Showing Posts For Dawdler.8521:

GW2 on Surface Book or Surface Pro 4?

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

SP3 had about half the performance of the SP2 due to the fact they slimmed it down and crippled the CPU and GPU . Hopefully SP4 is reaching decent performance again?

We should protest [I MEAN IT]

in WvW

Posted by: Dawdler.8521

Dawdler.8521

….first you nag for 3 years that you want to see new map, and now when you have it, you nag you want the old one back.

3 years? I doubt it.

The “nagging” first started after EoTM, because the old border and EB was graphically inferior and looked flat. We wanted 20% better. Hell maybe even 40%. Some better cliffs, some more rocks on the ground, better structure layout like the more covered gates, some shrubberies… Stuff like that.

When Anet decided on a “desert border”, they could have pleased us all by simply reskinning and updating alpine. For example:

- The south camp becomes a small oasis instead of a windwill
- The central area become a desert, similar to western desert we see in desert border now. Bloodlust caps could still have remained there.
- All keeps are designed as desert stone keeps and restructured a little bit to be more organic (similar to how EoTM does rounder towers).
- Bay converted into a more desert city oasis place with lots of vegetation and irrigation, to capture the feel.
- NW camp become a deeper canyon with sandfalls all along its sides
- NW tower has the new bridge-to-portals-in-the-wall design allowing defenders to run straight from spawn without dropping down (but not gain entry if captured).
- Garrison get a raised central area that overlook the desert floor, looking more “palace” like.
- Citadel is turned into a desert encampment on the high cliff.
- North camp is just yer average desert camp
- NE tower is now cut into a massive cliffside extending SE from spawn
- NE camp is now a cave with a 3 choke point entrances
- Hills central area get raised a bit with large sandstone cliffs around it

Etc and so on.

This could all have been done within the vision of the alpine border. Since the basic foundation of the map would be the same, it would make quick progress to redesign, no need to rethink or balance completely new areas.

Then they could have focused on making alpine the snowy border – recreate all keeps to look Kodan designed, add more snow, glaciers, etc.

And then after that they could have introduced the jungle border, with all keeps being half burried inside trees with a mix of exalted keeps and abandoned Asuran outposts (think citadel as a mini Rata Sum with jungle all around it).

And further along in the future they could have updated EB with better Krytan grassland design.

Imagine that.

Then look at what we got and cry a little.

(edited by Dawdler.8521)

Daggers is the best pve weapon

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

My issue with greatsword is it doesn’t work as well against normal mobs, I feel. But maybe I’m just not used to it. Whipping around a dagger is just kitten effective for shredding whats in front of you. I guess greatsword takes more finesse, but as a general rule in games, slower, hard hitting weapons perform crappier against low health mobs. The slower LF gen can be a serious hindrance as well.

All in all I think it’s good the weapons excel in their own ways, and offer some different options even if they’re both power weapons.

Eh, I have found that’s exactly what the greatsword is great at. Instead of hacking away 3-5 seconds with ~2K damage per hit on low HP mobs (just your shouts/wells probably brought them to 50%), you press a single button on the greatsword and they all die. Against anything else (such as bosses, veterans, champs) you’re 90% in RS anyway and dont use any normal weapons. The dagger isnt bad and I find it the superior weapon in many other situations but definetly not in general PvE.

The only thing crappy about the GS is the spike pull, its more unreliable than the Mesmer iLeap stun and that’s quite a feat to accomplish.

Condi Damage

in WvW

Posted by: Dawdler.8521

Dawdler.8521

3K burning per tick lol… What did you meet, a crippled daredevil trying to set you on fire with a bent match? Guards tick for 8-9K and apply it in a couple of seconds.

But granted, I am all for a blanket condi nerf if you also reduce crit damage by about 50%.

Top GvG Guilds Duke It Out!!

in Community Creations

Posted by: Dawdler.8521

Dawdler.8521

Having fun in WvW is not ALLOWED!

Reported!

They are in the guild hall so technically its PvE, hence OK.

We should protest [I MEAN IT]

in WvW

Posted by: Dawdler.8521

Dawdler.8521

They would probably see that as a success. Tons of people in SM and no skill lag. They have been trying to do that for years.

No they moved the skill lag to the borders instead, which was generally spared before.

Go in to solo cap the northern T3 camp, I know it’ll be a fight but I’m confident enough to take it. Up the ramp, getting ready to stack the mobs, fire a few shots… cannon event.

Oh kitten.

kitten.

Didnt noticed that kittener was about to start.

All mobs already pulled.

Proceed to fight while experiencing 10 seconds of no mob movement, sudden insta-damage and everyone warp to different locations, 10s later everyone stand still again for 10s, then warp to other locations and do a crapton of damage, repeat about 5 times trying to survive the bursts and eventually cap the camp (the capping circle stalled twice).

Just kittening lovely.

So we have a guild hall. What now?

in Guild Wars 2: Heart of Thorns

Posted by: Dawdler.8521

Dawdler.8521

Now you and your 500 guildmembers (hope you dont have any less) start the joyous path to farming 5000+ gold worth of materials to get the upgrades you probably already had before HoT.

Veteran creatures for daily added but where?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I know one is in the south, just west of the camp.

Would guess somewhere around NW, NE and center otherwise. It wiuld be logical if one of the NE wyverns counted at least.

Like or Dislike new WvW Bordelands

in WvW

Posted by: Dawdler.8521

Dawdler.8521

So if one server is struggling, they could join on the home borderland map and try to at least defend their 3 main objectives (2 towers + keep).

This change is a boost to defending objectives, which is a good thing. Unless people loved attacking only and flipping objectives constantly.

But… Why?

Towers and keeps are worth the same PPT regardless of T0 or T3. Protecting the waypoint upgrade mean nothing anymore, so neither garri or the towers are usefull for home border defense. Just go find 3 other keeps and towers instead that’s undefended. In fact, if your garri and towers are captured it would still serve you better to hold hills and bay. At least then no one can use waypoints. You can go after garri as an afterthought. You get the waypoint as soon as you cap it anyway.

Active defense is pointless and a waste of time.

So no, its not a bloody good thing.

(edited by Dawdler.8521)

Done with WvW for now

in WvW

Posted by: Dawdler.8521

Dawdler.8521

2. exclusions from fights from other guilds; I thought WvW was a server vs server battle. so why do some guilds feel they have a right to tell people who they can and can not fight? (due to schedule guild vs guild battles)it just breaks the immersion when you are going round fighting and cap bases when people are using map chat to tell you “dont attack this guild as they are fighting that guild” i should not have to tip toe across the battle field, also the fact that there are a group of players taking no part in the WvW battle makes it pointless. there needs to be a separate server where guilds can have schedued battles.

There are some “unofficial rules of warfare” that come into play here.

It doesnt really matter if its a 1v1, 5v5, GvG or ZvZ. Yes you can choose to ignore it and jump in foaming at the mouth of course. That’s on you and might earn you alot of disrespect.

That said, sometimes it really goes to extremes and tbh… there have been moments where I have been fully behind the choice of my pug zerg commander to rush headlong into a GvG. For example when 2 enemy servers do “organized” GvG in your home border (or shall I say did, now you are lucky if you even find enemies). They choose to do that on enemy territory, they deal with the consequences if an attack happens.

This mostly apply to borders, EB is the place where everything goes. Its pretty commonly acknowledged to be an open battleground with no rules as few guilds do dedicated raids there (most of the time because you cant, too packed during primetime).

Ultimately, its a game. There’s really no need to kill everything in sight. We’d like to see ourselves as brave knights rather than remorseless soldiers. Fight with honor and rescue the Quaggan damsel in distress and all that.

They haven't forgotten wvw (it seems)

in WvW

Posted by: Dawdler.8521

Dawdler.8521

OMG People… im not sure if you are sarcastic, trolling or just plain stupid.

There is no NIGHT CAPPING cause the world is round, and its day time elsewhere.

Until ANet releases a server saying “EST” or “PST” or “Central” timezone, you better stop crying about this so called “night capping” cause this game is global, and everyone can play whatever time they want.

//end of rant

Yes well unfortunetly for us they did release 27 servers within the UTC/GMT timezone over 3 years ago. You must have missed that.

Daggers is the best pve weapon

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

Well you can enjoy it until 80 at least, then you’ll realize that the Reaper with greatsword is so superior its not even funny.

They haven't forgotten wvw (it seems)

in WvW

Posted by: Dawdler.8521

Dawdler.8521

So points they score aren’t equal in value to points you score?

I always find that argument hilarious. Because in reality, its the complete opposite.

That’s why we see lots of T3 stuff when waking up. If I capture a camp during primetime my server get maybe a boost of 5 ppt. 10ppt if we’re lucky. Someone will more than likely come and recap it soon because during prime there’s always some enemies around. Hell sometimes it made no difference, because its recapped within the 5 minute timer and I was silly enough not to take it too soon for tick. If I capture something in the middle of the night while the servers are sleeping… Chances are I get a major boost in PPT during the 5+ hours it will probably be held.

So no, the score of primetime cappers like me is not equal that of the score of nighttime cappers. My score is worth far less.

If WvW score was only based on kills, I’d agree with you. Primetime would see much more action, much more death and thus be worth alot more. But its not. Its the complete opposite. WvW score is based on PPT, where low population periods, or “nighttime” if you will, is potentially worth so much more than primetime. Score will always snowball when servers are are sleeping. One point gained for one server is a point lost for another, giving a double whammy. WvW score is pretty much a sinuscurve. A sinuscurve that need to be more flat in order for things to be more balanced.

They haven't forgotten wvw (it seems)

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Any time anyone mentions “night capping” in a negative way, it makes me cringe! People from around the world play this game 24/7; day for one group of people is night for another, and not everyone who lives in the EU plays on an EU server, and not everyone that lives in NA plays on an NA server. Some people work days and play GW2 at night, some work nights and play GW2 during the day. In short:

THERE IS NO SUCH THING AS NIGHT CAPPING.

So please, for the love of all things pixelated, stop using that term.

Then what exactly do you call small groups intentionally playing far outside primetime with the express purpose of capping undefended things in order to boost PPT and give the server an advantage that servers without such a crew cant counter? Strategical PPT warriors?

Nightcapping is a thing. Its not necessarily a bad thing nor does it require nighttime. Its just another word for low population PPT imbalance and it need to be adressed globally in WvW. No stupid timezone rules, just low population rules that reduce the impact of the extreme PPT generation curves during off hours, any time of the day/night.

Keep Waypoints

in WvW

Posted by: Dawdler.8521

Dawdler.8521

What your asking for is a lot of time and work for something that is down right mandatory to have to make the keeps worth any thing. Major objectives should be strong staging points to attk and def from not just places that happen to have walls.

Not quite sure whether you are for or against T3 waypoints, but yes thats sort of the point. Its hard work to fortify a location and once you get that waypoint, you have far better reactive defenses because no matter the tier, the enemy always have the initiative when attacking.

T0 waypoints only accessible to the enemy turn that on its head. Now a home border cannot defend its side keeps and the enemy has the advantage. In your freakin home border!. There is nothing you can do about it. Cap it, you dont get the wp, you only delay them until they cap it again.

Yes, it was possible for the enemy to get a T3 waypoint before, but at least then you could admit defeat. You failed to stop the long upgrade, try again.

plasma dagger = incinerator

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

lol it looks nothing like incinerator. Please get your eye’s checked.

To his defense, in his investigation he probably looked at the incinerator so long its burned into the retina.

Keep Waypoints

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Instead of waypoints being a useless annoyance, they are now still a useless annoyance and give a huge advantage to enemies on your home border, while defenders get exactly nothing.

GG Anet. You made it even worse. Why does this keep happening?

We need the normal T3 waypoints back.

Underwater content is now abandoned

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

Lol what do you mean “now”? Underwater combat was abandoned long, long ago.

So much Hate on HoT

in Guild Wars 2: Heart of Thorns

Posted by: Dawdler.8521

Dawdler.8521

However, I can’t see how everyone is so ridiculously upset about the expansion.

Imagine if you and and some friends had a tight WvW guild. You loved to small scale, upgrade keeps to waypoints and +5 camps with your upgraded guild.

Now imagine that Anet said kitten you motherkittening kittens and demanded that you pay $50 to get HoT and 5000+ gold or you are not allowed to ever use the guild upgrades again.

How happy would you be?

And still, the WvW that was completely broken with HoT probably wont even get mentioned in threads outside WvW forum because its oooooooh so horrible when players like… die in PvE due to hard mobs or didnt get those blue pair of loot pants the mob promised.

Patch fixed the new borderlands

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I havent tried the gates, but the walls are really soft now on towers at least… 2 of us with 1 cata got through a T3 tower wall faster than 25ish peeps with 3 rams on a T3 keep gate. Doesnt give us a reason to actually cap them or even be in the borders, but at least it should help small scale.

Also a skysplitter event was done on our home border… zero damage to any gate we could see. Would be great if they bugged out an event no one even want.

(edited by Dawdler.8521)

Analysis on Desert Borderlands' unpopularity

in WvW

Posted by: Dawdler.8521

Dawdler.8521

So. Much. Text.

To me, its really simple. Lets ignore the awfull timer based autoupgrade system here and just focus on the WvW gameplay of desert border. The reason we click the button to join a border.

With no “ultimate upgrade” to an entire secured border – waypoints in all keeps, with garri being #1 priority – players have no sense of purpose. Why do I need to defend garrison? Simple answer; you dont. Its just another keep. Its just PPT. Hills, bay, same thing. The most defining features of a border, its keeps… Useless. All useless.

I can nitpick a dozen other things that is wrong, but it doesnt matter. When the heart is broken, nothing can fix it.

How to fix WvW?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Soooo… the solution is EoTM? Anet already got you covered.

Server merges for low-pop WvW?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

1. Some sort of scaling “low population” buff in your home borderlands that scales supply capacity per person up to double normal, to offset the inability to accomplish much in the off-hours.

Something fun that could have been done:

- When you cap a camp, for a minor silver cost you can make it send out a war dolly which can dispense 50 supply when it arrive at the enemy tower/keep (like a tiny mobile supply camp).

They already have the mechanic in HoT with the downed helos in brink that poop out supply when you kick them. Just kick that dolly!).

But of course, if Anet did this it would be locked behind level 50 guilds, require a 1000g schematic and 10g activation cost.

Also, it would be bugged and only give you supplies if you where red.

And the dolly would spawn burning.

(edited by Dawdler.8521)

wvw is dead, give us back old maps

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Eh, I don’t mind the new map, I’m getting used to it. But I really do not like that center event — it does indeed lag out the entire map, causing crashes.

I’d be happy if they removed it.

Not minding the map seems to be a pretty common theme. Like saying “I dont mind that I’m dying from cancer because at least the cigarettes solved my chronic need to suck on something”. I really do think Anet can do so much better for WvW than perpetual “meh its bugged as all kitten but I dont mind”. But granted I have been known to be wrong.

JanxX - ArenaNet is this legal ?

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

since it doesnt modify the game, of course its legal… Question is how accurate with that method, the log goes pretty fast

Any day Now For a Patch

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Got to say, auto upgrading has both positive and negative effects.

What positive effects can you name, aside from supply trolling upgrades (which isnt solved due to autoupgrades, just separating player supply) or cost (which have nothing to do with autoupgrades)?

(edited by Dawdler.8521)

Whats the new meta for roaming?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Condition Damage and to make it as easy-cheezy as possible slap on a pair of Plex

Good luck running around in very wide circles to get anywhere because you aint getting through those barricades.

Maybe you won’t. He should be just fine though. Those barricades are little more then a speed bump, and do not need much damage at all to remove from ones path.

I am getting the distinct feeling that you keep defending everything about the border, yet you never actually played on it and experienced the new mechanics.

Any day Now For a Patch

in WvW

Posted by: Dawdler.8521

Dawdler.8521

You can check the timer for when it’s going to upgrade by clicking on it on your map. This is a thing that could happen pre-HoT too, but you couldn’t check. So…if it’s happening, it’s really your own fault.

No not exactly… Pre-HoT there were workers you could kill to prevent upgrades from happening while you were there.

And even if you couldnt kill the workers, the keep would not upgrade if out of supplies.

We often heard our commander telling roamers to go kill dollys when we wanted to starve it out or prevent it from upgrading, especially if it was about to be waypointed. It was an important task for friendly roamers and it was important for enemies. If a keep was under assault and waypoint at 99%… well suddenly that dolly became very important.

Now no one care about it.

I dont mind seeing the upgrade status on the minimap or the fixed tiers. But they need to be started manually and they need to require a certain amount of dollys instead of being on a timer. Would have loved to see a top to bottom tree choice to vary keep fortifications a bit, just minor touches. Like, you can choose T1 with a couple of fixed arrowcarts or T1 with a a treb and an extra oil over the door. Guilds would have an additional upgrade choice on claimed keeps.

But whatever, broken system is broken.

Whats the new meta for roaming?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Condition Damage and to make it as easy-cheezy as possible slap on a pair of Plex

Good luck running around in very wide circles to get anywhere because you aint getting through those barricades.

How many quit playing WvW since new maps?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Players have to gain their elite specs.

This really hasnt been an issue since they nerfed requirements by 40%, after getting the main 3 masteries in Magumma it takes ~2h to unlock most if not all of an elite spec for your alts. Hell on my main I not only have reaper spec and went all the way down to 0 hero points, I now have an additional 250 hero points and that’s not even focusing to get them.

WvW Bug List

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Couldnt see it listed (may have missed it) but when you flip a camp that has escorted dollys, the guards escorting the dolly turn friendly and start attacking the dolly.

reaper vs revenant vs scrapper ?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Well not Scrapper, much as I love it. Reaper and Revenant will both be in the meta for WvW.

Reaper? Meta in WvW? I doubt it. We will still see a majority of Necros. Reaper serve little purpose in WvW, other than solo camp capper and possibly commander. Its a mediocre roamer vs avoidance/ranged roamers (ie most of them) and it become crippled in a equal zerg fight. Yes, it can frontline but its a very selfish class so it really doesnt offer anything else to the other frontline parties.

Thank you, ANet!

in WvW

Posted by: Dawdler.8521

Dawdler.8521

When you talk about not worrying about losing a keep because you will simply recap it for the benefits, then you are part of the problem as I see it. Seems to me that you are promoting Ktraining out of a pure inability to adapt.

Inability to adapt to what? The new completely kitten backwards design that plays on basic human psychology and make players not feel needed as opposed to an upgrade system that encouraged player involvement?

Yeah you are right. I may just be a little unable to adapt to that.

I am glad you agree I am right, thank you. But what exactly was your complaint here? Your wording is so obscure and non specific. Can you conceptualize and explain better?

If your unhappy with the new maps, why do you have 37 post in the earlier threads demanding that we needed new maps?

While I am incredibly curious how you managed to rummage through my 68 pages of posted posts on this forum in order to find 37 specific posts in threads about a very specific topic. I tried to browse through the history but hell if I can find anything.

Well, except one on what the future of WvW is, posted in may:

“A new map everyone will probably dislike, traits thats totally gonna mess up the balance and lag thats never going to be solved.

Oh and the same stale matchups.

Sorry."

I lol at myself :p

But I digress. I’m afraid I cant explain any better for you, because it wouldnt help.

Thank you, ANet!

in WvW

Posted by: Dawdler.8521

Dawdler.8521

When you talk about not worrying about losing a keep because you will simply recap it for the benefits, then you are part of the problem as I see it. Seems to me that you are promoting Ktraining out of a pure inability to adapt.

Inability to adapt to what? The new completely kitten backwards design that plays on basic human psychology and make players not feel needed as opposed to an upgrade system that encouraged player involvement?

Yeah you are right. I may just be a little unable to adapt to that.

Thank you, ANet!

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I don’t really understand why scouts think auto-upgrades and no supply needed for them are a bad thing.

Because auto-upgrades give them no reason to be at a keep/tower/camp other than to cap it.

Yes, its as simple as that. It doesnt really have to do with scouts. It has to do with players having the very basic reason for being in WvW.

When you remove that you get a game that’s playing itself.

In my opinion, anyone who thought upgrading keeps was even in the top 3 things a scout needed to do, is terrible at it.

I never said they upgraded the keeps and crap specifically. Just watching over a keep until it had for example a waypoint was an important task.

Now it doesnt matter anymore. Loose hills, its just another keep. Loose garri, well recap it and it’ll have a waypoint. Why even bother. Upgrades may take a bit longer, but unless there is someone trying to cap things everything will get upgraded. Few people bother to dolly hunt.

Thank you, ANet!

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I don’t really understand why scouts think auto-upgrades and no supply needed for them are a bad thing.

Because auto-upgrades give them no reason to be at a keep/tower/camp other than to cap it.

Yes, its as simple as that. It doesnt really have to do with scouts. It has to do with players having the very basic reason for being in WvW.

When you remove that you get a game that’s playing itself.

Aura - Supply Capacity (+5) placed last?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Not only does it need to be placed early, the guild upgrade system need to change completely so that small guilds can at least reach “camp upgrade” capability fairly easy. “Keep upgrade” capabilities, ok, fine, make that something thats a little costlier and meant for larger guilds. Towers would be somewhere between.

But its a lost cause to hope for anything now.

New borderlands gotta go before WvW is dead

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Well, it does matter. We are talking about a map comparison. Not what you deem as the “main combat area”. You literally gerrymandered the map, and excluded obvious portions of the map, in a dishonest manner. Thus, it suggest to me that your more concerned about attempting to be right over actual being honest.

Given that I already stepped up and done it, and proved I am correct. The onus to disprove it is on you. You were the one supporting claims that were presented with no actual facts or evidence.

I’m sorry, but I’m not seeing any proof you have posted in this thread. You have said that the maps are similar size. I dont count that as proof.

I stepped up and posted an image. No one has posted another comparison in this thread, even though I said that people can post a complete alpine-over-desert comparison if they want to. If you cannot post that comparison that prove your claim and disprove mine, I will take it as you cannot prove it. Saying you proved you where correct without presenting any actual facts or evidence seems pretty dishonest to me.

(edited by Dawdler.8521)

Let's talk Guild Upgrades and Scribing

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Guild hall implementation and its relation to WvW is a complete trainwreck. And that’s pretty much all there is to talk about that.

What's the Status on Reset Night?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Anet could have an event where the music in WvW turn into Friday 13th music and then they go around backstabbing everyone in WvW with a knife.

Wait, that sort of came out wrong.

New borderlands gotta go before WvW is dead

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Any way i only need to say the map that was put at hand is missing the N camp and S camp and this is true so… not sure why i would need to make my own map?

Because you are talking like it matter to the comparison of how much tighter the main combat area of alpine is compared to the main combat area of desert, rather than being “same size” as was claimed.

So that’s why I would welcome to see someone post an unbiased comparison, compared to my apparently biased comparison.

But so far no one seem to have stepped up and done it. Not even Coglin. I am disappointed :/

Tips on fighting Rangers?

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

Simple trick – loose the reaper tree and kill them easily.

Yeah its a melee vs ranged issue. Reaper is exceptionally poor against anyone that have avoidance and stay at a distance.

Daily Master of Ruins

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Wait so daily ruins is still there (I rarely check dailies, they just happen), despite a dev admitting the issue almost a month ago?! How can this daily at least not have been disabled?!?!

This is ridiculous. sPvP or PvE, it would have been fixed in a day.

New borderlands gotta go before WvW is dead

in WvW

Posted by: Dawdler.8521

Dawdler.8521

The big question is whether is it salvageable.

It is not. At least not in the foreseeable future.

Even if Anet perform magic and reset WvW to pre hot, the damage has been done. And I seriously doubt they would go all the way after not even admitting there are any issues with WvW.

Things not strictly WvW but affecting it negativly like guild halls upgrades… how would they backtrack and save face? Players have already plowed down thousands of gold.

Maybe in a year its back in buisness. If players are still here.

New borderlands gotta go before WvW is dead

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Except that the major reason the border is a failure is because it actively discourages small groups. Everything thats been changed about WvW has made blobbing the most viable option and reduced the importance of small scale, roaming and scouting

How so? It might be helpful if you offered some perspective as to how you come to that conclusion.

1) Owning camps has been devalued. Taking camps that supply enemy objectives only slows the upgrade process, it doesn’t halt it. In addition, because upgrading no longer requires supply, and +5 isn’t generally available anymore, much more supply is lying around inside objectives than there used to be. So starving an objective of supply is more difficult. Supply starvation used to be a role of small groups.

2) The increase in supply cost of guild siege means you need more people to build the same amount of siege.

3) Not being able to carry 20 supply also means you need more people for siege building and/or it takes much longer.

4) Auto-upgrades mean in many situations, objectives have stronger walls/gates than before

5) Fortified gates take a very long time to break down with less than 3 superior rams.

There are more reasons, that’s a handful of the obvious ones.

And to add to that:

- Map mechanics that activly prohibit movement of small groups by blocking access

- Sentries scout single players, making it harder to sneak behind enemy lines

- Guilds costs are impossible for small groups and even directly limit them to 3+

- Always on waypoints in border towers and garri and not even available in hills/bay, making the importance of small man scouting/defending to reach the all important waypoint stage of border keeps meaningless

- Autoupgrade system and map information means that small groups/single players no longer need to actively involve themselves in triggering keep upgrades and checking their construction status

- Keeps and towers being too far away means that a single player on a safely placed treb cant threaten the connecting tower/keep, which remove the need to activly scout for this or do this.

- No breakout events with siegerazer vs border towers with even more fortification than before.

- PvE event that need to be completed by a zerg, as opposed to single players capping a ruin.

- Keeps and towers so large its harder for scouts to see where the attack is even coming from

Did we miss anything?

New borderlands gotta go before WvW is dead

in WvW

Posted by: Dawdler.8521

Dawdler.8521

You guys do realize the pix for the wvw map comparison cuts off the N and S camps on the old bl. The main differences is the new map is wilder and there is more playable spaces at the spawns.

Lol…

Think you can make a more fair comparison? Then do it. Post a comparison pic (I recommend using some transparency as well, I just used kittenty Paint to do it).

I bet the towers, keeps and camps will still be in the exact same locations, ie on a considerably tighter area than the scattered towers, keeps and camps on desert border. In fact, nothing would change even if you draw 10 “cut off” camps outside the map.

The main combat area, south of the east/west paths out of citadel and from the southern part of the island and up remain exactly the same.

Are you talking about cutting off every thing from maps but the objective to compare things? There is more open spaces in the new BL but that for the players to have spaces to fight if ppl chose to use them or not is up to them. The big thing is in the old BL you have open spaces but they where no part of the map in a lot of ways becuse the objectives where a bit more tighter so there was more waist spaces in the old BL and ppl even complained about this.

The ideal behind the new BL is to brake up blobs so you make smaller and more spread out groups a far better chose then blobbing up. This is done by making the most effect paths chocks and very easy to def vs big groups.
Its also about removing krama training or at least make it less effective. This is done by adding in more environmental def such as having different levels to the map to need to deal with to get to the next point. Also by making tower and keeps take longer to take due to spaces and stronger lords.

So ppl not liking the new maps is very telling on what ppl want vs what they say. Players want to blob players want to karam train they just like to say they do not like these things becuse it makes them feel less “hard core” as players of wvw / rvr. At the end of the day pvp is up to the players more then its up to the game makers. If there are no players to fight then they do not want to truly pvp.

Except that the major reason the border is a failure is because it actively discourages small groups. Everything thats been changed about WvW has made blobbing the most viable option and reduced the importance of small scale, roaming and scouting.

Also, I am still not seeing a comparison image in your post.

Reaper build for open world?

in Necromancer

Posted by: Dawdler.8521

Dawdler.8521

For my build: reaper GS3 stacks 12 vuln… that is 24% crit chance just by casting one skill. join any sort of content with one, maybe 2 other players, and 25 vuln is almost constant and stacked very fast. In addition, the reaper shroud uptime is insane, and can be sustained very well. The only part you ‘hit like a wet noodle’ is if you play without rotations in mind (but then engy and good ele have far longer rotations) and upon the first few hits in a combat scenario if you have no lifeforce, which, again, is partly down to bad play because any deaths of mobs, even white, give lifeforce, and initiating at range with the axe 2 skill stacks 12% life-force. Keep in mind more vitality gives more life force, so 12% with +vit>12% without, meaning longer shroud for same skill. In addition, ‘Rise!’ gives 50% damage reduction, which stops mobs tearing through your lifeforce, thus keeping you in shroud longer.

I wont argue with that. The trait gives a good amount of precision and applying a ton of voulnerability is always good. The only problem is by taking it, you loose a trait that easily gives you a ton of might stacks (ie 25 against any group or boss) and make it much easier to maintain lifeforce. Weigh them against each other… Especially when you can build for decent precision and still maintain a heavy and tanky melee character. But as I said, its just an opinion – most people go pure zerker and leave it at that. I like variety. I am still not sure about all the reaper traits, but I have found that decimate defenses make me rely other players maintaining might on me and voulnerability on the enemy just a wee bit too much.

This is the build I use at the moment:

http://gw2skills.net/editor/?vREQJARWnMbCtbidbCW2As3gFcBLuK2FLjUnh2wzC6qFAaBA-TRCBABY8AAcUJYDXAgl2fAgjAglq/YmyvNOEAIqLgUAjq1C-e

(edited by Dawdler.8521)

New borderlands gotta go before WvW is dead

in WvW

Posted by: Dawdler.8521

Dawdler.8521

You guys do realize the pix for the wvw map comparison cuts off the N and S camps on the old bl. The main differences is the new map is wilder and there is more playable spaces at the spawns.

Lol…

Think you can make a more fair comparison? Then do it. Post a comparison pic (I recommend using some transparency as well, I just used kittenty Paint to do it).

I bet the towers, keeps and camps will still be in the exact same locations, ie on a considerably tighter area than the scattered towers, keeps and camps on desert border. In fact, nothing would change even if you draw 10 “cut off” camps outside the map.

The main combat area, south of the east/west paths out of citadel and from the southern part of the island and up remain exactly the same.

[Spoilers] LGBT Relationships

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

More sylvari same sex relationships would be nice to see though (that aren’t the travesty that was Caithe/Faolain).

Why do people keep calling it same sex relationsship?

If I plant a lily next to a daffodil in the same flower pot I’m not going to call it a same sex relationship.

[Spoilers] LGBT Relationships

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

plot twist
one of the npc is a gay and will fall in love with the player character if is a male

Scruffy. Imagine the emotions they could have played on.