The typical response to a thread like this is to bring up WoW and how this game is not WoW 2..No one ever said anything about WoW, other than comparisons..
There could be raids and the bosses could be scaled depending on hidden values for the gear the party has. The gear level system is actually good, each piece has a hidden value..Add up all of the parties values and the monsters in the dungeon get scaled accordingly. That took me longer to type it than to think it.. Seriously with all these “This isn’t WoW2, go back to WoW” posts it just proves how not open-minded you are about changing the obvious problems with this game
This is what 80 is.. Get 400 in your profession if you haven’t yet..
SPvP, WvWvW
or, unlock all the trophies/achievements in the game, which hold no real significance.
Best class? Guardian or Warrior
No what he is saying is that the game prioritizes the monetary system over the player’s entertainment. They’re going to push their gem system hard, I know that, and that’s fine – it’s an understandable decision from a business but what can go horribly wrong is when the equation is unbalanced, and all priority goes towards the gems.
Agree, no they aren’t saying anything about the real issues with the game. I can only expect they’re waiting to decide what to do or gathering more data before making any decisions.
Almost every single one of those examples is just trophy hunting… This is exactly what you do on a console game that you’ve beat, just running around getting all the trivial trophies that hold no real reward in game..
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: DirtyHoudini.2917
Agree, guardians are OP
Thief? Ranger? Elementalist?..
Guardian.
OP
It’s true whichever team has the most wins, because of their healing and a propensity to guard caps
Yes, dungeons are crazy hard.. Getting one shotted, spending 30 minutes on trash mobs because all of the mobs stat variables have been times by ten.. This is not hard. If you think dungeons are fun, you did it once or twice and never went back
@ Brewmaster.
Makes me think you’ve never ran any of the dungeons more than once. Yea, they may be fun the first time, or even second or third; but what about the 5th? If you’re running any more than that I’m sure it’s not for fun anymore but for the skins.
What made people do dungeons in other games, what kept that content alive for a long time? It was that there is something there that people want, and they may get it or they may not. Right now there is nothing people want in dungeons, the daunting task of farming for the pve gear isn’t worth doing the same dungeon 100 times.
Yes, everyone wants there to be an option. It seems like this game launched with so many missing features and gaps
No it’s not a bug, only 50 people can get loot from boss fights. If there are are 50 and you didn’t do damage to it first or enough damage to stay in the top 50, then you are not rewarded
Wow this is fantastic, why was this not in the release?
Are they not doing anything at all about this? It’s been around for so long and still not even a mention?
What PvP in this game needs for sure are different game types.. like PRONTO. Conquest/capping is the worst they could have chosen to start the game off with. TDM or Capture the Leader are game types that would keep people entertained for years to come.
yep
Notifications when we're about to run out of harvesting tools
in Suggestions
Posted by: DirtyHoudini.2917
That or just have 3 harvesting slots for whatever harvesting item you want to put in, so you could have 3x mining picks or whatever order you want
The game scales..Why are you complaining about leveling to high when that literally doesn’t matter..it’s the biggest feature in the game
Good thread. I notice the camera isn’t very smooth, or a little delayed. Once you move it and stop moving it will still move a little bit, like it has momentum
Nope, no PvE end game if by PvE you mean getting better gear. Your choices for PvE is you can trophy hunt (get all the achievements, like map), farm karma from DE or run dungeons.
80 is just better for PvP basically
You get some money, a stack of mats, and two items usually
I would like it to be more informative, i feel a lot of information is hidden or left out because they will think it will confuse people
I’m curious what the expectation is of players these days when stepping into a brand new MMO such as GW2. What their prior experience is with other new MMO’s and the learning curve and complexity of the boss encounters in those games were when they too were first released.
Lets assume you are assuming we are all talking about WoW (because I know that’s what your talking about).
Pay attention around 2:57 mark
This is the Baron Geddon fight. This is vanilla WoW.
There’s only one remotely tricky fight mechanic here. Someone is THE BOMB and if they are standing near people when the timer goes out, it blows them all up. Easy. But that is a fight mechanic you have to learn, control, and adapt to.
And it’s STILL better than what GW 2 has.
———To recap my opinion:
1) Raids are not evil. People who think all raids are evil have a very narrow minded opinion and think that it belongs only to the top 1% of the most hardcore of gamers, and therefor has no place in a casual friendly game. You’re just wrong.
Raids are FUN. The only reason they were exclusive in the past? Gear progression. Now that gear progression doesn’t matter, why not include something proven to be FUN in Guild Wars 2?
2) Unfortunately, the PvE here certainly does not have that kind of depth, and perhaps more importantly, a huge percentage of the player base seems to hate even the idea of raiding based on past preconceptions carried over from other games.
I’m not an advocate for turning GW 2 into WoW 2. I’m an advocate trying to say that a progressive, smart game trying to break the mold is a good thing – but don’t knowingly leave behind strong feature concepts “just because” someone else used them before. Make them newer and better.
Real raiding without long term time commitments for gear progression? I’ll pay for that. Here’s hoping Anet does it with an expansion or content patch.
Yes I agree, the carrot on a stick technique is still in this game, I don’t know why some people believe it isn’t. It’s with your traits, all the trophies and the exotic gear.
The game was definitely pushed out too early by the publishers
Seems pointless to me in a game where gear doesn’t matter
The lack of attack speed stat does kind of bother me. It’s just less variation between the same weapon classes
If no one ever bought their gold then they wouldn’t be there. I wonder how many people are purchasing gold, probably a lot…
I agree but the overhaul, even though much needed, is never going to come. That’s too much time/resources to do it when they already have a finished product.
I literally have alt-tabbed out a few times while in a fight to check something and come back and nothing changed, this was a matter of 20 seconds
I don’t think there is animation cancelling in this game, which is a real shame because that makes for very responsive and fluid combat
It’s because you start to get bored of your character, whether it’s the lack of new skills since you get all your skills basically by lvl 30 or spamming the same skills
Weather and Night/Day seem poorly executed
Conversely, why are you spamming the key if you know it will be queued to go off straight after?
I actually try not too, but when you attempt to DB and the skill has a second delay, you don’t even know if the game took the command when it’s a clutch situation and you may have been dazed for a brief moment or some other interrupt.
But what if you’ve used an ability to have it queued and wanted to cancel it? You can’t, it forces your character to execute the animation, and it takes away control from the player.
Really it’s a function that shouldn’t be innate. It’s just a simple tweak that would go some ways. Besides, giving more options to the player and lessening restrictions is never a step backwards in an MMO.
I miss real open world pvp too, going someplace to pvp is not open world pvp
hold down shift and mouse 1
This is such a frustrating mechanic that I don’t believe serves anyone beneficially, mostly the thieves. Spamming an ability in mid animation so you can get it off the moment it becomes available usually ends up with you casting it twice or three times. At least have it be more customizable for the player so they can pick and choose based upon their personal preferences.
Yes. Save all your initiative for your blinds and smokes, which are the most costly abilities you have as a thief. That will make sure your damage output is somewhat sufficient. Hands down range is the best, the reason is because of the zerg fests. Zerging you focus closest target, melee is the closest target and thus gets focused down
They are all shaped like rectangles, no it doesn’t feel like it though.
[Citation Needed]
Then this player will receive a ban for abusing an exploit, sucks to be him but he’ll have to rebuy the game if he wanan play
Which is pathetic, it’s the dev’s fault that it’s in the game and yes he shouldn’t be abusing it but a perma ban for something they let into the game seems like a sorry excuse. How about this becomes their #1 priority and they hot fix it.
Because it’s all zerging. They force you to collide in really confined areas where you either go forward or backwards..There’s no terrain advantage, or duels that happen, it’s just focus fire the closest person and than step forward
No, the dungeons aren’t challenging they’re a zerg fest and mobs have ridiculous health and one – two shot you. that’s not hard, nor fun
i’ve never been one or two shot. ever.
are you building pure berserker gear with only power/precision traits?
Are you doing explorable mode?
Best underwater combat I’ve ever played
No. They are there to hype the game up and sell it. They never reviewed the game when you get to 80, they reviewed at most the first 40 levels. The core of this game is fun and that’s what you experience in the beginning, it starts to fall into a state of attrition
What is the cap? I’ve never heard of this
No, the dungeons aren’t challenging they’re a zerg fest and mobs have ridiculous health and one – two shot you. that’s not hard, nor fun
What they guy above me said… ever tried to have fun instead of waving your kitten?
My idea of finishing map means I talked to majority of npcs and checked their dialogues not just ran from poi to vista to skill challege and as soon as i got 100% left and never came back.
This is trophy hunting. This is exactly what console games do once you beat them, give you more objectives that are trivial just so you can feel like you’re accomplishing things. This is a competitive game, it’s focus is PvP, that’s why they have tournaments and are wanting an e-sport to come out of it.
There is no character progression at 80, I don’t know if that will ever change. This game has heaps of potential, I just feel it was a bit pushed out too early.
Why isn’t this an option in the game
cool, but that’s too much work to put in the game right now, if it ever got added it would be in an expansion
No, not even close because I think most will tire of it quicker than GW.
I liked to custom my skills the way I wanted them in GW1 now we are stuck with unwanted skills depending on what weapon you equip.
Yea, being able to customize would be amazing. I hate being restricted, it does nothing but smother the player out of all creativity they can come up with, which would make their character feel more like their character.
At least be able to re-arrange your skills would be nice