so all of the suddenit is not for Guild Wars players. That amount of entitlment egocentric view is pretty astonishing.

Not everyone likes every update. The game has enough content to allow for that.

The next update you might love and I might hate. But you won’t catch me on the forums proclaiming that it wasn’t desinged with guild Wars playesr in mind

Why 'Back to School' is brilliant...

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CryxTryx.9208

OP you also mention certain things like ‘instant death’ not being fun.

I hate to break this to you, but that is subjective opinion and in no way fact.

Even before I tried out tribulation mode I had lots of fun with the dart trap puzzle.

So If I say it is fun and you say it isn’t, where does that leave us. Where we have always been, there is nothing wrong with the content, no content is for everyone.

For example, I hate crab toss. To me, it is not fun at all. However you don’t see me on the forums complaining about it and spouting it off as fact.

Your ‘advise’ for Josh, a brave, artist and profession in his field is just one more opinionated blog post. Posting your opinion about the content is fine, trying to pass it off as fact and wisdom however makes a lot of assumptions.

Why 'Back to School' is brilliant...

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CryxTryx.9208

Here is where you’re wrong OP. He reached his target audiance. SAB is a game with in a game. Anet obviously gave him artistic licence to develop content geared toward players with a higher skill level.

Tribulation mode is extreme yes, but even the SAB was advertised to be a more challenging jumping puzzle.

World 1 was a totorial, but the difficulty was always going to increase.

This is a small bit of higher difficulty content with in a big game of more casual, passive content.

There is nothing wrong with releasing niche cotent with in your game to cater to different groups of players at different times.

The mistake you are making is that all content should be for all people all the time, because no content can be that.

Did they consider the new players?

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CryxTryx.9208

Most MMO’s economy would never allow you to straight up by the best gear for your level like you previously could in Guild Wars 2.

This was actually a bad thing.

The fact that I could make a brand new character and a blue weapon off the TP straight out of the gate, I don’t think was ever intended.

Empyreal Fragments are absurd

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CryxTryx.9208

The problem here is that you want your Acended weapon naow. Is it intended to take some time to earn instead of like all the gear up until now that you can obtain with little to no effort at all?

I hope so.

Tribulation Mode + latency issues?

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CryxTryx.9208

I have never died out side of spike range. However if you do try to jump into hidden spike ‘air space’ they will get you. So you may be cutting your jumps a little too close.

Same thing with visible spikes, if you start your jump to close to them, your hit box with hit them on the way up and over killing you.

So spike wise aside from that, I’d say anything else may be lag.

Acid I have not had any problems with aside from that one spot mentioned in the thread ‘Why am I dying in mid air.’

As for the rocks, I am not too sure how they are programmed, but it is my guess that by design they are tricky. If you are quick you can run right over them, or jump right on (and then off) them and they won’t even trigger.

As for their hit radius, it does seem like sometimes you get hit and sometimes you don’t. It is hard to tell because we can’t actually see their hit radius. Through my trail and error though it does seem like if you make sure to run directly away and not just past them (when possible) you have a better chance of not getting hit.

If I am in a tight spot and don’t think I can make it past I’ll dodge against a wall or something so I basically dodge in place (where possible of course) and take the hit so to speak then continue running.

Those are my findings and as far as I can tell I don’t have any high latency issues. So I’d say if your experience is not close to mine, you may be experiencing some lag.

Hrm, I do miss the rapids..

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CryxTryx.9208

Just completed World 2-1 again since the patch on normal and I must say do miss the rapids.

I’m not starting this thread to start another flame thread, I am just submitting my feed back. The way this was fixed, might as well have just put a rainbow there. I understand it was short notice and a hot-fix but it does feel dull now.

Maybe if the rapids are not going to work you could make the whole thing doable via turtles just across the whole thing. Hitting them with sling shot and jumping. Wouldn’t be real hard but at least I have to do something to cross.

I did however like the change to the water fall cross. It was much harder before and almost frustratingly so. The log pattern does change and to get across the whole thing flawlessly and with out hitting a fish was almost some what luck based. When I completed on tribulation it took me quite a few tries having to jump all the way back up each time. I found myself standing at the top watching for the perfect log set up. Must have been up there just standing and watching for about 20 minutes total, lol.

So this safe spot in the middle makes the whole things much more reasonable.

Over all the level does feel more on par with World 1, which I guess I appropriate for 2-1, but I’d hate to see the rest of the World brought down to this difficulty.

It does however leave more room to up the difficulty for World 3. My hope that World 3 will be more on par with how world 2-1 used to be.

Why am I dying in midair?

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CryxTryx.9208

It seems to happen to me more if I use the right side of that pad. Sticking to the left side I’ve not encountered the bug.

JOOOOOOOOOOOOOSH!

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CryxTryx.9208

You removed my short cut at the start of World 1 Zone 3 Tribulation mode! You know the one I’m talking about! Ghha!

Well played Sir, well played..

Thus guy is the new Risen Thrall?

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CryxTryx.9208

If you have trouble with these guys kill them from range when at all possible. They run straight at you, two slingshots downs um.

My Tribulation Experiences and Views

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CryxTryx.9208

I don’t think the difficulty will spike exponentially from World 2 to 3, as it did from World 1 to 2 for two reasons.

World 1 was always meant to be like a tutorial world. It was meant to be quite easy just to get you used to the mechanics and the world.

World 2 is more of the true intended length and difficulty for Super Adventure Box. Tribulation mode aside I expect to see new mechanics introduced in the upcoming worlds that we will have to learn. The bosses the guard the chests will get harder, there will be new enemies with new attacks, but the difficulty as a whole won’t ramp up a whole lot.

The second reason is that even if Josh had previously intended to make World 3 and 4 insanely hard, judging by his posts on the forum where he mentioned the 36 hour days he pulled off to make this update happened were largely a waste of time because he ended up making the content to difficult, to my dismay I believe that the complaints on this forum have had an impact.

Is it too hard? Respect the awesome work

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CryxTryx.9208

Not begrudging you and no sour grapes. I admire people who complete TM and aren’t kittens about it.

Just tired of the kittening because BUG FIXES applies to Normal Mode affected TM and now there’s screaming of TM IS TOO EASY and a lot of hatred and disgusting name calling towards anyone who isn’t a hardcore elitist. Seriously, we are being blamed for changes to TM none of us wanted or advocated for.

So… the ICC and guides make TM easier too and if fixing bugs in Normal Mode which needed to be fixed ruined TM, shouldn’t ICC and a guide be seen as ruining it too? Both are Game Genie type items – giving players an easier time with something meant to be hardmode. Where’s the kittening about that?

Oh wait, there is none.

You want hardmode? Sure. ICC should no longer work in TM and using a guide is a cop out. There ya go, elitist hardmode.

Did the Tribulation/World 2 nerf ruin the content? No. But the reason why some of us are reacting strongly toward it is because it sets a scary precident. There is no shortage of easy/casual/light/fun whatever you want to call it, cotent in guild wars 2. But why the people that can’t complete the *one piece of challenging content out there begrudge those of us who want it that challenging is beyond me.*

NO ONE ASKED FOR TM TO BE NERFED. Do I have to scream this before people get it? WE DIDN’T WANT TM NERFED but we get blamed for it, told it was our fault, treated like “skill-less casuals” for “taking” TM away. Seriously, what the kitten? No one wanted that! We didn’t know needed fixes to NM were going to affect you guys too. We want you to have your challenge. I’m upset TM got changed but I’m more upset to be constantly blamed and the whining from the hardcores.

Kitten. Just Kitten.

Well I apologize I have not seen a whole lot of talk like that, but that is usually because I try to ignore any ‘over the top’ posts from both sides.

If I communicated any of the above ‘elitist’ attitude then I aplogise that was not my intention. As you quoted me above saying I don’t think the changes runied anything. Yes, I was fine with the way things were, but Tribulation mode is still great, and so is World 2 normal for that matter.

Like I said, those of us who want challenging content get scared when Dev’s react to cries for nerfs. And I don’t mean ‘cries’ in the derogitory sense I am just unsure how to word it differently.

There are just some of us who really enjoy a splash of challenging cotent now and then, and it is discouraging to finally get that and then have it dialed down with in the first week it is released. Challenging content in video games is dying, that makes me sad but I will do what I can to preserve what is left or encourage it’s growth.

That is no excuse however for elitism or name calling. However I don’t I think it is being elitest to ask those players who do not enjoy the challenging content to just leave it alone. It is not exagerating to say that less then 1% of the content in Guild Wars 2 is in any way challenging. That doesn’t make it unfun, I am a huge fanboy of practically the whole game. We are just saying that the players who find this type of content to frustrating have the rest of the game to continue to enjoy. It is frustrating to see those players flood the forms in rants over one update.

There is new content every 2 weeks, with 4 teams working on it. I would say that it would even be fair for one full team to be dedicated to content with a difficulty level inline with Tribulation mode. That would mean a challenging content release every 2 months. But that isn’t even going to happen.

All we have so far is Tribulation Mode out of the entire game that is a challenge. So we are going to be protective of it. There is no excuse for rude behavior, but that is where we are coming from.

Tribulation mode is unfair.

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CryxTryx.9208

Well since the last “hotfix” TM have turned from hard and challenging to somewhat similar to Infantile mode. So be happy, now its no longer “cool” to beat it.

You’re full of kitten. Get out.

Drama queens everywhere.

The gap in skill required to beat infantile is vastly different than what it is to defeat normal mode. And normal mode is vastly easier than tribulation mode.

I have to agree. Extremeist on either side are why the Devs can’t, or shouldn’t take any opinions on the forums constructively.

Tribulation mode is still fine. But like I said, the reason why people react so strongly to the nerf is because it sets a scary precedent for those of us that want challenging content in the game.

The scary precedent that fixing bugs might happen?

OH GOD NO.

Your sarcasum is not appreciated and unconstructive. I don’t think I was being rude in my post so I am not sure what prompted such a response.

There was more then just bug fixes changed in the the last change. As well many of us completed the content prior to the change and enjoyed our time doing so, so these ‘bugs’ that you speak of were not game breaking.

My sincere point still stands.

Owls Owls Owls

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CryxTryx.9208

I never thought about that, I do all my SAB solo.

I guess it wouldn’t be a bad idea to make those spots safe from owls.

Edit:

At least the owls don’t kill you >.>

Actually they do. At times thanks to the owls I kind of entered combat & missed jumps because of the lowered speed, or at least that’s what i thnk happened.

As far as I know your speed does not change in SAB. There is no in or out of combat state like there is in the real world.

You can go back and check the old original patch notes if you want, but I remember Josh discussing this the first time around.

What happened to the skins from April?

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CryxTryx.9208

Did you recently change your graphic settings or hardware? I did not notice a change. When the wepons are sheathed they are ‘inactive’ and smooth as you describe and when you wield them they have the pixelated effect.

My Super Sword has always been this way.

Progression blocking bug in TM!

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CryxTryx.9208

Please do a search before you create a thread.

My Tribulation Experiences and Views

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CryxTryx.9208

Good post. I am hoping that the more content at this difficulty level that is introduced into the game players will understand that all content doesn’t have to be for everyone.

Most content should be for everyone, and then little elements of the game can be catered towards niche groups.

I mean I hate crab toss and keg brawl. I don’t think they are designed wrong, they are just not to my taste. I love Sanctum Sprint and Southsun Survial. I don’t post rants on the forums about the content I don’t like and demand it changed. I stick to the content I do like.

That is what erks me about all the SAB whining.

Is it too hard? Respect the awesome work

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CryxTryx.9208

You keep using that word ‘loose’. I do not think it means what you think it means.

I often mispell lose as loose. Not sure why. Doesn’t change my point any though, I think most people knew what I meant.

Is it too hard? Respect the awesome work

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CryxTryx.9208

Please show me your vid of you without a continue coin or guide going through TM without dying once, since content is clearly too easy for you.

^^^ So much this. ^^^

If you think you aren’t supposed to die, you don’t understand the game type.

Using the ICC still makes TM easier because once you learn where to jump by trial-and-error, you don’t have to be as precise getting there. Just because you have to die doesn’t mean you have to die infinitely. Playing TM without the ICC in your inventory is definitely harder.

^^ Hasn’t completed Tribulation mode.

^^ Has a few times. It’s easier when you don’t have the stress of needing to make the jumps on top of everything else in TM.

Ok see now that is an accurate statement. Saying that the jumps do not require precision just because you know where to jump is not.

There are some very challenging jumps in World 2 Tribulation many of which you have to preform consecuatively to progress.

When I said “you don’t have to be as precise getting there when using the ICC” I meant that if you die it’s okay, you’re not using any precious resource. With the ICC even the hardest jumps aren’t going to eventually kick you out of SAB altogether, you can take as many tries as you need. Without the ICC the hardest jumps have another element tacked onto them: not only are they technically difficult but you must make them, you can’t waste lives missing jumps you know how to do. You must use up your lives only discovering the right path. Once you know that path you better not waste lives going through it.

I have done TM with the ICC, this is not at all about one way being better than the other. I was only responding to the idea that the ICC has no effect on TM’s difficulty. I disagree with that for the reasons above. It would be harder for me to do TM with my ICC stored in the bank, I’m sure of that and I will likely try it once I finish the other things I want to do in SAB.

I imagine it would take pressure off a bit sure. To be honest my time to play would have run out before my lives would have. As I mentioned right now I have about 1500 baubles and about 30 continue coins, that is a hell of a lot of lives. Much more then it took me to complete any one zone.

Call me crazy but I am just not afraid to loose like a lot of poeple seem to be. If I got half way through a zone and ran out of coins I would exit and farm more.

This is for another topic but I think the ‘everyone is a winner’ society that we have adopted over the last 10 years has people afraid to loose at anything.

You learn way more when you loose then when you win. Take a risk, try it out.

Is it too hard? Respect the awesome work

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CryxTryx.9208

Please show me your vid of you without a continue coin or guide going through TM without dying once, since content is clearly too easy for you.

^^^ So much this. ^^^

If you think you aren’t supposed to die, you don’t understand the game type.

Using the ICC still makes TM easier because once you learn where to jump by trial-and-error, you don’t have to be as precise getting there. Just because you have to die doesn’t mean you have to die infinitely. Playing TM without the ICC in your inventory is definitely harder.

^^ Hasn’t completed Tribulation mode.

^^ Has a few times. It’s easier when you don’t have the stress of needing to make the jumps on top of everything else in TM.

Ok see now that is an accurate statement. Saying that the jumps do not require precision just because you know where to jump is not.

There are some very challenging jumps in World 2 Tribulation many of which you have to preform consecuatively to progress.

Tribulation mode is unfair.

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CryxTryx.9208

Well since the last “hotfix” TM have turned from hard and challenging to somewhat similar to Infantile mode. So be happy, now its no longer “cool” to beat it.

You’re full of kitten. Get out.

Drama queens everywhere.

The gap in skill required to beat infantile is vastly different than what it is to defeat normal mode. And normal mode is vastly easier than tribulation mode.

I have to agree. Extremeist on either side are why the Devs can’t, or shouldn’t take any opinions on the forums constructively.

Tribulation mode is still fine. But like I said, the reason why people react so strongly to the nerf is because it sets a scary precedent for those of us that want challenging content in the game.

Is it too hard? Respect the awesome work

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CryxTryx.9208

Please show me your vid of you without a continue coin or guide going through TM without dying once, since content is clearly too easy for you.

^^^ So much this. ^^^

If you think you aren’t supposed to die, you don’t understand the game type.

Using the ICC still makes TM easier because once you learn where to jump by trial-and-error, you don’t have to be as precise getting there. Just because you have to die doesn’t mean you have to die infinitely. Playing TM without the ICC in your inventory is definitely harder.

^^ Hasn’t completed Tribulation mode.

Is it too hard? Respect the awesome work

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CryxTryx.9208

People who claim to like uber-difficult content shouldn’t want “convenient”.

Going to have to agree with that. If you bought the ICC you really have no right to call yourself hardcore. Josh even compared it to using a Game Genie. If you did everything without it… well, hats off to you.

I feel the same way if you used a TM guide.

If you used a guide and the ICC and are complaining TM mode is now “too easy”.. kitten off. You made it easier on purpose, you nerfed your own content.

I would agree on the guilde, but not the ICC.

It just sounds like sour grapes to me, saying that because you completed it with the ICC you cheated, or it is not a real accomplishment. And as I said before, chances are most of the people saying that have not completed it at all otherwise you would know differently.

Trying to take the glory away from someone else because you can’t or are unwilling to earn if for yourself is petty.

I have about 6 stacks of [250 baubles] in my bank. I have over 30 continue coins with out doing a single jumping puzzle. It didn’t take me that many lives to beat Tribulation mode.

I even considered buying a continue coin after I had completed it in order to farm it with out having to stop to farm coins.

That is all it does, is saves you time to buy coins, it does not help you beat the content.

I am proud to have beaten Tribulation mode, and expecially proud now to have done it before the patch, and I think no less of the people who did the same with an ICC.

People might have said it is too easy now. I don’t think that is true, but it IS easier now and that is not what those of us who IMO Tribulation mode was made for want.

Did the Tribulation/World 2 nerf ruin the content? No. But the reason why some of us are reacting strongly toward it is because it sets a scary precident.

There is no shortage of easy/casual/light/fun whatever you want to call it, cotent in guild wars 2. But why the people that can’t complete the one piece of challenging content out there begrudge those of us who want it that challenging is beyond me.

Owls Owls Owls

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CryxTryx.9208

I never thought about that, I do all my SAB solo.

I guess it wouldn’t be a bad idea to make those spots safe from owls.

Edit:

At least the owls don’t kill you >.>

tough customer: w1z3 waterfall shop

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CryxTryx.9208

GRATS! 15 chars

Tribulation mode is unfair.

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CryxTryx.9208

I loved the momments where I skipped a trap by taking a harder route and then because I died further up was repeating that section.. every once and a while I would say ‘Do I really have to go all the way…{dies}..yes, yes I do.’

tough customer: w1z3 waterfall shop

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CryxTryx.9208

The water fall doesn’t kill only the water at the bottom. You can even stand on the top of the water fall at the very edge if your careful. I’d so just for the top and try and slide down in.

Tribulation mode is unfair.

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CryxTryx.9208

As you progress through Tribulation mode you must become one with the Josh. Think as he thinks, do as he would do and after a time you will see.. what he doesn’t want you to see. _

Tribulation mode needs titles

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CryxTryx.9208

I just feel bad for my /deaths now >.>

yes i want to use infinite coin.

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CryxTryx.9208

I’m sorry this happend to you but it is in no way bad design. You ult tabbed after you died, if you were keeping track of your lives you would have known the continue screen was next.

Second, a player may still wish to use his continue coins even if they have the inifnite coin. They are worthless otherwise so their is no need to save them, and if you use them 5 or 10 at a time you get many more then just the 10 lives.

It was too easy! Tribulation Mode complete!

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CryxTryx.9208

Doesn’t sound like it was easy if you died thousands. However, good job on grinding it out though infinite coin kinda minuses your effort.

Have you completed it?

If yes, what’s your point?

I ask because the way you talk about it leads me to beileve you have not. I understand the impression that Tribulation mode is some mindless grind bashing your head against a wall until you can eventually squeeze through the crack but there is more to it then that.

There are many difficult jumps and many places where you have to preform multiple difficult jumps in a row with out making a mistake or you start over.

The continue coin has no bearing on the difficulty of Tribulation mode except that you don’t have to farm baubles and coins before hand.

Is it too hard? Respect the awesome work

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CryxTryx.9208

Please show me your vid of you without a continue coin or guide going through TM without dying once, since content is clearly too easy for you.

^^^ So much this. ^^^

If you think you aren’t supposed to die, you don’t understand the game type.

Oh, I understand it, all right. That’s why I wouldn’t attempt Tribulation Mode myself. Far too frustrating for me.

Sure, you’re supposed to die; but people who consider themselves “hardcore” enough to complain that Tribulation is too easy shouldn’t need to rely on the crutch of infinite lives to complete such easy content.

You’re misunderstanding those of us who are against the nerfs don’t think the content is easy. With think it is finally challenging and we seek to keep it that way.

Permanent SAB UI skin?

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Posted by: CryxTryx.9208

CryxTryx.9208

Great Idea, I don’t think I’ve ever seen an idea like it. You probably should mirror this post on the suggestion thread because this could actually stimulate a whole new reward system and enourage Anet to come out with many different UI options as rewards.

Tribulation mode needs titles

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

I don’t say I care for less-skilled players, I mean ArenaNet cares.
And Liadri wasn’t as hard at all. I spent near 7-8 hours to complete World 1, while I bet Liadri in 2 hours.

This is a perfect example of how people take their own personal expirience and some how extrapolate fact from it.

Liadri was difficult, no matter how long it took anyone to beat her. It took me around 2 hours of continous trying as well to beat her, regarless her encounter was tough.

It only took me about and a half hours total to beat World 1. Just because it took you 8 doesn’t mean that should be the measure of difficulty across the board.

Liadri was also a single fight. It had to be attempted many times, but still just a single fight. No boss enounter or even single check point in SAB every took me 2 hours of continuous trying.

It was too easy! Tribulation Mode complete!

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Doesn’t sound like it was easy if you died thousands. However, good job on grinding it out though infinite coin kinda minuses your effort.

Have you completed it?

Super Warhorn

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Even the smaller sound effects for drawing the sheathing the weapons are great. I wish more skins had sound effects, it was one of the first thing I noticed about the Super skins.

World 2 Zone 3 TM

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Nice team work guys.

Tribulation mode needs titles

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Oh don’t get me wrong. I’d love a title. I mentioned the skins because Night hawk complained about a title being out of reach of less skilled players, yet if that is the case, so are the skins.

I was really hoping for a title for Trib mode. There is a title for both meta achievments.

I know it wouldn’t be Josh’s department but If I had it my way he would be the one to choose the name for the title. That guy has a great sense of humor, I think the title he chose would rock.

@Josh, If you are reading this, IF you could choose a title for Tribulation mode, what would it be.

It was too easy! Tribulation Mode complete!

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Coin is PTW I know I already was forced to buy it after I start on the tribulation mode,you would literary have no time to nothing but farm coins if you try it without PTW coin and soon you have the 1000 coin you need to beat it the event would be over ;P

I could have easily farmed the amount of lives I need to beat Trib mode. 5 coins gives you 25 lives. I currently have over 30 coins sitting there doing nothing just from farming zone one for bubble baubles. That isn’t spending all even farming.

It sounds like FOR YOU the infinite coin was ‘pay to play’ because you didn’t want to farm coins. It didn’t help you win though, you still have to complete each jump, it only helps you stay in the game.

As Josh said, the continue coin opened up Tribulation mode to a wider base of players with out actually making the content easier.

Just because for you the coin was required, doesn’t mean it was for everyone.

Are continue coins unneeded in multiplayer?

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Technically, yes. That is how it works.

There is a disadvantage though. I believe you only start with 1 life if you do it that way. So if you die often you will be repeating this process a lot and slowing your group down.

Tribulation mode needs titles

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

No, that would be nice, but unfair. That level of difficulty is possible because you don’t get any unique reward. If they add a title – that would be totally unfair to newbies that can’t do it.

So what do you have to say about the skins unique to tribulation mode?

I don’t understand this sense of entitlment people have that says they should have access to everything even if they are unwilling or unable to earn it. Where is this attitude coming from?

I was actually going to skip Tribulation mode when I first looked at the achievments because there was no title, no mini.

I want something to show for my effort.

I didn’t beat Liadri because I wanted the mini, I’ll tell you that right now. I could care less about minis, but because it allows me to show my accomplishment, I proudly drag her around every where I go.

Only when I found out the Yellow and green skins were unique to Tribulation mode did I enter.

It was too easy! Tribulation Mode complete!

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

If the infinite coin is pay to win simply because it allows you to complete content faster, then nearly everything on the gem store can be considered pay to win. Exp, Karma, Crafting, Glory, and WXP boosters all allow people who purchase them to complete content faster. Heck, the swim speed booster allows to complete water based content faster than other. GW2 PvE endgame is largely based around collecting skins. I can buy a number of great looking skins off the gem store, allowing me to get a better appearance faster than other players. The infinite gathering tools allow me to collect all the resources I want without having to buy more tools. Therefore I can do it faster than others. Additional bag slots allow me to keep more items in my inventory and not have to visit a vendor as often, allowing me to complete a wide variety of content faster. Bank/Merchant/TP Express items allow me to quickly access those services anywhere, allowing my to do content faster since I don’t have to go back to a city. Most of these things have been available since launch. Why are you guys just now deciding to cry about pay to win?

The coin is a convenience item. The horse is dead, please stop beating it.

You are speaking my mind. I don’t understand how the infinite continue coin is any different from the other things you cited.

It is because many people either don’t know or have never expirienced true pay to win.

Pay to win would be a PvP finisher that had half the casting time. Or an item that allowed you to cap towers faster.

Pay to win would be a battering ram that could down gates in half the time.

In Super Adventure Box’s case, pay to win would be actual content or skins locked behind gems. If the Infinite coin unlocked a secret level or bonus world that you couldn’t access otherwise.

Pay to win has to give you power others can not obtain. Or make the actual content easier I guess.

But I’d say even if they made boots you could buy at the gem store that made you immune to spikes it still wouldn’t be pay to win in the true sense of the word. although it would be closer.

The Geenie in the Box

in Guild Wars 2 Discussion

Posted by: CryxTryx.9208

CryxTryx.9208

You enjoyed finding that on your own didn’t you? So did I.

No one else that reads this thread that hasn’t already will have that same joy.

Solo Progress

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

Kind Toad for me is very much about dodging.

He raises an eyebrow opposite the to side he is about to stomp. So you can either move to the other side or prepare to dodge.

When he does a little doouble bounce there he about to hit both sides with a double wave. It is very difficult to dodge it, so I just jump to one of the two safe spots. There are rocks just off to the side o the lilly pad where the wave will not reach.

After he opens his mouth, if you do not throw a jewel in he will do a tounge attack. So make sure that if you know you are going to miss a jewel, just get read to dodge and dodge just before you think you should.

Solo Progress

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

I do all my SAB solo. Frankly it’s easier that way.

Why are people so kitten ed at the Trib nerf?

in Super Adventure Box: Back to School

Posted by: CryxTryx.9208

CryxTryx.9208

I’d like to see a screen shot of their Trib weapons from people who say it takes no skill just memorization. I’m thinking the people saying this just haven’t done it. They have only heard about it.

Sure there is some memorization, some trail and error as far as knowing where the traps are. There are also many parts that require timing and skill.

You’re telling me that just because you know that middle rock in the lava jumps it doesn’t take skill to jump across all three rocks before the middle rock and jump and knock you off? Let’s see your weapon.

You’re telling me that just because you know which pillars have spikes on them it doesn’t take skill to use the trampolinies to jump to the furthest possible pillar all the way across with out making one mistake that starts you over? Let’s see your weapon.

Heck some of the obsticals in World 2 are always visable and it still takes very percise jumping to get from point A to point B.

I’m willing to bet those screen shots don’t come.