If I were them, I’d have been terrified of possibly waking them up again early. It’d be like following a lion that mauled you back to its den and poking at it with a stick. If the Tome of Rubicon is any indication, the other races didn’t want to rush that confrontation- they were content to hope that their descendants would be strong enough to handle them next time they awoke.
Well from what we know, newly awakened EDs are at there weakest (or at least at lowest magic levels).
Former Sylvari PS lvl 10, when you are summoned to the Pale Tree and meet the luminary of your cycle for the first time.
If you talk to the Firstborn and ask about Zhaitan, the luminary definitely calls him /an/ undead Elder Dragon.
Not the elder dragon of the undead like mostly everywhere else, but specifically an undead elder dragon. It stood out for me when I redid the PS on an alt thus I still remember it clearly.
Depends on the capitalization of ‘undead’, can’t find anything on the wiki. Either I’m looking in the wrong place or it hasn’t been captured.
I am not sure but dont technically all professions, apart from engis, use magic?
So why would you say it is rare and unused?
Yes. It’s the explicit application which differs. Warriors jump higher and hit harder due to magic, but it’s more in a supportive capacity. The elementalist is focused on specifically harassing magic.
However using magic (explicitly so) does seem to be somewhat difficult since Tyria isn’t exactly Hogwarts. Asura are probably the closest to having practical-day-to-day magic, but they’re more magi-tech.
Maybe if we wish/whine hard enough they’ll add in into a feature pack in the future.
Whatever works :P
Do you have some type of adblocker? I know mine blocks any type of videos on forums like this, and they show up as blank areas in a thread unless I allow them.
Don’t think you can link videos in the forums. I don’t use adblock (I’m a good boy) and i still see it as well.
sad that gw2 have such an awesome lore couldnt find away to tell it better ingame.
Maybe because the lore isn’t that great ???
Having a Dragon that turns living beings into minions isn’t the greatest
invention ever. This followed by the the next threat being a Dragon that turns living beings into minions is just aweful.
Of course having the heros always not working together and find a way to make them working together like the last dragon isn’t helping either.Sometimes i wonder they have just 1 story writer and he is just changing the names of the dragons and hopes none of the 12 year old fanboys will notice.
I think you’re confusing lore with narrative. Narratively having a conga-line of same-y villians isn’t good. Lore on the other hand can still be good as it refers to the world, the history and past events in which the narrative occurs. And yes GW2 (and GW1 by extension) has a fairly decent lore (although a lot of blanks).
How comes we had dragons in GW1 and still had great storys without dragons going on
Again lore vs narrative.
Guild Wars has a lot of in-depth lore. Go play GW1, read all the dialogue and quest texts, talk to the various NPCs. You will see, it is there.
GW2 has been lacking with this, but even the lore of the Elder Dragons is far superior to what you’re claiming, Kurrilino.
Largely due to the lack of decent mechanism for conveying this (I believe). Look at how books are currently handled (via the dialog mechanics), kinda ‘awkward’. Perhaps the dynamic events too (to an extent) although dynamic events aren’t particularly suited for giving historic context so much as present context.
The most likely next in line to rule would actually be Caudecus. People in DR even talk about how he would be a good king.
I think Caudecus would like that, but I don’t think he has any legitimate (i.e. blood related) claims to the thrown. Although given how these things usually worked (guy with the biggest army was king) I guess legitimacy isn’t all that important. Although given the level of… civilization? (not the right word) I don’t think the people would so easily accept kittenurper. Usually these sort of things (usurping) work best during time periods characterized by civil unrest and general societal instability (which doesn’t seem to be Kryta).
One thing they might have in common, though, is that Queen Elizabeth is said to have avoided marriage for political reasons – while still marriageable, she could play one suitor against another, but in that day and age for her to marry would devolve at least some power to her husband and if there were any suitors she trusted that much at all, she held back for the fear of what the other might do if the hope that she might marry them was finally dashed. We don’t see direct evidence of it, but we do see Jennah facing a lot of political opposition – she may be playing a similar game.
Unlike Elizabeth the 1st, though, she doesn’t have the luxury of a clear successor, at least not without that locket.
Queen Elizabeth (hopefully I’m thinking about the right one… ) had a interesting dilemma as well. Given the state of women’s rights at the time if she had married a local noble she’d have to be both his monarch and subservient to him, if she married a foreign noble there was fear of foreign influence.
Besides, given how ArenaNet loves to bring up interesting things (The White Stag, Malyck, OoW still being able to get to Elona) and then forget about them later, I’m doubting this will go anywhere either.
It’s sad… well if Lost (the tv series) taught me anything it’s that having all the answers (actually MGS4 as well…) doesn’t actually add to the fun. But then again having too many loose-ends doesn’t make it any better.
The reorder of the story makes no sense… now we forge into Orr to cleanse it… then go back and do the story missions where we forge into Orr…
Have they at least explained why they thought this was a good idea?
Well it seems they wanted to logically break up the story in chunks. The reordering was to ensure logical consistency?! I don’t know I kinda thought they’d just arbitrarily divide the story into chunks without swapping and reorganising which to me would have made more sense.
I’m glad I’ve already done the personal story three times and already experienced all three different fears, but I want to experience that again on my other characters, and I want everyone who hasn’t done them yet to do it as well.
This. These personal story changes are probably the worst part of this patch.
I haven’t been back to the General Discussion section because… games are suppose to be fun right? But I’m pretty sure there’s a lot of people there that would disagree regarding what was the worst part :P
…
They removed the one part of the entire personal story where your choice, the player choice, about something as personal as the character’s greatest fear, could actually lead to a somewhat cathartic and definetly character-developing story-arc…?
I have nothing. Im at a loss of words.Feelings and emotions were too confusing and overwhelming for players. Now you can continue to coldly kill, kill, kill, kill, kill, kill, kill, kill, etc.
I really would like a dev to weigh in one this and explain why. Not really too angry, since I’ve already played it (although I guess sad that I can’t play it again), but I’m highly curious about the logic behind the decision.
Siblings have always made a it more sense to me (if we had to have a relationship), given the nature of Charr families sibling relationships aren’t valued highly. More importance is placed on the warband relationships which basically transplants the classic family relationships (Charr don’t even seen to take their of their parent’s surnames). Looking at the Personal Story parent / child relationships aren’t exactly all that important either but are given a bit more importance.
If only people would vote with there wallets and not their mouths… unfortunately no one really feels like doing the former, so they come on the forums and start throwing threats around… as if the threat of no longer buying gems is more effective then going ahead and simply not buy gems.
Yeah… so basically they made it easier for new players to get into the game. “veteran” players are now angry because, why? Oh the inference of ‘crawling’. You people won’t be happy until every character starts at 80 with all abilities and traits unlocked. Some of us like leveling, some of us like the feeling of progress, unlocking abilities and skill.
Except that in the past it was explicitly stated to be a mere manifestation. Something “physical” is not a “manifestation”. She ever calls the avatar “the spirit of the Pale Tree that surrounds you.”
1. an act of manifesting.
2. the state of being manifested.
3. outward or perceptible indication; materialization: At first there was no manifestation of the disease.
4. a public demonstration, as for political effect.
5. Spiritualism. a materialization.
http://dictionary.reference.com/browse/manifestation?s=t
A materialization is not physical? :P
http://dictionary.reference.com/browse/materialization?s=t
verb (used without object), materialized, materializing.
1.
to come into perceptible existence; appear; become actual or real; be realized or carried out:
Our plans never materialized.
2.
to assume material or bodily form; become corporeal:
The ghost materialized before Hamlet.
verb (used with object), materialized, materializing.
3.
to give material form to; realize:
to materialize an ambition.
4.
to invest with material attributes:
to materialize abstract ideas with metaphors.
5.
to make physically perceptible; cause (a spirit or the like) to appear in bodily form.
6.
to render materialistic.
On 1), I should note that this is something we disagree on. The statement that ‘dragon minions cannot reproduce’ and the idea that the hive queen in the skritt storyline comes from the order mentors, and being a franchise with unreliable narrators, a better way of reading this may be ‘we have never known dragon minions to reproduce’.
Was going to point out the skritt story line as well. The Orr events though specifically state that minions were pregnant at corruption. Destroyers though are interesting type of minion since they’re not technically corrupted (they’re constructs), so I guess they could be constructed specifically to be able to reproduce, or simulate something close enough.
In B4 picture of dead horse being beaten.
Well been experiencing lag spikes every now and then, although nothing too bad. But I’ve not been playing too much pvp either so maybe that’s a bit subjective.
in my opinion, generally speaking… any guild that wants 100% rep is not worth joining.
Pretty much. I responded to a guild ad that required 100% rep and asked why. Was told it was to “promote a friendly and close community”. I said if I was already in a guild with friends, then I wouldnt be able to do stuff with them. Their “solution”? Invite them to the guild. And do stuff with the guild. Doesnt seem like a very friendly and close community if I have to either leave my friends, or bring them into a large guild in order to have fun.
We need guild alliances. But yeah for the most part you pretty much know you’re not getting into a friendly, casual guild when they require 100% rep.
The game is declining and will continue to do so.
So far we don’t have too much in the way of evidence (beyond the anecdotal) for this. I guess based on the opinions voiced on the forums, personally not sure how reliable it is (although this discussion has been had more than once).
I’m used to forums being all armchair designers, but now they’re all armchair buisness development specialists too?
Jip. We’re master designers, developers, marketing gurus, captains of industries and world level intelligences :P
Secondly, while pve is getting a story, the rest of the game is practically still where it was two years ago. The dungeon system needs updating (too many currencies, not very rewarding), karma needs a new purpose, and spvp needs a new mode.
WvW has at least gotten some map updates, orb mechanic brought back in a new way, seasons, updated achieves and rewards, a new (though fail) map, but the core issue of points and organizing (albeit getting COLORS now, but no improved functionality) still remains.
Well I will agree that some parts of the game have been somewhat neglected. Although in the case of WvW the solution is a bit more tricky, adding more maps would only disadvantage smaller servers who barely have the player base to fight WvW on four fronts. Adding more things to capture to present maps provides the same issue of disadvantaging smaller servers.
The fix some of the issues with WvW isn’t as simply has adding a new map or tweaking a few things here and there.
Dungeons however could do with a few more tweaks (no more stacking! no more stacking!).
Anti-heroes are great. Canach is kind of like the Vegeta of GW2, it seems. Not literally or exactly, but somewhat.
Was a big DBZ fan back in the day. Just wondering who the Goku is then? Us perhaps? Would love to see his eventual ‘dark prince returns’ moment (now that I think about it Vegeta was the only character that had a proper character arch, granted did takes hundreds of episodes…).
You know what baffles me? When people ignore everything said; argue with their own spin on a subject and always seem to finish with a lecture stemming from that bizarre work-ethic-cult-mentality, that seems to have consumed so many gamers.
Actually no it’s not bizarre at all. You see it’s a discussion of ‘value’. Value is somewhat subjective, but for the most part is measure of utility, the cost (be it monetary or effort wise), and perceived status. I’m sure there’s a couple of e-con guys around here who can provide a better explanation but what it comes down to is that the value of such a item is partly influenced by the effort and time required to achieve it.
ANet pushing its forced group/instanced content has been a major irritation for me since launch – it’s the primary reason I became disillusioned, and spent several months out of the game, last year. I’m actually only hanging around now for the WvW tournament, because I missed the previous couple. If ANet don’t fix this issue by the start of LS2/ part 2, I’m giving up on them completely.
I’m not exactly sure what the issue is. In what way are they pushing content? And what content do you mean?
Think of it as paying for DLC.
And the notion of Arena Net saying content would be paid is ridiculous, and I would challenge you to present me with evidence of them ever saying that. The continuation of the Living Story has been free since the very first episode.
Burden of proof doesn’t usually fall on the defending party. You’re making the accusation, the imperative is on you to prove your accusation.
As far as we know, simply having a “good influence” does jack squat to a dragon minion.
I can think of a magical planty back piece that might disagree. Although how lore canon it is I’m not too sure.
Furthermore, Mordremoth being able to corrupt sylvari more easily than other dragons has a simple seven-word explanation:
Sylvari are plants.
Mordremoth specialises in flora.
I think it’s the nature of the corruption that differs. All the other EDs seem to (primarily) corrupt physically and Sylvari don’t survive the physical corruption process.
If Kralky was the only dragon that could corrupt charr, you might have a point. However, because Mordy is the only dragon that can corrupt sylvari, your statement does not apply.
Technically Sylvari can be corrupted by any dragon, they just don’t survive (or so some of the lore seems to indicate).
With the Pale Tree knocked out, that may no longer hold true.
Of course, we won’t ever find out unless the Story takes us to see sylvari in the other Elder Dragon’s territories before the Pale Tree wakes.
Because, you know, the Pale Tree states that she causes the sylvari’s “immunity”.
I think she only states that she’s preventing the mental corruption via Mordy, not sure if she’s responsible for the physical immunity as well.
Not sure if the current engine can easily support snowboarding. Most of the current events basically have you moving around on the ground, snowboarding will probably require ANet to change the physics engine a bit. Although if they did do so I’d love it if they could implement sliding in other parts of the game i.e. sliding down hills and taking less damage than the current model where you’re basically falling down a slightly steep hill at full speed and end up dead at the bottom.
I don’t really see how that affects my enjoyment of the game, because I don’t really know a difference. It’s a bow, it fires an arrow.
One guy was complaining that pine is a soft wood not hard wood and we shouldn’t get hard wood from pine. He’s undoubtedly right.
Do most people care? I don’t think so.
Edit: Keep in mind you can kill a deer and get armor and weapons from it.
A certain suspension of disbelieve is required in most forms of entertainment.
Once upon a time in STO, people (myself included) pointed out that a particular Starfleet starship didn’t have the proper red (port) and green (starboard) navigation lights. It was fixed, because the devs working on the ships at the time actually cared enough to want to get it right.
I don’t think simplifying a situation to “if they don’t listen to me clearly they don’t care” is overall a healthy attitude nor does it fully reflect the multi-dimensional-nature or reality. There’s a whole host of things that could come into play that would prevent something from happening.
I’d much rather the devs fix the Trait System than rename a few bows.
There are 2 dimensions that come into play 1 ) difficulty to implement 2 ) impact / importance. Maybe there’s more, but since this might not necessarily be difficult to implement but isn’t particularly important (since it doesn’t impact too many players) the assumption can be made that other things such as the Trait System would be higher priority (although I’m still unsure about what the problem with the trait system is…).
It’s a bit like how, back in GW1, it constantly annoyed me that Parchment and Vellum were made from Wood.
Parchment and Vellum are made from animal skins!
But it wasn’t worth quitting the game over. It’s wrong, but ANet has better things to do with their development time.
Basically this.
Star Trek is it’s own thing. Odds are a big percentage of the player base are trekkies, as opposed to this game where a big percentage aren’t archers.
Had to compare the situations.
I think you’re misunderstanding the comparison or overlooking the thin veiled accusation. Focus on the italic part namely ‘cared enough’ and think why he or she intended it to stand out.
Can creative future update?
Always update some useless story, not a lot of bug fixes
I want camel ride seals, elephant riding, riding dragon, wvw flight combat
I want to parachuting, gliding cliff jump, I want to ski, paddle, ride balloons.
i want fly in the gw2
I want to design their own clothes, Instead of buying designer clothes.
Ok, grammar not too great but let me see if I understand.
So you want more bug fixes? Ok, seems reasonable.
Camel? Elephant? Dragon? So you want both land and air mounts? Ok, well this isn’t a new request and I’m doubtful you’ll get this.
Parachuting? Gliding? Ski? Paddle? Balloon? Well I don’t think there is a lot of appeal to a lot of people in these sort of activities.
Designing own cloths? Again, not really a request that matches the genre very well.
Im usually silent on these forums but I noticed quite a stirr the last mount
Freudian slip perhaps? :P
They were referring to the blog posts about wardrobe updates (including the upgraded features for mini pets), collections and reworked trading post. While all of these features are controvesial, they cover a wide range of features often requested on these forums.
I am personally looking forward to the wardrobe/mini/collections stuff because it all fits well with what I enjoy about this game.
Well at least the wardrobe achievements will give me something to do.
id like to see them design some underwater jumping puzzles, personally.
cmon, break my paradigm. the challenge awaits.
Undewater… jumping? :P
In essence I like the idea if only as a means of providing more variety to the events in game.
Hypothetically, if she DID die, who would be the most likely next-in-line to rule? If there’s no definite answer, is there any likely candidate that we’d know about?
I think the ministry would do everything in their power to ensure that no takes her place. As far likely candidates… well those more lore knowledgeable might know but there isn’t anyone immediately that I can think of. I guess it’s all up to the magic necklace.
This has already been mentioned, much like the Blix exploit we can probably expect a fix to come in at some point.
This is where I think ANet still has to learn from their mistakes, while putting this event (like it is) in the LS (first run) experience during the 2 week period of the LS-format is nice. This event should consequently be put into an instance, after the 2 week period, so that people can complete it and don’t have to rely on the players around them to continue their story…
No, I completely disagree.
The problem is not that the Living Story is tied to events, but that failing events is still more rewarding than completing events.
I myself have made often enough suggestions how events could be made more rewarding. That is the area where ANet has to improve, they don’t have to improve the Living Story content wise.
I think this was an interesting experimentation on how to integrate LW content into world events and I think it has some potential if they can iron out some of the issues (not just technical, but things like how these events are a bit narrative anemic, and that the events didn’t feel epic enough etc.)
Welcome!
Anyway you can refer to the red post here: https://forum-en.gw2archive.eu/forum/game/gw2/Living-World-S1-coming-to-the-journal
I played this game for 3 or 4 months now and I have heard that the Minion AI wasn’t always this flawed. Is that the case?
Yes, it use to be more flawed.
Kinda miss the suggestion forum, but then again I love labeling and categorizing things.
Hi Guys,
Does anyone else think it would be awesome if we got an expansion to Elona or Cantha but at the same time still had the living world updates in tyria?
Yes, it would be nice to get expansions and LW. How practically possible it is however…
They’ve mentioned on multiple occasions that Cantha won’t happen (And if it does, it won’t be even close to how people remember it).
That said, and to agree with Sinifair, they need to finish the area of Tyria first. There is the near entirety of the Maguuma Jungle they still need to get in there among other locations.
Not sure about the not happening thing. I seem to remember the tinfoil-hat theory being that Cantha was Asian themed and those evil-overlords at NCSoft also happen to be somewhere in Asia and are apparently very sensitive about it.
How do you know say an expansion would give you more then say the Living story? Its all content release at the end of the day just by different names just by the name of expansion they can charges you money but by the name of Living story they cant with out running to question of why they are charging now vs not before.
The working assumption seems to be that an expansion will deliver more content sooner in one big batch. But yes there’s really no guarantee other than what people have come to associate with the term expansion.
they have what I call a freemium system where a subscription gives players more however it’s not forced and you can’t tell the difference between a paying or non paying player
I’ve heard the word freemium being used since I started MMO-ing back in 2010. So Not specifically sure if you’re the only one calling things freemium :P
But anyway, freemium can be a bit tough to pull off since you need to make it attractive but if it’s too attractive those not paying start talking about Pay2Win. So what can ANet give players that is useful but not too useful, desirable but not too desirable…
Well B2P is the older business model for video games. It works well over all and what will keep online and offline gaming alive for a long time.
B2P was a good system back when it first began, however it’s since become a system of misdirection having players pay for the game then pay for the game twice.
The games shop could use an overhaul as well, it’s been long overdue for a veterans program and the system of making purchasable items disappear doesn’t work very well. Can’t tell you the number of times I’ve wanted to buy gathering tools for the rest of my toons only to discover they disappeared when I actually had the money to do so.
It’s actually a sales strategy, because people can trade gold for gems (i.e. ANet makes no money) they purposefully have temporary item availability so that most players don’t have the time to grind gold and thus would be more likely to buy with real money. I’m a bit uncertain about this myself, since it leaves the shop feeling a bit empty or not particularly varied but I understand why…
in 2015 , without any changes for Gw2. the profits will decline further.
you cannot expect people to stay interested when Change is not occurring at a certain level of interest to players time invested in the game.
Anet really need to think about Expansions and Real NEW content that holds up.
MAYBE… Public BETA tests could better help this game improve and thus improve Profits.
Your assumption is that without change players will leave. Ok I can get behind that. Whether those players are the Gem store users however… I’ve got a feeling that those who actively spend money on GW2 are somewhat more invested (a whole host of psychological concepts) then those who haven’t spent a cent beyond initial box buy. Now granted if enough players leave (paying or not) it would be bad for the game since to be fun it needs to be active. But I’m not sure if we’ll see such a tipping point being reached.
EotM is not really serving the function it was made to serve.
“The street finds its own uses for things.”
Underwater wasn’t really for everyone. Since ANet removed the PvP map with water combat the expectation was that they’d be reworking it… doubtful. Maybe when we’re fighting Bubbles?
I can agree on the burned out thing. I have found my crystal insects. Stacked up on geodes. Purchased the recipes. Killed the mobs and found the coins. Done the story journal. Now waiting for the update to continue forward into the Maguuma wastes.
This so very much this. Hopefully the next area revealed will be a bit more substantial (and varied, although since it’s still part of the same zone I’m feeling somewhat doubtful. I expect a lot more sand).
i posted this on the Game Discussion forums, but I thought you guys might like it.
To that end, we’re introducing a completely new browser engine into the game.
Could we get lore books through that interface?
We’ve seen the writers saying that they’re limited by the dialog UI for the stories they can add in the game. But if they can get an interface for somethings like books, so that when we go to the Priory Library we could read an entire book by scrolling and not clicking to see the next two lines, that could be pretty amazing, no?
They’ve had browser engines since launch, currently the TP is running off of a version of it but with the new TP comes new tech. Basically it allows them to show webpages in the game, so yes it should be able to be used to show books. ANet has so far given no indication of providing us with a proper book-system (even though the current system is clunky at best and I don’t think ever designed to provide large bodies of text).
ArenaNet always had what they needed for a codex, in all honesty. The journal had been in place since release and it’s format – especially now that they expanded the design – could easily be repurposed for a codex with entries that scroll, have an image, and unlocks based on an action (akin to how achievements and hints were).
So in all honesty, I can’t see how they didn’t have the technology
As far as I can tell the old (i.e. current until coming Tuesday) TP ran on Awesomium so yes they’ve basically had the technology to render HTML pages in game for a while now. So they could practically have created a few HTML pages, given it a nice visual style and then linked it in game. However to probably do it would take some effort, things like linking lore to in game achievements, events, exploration etc.
Saw it as well (link to the video: https://www.youtube.com/watch?v=K4Wn4wAOZmQ). Yeah would love to see more lore related features in game. Something like this has a lot of potential.
On the one hand sure (although I haven’t read any of them… probably should see if they’re even available around here). Although I’d caution against what Blizzard did, you know where most of the story progression happened in novels and not in the game leaving a lot of player confused and uncertain.
Queen Jenna has been negligent in one of her responsibilities as Queen.
Other than having children what exactly is her responsibility? It seems fairly clear to me that she’s one of those not ruling royalty types given that Kryta has a ministry and ministers.
Or you know, we could simply speed up the parliamentary transition that is already taking place in Kryta
Pretty much this, she’s practically like the British royalty.
I’ve wondered about the pregnancy thing too. Its sort of important for monarchs to get on that as soon as they can.
Only since without a heir most countries tended to fall into civil war as every half related noble declares himself king. Kryta doesn’t seem to need royalty to govern itself and I think the ministry might actually prefer not having a queen or king at all…
Jip, would love to see ANet include some of the lessen they learned with the LW bosses and include them into the dungeons.
Just now I beat the Shadow of the Dragon and I must say it was a pretty fun fight. Tops all the boss fights in the game for me so far.
I think the big thing about Shadow of the Dragon was how cinematic-ally the fight was presented, not just a big mob that springs up and attacks you, but something huge that moves around and attacks you from all sides.
tl;dr is: why has Canach gone from remorseful anti-hero to Hannibal Lecter?
What can’t Sylvari be vegetarians?
He is acting villainous because new players will not have heard of him. How can he redeem himself if nobody knows he used to be a villain?
Living world S1! Well technically Southsun was fairly self contained, so ANet could probably focus on just that chunk as a self contained story (it was after all only a handful of updates, and a few instances which I assume wouldn’t be to hard to copy paste).
It was interesting how he didn’t say anything bad about The Pale Tree, though he was obviously uncomfortable. I do agree that he is a dark character, probably one of the darkest in the game so far, I just feel that his obvious sadistic streak is at odds with his stated intention of paying penance.
Not necessarily, he’s moral compass probably hasn’t changed. He still very much seems like “ends justify the means”-guy to me, simply that he in retrospect saw that he’s action on Southsun were failed in both means and end (so he was going to free the consortium workers by releasing a wave of man eating deepsea monsters?). His remorse over Southsun doesn’t inherently mean that he won’t deploy the same tactics.
I dunno but have you seen Hannibal? If that’s what Canach is gonna be, then by all means, let’s get some good writing in here for once.
And like Hannibal in Hannibal (who was for the most part relegated to supporting character status, although for the best) would probably work in much the same way.
I loved Canach last patch…
… however… don`t take our entusiasm as a sign to cram him into everything, but make him matter.
You allready did it with the Biconics and some side characters who ended up as nothing more then “fancservice” and subsequently diminished their role in the overall spectrum of the game.Please, sometimes you do not have to give the people what they want at once.
Actually I think they handled hobo-tron, and Peneloopee and Bloomanoo fairly well. They were never crammed into the main story and mostly just hang around in the background saying a few lines. Although they did stretch it a bit… I’m starting to think Peneloopee and Bloomanoo are the heralds of death and destruction since wherever they go bad stuff goes down.
If you want Mawdrey 2, then craft it. It is already available for everyone.
The point OP was getting at is that he wants to get Mawdrey 2 (or something equivalent) in a way that best suits his play style. There’s probably some merit to his complaint (although there’s also some demerit), since GW2 does allow for multiple play styles (so the dedicated PvPer or WvWer would be less likely to get it). However I don’t think changing how you get Mawdrey 2 is the solution, so much as ANet eventually adding similar types of items that can be obtained in various ways.
(edited by CureForLiving.5360)
why just gauntlets and pauldrons?
why not chestpieces and legs?
or complete setsi think id like some of these parts
(would probably not wear the whole set becase i like to mix.. bu yeah)
Gauntlets and pauldrons are more noticeable. For example on a charr you can barely notice the legs.
If someone completes the dungeon while you are attempting to selling it, we are not going to take action against that person. If you invite them into your group or list the group via LFG, they are well within their right to finish the dungeon if you decide to leave the boss at 1%.
Even if they’re screwing over other players? If they’re trolling the seller? When are you going to do something about it? Is the only way that you’re going to take action is if someone is “exploiting” the run?
I don’t think path selling is the sort of thing ANet supports (certainly mechanically speaking there’s nothing in the game to imply this is a desired feature), of course it’s not like they’re against it either.
Exploits however, well that’s a different story.
If someone completes the dungeon while you are attempting to selling it, we are not going to take action against that person. If you invite them into your group or list the group via LFG, they are well within their right to finish the dungeon if you decide to leave the boss at 1%.
If they get into my group, am i well within my right to kick them when the boss is at 1%?
No that’s something completely different. Seller beware is not the same as LFG abuse.
I’m not a seller. I’m blaming Anet because they stated dungeons weren’t important for them ( less gems)
Link please.
Just a question here because I am curious. The idea of the Living World is that there is a storyline that you take part in, that you are involved in events that shape Tyria in permanent ways—how would you all convey the sense of progression and change without also making changes to the landscape? I see a couple of comments regarding creating things, not simply destroying. Do you all have any other ideas?
This is probably why almost every other MMO expands the world by adding new zones rather and leaving all the current content to stagnate (not a good model I think, but does sidestep this).
But I think it’s more a matter of people perceiving “destruction” and not “addition”, the only change is superficial in places like Kessex Hill but the superficial change shows the destruction of the environment, even thought practically speaking a lot of the old content is still there and some new ones.
but I think the toxic events in Queensdale and other maps are absolutely a blight on the landscape and far too difficult for new players to complete without a group, they really need to be removed.
Not removed, but definitely make it solo-able and perhaps remove the time-limit I hate having coming across one of these events and not being able to complete it because the arbitrary timer hasn’t fired yet.
Just a thought in regards to Kessex Hills, the Tower of Nightmares episode was almost a year ago now. Ask yourself, if you would live there, what would you do? Of course I don’t know how much work it would be from a development standpoint, but in my little bubble the DEs in those zones should change to reflect what is happening. Start cleaning up the place, build new. If there are new dangers you might need a new outpost/watchtower. Or the people there had it, leave a place which falls to ruins over time, unless the Quaggans move in, but maybe because of that a town further to the west grows. Over the course of a few months the picture changes.
Thinking about LA, I would not want to see the town rebuild as it was before. Often destruction is used to improve, build better, prettier etc.
Of course a lot of this then again starts to sound like “temporary” content.
Slow change over time would be a solution but yeah temporary. A better solution would be to add dynamic events that help to change the visuals of the environment (thinking about Kessex). Do enough events and we see some of the terrain being restored, new places being built etc. although this would have to be an a longer timer (so that the zone doesn’t go back and forth in the span of a hour). So if no one levels there for a while the zone goes back to ‘destroyed’. Although how this would work with the megaserver I have no idea… not to mention the massive amount of work.
Changes to the landscape to reflect growth, creation, and victory. Even something as simple as a dynamic event updating to reflect that a problem is at least heading towards resolution.
I’d say flip a coin, you don’t want everything to be on the same tone again just on the other end of the spectrum.
Make new maps and put your living story on new maps.
A needlessly difficult phasing system… not sure if that’s a good solution.
Just keep adding to the world, make new maps.
The opposite of this, please. There are plenty of maps. More than plenty.
My main has 100% world completing, one of my alts is on 99% (Come on Aurora Glade, go capture them towers so I can get 100%!) , have about 3 alts on 40-50%, the rest less than that. Personally I’d love new areas to level through… although not exclusively. A combination of both?
Lion’s Arch has existed in the game in at least 3 states: before the attack, during the attack and after. Those are all existing developed work.
One way to work it is to keep all of them on the game and put the player in the right copy depending on their position on the timeline, that is shown on the Personal Story tab.
Anet has previously stated that they don’t want the data size to balloon too much (i.e. multiple map copies). And although ANet might have changed their mind, around launch the message was: phasing = bad = prevents players to play together.
Until we can see a new system for the matching in this game? I mean it took you guys/gals 2 years to add 3 colors, I am worried at how long it will take to actually add something useful to the game.
This is not WvW. This is just map completion now. Seasons have done nothing to this either. This started to happen well before.
THIS…IS..NOT..FUUN. Get it through your head Anet lol seriously. Why are you ignoring this so adamantly. And no, saying “We are excited (Insert flawed addition here)” 50 times won’t make any difference.
TL/DR Chop Chop Anet, you have had nearly 3 years to fix,repair and add content of long term success. Patience is wearing thin from your remaining supporters
And I though my server wasn’t good at WvW :P
But yeah, it does feel like we keep butting our heads against the same servers (who keep rolling over us) again and again. Of course there is still some competition on my server but it’s not really the riveting back and forth that it could be. Not sure if a new match making algorithm will solve that though.
I think you mean Martin K. rather than Mike O’B. Or, that’s who left, anyway. =)
Oh, and OP? Your one twitter link doesn’t work. Might be missing some digits.
lol, maybe I should read before copy-pasting names :P
Yeah, the artists really put a lot of effort into making the environment’s and characters pretty. Now if only we ca get first person to take even pretty screenshots (i.e. without my charr photo bombing the whole time :P).
Down state isn’t scary, being noticeably different than any other MMO is the scary thing.