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Made "The Lover", then "Spark" ( Now 6 more)

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Posted by: CryxTryx.9208

CryxTryx.9208

simple math, thats why.
exotics = more risk

The math is not all that simple for me, that is why I asked.

From what I understand exotics turn into precursors at a 1% chance. What is the chance for rare’s?

Exotics must have a higher chance to turn, what is obvious to me is that the increased chance for a precursor does not compensate for the current price of exotics. I’m just not great at doing that kind of math to come to that conclusion mathmatically.

Made "The Lover", then "Spark" ( Now 6 more)

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Posted by: CryxTryx.9208

CryxTryx.9208

So why does everyone use rare’s to try for a precursor as opposed to Exotics? Are Exotics just way over priced on the TP so it is not feasible?

Reminder to all legendary holders

in Guild Wars 2 Discussion

Posted by: CryxTryx.9208

CryxTryx.9208

I guess I kind of get it. I do some file restore myself, dates do help. But to need create time and lost time? Hrm. Create time even kind of makes sense but I don’t see how lost time could be very relevent.

They should have back ups of your complete character that they should be able to restore to. This could result in the loss of items obtained recently but should get your legendary back.

I think I would follow the advice above, allow the ticket to close and open a new one. Do not reference the old ticket when you open up the new one. Don’t tell them this is your second ticket because the new rep might feel compelled to back up the previous rep. Just treat it as a new issue.

If you don’t have any screen shots at all of your character with the Legendary that might help you out.

Dragon coffers worth investing gold in?

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Posted by: CryxTryx.9208

CryxTryx.9208

You should post this on the Black Lion Trading post form. Lots of of people there that know the economy very well and they always talk about this sort of thing.

Anet will not take away the Jade ticket drop chance from the coffers but I couldn’t tell you if their value will go up or down. Personally the Jade Skins are not that attractive so I don’t know how much people will want them after the event.

Also a tip, mentioning your real life wealth or total gold wealth will attract negative attention and it is not really relevant to your post, best leave it out.

Made "The Lover", then "Spark" ( Now 6 more)

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Posted by: CryxTryx.9208

CryxTryx.9208

Updated again: Acquired Dusk. Again through Mystic Forge. Picture included. (Yes i will update this every time i find one.)

Rares or exotics?

Made "The Lover", then "Spark" ( Now 6 more)

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Posted by: CryxTryx.9208

CryxTryx.9208

I’ve crafted two Legendaries so far, both with bought precursors (I’m not much of a gambler).

I suggest:
1. up precursor drop by 10x (or so) to bring the price down or likelihood of getting one
2. up the units of non-buyable items (WvW / dungeon)
3. crafted weapon is account bound (soul bound on use)

Three EASY fixes that require very little programming.

You get:
1. takes more skill less gold
2. still has the challenge of the original plus more
3. you HAVE to do the grind if you want it, so it’s a real sign of achievement when you see someone with it.

Making a collection of achievements that are necessary would be nice, but I’m looking at this from the perspective of the developers. Making a whole new way of attaining Legendaries opens up the can of bugs… remember the first precursors?

Na, see upping the precusror drop by that much runs the risk of Legendaries loosing the rarity they currently hold.

If you up the precursor drop that much then I would say make precursors account bound. No more TP precursors.

My opinion about what things should change

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Posted by: CryxTryx.9208

CryxTryx.9208

But even with gold being the determining factor in a legendary due to how the rng works now, people will stil atain the legendary down the road. 6 months of dedicated farming will see you the gold needed to get it, but it wont necceseraly be an enjoayble ride there.

I agree that there must be an element where the player can fail at getting it, but is RNG the way to prolong getting one?

The game will eventualy reach a state where legendaries are commonplace. This cannot be avoided even if they are rng based. The best way as I see it to keep legendaries rare, is to introduce new ones. As players get to the step where they make the final push for their legendary, there is enough variation amongst them and enough different paths to take that this leads to plenty of diversity amongst the legendaries to keep them rare. (god what an awfull sentence, but I’m to tired to try and make it simplet)

Whats most important is the way to get one, if its percived as fun, challenging and diverse opposed to tedious, luck based and grindy.

I disagree to some extent. At this point I don’t think we risk Legendaries ever becoming very common place.

Because how daunting the task of obtaining a Legendary currently is, (whether that system is good or bad), there are people who have decided not to even try for one.

There are people who have tried for one and given up.

There are people who are trying for one and will yet give up.

And the people who eventually get one or two will only do so on one or two of their characters.

So as it stands right now I don’t think we risk Legendaries becoming common place any time soon and I think that is the way it should be.

I do think that the sytem could be improved, I do think there is a better, more fun, more Legendary way to do it, I just don’t know what that way is and I don’t blame Anet for no knowing yet either.

That being said a Legendary should be rare, or IMO it is no longer a Legendary and the current system accomplishes that.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

I think it is safe to say that this thread has begun to go in circles in a similar way that the contents of my toilet does after I flush, in continuing on that premise I think we can all close the lid and walk away at this point.

My opinion about what things should change

in Guild Wars 2 Discussion

Posted by: CryxTryx.9208

CryxTryx.9208

I think one of the challenges to tying it to game world content is keeping the Legendary skins rare.

How ever you do it, you have to include an element and stops just anyone from reaching out and grabbing a legendary. Even if the game world content to took 6 months of dedicated play, eventually everyone would do it and then everyone woudl have a legendary.

IMO there must be a chance a fail.

Is Narcissism ruining the game?

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Posted by: CryxTryx.9208

CryxTryx.9208

Ah! Reconition!

Is Narcissism ruining the game?

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Posted by: CryxTryx.9208

CryxTryx.9208

I demand that more people read and appricate my initial response to this thread. I feel that is it great and not recieve the admiration it deserves.

My opinion about what things should change

in Guild Wars 2 Discussion

Posted by: CryxTryx.9208

CryxTryx.9208

The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.

Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.

You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.

How long do you propose people play before they’re “worthy” in your eyes, of a reward? Because after investing 2000 hours into something and not having anything to show for it most people are going to quit and tell everyone who will listen to avoid the game.

I still don’t get why you’re defending such a bad game mechanic as rng.

Legendaries and similar skins are supposed to be rare, select few people are supposed to have them.

If you insist on arbitrary numbers, let’s do some arbitrary math with your 2000-hour precursors. A population of 2.000.000 players that plays on average only two hours per day, after a year of farming will generate over 700.000 precursors. With 20 precursor models, that’s 35.000 precursors of each type, after only one year.

If you don’t understand how “unrare” that is, consider that TP currently shows about 10.000 Globs of Ectoplasm. Or, there are only about 20-30 each of the cheapest and kittentiest exotic items that are much more easy to come by.

I would far prefer a hard/long way to atain the pre and the other stuff for the legendary, than having rng extend the time it takes to get one.

You have one, grind the gold.

Yet is that good gameplay or a legendary task? Does that truly make the item you grind for and try to make a rare prestige item? Its just a gold barrier. Nothing legendary about it.

I fully agree, however my point is you already have what you are asking for. You didn’t ask for a truly legendary way to obtain the item, you asked for a long/hard way to obtain it.

A ‘hard’ way to obtain a legendary would most likey be gated behind skill which is a very difficult thing to impliment well and would make just as many people angry. Which is why I always ask people that make demands such as your to be specific.

It is easy to say. “I want a hard way to obtain a Legendary”, with out offering any actual solution. How should it be long and difficult? Describe it. What is difficult content?

Anyway we’ve discussed this in depth beyond the 1st page in this topic if you care to read it.

https://forum-en.gw2archive.eu/forum/game/gw2/Made-The-Lover-then-Spark-Now-3-more/page/3#post2331497

My opinion about what things should change

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Posted by: CryxTryx.9208

CryxTryx.9208

The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.

Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.

You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.

How long do you propose people play before they’re “worthy” in your eyes, of a reward? Because after investing 2000 hours into something and not having anything to show for it most people are going to quit and tell everyone who will listen to avoid the game.

I still don’t get why you’re defending such a bad game mechanic as rng.

Legendaries and similar skins are supposed to be rare, select few people are supposed to have them.

If you insist on arbitrary numbers, let’s do some arbitrary math with your 2000-hour precursors. A population of 2.000.000 players that plays on average only two hours per day, after a year of farming will generate over 700.000 precursors. With 20 precursor models, that’s 35.000 precursors of each type, after only one year.

If you don’t understand how “unrare” that is, consider that TP currently shows about 10.000 Globs of Ectoplasm. Or, there are only about 20-30 each of the cheapest and kittentiest exotic items that are much more easy to come by.

I would far prefer a hard/long way to atain the pre and the other stuff for the legendary, than having rng extend the time it takes to get one.

You have one, grind the gold.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

Again, it really doesn’t bother me if people want to skip the content. As long as how they enjoy their game doesn’t effect how I enjoy mine. I don’t loose anything when they skip the content.

apply this to dungeons, your with a group work to get to the end boss and the group kicks you to give their friend a free ride and skip the content. still happy? you haven’t lost anything…

You work at a job for years, working hard, earning your raise each year and then a new guy gets hired, and when they hire him they decide that the minimum pay for your role should be what you make, so he gets hired at the same salary as you.

you have this analogy backwards, they hire the new guy and decide to cut your wage down to his starting salary because he doesn’t have a mortgage three kids etc and will be fine with that, and he also has to do less work than you and can leave early

In both your examples I have lost something. Which is not the case when I offer someone a portal.

Is Narcissism ruining the game?

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Posted by: CryxTryx.9208

CryxTryx.9208

I’m not Narcissistic..I’m a champion of Tyria
…Savant practically out of the womb.

I deserve to be admired.

I don’t monopolize power and strength.. I embody them.

I don’t need constant praise and admiration, I fulfill the need in others to constantly praise and admire me.

I am very considerate of others, I invite all to bask in my greatness, take shelter in my shadow, RIDE MY COAT TAILS INTO LEGEND! ..In fact.. here take this portal!

My deepest fear is not that I am inadequate. My deepest fear is that I am powerful beyond measure. It is my light, not my darkness that most frightens me.’ I ask myself, Who am I to be brilliant, gorgeous, talented, and fabulous? Actually, who am I not to be? I am a child of the Asuran master race. My playing small does not serve the world. There is nothing enlightened about shrinking so that other people will not feel insecure around me. I am meant to shine, as Asurans do. I was born to make manifest the glory of Tyria that is within me. It is not just in me; it is in all Asurans and as we let our own light shine, we unconsciously give others permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.

(edited by CryxTryx.9208)

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

It’s a video game. A lot of mesmers are trying to be nice helping people out. Not everyone plays like you, values the same things you do or believes what you believe. Dont like Mesmer portals…..easy……don’t take them. You be all L33t and let everyone else play as they enjoy. It’s a VIDEO GAME.

What is going on in jumping puzzle is less along the lines of helping someone, and more along the lines of completing the content for them.

You can help people by doing things like reviving them and showing them the correct path by staying in front of them, but the difference with this is that they still have to do all the jumps themselves. What portals do is allow them do bypass most, if not all, of the jumps, and thus the content itself.

This defeats the purpose of the content, allowing players to not participate in it and just grab the rewards, which were meant for people who participated in and completed the content.

Again, it really doesn’t bother me if people want to skip the content. As long as how they enjoy their game doesn’t effect how I enjoy mine. I don’t loose anything when they skip the content. It doesn’t hurt me to see somone get portaled to the end of a jumping puzzle and I think if you really think about it, it doesn’t hut you either.

I do understand that some people have a hard time seeing someone else get a ‘free ride’, or have an easier time doing something they had to work hard at. This translates to real life as well. I am just the type of person to get upset at the good fortune of others espcially when it has nothing to do with my own.

You work at a job for years, working hard, earning your raise each year and then a new guy gets hired, and when they hire him they decide that the minimum pay for your role should be what you make, so he gets hired at the same salary as you.

Chances are this would upset you. It woudl not however upset me. Good for him, doesn’t effect what I make, I don’t care.

Sometime less serious, I’m camping at a camp site, I get up early in the morning and look at the sky. I see it is going to rain and it is going to rain hard. I spend all monring tieing tarps, erecting walls, dragging picknick tables under my make-shift shelter. It is hard work, I’m sweating, earning scrapes and bruises and I finish just as it is about to start raining. My friends wake up to the sound of thunder and rush over to my shelter, sit down and crack a beer. They benefit from my shelter with out doing any of the work. Do I get angry? Tell them they can’t share the shelter with me? Lol, no.

So when I spend 3 minutes running Troll’s End in Lion’s Arch and the daily that day is jumping puzzle completed, someone asks in map chat. “Any Mesmers porting?”, I don’t begrudge his fortune that I he is at the right place at the right time, I tell him where to meet me for the portal.

Made "The Lover", then "Spark" ( Now 6 more)

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Posted by: CryxTryx.9208

CryxTryx.9208

I’m old school, my first RPG’s were paper and pencil. In those games if you wanted Legendary loot you worked for it, you fought for it and more often then not, you died for it.

Gosh you must not have played DnD drinkers version! There legendary loot is more like that first shot!

Heh. MMOs – and in fact most computer RPGs in general – are what we used to call “Monty Haul” games. Named after the host of the game show “Let’s Make a Deal” who used to approach random audience members and hand them money for no reason…

In a Monty Haul game, the person running it hands out treasure at a whim – piles of gold and jewels, handfuls of magical items from the Dungeon Master’s Guide treasure tables, even artifacts and relics… but the problem is, when every player has a castle full of gold and everything he wears, carries, and fights with is magical, the players don’t really care much about it any more. They walk into the Magic Shop and exchange their empty wands for new ones, sell the pile of magical swords they looted from the mooks in the last dungeon, etc.

What should be a rare and valuable treasure is just another bit of trash to sell at the pawn shop for a quick buck. And that’s what loot is like in these games. The only time I really use the equipment that drops during combat is when I have a new toon and I’m replacing the starting equipment. After a few levels I have enough money to buy whatever I need from the TP so loot drops become a question of, is it worth enough to sell on the TP, do I vendor it instead, or break it for a salvage achievement?

Throwing more loot at the players just continues the problem, and raises their expectations. After rare and super-rare, you introduce ultra-rare and uber-rare loot, so players who already have all super-rares can get the rush when they loot something better. And with a generation or two raised on games where this kind of thing is normal and expected, you can’t go backwards and restrict the loot so that rares are actually rare, and anything better than that is special and valuable.

I don’t see this situation as ever getting any better, only worse.

I agree with most of what you said until the end. We can go back. Do I see it happening? Unlikely. Why? Because it will take bravery and risk.

All it would take though is an MMO that is not so afraid of its fan base to impliment something that might be contriversal at first. The other key is if you are going to do it, you need to do it well.

At work we have a sign on the wall that says “But we’ve always done it this way.” There is a big red circle with a line through it.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

Well you can take anything to the extreme. By your logic you could have said that I would support a player logging in and typing /fullexotic80 and being granted a fully kitted out level 80 character.

No. Because that WOULD break the game.

Jumping puzzles do not give the same rewards as dungeons, and they can only be completed for loot once per day. Which is not the same for dungeons.

If once per day someone could gain the same rewards as me for not doing a dungeon as I did for doing, be my guest. It bothers me not that you recieved a few tokens and some silver for free.

Actually a more accurate comparison would be you supporting a character creating 20 tickets per 90 seconds, that would allow him to grant other players free exotic equipment and level 80 characters.

Although leveling and gearing can be seen as more difficult, this would trivialize leveling and gearing a character to the same degree as a jump puzzle in the respect that once a single player completed it, he allows 20 others every 90 seconds to also achieve what he just did, rewards and achievements included.

The degree of the rewards or difficult of the task isn’t relevant in this. The fact is that a mechanic like portals allows other players to completely bypass whatever challenge there was and claim whatever rewards there were.

To be honest I don’t fully understand what you are trying to say here. However you mention gaining something from a mesmer portal every 90 seconds so I will say this.

Yes a mesmer portal can be activated every 90 seconds, however you can only claim the prize from the end of a jumping puzzle once daily. With this in mind I believe my scenario was accurate.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

Well you can take anything to the extreme. By your logic you could have said that I would support a player logging in and typing /fullexotic80 and being granted a fully kitted out level 80 character.

No. Because that WOULD break the game.

Jumping puzzles do not give the same rewards as dungeons, and they can only be completed for loot once per day. Which is not the same for dungeons.

If once per day someone could gain the same rewards as me for not doing a dungeon as I did for doing, be my guest. It bothers me not that you recieved a few tokens and some silver for free.

That’s funny, because I had a Zap drop from a jumping puzzle chest. Hardly a lesser reward than any dungeon has ever given me.

I’m very happy for you, however a precursor has a chance to drop from anything that generates loot, the fact that yours came from a jumping puzzle chest is not relevent. Jumping puzzle chests do not have an increased chance to drop precursors. You would of had that same chance killing any mob or looting any chest in the game.

Can i have my costume back somehow?

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Posted by: CryxTryx.9208

CryxTryx.9208

I believe for any issue like this you need to file a support ticket.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

@ Deimos Tel ARin and Cryx Tryx:

Okay, I get it, you play mesmers. That explains the vabid defense of the portals on your part. Do note that it is not my stated desire to have portals removed from the game, but rather altered to still be viable and desirable skills, without allowing others access to rewards they did not earn. I even made a suggestion to that effect in my OP.

Mesmer is just one of my characters, I have a character of every class on the go right now except engineer.

The fact that I play one has nothing to do with my opinion on the portal. I disagree with you on the base principal that you are against people using them to access content they did not earn.

I personally see nothing wrong with helping someone complete a jumping puzzle, dungeon, or vista.

It doesn’t bother me that I have to work to complete a jumping puzzle yet someone else can just take a portal to complete it. Hense why when I am on my Mesmer I am only too happy to help out.

So I suppose you would support the creation of a mechanic that allowed anyone outside of a dungeon to enter a completed one and claim the full reward, achievements included?

Well you can take anything to the extreme. By your logic you could have said that I would support a player logging in and typing /fullexotic80 and being granted a fully kitted out level 80 character.

No. Because that WOULD break the game.

Jumping puzzles do not give the same rewards as dungeons, and they can only be completed for loot once per day. Which is not the same for dungeons.

If once per day someone could gain the same rewards as me for not doing a dungeon as I did for doing, be my guest. It bothers me not that you recieved a few tokens and some silver for free.

Short draw distances sadden me. . .

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Posted by: CryxTryx.9208

CryxTryx.9208

Pretty cool screenshot. It’s too bad there is an ugly cow in it.

This made me laugh and for that I am sorry. >.>

On good JP design:

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Posted by: CryxTryx.9208

CryxTryx.9208

I really didn’t have any camera problems, some parts were a little tricky to get the right angle but I always thought that was just part of the challenge.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

The one thing that did surprise me about the portal is that mesmer’s were the only class to have it.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

@ Deimos Tel ARin and Cryx Tryx:

Okay, I get it, you play mesmers. That explains the vabid defense of the portals on your part. Do note that it is not my stated desire to have portals removed from the game, but rather altered to still be viable and desirable skills, without allowing others access to rewards they did not earn. I even made a suggestion to that effect in my OP.

Mesmer is just one of my characters, I have a character of every class on the go right now except engineer.

The fact that I play one has nothing to do with my opinion on the portal. I disagree with you on the base principal that you are against people using them to access content they did not earn.

I personally see nothing wrong with helping someone complete a jumping puzzle, dungeon, or vista.

It doesn’t bother me that I have to work to complete a jumping puzzle yet someone else can just take a portal to complete it. Hense why when I am on my Mesmer I am only too happy to help out.

I need final Marriner Plaque. I am level 50

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Posted by: CryxTryx.9208

CryxTryx.9208

Or you could have a few people clear the way for you. If you want to guest to Tarnished Coat feel free to message me online and I’ll do my best to get you there.

Race change and the problem with it

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Posted by: CryxTryx.9208

CryxTryx.9208

I have not bough Gems too often, but that is close to $40 right? Or about 100g converted.

I’m just thinking that, even though this would take more work on our part, a race change is essential possible through our own means.

It is not perfect, but the fact that you can level from 1 to 80 via crafting alone would mean that you could delete your character and reroll it with the same name if you wanted, created in the race that you desire.

If you had no materials of your own it would cost about just under 100g or so to level all 8 professions from scratch bringing you to level 80. You’d have 80 skill points which is enough to learn all or most of the skills that you would need.

Now you would loose everything bound to the character itself, so all exotic gear, but for those saying they would give up cultural gear anyway this shouldn’t be a problem. You might even have extra dungeon tokens to suit the new guy up, or jugs of karma in the bank if you wanted to go that way.

The only way this really wouldn’t work at all is if you had things bought with laurels that you would loose, soul bound things from fractals, or of course a legendary.

I know this is not what we are asking for and it would still be nice to impliment, but for the price most people are willing to pay for this race change, it is very near possible on our own.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

Oh so that is your issue. Not that mesmer’s can do it. Not to maintain the integrity of the game and its content.

It is that you can’t do it. So because they can and you can’t you want it taken away from them. You’re right, I complely misunderstood you.

Well I think you’ll find that Mesmer’s are pretty generous with their portals. Sometimes standing around for hours handing them out for no charge at all. That is why the skill was created to let anyone interact with it.

Chances are if a Mesmer is in your dungeon group skipping content, you’ll be invited right along with him.

And this is the first I’ve heard of the portal giving any significant advantage to farming.

No, that is not my issue. I earn my rewards. I do the content. I neither beg for, nor desire, freebies. Apparently you fail to understand just how important to everyday life this very basic value is. Go ask your mom about it.

On my Mesmer I’ve had people tip me as high a gold for a portal to complete a jumping puzzle. That level of appreciating tells me that person REALLY didn’t wan tto do that jumping puzzle. Or maybe didn’t have the time but wanted their daily chest. I don’t know, I didn’t ask, I actually told him not to tip and he insisted.

I enjoy the puzzles, I do them for the puzzle, certainly not for the greens and blues in the chest at the end. I even do the WvW puzzle and I’m not a fan of PvP. I one of those guys who wave to people in the puzzle in hopes I don’t have to kill them.

I earn my rewards too, I just don’t care of others earn theirs.

As the Mesmer who completed the puzzle, I consider it part of my reward to be able to help those who want it.

Made "The Lover", then "Spark" ( Now 6 more)

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Posted by: CryxTryx.9208

CryxTryx.9208

No I agree, the current system doesn’t involve skill. But many people don’t want that either. There is risk though. You risk your hard earned gold every time you make an attempt at the forge.

Now that you guys got me thinking about this though I’ve actually come up with some pretty neat ideas as to how I would do the legendary system. I might get around to fleshing them out and throw them on the suggestion board sometime.

There would be risk, there would be skill I’ve even thought up a ‘push your luck’ aspect.

The even the little that I have already thought up would require a tremendous amount of developing resources to impliment. It would require a new jumping puzzle, multiple dungeons and and at least 4 or 5 new skins or every weapon category…

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

-snip-

So I guess my question is, why does it anger you to see other people trivialize their own game playing expirience?

Let me just turn that around. Why can’t I have a skill that allows me to enter a dungeon, kindly ask the bosses to step aside, and help myself to their chests? Why can’t I have a skill that fills up my bags with Ori ores so I don’t have to go hunt them down and mine them?

Why are you so willing to accept that people are allowed to simply skip content and take what they want, while others earn it?

Oh so that is your issue. Not that mesmer’s can do it. Not to maintain the integrity of the game and its content.

It is that you can’t do it. So because they can and you can’t you want it taken away from them. You’re right, I complely misunderstood you.

Well I think you’ll find that Mesmer’s are pretty generous with their portals. Sometimes standing around for hours handing them out for no charge at all. That is why the skill was created to let anyone interact with it.

Chances are if a Mesmer is in your dungeon group skipping content, you’ll be invited right along with him.

And this is the first I’ve heard of the portal giving any significant advantage to farming.

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Posted by: CryxTryx.9208

CryxTryx.9208

I was a little bit torn at first. The only place I could see a potential problem is WvW I guess, but then again all sides have the same opportunity so it is not a balance issue.

When I first started playing GW2 I looked down at the porters, but then again I was bias, I love the jumping puzzles, all of them, I love doing them.

Not everyone does. Now sure you can say ‘Then they don’t deserve the reward.’ And you might be right, but the jumping puzzles do not give anything signifcant anyway.

That being said, if people really want to trivialize their own content by porting to the end of the puzzle who am I to speak against it? Doesn’t hurt anyone, except potentially themselves.

So I guess my question is, why does it anger you to see other people trivialize their own game playing expirience?

i think it makes OP angry because OP thinks the mesmer portal skill is destroying the game?

well i think the mesmer skill promotes team work and people helping one another.

it is a good thing.

I think that ‘destroying the game’ is a bit of an exagerations. Jumping puzzle wise as per my original post it is a moot point. It is clear that Anet is not developing these puzzles with the portal skill in mind, so it is not hindering their design choices.

I would agree with you if they were making jumping puzzles worse in an attempt to foil the porters. As it is now they are just allowing is and it is your choice if you want to jump or not.

Same goes for dungeons. Although I think using the mes portal to skip the boulders is just using the skill how it is intended. It is ultility and that is what you are providing by giving a safe way through that obsticle.

But again, if you don’t want to take the portal, run it, either way it is not that hard.

WvWvW is probably the only place I’ll concede on this point. I am not sure how much work it would be to disable the skill for WvW.

[Suggestions] Gemstore Items

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Posted by: CryxTryx.9208

CryxTryx.9208

Did we say weapon dyes? If I could make red fire green, or blue that would be really cool. But just being able to dye weapon colors in general would be great.

Which Profession Has Your Favorite Utilities?

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Posted by: CryxTryx.9208

CryxTryx.9208

Mesmer for fun factor I think. Porting and blinking.

I love the guardian teleport to enemy skill.

Mesmer portal: a Liscence to Steal

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Posted by: CryxTryx.9208

CryxTryx.9208

I was a little bit torn at first. The only place I could see a potential problem is WvW I guess, but then again all sides have the same opportunity so it is not a balance issue.

When I first started playing GW2 I looked down at the porters, but then again I was bias, I love the jumping puzzles, all of them, I love doing them.

Not everyone does. Now sure you can say ‘Then they don’t deserve the reward.’ And you might be right, but the jumping puzzles do not give anything signifcant anyway.

That being said, if people really want to trivialize their own content by porting to the end of the puzzle who am I to speak against it? Doesn’t hurt anyone, except potentially themselves.

So I guess my question is, why does it anger you to see other people trivialize their own game playing expirience?

Race change and the problem with it

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Posted by: CryxTryx.9208

CryxTryx.9208

I’m having a thought here, but out of curiosity, what would you pay for a race change?

My opinion about what things should change

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Posted by: CryxTryx.9208

CryxTryx.9208

I’ve been someone discussing this in other threads but I have a request to the people making these types of demands;

“Hard, compelling content.”

Please elaborate on this. Give specific examples as to what you think ‘hard’ and ‘compelling’ content would look like in MMO terms.

Because with out going into too much detail myself, all I have to say is this is easier said then done.

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Posted by: CryxTryx.9208

CryxTryx.9208

I’m old school, my first RPG’s were paper and pencil. In those games if you wanted Legendary loot you worked for it, you fought for it and more often then not, you died for it.
[…]
True reward can only be obtained through true risk.

This is along the lines of what I for one am asking for and relying on luck is antithetical to that.

To me it is just one way of doing it. And as I said above, it is one way of doing it with out certain players feeling like the content isn’t designed for them.

I believe Anet chose lucky because ‘grind’ and ‘skill’ were off the table. By community choice mind you. As long as everyone feels they have a ‘chance’ it is harder to say; “This isn’t for me, I can’t do this.”

If the Legendary skins were gated behind skill, or grind, or groups, there will always be a group that will say, “This content isn’t for me, I can’t do it.”

So again, Luck was chosen. It is probably the least ‘fun’ of the gates, but it doesn’t specfically exclude any group and it does keep the items rare. “All for fun and none for all.” This is what happens when you try to please everyone.

Then there is the fact that Skill Gates are the hardest things to create. To create difficulty with out creating tedium is incredibly difficult. The conent has to be punishing, but not too punishing. It has to require timing but allow for latency. Take a look through World of Warcraft’s boss encounters. They try very hard to make them challenging and it is not an easy thing to do.

Encounters are reduced to ‘Dont’ stand in the red circles’. There is a boss that you have to drag through a lava stream every so often otherwise his buffs become to big. Ect, ect. This is a whole other topic, but suffice to say making something challenging skill wise is a lot eaiser said then done.

What this really comes down to is that we have a current system in place that I believe is doing what is intended successfully. Can it be improved? Yes. Everyone can agree on that but no one can agree on how.

I don’t expect to be able to think of some magical answer that I and so far this collective group has not been able to think up.

I hope that they do, but I don’t expect it of them.

On good JP design:

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Posted by: CryxTryx.9208

CryxTryx.9208

My biggest gripe about the new JP are the amount of jumping that is taken out of the puzzle by use of the the launcher and pusher platforms. A few here and there for flavour would have been just fine, I get they are going for a steam punk theme, but there is very little actual jumping in the whole puzzle.

I like jumping puzzles because I like to jump. Getting launched from one platform to the next to the next to the next wasn’t as fun for me as a challenging jumping puzzle would be. The most jumping you do seems to be right at the start jumping across the monkey bars, lol.

Anyway I still had fun, but I think they relied to heavily on those mechanics rather then make an actual jumping puzzle.

Toy golems in LA?

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Posted by: CryxTryx.9208

CryxTryx.9208

Seems like a Dev was messing around and forgot them in when they patched. >.>

GW2: better than it was.

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Posted by: CryxTryx.9208

CryxTryx.9208

I don’t disagree for rewarding players for killing champions, any champions, all champions.

But I am also the type of player that will kill a champion (or try), solo if need be, just because it is a champion. Because it has the audacity to sit there and call itself a champion in the same map I am in.

I still remember as a very new player to GW2 finding a champ spider inside a cave, sitting there, minding its own business, no event, no quest and so to some no point in killing it.

I died 4 times to that spider before I called for help on map chat. And peope came, they didn’t even ask questions and to why. They just came and we killed that spider.

Now again, I don’t type all this because I’m against rewards, but I do think some of you focus to heavily on them. Enjoy the game for what it is. Get into your character a little bit. This IS an RPG and it is created that way.

You the champion, a champion of Tyria and every time you just ‘walk by content’, or walk by a champion monster that monster retains his champion title and IMO you loose yours. Now that’s up to you. Personally, champions die when I see them.

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Posted by: CryxTryx.9208

CryxTryx.9208

Well I guess that’s true, coming up with something that’s not to easy is the tricky part. I just don’t see much “prestige” in something that is so heavily luck based. That’s like someone who wins a slot machine being proud of their accomplishments. They are happy they won, and others may be envious, but I would hardly call it an accomplishment worthy of being proud.

Fair enough, and in this case prestige may be the wrong word, but you get my meaning.

The other side of the coin is that there may be a certain percentage of players that don’t care at all if the skins are rare or not, they look cool and they want them for their characters regardless of how many other people are walking around with them.

I’m old school, my first RPG’s were paper and pencil. In those games if you wanted Legendary loot you worked for it, you fought for it and more often then not, you died for it.

I read a lot of books in the Fantasy genre and when a character aquires a Legendary weapon it is usually one okittend. Rarity and power. Everyone knows the sword Excaliber. You may not even know the story but you’ve heard the name. THAT is a Legendary weapon.

GuildWars has the most ‘RPG’ feel to it the most of the other MMO’RPG’s I’ve played and I think with Legendaries they wanted to capture that feeling. Now in an MMO it is understandable that you just can’t have one of a kind items, you can’t even have items that are truly rare. You need to make an item that FEELS Legendary yet at the same time everyone single customer has a CHANCE to obtain.

I give Anet props for their attempt at that so far, because it is no easy task. They get respect from me for trying to capture the feel of a truly Legendary weapon. It has made a lot of people frustrated, I no doubt TEARS have been shed over the process.

True reward can only be obtained through true risk. More and more video games are loosing that aspect because more and more players do not want to feel anything negative when they are playing a game. They dont’ want to feel like it is ‘work’, they don’t want it to be ‘hard’ or ‘frustrating’ they just want it to be fun.

It seems less and less people derive fun from over coming ‘hard’ and ‘frustrating’ and yes that means sometimes you loose to those things. More and more players are demanding games that are impossible to loose. No ‘Gave Over’ screens, no ‘You Loose’, messages.

And hey, to each their own. I suspect at least for some time to come this trend will continue. More and more games will loose the opportunity to feel anything negative like frustration or loss.

I’m not going to be the one to tell anyone else how to enjoy a game. I’m the type of player that likes to slog through the mud. I want to have to kick and scream and cry to beat that boss and get my loot. I want to come out of that dungeon or that jumping puzzle and I want your to know where I have been by the stains on my armor and the blood on my gauntlets. And if that blood isn’t some of my own as well then it is not a tale worth telling.

And I don’t want a Legendary system where everyone has one. Even if that means I’m one of the ones who doesn’t.

But hey, YMMV.

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Posted by: CryxTryx.9208

CryxTryx.9208

As I said, I am not advocating the system as it is now is the best way to do it. What it has done successfully though, in my opinion, is keep the Lendary skins fairly rare.

To me that is a very important part of an ‘end-game’ skin. It needs to have some prestige to it for it to be worth any significant effort.

Right now that prestige may be ‘dumb-luck’ or ‘deep-pockets’, but its there.

Personally I have not come up with an idea yet that would eliminate the level of luck currently required while retaining the level of rairty currently in place. Which is why I don’t fault Anet for using the system they are right now.

Selling complete Legendaries..

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Posted by: CryxTryx.9208

CryxTryx.9208

Thanks for the link. Looks like people have a pretty difficult time selling a complete Legendary. That is what I was curious about, putting a value to all those extra mats and time spent time game, it is hard to get someone to pay for that.

Race change and the problem with it

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Posted by: CryxTryx.9208

CryxTryx.9208

And what about cultural armor already bought for that character?

Maybe that is part of the ‘cost’ the player is going to have to obsorb in order to do the race range. Cultural armor is lost.

Right now we don’t have the option at all. I think that many would argue that it would be better to have the opion even though it wouldn’t be perfect, then to not have the option at all.

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Posted by: CryxTryx.9208

CryxTryx.9208

Making the grind longer is not going to preserve the rarity of the set. ‘Grind’ is also almost as bad of a word around here as ‘RNG’.

You ask for grind instead of RNG, others ask for skill instead of grind. I am not saying it was the best choice but I really do understand why Anet chooses RNG for most of their rare items. Luck is the one thing everyone and .. no one has. Or at least can’t prove they don’t have.

If they made it skill, the casual and unskilled would complain. If they made it a grind, the casual players would complain and the hardcore players would say it was borning so what were they left with? Luck, lol.

1. I am asking for it to be based more around skill, removing luck completely from the equation. Your suggestion in your following post are worth consideration IMHO.

2. the grind already exists, its not like it would be created.

Lastly to quote from a Wildstar developer: “From an economic standpoint, I love lotteries because they’d be an extra money sink. The extra money sink means I could reduce the costs of, say, item repair and the economy would remain balanced. However, gambling is not welcome in all regions and can create animosity. Consequently, while we have thought about lotteries and similar systems, we are unlikely to have features like this at launch.”

Carbone gets it arenanet don’t.

He doesn’t ‘get it’ until he creates a Legendary system with no matter of luck involved at all that keeps the items obtained rare.

It is very easy to look at another game system, pick an unpopular feature and say ‘yeah we won’t do that’, with out saying what you WILL do.

ex Asheron's Call players.

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Posted by: CryxTryx.9208

CryxTryx.9208

Skeptic from TD. TD4LIFE! ITS HUB. Defended the shard of Herald until the Devs stepped in!

I play on the TC right now. TC is the new TD.

Selling complete Legendaries..

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Posted by: CryxTryx.9208

CryxTryx.9208

Why do you want to be a part of the problem? Why?

Not sure what you mean. Can you elaborate?

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Posted by: CryxTryx.9208

CryxTryx.9208

And don’t get me wrong, I am all for more challenging content. I get that guild wars is more about the expirience and there are a lot of players who treat the game as more of a sand box adventure and not a test of skill so I don’t think anything unique should be gated behind skill.

But you’re OK with it being gated behind luck?

Personally I’m OK with it being gated behind skill.

Dungeon skill – earn your Legendary with the help of friends and guildmates!

Jumping Skill – It could be a week long intense jumping puzzle where one wrong move means death.

I’m Ok with it being gated behind anything that preserves the rarity of the set, because IMO as soon as that is gone they might as well be just a skin you buy from a vendor.

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Posted by: CryxTryx.9208

CryxTryx.9208

Ok so you don’t care if Legendaries are rare. If it meant the Legendary was easier to obtain you’re OK with everyone walking around with one?

I guess that is one side of the argument I didn’t consider. I just love the idea of the Legendary class of weapon actually having some rairity to it.

You make obtaining a legendary quest based and every other person in Lions Arch will be walking around with multiples inside of a week. Not to mention you say they should be ‘hard’ quests….

You realise that there is still the process to make one as I stated, make that grind longer then, at least the element of RNG is removed.

Plus there’s the fact that having quests based around the theme gives the weapon more meaning. As it is its just a hard to get shiny, no more no less, its essentially meaningless just a demonstration of a players luck and willingness to grind.

Making the grind longer is not going to preserve the rarity of the set. ‘Grind’ is also almost as bad of a word around here as ‘RNG’.

You ask for grind instead of RNG, others ask for skill instead of grind. I am not saying it was the best choice but I really do understand why Anet chooses RNG for most of their rare items. Luck is the one thing everyone and .. no one has. Or at least can’t prove they don’t have.

If they made it skill, the casual and unskilled would complain. If they made it a grind, the casual players would complain and the hardcore players would say it was borning so what were they left with? Luck, lol.

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Posted by: CryxTryx.9208

CryxTryx.9208

Tie them to achievement points 10k requirement on top of a scavenger hunt. Almost no one who has one atm would have one if it were the case and they actually would be rare. Down the road introduce new ones that require 20k points…..30k points…etc etc….

That’s an idea. I wouldn’t mind seeing a new set of Legendary skins released in this way. It is a huge grind though, which is something many players would rally against.

Not to mention that when 30k achievment Legendaries were released, new players would complain about not being able to achieve it.

My point is, you just can’t please everyone. You guys are giving suggestions and they are not bad ones, but they are suggestions that you and players like you would like, and a whole bunch more players wouldn’t like.

I don’t really see a point in changing the current Legendary system. Not to mention the if it WAS made eaiser, it would devalue the Lendaries that players who have already obtained them the current way have.

The suggestions people are coming up with now are ones that Anet should consider when coming out with new Legendary sets. As the game develops new ways to obtain different Legendary skins will be made available. Just like we have for armor now.

You can get your armor skins through Karma (grind?), Dungeons (Skill?), WvWvW, Gold, crafting, ect.

One day we may have as many options for different Legendary sets. One set that is skill gated, one set you grind achievment points for, hey maybe there will even be a WvWvW legendary set specific to those achievments.

Because the simple fact is no one system is going to please everyone.