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Best weapons for ascended boxes

in Revenant

Posted by: Cyninja.2954

Cyninja.2954

Good choices.

Getting staff means you don’t have to level a trade skill just for that (if this is an issue).

I might switch the shield to an axe, since shield offhand is not needed in open world (axe 4 is nice for movement, axe 5 for grouping of enemys). Also having a rare shield and sword for offhand use is fine for now if you do need the block.

Some people will disagree, but I think going hammer on the off weaponset is useful. It helps with taging, has decent breakbar damage, an invul skill on 3 and let’s you range stuff when melee gets to crazy. Definately useful in open world.

(edited by Cyninja.2954)

Is Berzerker only gear choice?

in Revenant

Posted by: Cyninja.2954

Cyninja.2954

The thing i that playing with toughness and vitality or not does not really matter. The mobs hit harder, yes, but it all still relies on dodges and utilities. I was traveling with my Rabid engineer and passed by a saurian champ who did a tail sweep and was insta downed. All that toughness? It did nothing.

We can gear for 10% of the game where a one shot will turn into a almost one shot, and then play 90% of the time at a slower speed, or we can make 90% of the time go faster and dodge/utilities the 10% needed.

Quoted for truth.

I’m running full berserker and doing just fine in open world. The revenant has almost as many evades and invulerability skills as mesmers or thiefs do. If you can’t melee with a rev, no class will do it for you.

Funny side note, running higher toughness and vitality generally leads to enemys being more interested in you. So while you are trying to survive longer, you are getting more attention as well. Fun times for all of those full zerker or sinister players around you.

Sword improvements

in Revenant

Posted by: Cyninja.2954

Cyninja.2954

tbh sword is in a great spot, now with the change to the auto attack even more.

you can’t compare offhand sword, axe and shield at all because they all fill different roles.

axe is a fast offhand with a teleport, designed for use when you don’t slot shiro.

offhand sword is a defensive dps weapon to pull people out of a crowd, isolate and kill them.

shield is a sustain offhand weapon and offers no damage at all but only support/defense.

This.

Not every offhand needs to be high damage numbers. Sword offhand has a place, and it fills this place nicely. The fact that we can x/sword and x/shield for block rotations alone is amazing.

Sword mainhand is borderline broken(aka very good) as far as usefulness goes. Stop trying to make arenanet focus on stuff that is already good. The only thing that can come from this is nerfs.

Agony resistance in the new fractals?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Reaching 150 agony resistance works as follows:

- Wear full ascended with +7 Versatile Simple Infusions (https://wiki.guildwars2.com/wiki/Versatile_Simple_Infusion_%28Masterwork%29) = 14×7= 98 ar (2,100 fractal relics needed total)

- have upgraded Backpiece https://wiki.guildwars2.com/wiki/Fractal_Capacitor_%28Infused%29 (this gives 1 slot for agony resistance)

- have infused and attuned Rings (https://wiki.guildwars2.com/wiki/List_of_ascended_trinkets) (this provides 2 more slots per ring, 4 total, for agony reistance)

Now slot 3×10 agony resistance and 2×11 agony resistance into the rings/backpiece (or be cheap like me and go with 5×10 ar for now).

Immersion Broken, Game Ruined - Look Here!

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Outch, that is a big blunder. Let’s hope they do fix it asap and the intern doesn’t get fired.

Especially since Dhuum is a fan favorit with his ban sickle in GW1 and Abbadon was such a fun villain god to hate.

F2P world transfer ruined my friend's game

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I’m not sure over what I should be more heartbroken over:

- your friend having to recreate a literally FREE ACCOUNT
- your friend or you not taking sufficient precaution that you can actually play together (not going to blame one or the other. both of you seem to be new to MMOs)
- your friend losing a level 20 character which is essential around 2-3 hours of gamplay

Meanhwile on this blog: – a bird is singing outside my window.

Is Berzerker only gear choice?

in Revenant

Posted by: Cyninja.2954

Cyninja.2954

I use Viper/Sinister and Commander/valk+ber. Full berserker is bad idea.

What? You’re on the revenant boards, please give advice accordingly.

As is zerker is one of the best sets for rev and especially herald. You get (if properly traited) around 89-90% crit without banner buffs (warrior) and have enough evasion/immunity skills to boot to survive.

Assassin’s is overkill in the crit chance department.

Anything more tanky is currently not needed. Raids might change this though.

Why buy HoT or play GW2 anymore?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

the HoT expansion does not really do much for people who are not wanting to play that one new zone or play the new race.

Even though there’s way more than that, I’ll stop there, because you obviously don’t give enough of a kitten to actually read up.

Yes, I did state race instead of profession..

However I don’t want to play the new zones or profession. I want to know what all it offers to players who do not want those 2 things.. what is the major benefit to wvw players and pvp players? since that is a good chunk of the game, it’s called Guild Wars, not Guild go around do stuff but not fight one another.

Also my last post and my first post explain why I posted this.. and I’ll say it again, for the devs to hopefully see it and try to steer the game to better seas.

So you basically don’t even do the bare minimum of information gathering to see what the expansion is about. When called out on this, you come up with some Guild Wars explanation showing you have absolutely no clue as to why the game is called guild wars (hint, it has to do with the lore and less with current guilds waging wars).

For a fan of the game, you have a very wierd way of showing how deep your desire for lore or understanding goes (that being non existant to be truthful).

I smell a troll.

As to what it offers wvw and pvp players? A full set of new skills and gameplay for each class. Sorry arenanet felt the need to make the wvw and pvp content/maps free for everyone. I’m sure them adding those for HoT only players would have been received better….

(edited by Cyninja.2954)

Fixed Game Economy?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

They did warn about heavy impacts to the game economy and giving it sufficient time for the market and people to adjust.

Guess, what: 1 week on top of a Halloween event is NOT sufficient time.

As was mentioned, some thing got way cheaper (see all those couple of silver recepies? Some of those were hundreds of gold). Stop ignoring the data that doesn’t fit your view.

Each WvW Rank Should = 10 Proof Of Heroics

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

A WvW Rank, takes more effort than a Heroic Challenge. Yet you need several ranks to get the reward from one Heroic Challenge. Why not award 10 proof of heroics per rank guaranteed?

Running in circles taking undefended keeps and camps counts as effort now? Good to know.

Want to do the math on that time again when factoring for required masteries, travle time, availability of players at a certain point in time, etc.? Guess what, pve comes out way worse compared to wvw.

If I was a wvw player, I’d keep quit least anet decides to nerf the Hero Point gain via wvw because it’s faster than pve (as soon as people start to do wvw for the hard to get Hero Point challenges and pve gets deserted).

(edited by Cyninja.2954)

Nightfury, for free

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I can tell you what 7K ToT bags (which i bought, not farmed) gave me :

- 4 zuzu cat
- several of the halloween weapons (around 10 of em)
- necklace (green refractor)
- necklace (black refractor)
- several mini dogs
- 1 endless batwing brew.
- 1 gift of spiders (made the bow with it)
- a whole bunch of candy corns which i used to get vendor items from

I didn’t aim for the items in bold, but i sold it all off and came out on top.
So, no, it isn’t impossible to get. Even selling off the black refractor and some other stuff would have given me just enough gold to buy the batwing brew, but i’m not interested in the shoulders.

You do realise though that you got extremely lucky right?

Most people who open 7k bags don’t even get one of those high value items.

Perhaps we aren't HoT's target audience?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Not sure you are talking for the majority here.

All time activity is way up. Many guildies are happy with HoT. Some (including myself) have sunk way to much time into the game the last few days.

If you are having a hard time finding fun in playing the game, try diferent game modes. Maybe wvw or spvp could ineterest you. If that does not work, maybe it’s time to dig deep and see if this is a game you want to stay with. Maybe you aren’t GW2 target audience.

Dawn Prec Crafting, The Real Story

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Posted by: Cyninja.2954

Cyninja.2954

What is it with you defending precursor crafting Cyninja? Fact is: there’s no reason to do even presurcor crafting now. Not for the hunt, nor for getting cheaper, nor for getting it in LESS time.

Buying it from tp is in EVERY single way (not just time and money) better. That is not what precursor crafting shoudl be. It should take longer, but be cheaper. The timer is correct now, price is not. You can agree to disagree.

All this will do is make me farm silverwaiste even more then in past. In secret Anet even made legendaries much more expensive. Cause with the gold deflation, and precursors costing same as pre-HoT, this is actually a price increase.

I’m not defending anything. I’m saying people were expecting something different because they were not paying attention to what was promised/announced.

Buying it from the TP is not better in every single way. Many players do not have the strength of will to grind up 800-12oo gold without spending inbetween. Others like taking small steps and not farming bazillion of hours.

Also, as mentioned, someone has already done the math for some precursors: https://www.reddit.com/r/Guildwars2/comments/3q5yf7/crafted_precursor_the_legend_through_collection/

and you can even turn a profit. Ofcorse this profit is gone if you just instant buy from the TP.

I’ll give the game flack, but certainly not for things that were communicated but people wanted to missunderstand.

Dawn Prec Crafting, The Real Story

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

You took a gamble.

You gambled that precursor crafting would be cheaper (which arenanet never stated it would by the way) while having enough gold to even buy the precursor you needed.

Here’s the deal, when you gamble, you sometimes lose. You could also have waited 1-2 weeks for prices to stabilize and the market to normalize. Most important, you could have waited to find out what exactly is needed for the precursor crafting.

Either way, good luck on your precursor and eventually Sunrise.

What the heck happen to dye prices?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Supply happened.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I find these threads always so funny.

So many people seem to never actually have paid attention to what arenanet promised and just interpreted they communication with their own subjective views.

Everyone who believed precursor crafting would be cheaper than the mystic forge congratulate yourself. You completely missed the point of precursor crafting. Arenanet have always communicated that this was supposed to be an alternativ to:

A.) the huge amount of rng that comes with the mf
B.) having to save up hundreds of gold since the sense of progress is very little (and because a vast majority of players/people have no ability to control themselves and are wasteful spenders the moment gold/money enters their possession)

The one thing precursor crafting does (and what it was designed for), is to break up the process of saving gold into smaller chunks so players can actually work towards a goal and circumvent rng. You are unhappy and not having fun with this process? Options A and B are still open to you (granted not for the new legendarys, but here arenanet are addressing the issue of “every body has one” or “just spend enough gold on the TP” players had been whining about).

tl;dr: Precursor crafting is exactly what arenanet promised it would be. People building up expectations due to adding subjective views and a scary inability to comprehend intent in writen word.

Wholey dissapointed

in Guild Wars 2 Discussion

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Cyninja.2954

I’m having trouble even getting into the zones. Is very confusing. One would think if they bought the expac they would be able to try the content?? sigh

They are. Judging my your other post, you have not been giving it a serious try at all. It’s not rocket science.

Go to your story journal, switch to the HoT story after season 2, start playing the expansion story and zones. There, no rocket science.

I have to do story?

in Guild Wars 2 Discussion

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Cyninja.2954

no skins are not anymore it seems. once you consume, that’ts it. also bought a finisher, not account bound either. just can use on the toon i bought it with

Skins unlock for your account wardrobe. Read up on how to change the appearance of your items.

Finishers are account bound too and can get changed via the finisher menu in your hero panel.

Everything else is either a bug, or you were faster to blame than actually look for a solution. Same as with your “story” problem.

ANet's mentality on dungeons

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

“We want to remove liquid gold from dungeons because it destroys the economy”"

Welp, guess I’m gonna dump 100 bucks for 1k gold instead of doing dungeons to prevent damaging the economy further.

Someone who does not understand how the gem-gold exchange works detected.

I fully support you supporting the game through the purchase of gems though. You go good sir.

Solo-able dungeons or fractals

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

Here is another Pro. A player can watch cutscenes w/o the fear of being kicked or left behind. I think they should leave dungeons alone but add an easy difficulty or add heroes or henchmen like GW1. I might add that just because a small amount of players can solo content doesn’t mean everyone can. There are players who have lives and can only spend maybe an hour on the game a day or every couple of days.

May I introduce you to youtube → www.youtube.com

You can watch and rewatch all the cinematics to your hearts desire. There is no reason to introduce an easy mode for cinematics. Especially if it gives no rewards. That’s just wasted developer time.

Xp Gained From Crafting and Masteries

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Posted by: Cyninja.2954

Cyninja.2954

Isn’t crafting XP different from regular XP? I mean, using a Crafting Booster only boosts crafting XP, but does nothing for XP toward leveling.

Currently xp is xp, the boosts provide a bonus to the activity you are doing be it crafting, wvw, kill etc

No, crafting xp is a completely different system.

Crafting grants both XP and crafting XP. The orange numbers at the top of the window when crafting (with the little anvil icon) are crafting XP. Crafting XP is applied when gained to raise your crafting level. This is also the type of XP that crafting boosters actually boost.

Crafting XP only ever applies to leveling crafting, however any time you gain crafting levels, you generally also gain normal XP, which is denoted by the same yellow xp numbers you see when doing other tasks.

This.

Simply put, crafting xp goes towards your crafting skill. Once you get a full crafting skillpoint worth of experience, you gain 1-4% of your level needed experience. (see https://wiki.guildwars2.com/wiki/Experience )

Thus
- crafting level 1-125 give you 1.25 levels
- crafting level 126-250 give 2.5 levels
- crafting level 251-375 gives 3.75 levels
- crafting level 376-500 gives 5 levels

for a total of 12.5 levels worth of experience from crafting no matter what level you are.

Not sure this will extend to masteries. Maybe, we will have to wait and see. Otherwise I see people creating multiple level 80 characters and pushing crafting skills (some people are sitting on over 1 thousand tomes of knowledge) to get masteries maxed within days.

Mystic Clovers?

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Posted by: Cyninja.2954

Cyninja.2954

No sir, you can get the old precursors with the precursor crafting.
https://www.guildwars2.com/en/news/a-legendary-journey/

“Once you have your completed precursor, you are free to begin the process of turning it into a legendary weapon. It’s a long process of gathering the required materials to craft gifts that will eventually be given to Zommoros—the djinn at the heart of the Mystic Forge—who in return gifts you with your powerful legendary weapon.”

Ummm
No, the completed precursor they are talking about is the NEW one. The NEW ones use the NEW method. The OLD ones will still use the OLD method and ONLY the OLD method.
The devs have mentioned that time and again in several streams and notes.

You were already corrected, but I’ll repeat it just in case.

Precursor crafting will allow the crafting of old precursors additionally to existing methods.

New precursors will only be available via crafting though.

Mystic Clovers?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

What im curious about is, if you have all the gifts for a legendary but don’t have the pre, can you use the new system to get the pre for an old weapon and then make it, or does the old pre’s linked to the new crafting system.

The old precursors will be available via precursor crafting. If their process is just as complex as the new legendaries, no one knows.

My guess is, it will be simpler objective wise but just as expensive gold wise.

Toy Golem Frame

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Posted by: Cyninja.2954

Cyninja.2954

Very likely during wintersday this year if at all.

See https://wiki.guildwars2.com/wiki/Toy_Golem_Frame

QUOTE
Can also be purchased from the Windersday vendor in Lion’s Arch for 250 Ugly Wool Socks, Ugly Wool Hats or Ugly Wool Sweaters
END QUOTE

Talking to your past friends in Guild Wars 2:

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Well you see, I didn’t do anything to be treated like this, more like it’s in the past. Why did I post this? To raise awareness.

Ok. Tell us exactly what ANet should do.

I think they should address cyberbullying in their game.

Edit: They do know what happened. I submitted every kind of evidence of cyberbullying, but it is something they don’t dare to touch.

Cyber bullying is when they contact and harass you.

In this case you are the one cyber bullying. You contacted him and now you are posting on the forum and accusing him of being toxic and causing drama.

You have no idea what happened a year ago. You have no idea how hard it did feel to play this game in that year with them constantly stalking, whispering, harassing, etc. I never did dare of posting about this until now, because I was afraid this was going to happen.

No we don’t, and honestly, no one cares.

Then again you’ve not tried to shed any light as to why you should be in the right. All people saw in that picture was you poking at someone who obviously does not want contact with you. If that is your friend, I do not want to meet people you consider enemies.

Talking to your past friends in Guild Wars 2:

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Well you see, I didn’t do anything to be treated like this, more like it’s in the past. Why did I post this? To raise awareness.

Ok. Tell us exactly what ANet should do.

I think they should address cyberbullying in their game.

Edit: They do know what happened. I submitted every kind of evidence of cyberbullying, but it is something they don’t dare to touch.

Cyber bullying is when they contact and harass you.

In this case you are the one cyber bullying. You contacted him and now you are posting on the forum and calling him toxic and causing drama.

Ironic isn’kitten

Well here is us wishing arenanet does hear him and grants his wish and do something about cyber bullying. The actions taken might differ from TCs expectations though.

Talking to your past friends in Guild Wars 2:

in Guild Wars 2 Discussion

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Cyninja.2954

This:

Yea this isn’t gw2 related this is just failing at human interactions. This sounds like you really kittened him off and like he said he doesn’t want to talk to you (via the no thanks response, that means conversation is over), but you kept bugging him anyways.

This is a discussion. That’s why I did post it. These kind of people are what keeps ruining the game experience for others, and this level of toxicity needs to be addressed in order to keep the game fun and entertaining for others.

No, it isn’t. This is an opinion piece where only 1 person has all the information and feigns innocence.

Well you see, I didn’t do anything to be treated like this, more like it’s in the past. Why did I post this? To raise awareness.

Your “friend” seems to disagree.

Why did you post this? Attention kitten, troll, dramakitten, anything along those lines, but awareness certainly has nothing to do with it.

When did this palce turn into blogspace?

Tradepost Undercutting

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

‘’ We are talking about free markets, not completely free markets’‘. If i wasn’t talking about complete free market I wouldn’t have mentioned market regulation and taxes in my first post. Maybe u shuld have read my first post more carefully, thought about the reason why I mentioned taxes and regulations before you jumped on the wagon.

‘’A market economy based on supply and demand with [b]little or no government control.’’

So you think ANET have little or no control over the economy? Gold sinks, taxes, regulations. We’re coming full circle. If u dont have anything to contribute, and keep on ignoring taxes and regulations it’s better if we end this conversation.

All I see is a person who:

A.) never uses the word completely free markets at all befor getting called out on his wrong terminology. Words and term do matter and have meaning.

B.) does not seem to understand the difference between both and purposefully omits parts of definitions to fit his agenda wich in itsself is very scetchy.

C.) I think Arenanet have full control over the entire supply side variables in this market, and indirect control over the demand side while at the same time running a flat 15% goldsink tax and minimal price bottoms. Within this framework we have a free market enviroment and none of these factors have anything at all to do with the undercutting mechanic you have been arguing.

All in all, I do not see you as a very competent or honest market analyst.

Tradepost Undercutting

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Cyninja.2954

Free market definition:
A completely free market is an idealized form of a market economy where buyers and sellers are allowed to transact freely (i.e. buy/sell/trade) based on a mutual agreement on price without state intervention in the form of taxes, subsidies or regulations.

Please understand what you are linking first. And when using a definition, use the entire definition or you make yourself look very untrustworthy:

DEFINITION of ‘Free Market’ (http://www.investopedia.com/terms/f/freemarket.asp?header_alt=true)

A market economy based on supply and demand with little or no government control. A completely free market is an idealized form of a market economy where buyers and sellers are allowed to transact freely (i.e. buy/sell/trade) based on a mutual agreement on price without state intervention in the form of taxes, subsidies or regulation.

How convenient you left out the first sentence. We are talking about free markets, not completely free markets. Are you seriously taking this disscussion in this direction?

Why do we have weapon swap cooldown?

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Cyninja.2954

I had the drift. Then you buried it in oversimplification. There is a difference between simplifying the combat system and making it so that mistakes are easier to correct.

Engi is not an easy class to pick up and do well with, for example, despite the ease of switching kits.

I’m not sure that I’m invested in this particular feature, but on principle, I don’t think your argument is a good one.

Oh I agree, luckily oversimplification was not the only argument I gave in this thread.

- Weapon swap sigils have 9s icd, true. Guess why those were implemented? Due to classes being able to weapon swap faster than every 10s. Like warriors for example with Fast Hands (https://wiki.guildwars2.com/wiki/Fast_Hands) or elementalists with their 4 attunements. Could we have Sigil timers? Sure. We could implement timers on everything, or just design the combat system with weapon swap timers (also Fast Hands would become useless).

- Having cds on weapon swaping seperates skills from weapon set A via timer from Skills from weapon set B. It prevents free swaping back and forth to use combo fields with finishers for example. It also gives swaping between the sets more meaning since you know you won’t have access to the alternate weapon skills for x amount of time. It’s not that hard a concept to follow.

Engi is not an easy class to pick up and do well with, for example, despite the ease of switching kits.

Engineer is not the only class in this game. Every played against an elementalist with no weapon swap cooldowns and access to all his fields and finishers? Yeah neither have I, I’m sure the game would explode.

How about the same elementalist under the effect of alacrity?

(edited by Cyninja.2954)

Why do we have weapon swap cooldown?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I admit I am not an expert on the ele class, but I fail to see how no (or lower) CD on attunement swapping would do little more than make it easier to correct a mistake in a rotation. The abilities themselves would still have the same cooldowns.

Let’s repeat that:“make it easier to correct a mistake in a rotation”.

Again:“make it easier”.

And again:“easier”.

Get the drift?

EDIT: just in case it went over some peoples heads. There is more than just pve in this game. Over simplifying the combat system is not beneficial for other game modes.

Why do we have weapon swap cooldown?

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Posted by: Cyninja.2954

Cyninja.2954

Combat options and diversity. Weapon cooldowns give more meaning and significance to swaping weapon sets. They also allow for:

- effects on weapon swap from traits
- sigil effects on weapon swap
- warrior mastery being able to skill into weapon swap cooldown

All of which add layers of decision and skill to the combat system.

All of the things you mention have nothing to do with the 10s cooldown on weapon swap button, almost every weapon swap trait and sigil has a cooldown of it’s own, recently warriors got 4s icd on Versatile Power, rangers have 9s cooldowns on both Tail Wind and Furious Grip traits. We could’ve easily have a sigil timer implemented, something like their icons with numbers until it’s ready again.
The only thing left afaik is the elementalists attunements procs like sunspot, wich could just get 7.5s cooldown to it, and criticals would instead reset the Lighning Bolt icd.

Okay let’s go through all of these for the slow among us:

- Weapon swap sigils have 9s icd, true. Guess why those were implemented? Due to classes being able to weapon swap faster than every 10s. Like warriors for example with Fast Hands (https://wiki.guildwars2.com/wiki/Fast_Hands) or elementalists with their 4 attunements. Could we have Sigil timers? Sure. We could implement timers on everything, or just design the combat system with weapon swap timers (also Fast Hands would become useless).

- Having cds on weapon swaping seperates skills from weapon set A via timer from Skills from weapon set B. It prevents free swaping back and forth to use combo fields with finishers for example. It also gives swaping between the sets more meaning since you know you won’t have access to the alternate weapon skills for x amount of time. It’s not that hard a concept to follow.

Tradepost Undercutting

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Cyninja.2954

This is one of the basic principles of the Free Market. If you can offer your customers a better deal, they are more likely to buy from you than your competitors.

I think everyone by now including non-economists know free market principles. This is nothing got to do with free market. Free market principle doesn’t really apply here. Buyers/ sellers can’t transact freely. We’re forced to use TP to trade. At best gw2 have Regulated Market.

Funny response. It actually shows that you actually do not understand what a free market is. You can’t even distinguish between free market principals and trade platforms/mediums.

Trades having to happen on the TP have little to no bearing on if the economy is free or not. That’s like saying we have no free market since trading happens on the stock exchange. Aside from some minor points of taxation (which too happens in free markets) and price floors for certain items (2-7c for crafting mats) the gw2 trading post is an absolute free market.

I thought about exactly what u said for No#1. But why would u care about discouraging undercut price. What difference is it going to make to sell ur item under 1min or after 10min. To me item is sold quickly if it gets sold under 1 hour. All anything above 1c does is reduce ur profit for no reason. Because people even undercut sellers that undercut by 1g. Just today, I put up grow lamp for sale. I got undercut by 1g, and then 5 other sellers undercut that seller by 1c. Most casual sellers on TP dont care about flippers. All it’s doing is reducing ur potential profit.

Obviously what is or is not of value or difference to you, another seller has different opinions on.

Isn’t it great that he has the freedom to give HIS desire meaning through pricing?

All it’s doing is reducing ur potential profit.

That’s what you don’t get. You don’t have a profit UNTIL your item sells. If prices do not spiral back up, you’ll be waiting a long time on that sell. Just because you’ve put something up on the TP, doesn’t mean it will sell especially if you get undercut. Just ask some of those legendary sellers who have to wait weeks or months.

Nope, I’ve seen many sellers undercut 1g+ prices. It does nothing to discourage other sellers. U’re just reducing ur potential profit.

Are you psychic? Can you tell how many people might have been discouraged? I certainly can’t.

Again, someone felt he’ll reduce his profit in favor of less risk. So basic.

(edited by Cyninja.2954)

Buying and Selling on the Trading Post

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

But undercutting is not the reason that the item doesn’t sell, the reason is that there’s not enough demand from people willing to buy the items at that price, so prices will naturally sink.

This.

It is amazing how many people do not understand that:

- listing price =/= actual supply/demand
if your item doesn’t sell, the demand was not high enough to cover the entire supply

- there is hourly, daily, weekly, monthly and even yearly changes in the supply and demand function
daily – check what goods are worth in the morning, midday, evening and during the night. you’ll notice strong fluctuations
weekly – every compared weekend prices to mid week prices?
monthly – those skins that were out last month might have changed, or it might take them a couple of weeks more
yearly – helloooo Halloween, Wintersday, etc events.

Undercutting by 1c is absolutely fine. You have no guarantee as seller to have your item sold. You already are in absolute control of said item, you get to:

- own the item (ingame own aka right of use, arenanet are owners of all content actually)
- decide if or if not to sell
- have complete control over your pricing strategy
- have access to multiple ressources as far as pricing history of said item and to a certain extent future scarcity

There is nothing more a seller could or should want.

Why do we have weapon swap cooldown?

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Combat options and diversity. Weapon cooldowns give more meaning and significance to swaping weapon sets. They also allow for:

- effects on weapon swap from traits
- sigil effects on weapon swap
- warrior mastery being able to skill into weapon swap cooldown

All of which add layers of decision and skill to the combat system.

One thing to expect at launch...

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

While speaking of cars, how does that VW crisis treat your “all products it should do what it says in the box” hypothesis?

VW’s product didn’t do, “what it says in the box,” and it cost people their jobs while the company is looking at financial repercussions in the billions of dollars.

Ahem, yes. That was the point I was making. Did you even read what I wrote?

It seemed as if you were questioning the validity of the, “all products it should do what it says in the box” hypothesis?" When the VW situation supports that concept. A company failed to abide by the concept and is facing hefty penalties for that failure.

Oh I was questioning the validity, and no it does not support the concept. Just because VW is getting pummeled this big media wise does not mean this concept is valid. What about GM who willingly killed off hundreds of people and got away with a couple of millions in damage, or Toyota? If you don’t think part of this media reaction is political… Companies cheat and fluff up their products all the time. I didn’t even start on Microsoft or Apple or Google products which too are mostly software in nature.

The VW situation proves that in reality, not every product does what is labeled on the box. The reasons for this being as deep as cheating customers. Multiple other poster have given their own examples following that post as to why many people wait with purchases.

Solo-able dungeons or fractals

in Fractals, Dungeons & Raids

Posted by: Cyninja.2954

Cyninja.2954

Every fractal and dungeon that does not require a set amount of players to progress (like CoF path 1) has been soloed and is soloable.

Yet another complaint thread

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

I’m not offended in the least. I am far, faaaaar beyond that. lol

I’m just waiting. That is all. “karma” is a thing, that gets us all. Blizzard’s World of Warcraft division recently learned this.

M8, this is obviously a sarcastic/fun thread. Lighten up.

Guild Wars 2 Inflation Research

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Posted by: Cyninja.2954

Cyninja.2954

So yup I saw the dragon hunter preview and bought a chaos bow… because they had bows and shot light arrows… and I guess they’d want a matching bow. This is what I’ve been lowered to. I have an engineer… couldn’t even use the kitten bow on it. And I imagine a lot of skins are bought on speculation… I find it extraordinarily hard to believe that a good number of the chaos skins, when they came back at around 100G, weren’t purchased with the specific intent to resell later.

Someone must have put up that skin for 100g. They are happy with having sold that skin for 100g. If the supply for this item drops, but the demand stays the same, the price will rise.

It’s a tradeoff between now and future revenue. Those 100 gold you invested might have brought you way more when used for something else. It’s a risk you take. See what happened when arenanet reintroduced Chaos skins a while back. A lot of people bought skins via buy orders for way higher price than the market correction. You have no guarantee this will not happen to your skin.

This is nothing you will correct least arenanet makes all skin available constantly or introduce a rotation system of rewards.

Guild Wars 2 Inflation Research

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Posted by: Cyninja.2954

Cyninja.2954

The point I was trying to make for 3 is that folks who play the non farm / TP way are likely counting on being able to sell the items they do come across in bulk to be able to afford a luxury item. This is made harder when the items they are likely go come across have been devalued by farmers.

There is a second whammy in that by making disproportionate amounts of money by farming, a farmer also raises the price of the desired good itself. (so the average guy sells for less and has to pay far more than if money was more evenly distributed).

I’m not sure where you are going with this.

There will NEVER be a situation where any item that drops “in bulk” or that many people come buy often will gain significant value unless specifically designed for (see silk shortage). The very nature of farming is to look for items that can get farmed easily and fast and converted to gold on the trading post.

Have enough farmers and price will drop since they all sell their loot on the trading post. If you have enough gold influx into the economy without going through the trading post prices will definately rise. What you seem to missunderstand is, no matter if farmed or not, MMOs generate a constant influx of goods and value (somewhere along the line of billions $$$ per day of virtual goods accross the entire industry). The only thing keeping this in check are goldsinks in games.

What you are asking for is for items that are in ambudant supply to have a high value. The mere fact that they have value means there is a scarcity and not oversupply. It just makes no sense.

Could arenanet try to keep farming and regular play close together?

-> Sure, they keep nerfing the most lucrative farming methods.

Will they achieve absolute equality between every game mode and every farm?

- That is literally near impossible unless we abolish items and loot altogether. Just ask WvW and PvP players how much they make per hour compared to any PvE. Even here arenanet are trying to imporve the loot/gold gained.

tl;dr: You can’t go against supply and demand. If something is scarce, it will be more expensive. Farmers will reduce prices on items farmed, and increase prices on items desired (which in turn will start getting farmed once they gain enough value).

New Fractal Boss introduced

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

Jump, o please god make him jump over some of the waves pleeeeaaassseeee.

On topic, as mentioned the second phase is determined by wich boss dies first in phase one. (see here: https://wiki.guildwars2.com/wiki/Molten_Boss_Fractal )

Berserker was killed first. It resurrected and then fused with firestorm. Berserker does not fight like that. If you were not too busy being the internet kittenbag, you’d have seen that. Then again that’s the fun about sharing.

That is not visible in your linked video since it starts with the boss in phase 2 having 10% life. Obviously the game recognised the firestorm to have died first. My guess is, you just didn’t notice.

(edited by Cyninja.2954)

Yet another complaint thread

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Posted by: Cyninja.2954

Cyninja.2954

How dare you put so many valid complaints in one thread. The internet might explode.

Careless… tztztz

He forgot to mention login rewards that require you to login. I came here to play. Logging in is such an outdated concept. I thought this game is not a wow clone.

See, I knew something was bugging me. TC update please. We should not be required to login to play.

Eve Online does it too, let’s copy them! Ofcorse this would mean we would have to change experience to levels and materies. I suggest 5 levels per month or 1 mastery step per month if 80 for optimal progression. With a Black Lion Tradingpost item that doubles the exprience gain called “neverlogagain”. Make the item look like a ninja-pirate.

How is Experience Gating exciting?

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

Wow, no matter what you do, people will always complain.

Yeah how dare arenanet put in new maps that after playing them a hundred times can still feel fresh and new thanks to a new unlock or new movement ability. Preposterous.

I hope none of you complainers ever play a Metroid or Zelda game. Man are you going to hate those…

EDIT: personally I find the design genious. Give players access to new content, then design that content so that when you unlock abilities you get to experience it in a new and different way. Let’s hope it takes at least a month or longer to unlock everything.

(edited by Cyninja.2954)

Yet another complaint thread

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Posted by: Cyninja.2954

Cyninja.2954

How dare you put so many valid complaints in one thread. The internet might explode.

Careless… tztztz

Selling Gift of Exploration in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

Or finish one of the old legendarys, sell it and move on.

Honestly, who truly expected for the expansion to come out and 2 days later to be decked out in new legendarys? 0_0

Guild Wars 2 Inflation Research

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Posted by: Cyninja.2954

Cyninja.2954

So I would conjecture that because it had such a wide variety of sources and was an incidental by-product of farming, farming directly and seriously contributed to its lowering in value. And those whom played the game more casually and produced more reasonable amounts of it, found that when they went to sell it it wasn’t worth anything.

But in any case specific examples are less interesting to me then explaining to those whom parrot the one sided advantages of TP flipping and farming while claiming there are no downsides. I find the bias and the general air of mockery off putting and so once in a while I feel compelled to point out exactly why what they do impacts my play experience.

The facts are,

1) farming can contribute to “new money” being brought into the economy if they bottom prices. and people sell to vendors

2) Playing for wealth maximization via TPing or Farming does affect people who don’t and want to purchase more rare items. (see long first post)

3) Farming / Tping can affect people who don’t do so by devaluing the things they are likely to come by and sell.

You are mixing and throwing together so many different factors it’s a bit hard to unravle.

1.) All farming does is increase the supply side of the supply and demand equation. If certain items drop to the lowest value (vendor price) that has not only to do with farming, but a severe over supply versus demand(farming only affects 1 side). Having base values at vendors (and now on the trading post) gives goods a ceiling or bottom (bottom in this case). This causes higher quality goods to keep certain values since no matter the supply, ressource abc will always cost minimum xyz. The amount of gold entering the economy should be insignificant compared to other direct gold sources otherwise there is a problem, yes.

2.) yes, but that is due to the nature of a trading post. With enough contributors it will balance itsself out near to where supply and demand push it. Unless there is marketspeculation happening, which has been pointed out numerous times, happen very very very seldomly with this amount of participants.

3.) Yes, farming can devalue certain items by increasing the supply of those items into the economy. TPing will result in rebalancing near to where supply and demand push a good. I don’t understand the point you are trying to make.

Interesting Question:
What are the real effects of removing liquid rewards on the typical player being able to purchase the desired items in the game? Will reducing dungeons and generally making other “liquid rewards” harder to get be advantageous for the general player in terms of being able to acquire the things people “really want” in the game? will it make those whom already have large amounts of wealth even more rich by deflating?

The effects of removing direct gold influx to the economy is simple:

- if the reduction of direct gold is big enough, deflation will set in eventually
- if the reduction is not as high, inflation will get slowed or pushed towards 0

The average player will not notice a big difference if deflation happens. Why? The materials he farms will fall in value, same as the items he might want to purchase. This might not extend to high value items controlled by few though.

We also don’t know if the gold removal from dungeons is only a shift to new content (to encourage/force the purchase of HoT or certain content) or a straight removal from gold influx to the game. In 6 days we will know more (7-8 depending on how playable the game is on patch day).

Guild Wars 2 Inflation Research

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Posted by: Cyninja.2954

Cyninja.2954

No, all of your examples are pay-to-be-faster. Pay-to-win would be if players who do not spend real money had no access to those items.

Pay-to-be-faster is still essentially pay2win. The severity, and thus, the tolerance of such a system, is dependent on how much one must pay to be as fast as others.

Some games it’s a step up for those who pay a little more to keep the servers/staff humming. Some absolutely cripple you unless you pay.

The primary point though is that it isn’t really pay2win in gw2 because you are largely bypassing personal effort, not game systems. The only time gated systems we have so far produce account bound items so they can’t be bypassed no matter how much money you throw at them.

It also revolves around a zero sum system where gold earned by selling gems is supposed to be taken from players who payed gold for gems.

In theory it’s a finite amount held by the game that gets doled out and only used an initial seeding of gold at the beginning of the game.

Even if this isn’t the case and the game is generating gold and gems fresh with no central store of currency, it’s a safe bet that the amount of people buying and selling gems are essentially equal.

If they aren’t, I’d wager that more people buy gems than sell simply due to the cost of selling them and the low appeal of the idea when the selling point of the game is “buy to play”.

I agree to most of what you said, except for the pay-to-win. There are games out there (and quite a few I might add, especially free to play games) that have pay-to-win models in place.

I’d go as far as saying HoT might be considere pay-to-win simply because it adds featus to paying customers (new elite specs) that increase the powerlevel beyond what non-paying customers have access to. But that is a different debate and has nothing to do with itemisation.

I think he/she meant pay2win as in pay to win in fashion wars…
that is the only aspect not directly accessible to players without spending either a lot of time or a lot of cash.

If winning fashion wars is considered “winning”, sure that would qualify gw2 as pay2win. Then again, I was arguing gameplay and advantages in general, not optional cosmetics.

All of this also only counts towards pve, spvp(essentially the only competative aspect so far ingame) is a completely different beast and shows how far arenanet are willing to go to have no pay2win aspects ingame. Same level playingfield and such.

Guild Wars 2 Inflation Research

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Posted by: Cyninja.2954

Cyninja.2954

No, all of your examples are pay-to-be-faster. Pay-to-win would be if players who do not spend real money had no access to those items.

Pay-to-be-faster is still essentially pay2win. The severity, and thus, the tolerance of such a system, is dependent on how much one must pay to be as fast as others.

Some games it’s a step up for those who pay a little more to keep the servers/staff humming. Some absolutely cripple you unless you pay.

The primary point though is that it isn’t really pay2win in gw2 because you are largely bypassing personal effort, not game systems. The only time gated systems we have so far produce account bound items so they can’t be bypassed no matter how much money you throw at them.

It also revolves around a zero sum system where gold earned by selling gems is supposed to be taken from players who payed gold for gems.

In theory it’s a finite amount held by the game that gets doled out and only used an initial seeding of gold at the beginning of the game.

Even if this isn’t the case and the game is generating gold and gems fresh with no central store of currency, it’s a safe bet that the amount of people buying and selling gems are essentially equal.

If they aren’t, I’d wager that more people buy gems than sell simply due to the cost of selling them and the low appeal of the idea when the selling point of the game is “buy to play”.

I agree to most of what you said, except for the pay-to-win. There are games out there (and quite a few I might add, especially free to play games) that have pay-to-win models in place.

I’d go as far as saying HoT might be considere pay-to-win simply because it adds featus to paying customers (new elite specs) that increase the powerlevel beyond what non-paying customers have access to. But that is a different debate and has nothing to do with itemisation.

Guild Wars 2 Inflation Research

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Posted by: Cyninja.2954

Cyninja.2954

First off, Legendaries are no longer cosmetic. They have switchable stats. This makes them easily the most powerful items in the game intrinsically.

I am also posting a link so you can see clearly the stat differences in tiers of items

http://wiki.guildwars2.com/wiki/Armor

If a player can go from the lowest tier to the highest tier, by giving cash to the gem store, that is equivalent to pay to win.

If you really are so misinformed that gear has little to no effect on the power level of players, just look at the stat difference in light armor between base to ascended:

armor rating 557 vs 967
primary stats
Major 252 vs 439
minor 180 vs 315

If you still can not see the advantage a player can straight up buy with dollars, I think possibly retaking sesame street math might be in order.

This is clearly pay to win.

No, all of your examples are pay-to-be-faster. Pay-to-win would be if players who do not spend real money had no access to those items.

On top of which the question if a pve aspect can really be “winable”, but let’s assume that having the best gear is “winning” (a very wierd notion, but hey I’ll bite).

Ascended items can get their stats changed too, for a minor cost. On top of which runes and sigils do not get changed, so switching the stats is almost pointless without switching the runes/sigils when switching builds, but keep trying.

I never said legendarys had no advantage. That is strawmaning at its finest. On top of, why would you compare legendarys/ascended to basic items?! I don’t even know where to start with that. Try comparing ascended to exotic or exotic with ascended mixed in (yeah, those 2% stat difference will break the game in full ascended vs exotic armor+ascended weapons and trinkets….. please).

lol, you are trying to artificially narrow the field of argument by implying the average player has exotics and that should be the standard for comparison. I am however using as basis for comparison, a customer who bought the game and played to level 80. It is not uncommon for many players at level 80 to run a mixture of blue and green gear.

And the nominal cost of stat change is shards, plus an exotic insignia. Go to the TP, and find a zerker insignia that is a reasonable cost.

Pay to win has many tiers, the point is that real world money can grant an advantage over a player who only plays the game without buying gold.

Pay to Win
Tier 1: subscription model+stat enhancements available for cash
Tier 2: Buy the game+stat enhancement available for cash
Tier 3: Free download + stat enhancements available for cash

Pay to Brag
Tier 4: subs only cosmetic enhancements available for cash
Tier 5: Buy the game + cosmetic enhancements available only
Tier 6: Free download +cosmetic enhancements for cash

Play to Win
Tier 6: sub fee, no items available for real money
Tier 7: Buy the game, no items available for cash
Tier 8: Free download, no items available for cash

The game is 3 years old. People were full exotic 1 week after hitting level 80 at launch.

If you don’t believe the average gear level of players is exotic or beyond, there is no arguing. But keep strawmaning.

You have obviously never played a pay-to-win game in your life.

Then again, I’ve gone through your posting history. You seem to be the person who likes to get swayed by the most vocal negative opinion to which you latch on to. Good luck with that mindset.

This game badly needs server merging

in Guild Wars 2 Discussion

Posted by: Cyninja.2954

Cyninja.2954

In the WvW thread about letting WvW activity count as server population they said they are letting the full servers decrease by attrition. When they are low enough they are going to rebalance the populations. Eventually they should have less people in the high population servers and more in the low ones.

A “Full” server is a server with a number of Active WvW Players (as defined by the algorithm) above a certain threshold. It has nothing to do with hardware limitations, or PvE players.

The “Full” threshold is slightly different than the other ones because it doesn’t have an upper limit. So some servers can be just slightly above the threshold and marked “Full”, and some other servers might be well over it, and also marked “Full”, even though their populations aren’t really balanced.

The intent is that since you can’t join or transfer to a “Full” server, their populations are going to diminish over time, until eventually they reach “Very High” again. At this point, all “Full” servers are going to be balanced. This won’t be right away, though, since we’re not kicking anyone out of their servers.

That just seems stupid, you’d think for competitive play they’d want people to be able to play in higher numbers … not lower…

Since when has WvW been about competative play? What is competative about “highest number of players wins”?

If you want competative the spvp forums are -> https://forum-en.gw2archive.eu/forum/game/pvp

WVW is not always about the highest number of players, it is about the capability of the pug commander who does the night and early morning shift

True, but this is much more affected by organisation and devotion than server population (though a higher server population does mean getting a better chance of more people playing those times).