No, first dungeon is dtill rewarding as long as you trade your token and salvage. Second liquid gold hurt gold to gem rate way too much. Third dungeon reward you way too much liquid gold for the skill and effort involved which is nearly 0. Actually I think the current liquid gold is still too much.
Gem rate? No it didn’t. Not all dungeon paths are easy mode like cof 1,2, ac 1,3. There are still quite a few which people don’t even do for the most part except maybe once to get dungeonmaster. If anything they could not get rid of the gold reward but instead make the fights more challenging on the easier paths. Or smarter enemy AI to where people can’t just stack behind walls.
Please support what you say with facts and not useless opinions. Your argument is so bad and poorly worded I’m pretty sure you’re trolling.
He’s trolling or oblivious, I can’t tell. I can tell you most of his post are over exaggerating or just plain made up crap.
Was liquid gold hurting the economy? NO.
Was liquid gold hurting gem sales? NO.
Does Anet think it was, it definitely looks that way. IMO it is backfiring. I ran dungeons because I enjoyed the content, the gold was just a bonus.Gem store purchases before HOT = ALOT
Gem store purchases after HOT = 0
Gem store purchases during the holidays = 0
Bring back dungeons.
Everything you said, is backed by absolutely no data.
Are you still running dungeons? If not, then gold was your motivation. Sorry to burst your bubble.
I’ll just leave this here: http://gw2dungeons.net/Records
Now notice that not all of these are still achieveable due to changes, but times close are definately possible with the powercreep that is the elite specialisations.
Only because YOU can’t do a path in under 5 minutes, doesn’t mean others can’t.
Ever heard of dimminishing returns. I dont know anyone running 20 dungeons a day just for gold. I sure there was, but not many. I ran dungeons yes for the gold, also for the collections. Now I’m forced to collect through pvp. liquid gold is a bs arguement. its all about gem sales. God forbid I am able to earn any skins or QOL improvements through playing the game the way I would like too.
Linking speed runs has nothing to do with liquid gold, those guys were doing it for bragging rights.
“Now Everything you said, is backed by absolutely no data.” show me how liquid gold was hurting your economy. isnt converting gems to gold, liquid gold.
How can people be this…
Did you even try to understand what I wrote?
No, converting gems to gold is NOT the same as getting direct gold rewards from dungeons. That gold you convert your gems into comes from a pool of gold. That pool has been filled by players BUYING GEMS with gold.
Same as the pool of gems increases when people buy gems with real life cash and use those to convert to gold.
Here read up: https://wiki.guildwars2.com/wiki/Currency_exchange
The total amount of gold in the game economy DOES NOT CHANGE (except for the 15% tax both ways which actually reduces the total amount of gold in the game economy).
Linking speedruns was to show that what the poster futher up said is NOT bs. It is possible and I know enough people who without being super duper speedruners had low times on many dungeons.
There were no diminishing returns on people doing dungeon tours. Clearing 5-6 different dungeon paths per hour was not uncommon. There was a reason why the gold gain was considered only slightly behind SW for speedrunenrs. The difference being that this is gold directly injected into the game economy (the gold supply increases) where as going through the TP does not.
Please, for the love of god, at least try to read up on stuff. I’m not going to repeat this point for a 4th time. This is just silly.