Showing Posts For Doomdesire.9365:

9/13 Sanctum of Rall/Jade Quarry/Blackgate

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

GL to JQ on it’s recruitment. I do think that the recruitment for JQ was needed to make this a healthy matchup. ATM I think JQ could use an oceanic guild, another NA when AGG leaves(if they leave) but otherwise I think they are in a good position to take 1st next week.

GvG: Agg vs Choo

in In-game Events

Posted by: Doomdesire.9365

Doomdesire.9365

TY agg. We learned alot from the fights. ATM we’re trying different strats to see what works for us. If you have any feedback for us it would be awesome :P

Sadly we do not know if we will ever GvG again, because the GvG killing patch hits tomorrow…

Looking for a New Server

in Looking for...

Posted by: Doomdesire.9365

Doomdesire.9365

On T1(SoR perspective) on reset the queues can be long. Anywhere from 15 minutes to an hour. The worst I’ve experienced was 2 hours when we first entered T1. EB is particularly the worse, however there should be no problem during the rest of the week, as queues are short or nonexistant.

However, be warned T1 is extremely zergy. While there are havoc squads and plenty of roamers to fight, due to the nature of T1 being zergy, there can be skill lag at times.

Stun Warriors in WvW

in Warrior

Posted by: Doomdesire.9365

Doomdesire.9365

i can handle 1 warrior, but i mostly see groups of 5 roamers 3 of which are stun warriors.

If you’re doing 1v5 you shouldn’t expect to live regardless of the classes involved. If you have team mates… you should be able to stun break and back off behind them in the majority of situations.

Unless you are facing TC. My current difficulty threshold for solo’n TC players is at 8….at that point its a fair fight

Nice. I’m at 5 for TC. And that was just one week.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

Your argument failed when you said stealth can’t be countered, because it can, as I have already explained earlier. You can block, blind, dodge, cc when the thief tries to Cloak And Dagger or CC BP + HS.

Your argument failed when you assumed Cloak and Dagger and blocks, blinds, dodges, and crowd control skills shared equal cooldown timers.

On my guardian I have an auto aegis, active aegis, mace 3, focus 5, focus 4, gs 3, gs 5, and two dodges, plus an invulnerability/shelter if I need to block/invul his CnD, as well as a shout that gives me aegis.

On my thief I can CnD twice then have to wait 5 seconds. If I miss the one following that it’s a 10 second cooldown before I can CnD again.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

Stealth is NOT Thief’s “core mechanic”, Steal and Initiative are.

All three are a core mechanic. Steal and initiative by itself isn’t enough. Roll a S/P or P/P thief and you will see, without stealth thieves are all but useless. While there are some builds such as jumper’s S/D and the D/D evade build, they simply aren’t viable outside of spvp. Not to mention that stealth has an entire trait line for thief. If that doesn’t prove it’s a core mechanic then nothing will.

Thieves being useless without Stealth =/= Stealth being a core mechanic of Thieves.

I could claim that Warriors are useless without the ability to remove Cripple/Immobilize/Chill, that does not make Snare Removal a core mechanic of the Warrior.
And Warriors really are useless without Snare Removals.

You haven’t explained why stealth isn’t a core mechanic yet. All you’ve done is say it isn’t and bring up an example that really doesn’t make sense. There are viable builds without snare removal for warriors. I don’t supposed you’ve ever seen a perplexity CC spamming warrior, have you?

Stealth has an entire trait line for thieves. How is that not a core mechanic? There isn’t any entire trait line devoted to snare removal for warriors. The comparison doesn’t make sense.

He defined core mechanic as a mechanic that the class cannot play without. If you define core mechanic as “entire trait line”, then Guardians have an entire trait line devoted to Blocking. Then Blocking is a core mechanic to Guardians. Remove all Unblockable attacks from the game. Why should Thieves get a core mechanic that is not removable and Guardians dont?
CORE MECHANICS SHOULD HAVE NO COUNTER, RIGHT?
While you are at it, make my Mesmer clones Invulnerable until i Shatter them. People killing my clones are stopping me from using my “core mechanic which has a dedicated trait line” of Shatter skills.

Your argument failed when you said stealth can’t be countered, because it can, as I have already explained earlier. You can block, blind, dodge, cc when the thief tries to Cloak And Dagger or CC BP + HS.

All this patch does is adding yet another counter, which isn’t needed.

(edited by Doomdesire.9365)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

Stealth is NOT Thief’s “core mechanic”, Steal and Initiative are.

All three are a core mechanic. Steal and initiative by itself isn’t enough. Roll a S/P or P/P thief and you will see, without stealth thieves are all but useless. While there are some builds such as jumper’s S/D and the D/D evade build, they simply aren’t viable outside of spvp. Not to mention that stealth has an entire trait line for thief. If that doesn’t prove it’s a core mechanic then nothing will.

Thieves being useless without Stealth =/= Stealth being a core mechanic of Thieves.

I could claim that Warriors are useless without the ability to remove Cripple/Immobilize/Chill, that does not make Snare Removal a core mechanic of the Warrior.
And Warriors really are useless without Snare Removals.

You haven’t explained why stealth isn’t a core mechanic yet. All you’ve done is say it isn’t and bring up an example that really doesn’t make sense. There are viable builds without snare removal for warriors. I don’t supposed you’ve ever seen a perplexity CC spamming warrior, have you?

Stealth has an entire trait line for thieves. How is that not a core mechanic? There isn’t any entire trait line devoted to snare removal for warriors. The comparison doesn’t make sense.

(edited by Doomdesire.9365)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to counter core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

I’m sorry, but Stealth is NOT a core mechanic of Thieves.
Steal is a Thief’s core mechanic
Sneak Attack is a Thief’s core mechanic
No Recharge(Initiative) on weapon skills is a Thief’s core mechanic

Stealth is NOT a Thief’s core mechanic

Sneak Attack does require Stealth to work, true. But stopping a Thief from using Sneak Attacks by using Sic Em, is arguably the same as using Corrupt Boon on a Guardian who has Aegis. Or blocking a pet’s attack, or blocking a Warrior’s Burst skill, or killing a Mesmer’s clone.

Thus we should have Aegis not be a boon anymore and guarantee to even block unblockable attacks, pets are now unblockable and immune to immobilize, Warriors have unblockable, well, undodgeable too Burst skills, and Mesmer clones are officially Invulnerable.

You can block a CnD, blind him, or CC him to prevent stealth, as well as block the backstab, can you not?

If initiative and steal was the main mechanic in which thieves were supposed to be based on, then Anet did a poor job at balance, because a steal based thief with initiative traits performs extremely poorly, which is why you don’t see any thief running it. At least not very often.

(edited by Doomdesire.9365)

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Just my opinion…

Stealth is NOT Thief’s “core mechanic”, Steal and Initiative are.

All three are a core mechanic. Steal and initiative by itself isn’t enough. Roll a S/P or P/P thief and you will see, without stealth thieves are all but useless. While there are some builds such as jumper’s S/D and the D/D evade build, they simply aren’t viable outside of spvp. Not to mention that stealth has an entire trait line for thief. If that doesn’t prove it’s a core mechanic then nothing will.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

I disagree entirely with the change to “Sic EM”. I don’t think that’s the direction this game should be headed. Being able to disable core mechanics is a no go for me. Stealth is a core mechanic, and the introduction of Sic Em is like having an ability to disable

- Guardian Virtues
- Mesmer Clones
- Ranger Pets
- Warrior Adrenaline
- Necro Deathshroud
- Engi kits
- Ele Attunement swap

with the use of a single skill, specifically aimed at that class. While some may argue that thieves aren’t the only players who can use stealth, they still are the only class who relies heavily on it, and without, cannot survive (see P/P or S/P).

I also don’t agree with the “no counter” to stealth argument, because aside from D/P, any dagger offhand build that relies on stealth is easily countered by dodging CnD, blocking CnD, or blinding the thief, even well timed CCs. On my guardian I found that I could effectively deny a thief much of his stealth simply by negating Cloak And Dagger. Even D/P has it’s counters through the use of pulls and pushes.

Giving a passive ability to ranger pets which would allow them to see and attack stealthed enemies is a good idea, allowing said pet to reveal enemy is not.

Overall, I feel like this patch is aimed at hitting thieves pretty hard, while ignoring the fact that thieves lack the viability for zerg gameplay. Thieves aren’t given the buffs they need to be useful. That’s the reason why I rerolled as a guardian main in WvW. Venom share is not enough. Not nearly. In fact a venom share build gimps the thief of other trait lines which are more useful in WvW. Most hardcore guilds aren’t even recruiting thieves anymore. Alot will shun you for being a thief, simply because you rally the enemy and are all but useless, when compared to the winners of WvW(eles, guardians, necros). Roaming and taking camps/killing yaks is the final option and last frontier for thieves trying to be useful in WvW. Why are you trying to take that away? At least give thieves something in return.

Just my opinion…

(edited by Doomdesire.9365)

The counter to stealth no one uses.

in WvW

Posted by: Doomdesire.9365

Doomdesire.9365

Every game, except this one, actually gives the players abilities that counter stealth.

SWTOR – Stealth Scan
WoW – Hunter Flare
DAoC – True Sight

and, so on. Need I say more?

Because other games has counterplay to it, then GW2 should have it too? Why do you use that logic? Not trolling, just curious.

Regarding Stealth and its "Concerns"

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

I understand that people want to change it, but the question I have is – what is the problem? What needs to be balanced?

essentially, in WvW that permastealth equates to infinite ability to choose engagements and/or to disengage

coupled with the wide availability of stealth

a good thief won’t win every fight but they have no reason to ever die (which, for example, deprives other players of the rewards for winning a fight.)

If you failed to kill a Thief, you failed to win a fight, therefore you don’t deserve a reward.

And why is that a problem? Warriors can disengage and run away faster than a Thief and they don’t even need stealth.

Again, what’s the problem with stealth?

because for a warrior to do that they need to be next to useless in combat, thieves just need a dagger or a shortbow, and they have stealth.
and not to mention ive never seen a warrior do this.

Using an argument for a thief exploiting into a spawn to nerf the utility of thief doesn’t make sense. It’s a glitch and you should report him. There’s a spawnwall which is supposed to block people from getting inside, whether he used some sort of teleport(not exclusive to the thief, I may add) to get inside, or not, there’s no grounds for nerfing a complete class because someone decided it would be fun to exploit.

Main hand pistol becoming support?

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

If they want to make P/P a support build then it needs to be AoE. Single target support doesn’t work.

Body shot simply doesn’t have the utility to function as a reliable skill. In fact, whenever I run Pistol Mainhand I unbind my 2 key to make sure I don’t accidently use the skill and waste initiative. That’s how bad the skill is. Anet should scrap Body Shot all together is make it some sort of blast finisher, so at the very least we have synchronization with the other P/P skills.

Anti -stealth buff to rangers

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

The problem is people fail to realize that the counterplay to stealth is not allowing the thief to stealth in the first place. I can tell you as a guardian you can negate alot of stealth through the use of timed blocks and blinds. Although I can see why they gave it to rangers, considering they don’t have as many blocks nor blinds, I do not support the idea of continuing to add anti stealth play. At the moment thief is regarded as already useless in WvW. Zerg support is lacking, low armor and low AoE damage does not promote balanced gameplay in the blobbing meta. The only strongpoint thieves can rely on is the ability to roam and take camps/dolyacks, which Anet is slowly taking away.

As for the ranger idea. Of course I’m against it, as I’ve played many rangers who know how to deal with thieves. Whether it’s game breaking or not depends on how it’s implemented. If it’s an instant 10 second revealed(the duration of “Sic Em”) thieves won’t stand a chance against glass LB/SB rangers. If it’s a 3s revealed when the pet hits you then I won’t have as big of a problem with it, so long as it doesn’t stack.

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Are there any fight clubs/dueling/1v1s going on?

Proposed Changes to Rallying

in WvW

Posted by: Doomdesire.9365

Doomdesire.9365

IMO, of course.

- Maximum of 2 rallies per defeated player (no more level 2 pugs rallying the ENTIRE zerg)
– Players can no longer rally off NPCs

That is all.

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Looking for 1v1s on this last thursday. Tired of being 5v1’d. Whisper me in game

Hey doom, I hit you up the other day for some 1v1 and I forgot to get back to you. Give me an hour or 2 and we and mess around. See you in game.

Oh right, I knew someone whispered me but I didn’t remember the name. Whisper me whenever you’re ready!

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Looking for 1v1s on this last thursday. Tired of being 5v1’d. Whisper me in game

Indo Xx - 250,000 kills

in WvW

Posted by: Doomdesire.9365

Doomdesire.9365

LOL Titan, you’re so full of it it’s just funny. I’ve seen both sacrx and indo. I can, as well as the citizens of rall, tell you that he has the ultimate dominator tag. Stop being jelly and find something else to do.

How about we make a bet. If indo doesn’t have ultimate dominator tag, I give you 500gold, but if he does, you owe me 500G.

(edited by Doomdesire.9365)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

I haven’t done much defense this week but tonight was fun. 20-30 SoS holding briar and then garry against TC/SoR with couple acs.

@Choo
Nice warbanners on the wg portal, think 6 of them went up lol. If you guys ever get bored with T1 lag come to SoS. We always have someone to fight and move up or down in tiers so you will have plenty of opponents for GvG (variety as well).

Choo has the utmost respect for TC and SoS WvW groups. Always a blast fighting [Fang]. We aren’t really a fan of blobbing and it’s skillag and unless it is absolutely needed, we will attempt to run a tagless guild group, but I don’t think we will ever venture outside of Sanctum of Rall, especially being an original SoR guild.

/Respect

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Hey TW you should sit down less then you might build up the chops to win a fight with less than 3.

My personal favorite.

1 guy on an AC, another on a cannon, both of them shooting me and /dancing to no end while their 3 teammates 3v1 me while I’m under siege. When I die they jump over my body and run away.

Assuming that only SoR does that bullkitten is ignorant.

I didn’t say only SoR did it to be fair. And i won’t parade myself around, i am not the best at what i do- just better than some.

Whether your intention was to parade yourself about or not, that’s how the mood your posts came out to be.

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Hey TW you should sit down less then you might build up the chops to win a fight with less than 3.

My personal favorite.

1 guy on an AC, another on a cannon, both of them shooting me and /dancing to no end while their 3 teammates 3v1 me while I’m under siege. When I die they jump over my body and run away.

Assuming that only SoR does that bullkitten is ignorant.

Attachments:

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Hello Aieo,

Thanks for your point of view.

Also Traejan, have you faced the JQ SEA 60-80man force hitting either BG or SOR nearly every SEA night since Jan/Feb 2013? That existed before either BG or SOR came up with the map blobs.

FW

It’s equally hard, if not harder, to find TC roamers during the past few days as well. Half of them just run away when I wave, while the other half either die too soon or run into structures half-way through battle.

I guess roamers are now a rare species across all servers.

I blame the blob mentality SoR has:
1. Created in the T1 NA wvw meta game
2. Championed for more than half a year
..etc..

Fixed that for you..

Some people just want to see the world burn

ANet created the blob mentality and only strengthened its stranglehold with every subsequent patch. It was never one server championing the idea of it. Hopefully the new BLs will alleviate some of this play style…

I share your hope that one day the blobbing will end but let’s not try to re-write history here…

SoR created this tactic to stay competitive in T1 before the IRON/KISS EU transfers.

SoR continued this tactic once they had a large influx of players across multiple time zones and continue to map blob even now.

Every other server has had to do the same to compete and now the lag is pretty much unbearable.

created the tactic eh? I guess those PRX (hod) RUIN (et) map blobs didn’t really exist in t1 a year ago. I’m sure jq had some as well but can’t think of any of the guilds.

This guy speaks the truth. I recall map blobs back when PRX and RUIN were at their prime.

Don’t forget the NYS blob. They’ve been around just as long.

I want to know how this happens, we discussed this is chat today about your SoR blobs, most are made up of guilds, and on most maps there are more then 1 blob made up of guilds, and on reset night last week I saw 2 blobs on SoSbl running and 1 was atleast 40+ and the other was close to the same size, when we run we have about 30-40 and some mitlitia, then we have the map qued, you guys obviously seem to be able to get more people on the map since you also seem to always have a lot of havocs and militia running around also on every map and these multiple 30-40+ blobs.

Peeps have talked about SoR being Anets sponsored server for quite awhile, stuff like this makes one want to think…

I know it’s your intuition to easily say the enemy has a large blob, but your story above doesn’t make sense. Anet doesn’t have a higher player cap in a BL for one server. The more logical and reasonable answers are that there is another group on your BL, running tagless(although I doubt you wouldn’t know if there was), or your numbers are miscalculated. If you’re running a queue, and there’s only one force(yours), especially on a BL and not EB, then the chances are you have the entire map, minus a few roamers, in your group. It’s very easy to think the enemy has more players than you do, when in fact it’s quite the opposite. It’s been done several times on SoR. A popular, jokingly phrase being used is “counting workshop” when a force miscounts numbers. I’ve seen almost every commander use the words map blob when facing an enemy that numbers no more than 30. Alot of it has to do with the size of the name (sadly it does not help that Sanctum of Rall Invader is one of the longest names) and the density of players in one area. The old 35 man AGG deathballs looked like 50+ at times, when in reality it wasn’t.

(edited by Doomdesire.9365)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

TC, if you really cannot find any roamers…like I said I am looking for 1v1s. Still have yet to receive a PM and I am massively bored.

Surely the honorable and quality TC roamers will PM me?

(edited by Doomdesire.9365)

nerf frostgorge championfarm

in Suggestions

Posted by: Doomdesire.9365

Doomdesire.9365

I think this gentleman’s complaint can be summed up in this elaborate diagram I’ve prepared.

http://i.imgur.com/EG0dmQG.jpg

You’re my hero.

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Looking for 1v1s

whisper/mail/something

TBH I’m actually quite disappointed with the roaming quality in T2. You know you TC aren’t very different when it comes to running unless you outnumber me. Acting like all TC are honorable roamers with the utmost of roaming quality baffles me. But you guys don’t play yourselves, so you don’t know.

(edited by Doomdesire.9365)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

^ RoT, your periphery is amazing. I was the only thief on my team, paired with a d/d ele and at times a mesmer, so it was really difficult hunting you guys down. Good fights

/bow

9/6 BG/JQ/FA

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

And we again see how well JQ (or SOR) holds up in T1 without a third server to hold their hand.

They don’t.

Maybe because BG has the biggest 24/7 coverage?

JQ contests BG’s SEA, SoR contests BG’s EU/NA/OCX. It’s logical. Neither of these servers have the numbers and coverage BG has.

BG get’s matched up with SoR – >>> ticks 350+ for late OCX/SEA
BG get’s matched up with JQ – >>> Ticks 330+ EU/NA/OCX
BG get’s matched up with SoR AND JQ – >>> No more PVD during offhours. Sorry to break it to you, but that’s how WvW works

Give JQ EU/NA/OCX guilds and I’m sure it will be a different story. JQ is one of the best/if not the best servers with their numbers. Being condescending to them because you have more coverage doesn’t make sense.

We respect our JQ as opponents on the whole. No one makes the excuse of “PvD! PvD!” for their off hours and they just play the game.

If you want to talk condescension, the entire GW2 community is well aware of whose trolls are the undisputed champions of smug.

When I meant condescending I meant him. Not anyone or any entity besides him. There’s no such thing as a condescending community, only condescending players. Implying an entire group of players as condescending doesn’t make sense, and frankly it’s immature. Anyone who does that intentionally is an idiot and anything they say from there on out I simply ignore. Best way to weed out trolls/forum warriors on these matchup threads.

(edited by Doomdesire.9365)

9/6 BG/JQ/FA

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

And we again see how well JQ (or SOR) holds up in T1 without a third server to hold their hand.

They don’t.

Maybe because BG has the biggest 24/7 coverage?

JQ contests BG’s SEA, SoR contests BG’s EU/NA/OCX. It’s logical. Neither of these servers have the numbers and coverage BG has.

BG get’s matched up with SoR – >>> ticks 350+ for late OCX/SEA
BG get’s matched up with JQ – >>> Ticks 330+ EU/NA/OCX
BG get’s matched up with SoR AND JQ – >>> No more PVD during offhours. Sorry to break it to you, but that’s how WvW works

Give JQ EU/NA/OCX guilds and I’m sure it will be a different story. JQ is one of the best/if not the best servers with their numbers. Being condescending to them because you have more coverage doesn’t make sense.

(edited by Doomdesire.9365)

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

feel sorry for tc / sos

SoR is well known as the best forum warriors …. I’m happy that we get rid of them for a while

Lol, look at his post history. Punny is a huge troll/forum warrior. Move on, show’s over folks.

Looking for 1v1s. Fight Club? We don’t have that in Tier 1, may a fellow from TC/SoS explain how to participate? I would like to join you gents. Also, good fights TC roamers. I’ve yet to seen roamers that skilled in awhile. Aside from that 70 man TC blob that zerged me down and /laughed, my experience was quite nice.

(edited by Doomdesire.9365)

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Doomdesire.9365

Doomdesire.9365

Orbs don’t make sense. The stronger server gets even stronger, ruins open field fights, and we can no longer GvG. Why anet? Should just make the rewards something like increased yak supply, faster upgrades, stronger siege. So then at the very least we can gvg.

Best Duo Partner for Thief

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Posted by: Doomdesire.9365

Doomdesire.9365

Mesmer. Great at PvP, PvE.

9/6 SoR/TC/SoS

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Looking for 1v1s, whisper in game. Please tell me TC and SoS are better roamers than BG and JQ!

(edited by Doomdesire.9365)

7 Precursors in 1 day from MF

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

1400G on exotics here. 1 Legend, 1 Lover. The rate isn’t as high as many like to think, but RNG will be RNG

IMO Pay to Win

in Super Adventure Box: Back to School

Posted by: Doomdesire.9365

Doomdesire.9365

I’m assuming you’ve never played a real pay 2 win game if you think this is pay 2 win.

Come back when Anet releases weapons in the gem store that have superior stats to ascended.

Unlike you, most people here don’t play terrible games, sorry that you’ve been playing p2w games.

Course, if GW2 keeps up with p2w crap, then most people here won’t be here anymore. People hate p2w- and Anet cranked up the difficulty of SAB2 at the same time they nerfed your lives and ability to farm lives, and then put out the continue coin- that’s not just offering a p2w item, but it’s also changing the actual game itself to make that p2w item more valuable than it normally would have been.

I like how you completely ignore my argument that this isn’t P2W and retort with a insult that only shows how little you know about real P2W games and how childish you are. This isn’t pay to win. Convenience =/= pay to win. You aren’t winning anything by paying. Get over it. Not to mention that you don’t need real money to get it. In fact the gold can be farmed quite easily.

P.S. Just because you played a P2W game doesn’t mean you like it and play them all the time. It’s like arguing what prison is to a guy who has been in prison and knows more about it than you. Think before you post or you’ll make yourself look unintelligent.

(edited by Doomdesire.9365)

Thief mobility needs to be buffed

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

They just need to fix 50% mobility in stealth, because it’s currently NOT working out of combat.

What's the top dueling profession?

in WvW

Posted by: Doomdesire.9365

Doomdesire.9365

Staff condition mesmer. If anyone disagrees then he rarely roam/1v1.

My P/D thief eats staff condi mesmers for breakfast!

Omega siege rushes. Ruining wvw

in WvW

Posted by: Doomdesire.9365

Doomdesire.9365

You want an entire server WvW banned because you can’t wipe them without siege and it’s and it’s not a qq post?

IMO Pay to Win

in Super Adventure Box: Back to School

Posted by: Doomdesire.9365

Doomdesire.9365

I’m assuming you’ve never played a real pay 2 win game if you think this is pay 2 win.

Come back when Anet releases weapons in the gem store that have superior stats to ascended.

Trait that makes Dual Skills cost less?

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

No.

15 characters

Toughness should mitiage..

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Posted by: Doomdesire.9365

Doomdesire.9365

I’ll agree to that if condition clense is completely removed. Conditions work because they ignore toughness…that’s the beauty behind conditions. Remove that and you do less damage than full PTV class. Also, do you realize how unkillable guardians would be now?

Indo Xx - 250,000 kills

in WvW

Posted by: Doomdesire.9365

Doomdesire.9365

May the 1 keys of a thousand zergs forever be spammed in his honor.

Amen.

Did AN promised to never add new gear tiers?

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

Ascended isn’t a grind…lol.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

You don’t need to play a thousand hours to get an Ascended weapon. That quote said if players want to play 1000 hours, ascended weapons will be no where near that.

I am scared, S/D about to nerfed again

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

Really every class in spvp can be OP. Tank guardians are a must and are used in nearly every organized sPvP tourney. Necros and engis are great in that they can keep constant pressure with the amount of AoE’s and blinds in the circle.

If Anet asked for a Donation..

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Posted by: Doomdesire.9365

Doomdesire.9365

Assuming it actually does go to upgrade servers, then yes, definitely.

[[Unofficial GvG Scene Thread]]

in In-game Events

Posted by: Doomdesire.9365

Doomdesire.9365

Anyone know what guilds

http://gw2gvg.com/guild.php?id=273
http://gw2gvg.com/guild.php?id=275

are? I’ve never seen them despite being on that server…and trust me I’ve seen every single guild. Also why are the contact names similar? And why have they all played against each other, some JQ guild I’ve never seen, and ESOL? Not to accuse anyone of anything, but these two guilds look fake and have been possibly created to gain free illegit points on GW2GvG. If anyone on SoR has ever seen any of the two guilds please correct me, but I have never seen them, despite asking everyone I know and despite being on this server for over 7 months…

(edited by Doomdesire.9365)

8/30 Jade Quarry/Blackgate/Sanctum of Rall

in Match-ups

Posted by: Doomdesire.9365

Doomdesire.9365

Trying to push SoR for 1st is really hard when BG never leaves JQBL.

BG what if I said SoR took your cookies AND your bacon…?

What can I say, we just got sick of your mood swings. So we decided to just focus on you for a bit.

Classic JQ, can’t take either of BG or SoR on, so double team against one right?

JQ has the skill and organization to take any or both of us. The only thing keeping them from doing that is a lack of coverage….

new precision, power, crit dmg gear

in Thief

Posted by: Doomdesire.9365

Doomdesire.9365

W/ full zerkers, food, and the fury gotten from traits we pretty much have enough precision already. In the Assassin’s stat power will be reduced, so IMO, no it won’t be better DPS.

PSA: only 2 weeks for asc weapon

in Guild Wars 2 Discussion

Posted by: Doomdesire.9365

Doomdesire.9365

Unless you loot one of course.