Lolwat? You are describing camps, not shrines. Alpine got bloodlust caps, that’s good enough.
You do realize that Anet wouldnt settle for only shrines, they’d have to bring over all that other crap. We know they would kitten this up if you start demanding shrines. Spikes and fog around Alpine garri making fps go from 100 to 20. kittening lovely. Because we all kittening love that kitten.
So my answer isnt +1, is -100000000000000000000.
Still, it’s probably a good idea to avoid mesmers. Daredevils are a big problem, though. But, I’m pretty sure that’s not just engineer. I’ve seen daredevils one shot pretty much everyone. The only class which I’ve seen able to go one one one with a daredevil is a tempest.
Eh what? Daredevils are increadibly easy and soft targets for roaming scrappers, they have zero chance chance of winning unless they are incredibly good and perfect at permastealth bursting. Chronos are often much trickier targets due to blocks and crap. In my experience Tempest are only a real threat on a specific tanky healer build but that’s gonna be a 5+ minute slugfest with a decent scrapper probably ending up on top anyway.
The problem I have is them coming out of nowhere and hitting me with 30k crits. It’s insane.
Sure they can be nasty if you dont counter quickly, but if they hit you for 30K on the 2500 toughness build with bulwark slotted then you are obviously doing something wrong.
I do not really see the build you posted as suitable for roaming, to me that is more like a zerg frontliner. 2500 toughness is obviously doing zero good or you wouldnt be complaining about zerker damage and the hammer is a mediocre roaming weapon choice, way too easily kited by other roamer builds. Grab double pistols, change alchemy to firearms and convert about 1K toughness to condi damage and you might have a build could start taking on dd/thief roamers cause melee power tanks aint ever gonna beat them reliably.
Awaiting the posts that can look at the picture and still say that nightcapping does not exist.
Because trust me, they will come no matter how much its boggles your mind.
- But looking at previous rankings: Would it not have been better to link two more DE servers together? Abaddon’s Mouth and Dzagonur? Or is the population on these 2 servers so high that linking wasn’t a good option?
- More in general: Are the DE servers so popular, and is GW2 so popular in German speaking countries, that they can fill 6 servers? While the rest of Europe (not speaking German, French or Spanish) only fill 8 servers (or server pairings)? I know for a fact that some German/French/Spanish speaking players are on an EN server. I just have to look at the officers of my guild and I see proof for all three languages of this.
Merging DE servers gather so many nightcappers in one place that they reach critical mass and cause spontanious fusion, wiping out half the planet.
So “better” is a relative term.
BEEP was on FA before we went back to Borlis Pass, the reason we left FA was to get away from the queues – now we have no where to transfer off to in order to get away from them lol…
See, that’s balance, lol.
No but seriously there where a ton of people that crawled out the woodworks yesterday. It will settle down at least to some degree – especially once nightcapping is up and running again and servers realize that even with their new pair, fighting is pointless. Besides, this is what EoTM is for. Maybe that will get fun again if people that actually want to play WvW spill over and create some decent fights instead of zombie karmatrain.
There are reasons the high tier servers have very large amounts of organization and queues are one of them. They often plan, comunicate and coordinate with others days ahead of time so that they distribute themselves as evenly as posible and get to play as a group on the times they can.
Indeed, which make the pairing difficult. Honestly, an actual merger would have been better than this as the bigger communities could absorb the smaller one.
It only took about 30 minutes for the low pop partner to start insulting our commanders, throwing zergers and various unmentionable words around. Was actually the first time in a very long time that we reported a player. If thats how its gonna be… lets just say guilds on respective server are gonna have so much “fun” being drama queens.
Its gonna take many weeks for this to settle, sigh.
Current BLs have tons of space so no need to bring back smaller maps, just remove pve events and allow more people on them. People should stop being afraid to play on them
EB has lagged since day 1 when map is capped and all three servers engaged. What’s you’re logic behind desert magically being able to bypass the limitations of the GW2 engine and allow more players?
The only thing that concerns me with this linking scheme is how royally screwed the worlds at the low end of the “too high population to pair, too low population to rise” will be. Will we see low tier suddenly race up the tiers? Will we see mid tier servers drop like stones? Guess we’ll find out. I have zero faith in this system at the moment but maybe it will be good.
(edited by Dawdler.8521)
Oh I may have to log on tonight just to read the map chat… oh the egos of some of the server leaders and guilds who “run things” on their server getting paired up with past enemies or just other leaders….. The outright culture clashes are going to be phenomenally entertaining…. “Get off my map Scrub!, half my guild is in que”, “No you get off!” etc……
And I foresee Transfer Wars 2 on the horizon.
No different than what used to happen on Alpine a couple years ago :p
each server will continu is own life.
The link will probably be temporary.
Then if you want to think of the future you have to stick to your own server.
Which means that this change will lead to an exodus towards unpaired servers because paired servers have no future – they will be broken apart soon enough.
I keep telling people that this is just a clever ruse by Anet to effectivly reduce the server count and lay the blaim on players but I dont think anyone believe me
DBL on the other hand were designed around an event that got already removed and has no tactical depth whatsoever. The only good thing about DBL is the lords take more time so there is more time to respond.
And they could easily dump those lords straight into Alpine and we’d have the best of worlds.
Completely wrong. The -130 hp / sec and -20 hp / sec is way more relevant than you think. Now you don’t want that crappy trait over backpack regeneration that is constant healing with a kit.
I am somewhat confused. You seem to be suggesting that the two traits compete and are mutually exclusive. They are not. I still run my menders sPvP scrapper/WvW frontliner with backpack regen, rapid regen and kit of choice + 4 gyros.
Mjölnir goes hand in hand with popping lightning fields every 5 seconds, lol.
re: Would mounts be culled if, as pointed out earlier in this thread (without a supporting quote unfortunately), a single mounted character model would replace the unmounted character, resulting in the same number of models, rather than adding an additional model due to the nature of how such can be handled by the GW2 engine? – It’s the same number of models, but some of them would be more complex. And if the engine needs to drop the amount of stuff it’s rendering, the logical choice (while in the “cull unnecessary graphics” mode) would be to drop back to the simpler, character-only model. So even given this information,(alternate, combined model used for mount/rider) I would think that mounts would still get culled, at times when the engine needs to cut down on the total amount of graphics that it’s rendering.
So probably, instead of riding an imaginary mount that isn’t there, you would abruptly fall to the ground.
That… make absolutely no sense whatsoever. Culling can remove effects and characters true, but it doesnt change the fact they are there. It doesnt delete an object, it just stop/change the rendering. Your own character doesnt get culled and neither would your mount. Other peoples mounts might be, but even if you remove the visuals the players on them would just be floating midair and running around as if on a mount – which they would be on their screen. The engine would obviously cull mounts and players in sync. Players would never ever “abruptly fall to the ground” unless the game has broken code that literally delete mounts instead of culling them.
Still, it’s probably a good idea to avoid mesmers. Daredevils are a big problem, though. But, I’m pretty sure that’s not just engineer. I’ve seen daredevils one shot pretty much everyone. The only class which I’ve seen able to go one one one with a daredevil is a tempest.
Eh what? Daredevils are increadibly easy and soft targets for roaming scrappers, they have zero chance chance of winning unless they are incredibly good and perfect at permastealth bursting. Chronos are often much trickier targets due to blocks and crap. In my experience Tempest are only a real threat on a specific tanky healer build but that’s gonna be a 5+ minute slugfest with a decent scrapper probably ending up on top anyway.
Would be incredibly unbalanced. Winning the borders would be a lottery. Did you get a kittenty border that no one want to play on but another server is more than happy to nightcap on while they defend the other borders with tooth and nail the rest of the day?Well kitten.
No, if we have 3 maps we need visual/minor cosmetic changes on a universal design template that should be Alpine. Dress it up as a jungle and desert, bam done. What’s grassy and watery bay on Alpine is giant tree jungle bay on Jungle and sandy oasis bay on Desert.
Anet gonna cheap out and rotate them though.
I would honestly prefer towers just be advance staging posts that secure the land toward garri. IE holding them spawn a couple new sentries/guards or something to keep a closer look at the paths, that would be enough. This wouldnt really limit capture in any way, just provide a boon to holding them.
One of the guild upgrades does something similar, although it’s range is limited.
If I understand correctly you mean more patrols going on around the various paths leading to the keeps so it would be easier to spot enemies moving in the zones around the tower…?
Sentries rather than patrols to extend the “view distance” when holding a tower. Nothing worse than going whoops swords in the lord room byebye T3 garri. I am not overly fond of sentries myself but they do their work on a large map and still allow for some counterplay rather than mindless zerging.
Ideally the towers would threaten garri when held (ie within treb range) but lets face it Anet isnt going to move them, that’s a ton of work. What they have done now is minor changes compared to a redesign.
This does not calm me, it just make me even more nervous that Anet gonna kitten something up.
I would honestly prefer towers just be advance staging posts that secure the land toward garri. IE holding them spawn a couple new sentries/guards or something to keep a closer look at the paths, that would be enough. This wouldnt really limit capture in any way, just provide a boon to holding them.
Whether you agree with it or not is another issue, but it was not intended behavior. Although in reality, how could you argue that siege can scale with condition stats, yet not power stats?
Well you could argue that its possible to smear your snot on a catapult ball before shooting it while you cant exactly shoot it harder by pushing on it while it fly away.
Then again to the guy that just had a 20kg stone ball land on his head it wouldnt really matter either way.
If Anet ever gets around to removing the map size limitation and make one that’s about a quarter the size of all current maps combined, I can imagine that having a themed map with far less waypoints and available mounts would be neat (ie it wouldnt affect the rest of the mount-less world).
Otherwise, I fail to see the point. You want to see how kittening kittenty mounts can be? Look at BDO. Oh hey look I just logged on and got 30m, lets do a dungeon with some friends! Wait nwn I’m on the other side of the kittening world and it’ll take 20m of autorunning to get to my friends. And my horse just ran straight into a river and died. And I got 150% carrying weight because the flower I just picked up is made of a neutron star. kitten.
Their ability to PvP is completely irrelevant
And I argue that their ability to PvE is completely irrevelant, so I guess we’re at an impasse.
You can still win duels with stock classes and in small groups/zergs it become increasingly irrelevant, but most of the specs can be really strong and overall better than stock (well, assuming Anet didnt break them in the patch, which they incidently did).
That said, just buy HoT if you plan on playing the darn game seriously. You can argue the worth of a full €45 “expansion” but kitten it if you can be kitten d to complain after 2000, 3000 or 5000+ hours. WvW is a mode you could play for hours every day all year round.
What else are you gonna spend the money on? Hookers and booze? Pfff, just torrent that kitten.
If you are hesistant, try it out stock. You’ll find out pretty quickly how it is.
Yes, because invisible fields of 15+ burning stacks that tick for 10K damage a second was perfectly normal in WvW, yes sir. We truly lost something critical to our beloved gameplay mode. RIP siege 19/4-2016.
And this is the reason why they did not to put it in in the first place.
Indeed.
But hey if people want to show off their fabulous PvE kitten, let them.
Those 32K deeps glass zerker eles will still melt like butter to condi roamers, lol.
There is a little more though.
- Final Salvo does not give superspeed
- Gyros dont make lightning fields
- Blast gyro doesnt do knockbacks or proper damage.
- Gyros interrupt actions (unconfirmed, but it didnt work as it used to for me when ressing. With the activation time on sneak that is explained, but there is no mention in the patch notes on the other gyros)
- Function gyro does not have stability (unconfirmed but it always seem to get knocked away now)
Just post here and make a bug report in game every single day until its fixed.
I play with all gyros, rapid regen and final salvo and there is basicly not even any point in playing the game on that character anymore.
The gyros is the sole reason I like having the engineer as a main now (never really liked it before because I didnt like required multi kit or elixir setups, mained a necro and mesmer pre HoT).
And a reddit post said that they will never pair national servers with international ones in EU, nor will they merge the top EU gold servers with any other server for the near future. So for EU, it will not be much of a difference, except in the lower tiers.
But that’s the problem you see. If they wont merge top tier servers with anyone, that means they are the baseline. If you pair say rank 10 with 11 and make a server capable of matching top tier servers, what happens if this new pair actually do climb the ranks? What happens if they reach #1 and then Anet goes “oh-oh that’s a too powerfull pair, surely they are capable of handling themselves now?” and split the servers again. Where in the glicko would they end up then? Because neither will stand a chance alone or if you bring in another two untrained paired servers from low tiers. What was the point of even playing?
/tinfoil hat mode on
Well, I can actually tell you what the point is – Anet is doing this so that they can happily overstack servers to our applauds of them doing something for WvW, then rake in the cash from people on the weaker of the servers that will be forced to transfer to the stronger in order for them to maintain the ranking they fought for, once Anet decides that the pair is too strong after 3 months.
One of the servers ultimately killed and its our own fault, Anets hands are clean.
Fun fact: using too many words with capital letters in sequence will get your post deleted and infracted even if you just qoute such a post.
I recommend using the bold or italic text function. It look better anyway.
/Your neigborhood forum pedant with currently bleeding eyes
garri seems to work, but hills and bay on all maps seem broken
There are no plans to merge servers.
Pairing lower pop servers and maybe re-pairing every 3 months at most is merging servers for all intents and purposes. No two servers will survive being broken apart again.
Ie its fancy words for permanent server merger.
As I understand it the base healing nerf wont be that bad (-130hp/s at superspeed, -20hp at swiftness) but its impossible to judge since they didnt nerf it 90%, they nerfed it 100% as you cannot get superspeed anymore.
oh btw whats ur opinion on engis current state? i think they drastically overnerfed it
This isnt a “nerf”.
They totally broke gyros (all of them are affected, blast is broken, no superspeed on final salvo hence you cant even judge the regen trait, no lightning field, global cd so you cant do two activities at once, no stab on function gyro and probably more things we havent even noticed yet).
So its impossible to say how the scrapper works at the moment since its broken.
Blast Gyro needs fixing. Fast.
All the gyros need fixing, fast!
I could live a while without the static field on gyros (using pistol/pistol and all gyros I have nothing to combo with anyway) but the missing superspeed on final salvo is disastrous. It invalidate an entire build line in the scrapper tree.
What the heck does TS matter to this?
It seems you are relative new to large scale team based game. Ts3 is used as a mean to interact and most importantly to coordinate with people. WvW require coordination more than any other game modes. This means that different squads or guilds could be using ts3 as a means to communicate and coordinate with one another to achieve greater competitiveness.
Now, it is important how the people of different server could solve their differences over ts3 usage to avoid awkward situation while maintaining a competitive environment for the people who desire it.
Of course, if you are not into competitiveness and server-wide teamwork, it doesn’t really matters to you.
It seems you are relativly new to the forum game as you didnt read a single word beyond that line or the next post.
Anyhow, the note about worlds maybe being relinked every 3 months is incredibly alarming… that tell me this is not a true gameplay mechanic change (ie dynamically matching servers at reset to get a smaller number of matchups at roughly the same size) but rather a completely static re-routing of WvW eqvivalent of a server merger.
Plus, it would wreck havoc on the communities if they part ways after a long 3 months.
This suddenly feel… not so good.
What the heck does TS matter to this?
To some that just use in game chat, it doesn’t matter, but many of us enjoy the luxury of being able to both say and type “build” when we have 200 supply in squad and can’t build a balli. There are also plenty of trolls in this game and as a TS admin myself, I know what kind of work goes into ensuring our community had a working TS with low troll populations. There are also those that would go to a server TS just to bother their opponents. If the matchups change frequently and the admins have to keep up with permissions to ensure their players are safe from idiots, it would be a whole new level of “game becomes a job”.
Still irrelevant to the topic though.
TS is not a part of Anets WvW game mechanics and never will be. This world link change is only about game mechanics.
Whether using TS is the best way we play because we have made fantastic communities to compete in WvW and have tons of social fun while doing so is another matter.
As long as linked worlds stay simply “allied” yet separate ingame I see no issues with maintaining our current communities and server identity . There will always be pugs. Now there will just be more. Which is good. I would also fully expect to see many more commanders with their respective servermates on TS helping other commanders that sit on the other servers TS on a more strategic level, much like how guilds and pug commanders already handle it.
For anyone disconnecting/crashing alot (this patch, future pathes, always had that, whatever) I would highly recommend to do a repair on the client, either by the -repair commandline switch or by manually deleting the data and cache files (full redownload).
The game has behaved like this since release 4 years ago. A good cleaning/reset every now and then works wonders. It can easily differ 2-5gb between an old patched and new installation, that’s how much crap gets left over when patches add/delete stuff.
Because a lot of people just love deleting cache files manually and re-downloading everything…can’t enjoy the game. I don’t play for end game gear…or anything like that. I only play this game for pvp…and now Anet has screwed that up. I know guild wars has another server…that they could’ve tested this on…this is an obvious bug that is affecting a lot of people. This should’ve been caught.
Hey, I just say I recommend it, if you dont want suggestions that could help fix issues like this – and repairing is known to fix tons of random crash/disconnect issues – then you dont really have to do anything. If you get lucky maybe it is fully on Anets side and they will have it fixed in a couple days.
What the heck does TS matter to this?
What I can imagine on how this kind of system would work:
- Servers are matched A1+A2 vs B1+B2 vs C1+C2 where the average glicko weight of a pair is matched against the other pairs, ie A1+A2 is roughly B1+B2 etc. The pairings would be recalculated and randomized each matchup.
- The players on your paired server would either show something like “Kodash Ally” rather than invader/defender or show name as usual but have some way to distinguish them from players on your server. This mean that players can pug join on paired server commanders, but having your own server commanders is prefered. They would of course have the same map/team/say channels.
Its really not going to work to “link” certain communities permanently. It wouldnt work period in the EU, merging an international with a national server would really be pulling the short straw, compared to two national or two international.
(edited by Dawdler.8521)
For anyone disconnecting/crashing alot (this patch, future pathes, always had that, whatever) I would highly recommend to do a repair on the client, either by the -repair commandline switch or by manually deleting the data and cache files (full redownload).
The game has behaved like this since release 4 years ago. A good cleaning/reset every now and then works wonders. It can easily differ 2-5gb between an old patched and new installation, that’s how much crap gets left over when patches add/delete stuff.
(edited by Dawdler.8521)
I still think that Desert is flawed to the point of being unfixable and that it break fundamental WvW mechanics that was common to EB Alpine… but the changes they have done now are pretty darn good.
Of course, as expected they still managed to completely bug the only class I play at the moment, the gyro scrapper.
10 steps forward, 3915 steps backwards straight off a cliff and into the sea.
Why am I not surprised?
rocket charge does 3 attacks instead of 2
Sounds horrible.
Anyway, as I posted in an engie forum thread, gyro scrapper has been hammered into the ground.
Final Salvo is bugged, doesnt give lightning field or superspeed.
Blast gyro broken.
Gyros no longer activate separate from other skills, they will break them (ie ressing, stomping).
The new patch totally broke the gyro scrapper.
Final Salvo is bugged, doesnt give lightning field or superspeed.
Blast gyro broken.
Gyros no longer activate it separate from other skills, activating them will break them (ie ressing, stomping).
Don’t get your hopes up.
The Alpine valley will be implemented with all of the HoT crap on it….
If you hold garrison you will have chill fields and spikes the width of the map all the down to south camp.
Well except that instead of rock spikes its ice spikes. Got to fit the theme better.
Not telling us much and then delivering a solid update that makes people happy (or as happy as they can be after the Legendary Weapons news) does a lot to convince people to be excited for future updates.
Not telling us much and then delivering a poor update would be somewhat worse. Guess we’ll find out soon. It would not surprise me if they make a change that totally break WvW, lol.
Since guild catapults is hidden behind the guild hall and 300 scribing this is completely pointless, Anet has already forced most small roaming guilds that would need a 20 supply to leave the game already and the rest usually have 2 or more people to build at least one normal cata.
and are you using medical dispersion field?
Other classes do the passive AoE better IMO but then again I honestly dont run with it much myself so I havent tested it fully. Dispersion field otherwise feel really mediocre compared to bunker down, but I run my frontliner with like ~40% critchance.
Hammer and gyros work great but your AoE when on a pirateshipping commander suffer. You want to follow someone that’s really aggressive to the point of being reckless, that’s where the gyroscrapper shine.
You wouldn’t get too much from level one maybe 10% of what they were carrying. You wouldn’t pull like 10 supply from one guy. Even if you pulled 1-2, if you killed 10 enemies you pretty much deserve to have looted 10-20 supply
Which means that if zerg wipes another zerg that happen to have supply they all get maxed supply. Getting credited for 10 kills in a 50v50 that end in a wipe is nothing for any AoE class (ie all the classes). Even if we assume that not all hit that many you would probably fully drain 20-30 of them.
The thing is, you start to get in a certain area of snowballing negativity on death. In the above example, 50 man wiping has already resulted in death, PPK loss, morale and momentum loss, worst case scenario a T3 keep. Its not surprising to see budding commanders give up or the next battle suddenly being 30v50. On top of that you now want to feed the winners with their supply. Its preying on the weak and defeated while crippling their ability to fight back.
We dont need that.
Scrap level 1 and it will be neat.
Level 3 is also fairly redundant IMO, but it work.
The problem with 1 is that it would disturb a major gameplay aspect of the game, supply management and the need to run to a supply depot. It would simply be a too passive boon for mindless zerging.
I like the dismantling of siege as it adds some strategy and supply management to small scale. Unlike 1 which just feeds supply, you have to plan the deployment if you want to make use of the trait.
(edited by Dawdler.8521)
Before this topic goes any further, I think it needs to be said that Pay-to-win ONLY is attributed with a microtransaction that allow you to gain an advantage over others due to people pouring in large sums of money that they have(iOS cash cow games that let you progress quickly or gain power quickly for example). Pay-to-win does NOT apply just because you have to pay for a game.
Not everything is P2W in GW2, but I feel there’s quite a bit and appears that there’s always more opening up:
It all starts with Cash->Gems->Gold, then:
- Buy runs in dungeons to get top-end Ascended rings for use in PvE or WvW (which is PvP-based)
- Buy dungeon achievements
- Buy numerous other achievements where paths exists to buy them (e.g. Exotic Hunter for Karmic Converter is one that immediately comes to mind)
- Buy HoT for Elite specs for them being them slightly overpowered in PvP and WvW
- Use crafting to almost immediately level your character to level 80
- Buy SAB runs for top-end Ascended weapons, achievements, and infusions (which also give +5 power bonus)
- Buy raid parties for “The Eternal” title achievement, +161 -> +166 Mastery Points, Insights to obtain legendary armor, etc.
- Buy old legendary weapons (which have top-end stats)
Love it or hate it, that kind of makes these things have a pay-to-win path in my mind. I’m sure there’s endless more but these are the ones that immediately come to mind. Even by your definition, you can progress quickly (craft your way to level 80) and by HoT elite specs, and gain advantages in PvP and WvW.
I’ll go with “The majority of GW2 can be P2W if you choose that path.” I’m not saying avoid GW2 or that it’s not worth the money. It’s just that P2W exists in the game, in my opinion.
All mmos, where it’s allowed, sell runs such as raids, dungeons, etc.
For example, FFXIV : You can see a lot of Raids selling if you are in a server with a good amount of people.
All MMOs?
Almost all games ever designed if using ingame currency and time is his definition of p2w.
Original Zelda on Nintendo for example, totally p2w because there’s a store in it.
Age Of Empires, Mass Effect, Bioshock, Starcraft, Elder Scrolls, Shogun, GTA, OMG it’s all p2w!!!
Aside from T1 and T2 EU WvW has completely degenerated into which servers that can nightcap the kittening hardest. It’s pathetic to watch.