apharma July 21, 2016
“Just so you know, permanent alacrity reducing cool downs by 25% does not translate to a 25% dps boost. It has a lot to do with which classes you’re buffing, the skills they’re using and cast/aftercasts along with original cool down.
A good example is thief, it gains nothing from alacrity as its rotation is pretty much 11111 on staff with dodging mixed in. Quickeness however has a much more profound effect due to how it reduces cast/aftercasts of the auto attack which the chrono brings in buckets.
I think Nike made a raid guide on team comp and what he said was that warrior and Druid buffs were so good it was worth making sure everyone kept them up, Mesmer wasn’t except for the quickness which they can keep on a full raid squad with just 1.
Only takes an ill thought out nerf to say signet of inspiration and I dare say mesmer would be dead for raids most likely.”
Link to thread claiming 25 might comes from warrior. If you are also going to quote a washed up elitist, let’s look at what Nike says about warrior might:
https://www.reddit.com/r/Guildwars2/comments/52esxt/condi_ps_burnzerker/d7jmhy6
It reliably makes an average of 10 to 15 might for its sub group, only slightly less than the power ps version. The source of might you’re missing is strength sigil and phalanx strength
Or we could go with some more current people like:
KING on a 5 person Matthias kill
https://www.reddit.com/r/Guildwars2/comments/4u1zsa/king_vs_matthias_5man_956/
TLDR: Condi rev was better DPS and might stacks when fighting matthias
Side note: Condi herald, the worst of condi DPS classes was better DPS than condi PS against matthias because he moved a lot and attacks often. I wonder what other class does confusion and torment damage… vs matthias?
qT
https://www.reddit.com/r/Guildwars2/comments/4zoswe/qt_gorseval_speed_kill_420_left/
TLDR: Might isn’t just from warriors and team comps determine how much DPS loss the warrior takes as they switch food around.
qT Mesmer Guide
https://www.reddit.com/r/Guildwars2/comments/52qtw3/updated_raid_chronomancer_guide/
… we can take a Sigil of Strength which provides around 10 Might for you and your group when you share it with Signet of Inspiration.
It’s like you keep quoting a single thread that never actually got its facts right about how much might a Warrior gives to 5 people when a chrono usually buffs 10 with quickness and potentially depending on sigil choice/herald might.
I’m not saying a SoI nerf wouldn’t hurt. It would be painful to the class and break things more. Just stop quoting that misinformation though.
If they are going to nerf SoI and not nerf the passive aoe boons from rune of durability, they need to at least buff Rune of the Chronomancer #6. Make it 2 seconds base quickness AOE to 5 people. Then and only then will I expect nuking SoI because it will no longer be needed. It won’t break PvP because no mesmer would run around with 100% boon duration, those runes and spams wells instead of portal/blink.