Showing Posts For Dawdler.8521:

WvW travel times

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Posted by: Dawdler.8521

Dawdler.8521

The barricades just need to go they just take too kitten long to get through and discourage people from even exploring the maps. I am attacking a barricade while I am typing this post, I knew I was going to have a lot of time so I came to the forums to complain.

Havent you heard?

Anet increased cata damage vs barricades.

Zergs can punch through it in 2 seconds sure, but 1 player can build a cata!

This solves everything.

Keep Waypoints - Now perma-blocked?

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Posted by: Dawdler.8521

Dawdler.8521

We need a new guild wvw upgrade to stop NPC from attacking drakes! Should be cheap, like 100k large scales and 100k armored scales…

Thats just the blueprint, it cost 25g to activate (and is a one time use).

We want back NORMAL UPGRADE!!!

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Posted by: Dawdler.8521

Dawdler.8521

- Auto-upgrade timer for keeps and towers changed to Progress Per Dolly or PPD (camps can remain on a timer)
- Next upgrade is triggered by a player at no cost by talking to a Lord (again, camps can remain on auto)
- No keep start with a waypoint, after T3 keeps you can start the ultimate T4 waypoint upgrade (acessable by anyone who own the keep).

And done. Auto-upgrades without it being kittened.

Anet have you seen the PVP section?

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Posted by: Dawdler.8521

Dawdler.8521

Weolcome to the world of WvW! Oh wait nvm you will get red tags posting shortly. Its sPvP kitten .

Reaper takedown

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Posted by: Dawdler.8521

Dawdler.8521

There are pretty much only two classes that I do not duel 1v1 when I do sPvP with my condi scrapper – diamond eles and condi necros. The first because even if I do eventually kill them, the fight would probably last longer than the entire sPvP round. The second because they can roflstomp me in 1 second if careless.

That said, fighting a necro/reaper is never going to be anything but inconsistent. You will find that a necro/reaper you roflstomped a minute ago is suddenly an insanely hard target, because sPvP is not fair to LF mechanics. They have always been a very hard match for any condi class. Reaper is even nastier than normal necro, but you can exploit their melee only shroud.

Where's Ours?

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Posted by: Dawdler.8521

Dawdler.8521

Why do have this scenario in my head where an Anet dev go and rummage through a garbage bin, find a 3 day old banana peel and say “Here you go!”?

Dec 1st Patch Notes Discussion

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Posted by: Dawdler.8521

Dawdler.8521

Well its quite clear now that how the waypoints worked for 3 years was ruining their gameplay mode, just like GvG did. And reset nights. And alpine.

kitten this change.

Seriously, kitten it.

It make no sense at all. The very idea that among the rampant discontent over the new WvW, someone at Anet suddenly thought “Oh I know! They’re not meant to teleport in for defense! Doh how could we have missed this all these years…”… its just incomprehensible.

Oh and the walls still arent fully fixed after the 2nd attempt at a bugfix.

WvW travel times

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Posted by: Dawdler.8521

Dawdler.8521

I think that “throwing supply into the wall to stall” is supposed to be a more viable strategy now, at least for inner keeps. If only help were coming…

  • On the new keeps you cannot hit two walls simultaneously with the same cata.
  • The inner keeps are fairly uniform as far as running supply goes… each side has 1 gate and 1 wall and a nearby supply depot.
  • In the inner keeps, the supply is pretty close to the area being attacked (unlike Hills).
  • A well placed shield generator bubble can slow down an omega rush, treb, or cata attack, and can knock people off of rams to slow them down.
  • The keeps are very likely to have supply in them (unlike old keeps that were either 0 from upgrading or needed supply for upgrading).

I’m sure it sounded good in theory when they placed the supply depots by the gates.

Unfortunetly they also added so much heavy AoE its impossible to repair doors that are under attack.

Sidenote: And as the above mentioned, you can hit two walls in garri with catas on at least one spot.

(edited by Dawdler.8521)

queue times

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Posted by: Dawdler.8521

Dawdler.8521

Because magic.

I have noticed some pretty short queue times, which mean alot more must play sPvP. Everyone trying out ESL builds, no doubt.

What's the Status on Reset Night?

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Posted by: Dawdler.8521

Dawdler.8521

Why are you trying to argue when I said it should go back to Friday?

Well you got me there. Brainfart and reading incomprehension, lol.

anet your game is seriously flawed

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Posted by: Dawdler.8521

Dawdler.8521

3 professions officially out of meta (not present a single time) in last ESL EU tournament:
- warriors & thieves: 2 weeks in a row
- dragon hunter

Ok let’s focus on nerfing these ones. It is obviously highest priority balance concern.

But its the community thats clearly at fault here, they arent using the all-balance-deciding ESL properly.

Just one match with a full team of rank 5-10 dragon hunters specced for clerics “winning” by agreement over the best team in ESL and Anet would nerf them to oblivion.

Problem solved!

Wtf guys, you think this is a competition or some kitten?!

WvW travel times

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Posted by: Dawdler.8521

Dawdler.8521

Problem is, we no longer have an alpine to compare with, unless someone has timed it in the past. Could compare with EB I suppose, but EB is considerably wider and more square than alpine, we already know desert is an even bigger square than EB.

GW2 BALLISTA OVER TOWER DOOR?

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Posted by: Dawdler.8521

Dawdler.8521

It’s a Guild upgrade afaik

And it doesnt work, as expected. Saw them the other day on an enemy garrison. They did nothing.

How about a map design contest

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Posted by: Dawdler.8521

Dawdler.8521

Get paid for it? Pfahahaha!

Anyway, it would be fairly pointless unless Anet actually make such a contest official. And I very much doubt they will. But maybe you can get the community to do it and someone to donate a precursor for the best design lol. It wouldnt make it any less pointless, but maybe someone will have some fun. Like do it with the most most innovative way possible. If someone use pizza as terrain, hamburgers as keeps and meatballs as supply camps, you stole my idea!

Condi Reapers = Really Not That Great

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Posted by: Dawdler.8521

Dawdler.8521

By the time they even get to melee range they have lost basically all of their health from rapid fire, pet damage and being entangled for at least 5s.

You missed a 0 there, I assume you actually meant to say at least 50s.

EOTM Factions > WvW Servers

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Posted by: Dawdler.8521

Dawdler.8521

I’m not going to answer questions that I already provided answers to inside THIS thread. I’m not going to answer similar and related questions over and over and over just to appease you or anyone else. I’m not doing the legwork when you could easily just go read through the entire thread. Your question isn’t new here and I’ve already brought up points that address what you are asking.

Its pretty hard to counter anything when your answers seem to consist of repeating the word megaserver, with little consideration to how it would be mechanically implemented.

But regardless, I already know what my answer would be and its not megaservers – its just global WvW. Everything the same as now, except we fight on 9 EBs and 18 borders* (EU example). Global red/green/blue PPT would tick as usual, but an additional activity score per server would be the eqvivalent of current matchup scores.

It would avoid problems with megaserver instances while maintaining a design very much how it is today. Since colors shuffle per matchup it should avoid stacking. It would redefine how scores are true, but it would still rank servers 1-27 in sets of 3 and hopefully maintain the feeling of belonging to a server. You fight for the “alliance” (ie color), but everything you do count toward your home server.

(*) Why 18 instead of 27? Lowest server in each tier doesnt get a home border to defend, it always count as an aggressor. And we get an easy way to reduce the amount of borders.

EOTM Factions > WvW Servers

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Posted by: Dawdler.8521

Dawdler.8521

Tell me, what is the difference in tallying up megaserver ppt and the server ppt that we have now?

I dont know what you think the EoTM megaserver mechanically is but it sure isnt just players popping out of the woodworks to play on constantly filled instances.

When instances open and close dynamically it complicate things. Especially for ppt. EoTM is narrow in scope with its 3 hour matches giving meaningless rewards no one care about, thats why it work. Its like a quick sPvP match, just bigger. WvW is open a week. There would be so much instance shifting.

EOTM Factions > WvW Servers

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Posted by: Dawdler.8521

Dawdler.8521

Megaserver wvw means you will have a larger group of players to play with, utilize and that contribute to wvw objectives, roles and meaningful ppt numbers across 4 maps…

Well except ppt wont mean much if green hold an entire instance, log off and poof the instance go away and green now get 0 points for it.

Said it before, WvW megaserver is theoretically possible but there are so many practical obstacles. The reason EoTM works is because it doesnt matter what instance you are on – no one care about ppt. No one even care about winning. I dont see any way forward with a WvW megaserver unless you completely scrap the ppt concept.

my 2 cents, which likely isnt worth that much

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Posted by: Dawdler.8521

Dawdler.8521

WvW without any form of players fighting players would not be a viable game mode. When you say PVE is forced. I don’t consider taking down a lord that gets 0 chance of fighting back an actual group of players to be enough content on its own to qualify as a PVE game mode. I can affirm, as a matter of fact, that WvW would not have lived 3+ years if there was no Players vs players action involved. I will even add that the near entirety of its player base play WvW in order to beat other players, be it in all out brawl or in a tactical battle (siege/defense).

I completely agree with you, but its still a PvE mode at its core! WvW maps are literally just PvE maps with server based PvP turned on.

Assuming Anet kept the servers open, WvW would definetly have lived if there was no players. It would be utterly pointless, all servers would get the exact same points every match, but it would still be there, churning 24/7, waiting for players to kill NPCs and cap things. This is the reason WvW even works in the first place.

In comparison, the unranked sPvP matches would be no more than an interface button without players. No players in queue, no maps instanced.

Regarding what the OP meant, he didnt once mention the disgusting central PvE event on desert that no one want, me included. He only mentioned core WvW mechanics like doors and lords. So there you go.

Literally destroying Eternal Battlegrounds

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Posted by: Dawdler.8521

Dawdler.8521

Destructible buildings has always been there, its one of the fluff features that never really saw any practical use. Another example would be that one gate on garrison that had multiple damage stages.

Bring Alphine Borderlands back?

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Posted by: Dawdler.8521

Dawdler.8521

But what do you think prevents Anet from making this decision, I mean, why not?

Pride.

Reverting to the old borderlands would equal to admitting they made a mistake. Most developers and publishers never admit they are wrong. Now granted, Anet has showed several times that they are willing to listen to the community, but this is already implemented and live since over a month. Most changes they “revert” where only in the early stages, such as commander tag costs, the HoT character slot debacle or completely folding to PvE cries about HoT being too hard within days of release.

So yeah.

Not going to happen.

my 2 cents, which likely isnt worth that much

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Posted by: Dawdler.8521

Dawdler.8521

This is your glorified impression of what WvW is supposed to be.

In reality, its not a PvP mode at its core. Its actually a PvE mode at its core. You may not like that fact, but its fact nonetheless. PvE is forced while the PvP is technically optional. Fortunetly most of us are so competetive that when we see other players trying to take what’s ours, we want to kill them. And we get the WvW that we all fell in love with when GW2 released. If you take away all that PvE that disturb you so much, instead of PvDing and killing lords to take a keep you’d walk in and kill… nothing. Because removing the PvE wont suddenly replace it with more PvP. It’ll just remove the PvE.

I find desert border too big also, but that has nothing to do with the WvW gameplay mode as a whole. That just means a too big map is too big.

(edited by Dawdler.8521)

You know something is wrong when

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Posted by: Dawdler.8521

Dawdler.8521

Last week was a write off. Now we have to suffer another week of bullcrap because the matchup system says that wasn’t enough of a beating.

GG Glick9

Gunnars hold is a funny beast. On reset nights, you can match pretty much any server with the size of your blob . The rest of the time… nothing. Literally nothing.

Seriously, I didnt see any GH guilds that matchup. I played about 90% in the borders and I cant remember one single instance where I found more than 3 GH players in one place. You didnt “suffer” anything, obviously few on your servers even tried. Will this weeks matchup be any different?

I Dont Want The Old Maps Back!

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Posted by: Dawdler.8521

Dawdler.8521

I find it very strange that so many people claim alpine became “stagnant” due to being the same old map for 3 years, when an absolutely crushing majority of the players still choose EB over desert – the same EB we have had for 3 years.

Black Friday? [Merged]

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Posted by: Dawdler.8521

Dawdler.8521

Login in a few hours and you’ll find out. It really isnt more complicated than that.

Astralaria... 62+ days of time-gated madness

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Posted by: Dawdler.8521

Dawdler.8521

Wow 2 months!?

Thats like… a lifetime!

And to think I only spent about a year building my Bifrost. Time really flies, sigh.

I feel for you poor people facing this agonizingly long time gate madness.

Can sb explain how HoT ruined WvW?

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Posted by: Dawdler.8521

Dawdler.8521

In theory, you could go and play WvW to form your own opinion instead of seeking the forced view of other people thats already been regurgitated over and over again in 100+ thread should you choose to read the forum.

Borderland WP

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Posted by: Dawdler.8521

Dawdler.8521

EB is designed as 1 WP per server true, but the keep and tower layout is completely different. Camps and towers act like a buffer to the keeps, giving the defenders easy scouting locations and makes them able to mount a defense. On top of that layer, SM act as a buffer toward each side.

On desert border, the home server has zero defense. There are no buffers. The NW/NE towers are useless for defending garrison, there is nothing else. Bay/hills are located much further apart than alpine and the central area contain nothing, which give the enemy a straight line to your garrison (metaphorically speaking, considering terrain).

So please dont compare it to EB. Its not even remotely similar.

WvW Dissolve Servers & Embrace Megaserver

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Posted by: Dawdler.8521

Dawdler.8521

Theoretically a single WvW megaserver could work, but they have many obstacles to overcome. Well, unless they go with the cheap and sleazy EoTM design and just scrap WvW alltogether.

I would say there are 3 main problem areas:

- Server size communities absolutely need to remain. Megaserver size ie all servers slapped together to 3… It just wont work. Its too big for the player community to manage, the things we have built up for 3 years would fall apart. I have honestly no idea how to solve this. Even if we make “blue” side consist of say 8 “alliances”… it would be no real communication between them. Or would it? But then we get to how an “alliance” would divide the points? I suppose we could start by scoring per player but that open up a whole can of elitists worm. “Omg player #1391 in our alliance is barely getting any PPT, kick him ffs!”.

- Instances need to be completely transparent with free movement between them. Taxiing people is workable every now and then, but not on a large scale every day for every raid. In short, we need to pretty much see that instance #5 has 10/90 players and move there with the raid. But that leaves a whole heap of issues like how to you “open” more instances, when do they close etc… It becomes very complicated very fast. Its not always like PvE where players trickle in and out, there can suddenly be a rush when multiple guilds join at once.

- Scoring and megaserver balance would be crazy hard. Seriously, how could you determine score based on entire borders or EB instances that close and open dynamically? Gaming the system comes instantly to mind. If one side has all the coverage and the other 2 dont, we would also get stuck in an endless loop of unbalanced matchups. In EoTM no one care because a matchup last 3 hours and it doesnt even award points. Is that the future of WvW? I would hope not. But how could you do a decently fair matchup over a week with a megaserver? I… dont see how. Again, we would need alot more transparency where we see the size of each side if we are supposed to balance it ourselves by moving between the 3 sides until its “fair”. And knowing Anet, transparency is not their strong suit.

If Anet can make a WvW megaserver system that work good without it being just quick EoTM style matchups, I would be shocked.

Theoretically, I can imagine a way of simply saying that servers are now megaguilds that belong to 1 of the 3 sides, with multiple playerguilds and WvW scoring is based on keeps/towers/camps your megaguild hold. It would, for all intents and purpose, be the same as it is now. But that would only solve it a short way. The biggest issue would still be how to handle the instances opening and closing. Keeps held cant just vanish, it would be infuriating.

(edited by Dawdler.8521)

Major WvW overhaul incoming

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Posted by: Dawdler.8521

Dawdler.8521

No responses from anyone? This is great news!

What a coincidence when Devon Carver threads started yesterday.

I smell damage control, and I will believe it when t happens (which right now it seems like never).

I’m not buying what his selling, nor should you.

Damage control would be to actually release news about upcoming WvW changes.
Anet always do this about PvE/sPvP, why is WvW so secret?

So I cant buy that either.

Borderland WP

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Posted by: Dawdler.8521

Dawdler.8521

Lots of people, mostly when outnumbered, saw wp’s in their keeps as bad things.. There was no way they would ever get the keep back when the zerg just had to wait out a timer and spam wp before it expired.

Lost count of how many times things like that happened. You login to everything upgraded by the enemies. You form a small party to try to take it back only to bust down outter gate/wall and have the zerg waiting for you inside because all they did was spam the wp.

I’m still trying to get used to it myself though.

Which happened to me not once but 3 times, in our own border bay, when the keep was first T0 and then T1. The third time we had the lord down to 50% before 50+ peeps came portalling in to deal with about 10 of us.

I would say I can see what Anet was thinking with this, letting bay/hills be the “home” of enemy servers, but no. They moved the waypoints, remember? There is no thought behind it, no design choice.

[Constructive Feedback] Desert Borderlands

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Posted by: Dawdler.8521

Dawdler.8521

It takes less time to run from citadel to the fire or air keep than it did to run to Bay or Hills on the Alpine map…..Fact.

Do you have any facts to back up that fact? Just curious.

Borderland WP

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Posted by: Dawdler.8521

Dawdler.8521

I always loved the challenge to take back an enemy waypoint on your home border

Not only was it a challenge, but you knew why it was there. You failed. Your server has failed its home border. A T3 waypoint take time and supplies. Maybe it was inevitable due to overwhelming enemies, but it doesnt matter. You didnt stop it. So now you want to take back your keep. And when you do, you have to defend it again to try to bring it to T3 and get that WP. The cycle goes on.

On desert border its like oh they took their keep and got a free WP, good for them now its almost impossible for us to take it back even at T0. GG. Its actually better to wait for T3 and cap it when they dont notice. No one logs in and go “OMG they have a waypoint in our home!”. Yeah numbnuts, they always had that.

(edited by Dawdler.8521)

You know something is wrong when

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Posted by: Dawdler.8521

Dawdler.8521

Far Shiverpeaks has the guilds, commanders and players to match T1 servers, what did you expect? As usual, the problem is coverage. And obviously Gunnar and Blobbadon are even worse in this matchup.

I play on FSP and in fact, I havent even seen GH players in their own border, let alone the others. All I have fought is mediocre AM blobs fleeing from FSP rabble a third their size and a few guilds.

Borderland WP

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Posted by: Dawdler.8521

Dawdler.8521

I didn’t like it at first, but I think it’s probably for the best. There have been many matchups where a server got all three WPs and were basically unassailable for the rest of the week. This way, it’s possible to get a decent attack in. Not to mention, both servers have a huge incentive to hold that side keep now.

it was possible to get a decent attack in before. In fact, defending your home and attacking the enemy border was the entire point of WvW borderlands design.

With desert border, Anet threw all that out the window and redefined what your home border really is. And its not your home border anymore.

Your “home border” is now actually garrison on your home border, loosely the NW/NE tower (they are just not possible to defend in those locations), hills/SE tower on an enemy border and bay/SW tower on the other enemy border.

You have no real home border, its scattered across 3 maps. Its kitten.

(edited by Dawdler.8521)

[Constructive] Features for a good BL map

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Posted by: Dawdler.8521

Dawdler.8521

Oh, I figured each server should have 1 keep on the map, to act as a foothold there.

Problem with this is that its not so much a border anymore – its EB/EoTM lite. A border IMO isnt supposed to be “fair”. Its supposed to be either your home or enemy territory. Each side having a keep close to spawn as an equal “foothold” doesnt go well with that. This is the reason I despise T0 waypoints, it basicly make 2 out of the 3 keeps another servers property. Makes it feel like you are the aggressor in your own home.

Your map design would for example be more suitable for a single instanced border. Thats not necessarily a bad idea but I really cant approve of it myself.

EU Pro League Meta

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Posted by: Dawdler.8521

Dawdler.8521

So basically if you haven’t bought the expansion, just don’t play at least not in the competitive level!?

All the old classes are using the new overpowered elite specs. GW2 has truly become pay to win and this will surely (and rightfully) aggravate a lot of players.

Buying expacs is no more p2w than any game that charges money to play.

You got 3 years of game out of the core purchase. If you seriously think you should be getting more than 3 years of gameplay for a mere 50 bucks you need to stop being a entitled brat.

When GW2 vanilla and GW2 HoT play side by side in competetive modes (WvW and sPvP) and HoT features is superior… it is p2w.

I wouldnt argue with you if HoT players could only play with HoT players like how most games does expansions and sure I think everyone that love GW2 and still play should buy HoT (I got the €100 version myself) but its still frickin p2w.

[Constructive] Features for a good BL map

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Posted by: Dawdler.8521

Dawdler.8521

Here’s a map I came up with a few days back. It’s just a first draft, and nothing’s set in stone. I figure that it can be used just to get thing started, and altered and adjusted based on feedback.

While I mostly like the design of the upper part, I think the lower part is entirely wrong. The concept of a home border should be that the 3 keeps (if we are sticking to the 3 keep “triangle” foundation) is on or above the frontline, the main combat area. The home border server should feel safe in trying to defend all 3 keeps against the 2 invading servers – thats what bring the fights.

I can instantly see that your idea does not do this. Home server will not be able to defend hills and bay (lets just call them that lol) nor the two left/right towers within the green zone (too far from the keeps), which leave only garri, some camps and the two towers as the main bastion on the map.

In comparison on alpine, the main bastion was nw/ne tower, 3 camps, garri, bay and hills while the two border towers and 3 camps are “below” this line, areas the enemy could easily control.

To compare with desert, it sort of share the alpine design but hills and bay are way too far apart, making it a stretch (literally) to try to defend. And of course its utterly ruined by T0 waypoints which completely mess up the frontline (its pretty much garri and a supply camp and thats it, the rest is easily held by enemies).

if I was home I could post some pictures of what I mean, but unfortunetly its time for work

(edited by Dawdler.8521)

[Constructive] Features for a good BL map

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Posted by: Dawdler.8521

Dawdler.8521

Maybe have this newly claimed center island tower show enemy on all the map for like a minute after flipping it as reward. Better yet, have it momenarily show enemy siege placement (so you can see if enemy objectives are piled with ACs trebs, particularly useful for a golem army, etc).

Aaaand that’s where you lost me, because as usual this is a type of suggestion that replace the work of scouts, an essential aspect to the reason people even play WvW. Commanders ask “is there siege in that keep?” and someone say “oh I’ll go right on ahead to check!”. Communication. Teamplay.

Automated mechanics like this “siege spotter” idea are just bad.

That said, I’m not averse to having tower in the centre that give… something… but it need to be… hm… I would say it should alter the map mechanics slightly. Something more physical than minimap stuff. The way the spikes in desert garri works is actually an excellent comparison. I dont know how many know this, but you can manually reconfigure the spikes inside garri via a console in order to disrupt enemy forces coming through the gates. A central tower as an event should be able to affect something similar on the map, boosting defense of keeps.

For example, it could be the eqvivalent of a “power station” that improve garri, bay and hills defense. Maybe electrified doors, hehehe. Or maybe it has a console that raise a forcefield around inner keep, preventing entrance for a minute. Stuff like that.

Something that let people work together to achieve a goal. Not something that gives everyone x-ray vision.

getting hit by trucks on EBG ? wtf?

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Posted by: Dawdler.8521

Dawdler.8521

Not really sure what people where expecting from the Revenant. Just like the elites, its literally a p2w class with horribly unbalanced mechanics.

Golems unusable - Travel Runes don't work

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Posted by: Dawdler.8521

Dawdler.8521

I’m glad golems are slow for everyone. Omega golems are the most over-powered siege machines and with higher walls hopefully they can no longer snipe carts on the walls.

And yet, I havent seen a single Omega golem for a month. Or a regular golem for that matter.

Why? Because all a zerg or small party need to do is dump catas on a wall, nobody will have time to find them in the hidden canyons anyway.

Dev's said Healing Power was weak ?

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Posted by: Dawdler.8521

Dawdler.8521

Healing power is not weak. In fact it boost your healing by a fair bit. Its the sacrifice that has to be done to achieve that healing power that is totally off. IE its actually damage that is too strong. Especially on classes that have no secondary damage mechanic because they hit like wet noodles in healer gear/builds. But druids for example become insanely strong with healing power, because they can still do some damage with their pet.

What's the Status on Reset Night?

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Posted by: Dawdler.8521

Dawdler.8521

Your theory is verging on a conspiracy theory, and anyway either way there’s no reason not to go back to Friday now.

What other than a conspiracy theory could explain Anets sudden need to change WvW reset to saturday after 3 years?

I mean we all understood that HoT was a bigger release, there would be bugs and hell I wouldnt have blaimed them if they said no WvW that week period in order to focus on the release and let everyone enjoy the PvE/sPvP they want. A break is good every once in a while. A temporary implementation would have sufficed.

We have seen bugs on reset night, but guess what – its either been fixed pretty fast (the everyone-put-into-random-servers bug was the best reset ever, lol) OR it has been bugged for a week (like golem week).

Even now, the current state of WvW show that reset night doesnt matter for critical patches. WvW wasnt patched friday – it was patched last tuesday. And they still havent fixed blatantly obvious WvW bugs that’s been since HoT release (ignoring the rest of the sorry kitten broken state WvW is currently in). This last month prove that they dont use their saturday WvW reset for anything other than to kitten us the kitten off with a needless and pointless change.

What's the Status on Reset Night?

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Posted by: Dawdler.8521

Dawdler.8521

Cause Saturday is the highest pop and then more people could experience reset and also so reset doesn’t interfere with critical patches.

Hahahahaha no. I cant seriously believe you are buying what Anet said about patches. GW2 patches has always been done every other tuesday, leaving plenty of time until friday.

The “critical patches” they have been talking about is activation of sPvP and PvE events (which was patched in tuesday). In other words, kitten WvW we’re supposed to play sPvP and PvE friday/saturday because, well, kitten WvW.

Saving the DBL: Infamy System

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I really fail to see how this will make desert more popular, rather than forcing people into EoTM and EB even more. 1 blob fight = everyone is level 5 in minutes. Running around on the border… maybe level 1 after an hour, if you find a player. On EB eventually everyone will see everyone, forcing them into two giant border blobs that can avoid each other easily if they want.

So yeah… you will kill roaming and encourage EB blobbing. Surely that will help.

Nobody Playing: Something must be done

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I have been a WVW player for as long as the game has been out, and I gotta say, today was a really sad reset. It made me just log off the game entirely.

I’m currently in NA T2, we went against a map blob on our BL for about 2 hours, it was very very boring and very blobby. Couldnt do anything or cuz vs organized map blob and we just don’t have that and never will. Everyone got tired of it real quick and split within the 1st 2 hours. It ranks up there among the worst resets.

Some went to do PVE in the HOT zones, most just logged.

Sad, sad reset night.

The problem I have isnt even that you can fight a blob and die to it because your server has too few people, its that you can barely find the blob.

Seriously, we where doing reset, capped hills. Ok fine, run and resupply a bit… Suddenly hills is contested. Well we run past it, no gates down, cant see any walls, run to the south, dont see kitten. Meh fine we go toward the enemy border keep and… yellow swords in hills lords room. WTF just happened. We literally must have ran past each other. Ugh fine, we waypoint back to garri, move toward hills… No one in sight. No one there. Suddenly, yellow swords at the NW tower. Oh come on. Port to garri, run to NW tower… they are through the gate just as we get there and we couldnt even mount a defense because its too kitten far away (and they are outnumbering us 3 to 1 of course). Then we get reports about a blob attacking NE garri and it literally take us several minutes to find them, just before the wall goes down. Again we cant even mount a defense because no one sees a bloody enemy blob.

Bah, kitten the new border. Its not even fun to play against overwhelming odds due to the overcomplicated map design. Blobs are the only thing that matter now, cap some keeps, let them auto-upgrade themselves and hope that no one plays in order to recap them (which few if any does… and if they do, all they find is T3 no one worked for).

(edited by Dawdler.8521)

Nobody Playing: Something must be done

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Playing against BB and SFR is not any better I can tell you. Roaming is completely dead. All that’s left is ganking squads and blobs, the borders are completely deserted.

And due to the autoupgrades, its really hard to find motivation to do anything.

I visited an enemy border this morning that was all T3. Every tower, every camp, every keep. And I know the enemy did nothing to deserve that. The only reason its T3 is because no one has been there all night – barely even the enemy. We actually had our border camp, T3 of course lol.

kitten the autougrade timer

Raid : Tanking the Enraged Boss

in Fractals, Dungeons & Raids

Posted by: Dawdler.8521

Dawdler.8521

The correct answer would be; try it.

I could imagine rotating a couple of tanks but with no real aggro mechanic the result would probably be messy

Though it would be funny to see the result for 10 2600+ toughness Reaper cavaliers pummeling it in RS

Power Reaper viable for solo roaming?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Simple answer; you are melee, they are not. You loose.

You can work around it a little bit, but what is supposed to be your strongest feature will ultimately cripple you against 80% of enemy avoidance roamers. The Reaper is also unique in terms of an elite since it totally change the class mechanic rather than build on it. If you want to do roaming Reaper, I recommend building for full range (condi with scepter/staff or power with axe/staff) and only use the shroud as utility and damage absorption, dont rely on it to do the actual damage.

Reaper is a good solo camp capper and small group tank but meh for solo roaming vs players. You are better off with ye olde Necro in that area. Tracking shots ftw.

But this is just IMO, others experiences may vary.

WvW Bug List

in WvW

Posted by: Dawdler.8521

Dawdler.8521

I’m hoping the Fire/Air keep WPs being contested when controlled by home server is a bug.

I’m still seeing clipping on some walls post-upgrade. Happened tonight in SWT.

I have seen the clipping post patch as well and updated the Bug List.

Not only are they still clipping badly, they mess up even more than before. When you cap a tower/keep, walls start clipping and show the upgrade effect (sparkly clouds at the base).

Anet, why is this hard to fix? Old border worked fine in this area.

(edited by Dawdler.8521)