Rifle 4 is mediocre at best. It isn’t spam-able at all, takes a while to build up malice, and gives players an audio indicator of when to dodge. It is 100% the definition of a noob killer. Rifle 3 on the other hand is easily spam-able, hits for big numbers, and requires zero malice. There’s an argument to be made for toning down rifle 3, but rifle 4? It’s only been a day and most deadeyes I’ve faced have already realized it’s pointless setting up for a rifle 4 burst when you can just spam 3…
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It’s like the people who make videos of one shot D/D thieves. Everyone focuses on the high numbers, but in reality it’s completely impractical. Slow to rotate, slow to build up damage, and requires glassy builds extremely susceptible to conditions to achieve those numbers. Daredevil is still light years ahead of deadeye in spvp.
Please fix this. I know the Arena isn’t meant to be a serious thing but it’s extremely annoying playing thief because your teleports won’t work 99% of the time in or past the stairs in the middle.
Because you can get infinite initiative by spamming wvw traps from inventory.
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Use staff acro trickery with valk and daredevil runes. It’s the most cancerous wvw build in the game.
And then the TS nerf in favor of signet buffs that no one will use anyways…
True Shot didn’t deserve to be nerfed (DH did though, along with the rest of the elite specs), but I don’t think you understand how balancing works. One doesn’t just leave underpowered skills underpowered because “no one will use them anyways”.
You missed my point entirely. No one will use them anyways because the buffs did nothing to add to their viability. No one here is against buffing skills that are utter garbage.
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I don’t understand these changes, as someone who dual mains thief/guard. Thief v DH matchups were already lopsided in favor of DH pre patch. This only widens an already large gap. And then the TS nerf in favor of signet buffs that no one will use anyways…
I can also confirm that I received mine.
Just wanted to say thank you, Ben. The communication and effort you put into helping what I can only assume is a handful of players affected by this is really appreciated.
Wonder if it will be a matter of days or months. Still haven’t received anything yet.
Used to be the case in WvW a loooong time ago. One thief could easily prevent 40 players from taking a camp. AoE spam isn’t as effective as you think it is, especially when there are heavy evade builds out there for thief.
I got a response from support
“Thanks for getting in touch with us about not receiving your title from PVP. We are currently aware of the issue and are looking into it. Once we figure everything out on our end, we will be sending out titles as needed. If you have any questions or need further assistance, please feel free to contact us again.
Regards,
Senior GM Heart
Guild Wars 2 Support Team"
They’re aware of the issue, so that’s good. Posted here for others with same problem.
Yes, multiple people did not get it. It happens if you accept your title while inside a pvp game. I put in a ticket yesterday, been 24 hours and nothing.
At some point you got knocked out of the top 250. Once you get knocked out of the top 250 you have to play another game for it to show on the leaderboards again. Doesn’t matter if your mmr makes you qualified.
having titles not bug QQ
If you opened the chest while inside a pvp game you won’t get anything.
Can confirm. Happened to me. Pretty salty right now.
Edit: That’s actually me jumping around in your video too, lol
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Placed top 250 but didn’t receive my title. Opened the bouncy chest, accepted the receipt, and then nothing. If this is a bug I hope it’s fixed soon.
Elixir cleanse is only available if I’m running that trait line and elixir skills, which I’m not here. Also, that’s only 1 condi per elixir, and I’ve got ~5-6 condis on me.
The trait line isn’t really necessary. I’m talking specifically about elixir c, which can negate most of his venom effects. Poison from his venoms and confusion was what absolutely killed you here(did something to the tune of 16-18k from the moment he hit you to the moment you went down) and elixir C would have probably saved you. Regardless, if you’re not running decent condi cleanse(such as in this video) then there’s no point trying to fight a P/D. You’ll die nearly every time.
Do you think I would have survived if I’d burned two dodges immediately after getting jumped (and the cc wore off)?
Also note that he’s in stealth after the steal ambush and the attacks are too fast for reflexes. I’d have to be dodging blind in anticipation of another burst after the cc.
Remember stacking stealth with his weapon set is not easy. He’s not running any utility stealth(bandits defense/venom/shadowstep/withdraw), no D/P offhand. His only source of stealth is through steal and through cloak and dagger. Survive his original burst using elixir c/anticipated dodges/anticipated invuls, then deny him cloak and dagger.
Another thing is that the only source of CC for the thief in the video would have been basi, so gaining distance in fear of interrupts is unnecessary. Really the only time you should worry about interrupts from thief is when he’s running pistol offhand or using sleight of hand(and steal hasn’t just been used). The other interrupts that thieves have are either easy to negate or no thief runs them
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His build is reliant on venoms and cloak and dagger. Once you see the venoms appear on his bar it becomes imperative that you dodge his next attack. Elixar clense as a backup. After his venoms are gone his main source of damage are bleeds. Generosity and Cleansing(if kits) sigils tend to be effective. Dodging cloak and dagger is important too. If you can negate CnD he loses a considerable amount of healing and damage. P/D is always annoying to play against but the skill cap is relatively low.
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Should have included a revert to 1s internal cooldown on stealth attacks. That’s the only thing I was hoping for. Looks like I’ll have to wait 4 months :/
So I noticed this build takes advantage of furious maintenance oils, which is a big no no because you can only obtain one a day, so unless you plan to roam 30 minutes or have a stash of these saved up a different oil/stone is needed.
Honestly that variant one build you have looks really promising. I’m going to have to try that one
Huge spike in perma evade spamming thieves and trapper thieves because of this change. Backstab was already annoying to land before. Now it’s completely ridiculous, and the reason why is because this game has too many AoE CCs, blocks, and evades. It’s not a matter of a bad thief not being able to land backstab because he misses due to his own lack of skill. People just spam CCs/blocks/evades and there’s nothing you can do about it. The class just feels clunky af now. With so much class power creep backstab is becoming less and less worth it. And with this change? Why even bother, lets just all run evade builds or trapper condi. Thief was THE class that wasn’t supposed to feel clunky.
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Kryta Arc might not happen or be wrapped up a lot sooner than anticipated. Caduceus comes off as incompetent; I seriously doubt his faction will last long or even pose a threat to Kryta, and Lazarus doesn’t seem interested in the throne. On one hand I’m excited to see how the Lazarus and Primordus story converges, but at the same time I was kind of hoping to take a break from dragons and focus on some Kryta stuff – that entire region is just fantastically done. Also, I really wanted Lake Doric, seems like it won’t happen.
Also wonder if that last line spoken by Taimi pretty much confirms where the next xpac is going to be.
I don’t consider people ‘roamers’ unless they run 2 or less players, maybe even 3. Any more than that is just an over glorified gank squad using numbers to their advantage since the vast majority of actual roamers you encounter are running 1-2 people. Any more than 3 is just zerging on a smaller scale. ~My two cents.
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There used to be a lot of variety when it came to roaming. Back in the day it wasn’t uncommon to see a healthy mix of D/D, P/D, D/P, and S/D users. Nowadays its pretty much exclusively D/P or some kittenty evade build
Meanwhile, revenant buffs
Cool build, but I wouldn’t consider it a 2v9 if they just kept streaming in one after another.
The problem with DBL is that it tries to add all these random bonuses and side effects that just come off as gimmicky. It’s confusing to navigate and has far too many narrow passageways. Honestly it feels like EOTM. The originals are good because they’re simple, lack gimmicks, and promote open field fighting.
Any chance we can get some info on how big the patch will be on release? A lot of us have subpar internet and want to get in on launch. Will we be able to preload the expansion if it has a large download size?
Tried stealth trapper thief. I still don’t understand the hype. It’s a guaranteed win if you catch someone by surprise who isn’t running anti condi but it’s basically impossible to kill them the second time around when they’re running condi clear. The CDs are too long to apply enough pressure and eventually you just get stealth trapped if your enemy decides to try and kill you instead of running. Either you kill them with the initial condi burst or they clear it and walk away. If you’re going condi, standard P/D is infinitely better IMO, but I can see how trapper is cheesy.
The thing about traps is that there is no sustain in those builds and traps are too easily negated by dodging. Dodging through a trap should not set it off and traps need a secondary function, whether that be boons/healing/whatever to add some sustain.
Heavy Light is too random to be useful. Changing the second part of the trait to grant stability on true shot would remedy this and would also help with rooting concerns. Hunters Fortification was a welcome change though
Someone said it earlier, but risk vs reward for DPS classes needs to be looked at.
I’d start by tinkering with the down state damage ratios to allow zerker based classes to do significantly more damage than bunker based classes to players in downed state. The current bunker meta is too forgiving in that once you go down, it’s ridiculously easy to get revived and with the amount of healing the meta gives, it basically resets the fight to square one.
Everyone makes mistakes
I’m just glad we’re getting the fix, otherwise longbow wouldn’t be worth.
Hiya!
Sorry about the confusion. The stuff I’ve been talking about up in the stickied changes post wasn’t slated for this BWE, as that opportunity had already passed. The changes in this iteration are listed in Irenio’s post, in the OP. Sorry for the confusion. We haven’t stopped working on the Dragonhunter, however, and do value your feedback on the current iteration (even if there are changes coming).
Please continue to use this thread for feedback. It’s appreciated!Cheers,
-Karlso right now the auto attack is AFTER the 60% velocity increase?
it still feels like it needs an additional 60%
This is before.
no, the original thread for BWE changes indicated that puncture shot was getting a 60% velocity increase.
“The changes in this iteration are listed in Irenio’s post, in the OP”
No where in Irenio’s post is it listed that we’re getting a 60% velocity increase in BWE2.
That was listed in Karl’s post.
“The stuff I’ve been talking about up in the stickied changes post wasn’t slated for this BWE”
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Hiya!
Sorry about the confusion. The stuff I’ve been talking about up in the stickied changes post wasn’t slated for this BWE, as that opportunity had already passed. The changes in this iteration are listed in Irenio’s post, in the OP. Sorry for the confusion. We haven’t stopped working on the Dragonhunter, however, and do value your feedback on the current iteration (even if there are changes coming).
Please continue to use this thread for feedback. It’s appreciated!Cheers,
-Karlso right now the auto attack is AFTER the 60% velocity increase?
it still feels like it needs an additional 60%
This is before.
Stability on True Shot needs to stay for DH to be truly viable. The future changes to Heavy Light(stabo on knockback) is going to be almost completely random and that’s just going to feel awful and janky. And with the current cast times with virtues(especially resolve) as well as the root on TS, on demand stability is a must. I think a straight up merge between Heavy Light and the current Hunter’s Determination would be the right way to go. With that said, if the DEVs were to take this route, I think it would be best to lower the duration of the stabo to 4s, as 6 seconds just feels too much.
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It’s not like CSGO where you can carry your entire team if they’re bad. If your team has no clue what to and the enemy does, you still lose, and 75% of the time your teammates are utterly clueless as to what to do. Playing low MMR ranked is like playing hotjoin. It makes me want to alt f4 and log into my other account.
You depend on your teammates way too much in this game to be able to single handedly carry them to victory.
I disagree, my win percent is at 75 solo on my F2P account when it’s normally pretty evenly 50/50 while I solo on this account. Granted I only have 30 matches on my F2P account, but I think you can carry in this game.
My experiences were based over the last few months using a B2P account playing ranked as a “beginner MMR”, in which case I found that individual player skill was meaningless since you can’t be at all 3 points at once, and given some teams can’t even hold a single point it’s very much impossible to win many games. In fact the first few weeks my winrate was 50/50. It wasn’t until I moved up in MMR on that account and therefore received better teammates that the W/L increased to the 60/40.
It’s possible that due to the influx of a massive amount of people who have never touched the game before you could achieve 75% W/L soloQ, simply because these people haven’t even played the game long enough to understand basic mechanics, but I don’t expect it to stay that way anytime soon. The massive influx of new players coming with F2P is going to decrease over time, and I highly doubt “smurfing” will be a thing worth while three months down the road. However, given that you aren’t lying about those numbers and of course, it wasn’t a fluke then I don’t see why “smurfing” wouldn’t work in the coming weeks. I just wouldn’t get used to it.
It’s not like CSGO where you can carry your entire team if they’re bad. If your team has no clue what to and the enemy does, you still lose, and 75% of the time your teammates are utterly clueless as to what to do. Playing low MMR ranked is like playing hotjoin. It makes me want to alt f4 and log into my other account.
You depend on your teammates way too much in this game to be able to single handedly carry them to victory.
If you think rangers and thieves using trapper rune is bad wait til you see dragon hunter
. Those traps actually hurt
There are certain skills that can interrupt Shelter, which is why I use LoW. Shelter is better for WvW/mid/low level pvp play but if your opponent has a skill that can interrupt shelter, and knows how to use it, then it’s not a very good choice.
Case in point: Medi v. Medi 1v1s and using Binding Blade is extremely effective if you want to kitten over someone using Shelter. You just need to keep a note of their cooldowns to predict the shelter.
Overall I like the new changes, however I’m concerned that with
Grandmaster – Heavy Light: Merged the aspect of Hunter’s Determination.
Longbow arrows knock back enemies that are within the range threshold (10s ICD). Gain stability (1 stack, 5 seconds) when you knock an enemy back in this fashion.
you won’t be able accurately time the stabo. IMO Hunter’s Determination should keep it’s base function when merged with Heavy Light (that is, grant stabo when you hit a target with true shot). Limited to 1 stack @ 5s. This way stabo can be timed better to prevent CCs, instead of having a large random factor.
Can’t wait to see the changes in bwe3 though, keep up the good work!
Nope. I have 2 level 80 guardians but in PvP I prefer Asuras over the human/charr guards. Lets face it, Asuras are OP. Also multiple guardians for different builds that I can swap easily.
Option 3 IIRC. Everything is applied at the end of the cast which makes virtue trait synergy with DH awful. The leap can also be easily interrupted, negating AR and the heal. I would wait until all BWEs are over though, as hopefully these issues will be resolved.
Instant Virtues Please
Just to reiterate, while I understand the reasoning behind these changes, I agree with the majority of the posters in this thread that they weren’t necessarily the correct changes that should have been made. I put together a list of the changes I would love to see made.
The higher the item is on the list, the more priority it should get, IMO.
1. Virtues – The biggest problem here aren’t the actual numbers, but rather the cast time. Virtues are powerful in PvP because they’re instant. Instant blinds or instant blocks allow you to perform critical stomps on enemy players and allows you to negate attacks that would otherwise be very devastating. With a cast time, guardians simply can’t do these things anymore. It’s a major turnoff for the elite spec and will probably be the main reasoning behind those who choose not to play it.
Solution –
A)Either change the cast times to instant, which might not be a viable option since they’re designed in such a way that making them instant might require an entire redesign of the skill
OR
B)Allow players to choose old virtues(similar to how revenants can mix and match legends).
I would personally go with option 2, as it not only seems simpler but also allows for greater diversity and versatility in dragon hunter builds.
2. Autoattacks missing due to moving players. This is an issue that scepter had(and still has, although to a lesser extent). Simply strafing left and right will cause the majority of these attacks to miss.
Solution – Increase projectile velocity
3. True shot roots the player and makes the bow feel overly clunky.
Solution – Remove the root
4. LB #3 feels gimmicky and is relatively useless, especially when dragon hunters already have a projectile block on virtue of courage.
Solution – Remove the projectile block, change it to a target based skill, and reduce the CD by 3 – 4 seconds.
5. Players can’t shoot behind them(mainly for LB #4) and the character will not pivot if the target is outside their FOV.
Solution – Allow players to, at the very least, use LB # 4 behind them, similarly to arcing arrow.
I recommend to anyone reading this to post your issues with the class, regardless of whether or not it’s already been said. Overwhelming feedback that all addresses the same issues and asks for the same fixes will get more response by the devs.
This would make thieves so much more useless than they already are in PvP. Medi guards already eat thieves for breakfast. This would only make the classes than can already wreck thieves even stronger against them(ie, medi guard) and won’t do much to help classes that struggle against them(ranger)
I’m pretty sure this thread is directed to mesmer.
I’m aware of that but it ends up hurting thieves more than mesmers, who can send an illusion to remove aegis. Thief doesn’t really have anything like such.
This would make thieves so much more useless than they already are in PvP. Medi guards already eat thieves for breakfast. This would only make the classes than can already wreck thieves even stronger against them(ie, medi guard) and won’t do much to help classes that struggle against them(ranger)