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*Natural Stride* and *Verdant Etchings*

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Posted by: Durzlla.6295

Durzlla.6295

Btw, make sure you post this in the Druid Feedback thread since they’ve guaranteed that one will be read.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

*Natural Stride* and *Verdant Etchings*

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Posted by: Durzlla.6295

Durzlla.6295

Ya, one thing a lot of people don’t realize is that with Natural Stride as is, if you get hit by ANY movement CC it actually hits you harder than usual because it effectively strips your “passive swiftness” ontop of making you slower.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

*Natural Stride* and *Verdant Etchings*

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Posted by: Durzlla.6295

Durzlla.6295

i fully agree, I want this trait so badly, but just flat out can’t take it because i like to run glyphs and if you’re running all glyphs you’re stupid to not take the glyph trait.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Beta Weekend Druid Feedback Thread

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Posted by: Durzlla.6295

Durzlla.6295

First off, I absolutely love the Druid as a whole, the traits are amazing, the elite mechanic makes me feel very powerful everytime I enter, and the staff has an overall good feeling to it.

However, it feels as if you went out of your way to avoid adding condi damage to the ranger in any way. The staff 2 feels like it should apply some poison, the staff 4 feels as if it should apply some bleeds, Glyph of Alignment (AoE cripple and weakness) feels like it should bleed, and then the 5 skill in astral form feels like it should apply some form of harmful condition on the pulse and on the deonation (maybe torment?).

As for the astral form, it feels amazing and if you have to nerf it i would like to advocate that you nerf the frequency of the form, NOT the power of it. I’m able to get to full celestial be like 2s after leaving it, which seemed a tad excessive. Granted this was always in group scenarios, but even solo it wasn’t that big of an issue. Additionally I feel like the 1 skill should have some minor damage to it. I get the form is focused on healing, and that’s great, but losing ALL damage capability can be slightly annoying. Astral form should NOT be a DPS increase, but it shouldn’t be a total dps loss either.

As for the glyphs, I felt like they were all very strong minus empowerment, the 10% damage boost is ok, but it’s not too noticeable and it just feels overall weak. And then the astral version of it feels even weaker, both s need to be buffed up significantly for it to feel impactful or worth using, or maybe have it give boons or condis too? I’d personally recommend making Glyph of Empowerment give your allies about like 15 or 20 more damage for 3s than make it deal 10% for 6s, and for the astral form I’d argue that it should make them take LESS damage rather than healing for more. That or make them RECEIVE more healing so that when they get ANY healing it’s more. But as is, 10% is completely negligible for the healing boost.

All around Druid felt and behaved great, in super excited for it to go live.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Nomad or Cleric?

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Posted by: Durzlla.6295

Durzlla.6295

Gonna test it out tomorrow—while Nomad (with appropriate runes/sigils)will be overkill on healing/tanking (due to tough + vit)—would like to see how much of a beating a druid could take before dying.

If the elite glyph doesn’t scale with damage nomads might actually be pretty amazing…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Shout UTILITY thread remade

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Posted by: Durzlla.6295

Durzlla.6295

(I will be copying the pieces of my own posts that seem relevant. If you were a part of this conversation please re input your own posts)

If you run guard. Do you use it for its intended functionality. Or to pop boons.

If you run sic em. do you give any other order to your pet for the duration. Because that prevents you from using this skill to its fullest.

If you run protect me. How can you justify a defensive skill that kills our class mechanic and even prevents capture point contribution when its competition SAVES our class mechanic as well as us and doesn’t interfere with capture point contribution.

If you use search and rescue. How often do you find your pet gets interupted/killed while attempting to rez. How often does it succesfully rez something in an area too risky for you to attempt that rez. Does it do it on its own. or with signet of stone or bark skin WITH rampage as one protecting it. How much investment does that rez take compared to other rez skills.

For Guard i’ll often use it more to position my pet + stealth it when i’m actually fighting, so when combat starts it’s actually one i wont spam, additionally I use it if i need my pet to just attack anything and everything in the area IE turn it on aggressive without wasting time clicking it from passive. It gives me overall more control over my pet which is nice, but i would not say i’d ever run this ability if i wasn’t using a shout build.

For Sic’Em i feel like it’s an overall good utility skill, it gives our pet a huge damage steroid and allows them to stick to the target easier, the Reveal being tacked on just is an added bonus and is amazing at training down a target who stealths, or if their allies could stealth them.

I like Protect Me! significantly more than i like signet of stone for a variety of reasons, first and foremost, it’s a stun break, that alone gives it an advantage. Secondly, if i’m playing with a guardian (one of my friends mains one) both me and my pet will have retal which causes the enemy to take double retal damage everytime they attack me while protect me is active, if they cleave me and my pet they’re taking the hit 3 times instead. Additionally, I tend to run a brown bear for the condi removal and the beefyness (this may change to a pig after the changes, still yet to be determined) and a fernhound, both of which are quite tanky pets and have absolutely 0 issue survivng the 6 seconds. Thirdly, Protect Me! has a significantly shorter CD than signet of stone Protect me is a 60s CD, SoS is an 80s CD, so i’ll be “invuln” far more often than if i used sig of stone, and neither of my pets have issues surviving anyway.

HOWEVER, if i were not running BM, or with tankier pets (god forbid i run a bird or cat) then Protect Me! would be absolutely unusable and a completely garbage utility. I feel like Protect Me! has the same issue all our utilities had pre rework, it requires too much investment for it to be useable for the range class as a whole.

Lastly, for Search and Rescue, the #1 reason this was nerfed in PvP in the first place is once you call it, until you give your pet another command nothing will stop it from rezzing that ally but death to the ally itself. If your pet is launched 600yds away he’ll pick his jolly kitten up and run back to that ally and begin to rez again just like Lick Wounds. If you kill the pet, he will continue to rez the ally, albeit slower. The only thing that will stop the pet is the ally dying. In PvE this generally is all you need if you want a rez skill, throw your pet in to rez your ally, you may end up trading your pets life for your allies, but about half the time that’s probably the better call since you can just pet swap. In PvP the pet rezzes a lot slower than other rez skills (they pick them up instantly), so you have the risk of someone spiking your ally, but your pet is probably closer to your ally than you are, so he can start rezzing to pull them out of the “being cleaved down” danger zone, and you can CC a stomper, maybe two depending on your build and begin to assist. I’d say now that they unsmiters booned this skill it’s very solid, granted underused due to the meta in both PvP and PvE.

EDIT: I just want to clarify, i do not think any shout other than Sic’Em and maybe Search and Rescue, shouldn’t get a rework, they desperately need one, and even Sic’Em should allow you to cast your other abilities without removing the buff your pet gets, although i do think it should still be a single target ability, not just a pet steroid for 10s.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

Warhorn 5 bugged

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Posted by: Durzlla.6295

Durzlla.6295

I noticed this first on sPvP, where only 3 of my team mates was getting the buff, it’s strange because before the patch/hotfix I would always be able to buff all 4 team players(excluding myself), I guess this is due to WHaO change?

If you were buffing 3 of your teammates make sure your pet isn’t getting it too, otherwise it’s working as intended, your pet is just taking up the 5th ally slot.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

We Heal as One Feedback [merged]

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Posted by: Durzlla.6295

Durzlla.6295

So incredibly frustrating. Like, if this is so broken that it needs a dev tweet the day after release, how could they have missed it when designing the change? Constant knee-jerk reactions when it comes to Ranger. Get it together already. Trust your own designers rather than a bunch of salty teenagers on a forum that represent a fraction of your playerbase.

exactly. Who designed this? Anyone? Was it darts at a dartboard? Did anyone even look at what boons a ranger can get before implementing this?

The real anger from the community here, isn’t the nerf itself, but the obvious lack of attention to detail from devs when it comes to designing the ranger (with the exception of Irenio whom I like a lot), i.e. they don’t give a kitten.

Rangers have needed boon sharing with their pet since the game was released. So no, not darts on a dartboard, something necessary that they didn’t think over the specifics of.

If sharing boons to our pet was a requirement for ranger to be successful (which it’s not) every ranger would be running nature magic for fortifying bond, which does exactly what you’re saying, but without a cast time, and without a cd, and without wasting your heal skill.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Warhorn 5 bugged

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Posted by: Durzlla.6295

Durzlla.6295

Ever since the hotfix warhorn skill 5 doesnt affect 5 targets it only buffs 4, same thing seems to happen with WHaO when its traited.
Anyone else or just me?

have you checked to see if it’s applying to your pet instead of the 5th player? Because unless you’re in a party your pet will take priority over a random player.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

We Heal as One Feedback [merged]

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Posted by: Durzlla.6295

Durzlla.6295

Do you guys honestly think WHaO doesn’t need a nerf? It’s not even close to being balanced… I thought for sure it’d work like Fortifying Bond (where you get a set duration for each specific boon you copy), not copy the full duration. Im amazed it made it to live with the current iteration with how ridiculously strong it is.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Knee-jerk reactions

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Posted by: Durzlla.6295

Durzlla.6295

This is exactly the same reaction that happened with the RF buff. Now if you die to RF, you get laughed at.

I’m so happy someone brought this up lol

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Is heal gear actually needed for druid?

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Posted by: Durzlla.6295

Durzlla.6295

I feel like you’ll want at least SOME healing gear as a Druid just to make all of your skills that much more powerful in terms of support. I personally will not be doning my full clerics set, I will stick with my celestial set so I’ll have a good amount of healing power without going fully into it.

However, I would like to know how well zealots and nomads will work for Druid, I feel like both would be very cool.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

A HUGE Thank You to Irenio

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Posted by: Durzlla.6295

Durzlla.6295

I can not even begin to describe how happy I am to have Irenio as “our dev”, everything he’s done so far has been completely amazing. I could not be any happier with how Druid is designed conceptually, and gameplay wise, and the new ranger changes are looking amazing.

I can not wait to see where the profession goes now, where before I was always worried something would happen to make a turn for the worse both balance, and gameplay wise.

Thank you Irenio and everyone else helping you from the shadows!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Druid Reveal Feedback Thread

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Posted by: Durzlla.6295

Durzlla.6295

I agree with Ronpierce about adding some conditions to staff. Ideally staff should be a hybrid weapon that can be used in either power or condition builds since it is so well tuned for support.

Conditions would be especially helpful since the best offensive grandmaster trait, Ancient Seeds, is just begging to be used with a condition set up.

This, the only thing I was even upset about with Druid was its lack of condis, I thought for sure it was going to deal at least SOME condi damage.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Druid, staff + ?

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Posted by: Durzlla.6295

Durzlla.6295

I’ll probably be using either LB +Staff or Staff +Axe/Axe or Staff + X/WH

There’s so many things i like about druid, staff has guaranteed itself as a weapon set for me since it doesn’t have projectiles and provides some anti projectiles, now the question is what will my other weapon set be…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ancient seed elite trait

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Posted by: Durzlla.6295

Durzlla.6295

Doesn’t seem like the trait should work with launch (spike trap) based on what it says.

Spike Trap is not a launch affect unless it’s a launch of 0, now i’m curious if the prone position people end up in after a launch is considered “Knocked Down” or still Launched….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

A few changes to Druid that I think

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Posted by: Durzlla.6295

Durzlla.6295

One thing to keep in mind about elite specs, is they’re all based on a very specific theme, Druids is healing and support so i’d say keep the damage it brings in line with someone/something based on supporting and healing (not saying it shouldn’t be there, just not a focus)

Druid is NOT an upgrade to ranger, it’s a variation, if you want to be damage focused, for the time being, you stick with base ranger and don’t touch druid. If you want to be more supportive, you switch to Druid. It’s essentially the same as switching to an extremely similar class. Or multiclassing in other games.

Also, we can move while using Natural Convergence, they even show us that during the preview.

As for Lingering Shadow or w/e it’s called i absolutely agree, I at first thought it was 4s of each (pretty reasonable), but when seeing it was only 2s, it seems like it’ll be too weak, but then again i haven’t played with it yet, so that’s tbd.

As for the Glyphs, Alignment already removes condis in celestial form, it just does healing instead of boons which i think is fine given the theme of druid is to just outheal everything and worry about boons later.

For Glyph of Equality, I can’t agree more, it’s a 40s CD, which is pretty much double what ever other glyph we got is. I get that it’s a lot of damage and a potential 4s Daze with moment of clarity on 5 targets, but still, at least drop it to like 35s or something and see how it plays out from there.

I personally don’t think we NEED blast finishers on those glyphs you mentioned, but i’m sure as kitten not going to say no, they look like they very well could be a blast finisher, so i’m not going to argue.

I was actually a bit disapointed that Vine Surge didn’t deal some bleed damage myself, and I don’t think we’ll get a port, the dash is good and allows your allies to sort of position to where you’re heading if they want healing.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Celestial avatar not nature enough for you ?

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Posted by: Durzlla.6295

Durzlla.6295

I love when Druids mix the celestial theme with the nature theme, much like how Druids IRL did/do. I don’t want to only focus on the growing of plants and that for nature, but the elements (glyphs), animals, and celestial things too, I want ALL of nature, not just part of it. That’s one reason i’m so happy that Anet actually gave it all to us with druid!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ancient seed elite trait

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Posted by: Durzlla.6295

Durzlla.6295

There is one major unusual counter play against this trait: stability

because the trait requires CC, the immobilize won’t apply through stability.

So flamethrower engi will be immune to this completely for example.

Not completely, you can still CC a flamethrower engi, it’s just very difficult for someone like the ranger who has few CCs available simultaneously.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ancient seed elite trait

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Posted by: Durzlla.6295

Durzlla.6295

Well if we start seeing trappers who run LB, off hand axe, SB, or GS then the CCing part wouldn’t even be that big of a deal, not to mention the trapper could always just say “kitten it” and take the Glyph of Daze + moment of Clarity for a 4s Daze which would double as a stun break when in their celestial form.

I see Druid trapper being a very strong alternative to the trapper build as it is now, but i don’t think it’ll be strong enough to replace it, just be something alongside it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Let's Talk About The New Pets

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Posted by: Durzlla.6295

Durzlla.6295

I have a strong feeling the Bristleback will be classified as a Devourer, and the Devourers will be reworked to be using the same skills since the Devourers as is, are absolute garbage in every way.

And one thing to keep in mind, ALL pet families will have either 400, 700, or 1000 condi damage based on what the family is. So there’s a good chance a lot of our pets that are lacking due to condi damage will suddenly become pretty amazing.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Druid Healer Confirmed - Feedback [merged]

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Durzlla.6295

I find it funny that the rest of the profs are freaking out about our spec and were just all like “Eww Healing”.

Speak for yourself, i’m beyond ecstatic that the focus of Druid is healing and support.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ditching pets as profession mechanic?

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Posted by: Durzlla.6295

Durzlla.6295

The Scrapper was the only profession which didn’t got an improved profession mechanic, but atleast the Engineer mechanic was integrated into the Scrapper.

The Druid however gets a completely new mechanic and the only interaction with the old mechanic, the pets, is one adept trait. I wont ask the theatrical question wether or not the pets are considered broken beyond repair, but I would like to know what the devs have planned for the pet. Because right now it certainly seems like something they would want to avoid rather than to improve.

Well based on the pets that were previewed on the stream, they ALL had base condi damage, the non condi pet had 700, the condi pet had 1000, so this has a lot of potential to buff pets damage substantially through some traits such as companions might and sharpened edges or stones w/e that trait in skirmishing is called.

But those pets still don’t increase the synergy with the Druid, they still wont be any more effective than the Ranger (or Druid) himself and they wont fix the overall clunkyness of the pet design in general.

Why would I want a pet that deals damage if I would be just as good in delivering that damage myself? One could argue that now that the Druid focusses more on supporting and not on dealing damage, we could use the pets to deal damage (yay!… or nay?), but I want the pet to support me. The pet shouldn’t do its own thing, it should enhance my capability. Just as any other profession mechanic enhances the durability of the respective profession.

Then take a fernhound, or a moa, or one of several bears, or a pig, we have support pets, no one takes them, not because they’re bad, but because no one ever wants to take support.

the point of pets having their own stats is so that you can have them do their own thing, or help you double down on whatever your role is, it’s up to you, there’s a large variety of pets, and if they go through and rebalance some of the kittenty abilities on pets (like the vuln ability on moas, and giving many pets the condi damage they need) then our pool of pets just gets larger.

and as several people pointed out in several threads already, the pets had very little startup to their F2s, i’d be completely baffled if that was only present on the NEW pets. Wait until we see how Ranger has changed in the balance preview before you start complaining about the pet.

If I’d take any of those pets, I’d cut down my own damage. And the support those pets provide is fairly limited, if not to say completely kittenty.
I have a version linked in my signature that would give the Ranger way more control over the pet while giving each pet a distinct role that is not primarily damage.

If you want support, you take a support pet, your damage will go down just like if you took support yourself, if you want more damage, take a damage pet. You’re essentially complaining that you’d lose damage for taking clerics, despite wanting the healing. Well no kitten.

The pet is cutting away from the Ranger’s damage. You should know that very well. And you should also know very well that the pet has pathing issues and acts not very smart in general. Why should I entrust something that is so unreliable with damage that was taken away from me?

The pet is just one giant walking surprise bag. Sometimes is succeeds, sometimes it doesn’t. With the potential exception of the Mesmer, no other class has to rely on a mechanic that simply might not work.

And no, I don’t want healing from my pet. I want the pet to do what I tell it to do and not what it thinks might be best in the situation.

The pet isn’t some surprise bag, the fact you think it is shows that you’re inexperienced as a ranger. The pets behave a very specific way, and any half decent ranger knows what their pet is going to do. They’re hardly unreliable, they can be slow to activate their F2 due to the insanely long cast time, and their pathing can be pretty kittenty at times, but it’s pretty apparent that they’re changing that.

As I’ve mentioned earlier, the new pets activate their F2 very quickly, so there’s a very good chance ALL our pets are getting that love. They’ve said repeatedly that our pets (and AI in general) are getting some much needed love, so calm your kittens and wait until we see how everything changes before acting like the pet is staying the same way.

Even as is, the pet is not nearly as bad as you’re making it out to be, and if you took like 10 minutes and learned what your pet does and when, and pay attention to your pet you’ll be fine. As many good rangers have pointed out multiple times on this forum, ranger is an easy profession to do OK with, but hard to do well with because you need to pay attention to your pet. So i suggest you sit down and learn your pet and learn to watch where he is before you start kittening.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ditching pets as profession mechanic?

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Posted by: Durzlla.6295

Durzlla.6295

The Scrapper was the only profession which didn’t got an improved profession mechanic, but atleast the Engineer mechanic was integrated into the Scrapper.

The Druid however gets a completely new mechanic and the only interaction with the old mechanic, the pets, is one adept trait. I wont ask the theatrical question wether or not the pets are considered broken beyond repair, but I would like to know what the devs have planned for the pet. Because right now it certainly seems like something they would want to avoid rather than to improve.

Well based on the pets that were previewed on the stream, they ALL had base condi damage, the non condi pet had 700, the condi pet had 1000, so this has a lot of potential to buff pets damage substantially through some traits such as companions might and sharpened edges or stones w/e that trait in skirmishing is called.

But those pets still don’t increase the synergy with the Druid, they still wont be any more effective than the Ranger (or Druid) himself and they wont fix the overall clunkyness of the pet design in general.

Why would I want a pet that deals damage if I would be just as good in delivering that damage myself? One could argue that now that the Druid focusses more on supporting and not on dealing damage, we could use the pets to deal damage (yay!… or nay?), but I want the pet to support me. The pet shouldn’t do its own thing, it should enhance my capability. Just as any other profession mechanic enhances the durability of the respective profession.

Then take a fernhound, or a moa, or one of several bears, or a pig, we have support pets, no one takes them, not because they’re bad, but because no one ever wants to take support.

the point of pets having their own stats is so that you can have them do their own thing, or help you double down on whatever your role is, it’s up to you, there’s a large variety of pets, and if they go through and rebalance some of the kittenty abilities on pets (like the vuln ability on moas, and giving many pets the condi damage they need) then our pool of pets just gets larger.

and as several people pointed out in several threads already, the pets had very little startup to their F2s, i’d be completely baffled if that was only present on the NEW pets. Wait until we see how Ranger has changed in the balance preview before you start complaining about the pet.

If I’d take any of those pets, I’d cut down my own damage. And the support those pets provide is fairly limited, if not to say completely kittenty.
I have a version linked in my signature that would give the Ranger way more control over the pet while giving each pet a distinct role that is not primarily damage.

If you want support, you take a support pet, your damage will go down just like if you took support yourself, if you want more damage, take a damage pet. You’re essentially complaining that you’d lose damage for taking clerics, despite wanting the healing. Well no kitten.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ditching pets as profession mechanic?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The Scrapper was the only profession which didn’t got an improved profession mechanic, but atleast the Engineer mechanic was integrated into the Scrapper.

The Druid however gets a completely new mechanic and the only interaction with the old mechanic, the pets, is one adept trait. I wont ask the theatrical question wether or not the pets are considered broken beyond repair, but I would like to know what the devs have planned for the pet. Because right now it certainly seems like something they would want to avoid rather than to improve.

Well based on the pets that were previewed on the stream, they ALL had base condi damage, the non condi pet had 700, the condi pet had 1000, so this has a lot of potential to buff pets damage substantially through some traits such as companions might and sharpened edges or stones w/e that trait in skirmishing is called.

But those pets still don’t increase the synergy with the Druid, they still wont be any more effective than the Ranger (or Druid) himself and they wont fix the overall clunkyness of the pet design in general.

Why would I want a pet that deals damage if I would be just as good in delivering that damage myself? One could argue that now that the Druid focusses more on supporting and not on dealing damage, we could use the pets to deal damage (yay!… or nay?), but I want the pet to support me. The pet shouldn’t do its own thing, it should enhance my capability. Just as any other profession mechanic enhances the durability of the respective profession.

Then take a fernhound, or a moa, or one of several bears, or a pig, we have support pets, no one takes them, not because they’re bad, but because no one ever wants to take support.

the point of pets having their own stats is so that you can have them do their own thing, or help you double down on whatever your role is, it’s up to you, there’s a large variety of pets, and if they go through and rebalance some of the kittenty abilities on pets (like the vuln ability on moas, and giving many pets the condi damage they need) then our pool of pets just gets larger.

and as several people pointed out in several threads already, the pets had very little startup to their F2s, i’d be completely baffled if that was only present on the NEW pets. Wait until we see how Ranger has changed in the balance preview before you start complaining about the pet.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ditching pets as profession mechanic?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

The Scrapper was the only profession which didn’t got an improved profession mechanic, but atleast the Engineer mechanic was integrated into the Scrapper.

The Druid however gets a completely new mechanic and the only interaction with the old mechanic, the pets, is one adept trait. I wont ask the theatrical question wether or not the pets are considered broken beyond repair, but I would like to know what the devs have planned for the pet. Because right now it certainly seems like something they would want to avoid rather than to improve.

Well based on the pets that were previewed on the stream, they ALL had base condi damage, the non condi pet had 700, the condi pet had 1000, so this has a lot of potential to buff pets damage substantially through some traits such as companions might and sharpened edges or stones w/e that trait in skirmishing is called.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

So we got new pets but do they still suck?

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Posted by: Durzlla.6295

Durzlla.6295

See, the thing is, there are only so many pets used at the moment, because there are only a few pets that are good at certain things. Either the new pets will be good and replace the old ones, making the old ones obsolete, or the new ones will be obsolete.

No, a lot of the pets that aren’t used aren’t used because they’re literally just awful because one, or more of their skills have little or no use. Canine isn’t used because its CC is better than a pigs (because it’s not), they’re used because their OTHER skills aren’t absolutely trash skills. If Pigs auto dealt more damage, and their bleed skill wasn’t worthless, chances are quite a few people will use a pig for the 5 man 3s Knock Down + damage + tankiness. Even if their Forage was useless if their auto and bleed attack were -ok- they’d still see use.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

So we got new pets but do they still suck?

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Posted by: Durzlla.6295

Durzlla.6295

The new condition pet also had 1800 condi damage, so that means they absolutely are giving the new pet (and probably several of the older condi pets) condition damage like we’ve long begged for.

1000 for the Bristleback. 700 for the Lightning Drake. The condition damage on the Drake is a bit odd since it has no condition damage attacks, but I’ll take base condition damage any day than having none on a pet so Sharpened Edges, Poison Master, and Companion’s Might is more effective.

One can dream, but I hope they add an electric condition damage so it pulses damage over time like linger shock. I digress, though.

Poison Master scales off of the ranger, not the pet, Toxicity, or whatever the master tier poison trait is in WS however, scales off of whoever applied it.

And i’m in the same boat as you, i’d rather SOME condi damage on all the pets rather than no condi damage.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

So we got new pets but do they still suck?

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Posted by: Durzlla.6295

Durzlla.6295

The new condition pet also had 1800 condi damage, so that means they absolutely are giving the new pet (and probably several of the older condi pets) condition damage like we’ve long begged for.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Want to see Ranger players lose their minds?

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Posted by: Durzlla.6295

Durzlla.6295

I have no reason to believe they will include a spirits can move trait since they said they wanted to balance them around being immobile (still waiting on that part), and because no other elite spec had traits dealing with old utility skills

Actually thieves are screaming bloody murder that they have an old trait minor trait that was yanked now coming back as a new minor trait in the same tier.

Yes, but that minor is NOT affecting the core class like a spirit trait would, it’d be like if they took the old bark skin and put it in Druid, sure it’s old, but it doesn’t change anything the core class for like a spirit trait would.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Druid Healer Confirmed - Feedback [merged]

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Posted by: Durzlla.6295

Durzlla.6295

Here’s the Druid hype train after they announced Druid will only get 5min at twitchcon

http://youtu.be/TDWrNfyafWY

EDIT: Sorry, original source I saw forgot to put the 6, it’s a 65min part, not a 5min, not removing first part of post.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

Druid Healer Confirmed - Feedback [merged]

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Posted by: Durzlla.6295

Durzlla.6295

TWO MORE HOURS!

“And today, we’re glad to announce… Ranger and the Druid specialization!!! Take up the staff and wield powerful magic using glyphs! And next we want to discuss some community projects!”

This is what i’m expecting to happen, but i hope it doesn’t…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

be cool if Druid could shapeshift

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Posted by: Durzlla.6295

Durzlla.6295

Not really… look at Norn’s shapeshifting – not cool, not fun, not useful.

that’s a racial skill, racial skills are supposed to be weaker than normal skills, you can’t compare it to the norn racials, you’d have to compare it to things like lich form, and rampage instead.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

If Druid only did one thing...

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Posted by: Durzlla.6295

Durzlla.6295

We want reliable and working pets.

We don’t want them removed. We want them do their job.

This, even if druid had absolutely amazing synergy with everything we had and staff and utilities were amazing, if it removed my pet i wouldn’t touch it.

I don’t want the pet gone, i want it to work. I’ve dealt with horrible AI in the past, AI that makes this pet AI a godsend so i make do with it, but it doesn’t mean i don’t want better.

I’m worried there gonna screw up and druid is just gonna bomb…. what will you do if this happens?

if druid is either butchered so badly thematically that the thing i’ve been waiting to be added the game (druid) since launch is nothing i’m used to i’m going to be really mad, but will still play the base ranger. If it’s just bad balance wise, but the theme and the mechanics are fine/fun then i’ll play it regardless.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

If Druid only did one thing...

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Posted by: Durzlla.6295

Durzlla.6295

We want reliable and working pets.

We don’t want them removed. We want them do their job.

This, even if druid had absolutely amazing synergy with everything we had and staff and utilities were amazing, if it removed my pet i wouldn’t touch it.

I don’t want the pet gone, i want it to work. I’ve dealt with horrible AI in the past, AI that makes this pet AI a godsend so i make do with it, but it doesn’t mean i don’t want better.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

be cool if Druid could shapeshift

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Posted by: Durzlla.6295

Durzlla.6295

If there would be transformations on Druid I’d have a hard time believing it’ll be anything more than being a skill like rampage, where you transform for like 10s on a pretty hefty CD. It wouldn’t be WoW style where they’re literally in a form 24/7

Sir, let’s be real.
Signet of the Wild already destroys any kind of transformation. Be it fractal model change, any other sort of visual effect…
It’s one of the reasons why Ranger can solo the Fire Room in asura fractal.

They can’t even get that Enlargement effect working. How do we believe they would fit all those 10sec shapeshifts? Sounds fishy to me.

As it goes – I don’t really want shapeshifts.

IF we get shapeshifts i don’t see it being more than a single skill, probably the elite given the track record of shapeshift skills. So they’d just have to worry about one transformation elite working like EVERY OTHER transformation elite in the game, and they’ve got those sorted out just fine, so i see no reason why this will suddenly be different.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

We have kind of fallen from the way side....

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Posted by: Durzlla.6295

Durzlla.6295

I’m fairly certain it has been stated that Rangers are supposed to have the highest single target damage from range and be a skirmishing class based on sustained damage. Take that for what you will, but it sounds a lot like a class whose effectiveness decreases as group size increases.

Yeah, but at the same time it was stated that warriors drawbacks were supposed to be a lack of mobility, conditions, and their reliance on adrenaline.

Ye, I was just responding to the part of the OP about Anet needing to nail down what their vision for Ranger is.

And i was just replying with that bit saying that i don’t think they truly know where their profs are, let alone what ranger is supposed to be.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

We have kind of fallen from the way side....

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I’m fairly certain it has been stated that Rangers are supposed to have the highest single target damage from range and be a skirmishing class based on sustained damage. Take that for what you will, but it sounds a lot like a class whose effectiveness decreases as group size increases.

Yeah, but at the same time it was stated that warriors drawbacks were supposed to be a lack of mobility, conditions, and their reliance on adrenaline.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Want to see Ranger players lose their minds?

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Posted by: Durzlla.6295

Durzlla.6295

I have no reason to believe they will include a spirits can move trait since they said they wanted to balance them around being immobile (still waiting on that part), and because no other elite spec had traits dealing with old utility skills

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

We have kind of fallen from the way side....

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Posted by: Durzlla.6295

Durzlla.6295

We HAVE given feedback, A LOT of feedback, we’ve given tons of great ideas in the ranger forums get we don’t get any of it. We haven’t had a dev post in here for a LONG time, a few of our suggestions on how to fix some of our kittenty traits got out onto other profs, EX: Striders defense should be “reflect projectiles while evading”, Mesmer got it instead.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

No Third Party Reveal?

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Posted by: Durzlla.6295

Durzlla.6295

Inb4 Druid gets staffted.

fixed that missed pun for you

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ranger Needs to Become "High" HP Prof

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Posted by: Durzlla.6295

Durzlla.6295

well, to me the choice is very simple. thieves have the stealth mechanic, and good engie builds use 3-4 invulns/blocks, or even stealth. we’re talking complete damage avoidance here. other than SoS, rangers don’t have anything else that is viable. sword, dagger and evasion spamming are generally not used because defending without attacking or leaving the area is totally unproductive and inevitably leads to death.

Thieves/Engis can’t attack or defend points while they are in stealth/invulnerable. Ranger can do those things, while using SoS or evades. So, what did you want to say with this contradictory statement?

My engi has always had an easier time with condis than my ranger has, but that’s probably because engi has on demand condi cleanse where our big condi “cleanser” is a passive 3 condis every 10s and it doesn’t even cleanse them.

EB sucks, but SotF/WK + some survival skills offer decent condi remove.

Yes, SotF with survival skills is good, but that not only forces you into a specific traitline, but also forces you into using a specific set of utilities, which is why i didn’t include it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

be cool if Druid could shapeshift

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Posted by: Durzlla.6295

Durzlla.6295

be cool if Druid could shapeshift

Matter of opinion and personal preference.

Indeed. And not mine. I doubt it will happen because… gemstore skins. Which is also the reason I wouldn’t like it, I already like the look of my Ranger and do not want to be forced to look at some transformation that I, in all likelihood, will not like.

If there would be transformations on Druid I’d have a hard time believing it’ll be anything more than being a skill like rampage, where you transform for like 10s on a pretty hefty CD. It wouldn’t be WoW style where they’re literally in a form 24/7

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ranger Needs to Become "High" HP Prof

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Posted by: Durzlla.6295

Durzlla.6295

@Raven, the only real advantage a high healthpool really gives is having a bigger buffer for condis, and it seemed like the OP was saying if any medium prof should get it it’d be ranger, and I was saying why I thought rangers would be the one TO get it from the medium profs.

But I neither think we need, nor will get a high health pool and think we’re perfectly fine as is in the health and armor department. A few of our defensive abilities and traits could use some love, but overall I feel were solid.

I was balking at the part where you said engi’s were better at clearing their condis than ranger.

My engi has always had an easier time with condis than my ranger has, but that’s probably because engi has on demand condi cleanse where our big condi “cleanser” is a passive 3 condis every 10s and it doesn’t even cleanse them.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Druid concept art reveal

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Posted by: Durzlla.6295

Durzlla.6295

Do you have a source for that, Knighthonor? Because I can’t recall reading any myths or informative documentary pieces about the druids that said they wore animal skins to become one with animals.

The only thing druids did with animals was sacrifice them. Druids were prophets and healers and wielded magic in general. They weren’t any more focused on nature than your typical wizard.

Druids were very much so tied to nature, most of their rituals paid very close attention to the alignment of the celestial bodies and important dates such as Equinoxs. And I’ve heard the same thing as Knighthonor.

Keep in mind the only documents we have on anything Druid related also comes from 3rd party. Druids were not too keen on sharing info with outsiders, and everything we have on them was observed, not first hand.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ranger Needs to Become "High" HP Prof

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Posted by: Durzlla.6295

Durzlla.6295

@Raven, the only real advantage a high healthpool really gives is having a bigger buffer for condis, and it seemed like the OP was saying if any medium prof should get it it’d be ranger, and I was saying why I thought rangers would be the one TO get it from the medium profs.

But I neither think we need, nor will get a high health pool and think we’re perfectly fine as is in the health and armor department. A few of our defensive abilities and traits could use some love, but overall I feel were solid.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

be cool if Druid could shapeshift

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Posted by: Durzlla.6295

Durzlla.6295

I can’t even begin to tell you how salty I was that Humans were able to transform into an Oakheart but rangers weren’t lol. I was so ready for our transformation skill (at the time every prof looked like they were getting one), and knowing how rangers in GW1 and GW2 are essentially Druids with a tad bit less magic (DnD rangers, and not WoW Hunter’s) I thought for sure we were gonna be oakhearts lol.

I’m more hoping Anet isn’t going to disappoint me a second time with us ascending into true natural perfection as a giant bad kitten plant beast than anything.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ranger Needs to Become "High" HP Prof

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Posted by: Durzlla.6295

Durzlla.6295

The only reason I’d support a higher healthpool is because our condi cleans is far worse than Engis, I.E. They have more options for it, and it kinda makes sense that the guy who spends all time in the wilderness is going to be a tad bit tougher than the guy who is tinkering with stuff all day.

And thief just makes no sense on having the highest since they have tons of evades, and specialize in mobility and thus getting out of the way of the blow, and not just absorbing the blow.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

be cool if Druid could shapeshift

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Posted by: Durzlla.6295

Durzlla.6295

Now when I say Druids will probably get shape shifting I mean as one skill, it’d probably end up being something like rampage but you turn into like an oakheart, or a big bear or something along those lines, I’m not saying it’s going to be “press F1 to turn into X and F2 to turn into Y.” It won’t be the focus of Druid, it wont be required, but it’ll probably be something.

And having the Druid shape shift into something other than an animal WOULD be unique for the most part since very few games allow shape shifters to turn into anything but animals.

@Ryou so your argument is that the classes themselves aren’t unique but he animations are? How does that make shapeshifting any less of a possibility? And we already have skills that transform characters into something else, and in many cases they’re very powerful skills (EX: Lich Form, Rampage, Plague, Moa Morph) it’s not adding a brand new mechanic to the game, and they could very easily make it unique especially if it was a limited time transformation.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

I'm Afraid of over-buffs...

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Posted by: Durzlla.6295

Durzlla.6295

@Durzlla yeah that’s the same with me as well. In most games I’ve played if my class becomes OP I start playing the next most UP class. But I really like ranger still and Druid may revitalize that feeling even further. I’ve been pretty hyped about reaper and Druid because nec and ranger are my most played classes. I’m hoping Druid is enough to keep me on ranger over my tendencies to want to play heavy hitting melee classes. Haha

Yeah I’m pretty psyched for the scrapper myself, will give me some incentive to level my engi again (deleted the original one for reasons I still can’t recall). But even then the playtime difference between my ranger and even my second most played character is gigantic.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna