Helseth
Arken
Countless
The real problem is that we cant provide the support other Classes can.We depend so much on traiting skills to make em good…Spirits without 30 traits are useless,shouts can provide support again with a trait in 30 and Signets (even tho they are not helping the team at all) they need 30 points to take from them the 100%..
Mesmers dont need to trait Glamour Mastery to take Portal,its a great skill even without it..But even if someone wants to take it he must invest 10 trait points.
But i cant say how you add more support in Ranger without making him OP in PvE..Its coming down to not being able to completly separate pvp from pve..Even tho they made them completly different games
Some people hate the idea of a game being just about keybind management. So no, this should never happen. If you want to just play a game where you manage your key binds there are plenty out there. GW is not based on this, it is based on fewer keys.
Lordrosicky we are noobs,go to Pro mode forums..
You think you know better than someone who does this for a living and has probably got factual info to show people dont like the ranger key binds? Anyone who thinks this really needs to get over themselves
That was just sarcasm cause i read in every comment you make how people dont know what they are talking about and they are noobs and how guys like you should be heard etc..
Some people hate the idea of a game being just about keybind management. So no, this should never happen. If you want to just play a game where you manage your key binds there are plenty out there. GW is not based on this, it is based on fewer keys.
Lordrosicky we are noobs,go to Pro mode forums..
One problem is that it would be much too easy to chain CC. You can do it now, but you have to know how to get your puppy into position to leap. Make it a button press and GG everyone can do it.
Because warriors, necros, and guardians have such a hard time chaining any CC they have….
Those classes can’t do it while CC’d themselves though; but ranger has a pet that can CC WHILE cc’d, the only exception being necro elite pet; which if you take out your elite to do AND your pet cc goes on a 45 second cooldown I’d be okay with.
Just like a Mesmer Phantasm can do damage whilst the Mesmer is CCed? Or a Necro could blow up his minions? or a Guardian can knock you down with his Spirit Hammer (activated skill which is instant cast)?
And really, isn’t that exactly why a Ranger has a pet? To support them when they are being pummeled? The only thing that changes when the skill is put into the players hands is the timing of when the skill is applied, it’s no longer guess work, it’s now planned. Isn’t that a good thing?
Just wrong
How?
I main Ranger in pvp and its not fun to put autopilot and spam 11111111…Rangers are too passive,its not just about the Pet control.Its everything,we dont have combos,we dont have Power builds…Traps were fine at some point,but then came BM…….I heal,dodge AI does everything for me…Now Spirits………You probably dont know that most Rangers hate this Spirit build,the most Spirit Rangers you see are not main,are disapointed Ele-Mesmers that want to play a easy build and win some matches
It would also be a balance Nightmare.
The philosophy into making something very strong because it will miss most of the times is so lame…“Y give em a random number,they will never hit eitherway”.
I dont understand why they should balance this?How do you balance a game while you keep in mind that skills will miss??This is crazy..Skull Crack can miss too.
https://forum-en.gw2archive.eu/forum/professions/warrior/Mace-shield-GS-build-Overpowered/page/16#post2701414
Everything can miss,every single skill,you didnt get my point..Miss cause the caster is a stupid AI that cant find the apropriate moment to cast it.Its like RNG skill
It would also be a balance Nightmare.
The philosophy into making something very strong because it will miss most of the times is so lame…“Y give em a random number,they will never hit eitherway”.
I dont understand why they should balance this?How do you balance a game while you keep in mind that skills will miss??This is crazy..
This is sooo frustrating. We already have 100% pet control with f3 and f1 use but we have to keep track of what point in the attack chains our pets are in.
The using of F1 F3 keeps the pet going back and forth,its kinda stupid to watch,its like we are trolling em..“Go”,“come”,“Go”,“Co…GO”…U mad bro?
One problem is that it would be much too easy to chain CC. You can do it now, but you have to know how to get your puppy into position to leap. Make it a button press and GG everyone can do it.
Because warriors, necros, and guardians have such a hard time chaining any CC they have….
Those classes can’t do it while CC’d themselves though; but ranger has a pet that can CC WHILE cc’d, the only exception being necro elite pet; which if you take out your elite to do AND your pet cc goes on a 45 second cooldown I’d be okay with.
Just like a Mesmer Phantasm can do damage whilst the Mesmer is CCed? Or a Necro could blow up his minions? or a Guardian can knock you down with his Spirit Hammer (activated skill which is instant cast)?
And really, isn’t that exactly why a Ranger has a pet? To support them when they are being pummeled? The only thing that changes when the skill is put into the players hands is the timing of when the skill is applied, it’s no longer guess work, it’s now planned. Isn’t that a good thing?
Just wrong
dont hold your breath,Dev were clear,either you want it or not you gonna play the pet autopilot cause it gonna mess the Pve guys..
I think that they cant add another skill in pets,not that they dont want..It more than obvious that Rangers should have their skill floor raised.And its more than obvious that after a week (maybe less) a new player will get used to the new skill button.
As we all know they dont have the resources to do it..
The want to do priorize other fixes first (like tooltip corrections) and maybe in 1 year (if anyone is still playing) we will see some more action in pet management.
For now lets stick to pressing 1111111111
Ranger lacks on depth cause of not being able to synergize well with Pet..We dont see what buffs-cond pet has..Some very usefull skills that pet has are totally RNG (Moas got a nice healing that it totally broken)…
Anet you are wrong in not letting us control another skill in pet bar..Every Ranger want it,noone says thats a bad idea.
I cant understand why you are not doing it..
Yes it will raise the skill floor but Ranger got very low skill floor,it requires raising..
I did some tests and Natures Voice doesnt remove poison or blind..
Doesn’t do it on shout but on dodge. Works for me…
You are right!
Man you must test-theorycraft a lot…I thought i was the only one
Oh i see!
thanks for the tips..
Ill stick to it trying to improve it if the meta changes and we have less cond spaming
(edited by Dardamaniac.1295)
You need more condi removal. Also, Nature’s Voice also has Evasive Purity so bringing Evasive Purity is redundant. Now you have an open major slot.
First of all its an honor for Eurantien to critisize my build..:P
You mean natures voice remove poison and blind?
Do i need more cond removal?With proper play i will say no..If i survive the first wave of conditions with Healing spring i can endure the next less condition wave pretty easy through regen+Signet of the Wild.Again, at my level, i dont know what will happen on top level,but i think that this build has a high skill ceiling..If shouts-dodges-reflection of projectiles played perfectly
(edited by Dardamaniac.1295)
Why not add more support to the build:
Jungle Stalker and Red Moa for boons
Warhorn for Call of the Wild
Signet of Renewal for AoE condition removal
“Guard” for shorter shout recharge time
Spirit of Nature for revives
Spotter trait for AoE precision
Concentration Training trait for longer pet boon durationI added Rampager Jewel instead of Berserker’s, as well, so the build gains the same critical chance (when Spotter is activated).
Guard is bad,i refuse to use a skill that makes my pet do nothing just for the short CD,i allready do a lot of aoe Swiftness(dont forget Birds skill) and regen(dont forget HS regen).Maybe in some other build where its vital to place the pet in some way will it be usefull.
Ive tried a full support build,with most of the things you said in it…I found out that even tho i didnt die and i support my team more,i didnt kill anything..I was totally 0 dmg..Guardians can live with this in a teamfight,WE,Rangers cant join the teamfight without dmg..You can never have too much swiftness or regeneration. These are boons that are only better, the longer duration they have. Even more so when talking about AoE. Having close to constant swiftness and regeneration to your team, is incredibly powerful. For this reason alone, “Guard” is worth taking over other shout skills.
I don’t know if you noticed, but the build I suggested has the same critical chance, 120 more power, 75 more condition damage, and 20% more condition duration, then your variation. And on top of that, you have 39 seconds of AoE fury between warhorn and Red Moa, plus five stacks of might for 13 seconds from Jungle Stalker. So I’m not sure why you think more support options equals less damage, when it comes to the Ranger?
1.Less crit dmg..
2.Moas do so little dmg,i wouldnt trade the 20s fury and a RNG heal for the dmg that Birds can output and their aoe swiftness(more reliable).
3.Jungle Stalkers might is good,but Vigor is a more rare boon than might.Also is more strong now that is shared aoe
4.Protect me got a stun break effect and works more defensively than the 10s more regen+swiftness
5.Hunters call doesnt synergize well with this build,it has many attacks that synergize well with “on crit” effects or when RaO is on.The dmg is low.Still the Call of the Wild is good(propably better than WW in AXE#5)
6.I wish i could pick the Spotter trait too,but i want the crit dmg more
What i try is to pull as much as Crit dmg-Healing power as i can..I could take a berserker amulet all the way but the regen will be to low,i could go all the way down to Beastmastery traitline for the Natural Healing,i could go Markmaship to take spotter but i will drop 30% crit dmg..
I assume he picked HS over TU because of the condis
Not only that..The heal from Healing spring is 4,920x~(1) while to Troll Urgent is 856x~(0.12)…So HS is the best choice for healing power builds while TU remains reliable even without dat much Healing power
Remember though, that coefficient is per-tick. Over the course of the entire spell, TU has a higher coefficient.
It may have a better totally healing output but still “ticks” have cons..The burst heal+cond removal+regen is more usefull against condition spikes in my opinion and from what ive tried in action
Why not add more support to the build:
Jungle Stalker and Red Moa for boons
Warhorn for Call of the Wild
Signet of Renewal for AoE condition removal
“Guard” for shorter shout recharge time
Spirit of Nature for revives
Spotter trait for AoE precision
Concentration Training trait for longer pet boon durationI added Rampager Jewel instead of Berserker’s, as well, so the build gains the same critical chance (when Spotter is activated).
Guard is bad,i refuse to use a skill that makes my pet do nothing just for the short CD,i allready do a lot of aoe Swiftness(dont forget Birds skill) and regen(dont forget HS regen).Maybe in some other build where its vital to place the pet in some way will it be usefull.
Ive tried a full support build,with most of the things you said in it…I found out that even tho i didnt die and i support my team more,i didnt kill anything..I was totally 0 dmg..Guardians can live with this in a teamfight,WE,Rangers cant join the teamfight without dmg..
I assume he picked HS over TU because of the condis
Not only that..The heal from Healing spring is 4,920x~(1) while to Troll Urgent is 856x~(0.12)…So HS is the best choice for healing power builds while TU remains reliable even without dat much Healing power
Why in the world would you not use Soldier runes? While I admire your confidence against conditions, I don’t believe for an instant you can pull off what you claim. Condi Warriors, Rangers, Necros, and Engineers would eat you alive.
i dont think that i can count on the cond removal from shouts..Its ~2 conditions every ~35 secs…You cant use the protect me just for the cond removal.I dont say that it wouldnt be nice to use a shout and have a cond cleared from me but i found it easy to defend against conditions..I just dont trust these runes,its cleary a optional choice.I like the %crit dmg more..
With all that healing power and the Signet of the Wild i heal like ~400hp per sec and i can keep it up through the whole fight.I got 19k and i can withstand the first spike from condies so i can regen the dmg.I must pay attention to poison tho,i must save some dodges for it cause it make my 400hp/sec goes down to 268hp/sec
Rangers are fine..Spirits are still viable and if you dont want to play em try this https://forum-en.gw2archive.eu/forum/professions/ranger/Offensive-Support-Shout-Ranger-sPvP/first#post2779212
Heres a little guide:
With this build you will support your team while you will do nice dmg and control-interupts..
Your main support comes from Regen-Swiftness and AoE vigor..But theres some things that you must get used to it and not just spamm everything you got.
Shouts:
Sick em is underrated,40% more dmg is a very good boost.You need to know when to use it..Remember that Birds got a 10% increase dmg on their autoattacks,so actually now is a 50%.Wait till your Bird does the first skill that give aoe Swiftness,chill-CC your enemy and then use it..Dont use any F1 F2 F3..
Protect me also confuses most of the Rangers,i found something,its not like endure pain,its not like the Signet of The Stone,it has an additional stun break.That means that it must be used ONLY to avoid the burst,you shouldnt let it the whole duration.Sometimes i saw that my pet was dead from it while my health was full..Thats not a skillfull play,as long as it soaked up the burst i use F1 to stop protecting me(remember that i regenarate too)
Signet of the Wild
Obvious selection..The heal over time,its not a boon so it cant be stripped and it helps a lot your pet.I would like to use the active sometimes but it has a long CD and casting time
Rampage as one
This is an optional selection..You can take Spirit of Nature instead.I like to be more risky so i take RaO
Heal
Healing spring for obvious reasons..Cond removal-aoe regen-field
Weapon Choices
Axe-Axe.Well the mainhand Axe is due to the trait mostly,but i like the skills for aoe pressure and the chill.The offhand is very important..It has a nice burst,a pull and a combo with #5 while you stand on your Healing Spring..Also you must get used in using the AXE 5 more effective..It reflects projectiles and gives you retaliation…You see it can make the difference in many situations..You propably will destroy every Engineer comes to you and its a nice counter to Longbow Warriors…Remember to use it with other skills combinations to make it more effective.Like on top of Healing Spring or with Protect me..You will Regenarate for a lot dont be afraid to take some hits
Greatsword
Well Greatsword is my personal love,i would say other weapons fit too ,but in my playstyle is very good.I would suggest an Axe or Sword with Warhorn for the Blast finisher and the aoe heal with Healing Spring.Not much to say for Greatsword..Gap Closer,interupt-stun with boost on pets next attacks,evades-block and a nice dmg skill on low CD.Got the whole package for power builds
Traits-Amulet-Sigils-Runes
Now i wont mention the obvious selections i would rather comment how well synergize with the whole build.With this build you will always have a lot of regen,almost everytime if played right.Regen will tick for around 250+,combined with aoe vigor and swiftness your allies will be able to defend more.In this cond meta your allies will suffer from aoe ticking(conditions),well you give em 2 advantages.
1:To help em regen their missing healths,i know that poison will reduce the effect but still regen ticks for a lot with 1080 healing power
2:To help em avoid the aoe spamming with Vigor-Swiftness
Ranger will pressure the enemy with the pets dmg-CC-bursty skills-and aoe with Axes auto attack.I found it a build that has a pretty high skill floor,i cant say for the ceiling,im not a top Ranger.But as soon as i get used with some things,Shouts usage,CC,Pets F2,Pets Swap,dodge when you have poison,etc i was very effective.And yes, i dont need Empathetic bond with all that healing..I had survive Necros cond spike many times,i just need to dodge when he applies me poison.And Necros are destroyed by power dmg and CC
S/D thieves may cause problems and you must use your teams help to deal em
Warriors-Engi are quite easy to deal..Warrior got 0 poisons and you can throw everything back at Engin with Axes #5
Spirit Rangers are easy too.
Eles,another class with zero poison..not a problem there
Guardians(bunker ones) are hard to kill,you cant propably,the burst its not that high and your conditions are low..Fights against Guardians can take hours,you will win but it takes too long….Avoid to target em in teamfights.They cant kill you either,even the bursty ones.
Dat needs rework,we will have to wait..Im pretty sure Anet knows that it needs help..
Stop overreacting,i can now understand how a dev feels..People dont have a clue what this change is and they start complaining with no reason…..
You just have to cast spirits just before the battle starts and be more carefull..But even if they die you still gonna have their passives for a long time,so still you gonna burn-protection.
Ive done some tests yesterday and only 9secs you left out without the passives effect..Still Ranger aint totally defenseless as ppl state,your utilities are on small CD,its not the end of the world,L2P..
25sec aint that much
And also for ppl complaining that this is a pvp change and it shouldnt work that way in pve…You are sooooo wrong,this is a buff in pve guys…..In pve spirits die mooooooooore times than pvp,a small mistake and they might die twice in a row.Pve got bosses with big strong aoe,you can dodge but spirits cant.Before you had to wait 60sec to recast em,now 25sec…Hows this not a buff?
@Eurantien
Im pretty sure that Storm Spirits active scale with power,have you test it?Cause i remember trying some troll zerker builds with storm spirit and the tooltip show more dmg
-All spirits can now be launched, knocked down, and knocked back.
This was a bug fix which now will allow more counter-play when fighting spirits.
-Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
-Storm Spirit, Frost Spirit, Sun Spirit, and Stone Spirit: Recharge has been reduced from 60 seconds to 25 seconds.
-Spirit of Nature: Recharge has been reduced from 240 seconds to 180 seconds.
Previously you were able to pre-cast spirits before a fight so that when they would die you could instantly re-summon them. This made it feel like there was little to no counter play. Players could take the time to AOE them down simply to have to deal with another set of spirits. These changes were made so that there is a time window where the ranger will be without spirits once they die. Since the spirits now die after their duration, we had to reduce the recharge to compensate. In fights where they are dying often, the shorter recharge is a buff.
Solar Flare: Fixed a bug so this skill no longer applies a duplicate infinite duration blind.
This was a simple bug fix removing unintended functionality.
Fine job.No sarcasm
Spirits are still good,actually now i dont feel so dirty playing a Spirit Ranger…Even if Spirit is on CD you still got their passives,you just dont have their actives,this was a “hit” to actives,you now must use em correctly instead of spamming em.
I personally try as hard as i can to find a new build..
But im not dat good,im a casual,there are Rangers really good (Battosai) who are trying too and still cant find anything better.You can always go a hybrid condition build but still doesnt provide the support spirits do..
Rangers were always lacking in power builds.First was Traps,BM and now Spirits all of them are focused in Condition dmg..You want to know why?Cause Rangers are having less power multipliers cause they have pets and some of their dmg is split to their pets.But condition dmg cant be split,you do the same dmg as anyone else…So thats why Rangers are always forced to build for condition dmg,cause their 40% power dmg is an AI,thats randomly do skills whenever are on CD and misses…AND WE CANT DO ANYTHING ABOUT IT…
The good point was that when i get back to spirits i felt that i had increase my skill…
I found some amulets lackluster..
And thats what really holding me back from playing some builds..Power without Crit dmg is useless,so the only amulet that can be used in power builds is Berserker..
I cant even touch Knights with my Ranger and i dont know if anyone out there is using it and i found great ideas for Ranger builds (that are not Spirits) but i cant make them happened cause of lackluster amulets..
For example i found the idea of an offensice Shout Ranger very attractive….Providing regen,swiftness and vigor to my team,while i do some power raw dmg……Well is good for surviving but Guardians provides better support and i dont do enough dmg to overshadow it so we go to Shamans and condition dmg again…..
Thank you.
Keep up the good work there
(edited by Dardamaniac.1295)
How about this one for sPvP
Some combos with Axe4-Maul with big crits in sPvP.
Actually its my first long video..I noticed thats theres a lot of WvW and Pve compilations still no – a little sPvP.
Some are from soloqs (i think) and some from hotjoins,i know that this build isnt very viable right now and some enemies i am facing are kinda unskillfull(or unaware that im hitting em,no offense) but it was fun playing it and i hope you are gonna have fun watching it..
Enjoy and comment..
(edited by Dardamaniac.1295)
I would like to ask em if they think that now with the soloq players should be able to carry a match more..
ahahahahaha
Carefull what you wish ppl,undying spirits are gonna be even more strong…We, Rangers, cry when our spirits die..
Also a hint, you can boost Spirits vitality with a trait but their armor is very low.
I made a Zerker Longbow Ranger and one rapid fire is all that it took to take down a spirit..
Power dmg works on them..Also dont ever kill the storm spirit,it just gives swiftness and make sure you dont stand near them when they die…..
Also when they are down, for Ranger to summon em again he must totally do nothing but casting for like 10 secs..The have a long casting time,you cant imagine how hard is to summon em during a teamfight….
Its so simple to counter spirit Rangers,you will see soon..People used to say Trap Rangers are OP too,no nerf came to traps still now they are weak….
Most ppl dont understand simple things like these till they play Spirit Ranger,i can agree for being rewarding for a little effort,but OP?!
No way
i dont understand why the attack…I said that this is an ideal situation,im just showing the possibilities…All the QQers waved a war against me…
Also every skill in this game,every single kitten one can be dodged,dont act like only Rangers Rapid Fire cant be dodged,or Drakes aoe…Start not using autopilot on pets and you will be able to land the aoe more often
A lot of dmg,mind that the 8k from Drake is aoe..I know that this is a ideal situation but still even if we cut in half the total dmg output it will be a lot
Zerker Rangers imo are fine..
The current meta is whats make em not a viable option not the skills-dmg-etc..
The meta change fast tho,Trap Rangers used to be very strong and now noone plays em(not a single change have been made in Traps).So i think that if Anet change a skill now maybe in a new meta will be OP..
Also who said that Pets got nerfed?8k (sometimes even10k) aoe from Drake!
Actually are even better!
Teamfights are still very important in GW2, as a conquest based game. Win a teamfight, snowball the nodes. The problem is, you can only 1 v 2/3 against total newbs. And this because of the low skill floor, which allows them to be viable just by spamming whatever skill they have. And it’s because of the low skill ceiling, which doesn’t reward potentially skilled players as it should.
You are totally right..Still tho i can understand this low skill floor,they want to give something to new players to play with…They must raise the ceiling as much as it gets but its almost a year now,there are 2-3 games that comes out soon,ppl will prefer to try new games than return in GW2 imo,its too bad for this game to fail cause i really liked the combat as i said before…
The funny thing is that the “farm” mechanic,the mechanic that i hated the most in other pvp games(dota-LoL) is the way of carrying a game..Since in GW2 there is no way to carry honestly there is not a way to make soloq fun.
This conquest is so wrong the way it is…Its a good idea but its so not fun at all and i think that the community feels this way for a long time…
I know that Anet believes that conquest is the right way to go but it feels awfull for soloqers…Theres no point into putting soloq cause its not a soloq,it will always be a teamq..
THIS GAME CANT BE CARRIED BY ONE PLAYER
No matter what i do,no matter how well i perform,even if i win 2v1 or 3v1 batttles still i cant win a game,i dont make much difference..
Most of the times my teammates arent even response to me…
Im kinda bored of trying to play this game as a pvp MMO,its kinda obvious right now that it is not at all…The combat system is awesome but it doesnt provide any high pvp experience to me..Soloq took almost a year and still its in a very prime state.Right now the pvp matches are overflowing with Necros cause they were weak at some points of the meta and with one patch became OP,i cant understand how this is “going things slowly,step by step,whack a mole”..
Anyway this is not a QQ thread i believe,is a thread that states a simple logical thought…
When you are playing alone,when you are soloqing you exept your solo performance to be a huge advantage…
So why should someone soloq if hes not becoming better at his personal lvl,even if he is better he have a great chance of losing?
I dont understand..
oups sr for that,i forgot to change signet of Beastmaster with Piercing Arrows..
I never said i would be a point holder
A random boon every 20 secs aint bad imo…
Lets theorycraft a little
In the current meta conditions are pretty strong so empathetic bond is a must..
What i noticed is that the Marksmanship traitline as benefits has Power and condition duration,on the other hand,Carrion Amulet gives Cond dmg,Vitality and POWER…So i wonder,if i mix some Power-condition dmg-condition duration probably i will have a high dps build,i think quite bigger from a standar Zerker..It will lack in Burst but conditions bypass armor so it will be more effective in high toughness opponents than Crit dmg..
Also if you look the weapons its forces me even more in that choice..
Swords autoattack is very effective with power builds,it does a lot of dmg with a high attackspeed,but if you look in skill 3 there is a poison added,some will say thakittens mostly a survival-dodge weapon than a condition weapon,and propably they are right,but it got 2 cripples too,which is a condition not affected by condition dmg but from condition duration..
And Shortbow
What can i say for this weapon,propably the best autoattack in the game,high attackspeed with bleed from the back..The dmg is ok if you consider the attack rate of this weapon..There was a time that Zerker Rangers used Shortbow,when haste used to give 100% speed and Shortbow had a 1200 range..In those times even with so many conditions on it was the best choice for both zerker and condition builds..
Enough with talking check the build,test it and i would like to hear some thoughts-critics
Guard is a totally does nothing skill,i mean yes,protection is good,i guess giving some stealth to pets may help in some situations in pve but its like every skill does something for 100% but Guard does something for 10%…
The interesting part of this conversation is that Anet instead of reworking Guard they gave us a new trait just to start using it more,the same strategy they followed with SB and LB..They seem to not direct change-rework something but change something else to make it more attractive…
So i would so love to see Guard someday works as a portal or as teleport mechanic but i think we are just wasting our time asking for things like these..Maybe if you increase the CD on the other shouts will make this skill more usable,or even remove every shout,i dont know still Guard is doing nothing,even with the new trait
Don’t understand why ppl try to defend spirit ranger and all other faceroll build.
Do u rly think is fine and fun to see multiple ranger and necro every SoloQ match?
Do u rly think the skillcap right now is fine (and it is the same for s/d thief, stunlock warrior etc) ?This game right now is all about faceroll. Too much dmg, too much aoe, too much no brain build.
Hope anet is going to do something about balance, because right now the game is not rly fun to play.
I personaly defend the Spirits cause Spirits arent the problem,its empathetic bond being at a toughness/cond dmg traitline and its all this condition/tanky meta that forces nearly any class to play with conditions..And the additional access to burning its to strong right now
Rangers dont have the cond burst or cleave that Engin-Necros have so instead of that they bring support through spirits..
Spirits should always stay a support mechanic,if Anet tones down this cond meta and brings some more cond removal traiting into other traitlines you will see more interesting spirits and non spirits than the current one
OPs words: “if you don’t kill the elite the ranger will just auto-ress…all the while laying fire fields on the point.”
You focus on the tree and you miss the forest,this guy has no idea what spirits do..
1.How do i lay fire fields on the point with Spirits?
2.Elite spirit doesnt just auto ress Ranger,Ranger must use the ress right before he gets downed,it has a casting time and you must use it 1,25 sec before you go down,you cant use it while you are down
Any other argument is invalid
Its not the Spirits,Anet did a lot of work in trying to bringing em up,in beta they were strong,they nerf em to the ground and now they brought em up again step by step..
Its the current meta and how well it is combined with the support the spirits have to offer..Sun Spirit since day 1 had the same buff,gives you 4 sec of burning on hit,nothing changed exept that now procs better,even before with the less proc change used to proc every time wasnt on ICD…So ask yourselves what did changed?
Spirits got some vitality love,got some love in actives aoe,got some love in proc change and a merged trait to benefit em…So Spirits became harder to kill and more reliable in active and passive effect,they do the same thing since day 1,Nature Spirit had this aoe rez-cleanse condition since the beginning,why ppl never used to call it OP then and now suddenly it is..
Its the current heavy condition meta,its that pretty much every class do condition dmg right now,its the Empathetic Bond being so far in a condition/toughness traitline,its more but ITS NOT THE SPIRITS
Big fail..
/15char
Thank you..I found them
and they disappeared,i cant find them in my bank or my wallet.Can someone help me or should i make a ticket for this?
To much requirments…Warriors get it for only one skill slot
I dont like the idea of Rangers getting access to Confusion or Torment..I would like to see a Trap that benefits our pets tho.
Something like a trap that when an enemy steps on it our pets gain 10 stacks of might and haste and attacks furiously the targetWe already have access to confusion, and A LOT of it through the Warthog pet (can get up to 15 stacks) and then our Reef Drake also has confusion (5 stacks), so us having confusion is something you should be used to by now.
And idk why i’d want to use a TRAP to buff my pet, that’s kinda what shouts are meant to do…
I dont think that many Rangers uses Warthog and also is an random F2 skill that it is bad compared to other F2 skills.I will agree that Reef Drake has put some confusion in the table,still tho doesnt benefit from Rangers cond dmg and it does less dmg..Both are not reliable source of confusion so no,im not used to confusion and ill probably never be
Actually exept shouts also signets buff pets,Spirits,haste…Only traps and Lightning Reflexes doesnt benefit the pets at all..So thats why i would like to have a trap that buff pet