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Tarnished Coast, Lssya - Come Help

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Posted by: CryxTryx.9208

CryxTryx.9208

We are 2 seals down so far, just wanted to let anyone know that wanted to guest and come help with the event, see you there!

Come to TC and help me take down Lyssa.

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Posted by: CryxTryx.9208

CryxTryx.9208

lol irl, relax dood, no worries. You don’t have to come. It’s bugged on our server anyway, stay calm.

Come to TC and help me take down Lyssa.

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Posted by: CryxTryx.9208

CryxTryx.9208

I want to do it now, on my server is why. And yes, at this time of day, TC seems to be short on brave souls. ><

Come to TC and help me take down Lyssa.

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Posted by: CryxTryx.9208

CryxTryx.9208

Please >.> <.<,

Stolen Kite Baskets not giving rewards?

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

None of them were lootable for me, I just assumed it was intended. >.>

It getting costly to play in BotFW

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

Also try using the number 2 skill just before you hit the ground. I have saved myself a few times that way.

Taking features for granted...

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Posted by: CryxTryx.9208

CryxTryx.9208

You know what, I"ll bag on people for complaining now and then because often times I don’t find it very constructive, but to be honest it is not even about that. Some people like to complain, have at it if that is your thing.

I just wanted to give us all little reminder that the game we are all playing is awesome, and it is in new ground, trying new things, and pulling a lot of them off pretty well.

Taking features for granted...

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Posted by: CryxTryx.9208

CryxTryx.9208

+1 I honestly can’t play any other MMO anymore (except GW1 because it’s just special).
I played Tera for a month but I had to stop because it was just so torturous. The combat was insanely repetitive and the MP bar felt like a massively pointless hindrance. Also I can’t stand being rooted in place while casting. To the person who said it makes you be tactical with your skill choices – try playing a Sorcerer, every skill roots you in place including the default attack skill which isn’t quite fast enough for the combat to feel smooth. I don’t want to play a game where I cast then run backwards then cast then run backwards. GW2, run around and cast = yay!

See now that is something I had forgotton about and was taking for granted. I remember when I first started playing guild wars 2 being surprised that I could use my skills while moving.

At first I would instinctively stop while casting because I was so used to the game mechanic that movement stopped spell casting. TONS of games use this and I am not too sure why.

Guardian Great Sword spin was specifically a skill that I was surprised to find out I could move while casting.

Pickup Completionist

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

I didn’t really pay attention to this one I just completed it naturally while running races.

The pick ups do come based on which place in the race you are though. If you have been doing really well and are always top 3 it is quite possible you are missing one.

First one comes to mind is ‘Light Travel’. It is one of the more rare buffs that when used will teleport you to the next way point. You will only get this buff if you are in one of the last places.

Taking features for granted...

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Posted by: CryxTryx.9208

CryxTryx.9208

Angry Joe’s review is spot on and a great reminder of what’s great about this game, and even some of the features and issues raised in his review have been fixed/polished by now.

Angry Joe, while I like his reviews and they are not biased, did not play to max level and did not sit at max level for months…and did not sit through an ever-changing direction of the core of the game.

That is partially my point. All those great features he was excited about are still in the game, and we are not starting to take them for granted.

If you do go to other games right now I think you will find a lot of things missing. Heck, I encourage to try and WoW free trail for a weekend.

I personally am happy with the way this game has progressed so far. I loved this recent update, and I am excited of what is to come. I’m not a blind fanboy but I do have realistic expectations.

I even did take a break for a about a month and half while I had stuff going on, and there is nothing wrong with that. I will be critical of the content to come, but I will also keep in mine what GW2 has that other MMO’s just do not.

IMO GW2 has set the bar real high for a free to play MMO and I plan to play the heck out of it until I stop enjoying it.

As gamers what we should be really excited for is the precident GW2 has set for future MMO’s. I’m so sick of seeing WoW clones, I can only hope that a few companies take Guild Wars as an base design for future MMO’s.

Catcher Skins Fire, Wind, Lightning

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Posted by: CryxTryx.9208

CryxTryx.9208

Wind catcher went for 12g when I sold it, I have a sun catcher in my inventory and have been watching the price. It has been hovering at a mean of about 4g.

Didn’t appeal to me so I’ll sell mine, I think it is cool they are not soul bound like the jade skins though.

It getting costly to play in BotFW

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

One round of Sanctum Sprint earns about 12s if you count the green you are going to get to sell as well. That is not counting the value you are getting in karma and crystals.

I know it is not what you are asking for but it is a way to mitigate your loss trying to get those sky crystals.

Not to mention you have a small chance of getting one of the rare skins which at is a few gold at least.

Taking features for granted...

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Posted by: CryxTryx.9208

CryxTryx.9208

I am going to try and keep this post short and to point. I’m not intending to be abrupt, but I don’t want to be long winded here.

Guild Wars 2 is a year old and as is human nature I feel that many of the posters on this forum are beginning to take many of the features and innovations of Guild Wars 2 for granted.

I think that is what truly seperates the percieved complainers from the percieved fanboys.

I don’t know why but I just watched this 30 minute review on Youtube. The review is about a year old, when the game was still fresh and new in our minds and there were even features mentioned that I took for granted.

The purpose of this post is not to tell people to stop complaining, it is not to trivialize the genunine concerns some people have for the game.

Watch this video http://www.youtube.com/watch?v=Ax-_06Acj8Y and if you actually sit through it and watch it, it might remind you that there are so many features in Guild Wars 2 that you just won’t find in other games.

I do warn you, the video is very positive, and some of the people that are frustrated with the current state of the game may be tempted to just turn it off. I don’t share all of the opinions of this reviewer, but I do share his enthusiasum, and I hope to keep that for as long as possible.

Finish first? - I can barely finish at all!

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

Sounds to me like the new mechanics are not efficiant with resources and can be inconsistant. I just can’t imagine what would cause some users to expirience these issues with such frequency and not others.

Here is the challenge from A Net’s perspective. Many players are telling A Net to abandon this kind of content because it doesn’t work for them, and then players like myself are not having your issues and so are praising the content.

I really enjoyed SAB and actually had no issues at all in there. Same with the Antherblade JP.

I am absolutely addicted to the Sanctum Sprint, I run it for hours on end. Come to think of it, it is the first content in GW2 that I do 100% for the run of it. I can confidently say that if there were no chest at the end I would still be running this thing for hours. The new jumping mechanics are tons of fun, in and outside the sanctum.

I can pretty accurately predict how to combine skill 2 then 1 and fly through the air to land on a single platform.

It really sucks that you are having the opposite experience. I really do hope that A Net can nail this error. Maybe it is even with a certain brand of video card or some type of hardware incompatability, who knows, its boggling, but I wish you could run sanctum like I can.

Edit: Can I ask what your hardware specs are?

any plans to reward actual skill? ...

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CryxTryx.9208

Personally I am a fan of skill based content as well. The jumping puzzles are probably the closest thing to it in GW2 so far. There are some that are fairly easy, but there are also some like Griffenrook Run that can give you a run for your money.

So those I enjoy.

Creating something that is skill based or ‘difficult’ with out creating content that is tedious is certainly a challenge.

For example, the jumping puzzle in Metrica with the wind that blows you off various areas. To me that is more tedious then it is difficult. Then of course once you learn you can use stability skills to toally ignore it, that goes away altogether but that is besides the point.

Griffenrook Run as mentioned above I think is more skill based. It requires you to beat it in under 3 minutes while avoiding all combat from the Griffens while completing this jumping puzzle where half of the jumps come pretty kitten close to killing you. If you have pick up eggs along the way to heal yourself and grant speed buffs. So to be that requires some skill to master.

That being said it is still very subjective. What I’ve just described may be easy for someone more skilled then I, or they may hate the sound of it and it would be terribly frustrating and unfun.

So implimenting skill based content that is going to suit a large player base is no small task. If A Net does it in a creative way I will certainly applaud. In the mean time I will continue to enjoy the fun, light content that exists in the game today.

Finish first? - I can barely finish at all!

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

No hard feelings Pixel. Your frustration is also genuine and I can appreciate that.

As for the video crazylegs, I am not trying to down play what your video showed. I just think it would be more useful to showt he actual race in progress.

I am also not sure you and Pixel are even having the same issue. Also because your video is cut, it is hard to determine the frequency at which you are reproduce the error.

I’m not asking you to prove that you are actually having an issue, else why would you be here. I am just saying that if you truly want a chance to change or at least some attempt at a design that takes your issues into account you want to present A Net with useable data.

any plans to reward actual skill? ...

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CryxTryx.9208

… instead of time played? not like they’re hard, but fotm gives nothing, arah gives nothing, no automated spvp tourneys with enormous prizes for winners…

What a well thought out and intellegent suggestion, complete with practial and creative suggestions to contribute to a constructive discussion that may one day lead to implimentation of exciting new content.

Finish first? - I can barely finish at all!

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Posted by: CryxTryx.9208

CryxTryx.9208

It certainly would suck to have this kind of consistant lag, but you seem to be blaming A net for it… or at least for not designing their content to compensate for it.

I’m not sure this is as easy as you make it sound. Your online expirience in any game is largely dependant on your latency. If you are using satalite internet or wireless internet you may just have to avoid certain types of content.

(emphasis mine)

See, but I’m not on satellite or wireless, and I don’t have consistent lag at all. My ping is usually between 50 and 100 during normal play. That includes jumping and everything else.

It is only when using the new “super jump” mechanics (jump pads and aspect skills) that I get massive lag spikes.

So, any more ideas, Sherlock?

I’m not sure why you feel the need to be agressively sarcastic towards me, I certainly did not treat you that way and I don’t think I deserved it.

That aside, I’m glad to hear that you normally do not have latency issues and it is only a small part of the game as a whole you are having this issue with.

I don’t have any ideas, no. It is puzzling that you could have a decent ping/latency in the rest of the game and yet still be having this issue with the artificial jump mechanics.

Do you monitor your ping? Does it spike when trying to send/recieve this data? Do you monitor your frame rate? Do you notice any changes on that end?

Myself, I probably have an above average ping and I do expirience some difficulty with the #3 jump as displayed in that video, sometimes it over shoots or falls short of its target. This is rare however.

I also had some rubber banding going on, but again it was rare. I would estimate that I’ve run about 50+ races now and have rubberbanded in 4 of them.

I’m starting to think that the ‘lag’ in the skills especially skill 3 might be more of a coding issue and less of a lag issue. I’m not a programmer but it just seems that the targeting and the physics involved in some of the jumps is a little bit off sometimes.

It can be frustrating, but certainly has not been game breaking for me.

The video above doesn’t really show much as it is just the same spot and the same skill used.

I think it would be useful to help diagnose the issue, and maybe even useful to A Net to see a video of the entire race, if you are expiriencing frequent and consistant lag in the Sanctum and no where else.

(edited by CryxTryx.9208)

Unlimited Zenith screwing up weapon system?

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

I’d like to hear your suggestion on how to make ‘hard’ content that more then half the player base won’t have completed with in the first week so make these skins just as common.

Just to put an example out there (not the basis for new exclusive weapons), but do you realize that most of the playerbase has never completed all of the paths of the Arah dungeon or level 40 or higher fractals? It’s a wild claim to say that gating behind this type of content would still render the rewards “just as common” as something that only requires 1,000 achievement points to get. For every person with the Dungeon Master title, there are probably 100 people who have never even done an explorable path or seen a pristine fractal relic. On the other hand, any casual player who has played for a month will have access to zenith weapons.

Did you ever stop to think the reason for this was because the rewards offered for these completions could be recieved elsewhere?

Put a legendary weapon at Fractal Level 40 and see that change.

Finish first? - I can barely finish at all!

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CryxTryx.9208

Well, if you made it all the way to the Sanctum Sprint NPC in the kite ship, your lag can’t be that bad! [sarcasm off]

So, in my own words, this is what happened:

  • Jump pads were introduced with the SAB. Some of us had severe problems with glitchy/laggy jumps and reported it.
  • Jump pads were re-used in Dragonball. “Dash pads” were added. Some of us had severe problems with glitchy/laggy jumps and reported it.
  • Jump pads were re-used in both the Aetherblade dungeon and the jumping puzzle. Some of us had severe problems with glitchy/laggy jumps and reported it.

ANet’s reaction to all this:

“So the jump pad mechanics screw over our users with the slightest lag? Let’s make an entire update based on them! Not just the mini-game/dungeon/jumping puzzle – let’s go all out and make them mandatory for PvE!”

Some of use had severe problems with glitchy/laggy jumps and reported it.

So now almost the entire Eastern hemisphere is missing out on content, and… we have severe problems with glitchy/laggy jumps and reported it.

ANet’s reaction? None.

It certainly would suck to have this kind of consistant lag, but you seem to be blaming A net for it… or at least for not designing their content to compensate for it.

I’m not sure this is as easy as you make it sound. Your online expirience in any game is largely dependant on your latency. If you are using satalite internet or wireless internet you may just have to avoid certain types of content.

If you played a first person shooter online you certainly wouldn’t be able to compete with someone with a great ping. An FPS can not design their game to compensate for that.

The good thing with GW2 is that there is some content that doesn’t not rely heavily on timing or mechanics that require a good ping.

PvE'ers: What would it take...

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CryxTryx.9208

No offense guys, but you’re derailing this thread pretty hard.

PvE'ers: What would it take...

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Posted by: CryxTryx.9208

CryxTryx.9208

One thing PvErs need to consider is that wvw-ers don’t go to wvw for the reward. They go there for the experience itself, for the chance to kill someone, for the chance to be part of a tactical zerg, to coordinate on a large scale, to die for your server, etc. If anything, wvw is more of a time sink. So the less you spend thinking about rewards or what can be done better, just think of the fights or strategies or maneuvers to be had. Although if you really don’t like pvp/killing someone/being killed, then it’s no fault you won’t be interested in wvw.

Personally, I feel more pve objectives (like the frogs/moles/ogres in EB or the quaggan nodes) would help ease PvE players into wvw. They’ll see it as a pve quest, but will have a real impact on wvw itself.

Respectfully, you’re mistaken. This thread was directly to PvE’ers asking what it would take to get us into WvW on the regular.

You won’t do that by telling us we need to change our perspective on how we choose to play the game.

For the record, I do much of the PvE content for the fun of it as well. I like to kill swaths of zombies, I like to barge into inquest labs and break everything in sight, however the rewards we get from drops and events help as well.

Currently in WvW I don’t get rewards unless I follow the zerg around ‘tagging’ enemies. That isn’t a fun (to me) as fighting dragons, and killing hordes of centaur.

Your idea bout putting in more PvE events in WvWvW might work though. One of my favorite PvE events is the Centaur chain in Harathi Hinterlands. Now If I had to defend a keep against a zerg of Centaur and at the end I got to kill a champion for possible loots. I’d be there.

Here are the challenges with that:

People coming just for the event and leaving.

It would be difficult to balance the event with the invevitable zerging enemy team. You couldn’t fight a huge Centaur invasion in the open ground and survive an enemy zerg.

Maybe enemy players are kept out of the area during the event? But now I’ve just turned it back to PvE.

Maybe all teams are attacked at their respective keeps at the same time so you have to divide your man power between making sure your even succeeds and the enemies fails..?

Don't Even Want to Come Back...

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Posted by: CryxTryx.9208

CryxTryx.9208

You’re not allowed to express your opinion here on the Official Forums, unless you’re posting blindly positive feedback.

Lol, please link me 5 threads from the main page that fit that description.

Don't Even Want to Come Back...

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Posted by: CryxTryx.9208

CryxTryx.9208

But the cat came back, he couldn’t stay no long-er,
Yes the cat came back de very next day,
the cat came back—thought she were a goner,
But the cat came back for it wouldn’t stay away.

~Harry S. Miller

Running out of goals: Achievements.

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Posted by: CryxTryx.9208

CryxTryx.9208

Not sure what you mean by ‘just’ living story. They plan to release new permanent and temporairy content every two weeks, what exactly are you asking for?

PvE'ers: What would it take...

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Posted by: CryxTryx.9208

CryxTryx.9208

Hrm very interesting question.

Well I am not sure I know the answer yet, i will have to give it some more thought, but here is a little insight;

Many PvE’ers have already complained that they have to PvP in order to complete the Obsian Sanctum jumping puzzle.

So players that avoid PvP at all costs will risk it just to be able to participate in the jumping puzzle. Now I know much of the reason was to work towards the gift, but the premise is still there.. reward.

Personally I love all jumping puzzles so I wasn’t going to miss out on this one just because it was in a PvP zone.

I enjoyed the rush of some of the fights I had, and was not terribly discouraged when I was outnumbered and had to abandon my attempt at the puzzle. I’d say it was fun, but that didn’t convert me to a WvW regular.

I did try running with the zerg for a little while, and what I personally didn’t like about it was the anonimity. I didn’t feel like I was doing anything.

PvE’ers like to be the hero. That is why we repeat PvE content like dungeons and events because it makes us the hero. When you are in a big zerg, it is still cool at times to storm a keep or a castle, but the ‘hero’ feeling is diminished.

So I would say that if there was more roaming content. More content where small groups could impact the game in a significant way, that would get me in WvW more.

Don't Even Want to Come Back...

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Posted by: CryxTryx.9208

CryxTryx.9208

Let’s see
1. I’m leaving threads are not allowed on the forums
2. When you dislike a game you seek a refund, make a video or so expressing your disappointment and move on instead of trolling that game’s forum.
3. like Cryx said we will gladly take everything your characters have if you will be kind enough to send it all to us before leaving the game. You don’t like the game and don’t need it, so just send it to us please.

Whoa, hey. I didn’t say ‘we’. I said me!

Do you or do you not want us to grind?

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CryxTryx.9208

Erasculio thank you for not continuing to repeat yourself.

If you continue mentioning the same (failed) arguments, I won’t bother repeating myself, I’ll just link to my previous reply.

If you could only do dungeons once, only do world events once, ect. There would be nothing left to do. You simply can’t create content as fast as it is consumed. That is what you fail to understand.

Wrong, as expected. You are using excuses to justify mediocre content, assuming there is no other option. There is, in fact, and more than one.

This will be my last response to you.

My post was not an argument, it was an explination. The fact that you did not understand it does not make it argument or opinion. It is likely you have similar ‘arguments’ about taxes and war and equally likely your level of understand on those topics is similiar. You probably also don’t think you should have to stand in line at theme parks and think it is a ‘scam’ that the price of gasoline goes up during the weekend.

Just because an MMO is a game doesn’t mean it is not a complex system.

You linked to a brilliant thread of your own as if temporairy content was your idea. It is also exactly what guild wars is doing. This doesn’t however disprove my explination on the necesity of repeatable content in an MMO.

I’ve already completed the Bazaar content. In fact I had my personal node on day 2. Before you accuse me of being a ‘no life grinder’, I work full time, I only play after work and on my days off.

I’ve consumed this content well before the next scheduled release and so I have gone back to the repeatable content the game offers. Dungeons, Dailies and jumping puzzles, ect.

So one last time, it is simply not realistic to even attempt to create content as fast as it can be consumed.

Don't Even Want to Come Back...

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CryxTryx.9208

Please liquidate your assests and send me your gold. I will invest it for you while you are gone, and when/if you come back you will recieve a return on investment.

*return on investment not guaranteed.

The Zepher Sanctum debate and tips!

in Bazaar of the Four Winds

Posted by: CryxTryx.9208

CryxTryx.9208

I saw one guy consistently come in 2nd 3 or 4 times when I came in first. He didn’t say a word until the last time he said “A few more games until I get the frequent sprinter achievement and then will be it for me whether I get the first place achievement or not.” It dawned on me. He wasn’t enjoying himself. He wasn’t having fun with the competition between him and I, even though he was giving me a run for my money every time and I was having fun, he was doing it just for the points. Which considering we are rewarded for them now is a valid reason.

That basically sums up my criticism of this achievement and many of the achievements in the game these days. I wish ArenaNet was a quality over quantity developer, but with their fortnightly updates pushing out poorly polished content and achievements for the sake of achievements, that’s unfortunately not the case.

To this I would say that the player shares the responsibility for ensuring that he or she enjoys the game they are playing.

Everyone wants different things out of a game. I personally love this recent update. I’ve had so much fun in the sprint, I think the Bazaar is tons of fun, I’ve had fun hunting for the big kites.

The only thing I didn’t like about this patch were running around trying to loot those smaller kites and finding all the sky crystals. So guess what, I didn’t do them!

In the post above I did have sympathy for that player and I let him so he could get out of the content he was not enjoying, but in the same token, If I was him I would never have been there in the first place.

People say they are forced to do cotent they don’t to do to get the rewards. To me that is BS. Because there is no content in this game that is gated behind gear or progression, there is no content that is force.

He wanted the title ‘Sanctum Sprinter’ but he didn’t like to sprint. That confuses me. Were the 5-15 achievment points worth all that frustration? Not to me.

Do the content you enjoy.

Precourser for Achievement Points

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CryxTryx.9208

I don’t care about the despairity between new players and old players I just don’t think everyone should have a Legendary. That isn’t what a Legendary weapon is. If all you had to do wakitten 8k achievment points they would just be common skins. Just throw them in a vendor then and call it a day.

They already ARE pretty common skins. A legendary weapon is not a legendary weapon because they can be sold on the trading post which was a stupid decision.

They are still pretty rare. You don’t see them everywhere. If you don’t count the great sword legendaries you see, I’d say they are quite rare.

Greatsword Legendaries squewe the perception a little bit because there are 3 separate great sword legendary skins, and they are huge so they stand out more.

Because of their very high price on the TP, the fact that they are there does not ruin the rarity of the item. I do agree that it ruins the fluff of what a Legendary weapon should be but I can accept that.

Do you or do you not want us to grind?

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CryxTryx.9208

Erasculio thank you for not continuing to repeat yourself.

You can’t have a persistant world with content being consumed at the rate which it is with out having repeatable content othwise every would do it all once, log off and never log back on.

If you could only do dungeons once, only do world events once, ect. There would be nothing left to do. You simply can’t create content as fast as it is consumed. That is what you fail to understand.

You say that is a design flaw but offer no suggestion to the alternative.

Do you or do you not want us to grind?

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Posted by: CryxTryx.9208

CryxTryx.9208

I start to wonder if the people who make this complaint have ever played an MMO before. It is not how an MMo work.

True. But then again, other MMOs “work” by catering to addicts who have more free time than brains to figure out that they are no better than Skinner rats.

By claiming to be a “MMO for people who don’t like MMOs” (Manifesto, remember?), the idea behind GW2 is that it would not work like the other MMOs do. Which is good, considering how mediocre the MMORPG genre has been.

In that, ArenaNet failed, though. The GW2 community is still filled with the grinders, farmers, addicts and exploiters that make the majority of other MMOs’ communities.

What you fail to understand is that this is STILL an MMO. You can’t create an ‘MMO for people who don’t like MMo’s’ with out still making in an MMO. There are some intregal things an MMO must have.

It is very simple really. An MMO akittens base functions is a persistant world with a player base; some of whom log in daily and consume content.

The Story begins, but it doesn’t end, yet there is still content being consumed every day. In order for everything not to come to a screeching halt, this requires repeatable content, which some of you are labeling grind. So then let me rephrase to suit your definition of the word. This requires..grind.

GW2 has eliminated many of the things that players do not like about the traditional MMO design structure in order to be ‘the MMO for people who do not like MMO’s.

Vertical Gear progression to give an obvious example, but there are many to choose from.

You seem like you read the manifesto and thought it meant they were goign to redesign the MMO design structure and recreate the genre.. nay create a new genre!

They didn’t promise that, they promised you an MMO.

TDLR: – GW2 is an MMO and so by definition, by design, by ne·ces·si·ty requires repeatable content grind.

Taking a Hiatus, what to invest in?

in Black Lion Trading Co

Posted by: CryxTryx.9208

CryxTryx.9208

Send it to me, I will invest it actively for you while you are gone. If you do come back you will see a return on investment.

*no return on investment guarenteed.

Mystic Forge

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Posted by: CryxTryx.9208

CryxTryx.9208

It is pretty straight forward. It is a random chance; A low random chance.

Would you go to the store and buy $50 worth of scratch tickets and expect to make your money back? No. You’re hoping for the chance that you get ‘lucky’ and most poeple will walk away from that with nothing.

If you look in the trading post and see how much gold the precursors are going for, that is some indication of their rarity.

If anyone could put 50 or even 100g into the mystic forge and have a reasonably good chance of getting a precursor out of it, you wouldn’t see people selling them for 500g+.

With the mystic forge you are gambling. So put into it only what you are comfortable losing for nothing in return. If you get lucky doing that, great. If not you have only lost what you were confortable losing.

I throw the rare’s I get from drops into the mystic forge. I don’t try for a specific precursor. I make sure there are a few weapons in there and that the average level is correct. If by some chance I some day pull a precursor out of three, I’ll use the gold to put towards the one I want.

Otherwise I’m saving up my gold to eventually buy it.

Do you or do you not want us to grind?

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Posted by: CryxTryx.9208

CryxTryx.9208

And here is another complain post with absolutely no suggestions or intellegent solutions to the OP’s percieved problem.

Another post where the OP for some reason thinks this MMO should play like Skyrm or The Last of Us or some other single player game with a progressing story line that goes start to finish with no real need to ‘grind’ or deviate from that story line at all.

I start to wonder if the people who make this complaint have ever played an MMO before. It is not how an MMo work.

You keep going back to the Manifesto and because it mentions in there that we shouldn’t have to ‘grind to the fun stuff’. It doesn’t really matter how you interpret this the fact is there is some ‘grind’ in all MMO.

The use of the word has changed over the years. I can’t imagine any of the players complaining about grind now having ever played games like Asheron’s Call.

The fact is, there is no such thing as an MMO with out grind, especially when you start referring to any repeatable content as a grind.

I ran the sanctum sprint 50+ times. You might call that a grind, I was just playing the game.

I do many of the world events once per day. You may call that a grind, I call it my daily events.

You can call dungeons a grind because you have to do them more then once to accumulate tokens.

So I guess I’ll take the liberty of answering the OP’s question. YES, you have to grind.

As for the manifesto, personally I say who cares what it says, or more accurately, what it said. I really find it funny the people that seem to have the manifesto printed out and framed hanging above their computer monitor and scrutinize every piece of content against it and then come to their forms like they think they’ve ‘caught’ A net on an infraction of some legally binding document.

I have news for you. The A Net devs aren’t doing that, so I am not sure why you are.

That being said, for many of us the manifesto rings true. It says something to the effect of ‘not having to grind to the fun stuff’. Key phrasing here is ’*TO* the fun the stuff.

To me leveling is fun, dungeons are fun, world events are fun. So from the time I started playing guild wars there was nothing I had to grind in order to access that fun content.

When I do encounter things that I don’t find fun, or don’t want to do, I just don’t do it. People seem to feel like they are ‘forced’ into content. That’s on you. I didn’t want to do the dragon ball even, I didn’t do it. I don’t want to go on the crystal hunt for the ‘lessons in the sky’ achievment. I’m not going to do it. I don’t find that fun, so I am not going to force myself to do it.

Will I miss out of those achievment points and rewards? Yes. That’s my choice. I’d rather run sanctum sprint another 50 times.

Precourser for Achievement Points

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Posted by: CryxTryx.9208

CryxTryx.9208

I don’t care about the despairity between new players and old players I just don’t think everyone should have a Legendary. That isn’t what a Legendary weapon is. If all you had to do wakitten 8k achievment points they would just be common skins. Just throw them in a vendor then and call it a day.

Hellfire Armor vs Achievement progression!

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Posted by: CryxTryx.9208

CryxTryx.9208

I am at 3100 points and have 6 weeks of play so no it won’t take “a few years”.

The exception always proves the rule.

What about the people who like the game ?

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Posted by: CryxTryx.9208

CryxTryx.9208

I love Gw2 yet I’m not afraid to criticize things I view need improving. I really want this MMO to succeed beyond what it has already accomplished. Also giving feedback borders a fine line between flaming or actual concerns, it depends on how others take it.

It depends less on how others take it and more on how it is delivered.

Many people that offer criticizum towards aspects of the game like, economy or balance or content design do not fully undestand those systems. That is where criticizum turns to complaing which is fine if you are into that sort of thing but it is not in the least constructive.

This is just my opinion but I don’t believe people should waste their breath complaining if they can’t offer a workable suggestion towards a solution.

Saying something is to hard or too easy is worth nothing if you can’t suggest how something can be made more difficult and (here is the kicker) still be widely accepted by the current player base.

People seem to forget that this game caters to all sorts of play styles as it must; it’s survival depends on it.

So how do you make the current runs ‘challenging’ or ‘difficult’ in a way everyone can still enjoy it?

What is your solution to the precursor RNG debate? How can you make it more accessible yet keep the skins rare and sought after? How can you take out the RNG and make them something that you can progressively work toward with out making it a grind? For every person who hates RNG you’ll find a person who hates to grind.

As you are considering your suggestions, also try to consider development cost. I have a great idea of how to revamp the Legendary system. I think that I could actually suggest away to add elements of skill, some luck, some risk vs reward or ‘push your luck’ aspects and keep the skins rare enough to maintain their Legendary status. However my idea would have a huge development cost to it. I still may type it all out for the fun of it one day but I doubt they would ever impliment it for that reason alone.

Minigames, Dailies, Exploits, and Harassment

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Posted by: CryxTryx.9208

CryxTryx.9208

I don’t troll a lot. But when someone tells me to stop playing the game for the achievement, I decide to completely ruin it for them. And when I’m tired of reading the chat, or their “I’ll report you to Anet”, they join the dozens of players already on my ignore list.

For Sanctum Sprint, no one has the right to ask player to stop before the finish line. If they want to stop they will, if they don’t want to, try to beat them.

I’m not sure it hurts to ask. Depening on the person though it might hurt to be TOLD what to do.

The other side of the coin is that IMO you can really only make that request if you are coming in the top 3 consistatnly. I mentioned in my rather long post on this subject here: https://forum-en.gw2archive.eu/forum/livingworld/bazaar/The-Zepher-Sanctum-debate-and-tips/first#post2407318 ,

The first time I did decide to give up first for someone was because I saw he had come in 2nd the last 4 or 5 times I came in first.

There is not much point in me waiting at the finish line if the person requesting comes in 7 or 8th because not everyone is going to wait.

Is it bad to keep coming first?

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Posted by: CryxTryx.9208

CryxTryx.9208

I wrote a fairly long write up here:

https://forum-en.gw2archive.eu/forum/livingworld/bazaar/The-Zepher-Sanctum-debate-and-tips/first#post2407318

If you are a player that is struggling to get their first place title this might help you a little.

I also offered my own expirience to this argument from both sides of the fensce.

Zeinith Weapon Skin Suggestion

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Posted by: CryxTryx.9208

CryxTryx.9208

Just a small suggestion here.

I think it would be nice if there was some distinction between Zeinith Skins earned at lower achievement point levels, and higher point levels. Even if it was just a slight color change.

For example, first skin earned is how they are now, second skin earned can be bluish light and glow and the third skin earned could be a greenish light and glow.

Of course there could be the option to use any of the three colors you want if you have earned them all.

My reasoning for this is the Zienith weapons pretty common already, and someone who has earned 1000 points can have access to the same weapon then someone who has earned 9 or 10k.

I’m only at 3k myself so this isn’t a player with 10k asking for more, I just think it would be nice to reconize the players who have been around long enough to earn their 10k in a small way.

Unlimited Zenith screwing up weapon system?

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Posted by: CryxTryx.9208

CryxTryx.9208

I think zenit weapons are too mainstrams. You get the first one at 1000 achievement points and just unlock another one about every 1000 points. This makes them mainstream, since a 1000 achievement point person has access to the same weapon skin as someone with 10k, only difference the 10k person can have more of them unlocked. Pretty boring imho.
The two new armor sets are boring too, you cannot color them, so everyone who will unlock them will look the same.

To this point I do think it would be cool if the ones earned with higher achievment levels were a differnt color even.

They could go from gold to blue to green or something at least if you saw a guy carrying around a green zeinth great sword you would know he was a 9-10k guy.

I hate this artificially prolonged things!

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Posted by: CryxTryx.9208

CryxTryx.9208

I don’t think you understand many of the things your are mentioning in your post.

As it stands now you can grind for you legendary, precursors and in fact complete legendaries are available on the Trading Post. So do you 100 COF a day and get your Legendary.

All of the Story Related Dragon Bash acheivements were able to be completed on or after the day they were released. You didn’t have to log on a specific day.

The achievment chest reweards are not meant to be recieved daily. This is only a result of the retro active rewards system. The chests are meant to be worked towards by accumulating acheivment points. This does give players something to work towards and in fact, does make the game ‘last longer’.

What’s next? New content every 2 weeks, some temp, some permanent, doesn’t sound too prolonged to me.

I will point out though that you contridict yourself in your post. In the first paragraph you say that you don’t mind grinding things, you’re used to it and you would be willing to repeate the same content 100 times. In the next breath you say that you don’t like artifically stretching out the content.

Very impressive scenery!

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Posted by: CryxTryx.9208

CryxTryx.9208

I’m not sure why you felt the need to mention the content didn’t interest you. To me this thread is just a poorly disguised complaint. If you truly wanted to discuss the scenery introduced this patch you wouldn’t have felt the need to add your negative remark.

Unlimited Zenith screwing up weapon system?

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Posted by: CryxTryx.9208

CryxTryx.9208

This game DESPERATELY needs more exclusive skins that are hard to get/make but don’t rely on ridiculous RNG. The Zenith skins are pretty amazing, but a lot of their awesomeness is undermined when you show up to an event and literally 70% of the people participating are using them. I thought the SAB weapons were bad in this regard, and these are even easier to get and even more common, so far.

I’d like to hear your suggestion on how to make ‘hard’ content that more then half the player base won’t have completed with in the first week so make these skins just as common.

What about the people who like the game ?

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Posted by: CryxTryx.9208

CryxTryx.9208

Personally I think the problem is a lot of people that come to the forms are crying over smilled milk. They are extremely hard to please and will even turn a great think into a complain some how.

Most recently we have people complaining about the free achievment chests and the fact that they now ‘have’ to do achievments.

We have people complaining about the unlimited skins that are ‘ruining’ the skin market and making it ‘pointless’ to get a Legendary.

We have people complaing about an optional new jumping puzzle race, and how now GW2 is ‘all about mini games’

..or how they can’t get first.

..or how they are getting first too much.

..or how certain achievments are worth too many points.

..or how achievments points are too hard to get.

A net said we can play how ever we want right? Well the truth is, I think there are people out there that actually ENJOY complaining. They make a hobby out of it, and as soon as they find a ‘percieved’ hair out of place they are alt+tabbing to the forums.

So if that is the way they enjoy their game, I guess that is their right. Just don’t put too much stock into much of these complaints.

99% of the people that complain don’t understand the mechanics or the dynamics that actually make an MMO work, and don’t realise that if all of their ‘suggestions’ were actioned the game would be ruined.

Worst fail of the daily ever

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Posted by: CryxTryx.9208

CryxTryx.9208

It seems that dailies were meant for players to try a large variety of content, explaining all the area specific dailies and such. Aquatic slayer was meant for you to dive in the water.

But that’s the problem with dailies too, and it serves as a way to mask mediocre content by creating a reward out of it. IMO, people should want to jump into the water of their own accord. How? By making it fun of course! I’ve only heard complaints about underwater combat. But slapping a reward on it is the easier and lazy way. It’s a backwards approach because the reward comes first, not the gameplay itself.

Until the actual content for dailies is made fun, then people will resent doing them.

For example, I never consider 10 wvw kills a grind because I like wvw, and thus will do it even if it weren’t an achievement.

Aquatic Slayer is my least favorite daily, but I never have to worry about that because I just choose another way to complete it.

I don’t think the daily is a way to mask mediocre content, if you really want to know they are meant to keep people logging in every day to try and keep even the people who might be a little bored or burnt out from going inactive.

If you are still logging in you are still downloading and looking at the updates, and maybe, just maybe you are still buying something shiny from the gem store every once and a while.

I personally find the dailies fun, and when I don’t find them fun I find them very easy to complete.

Please turn down the ambient chatter

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Posted by: CryxTryx.9208

CryxTryx.9208

I like the chatter personally. Some of them make me laugh out loud every time. I can suspend my disbelief for the repatitions, maybe some of them could be put on a longer loop to reduce the chance that a character hears them more then once in the visit to the area.

“BY OGDONS HAMMER WHAT SAVINGS!”

Am I alone or...

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Posted by: CryxTryx.9208

CryxTryx.9208

I loved it the first 100 times I ran it, then I hated runs #100-2000. I actually got in first place the first time I ran it, and then I got the Wind Catcher skin right away. People also got incredibly ticked off at me because I got first place about 60 times in a row, which I don’t understand because the rewards are RNG, and getting in first doesn’t matter unless you want the title.

I think you answered your own question here.