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Out of curiosity, how often are reveals screwing you over, and in what situations?
Revs mostly and while rezzing someone. Problem with rev is anything they hit you with takes like 30-50% of your HP if not more, some things are homing or aoe and ignore stealth anyway. You can dodge only so much vs them. While you can kite scrapper you can’t kite rev (decent one at least). I am obviously not talking about 1v1.
It is not so bad if it is just 1 scrapper or rev on team but due to how strong this classes are atm they are quite popular so i see a lot of revs and scrappers on same team together and it actually becomes quite a nightmare.
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I have won matches with 300 points behind. Foefire is biggest culprit.
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My point is stealth is not block or invul in that sense, it doesn’t prevent dmg, it just helps to avoid dmg in some cases.
I am obviously talk only from conquest perspective. SH is just….. ehhhhhhhhhhh. Let’s not open that can of worms.
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Dear diary, today i faced a thief that decided to report me for hacking. I would understand if it came from other class players but a fellow thief?!! Enjoy.
The story is simple: Foefire, mid fight. I see enemy thief go low. He ports toward the bridge at our side and goes in refuge. I assumed he gonna go for our home (long way around) so i went there in hopes to catch him. I had stolen spell from him so i was in stealth as well. Oh wonder, i hear him using sb5 (you can hear it even if thief is in stealth) so i was right, he was going for home and i actually managed to hit him. I kill that guy eventually, now this follows.
Playing with sound and randomly spamming spells in the air counts as hacking apparently xD
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Nerf rev/scrapper and reallocate staff dmg → more build diversity.
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Herald and Reapers are also super OP strong, why Anet don’t do anything about that?
Make a suggestion thread.
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Verp, why u no play wit me anymoar?
Also, poor pewpew ranger~
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DW about it, i got reported for cheating because i used thief downstate port to the clocktower roof. I got reported and flamed countless times for filling my role: +1 :|
Last season was the worst: i got called names, told to quit game, uninstall, kill myself etc. by own teammates just for playing thief.
Welcome to pvp lol.
You can port to roof in clocktower??!
I’ll be trying that tonight XD
yeah, from some points, for example mid point or balcony (under certain angle that is)
go to HJ, try it out
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In your opinion it is “absurd”. My opinion is that “stealth” in is a HUGE advantage in combat. There is NO downside to “steatlh”. Because of that “reveal” is necessary and if anything it should be more readily available to more professions.
Thief is not the only profession that is currently forced into certain traits/weapons simply to survive. I’m sorry but that’s not enough justification.
So let just leave it how it is? Great argument.
Stealth also has HUGE disadvantage – you lose point. Stealth is also not invul.
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Type in game /ip. The chat will show server IP. Get pingplotter (free), enter IP adress from game, start tracert. You will see if it is server issue or somewhere in between.
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I am 90% sure they do. I remember this discussion in the past and I believe the result was that it DOES target players first. But based on which players are closest to the center of the aoe.
Edit: its possible that that is only for friendly aoes (aoe heals etc.) but the second half should still be true. So holding the enemy player in the center of the aoe will guarantee it will hit.
It works only for friendly. On enemy, it depends which one is closer.
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I think there was already plenty said about how strong slick shoes are so here is suggestion: let each puddle left by engi have 1 charge. Upon activation (someone steps on it) it knocks down enemy but also disappears consuming the charge.
Flame on!
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Suggestion: AoE should prioritize enemy player over minions/pets/objects.
Reasoning: most aoe have max target limit set to 5. However with amount of necros (and few mesmers here and there) in pvp atm we are usually looking at something like 10+ shambling horrors on point ( i am not even going to mention rare occasions of MMs). So not only minions absorb damage for necros, thay also possibly eat up AoE entirely due to target limit making cleave on downed players absolutely useless.
Thoughts?
P.S. i would like to point out, that this is post is not about necros specifically but they are great example
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You made a thread about changing “reveal”.
Another player asks a question on why you think a its justified or one that counters your suggestion, and you compare reveal to having the eng’s class mechanic locked out.
I merely pointed out that stealth is NOT a class mechanic and you cannot dismiss counters to your statement by comparing it to other class mechanics.
Just to point out how absurd it is. If i get Ccd i can use stun breaker. If i have condis, i can use condi cleanse. If i have 6 reveal on me…. well, i can try to kite engi, no way to kite rev though.
Nocta, my problem with it is that it is too low CD for something so powerful on top of already too many overloaded tools on borderline broken classes and it forces thief players into DD (which is also not a solution).
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(edited by Cynz.9437)
Necros are supposed to be masters of boon corrupt and condis. The only problem is amount and access to it. On top of it, reaper chill is just overbudgeted atm.
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I just watched the first one. There are a few rotation mistakes here:
1) You rushed in at the beginning when you only have 1 teammate behind you. That’s usually the most common beginner mistake in rotation. Always count your number before jumping into a fight. In a 2v4 you will die 100% of time unless you are an ESL player (in which case I still doubt they can win 2v4 against the average players). It’s even worse that your other teammate is a Thief, who won’t be able to peel/heal you.
2) You tried to rez multiple times when you didn’t have skills to secure the rez (for example, knock the enemy out). If you don’t have those skills to secure the rez, then don’t rez it.
3) You don’t seem to be able to take advantage of the chain daze and block from Scrapper. Learn the leap daze combo and leap heal combo. Block from Scrapper is really OP.
4) At 8:10, you got stuck in the terrain. Learn the map so it doesn’t happen in the future.
5) You also stay in the red circles a lot of times. Positioning is very important. Just think that if you manage to stay outside of a red circle, you heal yourself 2k (random number).Wow way to go, didn’t you see how his teammates played, he mightve done all you said but that doesn’t change the fact that Matchmaking is hideous.
He asks for advice on how to do better. Those are what I would do if I were him. Are you supposed to tell him to just blame his teammates and AFK? With that attitude, you shouldn’t expect to win.
Teammates aside, a good player will need to match their play style with their teammates’ play style. If their team is not around, jumping into an outmanned fight is suicidal and detrimental to the team. They make it worse for their teammates because they will have to fight outmanned longer time.
I really wish more people would realize this. Kudos to OP for actually trying to improve and asking for help.
@OP: i don’t have much time atm so i watched only match 8, i also don’t play engi so i would’#t dare to give any in depth class specific advises.
General things:
- it is enough to have 1 person on point to keep it contested. You don’t have to sit in cleave together with teammates. However if teammate gets too focused on point they can disengage and you can try to hold point. At begin of the match you and your teammate were sitting on point at mid eating all necro aoe.
- at begin of the match you could have used hammer lightning field to stale enemies to keep them from point for few sec or at least force their stun breaks/dodges
- don’t eat reaper DS cleave, try to kite it either by stay away or using whirl
- i feel like you pop turret too early for no reason, usually i see engis popping it when they actually need heal
- if you are in 1v2 situation try to kite as much as possible (ranger probably would have come help if you lived long enough) instead of trying to get kills, engis are really good at it
- use slick shoes, i never see you using them, for example both thief and necros can’t deal well with CC and slick shoes are just godly
- at around 4-5 min: your team killed most of them, meaning they will be on respawn. No offense, but given that you are atm not the best engi out there (not to mention they had necros that can mess up engi really bad) i wouldn’t go towards far like you did. So at around 6 min you are on enemy side of the mid point practically surrounded by them. Only thief and maybe mesmer can allow themself to do something like that due to teleport. I would move back to your team side at mid point for necessary support. Besides you play supporty class yourself so you need to support them as well.
tl/dr: bad positioning at mid point around 6 min (of the video)
- why don’t you use healing turret when you are low HP?
- do not sit in necro wells – it is instagib
- you waste dodges a bit too often as gap closer when it buys you maybe a millisecond only but then you don’t have enough endurance when you actually need it
- set up targetting keybind and call targets, it is little thing but people tend to attack something with big red circle – it really helps to organize focus fire on team w/o voice com
- necros generally tend to spam staff marks at begin of combat, you can waste all their efforts (and dmg) by dodging once
- i almost never saw you using combo fields, engis are great at it, look it up or ask on engi forums how to do it properly
- why not try to use sneak gyro?
I would highly suggest you to visit dueling servers (if those still exist) and practice 1v1. Also, try to play other classes (especially necros since they are your bane) and you will know what to avoid and what you can facetank.
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(edited by Cynz.9437)
Why should a class be able to spam invisibility and no class be able to counter it?
If we go by that logic, why can’t thief lock engi from half of their mechanics for 6 sec on 20 sec CD? Also, there is counter to stealth – namely aoe and there is crap load of it in HoT.
Here you tried to justify your opinion by comparing it to engineer’s mechanic.
elaborate?
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DW about it, i got reported for cheating because i used thief downstate port to the clocktower roof. I got reported and flamed countless times for filling my role: +1 :|
Last season was the worst: i got called names, told to quit game, uninstall, kill myself etc. by own teammates just for playing thief.
Welcome to pvp lol.
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Last time I checked, stealth is NOT a thief mechanic.
The “Revealed effect” gets applied to any profession when “stealth is broken”.
No class has entire trait line dedicated to stealth besides thief though. Also i didn’t say thief mechanic anywhere. I just think 20 sec CD on 6 sec revealed is too short and too strong.
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When someone is petrified, stunned, knocked down it disables most of their skill bar not just one type of mechanic. Thief still has more dodges than anyone which is a global shutdown on any incoming skill. All reveal does is temporarily disable stealthing.
The problem with this is that reveal from engi and rev pretty much forces thieves into DD build and cripple the little remaining team support thieves have. 6 sec duration hardcounter on 20 sec CD on classes that already hardcounter thieves is just overkill imo.
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I think that is called CC.
Why should a class be able to spam invisibility and no class be able to counter it?
If we go by that logic, why can’t thief lock engi from half of their mechanics for 6 sec on 20 sec CD? Also, there is counter to stealth – namely aoe and there is crap load of it in HoT.
CC scrapper and rev… AHAHAHAHAHAHAHAHAHAA yeah gl with that. Please name me CC that thief has that can CC those classes for 6 sec straight.
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Why should a class be able to spam invisibility and no class be able to counter it?
If we go by that logic, why can’t thief lock engi from half of their mechanics for 6 sec on 20 sec CD? Also, there is counter to stealth – namely aoe and there is crap load of it in HoT.
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Why I am not suprised this topic comes from you? Learn to counter it, adapt… you say you are good with your class, but why I think we are about to see much more topics like this from you now, when you hit the brick wall with the losing streaks? Funny how it works, right? Not that I didn’t absolutely saw that coming, but its still amusing. Have fun!
No, it has been annoying me since HoT beta. I knew they added it to increase HoT sales but really at this point it is just stupid. Even DS was changed because it was crappy design and a binary hardcounter.
Counter? Only counter to it is dodges and i have only so many, especially vs scrapper and revs. Adapt? Sure, i just gonna faceroll reaper and rev like everyone and their mother. Or how about steal locks out other classes from half of their spells/traits for 6 sec. Sounds great to me!
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(edited by Cynz.9437)
If you are a good thief you are viable. I’ve only seen a handful of good thief’s so far, and one was out standing. So it’s all about skill.
Did you even read what he wrote?
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Click on the main achieve, it will show the list of achieves you need to complete. Not all count for progression.
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Did u get to ruby “extremely easily” last season by playing 100% solo q and not throwing a single game and no ts and no rerolls?
Cuz that’s how I roll. And I didn’t find it “extremely easy,” and I am neither an average nor a poor player, but w/e think w/e u want.
I am sry but getting ruby requires literary grind, nothing else, since you didn’t lose tiers.
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Great post. Been saying this for ages. Falls on deaf ears.
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Either remove it or give it 2 min CD. Stop gold spooning engis and revs. People who wanted to buy HoT already bought xpac, no need for moronic imbalance for the sake of sales anymore.
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But if we look at necro than we should look at. Scrapper and Revenant as its too rewarding. Bunker ele tanking 2-3 bad players too rewarding the list goes on.
Nobody argues with that. In fact if scrappers don’t get nerfed, we do need necros in their current state to deal with Anet’s golden child.
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Hi my name is foogison and I have a burning hatred for the MMR system.
I’m looking for a “team” of players to join up with instead of sacrificing my pips to the solo queue. I’m not trying to form a team necessarily I’m just looking for a couple of people that I’m confident in and have respect for to match up with whenever I’m online.
Maybe if 1 or 2 of you are online we can play as a trio, if I get more people than that that’s awesome too.
The MMR system has really ruined pvp for me almost completely, so myself looking for a small group of other players that maybe feel the same way is kind of like my last attempt to enjoy playing this game before I quit.
I’m not a legend or anything at pvp, but I’ve been playing since beta weekend 1 and it just frustrates the hell out of me when I see two people capping home at the start of a match, or someone on my team being killed by svanir…
I play engineer, guardian, necro, and theif.
I’m looking for players that have at least 10k achievement points and are at least rank 60 in pvp. I don’t care what division you’re in. I’m also looking for players who embrace playing the current meta. I’ve set these requirements out because i meet then and I think the kind of players I’m looking for will easily meet this criteria.
Please respond to this thread or PM me if you’re interested.
Players that did purely pvp don’t necessary have 10k AP and they are probably better than you lol.
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I bet most of you that complain don’t play necro or play it in low divisions. Get atleast to ruby then we can come back to this thread.
i am in ruby and play necro if we have too many thieves… it is really way too rewarding atm
i do think that necro needs to be looked at and not amy
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Do you mean daily? You can finish it with druid and by doing any game mode.
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It was extremely easy to get to ruby last season. Also, this season is not even 1 week old, average player got months to get to ruby and they will.
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He won’t answer your question which is firmly based in logical reasoning and given the facts very likely true. I’m not sure the people arguining for this system have a mind to reconsidered their firmly held preconceived notions when presented with any alternate ideas.
His logical reasoning. I do not believe that majority of players are sitting in 100+ loss streaks and quit game. It is just his assumption. People don’t argue that current system is not flawed. They argue that current system is better than old one and that i am sry to say it leagues are not about welfare. Not everyone will reach legend. The top/good players are top for a reason. Old skill based leaderboards weren’t any different. Majority of playerbase was never on official LB (<90%).
What current system needs is better placement system at begin of the season so not so experienced players don’t get farmed first few days.
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(edited by Cynz.9437)
snip
There may be a few swept up in unfortunate circumstances, but here’s my point. First off, these players got out on that team in the first place because the game saw them at a similar MMR. It’s not like they were placed with people that were significantly lower than their MMR (which can happen in Unranked, when they try to balance the MMRs across team). Secondly, because the old Unranked system tried to balance teams, people get under this assumption that because their win ratio is 50-55% elsewhere that they are at least average players or better. Many players have convinced themselves that they are better than they truly are, and that’s another unfortunate side effect of this new system. Some people are getting a dose of reality but they are the same people who blame the system rather than themselves.
Point is, I think people are over-attributing their losses to the “system”, and are under-attributing their losses to their lack of skill.
And I’m not sure why people get floored by the suggestion, but que up with a couple buddies to get yourself out of the rut you’re in. You have the power to fix the rut of you think you’re just being wronged, que with better players which should help your MMR.
Couldn’t say this better.
Also, this is Sunday 4 pm HotM. I don’t see that many amber icons. Apparently majority is NOT sitting in 100 games loss streaks.
This comes off as a bit clueless… getting out of Amber if you play enough is inevitable even with 100 game losing streaks, as you can’t lose pips. Getting to Emerald is tiresome but doable for most players. If you’re lucky to win a match once in awhile and have the patience to deal with broken matchmaking.
What you’re not understanding is besides that the reason you’re not seeing many Amber players is because many players are quitting. Would you keep playing a broken system after 100 loses in a row???
and what proof do you have?
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Everyone thinks, he is (at least) decent, because the previous system allowed everyone to win a good amount of games. But how can you know, if you have never faced much better players before?
Because in a league you will get to a point where’s you can go no further. The current set up means you stomp, or get stomped. There is no way to improve when you have close to no chance of winning.
Most people don’t want a free ride, the just want a chance of winning every match to a point.
In most leagues yes this would be true… In GW2’s current set up… the more matches you win the more matches you will win because it will set you up with easier matches. Whereas if you lose A match… good luck moving up a tier again.
Not true. I had 7 matches los streak, i won games after that. Also, the more you win the harder it gets. I am in ruby right now and matches are anything but easy.
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IM IN EMERALD NOT AMBER. I PLAY META, HOW NICE FOR U THAT UVE HAD A NICE EXP.
JUST FINISHED A GAME AFTER A 3 GAME WINNING STREAK WHERE THE GUY DELIBERATELY DCED AND THEN RECONNECTED IN & “LOL” & SAID “IDK IF UR NOT GUD.”
LOST A PIP! YAY! I KNOW, MY SKILL, RT? I KNOW, I should have been able to carry my team to victory against 4 reapers, but I couldn’t, even w/ my DH meta that I am practicing so hard (even in unranked).
O well, I just gotta GET BETTER.
Um that happens even in ruby right now. Has nothing to do with matchmaking really, just intentional player griefing.
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snip
There may be a few swept up in unfortunate circumstances, but here’s my point. First off, these players got out on that team in the first place because the game saw them at a similar MMR. It’s not like they were placed with people that were significantly lower than their MMR (which can happen in Unranked, when they try to balance the MMRs across team). Secondly, because the old Unranked system tried to balance teams, people get under this assumption that because their win ratio is 50-55% elsewhere that they are at least average players or better. Many players have convinced themselves that they are better than they truly are, and that’s another unfortunate side effect of this new system. Some people are getting a dose of reality but they are the same people who blame the system rather than themselves.
Point is, I think people are over-attributing their losses to the “system”, and are under-attributing their losses to their lack of skill.
And I’m not sure why people get floored by the suggestion, but que up with a couple buddies to get yourself out of the rut you’re in. You have the power to fix the rut of you think you’re just being wronged, que with better players which should help your MMR.
Couldn’t say this better.
Also, this is Sunday 4 pm HotM. I don’t see that many amber icons. Apparently majority is NOT sitting in 100 games loss streaks.
Maybe the ambers on losing streaks quit to do something else more produtive and/or enjoyable and you are unknowingly arguing in favor of irrepairably damaged game.
OR majority don’t even post nor read forums. They actually play game. This is reality :P
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Sorry I don’t see it, seen some thieves rekt, reapers, druids, tempests, and scrappers.
Those scrappers should uninstall.
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Hahaha! OMG That is something I have never seen. 3 necros, but not 5! Out of interest, who won?
LoL i saw 4 necros before but this is overkill xD
@OP: be happy you didn’t get triple thief on your team. I get it frequently lol.
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(edited by Cynz.9437)
Generally you can’t go wrong with rev or scrapper. Rev is extremely good roamer and team figher, works almost vs any class. Scrappers can 1v3 for ages thus carry team.
Wouldn’t play guard, they rely on team support too much.
Reaper is good if your team has none or one. More than 2 reapers is bad, imo. They don’t do well under focus fire.
Eles are stupidly good support, as scrappers they can tank enemy for ages and also keep team up. But if your team is bad scrapper is probably better choice.
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(edited by Cynz.9437)
Elites and revs need nerfs.
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snip
There may be a few swept up in unfortunate circumstances, but here’s my point. First off, these players got out on that team in the first place because the game saw them at a similar MMR. It’s not like they were placed with people that were significantly lower than their MMR (which can happen in Unranked, when they try to balance the MMRs across team). Secondly, because the old Unranked system tried to balance teams, people get under this assumption that because their win ratio is 50-55% elsewhere that they are at least average players or better. Many players have convinced themselves that they are better than they truly are, and that’s another unfortunate side effect of this new system. Some people are getting a dose of reality but they are the same people who blame the system rather than themselves.
Point is, I think people are over-attributing their losses to the “system”, and are under-attributing their losses to their lack of skill.
And I’m not sure why people get floored by the suggestion, but que up with a couple buddies to get yourself out of the rut you’re in. You have the power to fix the rut of you think you’re just being wronged, que with better players which should help your MMR.
Couldn’t say this better.
Also, this is Sunday 4 pm HotM. I don’t see that many amber icons. Apparently majority is NOT sitting in 100 games loss streaks.
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Just make own team. I am sure if you are as good as you claim and as other claim they are, you could find enough people with same issue and carry each other out of lower divisions.
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I don’t think it exactly works like this. I lost 7 games in a row yesterday. If what you say is right i would continue to lose games but i didn’t. After losing streak i started to win games again.
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It actually improved for me compared to last season.
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Thief would be better off if they nerfed rev and scrappers – those 2 classes make thief simply unplayable in pvp (given same skill level, that is). I would really love to see explanation from rev and scrapper devs why the hell they made those 2 classes such extreme hardcounter. Hello? Common sense? Where are you? It is like they wanted every single thief to quit this game.
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Sry, but after you said that season 1 chronobunker was balanced you lost any credibility.
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If enemy has 2 eles and scrappers i don’t even bother with mid. You will never win those team fights, you do have a chance if you split them across the map.
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