Showing Posts For Dimes.6024:

Let's talk about Orbital Strike

in Engineer

Posted by: Dimes.6024

Dimes.6024

Zerker crit to warrior with it is up to 4k… Traited 8.
I’m OK with it totally. I even feel like there would be some qq even with that kind of damage

Super Elixir vs Elixir Shell visual effects

in Engineer

Posted by: Dimes.6024

Dimes.6024

There are some several rules of good behavior, or how do I call it:
Don’t put light field on the gates, only fire
Use only water on stack,
Light on the move etc

Generally it is hard to see while fight what combo fields are placed, no matter if they have different or same visual effects. So if you put a light field under water on stack, bad play by you.

Super Elixir vs Elixir Shell visual effects

in Engineer

Posted by: Dimes.6024

Dimes.6024

Viop should help you

Engineer Specialization Idea: Pyromaniac

in Engineer

Posted by: Dimes.6024

Dimes.6024

Omg torch lol, no thanks, stop it… Hammer time!

best 1v1 build vs ranger and mesmer

in Engineer

Posted by: Dimes.6024

Dimes.6024

Shield #4 kills Rangers by their own damage

Engies what skill type you dont want?

in Engineer

Posted by: Dimes.6024

Dimes.6024

If my personal wishes came true, make it meditations that have a couple of insta-cast charges.

sounds like mantras

Engineer Stealth Broken After Patch 5/19/2015

in Engineer

Posted by: Dimes.6024

Dimes.6024

Seems fixed, worked for me

New to Engineer- Need Help with PVP

in Engineer

Posted by: Dimes.6024

Dimes.6024

pvp is not fastest way for lvl-ing up

engi also not that class (right now) that can be played with a noob build.

to have fun i’d recomend you 2 engi builds –
http://metabattle.com/wiki/Build:Engineer_-_Celestial_Rifle if you would prefer rifle (more direct damage orientired weapon) and a lot of crowd control
and
http://metabattle.com/wiki/Build:Engineer_-_Double_Kit_Condi if you would like to play condition orientired build, and it has more survivability with 2 blocks, reflect, etc.

also check wolfi http://www.wolfineer.com/the-engineer-handbook/ for more information about engineer it self

Rifle/PP

in Engineer

Posted by: Dimes.6024

Dimes.6024

war rifle and thief p/p are also fun builds, so there is no such thing in the game yet.

Fresh 80 LF help with Flame-thrower Build

in Engineer

Posted by: Dimes.6024

Dimes.6024

traits see: https://wiki.guildwars2.com/wiki/Flamethrower

celestrial is crafted armor http://wiki.guildwars2.com/wiki/Celestial_Intricate_Gossamer_Insignia

item stats table http://wiki.guildwars2.com/wiki/Item_nomenclature#Triple_attribute

FT as main weapon kit primary is about Power-based damage

Set’s of gear are aquried from Trading Post (easy but costs u gold), from dungeons currency(http://wiki.guildwars2.com/wiki/Dungeon), from craft, from rare open world and wvw chests and random drop

(edited by Dimes.6024)

Engi specialization is signets?

in Engineer

Posted by: Dimes.6024

Dimes.6024

shouts would be very nice on engi, yea, or even stances

Engi specialization is signets?

in Engineer

Posted by: Dimes.6024

Dimes.6024

Really funny. No signets, ty.

Help/suggestions on my Condi PvP Build

in Engineer

Posted by: Dimes.6024

Dimes.6024

agree on everything but

But honestly with the huge amount of AoE condi clear from shoutbows, Healing Turrets, Virtues of Resolve, etc., I find the usefulness of Balthazar Runes to be questionable! If your burns are constantly being removed before they benefit from the extra burn duration, doesn’t that lessen or even negate the value of extra burn duration? I think so!

100 power is nothing, and additional 5.75 sec burning is > 1 dodge for me.

as Veewee said – there is a lot of cleanese theese days, so more sources of re-applying (not just stacking duration) burning is improving your wining chances

A.E.D. and Confusion

in Engineer

Posted by: Dimes.6024

Dimes.6024

yea, and no water field, no team support, and awful mechanics when u have to die to get healed… to die 3 seconds later :P

if you fight 3+vs1 it wouldnt help you, and there is no other reason to die ))

A.E.D. and Confusion

in Engineer

Posted by: Dimes.6024

Dimes.6024

yea, aed is junk :P

[VIDEO] Briksha is NOT a troll

in Engineer

Posted by: Dimes.6024

Dimes.6024

Seems like you would do a better job if you had just cele or condi build, and that may help your team get a W

[VIDEO] Briksha is NOT a troll

in Engineer

Posted by: Dimes.6024

Dimes.6024

just random traits and utilities?

[Video] Outnumbered WvW roaming!

in Engineer

Posted by: Dimes.6024

Dimes.6024

Nice video, nice play

The Engineer Handbook

in Engineer

Posted by: Dimes.6024

Dimes.6024

he wrote in twitter, that his provider is working on solution

Grenades vs Moving Targets

in Engineer

Posted by: Dimes.6024

Dimes.6024

there are some tips:
1) immobilise your target – then hit it hard
2) knockdown your target – then hit it hard
3) come melee/close range – hit it on the move
4) let them tail you(kite) – hit your feet
5) hit Shadow Refuge – hit thief
6) let your teammates tank, and hit those who attack them
7) hit all projectile reflects with nades#5 only

Played an engi for about 2 years.

in Engineer

Posted by: Dimes.6024

Dimes.6024

nice jump shot
nice vid

Gearing up!

in Engineer

Posted by: Dimes.6024

Dimes.6024

exotic is cheap, so no problem if future if u make little mistakes

for dungeons – berserker or assasin
for wvw roaming – knight/berserker or celestrial or rabid
for wvw zerg – knight or celestrial or soldier

Would this work for WvW?

in Engineer

Posted by: Dimes.6024

Dimes.6024

no, that wouldnt work.

aed is junk, healing turret is the best healing skill engi have

shrapnel is bad without nades (with your mines it will be just 1 bleed for 15 sec once in 30 sec)

speedy gadgets is <<< then Leg Modes or Power Wrench

Adrenal Implant (50% endur) < Invigorating Speed (6 sec of vigor every 10 sec)

etc…

Drop the Supply Kit for 10k3 & Even Stunlock

in Engineer

Posted by: Dimes.6024

Dimes.6024

Don’t think it can hit 10k.

Drop the Supply Kit for 10k3 & Even Stunlock

in Engineer

Posted by: Dimes.6024

Dimes.6024

war banner sure a game changer too

Jump shot and jumping puzzles

in Engineer

Posted by: Dimes.6024

Dimes.6024

it works perfecly at some places – jp becomes just instant (diessa plateau jp)

Map voting is pointless.

in PvP

Posted by: Dimes.6024

Dimes.6024

You really do misunderstand. Map selects from voted results with votes count probability.
So if u have 9 votes for kilo and 1 for skyhammer, you get so with 10% chance

Engi Hammer look

in Engineer

Posted by: Dimes.6024

Dimes.6024

and how about wvw tournament one?

I give you the hobo sack 2.0 !

in Engineer

Posted by: Dimes.6024

Dimes.6024

yea they work perfectly :P

and new black wings disappear when equiping/disequiping kits

so i was thinking about frontline builds...

in Engineer

Posted by: Dimes.6024

Dimes.6024

And rallybring when immobilized super fun

so i was thinking about frontline builds...

in Engineer

Posted by: Dimes.6024

Dimes.6024

this is terrible :P
you want engi to become blob-utility-man like mesmer but with only 1 usefull skill?

Celestial vs Berserker

in Engineer

Posted by: Dimes.6024

Dimes.6024

@robertul there is no perma ret neigher in sfr blobs, not in fsp, not in kodash etc. you can die from anynithing – from train, ret from ft#1 or even fallin damage if you want.

badges (or tokens i dont care much) are just for gift for your legendary. runin dungeons for other reasons becomes boring very fast.

zerker armor is 173 (of about 3k) power, 79 (of 1.8k) precesion and 79(of 0.8) ferosity more than cele. and has 156 less in other 4 stats, has no other places then pve dungeon fast runs… why not assasins than?

Celestial vs Berserker

in Engineer

Posted by: Dimes.6024

Dimes.6024

Go berserker. It’s obvious.
Celestial is not fine in dungeons it’s pure kitten. For wvw you can replace the trinkets with defensive stuff since those are super easy to acquire.
Most “roamers” in wvw are so bad you can kill them with the standard dungeon meta build.
In zergs you will probably die from retaliation if you use grenades and for bombs you have to be close to the cc hammer train which is not feasible either. You can’t gank the backlines like a thief either.

1) you can go dungeons even with soldier. dungeons do not need infusions. dungueons need nothing – just turn the corner and kill the boss
2) cele is better in solo pve (silverwastes), wvw roaming, u can go cele to wvw blobs easy with nades or ft, story acheivments are easier with cele too
3) if you dont know how to play engi in blobs, just dont give advices :P
4) roamers in top tier are different from whom you met i guess
5) zerker exotic not that much different from acsended, and you need it only for 500 dungeon badges (if u dont get them from pvp)

as for weapon – dont craft ascended(it costs u 500+ gold), try to get legendary asap

Celestial vs Berserker

in Engineer

Posted by: Dimes.6024

Dimes.6024

Celestial sure.
You can keep exotic zerker for dungeons fast runs.

[PvP] Flamethrower Celestial Rifle & variants

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Posted by: Dimes.6024

Dimes.6024

I don’t see why you wouldn’t be pwned in 5 seconds if mesmer, ranger, thief or necro focuses you.

Too little defense and not too much offense. High risk low reward.

Okay, the only time I’ve ever been pwned in seconds is by two thieves, full burst, at the same time.

If they lock me down with CC, I get protection (-33% damage) and the CC is -25% as long. I can almost always survive the damage. It’s very, very rare for me to get bursted down without dropping out of stun. Note that I have an AoE blind usable while stunned, which can help mitigate the damage.

Once I pop out of stun, I can heal 11k in a matter of a few seconds (1k from leech, 5k from turret, 4k from blast finishers, 1k from regen). All of that is on a 20s cooldown.

Now, at this point, I can dodge 3-5 times in the first several seconds of the fight. Timed right, that can clearly mitigate a lot of damage.

I also have three knockbacks and a 2s immobilize, which can really lock them down. Since this is a hypothetical fight against a CC-lock burst player, let’s look at the damage I can do in just a few seconds:

This rotation: Mine -> Leap -> Blunderbuss -> Overcharged Shot -> Fire Blast (including Incendiary Ammo and sigil of leeching) will average something like 18k to an enemy with 2k armor. They’ll get up just as the Blunderbuss hits, but the moment that hits you fire OS (which is instant) and knock them over so they eat your Fire Blast.

Of course, they’ll probably have at least one stun break. But keep in mind that I have a third knockback and an immobilize to help control them. I just wanted to demonstrate that this build has a strong burst rotation of its own. It’s not burst-thief strong, of course, but it’s strong in its own right. Keep in mind that most of those skills are AoE. This build’s single-target damage is good but not incredible; it’s not just for single-target damage, it’s for AoE pressure, high mobility, and lots of control. Team up with a burst character, and my CC will let them get free, easy kills.

:) i know how engi skills work, but to knockback someone he should be in front of you. why would thief stay in front of you, unless he is afk? so you can only hit him with mine and JS… and that wouldnt ever kill him.

about aoe pressure etc so funny. just stop playing calc and dreaming.

[PvP] Flamethrower Celestial Rifle & variants

in Engineer

Posted by: Dimes.6024

Dimes.6024

I actually recommend FT but only for death match. Nades has better DPS but FT is easier for me to use. If we had templates, I would have it as my go to death match build.

any thief in opposite team and death match becomes match of your infinite deaths

Celestial Bomber Build - Might on heal!

in Engineer

Posted by: Dimes.6024

Dimes.6024

well played but i didnt see anything about that build it self. id say you could do the same with empty bombs utility slot and no might from turret.

id like to see what happens to you when you meet mesmer, ranger, power necro in 1vs1 on point situation.

[PvP] Flamethrower Celestial Rifle & variants

in Engineer

Posted by: Dimes.6024

Dimes.6024

I don’t see why you wouldn’t be pwned in 5 seconds if mesmer, ranger, thief or necro focuses you.

Too little defense and not too much offense. High risk low reward.

I cant win a single 1v1, help

in Engineer

Posted by: Dimes.6024

Dimes.6024

So you guys wanna win while having terrible latency…
I find it pretty ridiculous. Why should you beat anyone while dc or afk?

Wouldn’t you just try some proxy for better connection?

[PvP] Flamethrower Celestial Rifle & variants

in Engineer

Posted by: Dimes.6024

Dimes.6024

I personally like ft, but it is not that good in a match, like it seems on a paper.
Thiefs, warriors and other melee classes wouldn’t let you hit them with #1 and #2. Using nades or bombs allows you to kite them, while doing damage, ft does not.

Also you loose good amount of on-point pressure from gk#4 and gk#5 while in team fights.

I found it better against power rangers, mesmers and power necros. And it can still win about any other in 1vs1 if well played, but nades are way more useful.

Ps. Thus I’m really tired of running nades in every game mode

Let elixir X turn us into Revenants legends!

in Engineer

Posted by: Dimes.6024

Dimes.6024

Agree with coglin

How Mesmers Feel About Engineer!

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Posted by: Dimes.6024

Dimes.6024

1vs1 on the point – decap and mostly win with aoe, avades and blocks
1vs1 in the field – run away, nothing to catch here

wvw roaming – there is no one near … to late to heal :P
wvw blobs – utility man, gimme portal

Race for Engineer?

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Posted by: Dimes.6024

Dimes.6024

Asura power!

Ps I beat lupatic 3 of 3 times in recent pvp match, so I don’t understand how rat can beat engineer

Condi Engi

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Posted by: Dimes.6024

Dimes.6024

People don’t run condi engi because it is incredibly squishy, one mistake in positioning and that’s all she wrote (against good players). It also gets trashed by cele engi, and trashed even harder by necros, loses to d/d eles, s/d thieves can even trash condi engi if they know the matchup because condi is easy to kill. It is high risk and little reward, until things change cele rifle will always be the 10x better build, that’s why ppl don’t run condi as often.

Great joke friend! That’s why all engi are cele turreters!

New possibilities for engy in wvw

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Posted by: Dimes.6024

Dimes.6024

Sure yes! Hammer is only thing frontliner needs

cele rifle?

in Engineer

Posted by: Dimes.6024

Dimes.6024

Ascended does.

cele rifle?

in Engineer

Posted by: Dimes.6024

Dimes.6024

well it is really different. Food and oil and guard stacks and wvw bonuses… It is then more tougher to put pressure with cele, than with rabid or knight. And healing power helps much less in wvw.

cele rifle?

in Engineer

Posted by: Dimes.6024

Dimes.6024

For wvw it is OK with same build but knight equip

Help me decide, I'm at loss!

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Posted by: Dimes.6024

Dimes.6024

Kits are mandatory, yes. But in open world you can play anything u want

Lets see your engineers!

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Posted by: Dimes.6024

Dimes.6024

here is my engie, Vel Chromebone,
Say hi when you see me….

awesome!