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I think its gonna come out either today or the 22nd.
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Yes it is, but it could use its own theme for it, Spectral would fit it like a glove.
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Skins/Models for the Necromancer pets…
1. Changes all Necromancers Pet Models into Dolls… little dolls, marionettes, anything…
2. Changes all Necromancers Pet Models into Skeletons, Skeleton Archers, And a Tank Skeleton (golem.), Even a Shadowy Reaper.
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I would like to make a request to change the “power” from Carrion set to either Toughness, or Precision.
+Power is completely useless without the critical chance applied to it, it adds almost nothing to the Carrion Set, +Power does nothing for Condition damage, which is mostly what this set is for.
Adding Toughness instead of Power would help carrion players survive a little better. (IE/Necromancers.)
Adding Precision instead of power would add criticals, which is far more important of a stat then power, even though we don’t really have the +critical damage to compensate for it.
Anyone who stacks conditions would realise that +power is a completely useless stat for us, because it does less then 10% of our damage.
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Well, I’ve not played necromancer much, I actually love the class and i’m trying to offer ideas for it that arn’t overpowered, working on all the skills adding some little flavors to them.
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Well, the aoe heal is wells and heals as much but doesn’t cure conditions, but effects everyone around us, great for staff and well users.
Minion heal is a pet that heals necro and can explode with a trait when it dies to do an aoe poison.
Consume Conditions apparently is nothing, but to me it feels “spectral” and almost lichy, making it spectral would bring more interesting concepts to builds and make melee necromancers more viable, A MINION/Wells Necromancer would have to sacrifice a little to much to make it work, but a melee necromancer would not.
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Need this feature now!
Need to completely redo some of my toons… lol
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Dagger Attacks Steal Endurance from the target.
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Don’t see how you would become unkillable.
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What about Elementalist and there mobility, they out run us.
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Nope, We both do lots of damage.
You would be suprised how vicious you are.
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(edited by Daecollo.9578)
The spec’s goal is to survive and take damage, I noticed more people focus more on your pet then anything, because you have a built in stun breaker every 90 seconds with the first trait in toughness, you can beat thieves better, your pets also remove poisons and bleeds from you which is invaluable to tanking.
Since you have so much toughness, it almost feels like your wearing more then plate armor and because you have decent health you can get up to 23-25k health in knight’s gear, you can also switch the runes out for more damage if you wish, I suggest runes of divinity so you get the ultimate damage/defensive set.
Your bear mauls people and you attack with your greatsword, since you have so much more survivability you both are very very durable, most rangers I see are all glass cannony, this isn’t, your a tank.
Of course… this makes your pet feel more like a minion then a companion ready to be sacrificed for his/her master, but thats the life of a ranger pet.
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You can respec them with your trainer for 3 silver, the price does not go up or down.
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Er… they are stats, not trait trees.
30 into toughness tree
20 into vitality tree.
20 into precision tree.
because pets can also remove stuns from you and put them on themselves, but with rampage as one, because of 15 points into the vitality tree, the pet gets 40 seconds of might/fury/swiftness instead of 20 seconds, because your buffs are added to him.
Atleast thats how i’m sure it works, you get 20 seconds of might/fury/swiftness, so he should as well, even though he gets 20, so he gets 40 instead.
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(edited by Daecollo.9578)
20 Precision..
30 Toughness..
20 Vitality..
Focusing on pets removing boons from you, surviving while criticalling down your opponent?
Each critical hit gives Might (30 cond/30 power) to your pet, then take vitality boons last longer on your pet and then your boons you get apply to your pet.
Pets move 30% faster, so even if he removes a cripple or chill from you hes pretty much at normal speed, and when hes not he can still attack.
Focus on getting Knight’s gear so you have more toughness and survivability.
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I don’t see how he shadow stepped twice, shadow step has a very long cool-down.
He could of specced Steal to additionally Daze you for 1 second, or used basilisk venom which is a breakable stun (use a stunbreak.) if he made steal do damage steal would stun you with the venom because it does damage now.
Best advice I could give you is, Get Runes of Melandru, it makes stuns that are 1 second 0.30 seconds instead, giving you the time to “DODGE” because a thief has a 0.20 second chance to attack again, this will make it hard to cloak and dagger and backstab at the same time.
Once a thief blows his initative and cannot get behind you, hes dead, a thief specced this way has almost no survivability, because they went 20 points in power tree, 20 in toughness (atleast.) and 20 in precision, this leaves little to no room for defense, since the toughness traits he took were offensive.
Get Vitality as well, and if you have any traits that improve endurance or vigor regeneration, take them.
A thief naturally learns how to dodge in his time of game-play leveling, due to the fact if you don’t dodge in pve as a thief you die, so he may be better then you are at this kind of gameplay.
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This is exactly what Backstab is, eventually everyone will learn the moves to counter it, but until then this will happen.
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Since the daggers are a harder style of necromancer to play and more vampiric, how about the dagger attack “stealing” endurance away from the opponent?
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This is the “NECROMANCER” class we are talking about, they arn’t X Warrior Class, they are Necromancers.
They do little damage, and make up for it by sustaining life, this goes well with that fact, and Spectral needs more skills.
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You would still have to get the traits for spectral skills, and thats non-staff stuff, it would work really well with Daggers/Axes/Every other weapon and give the necromancer more viable builds.
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Every other necromancer healing spell is special and has a CD reduction.
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Strongest heal in the game isn’t that, its probably thieves cloak-heal.
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Not really, and it kind of makes sense as a spectral skill…
20 Second CD would be fine, necromancers do not have as many damage things as other classes, or dodge things.
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All the other heals have a 20% Cool-down Reduction, Consume Conditions seems kind of spectral to me, you could even add a “Spectral Walk” for 4 seconds to it.
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Killing people all the time is really good.
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Between Coats for engineers… Pirate Gear…Ninja Gear…Bandit gear… we really do not have many options…
Help us… Lol.
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…..“DODGE.”…..
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I would like a -50% Damage Reduction Trait for Non-Direct Attacks.
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I want to know when we will get it too…
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(edited by Daecollo.9578)
“I’m…g-g-gaining a-adrenaline….” Sounds wrong too.
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I know my warriors gaining adrenaline… because theres a huge bar telling me so, I don’t need a voice saying that as well.
its right by where my cooldowns are and i’m used to looking at it because I also play a thief.
Thieves don’t have.. “I’m..g-gaining initative!!”
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Add -95% Damage Reduction instead, that way we can tag them with Poisons/Bleeds/Conditions (thus getting enough credit to get loot.) before they arrive. (this is so people and bots won’t get all the credit by standing there spamming aoes in one spot there not immune to, while everyone else who can’t get damage in fast enough suffers.)
And also, add this buff to the mobs at Shelter’s Camp so people stop killing them around the corner and separating the loot.
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(edited by Daecollo.9578)
Bah… maybe they will add new hairstyles too.
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Not really a problem, you just need to explore a zone.
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Whenever my Warrior gains adrenaline or loses it hes like: “I-i’m gaining adrenaline…!” like hes about to … um… this just seems wrong, hes a warrior… shouldn’t he be just shouting instead, just shorting yells or laughs or a cry or sheer…
- What they should be saying…
AAAAAHHHHHHHHHHHH!!!
AAAAAHHHHHHHHHHHH!!!
AAAAAHHHHHHHHHHHH!!!
AHHH! Uuuh! DIE!!!
You should be saying things like this.
Or laughing evilly as your adrenaline raises up, that would be cool…
Not… “I’m g-g-gaining a…adrenaline..!”
Adrenaline should make him fearless and berserkerish, not shouting stupid things like “i’m gaining adrenaline”, nobody fighting or wielding a weapon would ever say that.
“A hormone secreted by the adrenal glands that helps the body meet physical or emotional stress” – this basicly makes you pretty crazy and awesome…
Also laughing like a crazy maniac would also fit if you gained alot of it really fast…
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(edited by Daecollo.9578)
its kind of stupid it can’t be both.
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The Chestplates Skirt can only be one color, it should be separated into trim color as well to the skirt.
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Superior Rune of the Dolyak needs bumped a digit.
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Hopefully this will come sunday..
(and not the 22nd… ) lol
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(edited by Daecollo.9578)
I’m sad, because they haven’t added it yet when its been in the game for so long.. :/
General
Restored Asuran head sizes to the size selected during character creation
Fixed a bug with the Asuran character creation head size slider
But giving no means for them to fix them. :/
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(edited by Daecollo.9578)
I wish we could get a word on this.. been waiting for months.. :/
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Wondering, I wanna see the new DB items released..
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I need this feature noah… its in the game…lol.. whats takin em so long :P
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Its silly that an attack that does less damage then ‘1’ chain should be a stationary attack, thiefs are meant to be mobile.
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Um.. Those traits are shared with other things, not just axes, there is no “axe only trait” unless you count some of those as traits… they are just in the wrong places and not very powerful.
Um.. Those traits are shared with other things, not just axes, there is no “axe only trait” unless you count some of those as traits… they are just in the wrong places and not very powerful.“Axes gain extra Adrenaline” is deep in our tree and not a very good trait, its an ok trait, but it could be changed to “Weapon attacks gain extra adrenaline” and the swiftness trait changed to be axes main damage thing, since axes are critical weapons it only makes sense.
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Um… There is no trait “just for axes” that reduce cooldowns like all the other weapons.
“Axes are no mobility weapons like the Greatsword and Sword.”
Are we playing the same class? ALL axe abilities can be used while moving unlike the greatsword and sword, and ‘5’ ability can be used while dodging.
Axe is the most mobile weapon in the warriors arsenal.
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Basikittenhis is a suggestion.
Currently its a very weak almost worthless trait.
Furious Axes
Critical Hits with Axes gain (3) seconds of swiftness.
Reduces CD of all Axes Abilities by 20%.
This allows axes to have its own trait like all the other abilities.
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Every day you make us wait for this feature…kittens die! characters are lost!… SAVE THE KITTENS!
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Its been too long without this feature.. already am I a sad kitten…
100 replies and no ETA…
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(edited by Daecollo.9578)