“Thieves are the class that has been getting the shaft ever since this game existed.”
There are some true things you’re saying, but this make you look stupid. Thief has ALWAYS been in the meta, unlike pretty much every other class.
Thief is only in the meta because they can run and decap. Run Run Run Run Run is what you’re expected to do as a thief. Forget giving thieves any viable builds that actually allow them to fight!
You mean someone appeared from stealth, turned you into a moa and bursted you down in a matter of seconds?
sounds like another class i know
Mesmer should not have better access to stealth than thieves, regardless of the game mode.
They don’t. thieves can also upkeep permastealth if they trait, gear, and spam skills for it to the point of uselessness just like this mesmer.
What benefit is perma stealth if stopping to do any other attack is going to render it useless anyways?
Also, IT’S A BETA PEOPLE!!! NONE OF THIS IS SET IN STONE!!!
Length =/= better access to stealth, especially considering how both can keep 100% uptime. The fact of the matter is that thieves, at the bare minimum, require D/P to upkeep perma stealth, and in many cases, SR as well. The funny thing is that both of them are huge “AOE ME” targets and can be interrupted with ease. You can’t say the same for on demand mesmer skills like The Prestige/Decoy, which even allow you to stay mobile while using them, unlike said thief skills. Even Mass Invis, with it’s cast time, is better than SR. At least then you don’t have to worry about getting AoE’d in a death coffin.
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Most of the real roamers I know of are independent. Most of the BG guilds that break up into small groups prefer ganking and spawn camping over actual fights, from my experience.
Same, at least in TC. You have the real solo/duo roamers who love a fight, then you have the gank squads that pretend they’re good.
It’s almost certainly coming along with cele ele and probably burn. I don’t remember an instance where this level of complaints regarding a particular class hasn’t led to a nerf one way or another. Just a matter of when. If I were on the balance team I would want to see how elite specs play into the meta through beta weekends before releasing a large balance patch.
Mesmer should not have better access to stealth than thieves, regardless of the game mode.
Some changes I think would be nice:
1) Increase the damage
2) Remove the projectile blocking aspect
3) Make it a target-based skill
4) It bounces to nearby enemies if it hits someone
If you’re going into ranked matches and you have no clue how to play the new specs/class then you’re going to get flamed. People played ranked to win – it’s frustrating to lose because someone is playing a class that they have no idea how to play and end up being a liability.
If you’re playing unranked/hotjoin though, let the haters hate
My main problem, I think the main probably of most guardians here actually, is that virtues aren’t insta cast. If anet made that one change, regardless of the other issues with LB, I think DH would be pretty viable in PvP, otherwise it’s simply not as good.
Agree completely
Another option would be remove the cast times for justice/courage and let us use resolve with RF.
The current virtues have almost no synergy with virtue traits.
Traps are too lackluster for PvP, and virtues really suck now.
Really hope there is a virtue rework. Getting rid of cast times would be fantastic and basically solve most of my complaints with DH.
IMO you should be able to use bow #4 regardless of the direction you’re facing. It just feels so clunky with the way it is currently.
Also rip virtue stomps :[
Autoattacks rarely hit at 900+distance if someone is moving.
Virtues feel sluggish but that’s probably because playing medi guard we aren’t used to having cast times
Problem is there’s very little in the way of conditions. If a condi necro hits you w/ CB after you cast CoP it’s GG. That is, if you’re even running COP. If you stick to the signet it’s much worse and any effectiveness gained by swiftness is negated by the stacks of cripple and chill that will be applied. Any extra healing you get from mace is negated by tons of poison and damaging conditions that you won’t be able to clear easily.
I would reconsider using virtues instead of honor. In the end you’ll be much tankier than what you receive from honor.
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press rampage and win
@Doomdesire:
Lol, bitterness detected.@Tyreal:
That seems a good way to adapt. But it might not be possible for every profession (besides the sigils of course).I’m not the one kittening or having trouble with a trait that is completely worthless unless you run pure condi
Let me guess, PU condi mesmer?
You guessed wrong. Power LockDown.
Oh right, so the other blatantly faceroll mesmer build.
Funny info for you: I did use power lock down before the patch. And I still was able to win most of my 1v1s. Also my over all win rate in PvP matches did actually not change. But this is a weak indication, if we assume the match making in GW2 works as intended.
LockDown is far from being a face roll build. Spamming MoD into Stability. Bursting while opponent has invuln and such things do not only cut ur dmg. Your dazes stuns are also defensive tools. And anyone with good stabi access will roll over you, if you apply “faceroll” tactics.
But this is something you won’t understand it seems.
Anyway, I am now curious what you play?
tl;dr
I play OP Class #1 and want to nerf OP Class #2 so I can be the only OP Class
It’s nice to know you care about balance in this game.
Here’s my class distribution across two accounts.
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So whenever I try to link my account I go to
>My Account
>Link
>Type in GW1 account details
Then it takes me directly to the personal info page of my GW1 account but the accounts themselves do not appear to be linked. I have zero HoM points(I should have at least a few from my old account) and the login info for each account remains different(shouldn’t they have the same login info after I link?), yet whenever I log into my GW1 account through this site it says it’s linked(note that my GW2 account does NOT say it’s linked).
@Doomdesire:
Lol, bitterness detected.@Tyreal:
That seems a good way to adapt. But it might not be possible for every profession (besides the sigils of course).I’m not the one kittening or having trouble with a trait that is completely worthless unless you run pure condi
Let me guess, PU condi mesmer?
You guessed wrong. Power LockDown.
Oh right, so the other blatantly faceroll mesmer build.
@Doomdesire:
Lol, bitterness detected.@Tyreal:
That seems a good way to adapt. But it might not be possible for every profession (besides the sigils of course).
I’m not the one kittening or having trouble with a trait that is completely worthless unless you run pure condi
Let me guess, PU condi mesmer?
As it should be. Stop running cowardly condi builds and play a real class
PU needs a nerf for sure. The 100% stealth increase was uncalled for and allows for some pretty ridiculous builds in light of the new specialization system. What really scares me is the future possibilities with chronomancer, though. Mesmers can already achieve near perma stealth and fight with their clones, what happens when the CDs on stealth skills can be reset or reduced significantly? At that point mesmers would outstealth thieves, which I don’t think would be healthy for the game.
Update: It’s been fixed. It no longer activates blinding powder and works every time you use steal. Basically it’s been reverted to post patch!
I just want the NPC that says “BY OGDENS HAMMER” back. pls anet make my dreams come true
Bleeding feels…weaker than before? I hope it bleed gets some buffs, although I do agree burn is too strong atm.
Either way I hope they fix the CD bug associated with it, because right now the cooldown with Hidden Thief is bugged
Found another one: Hidden Thief has an unintentional cooldown that only allows you to gain stealth from steal every 45 or so seconds, as opposed to on cooldown.
So it seems like Hidden Thief activates blinding powder when you steal on a target, granting allies stealth and blinding the enemy. Don’t know if this was intended or not but it’s also bugged such that it activates according to Blinding Powder’s CD. For example, if you use steal twice with reduced Steal CD blinding powder won’t proc the second time. Hopefully this is fixed because I actually loved that trait.
I welcome this change
Unless they remove the direct damage that procs when traps activate then trapper runes or traps in general will still be god awful on thief as usual. It’s like last refuge but worse.
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Having a build that counters another build doesn’t make you the better dueler. Sorry lol
So many of these people listed are outright bad, get carried by their build, ect.
I can easily get on a P/D thief build and beat most of these people. Doesn’t make me the better dueler.
Honestly, the spirit weapons are minimal in the build, its the burn damage that is the passive killer.
Majority of his burn damage was from close range torch ticks and purging flames. Two fairly easy things to avoid/cleanse.
Spirit weapons apply burns. That’s why he’s using them. Take away his spirit weapons and most of his burn goes away too
for the love of god don’t make it a support weapon
What happens when they focus your spirit weapons? Me thinks you’d be screwed
Risky, but when you put down the blackpowder, make sure the projectile hits and blinds him. That generally provides enough time to complete the combo.
It died because a ton of reasons that are far to complicated to sum up in one post, but I’ll provide a tl;dr version.
-Commander Burnout: When SoR died FEAR, IRON, Choo, and some other guilds did not have their main commanders, either from burnout(TY WvW Seasons) or IRL.
-TW lost it’s core which did a lot of work despite being relatively small
-More guilds wanted to GvG, less PPT, others wanted more PPT, less GvG
-People were demoralized from Seasons and BG’s strategy of tanking to recruit
-We had an extremely small pug population. SoR has never reached the full status, and probably wasn’t even near the amount needed to hit “FULL”. The server itself was carried by a few hundred people in hardcore guilds that raided every day. It was pretty amazing that it even hit the #1 spot many times with such a small population.
-Oceanic and Sea was insanely inconsistent. Some nights we would tick at the top, others we would be lucky to hold north camp in SoR BL
-Server meetings that became less and less meaningful. I used to love hopping into TS every friday before reset but near the end it became the same old crap where we talked about scouting for an hour.
There’s a lot more that contributed to the server’s destruction but that was the gist of it, but to say that it simply died only because the hardcore guilds didn’t get along with the casual guilds is bullkitten. There was never any hostility until it was clear the server was dead and guilds were about to leave.
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Shadows embrace. Protector may have been viable in the old days but the meta has been heavy condition tank for the past 2 years. You won’t last a minute roaming without adequate condi clear.
Strongest possible build if played to the highest skill level when roaming is P/D thief, hands down. You can 1v2, and 1v3 fairly regularly, with the occasional 1v4. You should never lose a 1v1. The amount of conditions being put out + stealth + SA heals is extremely powerful.
A large amount of players prefer unranked over ranked. Mostly those of us who solo/duo queue. I’m willing to bet more people play unranked than ranked. Simply because there isn’t a leaderboard attached to it doesn’t make it any less important and those of us who enjoy unranked shouldn’t be ignored.
Courtyard isn’t listed in map rotation for Ranked matches.
What’s the problem?
It shouldn’t be in unranked either. Make it a separate game mode. That way both sides will win. There’s no reason why Anet should mix these game modes. Half the courtyard games in unranked end up with half the team AFK. It’s completely ridiculous.
It makes no sense whatsoever that it’s in the rotation. Just make it a separate game mode already so those who like TDM can queue with those like-minded and not screw the rest of us over.
Didn’t really notice a difference with the might stacking in sPvP today. I was still able to maintain 25/near 25 stacks of might on cele ele and the damage difference was not substantial. Seems like non meta classes that rely on might stacking(certain guardians, warrior, thief) get hit pretty hard but the meta classes (cele ele) don’t notice a difference. Changes don’t really make sense but whatever.
If it were me I wouldn’t nerf the amount of might you can get, or the damage, but rather the duration. 30 seconds of might shouldn’t exist. Might should be there to assist someone in delivering a heavy burst, not kept the entire fight.
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Nothing changed. I don’t think Anet is wanting to make big balance changes because HoT is going to be released soon enough and that in itself should mean some big balance changes from new specializations and whatnot.
Ultimate Dom is possible. A lot of people already have theirs. Hell, Indo got his 2 years ago. Most of them are either in highly skilled guilds or play a lot.
ingeneer specialisation hinted in the trailer
in Guild Wars 2: Heart of Thorns
Posted by: Doomdesire.9365
Could you imagine the kittenstorm that would occur in the sPvP forums if Anet gave Engineers floating turrets.
Add rares to the chest.
This should bring cele ele in line, but now Engineers will rein supreme. Sad to see engineer class not getting nerfed.
Eles will take a small hit w/ the upcoming balance changes. Engis aren’t really getting nerfed at all, though. Disappointing…I was hoping for changes to turrets and celestial amulet.
Have you tried it with a non-Aegis block? For instance, mace #3 or focus #5?
Try removing pure of heart trait and then retesting. They might not stack.