Well that solution cant work because the boss is scaled to a 40 man group and you try to assign 10 people to kill it while the other 30 deal with pvp. So people who want to do pvp must do pve so they don’t die in pvp. They should be able to ignore the keep lord and fight the bads but they cant ignore him because he’s too strong to ignore.
What do you mean should? You can ignore the SM lord perfectly fine if you dont want to cap the place. He’s barely any stronger than before – just a ton more hp and a breakbar.
The keep lords on desert border is alot harder to deal with due to mechanics, but people are being kittens when fighting them. Its as if they never played PvE or something. Bay lord for example is the simplest lord ever. Normally everyone rush straight in like the 1111111 zergers they are and get feared into lava and knocked around 360 degrees. If you pull the boss to the left or right side however, you can smack her around like a baby because all her mechanics break – she can only fear you into safety and stairs actually stop the knockback. Plus no gargoyles all around you.
i think u miss the point. the lord does not need to act like a pve dungeon boss as wvw is a game mode where the players are supposed to defend and not a raid boss that takes long to kill. most of us actually loved the fights in the lordsroom. those fights sometimes went on for hours and u know what that actually needed tactics…running in, timing banners, zergbusting , kiting, rushing, pushing and all that was great fun. killing a lord for 2-5 minutes that hits really hard is getting in the way of lordroom fights as it is all about his skills…
I really havent found this to be a problem, quite the opposite. The upscaling of lord hp when facing a 40+ zerg gives a smaller size zerg a fighting chance in the lordroom. When it comes to SM, it definetly can still create hour long fights, except the tactics has changed somewhat – you let a smaller force slowly bring down the lord while the larger fight.
As the above mentioned I find mechanics like gargoyles, blowers, stone spikes, slow thingies and barricades faaaaaaaaaaaaaaar more annoying than keep lords.
Hard to learn how to traverse. But once you learn the paths it’ll be just like old times.
No, it really wont. Just look at the game as a whole.
You know Queensdale right? Probably all of us have been there, for many of us the first real zone we see (first char ever was a human in the beta, of course).
Now go to Tangled Depths and tell me – will this ever feel just like good old Queensdale? Even after you learned all the paths?
Desert is not alpine. Its never going to be.
Let’s nerf thief because someone got bursted?
We have complained about thieves for years compared to the new kid, the revenant.
So yes.
Let’s.
Said the condi scrapper xDD
I adapt to the battlefield and the only class that has whispered me and complained about being a condi noob because he got owned was incidently a revenant.
*technically my scrapper is half celestial
I had great hopes for ESO and did buy into it for about 3 months on release.
But I dont even need to go into details on why I left. Zenimax failed all EU players and left broken things in the game for too long. Simple as that. We expected them to release the game and stay on top with a rapid patch cycles and bring the EU servers online in weeks. They did nothing.
Let’s nerf thief because someone got bursted?
We have complained about thieves for years compared to the new kid, the revenant.
So yes.
Let’s.
Uuuhm… And just like in PvE, this is the eqvivalent of closing the WvW server. Why do you veil it behind a title like “suggestion for free transfers”? Just call it what it is. A suggestion to close a tier.
This is how Anet fixes things.
Now listen up you young ’uns – when I was your age things were so much better! We had real WvW with real catapults, and real fights and none of these new fangled tactics things you keep going on about. Why, I remember the time when we…. …. …. (fades into long and exciting but probably inaccurate narrative).
The good old 13th century. Why did it ever go away
And yes, small scale suffer. As usual, Anet has made a change without any consideration to the overall economy and use of siege. They did the exact same thing when they introduced some truly unbalanced masteries – boost arrowcart damage by ~80% but no change/increase in their cost.
The simplest and most logical reason for this is that Anet doesnt want us to play WvW. They would probably prefer us in sPvP.
Friday.. Saturday… Still sad to see this is being fixated on.
Any time you want to play should be the goal here.
At least PvP has that going for it. Just wish it wasn’t those lame 5v5 matches.
You dont work normal hours or something? Friday isnt just “any time”. Its never been, its nothing unique to GW2. Its impossible not to fixate on it in real life.
If you dont even care or is in favor of Saturday reset then it doesnt really matter to the discussion on reset time. I’m certain there are plenty of people that are happy either way, but for the rest its a black and white topic. The only grey area is Anet not caring about anyone and giving us the silent treatment. I’ve seen better interaction from brick walls.
There is no need for a second forum specialist anymore, since the current one survived the ordeal. Anet was just trying to keep all bases covered.
Its actually easier and faster to take a keep with a small 2-3 man group than it is with 10+ peeps due to scaling. Hell a zerg will be lucky to get the break bar down once. 2 peeps can get it down in seconds. Some bosses has incredibly annoying mechanics on too short cooldowns but tbh… its not really that bad.
Yes, they upped the damage of siege so that solo peeps can get through faster. Dont forget to carry at least 50 supps.
Yeah I see people say this all the time. Yet the longest running rvr centerd game (DaoC) tied gaining realm rank to realm points from kills and it worked great.
It probably did. But it mattering more than holding objectives is still ridiculous. Kills giving server points is reasonable, I dont mind that.
Zergs avoiding each other and backcapping isnt the source of any problem though, its just the end result. Theres simply not enough coverage across 4 maps. Otherwise fights will happen naturally. EB often manages just fine and there is a reason for that.
The good old days when the skyline was horizontal.
The biggest problem with WvW is and has always been the fact that it rewards pvdoor more then pvp. You should gain more progression thru fighting other player then thru anything else in wvw.
Thats not WvW. That glorified sPvP. The notion that PvP should matter more than the reason WvW even exist as a gameplay mode is absolutely ridiculous. PvP in WvW is supposed to come naturally from trying to control and hold objectives, not be artificially inflated by the need to kill things for progression.
If you duel, you still do it on WvW terms no matter where you are. So yes, you can die when 30 people come and interrupt it. Cant deal with that? You’re in the wrong place.
Its not really that complicated. Not interrupting a fight (be it GvG, 5v5 or 1v1) is a judgement call. Personally I dont blaim anyone for jumping into battle. If a player/guild become that angry they are elitists so kitten them.
If ANET were to rewrite gw2 in dx12, we would see massive performance gains! Why confine the game to a single core when we can use all the cores? Dx12 has massive gains over dx11, imagine what the gain over dx9 would be
Too bad the reality doesnt work like that.
Multi-core optimization for GW2 has little to do with DX11 or 12. Just slapping DX12 on it would accomplish very little. Like driving a Volvo 240 at 50mph and claiming that if you swap it to a Koenigsegg at 50mph, its now faster than 50mph. No.
As we saw in a hilarious reset bug once, all the worlds are already connected. Ie if you are on Desolation, you can theoretically join Vabbi EB etc and thus end up in another instance than your own. Its been like this for years, its just not exposed.
The above PPT score possibilities would roughly translate as follows using the number of maps I’ve proposed, via the 6 BL + 1 EB model (note how comparable they are to the PPT in WvW’s current state, even when adding 3 more maps to the lineup)
It still probably wouldnt be enough maps though. I mean we cant fill all the borders sure, but there are 36 maps currently (EU). You suggest shrinking that to 7 maps. Going over GW2 current technical limitations of 250 players on a map is impossible.
Ignoring a full fixed map setup (such as 36 is a full 1:1 conversion or somewhat closer to that number), the only way a manageable amount of maps (<10) can exist for the whole WvW population is what I can imagine as a simple WvW/EoTM hybrid system. For example 9 static EBs (1 for each current tier) that will always be there. But once an EB goes queued, it automatically generate an associated border in a short 2 hour EoTM style battle, where a victory in turn generate some sort of boon to the associated EB (like how we are supposed to get supplies now). Then you can have a low amount of maps while having room in “overflows” that doesnt mess with PPT generation. Plus we can remove EoTM as a separate entity, bring all of WvW together.
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You honestly think they would cram ALL of us into just one wvw instance? I know it’s quiet out there, but sheesh! If anet decides to try to increase populations by putting multiple servers together in an alliance, I think it would be more conservative to start by lumping 2 or 3 together per side, not 8.
It was 7 maps (6 borders + EB) or 9 maps (6 borders + 3 EB) per OPs suggestion, not one WvW instance.
So basicly slapping together 3 tiers and removing 3 redundant borders to compact the the amount of maps per population.
But granted, I am not sure that will be enough. When I suggested my similar idea, I mentioned 9 EBs and 18 borders (EU) or something like that to fit the entire WvW population.
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I have suggested something similar before (well except using almost all the available WvW maps, minus a couple of tiers of borders) but it really need to go hand in hand with a PPT redesign or it doesnt work.
On current mechnics, such a shift as is would still mean that a single (or several) nightcap servers will methodically run through all the borders and EBs and… well, dominate. Imagine waking up and seeing a PPT of 1200/50/50 with the first color being 100,000+ points ahead.
Hey take it and do what you want. I havent thought it out. I use it as an omnibuild for sPvP, WvW and PvE with minor changes (for example pack runes and rabid+celestial combo for WvW). And PvE require a kit (I run flamethrower), too little enviroment damage otherwise
btw, my newest 80 is my first non-Sylvari. I’m hearing a whole new range of audio spam, and I never thought it’d be kind of refreshing, but looting stuff is hilarious with a human female!
Humans are dreadfully boring compared to Asura. Bam! Right in the cranium!
So when will WvW see this reduction in visual noise? I’m still seeing the godawfull blocks with numbers on the nametag in WvW that serve absolutely no purpose whatsoever outside sPvP.
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Cool, a hood I can hide my face in while contemplating the other 2,274,119 prayers about fixing WvW! Huzzah for the gemstore!!!
Friday evening reset was a more festive occasion. People came home from work, eager to play and/or get hammered and just have fun. Saturday… its just not the same. Fridays feel empty now. Pointless.
Maybe only one kit?! Pff, you can never have enough gyros http://gw2skills.net/editor/?vdAQJAqancoCtoiFpCepCEqiF2ii+3H+lH8DLxAIMFvoXD-TJhAABws/g+lBA4EAw9DAAA (sidenote: the runes where picked on random, there’s lots of options)
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64 bit client uses much more memory than 32 bit. Maybe your system is running out of memory and starts using page file a lot (which is very very slow)?
Presumably he has more than 4gb ram or there is no point to even run the 64bit client. Any half decent gaming machine today has 16-32gb ram so I find that unlikely.
I would advice repairing GW2 and trying again. I didnt notice any difference in map load times when going 32→64bit.
I think, like ANET you are overstating the issue with nightcapping. They have said its one of the major issues with WvW atm. It’s not, we have had a healthy population for 3 years and it’s always been an ongoing issue but it’s not THE issue. It’s player created for the need to win. I’d rather they put that issue on the backburner while the more pertinent problems are resolved
Except that well, the PPT design that enables heavy nightcapping to win matchups is still a major issue (especially in the EU). Its actually even worse now than pre-HoT due to the “hidden PPT” from dollys.
Every yak counts. Every camp counts. Every supply counts.
Every Roamer counts.
Until of course around 02:00-03:00 when nothing matter anymore and the smart servers go from ~200 in tick to ~600 tick within the span of an hour and getting a 20-30K or so headstart the next morning.
I don’t understand the players who play on those servers ticking 600+, when there’s literally nothing to do but drop siege, press 1 (or 2 if you use catas/trebs) and collect awful loot at a rate of less than 10% of what a PvE player gets.
… You have never nightcapped I take it? EU servers is not like the US servers, there is only one timezone. Even if your server is pathetic during the day, matches are won during a couple of hours every night. Pretty easy to understand and something that 99% of WvW players cant affect.
I don’t think anet realizes this but the regular veteran WvW commanders are the ones that kept this game mode alive for so long. When anet gives them a new map that’s harder to defend, harder to find fights and contains a central PVE event that causes the entire map to lag, this is the outcome.
Then they are quitters.
Most of us dislike the map and I frequently voice my discontent on this forum, but kitten if I dont still play on the borders. Because I still love the game. I just cant surrender to Anet stupidity yet. I want my server to compete with the enemy servers, not fall over like a kitten waiting to be petted just because there is a hill you have to walk around or a lord that require you to press something else than 11111111. But I suppose its alright. People where bound to stop playing sooner or later, HoT only accelerated it. I will eventually give up as well. We can kill it together.
Every yak counts. Every camp counts. Every supply counts.
Every Roamer counts.
Until of course around 02:00-03:00 when nothing matter anymore and the smart servers go from ~200 in tick to ~600 tick within the span of an hour and getting a 20-30K or so headstart the next morning.
Don’t worry the Waypoint Patch seems to be bugged /s
https://forum-en.gw2archive.eu/forum/game/wuv/Waypoint-bug/first#post5819842
No idea how the enemies do it, but they can teleport in just fine while the keep is contested…
Well it didnt work on our home border garrison. Never opened, working as intended there.
Cant even defend T3 garri in the middle of primetime against 10 half kittened people because people dont want to play on the borders, the waypoint change is just a slap in the face on top of that.
I accidentally went near a Revenant. Won’t be making that mistake again!
But you are a Mesmer, how did he even see you?
Tbh, I find this whole argument somewhat amusing. Dont get me wrong, I think its horribly OP and unbalanced, but this is what many “hardcore” WvWers have wanted all along. Zerg crushing skills. The eqvivalent of no AoE caps. 10 people walking in and pummeling 30 to submission with unforgiving AoE damage. Most of us knew that would mean 30 people can pummel 10 into submission even faster, but nope people wanted this and raved about how great it would be and how much “skill” it would suddenly introduce to WvW.
Well. Did it?
Wow that ending was really bad, ANet (Rant)
in Guild Wars 2: Heart of Thorns
Posted by: Dawdler.8521
What the hell was that!? Zhaitan was this epic monstrosity who required massive laser cannons attached advanced airships in order to take down. Super epic, and very cinematic, I loved it!
Lulwat? Killing Zhaitan was like kicking a handicapped kid in a wheelchair… after you broke both his wheels with a railgun.
That said, the end of HoT did feel rushed and the fight was more dragged out than epic. At least we got the satisfaction of finally killing a character that we should have fed to Zhaitan, but thats little comfort.
Since the visual noise reductions have nothing to do with the Pro League, A-Net should just roll back all the visual special effects nerfs prior to the Nov 17 patch until they can implement Colin’s “programming solutions” & “options” (alluded to in his Reddit post) that would allow each player to tailor the special effects to his/her liking.
Good, then they can also remove the kittening kittened sPvP league rank icons in WvW because they introduce a kitten ton of visual noise in zerg warfare.
Double standards, Anet at its best. Make things “better” in sPvP (because eSports woopwoop) at the expense of other game modes.
I’ve seen keeps claimed since weeks back?
Yesterday was the first time I saw protected doors though.
Mesmer Portal uncapped at launch, later capped to allow 20 players to travel through.
Also dont forget the temporal curtain stacking nerf. Mesmers had the audacity to get perma swiftness!
In Anets defense, it is hard to make “a message from the WvW team” when there apparently is none.
Better randomize the color assignments within each tier. This is a great suggestion for the WvW dev te… oh wait. Riiiiiiiiiight… Nvm. Its a great suggestion regardless. I love simple suggestions that fixes big problems (well, at least for EoTM).
And on another fun note, sPvP gets a quick response:
https://forum-en.gw2archive.eu/forum/game/pvp/A-Message-from-the-PvP-Team
WvW get… silence. And people wonder why WvWers are annoyed.
The point of a borderlands is that it is your border and beyond it are untamed expanses and enemy hordes…
Nope, since HoT the border isnt “yours”. Enemies have a majority of home keeps (ie waypointed) in “your” border. Hence its not a homeborder anymore.
Anyway, yeah I never really understood why Anet didnt instead choose to experiment with blending WvW and the PvE world instead of creating the completely dislocated abomination that is EoTM. We already know that there is no technical limitations, the event system allow for open world PvP in PvE. I would have loved to see zone wide events that’s sort of WvW, except you join as either Risen or Pact and fight for objectives.
A complete WvW integration into the open world would require a radical map redesign. None of the current PvE maps have a good enough “keeps and tower” base design.
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Me too. It was a good addition to gameplay.
What did it really add to gameplay though? IMO removing the player interaction of scouting add nothing, it only removes gameplay.
Also, we already had this feature by proxy – the contest swords. It could have easily been expanded to sentries without giving everyone x-ray vision and the ability to see if its a zerg or solo player (ie marking white swords warning on the minimap, just like yellow swords does). It could have been the eqvivalent of the sentry yelling “hey players, I see enemies, come help me!”. The strategical gameplay around this across-the-zone-x-ray feature is negligable and benefit the zerg in every scenario (just like the barricades, lol) while a single/small group roamer has no option but to expose himself if he want to go through the sentry.
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activate passive perma-Fury for a traited +40% crit chance
Herald get double fury bonus? Man I think I need to start playing one
“A new map everyone will probably dislike, traits thats totally gonna mess up the balance and lag thats never going to be solved. Oh and the same stale matchups. Sorry.”
- May 5th response in a thread called “What is the future of WvW?”
I failed to see the icing on the kittencake though, the kittenty autoupgrades and guild hall.
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As for guesting itself. Oh gee, can ya’ll see how that will be gamed?
Free accounts already make us able to “guest” servers so meh.
The alliances and overall setup in ESO worked decently, the main reasons it was an abysmal failure was:
- No decent command structure.
- No EU servers meant horrible lag 24/7 for EU players and ZM downright refused to give any information on when we where to get an EU server, despite promising it.
- NPC design that required 10+ players to be ready and waiting as you joined Cyrodiil, or you couldnt even take a lousy camp.
- Long, long, looooooong travel distances and a broken mobile spawn system.
- Broken classes, like the vampire that went on for weeks without being fixed.
- An utterly uninteresting combat system.
The vampires and EU deal broke it for me. I couldnt stomach it.
GW2 Revenant OP in WvW, lol… How cute. Now imagine if a single Revenant could facetank into a 70 man zerg and kill them all.
That was ESO.
Great suggestions, although I think camps upgrades should also require player interaction before starting and require subsequent players to return and begin the next upgrade. Servers should need to have players maintaining upgrades at every objective so their upkeep has meaning for defenders and their conquering has meaning for attackers.
With PPD the camps have definitive meaning regardless. Personally I rather like going up against more T2/T3 camps because T0/1 is woefully underequipped to handle even a single player.
But yeah sure I wouldnt complain about them being manually triggered either.